Files
Pf2eDataScrapper/output/pf2e/packs/5-08.txt
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2025-04-08 17:56:11 +04:00

540 lines
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5-08
Different values: 6
=====================================
object {5-08}
_id : string {5-08._id} (all different values)
folder : string {5-08.folder} (same value: 'bPqd4MOijg6QpBLH')
img : string {5-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-08.items}
Length: min=9 max=18
Value type: object {5-08.items.[]}
_id : string {5-08.items.[]._id} (55 different values)
img : string {5-08.items.[].img} (27 different values)
name : string {5-08.items.[].name} (43 different values)
sort : integer {5-08.items.[].sort} (18 different values)
system : object {5-08.items.[].system}
[actionType] : object {5-08.items.[].system.actionType}
value : string {5-08.items.[].system.actionType.value} (3 different values)
'passive' (x14)
'action' (x12)
'reaction' (x3)
[actions] : object {5-08.items.[].system.actions}
[value] : integer {5-08.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x4)
[area] : object {5-08.items.[].system.area}
details : string {5-08.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {5-08.items.[].system.area.type} (same value: 'burst')
value : integer {5-08.items.[].system.area.value} (3 different values)
50 (x3)
5 (x1)
20 (x1)
[attack] : object {5-08.items.[].system.attack}
value : string {5-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-08.items.[].system.attackEffects}
[custom] : string {5-08.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-08.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values)
'pukwudgie-poison' (x6)
'grab' (x2)
'lurkers-glow' (x1)
traits : object {5-08.items.[].system.traits}
[rarity] : string {5-08.items.[].system.traits.rarity} (2 different values)
'common' (x59)
'uncommon' (x4)
[traditions] : array<string> {5-08.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x20)
'arcane' (x16)
'occult' (x16)
'divine' (x5)
[value] : array<string> {5-08.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-08.items.[].system.traits.value.[]} (33 different values)
[autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-08.items.[].system.baseItem} (3 different values)
'hatchet' (x2)
'shortbow' (x2)
'sling' (x1)
[bonusDamage] : object {5-08.items.[].system.bonusDamage}
value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-08.items.[].system.bulk}
value : mixed
float {5-08.items.[].system.bulk.value} (same value: 0,1)
integer {5-08.items.[].system.bulk.value} (same value: 1)
[category] : string {5-08.items.[].system.category} (5 different values)
'offensive' (x18)
'defensive' (x7)
'martial' (x4)
'interaction' (x4)
'simple' (x1)
[containerId] : empty
[cost] : object {5-08.items.[].system.cost}
value : string {5-08.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values)
False (x24)
True (x1)
[damage] : object {5-08.items.[].system.damage}
[0] : object {5-08.items.[].system.damage.0}
[applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-08.items.[].system.damage.0.formula} (2 different values)
'3d4' (x3)
'5d6' (x1)
kinds : array<string> {5-08.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-08.items.[].system.damage.0.type} (2 different values)
'piercing' (x3)
'fire' (x1)
[damageType] : string {5-08.items.[].system.damage.damageType} (3 different values)
'slashing' (x2)
'piercing' (x2)
'bludgeoning' (x1)
[dice] : integer {5-08.items.[].system.damage.dice} (same value: 1)
[die] : string {5-08.items.[].system.damage.die} (same value: 'd6')
[damageRolls] : object {5-08.items.[].system.damageRolls}
[0] : object {5-08.items.[].system.damageRolls.0}
damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+8' (x3)
'1d6+12' (x2)
'2d4+2' (x1)
'1d6+4' (x1)
'2d6+2' (x1)
damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values)
'slashing' (x4)
'piercing' (x2)
'force' (x1)
'bludgeoning' (x1)
[1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW}
damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values)
'3d10+8' (x1)
'2d10+6' (x1)
damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: 'piercing')
[2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK}
damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values)
'3d8+8' (x1)
'2d8+6' (x1)
damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: 'piercing')
[ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
[krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+5')
damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
[defense] : object {5-08.items.[].system.defense}
save : object {5-08.items.[].system.defense.save}
basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False)
statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values)
'will' (x2)
'fortitude' (x1)
'reflex' (x1)
description : object {5-08.items.[].system.description}
value : string {5-08.items.[].system.description.value} (45 different values)
[bonus] : object {5-08.items.[].system.bonus}
value : integer {5-08.items.[].system.bonus.value} (10 different values)
0 (x5)
21 (x3)
14 (x2)
15 (x2)
18 (x2)
17 (x1)
16 (x1)
19 (x1)
20 (x1)
12 (x1)
[duration] : object {5-08.items.[].system.duration}
sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values)
False (x19)
True (x6)
value : string {5-08.items.[].system.duration.value} (5 different values)
'' (x9)
'1 minute' (x6)
'10 minutes' (x5)
'until the next time you make your daily preparations' (x4)
'unlimited' (x1)
[equipped] : object {5-08.items.[].system.equipped}
carryType : string {5-08.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x1)
handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x1)
[invested] : empty
[frequency] : object {5-08.items.[].system.frequency}
max : integer {5-08.items.[].system.frequency.max} (same value: 1)
per : string {5-08.items.[].system.frequency.per} (2 different values)
'turn' (x2)
'day' (x1)
[value] : integer {5-08.items.[].system.frequency.value} (same value: 1)
[group] : string {5-08.items.[].system.group} (3 different values)
'axe' (x2)
'bow' (x2)
'sling' (x1)
[hardness] : integer {5-08.items.[].system.hardness} (same value: 0)
[heightening] : object {5-08.items.[].system.heightening}
damage : object {5-08.items.[].system.heightening.damage}
0 : string {5-08.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x3)
'2d6' (x1)
interval : integer {5-08.items.[].system.heightening.interval} (same value: 1)
type : string {5-08.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {5-08.items.[].system.hp}
max : integer {5-08.items.[].system.hp.max} (same value: 0)
value : integer {5-08.items.[].system.hp.value} (same value: 0)
[level] : object {5-08.items.[].system.level}
value : integer {5-08.items.[].system.level.value} (5 different values)
4 (x9)
1 (x8)
3 (x5)
0 (x5)
2 (x3)
[location] : object {5-08.items.[].system.location}
[heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values)
4 (x5)
3 (x3)
2 (x2)
[uses] : object {5-08.items.[].system.location.uses}
max : integer {5-08.items.[].system.location.uses.max} (same value: 3)
value : integer {5-08.items.[].system.location.uses.value} (same value: 3)
value : string {5-08.items.[].system.location.value} (3 different values)
'ctRDT8yPATnd3gxe' (x9)
'hzAD0q71nN1lkiVO' (x8)
'h7vIylds9BVXZM8F' (x8)
[material] : object {5-08.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {5-08.items.[].system.prepared}
[flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False)
value : string {5-08.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {5-08.items.[].system.proficiency}
value : integer {5-08.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {5-08.items.[].system.publication}
license : string {5-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False)
title : string {5-08.items.[].system.publication.title} (4 different values)
'' (x43)
'Pathfinder Core Rulebook' (x21)
'Pathfinder Bestiary' (x11)
'Pathfinder Bestiary 2' (x2)
[range] : mixed
object {5-08.items.[].system.range}
value : string {5-08.items.[].system.range.value} (all different values)
integer {5-08.items.[].system.range} (same value: 60)
rules : ignored (Foundry rules object) {5-08.items.[].system.rules}
[price] : object {5-08.items.[].system.price}
value : object {5-08.items.[].system.price.value}
[gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3)
[sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4)
[quantity] : integer {5-08.items.[].system.quantity} (same value: 1)
[reload] : object {5-08.items.[].system.reload}
value : string {5-08.items.[].system.reload.value} (3 different values)
'-' (x2)
'0' (x2)
'1' (x1)
[requirements] : string {5-08.items.[].system.requirements} (same value: '')
[runes] : object {5-08.items.[].system.runes}
potency : integer {5-08.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x2)
property : array<> {5-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {5-08.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {5-08.items.[].system.selfEffect}
name : string {5-08.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
[showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels}
value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-08.items.[].system.size} (same value: 'med')
[slots] : object {5-08.items.[].system.slots}
[slug] : string {5-08.items.[].system.slug} (29 different values)
[spelldc] : object {5-08.items.[].system.spelldc}
dc : integer {5-08.items.[].system.spelldc.dc} (3 different values)
27 (x2)
22 (x1)
25 (x1)
item : integer {5-08.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0)
value : integer {5-08.items.[].system.spelldc.value} (3 different values)
19 (x2)
14 (x1)
17 (x1)
[splashDamage] : object {5-08.items.[].system.splashDamage}
value : integer {5-08.items.[].system.splashDamage.value} (same value: 0)
[target] : object {5-08.items.[].system.target}
value : string {5-08.items.[].system.target.value} (all different values)
[time] : object {5-08.items.[].system.time}
value : string {5-08.items.[].system.time.value} (3 different values)
'2' (x17)
'3' (x5)
'10 minutes' (x3)
[tradition] : object {5-08.items.[].system.tradition}
value : string {5-08.items.[].system.tradition.value} (same value: 'primal')
[usage] : object {5-08.items.[].system.usage}
value : string {5-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x3)
'held-in-one-plus-hands' (x2)
[weaponType] : object {5-08.items.[].system.weaponType}
value : string {5-08.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x6)
type : string {5-08.items.[].type} (5 different values)
'action' (x29)
'spell' (x25)
'melee' (x14)
'weapon' (x5)
'spellcastingEntry' (x4)
[_stats] : object {5-08.items.[]._stats}
compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values)
[flags] : object {5-08.items.[].flags}
pf2e : object {5-08.items.[].flags.pf2e}
linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values)
'PDk5irePkj7swYlp' (x4)
'BQ28rceNe7mavl1D' (x2)
'30vWGptXw7CTKs0b' (x1)
name : string {5-08.name} (all different values)
system : object {5-08.system}
abilities : object {5-08.system.abilities}
cha : object {5-08.system.abilities.cha}
mod : integer {5-08.system.abilities.cha.mod} (3 different values)
3 (x4)
2 (x1)
5 (x1)
con : object {5-08.system.abilities.con}
mod : integer {5-08.system.abilities.con.mod} (3 different values)
2 (x2)
3 (x2)
4 (x2)
dex : object {5-08.system.abilities.dex}
mod : integer {5-08.system.abilities.dex.mod} (3 different values)
5 (x2)
6 (x2)
2 (x2)
int : object {5-08.system.abilities.int}
mod : integer {5-08.system.abilities.int.mod} (4 different values)
4 (x2)
0 (x2)
2 (x1)
3 (x1)
str : object {5-08.system.abilities.str}
mod : integer {5-08.system.abilities.str.mod} (3 different values)
4 (x3)
6 (x2)
0 (x1)
wis : object {5-08.system.abilities.wis}
mod : integer {5-08.system.abilities.wis.mod} (4 different values)
6 (x2)
0 (x2)
4 (x1)
2 (x1)
attributes : object {5-08.system.attributes}
ac : object {5-08.system.attributes.ac}
details : string {5-08.system.attributes.ac.details} (same value: '')
value : integer {5-08.system.attributes.ac.value} (5 different values)
22 (x2)
23 (x1)
27 (x1)
28 (x1)
25 (x1)
[adjustment] : empty
allSaves : object {5-08.system.attributes.allSaves}
value : string {5-08.system.attributes.allSaves.value} (same value: '')
hp : object {5-08.system.attributes.hp}
details : string {5-08.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x2)
max : integer {5-08.system.attributes.hp.max} (all different values)
temp : integer {5-08.system.attributes.hp.temp} (same value: 0)
value : integer {5-08.system.attributes.hp.value} (all different values)
[immunities] : array<object> {5-08.system.attributes.immunities}
Length: min=1 max=5
Value type: object {5-08.system.attributes.immunities.[]}
exceptions : array<> {5-08.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-08.system.attributes.immunities.[].type} (all different values)
speed : object {5-08.system.attributes.speed}
otherSpeeds : array<object> {5-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-08.system.attributes.speed.otherSpeeds.[]}
type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {5-08.system.attributes.speed.value} (2 different values)
25 (x4)
40 (x2)
[resistances] : array<object> {5-08.system.attributes.resistances}
Length: min=1 max=1
Value type: object {5-08.system.attributes.resistances.[]}
type : string {5-08.system.attributes.resistances.[].type} (same value: 'poison')
value : integer {5-08.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {5-08.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {5-08.system.attributes.weaknesses.[]}
type : string {5-08.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
10 (x2)
details : object {5-08.system.details}
blurb : string {5-08.system.details.blurb} (4 different values)
'Variant pukwudgie' (x2)
'' (x2)
'Variant lurker in light' (x1)
'Variant blodeuwedd' (x1)
languages : object {5-08.system.details.languages}
details : string {5-08.system.details.languages.details} (2 different values)
'' (x5)
'speak with plants' (x1)
value : array<string> {5-08.system.details.languages.value}
Length: min=3 max=4
Value type: string {5-08.system.details.languages.value.[]} (all different values)
level : object {5-08.system.details.level}
value : integer {5-08.system.details.level.value} (5 different values)
5 (x2)
6 (x1)
8 (x1)
9 (x1)
7 (x1)
privateNotes : string {5-08.system.details.privateNotes} (same value: '')
publicNotes : string {5-08.system.details.publicNotes} (4 different values)
publication : object {5-08.system.details.publication}
license : string {5-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-08.system.details.publication.remaster} (same value: False)
title : string {5-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-08: Protecting the Firelight')
initiative : object {5-08.system.initiative}
statistic : string {5-08.system.initiative.statistic} (same value: 'perception')
perception : object {5-08.system.perception}
details : string {5-08.system.perception.details} (same value: '')
mod : integer {5-08.system.perception.mod} (5 different values)
15 (x2)
13 (x1)
19 (x1)
12 (x1)
18 (x1)
senses : array<object> {5-08.system.perception.senses}
Length: min=1 max=1
Value type: object {5-08.system.perception.senses.[]}
type : string {5-08.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x4)
'darkvision' (x2)
resources : object {5-08.system.resources}
[focus] : object {5-08.system.resources.focus}
max : integer {5-08.system.resources.focus.max} (2 different values)
1 (x2)
0 (x2)
value : integer {5-08.system.resources.focus.value} (2 different values)
1 (x2)
0 (x2)
saves : object {5-08.system.saves}
fortitude : object {5-08.system.saves.fortitude}
saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-08.system.saves.fortitude.value} (5 different values)
10 (x2)
9 (x1)
14 (x1)
20 (x1)
17 (x1)
reflex : object {5-08.system.saves.reflex}
saveDetail : string {5-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-08.system.saves.reflex.value} (5 different values)
15 (x2)
14 (x1)
13 (x1)
17 (x1)
18 (x1)
will : object {5-08.system.saves.will}
saveDetail : string {5-08.system.saves.will.saveDetail} (same value: '')
value : integer {5-08.system.saves.will.value} (5 different values)
13 (x2)
15 (x1)
19 (x1)
12 (x1)
16 (x1)
skills : object {5-08.system.skills}
[acrobatics] : object {5-08.system.skills.acrobatics}
base : integer {5-08.system.skills.acrobatics.base} (2 different values)
14 (x1)
13 (x1)
athletics : object {5-08.system.skills.athletics}
base : integer {5-08.system.skills.athletics.base} (same value: 17)
nature : object {5-08.system.skills.nature}
base : integer {5-08.system.skills.nature.base} (4 different values)
11 (x2)
13 (x2)
15 (x1)
19 (x1)
[occultism] : object {5-08.system.skills.occultism}
base : integer {5-08.system.skills.occultism.base} (same value: 11)
stealth : object {5-08.system.skills.stealth}
base : integer {5-08.system.skills.stealth.base} (4 different values)
15 (x3)
14 (x1)
19 (x1)
11 (x1)
[special] : array<object> {5-08.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-08.system.skills.stealth.special.[]}
base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15)
label : string {5-08.system.skills.stealth.special.[].label} (same value: 'in grasslands')
predicate : array<string> {5-08.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-08.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:grasslands')
[crafting] : object {5-08.system.skills.crafting}
base : integer {5-08.system.skills.crafting.base} (2 different values)
13 (x1)
17 (x1)
[deception] : object {5-08.system.skills.deception}
base : integer {5-08.system.skills.deception.base} (3 different values)
15 (x2)
12 (x1)
16 (x1)
[diplomacy] : object {5-08.system.skills.diplomacy}
base : integer {5-08.system.skills.diplomacy.base} (same value: 13)
intimidation : object {5-08.system.skills.intimidation}
base : integer {5-08.system.skills.intimidation.base} (same value: 17)
[medicine] : object {5-08.system.skills.medicine}
base : integer {5-08.system.skills.medicine.base} (2 different values)
13 (x1)
17 (x1)
[performance] : object {5-08.system.skills.performance}
base : integer {5-08.system.skills.performance.base} (same value: 13)
religion : object {5-08.system.skills.religion}
base : integer {5-08.system.skills.religion.base} (same value: 13)
society : object {5-08.system.skills.society}
base : integer {5-08.system.skills.society.base} (same value: 13)
[survival] : object {5-08.system.skills.survival}
base : integer {5-08.system.skills.survival.base} (2 different values)
13 (x1)
9 (x1)
[thievery] : object {5-08.system.skills.thievery}
base : integer {5-08.system.skills.thievery.base} (2 different values)
13 (x1)
17 (x1)
traits : object {5-08.system.traits}
rarity : string {5-08.system.traits.rarity} (2 different values)
'uncommon' (x4)
'unique' (x2)
size : object {5-08.system.traits.size}
value : string {5-08.system.traits.size.value} (3 different values)
'sm' (x3)
'lg' (x2)
'med' (x1)
value : array<string> {5-08.system.traits.value}
Length: min=2 max=3
Value type: string {5-08.system.traits.value.[]} (5 different values)
'evil' (x5)
'fey' (x4)
'chaotic' (x3)
'undead' (x2)
'plant' (x1)
type : string {5-08.type} (same value: 'npc')
[prototypeToken] : object {5-08.prototypeToken}
name : string {5-08.prototypeToken.name} (same value: 'Wanikkawi')