Files
Pf2eDataScrapper/output/pf2e/packs/5-05.txt
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2025-04-08 17:56:11 +04:00

640 lines
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5-05
Different values: 8
=====================================
object {5-05}
_id : string {5-05._id} (all different values)
folder : string {5-05.folder} (same value: 'brA98Vtn10peF0TD')
img : string {5-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-05.items}
Length: min=5 max=15
Value type: object {5-05.items.[]}
_id : string {5-05.items.[]._id} (49 different values)
[_stats] : object {5-05.items.[]._stats}
compendiumSource : string {5-05.items.[]._stats.compendiumSource} (15 different values)
img : string {5-05.items.[].img} (15 different values)
name : string {5-05.items.[].name} (40 different values)
sort : integer {5-05.items.[].sort} (15 different values)
system : object {5-05.items.[].system}
[acBonus] : integer {5-05.items.[].system.acBonus} (same value: 1)
[actionType] : object {5-05.items.[].system.actionType}
value : string {5-05.items.[].system.actionType.value} (2 different values)
'passive' (x24)
'action' (x15)
[actions] : object {5-05.items.[].system.actions}
[value] : integer {5-05.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x4)
[area] : object {5-05.items.[].system.area}
type : string {5-05.items.[].system.area.type} (same value: 'burst')
value : integer {5-05.items.[].system.area.value} (same value: 20)
[attack] : object {5-05.items.[].system.attack}
value : string {5-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-05.items.[].system.attackEffects}
[custom] : string {5-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-05.items.[].system.attackEffects.value.[]} (5 different values)
'grotesque-gift' (x4)
'ghoul-ghoul-fever' (x2)
'sagebane' (x2)
'grab' (x1)
'mandragora-venom' (x1)
[autoHeightenLevel] : object {5-05.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {5-05.items.[].system.publication}
license : string {5-05.items.[].system.publication.license} (2 different values)
'OGL' (x80)
'ORC' (x1)
remaster : boolean {5-05.items.[].system.publication.remaster} (2 different values)
False (x80)
True (x1)
title : string {5-05.items.[].system.publication.title} (7 different values)
'' (x52)
'Pathfinder Bestiary 2' (x7)
'Pathfinder Bestiary' (x7)
'Pathfinder Core Rulebook' (x6)
'Pathfinder Guns & Gears' (x4)
'Pathfinder Advanced Player\'s Guide' (x4)
'Pathfinder Player Core' (x1)
rules : ignored (Foundry rules object) {5-05.items.[].system.rules}
traits : object {5-05.items.[].system.traits}
[rarity] : string {5-05.items.[].system.traits.rarity} (2 different values)
'common' (x70)
'uncommon' (x2)
[traditions] : array<string> {5-05.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {5-05.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'primal' (x1)
[value] : array<string> {5-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {5-05.items.[].system.traits.value.[]} (33 different values)
[baseItem] : string {5-05.items.[].system.baseItem} (4 different values)
'double-barreled-pistol' (x2)
'scimitar' (x2)
'greataxe' (x2)
'leather-armor' (x2)
[bonusDamage] : object {5-05.items.[].system.bonusDamage}
value : integer {5-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-05.items.[].system.bulk}
value : mixed
integer {5-05.items.[].system.bulk.value} (2 different values)
1 (x6)
2 (x2)
float {5-05.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-05.items.[].system.category} (all different values)
[containerId] : empty
[cost] : object {5-05.items.[].system.cost}
value : string {5-05.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-05.items.[].system.counteraction} (same value: False)
[damage] : object {5-05.items.[].system.damage}
[damageType] : string {5-05.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x2)
[dice] : integer {5-05.items.[].system.damage.dice} (same value: 1)
[die] : string {5-05.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x2)
'd12' (x2)
[formula] : string {5-05.items.[].system.damage.formula} (same value: '2d8+5')
[kind] : string {5-05.items.[].system.damage.kind} (same value: 'healing')
[type] : string {5-05.items.[].system.damage.type} (same value: 'void')
[damageRolls] : object {5-05.items.[].system.damageRolls}
[0] : object {5-05.items.[].system.damageRolls.0}
damage : string {5-05.items.[].system.damageRolls.0.damage} (6 different values)
'1d12+4' (x2)
'1d6+5' (x1)
'1d12+6' (x1)
'1d4+6' (x1)
'2d4+2' (x1)
'1d4+4' (x1)
damageType : string {5-05.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x5)
'bludgeoning' (x1)
'fire' (x1)
[0c8x9uey5zmj2dgwit87] : object {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
damage : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6+2')
damageType : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire')
[8a49gf7iwdxq2kp40clf] : object {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
damage : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values)
'1d6+10' (x1)
'1d6+8' (x1)
damageType : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning')
[B7WvNsx1nWlEOeFQ] : object {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ}
damage : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values)
'1d6+7' (x1)
'1d6+5' (x1)
damageType : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: 'piercing')
[F3xkAa0VJjSSgXEA] : object {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA}
damage : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values)
'1d4+7' (x1)
'1d4+5' (x1)
damageType : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: 'slashing')
[VSfmm4anKmBKfYFA] : object {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA}
damage : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values)
'1d6+7' (x1)
'1d6+5' (x1)
damageType : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: 'slashing')
[aw8qbg71ilfmw9o2jqx6] : object {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
damage : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: '2d8+2')
damageType : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: 'piercing')
[h0jQU0rRsNHElY3b] : object {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b}
damage : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: '1d4')
damageType : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: 'piercing')
[w9qzsteb6tkmoqekrmm2] : object {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
damage : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4')
damageType : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void')
[deathNote] : boolean {5-05.items.[].system.deathNote} (same value: True)
[defense] : empty
description : object {5-05.items.[].system.description}
value : string {5-05.items.[].system.description.value} (38 different values)
[bonus] : object {5-05.items.[].system.bonus}
value : integer {5-05.items.[].system.bonus.value} (7 different values)
12 (x7)
0 (x6)
11 (x4)
10 (x3)
13 (x2)
18 (x1)
14 (x1)
[checkPenalty] : integer {5-05.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {5-05.items.[].system.dexCap} (same value: 4)
[duration] : object {5-05.items.[].system.duration}
sustained : boolean {5-05.items.[].system.duration.sustained} (same value: False)
value : string {5-05.items.[].system.duration.value} (same value: '1 minute')
[equipped] : object {5-05.items.[].system.equipped}
carryType : string {5-05.items.[].system.equipped.carryType} (2 different values)
'worn' (x16)
'held' (x2)
[handsHeld] : integer {5-05.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
2 (x2)
[inSlot] : boolean {5-05.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {5-05.items.[].system.frequency}
max : integer {5-05.items.[].system.frequency.max} (same value: 1)
per : string {5-05.items.[].system.frequency.per} (2 different values)
'round' (x2)
'day' (x1)
value : integer {5-05.items.[].system.frequency.value} (same value: 1)
[group] : string {5-05.items.[].system.group} (4 different values)
'firearm' (x2)
'sword' (x2)
'axe' (x2)
'leather' (x2)
[hardness] : integer {5-05.items.[].system.hardness} (same value: 0)
[hp] : object {5-05.items.[].system.hp}
max : integer {5-05.items.[].system.hp.max} (same value: 0)
value : integer {5-05.items.[].system.hp.value} (same value: 0)
[level] : object {5-05.items.[].system.level}
value : integer {5-05.items.[].system.level.value} (5 different values)
0 (x12)
3 (x4)
2 (x1)
11 (x1)
7 (x1)
[location] : object {5-05.items.[].system.location}
heightenedLevel : integer {5-05.items.[].system.location.heightenedLevel} (same value: 2)
value : string {5-05.items.[].system.location.value} (same value: 's5EUI19zot0yozFA')
[material] : object {5-05.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-05.items.[].system.mod}
value : integer {5-05.items.[].system.mod.value} (4 different values)
10 (x1)
9 (x1)
13 (x1)
8 (x1)
[prepared] : object {5-05.items.[].system.prepared}
value : string {5-05.items.[].system.prepared.value} (same value: 'innate')
[price] : object {5-05.items.[].system.price}
[per] : integer {5-05.items.[].system.price.per} (same value: 10)
value : object {5-05.items.[].system.price.value}
[gp] : integer {5-05.items.[].system.price.value.gp} (6 different values)
12 (x4)
2 (x4)
7 (x2)
1 (x2)
1500 (x1)
360 (x1)
[sp] : integer {5-05.items.[].system.price.value.sp} (2 different values)
1 (x2)
4 (x2)
[proficiency] : object {5-05.items.[].system.proficiency}
value : integer {5-05.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {5-05.items.[].system.proficient}
value : integer {5-05.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-05.items.[].system.quantity} (3 different values)
1 (x14)
10 (x2)
2 (x2)
[range] : mixed
integer {5-05.items.[].system.range} (same value: 30)
object {5-05.items.[].system.range}
value : string {5-05.items.[].system.range.value} (same value: '120 feet')
[reload] : object {5-05.items.[].system.reload}
value : string {5-05.items.[].system.reload.value} (2 different values)
'' (x4)
'1' (x2)
[requirements] : string {5-05.items.[].system.requirements} (same value: '')
[runes] : object {5-05.items.[].system.runes}
potency : integer {5-05.items.[].system.runes.potency} (same value: 0)
property : array<> {5-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-05.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-05.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {5-05.items.[].system.showSlotlessLevels}
value : boolean {5-05.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-05.items.[].system.size} (same value: 'med')
[slots] : object {5-05.items.[].system.slots}
[slug] : string {5-05.items.[].system.slug} (18 different values)
[speedPenalty] : integer {5-05.items.[].system.speedPenalty} (same value: 0)
[spell] : object {5-05.items.[].system.spell}
_id : string {5-05.items.[].system.spell._id} (2 different values)
'ej7QpVaEjuHtex5r' (x1)
'760LIVCjjer48u8x' (x1)
flags : object {5-05.items.[].system.spell.flags}
core : object {5-05.items.[].system.spell.flags.core}
sourceId : string {5-05.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9WGeBwIIbbUuWKq0')
img : string {5-05.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/animate-dead.webp')
name : string {5-05.items.[].system.spell.name} (same value: 'Animate Dead')
sort : integer {5-05.items.[].system.spell.sort} (same value: 0)
system : object {5-05.items.[].system.spell.system}
[area] : empty
cost : object {5-05.items.[].system.spell.system.cost}
value : string {5-05.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {5-05.items.[].system.spell.system.counteraction} (same value: False)
damage : object {5-05.items.[].system.spell.system.damage}
description : object {5-05.items.[].system.spell.system.description}
value : string {5-05.items.[].system.spell.system.description.value} (same value: '<p>Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.</p>
<hr />
<p><strong>Heightened (2nd)</strong> Level 1.</p>
<p><strong>Heightened (3rd)</strong> Level 2.</p>
<p><strong>Heightened (4th)</strong> Level 3.</p>
<p><strong>Heightened (5th)</strong> Level 5.</p>
<p><strong>Heightened (6th)</strong> Level 7.</p>
<p><strong>Heightened (7th)</strong> Level 9.</p>
<p><strong>Heightened (8th)</strong> Level 11.</p>
<p><strong>Heightened (9th)</strong> Level 13.</p>
<p><strong>Heightened (10th)</strong> Level 15.</p>')
duration : object {5-05.items.[].system.spell.system.duration}
sustained : boolean {5-05.items.[].system.spell.system.duration.sustained} (same value: True)
value : string {5-05.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {5-05.items.[].system.spell.system.level}
value : integer {5-05.items.[].system.spell.system.level.value} (same value: 1)
location : object {5-05.items.[].system.spell.system.location}
heightenedLevel : integer {5-05.items.[].system.spell.system.location.heightenedLevel} (2 different values)
5 (x1)
3 (x1)
[value] : empty
publication : object {5-05.items.[].system.spell.system.publication}
license : string {5-05.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {5-05.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {5-05.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Advanced Player\'s Guide')
range : object {5-05.items.[].system.spell.system.range}
value : string {5-05.items.[].system.spell.system.range.value} (same value: '30 feet')
requirements : string {5-05.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {5-05.items.[].system.spell.system.rules}
slug : string {5-05.items.[].system.spell.system.slug} (same value: 'animate-dead')
target : object {5-05.items.[].system.spell.system.target}
value : string {5-05.items.[].system.spell.system.target.value} (same value: '')
time : object {5-05.items.[].system.spell.system.time}
value : string {5-05.items.[].system.spell.system.time.value} (same value: '3')
[defense] : empty
traits : object {5-05.items.[].system.spell.system.traits}
rarity : string {5-05.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {5-05.items.[].system.spell.system.traits.traditions}
Length: min=3 max=3
Value type: string {5-05.items.[].system.spell.system.traits.traditions.[]} (3 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
value : array<string> {5-05.items.[].system.spell.system.traits.value}
Length: min=2 max=2
Value type: string {5-05.items.[].system.spell.system.traits.value.[]} (2 different values)
'concentrate' (x2)
'manipulate' (x2)
type : string {5-05.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {5-05.items.[].system.spelldc}
dc : integer {5-05.items.[].system.spelldc.dc} (same value: 27)
value : integer {5-05.items.[].system.spelldc.value} (same value: 19)
[splashDamage] : object {5-05.items.[].system.splashDamage}
value : integer {5-05.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {5-05.items.[].system.stackGroup} (same value: 'rounds10')
[strength] : integer {5-05.items.[].system.strength} (same value: 0)
[target] : object {5-05.items.[].system.target}
value : string {5-05.items.[].system.target.value} (same value: '')
[time] : object {5-05.items.[].system.time}
value : string {5-05.items.[].system.time.value} (same value: '3')
[tradition] : object {5-05.items.[].system.tradition}
value : string {5-05.items.[].system.tradition.value} (same value: 'divine')
[usage] : object {5-05.items.[].system.usage}
value : string {5-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x14)
'held-in-two-hands' (x2)
[uses] : object {5-05.items.[].system.uses}
autoDestroy : boolean {5-05.items.[].system.uses.autoDestroy} (2 different values)
True (x6)
False (x2)
max : integer {5-05.items.[].system.uses.max} (same value: 1)
value : integer {5-05.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-05.items.[].system.weaponType}
value : string {5-05.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {5-05.items.[].type} (9 different values)
'action' (x39)
'melee' (x18)
'consumable' (x8)
'weapon' (x6)
'lore' (x4)
'armor' (x2)
'equipment' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
[flags] : object {5-05.items.[].flags}
pf2e : object {5-05.items.[].flags.pf2e}
linkedWeapon : string {5-05.items.[].flags.pf2e.linkedWeapon} (3 different values)
'DPKMktCryYA9vNTM' (x2)
'zaOpngPUXXflKrwT' (x2)
'U1UzVv3fhtAVKJuL' (x2)
name : string {5-05.name} (all different values)
[prototypeToken] : object {5-05.prototypeToken}
name : string {5-05.prototypeToken.name} (2 different values)
'Barnacle Barnaby' (x1)
'Ghessa' (x1)
system : object {5-05.system}
abilities : object {5-05.system.abilities}
cha : object {5-05.system.abilities.cha}
mod : integer {5-05.system.abilities.cha.mod} (4 different values)
4 (x2)
0 (x2)
1 (x2)
2 (x2)
con : object {5-05.system.abilities.con}
mod : integer {5-05.system.abilities.con.mod} (3 different values)
3 (x5)
2 (x2)
1 (x1)
dex : object {5-05.system.abilities.dex}
mod : integer {5-05.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x2)
5 (x1)
int : object {5-05.system.abilities.int}
mod : integer {5-05.system.abilities.int.mod} (4 different values)
-1 (x3)
3 (x2)
2 (x2)
-5 (x1)
str : object {5-05.system.abilities.str}
mod : integer {5-05.system.abilities.str.mod} (5 different values)
3 (x2)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
wis : object {5-05.system.abilities.wis}
mod : integer {5-05.system.abilities.wis.mod} (4 different values)
1 (x4)
4 (x2)
3 (x1)
2 (x1)
attributes : object {5-05.system.attributes}
ac : object {5-05.system.attributes.ac}
details : string {5-05.system.attributes.ac.details} (same value: '')
value : integer {5-05.system.attributes.ac.value} (5 different values)
19 (x3)
21 (x2)
20 (x1)
24 (x1)
17 (x1)
allSaves : object {5-05.system.attributes.allSaves}
value : string {5-05.system.attributes.allSaves.value} (same value: '')
hp : object {5-05.system.attributes.hp}
details : string {5-05.system.attributes.hp.details} (2 different values)
'void healing' (x7)
'' (x1)
max : integer {5-05.system.attributes.hp.max} (5 different values)
32 (x2)
45 (x2)
90 (x2)
50 (x1)
35 (x1)
temp : integer {5-05.system.attributes.hp.temp} (same value: 0)
value : integer {5-05.system.attributes.hp.value} (5 different values)
32 (x2)
45 (x2)
90 (x2)
50 (x1)
35 (x1)
[immunities] : array<object> {5-05.system.attributes.immunities}
Length: min=5 max=7
Value type: object {5-05.system.attributes.immunities.[]}
[exceptions] : array<> {5-05.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-05.system.attributes.immunities.[].type} (7 different values)
'death-effects' (x7)
'disease' (x7)
'paralyzed' (x7)
'poison' (x7)
'unconscious' (x7)
'fire' (x1)
'mental' (x1)
speed : object {5-05.system.attributes.speed}
otherSpeeds : array<object> {5-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-05.system.attributes.speed.otherSpeeds.[]}
type : string {5-05.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'swim' (x4)
'fly' (x1)
'burrow' (x1)
'climb' (x1)
value : integer {5-05.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x4)
25 (x2)
10 (x1)
[special] : string {5-05.system.attributes.speed.special} (same value: '')
value : integer {5-05.system.attributes.speed.value} (4 different values)
25 (x4)
35 (x2)
15 (x1)
30 (x1)
[adjustment] : empty
[resistances] : array<object> {5-05.system.attributes.resistances}
Length: min=1 max=2
Value type: object {5-05.system.attributes.resistances.[]}
type : string {5-05.system.attributes.resistances.[].type} (3 different values)
'fire' (x2)
'bludgeoning' (x1)
'electricity' (x1)
value : integer {5-05.system.attributes.resistances.[].value} (2 different values)
3 (x2)
5 (x2)
[weaknesses] : array<object> {5-05.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {5-05.system.attributes.weaknesses.[]}
type : string {5-05.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x3)
'fire' (x1)
value : integer {5-05.system.attributes.weaknesses.[].value} (2 different values)
5 (x3)
3 (x1)
details : object {5-05.system.details}
blurb : string {5-05.system.details.blurb} (5 different values)
'Variant male lacedon' (x2)
'Variant draugr' (x2)
'Variant female kurobozu' (x2)
'Variant flaming skull' (x1)
'' (x1)
languages : object {5-05.system.details.languages}
details : string {5-05.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {5-05.system.details.languages.value}
Length: min=1 max=3
Value type: string {5-05.system.details.languages.value.[]} (5 different values)
'common' (x8)
'necril' (x3)
'thalassic' (x2)
'azlanti' (x2)
'chthonian' (x1)
level : object {5-05.system.details.level}
value : integer {5-05.system.details.level.value} (4 different values)
3 (x4)
4 (x2)
7 (x1)
2 (x1)
privateNotes : string {5-05.system.details.privateNotes} (same value: '')
publicNotes : string {5-05.system.details.publicNotes} (5 different values)
publication : object {5-05.system.details.publication}
license : string {5-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-05.system.details.publication.remaster} (same value: False)
title : string {5-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead')
initiative : object {5-05.system.initiative}
statistic : string {5-05.system.initiative.statistic} (same value: 'perception')
perception : object {5-05.system.perception}
details : string {5-05.system.perception.details} (3 different values)
'' (x5)
'corpse scent (imprecise)' (x2)
'blood scent' (x1)
mod : integer {5-05.system.perception.mod} (6 different values)
11 (x2)
9 (x2)
10 (x1)
8 (x1)
15 (x1)
7 (x1)
senses : array<object> {5-05.system.perception.senses}
Length: min=1 max=1
Value type: object {5-05.system.perception.senses.[]}
type : string {5-05.system.perception.senses.[].type} (2 different values)
'darkvision' (x7)
'low-light-vision' (x1)
resources : object {5-05.system.resources}
saves : object {5-05.system.saves}
fortitude : object {5-05.system.saves.fortitude}
saveDetail : string {5-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-05.system.saves.fortitude.value} (6 different values)
13 (x2)
9 (x2)
10 (x1)
8 (x1)
7 (x1)
11 (x1)
reflex : object {5-05.system.saves.reflex}
saveDetail : string {5-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-05.system.saves.reflex.value} (6 different values)
13 (x2)
11 (x2)
12 (x1)
8 (x1)
17 (x1)
6 (x1)
will : object {5-05.system.saves.will}
saveDetail : string {5-05.system.saves.will.saveDetail} (same value: '')
value : integer {5-05.system.saves.will.value} (7 different values)
9 (x2)
10 (x1)
8 (x1)
6 (x1)
15 (x1)
11 (x1)
7 (x1)
skills : object {5-05.system.skills}
[acrobatics] : object {5-05.system.skills.acrobatics}
base : integer {5-05.system.skills.acrobatics.base} (5 different values)
10 (x2)
12 (x1)
8 (x1)
16 (x1)
11 (x1)
[special] : array<object> {5-05.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {5-05.system.skills.acrobatics.special.[]}
base : integer {5-05.system.skills.acrobatics.special.[].base} (same value: 12)
label : string {5-05.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
predicate : array<string> {5-05.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-05.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
[athletics] : object {5-05.system.skills.athletics}
base : integer {5-05.system.skills.athletics.base} (4 different values)
12 (x3)
10 (x2)
8 (x1)
17 (x1)
[special] : array<object> {5-05.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {5-05.system.skills.athletics.special.[]}
base : integer {5-05.system.skills.athletics.special.[].base} (2 different values)
14 (x1)
12 (x1)
label : string {5-05.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {5-05.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-05.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[deception] : object {5-05.system.skills.deception}
base : integer {5-05.system.skills.deception.base} (same value: 11)
[stealth] : object {5-05.system.skills.stealth}
base : integer {5-05.system.skills.stealth.base} (5 different values)
10 (x3)
12 (x1)
16 (x1)
11 (x1)
8 (x1)
[special] : array<object> {5-05.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-05.system.skills.stealth.special.[]}
base : integer {5-05.system.skills.stealth.special.[].base} (same value: 18)
label : string {5-05.system.skills.stealth.special.[].label} (same value: 'in vegetation')
predicate : array<string> {5-05.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-05.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
[survival] : object {5-05.system.skills.survival}
base : integer {5-05.system.skills.survival.base} (2 different values)
10 (x1)
9 (x1)
traits : object {5-05.system.traits}
rarity : string {5-05.system.traits.rarity} (3 different values)
'unique' (x4)
'uncommon' (x3)
'common' (x1)
size : object {5-05.system.traits.size}
value : string {5-05.system.traits.size.value} (2 different values)
'med' (x6)
'tiny' (x2)
value : array<string> {5-05.system.traits.value}
Length: min=3 max=6
Value type: string {5-05.system.traits.value.[]} (9 different values)
'evil' (x8)
'undead' (x7)
'unholy' (x7)
'chaotic' (x5)
'amphibious' (x2)
'ghoul' (x2)
'water' (x2)
'lawful' (x2)
'plant' (x1)
type : string {5-05.type} (same value: 'npc')