Files
Pf2eDataScrapper/output/pf2e/packs/5-10.txt
T
2025-04-08 17:56:11 +04:00

670 lines
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5-10
Different values: 8
=====================================
object {5-10}
_id : string {5-10._id} (all different values)
folder : string {5-10.folder} (same value: 'N0O8rm5hYcTZqegp')
img : string {5-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-10.items}
Length: min=3 max=23
Value type: object {5-10.items.[]}
_id : string {5-10.items.[]._id} (51 different values)
img : string {5-10.items.[].img} (19 different values)
name : string {5-10.items.[].name} (50 different values)
sort : integer {5-10.items.[].sort} (23 different values)
system : object {5-10.items.[].system}
[actionType] : object {5-10.items.[].system.actionType}
value : string {5-10.items.[].system.actionType.value} (4 different values)
'passive' (x13)
'action' (x12)
'reaction' (x3)
'free' (x2)
[actions] : object {5-10.items.[].system.actions}
[value] : integer {5-10.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x2)
[area] : object {5-10.items.[].system.area}
type : string {5-10.items.[].system.area.type} (2 different values)
'burst' (x4)
'cone' (x2)
value : integer {5-10.items.[].system.area.value} (2 different values)
5 (x4)
15 (x2)
[attack] : object {5-10.items.[].system.attack}
value : string {5-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-10.items.[].system.attackEffects}
[custom] : string {5-10.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x2)
'vishkanyan-venom' (x2)
[autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {5-10.items.[].system.bonus}
value : integer {5-10.items.[].system.bonus.value} (6 different values)
10 (x5)
7 (x3)
11 (x2)
8 (x2)
9 (x1)
4 (x1)
[category] : string {5-10.items.[].system.category} (3 different values)
'offensive' (x20)
'defensive' (x7)
'interaction' (x3)
[cost] : object {5-10.items.[].system.cost}
value : string {5-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False)
[damage] : object {5-10.items.[].system.damage}
[0] : object {5-10.items.[].system.damage.0}
applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-10.items.[].system.damage.0.formula} (2 different values)
'2d6' (x4)
'1d4+1' (x2)
kinds : array<string> {5-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-10.items.[].system.damage.0.type} (2 different values)
'untyped' (x4)
'force' (x2)
[92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h}
applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
[category] : empty
formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: '1d6')
kinds : array<string> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
Length: min=1 max=1
Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: 'damage')
materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials}
Length: min=0 max=0
Value type: empty
type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: 'bludgeoning')
[damageRolls] : object {5-10.items.[].system.damageRolls}
[1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
'1d4+5' (x1)
'1d4' (x1)
damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: 'slashing')
[2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2')
damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing')
[CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH}
damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: '1d4')
damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: 'slashing')
Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: '1d6+1')
damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: 'piercing')
[V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD}
damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: '1d6+1')
damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: 'bludgeoning')
[b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: '1d8+1')
damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: 'bludgeoning')
[nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
'1d8+5' (x1)
'1d6' (x1)
damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: 'bludgeoning')
[xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: '1d10+4')
damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: 'piercing')
[y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: '1d6+4')
damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: 'bludgeoning')
[defense] : object {5-10.items.[].system.defense}
save : object {5-10.items.[].system.defense.save}
basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x4)
statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x6)
'will' (x2)
description : object {5-10.items.[].system.description}
value : string {5-10.items.[].system.description.value} (39 different values)
[duration] : object {5-10.items.[].system.duration}
sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x6)
value : string {5-10.items.[].system.duration.value} (6 different values)
'' (x20)
'10 minutes' (x2)
'1 or more rounds (see below)' (x2)
'see below' (x2)
'until the start of your next turn' (x2)
'1 minute' (x1)
[frequency] : object {5-10.items.[].system.frequency}
max : integer {5-10.items.[].system.frequency.max} (same value: 1)
per : string {5-10.items.[].system.frequency.per} (2 different values)
'turn' (x1)
'round' (x1)
[heightening] : object {5-10.items.[].system.heightening}
[levels] : object {5-10.items.[].system.heightening.levels}
3 : object {5-10.items.[].system.heightening.levels.3}
[range] : object {5-10.items.[].system.heightening.levels.3.range}
value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x2)
'500 feet' (x2)
[target] : object {5-10.items.[].system.heightening.levels.3.target}
value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {5-10.items.[].system.heightening.levels.5}
range : object {5-10.items.[].system.heightening.levels.5.range}
value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values)
'60 feet' (x4)
'120 feet' (x2)
[7] : object {5-10.items.[].system.heightening.levels.7}
target : object {5-10.items.[].system.heightening.levels.7.target}
value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {5-10.items.[].system.heightening.type} (2 different values)
'fixed' (x8)
'interval' (x8)
[damage] : object {5-10.items.[].system.heightening.damage}
[0] : string {5-10.items.[].system.heightening.damage.0} (2 different values)
'1d6' (x2)
'2d6' (x2)
[92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: '1d6')
[interval] : integer {5-10.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x4)
[level] : object {5-10.items.[].system.level}
value : integer {5-10.items.[].system.level.value} (2 different values)
1 (x25)
2 (x4)
[location] : object {5-10.items.[].system.location}
[heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values)
1 (x9)
2 (x4)
value : string {5-10.items.[].system.location.value} (4 different values)
'LTLmbCKwBb1bK9gf' (x21)
'BIEjxvP3by2QuDfj' (x6)
'YNLBmAdnUXyaMfMr' (x1)
'x9y5lzgXl4AElBeG' (x1)
[overlays] : object {5-10.items.[].system.overlays}
[1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q}
_id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q')
overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system}
range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30')
target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature')
time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2')
[2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW}
_id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW')
name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)')
overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system}
damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
[category] : empty
formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
Length: min=0 max=0
Value type: empty
type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
[cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
_id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: 'eXnQ8NRLzL5Dt2Fu')
name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: 'Telekinetic Rend (Bludgeoning)')
overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.rules}
[juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq}
_id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq')
overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system}
area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation')
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5')
range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '')
target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures')
time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3')
[rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R}
_id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R')
name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)')
overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system}
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
[category] : empty
formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6')
materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
Length: min=0 max=0
Value type: empty
type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing')
heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6')
[rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4}
_id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4')
overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15')
target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature')
time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1')
[rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz}
_id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: 'rk0ULsgvj11cSmzz')
name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: 'Telekinetic Rend (Slashing)')
overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: 'slashing')
rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.rules}
[zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {5-10.items.[].system.prepared}
value : string {5-10.items.[].system.prepared.value} (3 different values)
'innate' (x2)
'spontaneous' (x2)
'focus' (x2)
[proficiency] : object {5-10.items.[].system.proficiency}
value : integer {5-10.items.[].system.proficiency.value} (same value: 1)
publication : object {5-10.items.[].system.publication}
license : string {5-10.items.[].system.publication.license} (2 different values)
'OGL' (x64)
'ORC' (x15)
remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values)
False (x63)
True (x16)
title : string {5-10.items.[].system.publication.title} (6 different values)
'' (x43)
'Pathfinder Player Core' (x15)
'Pathfinder Bestiary' (x7)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Dark Archive' (x6)
'Pathfinder Rage of Elements' (x1)
rules : ignored (Foundry rules object) {5-10.items.[].system.rules}
[range] : object {5-10.items.[].system.range}
value : string {5-10.items.[].system.range.value} (6 different values)
'60 feet' (x10)
'' (x6)
'30 feet' (x6)
'120 feet' (x4)
'varies' (x2)
'touch' (x1)
[requirements] : string {5-10.items.[].system.requirements} (same value: '')
[selfEffect] : object {5-10.items.[].system.selfEffect}
name : string {5-10.items.[].system.selfEffect.name} (same value: 'Effect: Unleash Psyche')
uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche')
[slots] : object {5-10.items.[].system.slots}
[slot1] : object {5-10.items.[].system.slots.slot1}
max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2)
value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2)
[slot2] : object {5-10.items.[].system.slots.slot2}
max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2)
value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2)
[spelldc] : object {5-10.items.[].system.spelldc}
dc : integer {5-10.items.[].system.spelldc.dc} (4 different values)
21 (x2)
18 (x2)
17 (x1)
13 (x1)
value : integer {5-10.items.[].system.spelldc.value} (4 different values)
13 (x2)
10 (x2)
9 (x1)
5 (x1)
traits : object {5-10.items.[].system.traits}
[rarity] : string {5-10.items.[].system.traits.rarity} (2 different values)
'common' (x40)
'uncommon' (x4)
[traditions] : array<string> {5-10.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x21)
'occult' (x19)
'divine' (x4)
'primal' (x2)
[value] : array<string> {5-10.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {5-10.items.[].system.traits.value.[]} (37 different values)
[showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels}
value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False)
[slug] : string {5-10.items.[].system.slug} (27 different values)
[target] : object {5-10.items.[].system.target}
value : string {5-10.items.[].system.target.value} (7 different values)
'1 creature' (x10)
'' (x8)
'2 non-overlapping 5-foot bursts' (x4)
'1 or more creatures' (x2)
'1 unattended object of 1 Bulk or less' (x2)
'1 unattended object of light Bulk or less' (x2)
'up to 10 metal objects with a total Bulk of 1 or less' (x1)
[time] : object {5-10.items.[].system.time}
value : string {5-10.items.[].system.time.value} (3 different values)
'2' (x21)
'1 to 3' (x4)
'1' (x4)
[tradition] : object {5-10.items.[].system.tradition}
value : string {5-10.items.[].system.tradition.value} (3 different values)
'occult' (x4)
'arcane' (x1)
'divine' (x1)
[weaponType] : object {5-10.items.[].system.weaponType}
value : string {5-10.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x3)
type : string {5-10.items.[].type} (4 different values)
'action' (x30)
'spell' (x29)
'melee' (x14)
'spellcastingEntry' (x6)
[_stats] : object {5-10.items.[]._stats}
compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values)
name : string {5-10.name} (all different values)
system : object {5-10.system}
abilities : object {5-10.system.abilities}
cha : object {5-10.system.abilities.cha}
mod : integer {5-10.system.abilities.cha.mod} (5 different values)
-4 (x2)
0 (x2)
4 (x2)
2 (x1)
1 (x1)
con : object {5-10.system.abilities.con}
mod : integer {5-10.system.abilities.con.mod} (4 different values)
2 (x3)
3 (x2)
0 (x2)
1 (x1)
dex : object {5-10.system.abilities.dex}
mod : integer {5-10.system.abilities.dex.mod} (4 different values)
4 (x3)
1 (x2)
3 (x2)
0 (x1)
int : object {5-10.system.abilities.int}
mod : integer {5-10.system.abilities.int.mod} (5 different values)
0 (x3)
-5 (x2)
-1 (x1)
-2 (x1)
1 (x1)
str : object {5-10.system.abilities.str}
mod : integer {5-10.system.abilities.str.mod} (5 different values)
0 (x3)
4 (x2)
3 (x1)
2 (x1)
1 (x1)
wis : object {5-10.system.abilities.wis}
mod : integer {5-10.system.abilities.wis.mod} (5 different values)
1 (x4)
2 (x1)
-1 (x1)
0 (x1)
3 (x1)
attributes : object {5-10.system.attributes}
ac : object {5-10.system.attributes.ac}
details : string {5-10.system.attributes.ac.details} (same value: '')
value : integer {5-10.system.attributes.ac.value} (7 different values)
18 (x2)
21 (x1)
16 (x1)
15 (x1)
20 (x1)
17 (x1)
19 (x1)
allSaves : object {5-10.system.attributes.allSaves}
value : string {5-10.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+2 status to fortitude vs. poison' (x2)
hp : object {5-10.system.attributes.hp}
details : string {5-10.system.attributes.hp.details} (2 different values)
'' (x7)
'fast healing 2 (while touching metal)' (x1)
max : integer {5-10.system.attributes.hp.max} (7 different values)
30 (x2)
36 (x1)
6 (x1)
20 (x1)
48 (x1)
24 (x1)
16 (x1)
temp : integer {5-10.system.attributes.hp.temp} (same value: 0)
value : integer {5-10.system.attributes.hp.value} (7 different values)
30 (x2)
36 (x1)
6 (x1)
20 (x1)
48 (x1)
24 (x1)
16 (x1)
speed : object {5-10.system.attributes.speed}
otherSpeeds : array<object> {5-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-10.system.attributes.speed.otherSpeeds.[]}
type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'swim' (x3)
'fly' (x1)
'climb' (x1)
value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values)
25 (x3)
15 (x1)
20 (x1)
value : integer {5-10.system.attributes.speed.value} (3 different values)
25 (x5)
20 (x2)
35 (x1)
[immunities] : array<object> {5-10.system.attributes.immunities}
Length: min=4 max=4
Value type: object {5-10.system.attributes.immunities.[]}
exceptions : array<> {5-10.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-10.system.attributes.immunities.[].type} (4 different values)
'bleed' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[resistances] : array<object> {5-10.system.attributes.resistances}
Length: min=1 max=1
Value type: object {5-10.system.attributes.resistances.[]}
doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-10.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-10.system.attributes.resistances.[].type} (same value: 'electricity')
value : integer {5-10.system.attributes.resistances.[].value} (same value: 3)
details : object {5-10.system.details}
blurb : string {5-10.system.details.blurb} (3 different values)
'' (x5)
'Variant crocodile' (x2)
'Variant metal scamp' (x1)
languages : object {5-10.system.details.languages}
details : string {5-10.system.details.languages.details} (same value: '')
value : array<string> {5-10.system.details.languages.value}
Length: min=0 max=5
Value type: string {5-10.system.details.languages.value.[]} (9 different values)
'common' (x5)
'vudrani' (x5)
'talican' (x3)
'goblin' (x2)
'sussuran' (x2)
'muan' (x2)
'fey' (x1)
'thalassic' (x1)
'vanara' (x1)
level : object {5-10.system.details.level}
value : integer {5-10.system.details.level.value} (5 different values)
2 (x3)
1 (x2)
3 (x1)
-1 (x1)
4 (x1)
privateNotes : string {5-10.system.details.privateNotes} (same value: '')
publicNotes : string {5-10.system.details.publicNotes} (3 different values)
publication : object {5-10.system.details.publication}
license : string {5-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-10.system.details.publication.remaster} (same value: False)
title : string {5-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-10: The Crocodile\'s Smile')
initiative : object {5-10.system.initiative}
statistic : string {5-10.system.initiative.statistic} (same value: 'perception')
perception : object {5-10.system.perception}
details : string {5-10.system.perception.details} (same value: '')
mod : integer {5-10.system.perception.mod} (7 different values)
7 (x2)
9 (x1)
2 (x1)
3 (x1)
8 (x1)
5 (x1)
6 (x1)
senses : array<object> {5-10.system.perception.senses}
Length: min=1 max=1
Value type: object {5-10.system.perception.senses.[]}
type : string {5-10.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x5)
'darkvision' (x3)
resources : object {5-10.system.resources}
[focus] : object {5-10.system.resources.focus}
max : integer {5-10.system.resources.focus.max} (same value: 2)
value : integer {5-10.system.resources.focus.value} (same value: 2)
saves : object {5-10.system.saves}
fortitude : object {5-10.system.saves.fortitude}
saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-10.system.saves.fortitude.value} (5 different values)
9 (x2)
7 (x2)
5 (x2)
8 (x1)
6 (x1)
reflex : object {5-10.system.saves.reflex}
saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-10.system.saves.reflex.value} (5 different values)
7 (x3)
11 (x2)
5 (x1)
14 (x1)
9 (x1)
will : object {5-10.system.saves.will}
saveDetail : string {5-10.system.saves.will.saveDetail} (same value: '')
value : integer {5-10.system.saves.will.value} (6 different values)
5 (x3)
9 (x1)
3 (x1)
10 (x1)
7 (x1)
8 (x1)
skills : object {5-10.system.skills}
[athletics] : object {5-10.system.skills.athletics}
base : integer {5-10.system.skills.athletics.base} (5 different values)
8 (x2)
10 (x1)
2 (x1)
7 (x1)
4 (x1)
stealth : object {5-10.system.skills.stealth}
base : integer {5-10.system.skills.stealth.base} (5 different values)
7 (x3)
5 (x2)
9 (x1)
13 (x1)
8 (x1)
[special] : array<object> {5-10.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-10.system.skills.stealth.special.[]}
base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11)
label : string {5-10.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {5-10.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[acrobatics] : object {5-10.system.skills.acrobatics}
base : integer {5-10.system.skills.acrobatics.base} (5 different values)
9 (x1)
5 (x1)
11 (x1)
8 (x1)
7 (x1)
[crafting] : object {5-10.system.skills.crafting}
base : integer {5-10.system.skills.crafting.base} (same value: 7)
[deception] : object {5-10.system.skills.deception}
base : integer {5-10.system.skills.deception.base} (3 different values)
7 (x1)
14 (x1)
11 (x1)
[nature] : object {5-10.system.skills.nature}
base : integer {5-10.system.skills.nature.base} (same value: 1)
[occultism] : object {5-10.system.skills.occultism}
base : integer {5-10.system.skills.occultism.base} (2 different values)
9 (x1)
5 (x1)
[performance] : object {5-10.system.skills.performance}
base : integer {5-10.system.skills.performance.base} (same value: 7)
[thievery] : object {5-10.system.skills.thievery}
base : integer {5-10.system.skills.thievery.base} (2 different values)
11 (x1)
8 (x1)
traits : object {5-10.system.traits}
rarity : string {5-10.system.traits.rarity} (2 different values)
'unique' (x7)
'common' (x1)
size : object {5-10.system.traits.size}
value : string {5-10.system.traits.size.value} (3 different values)
'sm' (x3)
'med' (x3)
'lg' (x2)
value : array<string> {5-10.system.traits.value}
Length: min=2 max=5
Value type: string {5-10.system.traits.value.[]} (15 different values)
type : string {5-10.type} (same value: 'npc')
[prototypeToken] : object {5-10.prototypeToken}
name : string {5-10.prototypeToken.name} (2 different values)
'Little Brother Zibini' (x1)
'Tisbah' (x1)