Files
Pf2eDataScrapper/output/pf2e/packs/5-17.txt
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2025-04-08 17:56:11 +04:00

558 lines
34 KiB
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5-17
Different values: 8
=====================================
object {5-17}
_id : string {5-17._id} (all different values)
folder : string {5-17.folder} (same value: 'pmY7q9y2ZZ4sswDU')
img : string {5-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-17.items}
Length: min=7 max=16
Value type: object {5-17.items.[]}
_id : string {5-17.items.[]._id} (36 different values)
img : string {5-17.items.[].img} (24 different values)
name : string {5-17.items.[].name} (33 different values)
sort : integer {5-17.items.[].sort} (16 different values)
system : object {5-17.items.[].system}
[actionType] : object {5-17.items.[].system.actionType}
value : string {5-17.items.[].system.actionType.value} (2 different values)
'passive' (x22)
'action' (x10)
[actions] : object {5-17.items.[].system.actions}
[value] : integer {5-17.items.[].system.actions.value} (2 different values)
1 (x8)
3 (x2)
[area] : object {5-17.items.[].system.area}
type : string {5-17.items.[].system.area.type} (3 different values)
'emanation' (x2)
'line' (x2)
'burst' (x1)
value : integer {5-17.items.[].system.area.value} (2 different values)
30 (x4)
20 (x1)
[attack] : object {5-17.items.[].system.attack}
value : string {5-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-17.items.[].system.attackEffects}
value : array<string> {5-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-17.items.[].system.attackEffects.value.[]} (same value: 'grab')
traits : object {5-17.items.[].system.traits}
[rarity] : string {5-17.items.[].system.traits.rarity} (2 different values)
'common' (x77)
'uncommon' (x4)
[traditions] : array<string> {5-17.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-17.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x37)
'arcane' (x36)
'divine' (x15)
'primal' (x13)
[value] : array<string> {5-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {5-17.items.[].system.traits.value.[]} (21 different values)
[autoHeightenLevel] : object {5-17.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-17.items.[].system.baseItem} (same value: 'dagger')
description : object {5-17.items.[].system.description}
value : string {5-17.items.[].system.description.value} (32 different values)
[bonus] : object {5-17.items.[].system.bonus}
value : integer {5-17.items.[].system.bonus.value} (6 different values)
13 (x4)
10 (x4)
0 (x2)
12 (x2)
8 (x2)
7 (x2)
[bonusDamage] : object {5-17.items.[].system.bonusDamage}
value : integer {5-17.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-17.items.[].system.bulk}
value : float {5-17.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-17.items.[].system.category} (4 different values)
'defensive' (x14)
'offensive' (x12)
'interaction' (x6)
'simple' (x2)
[containerId] : empty
[cost] : object {5-17.items.[].system.cost}
value : string {5-17.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-17.items.[].system.counteraction} (same value: False)
[damage] : object {5-17.items.[].system.damage}
[0] : object {5-17.items.[].system.damage.0}
applyMod : boolean {5-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-17.items.[].system.damage.0.formula} (3 different values)
'1d6' (x2)
'2d4' (x2)
'2d6' (x2)
kinds : array<string> {5-17.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-17.items.[].system.damage.0.type} (3 different values)
'mental' (x2)
'void' (x2)
'untyped' (x2)
[damageType] : string {5-17.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {5-17.items.[].system.damage.dice} (same value: 1)
[die] : string {5-17.items.[].system.damage.die} (same value: 'd4')
[damageRolls] : object {5-17.items.[].system.damageRolls}
[4s9mssbao9ibwqpz830k] : object {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
damage : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (3 different values)
'1d10+4' (x2)
'1d8+2' (x1)
'1d6+4' (x1)
damageType : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
[fkf6jip9lg5j4ap5wlu9] : object {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
damage : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values)
'1d6' (x1)
'1d4+2' (x1)
damageType : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
[myBNFb2x6kezEenh] : object {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh}
damage : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: 'piercing')
[w2ra53vLaslI9n3n] : object {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n}
damage : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: 'piercing')
[zrgzv4npig5r7aqbqvbp] : object {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
damage : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (3 different values)
'2d6+4' (x2)
'1d10+2' (x1)
'1d8+4' (x1)
damageType : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
[defense] : object {5-17.items.[].system.defense}
save : object {5-17.items.[].system.defense.save}
basic : boolean {5-17.items.[].system.defense.save.basic} (2 different values)
False (x14)
True (x2)
statistic : string {5-17.items.[].system.defense.save.statistic} (2 different values)
'will' (x10)
'fortitude' (x6)
[duration] : object {5-17.items.[].system.duration}
sustained : boolean {5-17.items.[].system.duration.sustained} (2 different values)
False (x34)
True (x3)
value : string {5-17.items.[].system.duration.value} (6 different values)
'' (x13)
'1 minute' (x10)
'varies' (x6)
'10 minutes' (x4)
'1 round' (x2)
'until the end of your turn' (x2)
[equipped] : object {5-17.items.[].system.equipped}
carryType : string {5-17.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
publication : object {5-17.items.[].system.publication}
license : string {5-17.items.[].system.publication.license} (2 different values)
'OGL' (x76)
'ORC' (x19)
remaster : boolean {5-17.items.[].system.publication.remaster} (2 different values)
False (x76)
True (x19)
title : string {5-17.items.[].system.publication.title} (3 different values)
'' (x68)
'Pathfinder Player Core' (x19)
'Pathfinder Bestiary' (x8)
rules : ignored (Foundry rules object) {5-17.items.[].system.rules}
[group] : string {5-17.items.[].system.group} (same value: 'knife')
[hardness] : integer {5-17.items.[].system.hardness} (same value: 0)
[heightening] : object {5-17.items.[].system.heightening}
[levels] : object {5-17.items.[].system.heightening.levels}
3 : object {5-17.items.[].system.heightening.levels.3}
target : object {5-17.items.[].system.heightening.levels.3.target}
value : string {5-17.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 1 or less' (x2)
[5] : object {5-17.items.[].system.heightening.levels.5}
range : object {5-17.items.[].system.heightening.levels.5.range}
value : string {5-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {5-17.items.[].system.heightening.levels.6}
target : object {5-17.items.[].system.heightening.levels.6.target}
value : string {5-17.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[7] : object {5-17.items.[].system.heightening.levels.7}
target : object {5-17.items.[].system.heightening.levels.7.target}
value : string {5-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {5-17.items.[].system.heightening.type} (2 different values)
'interval' (x6)
'fixed' (x5)
[damage] : object {5-17.items.[].system.heightening.damage}
0 : string {5-17.items.[].system.heightening.damage.0} (2 different values)
'1d6' (x4)
'2d4' (x2)
[interval] : integer {5-17.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x2)
[hp] : object {5-17.items.[].system.hp}
max : integer {5-17.items.[].system.hp.max} (same value: 0)
value : integer {5-17.items.[].system.hp.value} (same value: 0)
[level] : object {5-17.items.[].system.level}
value : integer {5-17.items.[].system.level.value} (6 different values)
1 (x14)
3 (x8)
2 (x7)
0 (x4)
8 (x4)
4 (x4)
[location] : object {5-17.items.[].system.location}
[heightenedLevel] : integer {5-17.items.[].system.location.heightenedLevel} (2 different values)
1 (x6)
2 (x3)
value : string {5-17.items.[].system.location.value} (2 different values)
'5rxGka9M6pYlIoVb' (x20)
'F4fqg3A2YqZdCIdC' (x17)
[material] : object {5-17.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-17.items.[].system.mod}
value : integer {5-17.items.[].system.mod.value} (2 different values)
14 (x1)
9 (x1)
[overlays] : object {5-17.items.[].system.overlays}
2I469pfbYcmFvzOA : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {5-17.items.[].system.prepared}
[flexible] : boolean {5-17.items.[].system.prepared.flexible} (same value: False)
value : string {5-17.items.[].system.prepared.value} (same value: 'innate')
[price] : object {5-17.items.[].system.price}
value : object {5-17.items.[].system.price.value}
[sp] : integer {5-17.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {5-17.items.[].system.proficiency}
value : integer {5-17.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x2)
[proficient] : object {5-17.items.[].system.proficient}
value : integer {5-17.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-17.items.[].system.quantity} (same value: 1)
[range] : object {5-17.items.[].system.range}
value : string {5-17.items.[].system.range.value} (6 different values)
'30 feet' (x20)
'' (x6)
'unlimited' (x4)
'touch' (x4)
'60 feet' (x2)
'120 feet' (x1)
[reload] : object {5-17.items.[].system.reload}
value : string {5-17.items.[].system.reload.value} (same value: '-')
[requirements] : string {5-17.items.[].system.requirements} (same value: '')
[runes] : object {5-17.items.[].system.runes}
potency : integer {5-17.items.[].system.runes.potency} (same value: 0)
property : array<> {5-17.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {5-17.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {5-17.items.[].system.showSlotlessLevels}
value : boolean {5-17.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-17.items.[].system.size} (same value: 'med')
[slots] : object {5-17.items.[].system.slots}
[slug] : string {5-17.items.[].system.slug} (19 different values)
[spelldc] : object {5-17.items.[].system.spelldc}
dc : integer {5-17.items.[].system.spelldc.dc} (3 different values)
21 (x3)
24 (x2)
17 (x1)
value : integer {5-17.items.[].system.spelldc.value} (3 different values)
13 (x3)
16 (x2)
9 (x1)
[item] : integer {5-17.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {5-17.items.[].system.spelldc.mod} (same value: 0)
[splashDamage] : object {5-17.items.[].system.splashDamage}
value : integer {5-17.items.[].system.splashDamage.value} (same value: 0)
[target] : object {5-17.items.[].system.target}
value : string {5-17.items.[].system.target.value} (5 different values)
'1 creature' (x23)
'' (x7)
'1 creature or object' (x4)
'1 unattended object of light Bulk or less' (x2)
'1 living creature' (x1)
[time] : object {5-17.items.[].system.time}
value : string {5-17.items.[].system.time.value} (4 different values)
'2' (x30)
'10 minutes' (x4)
'1' (x2)
'3' (x1)
[tradition] : object {5-17.items.[].system.tradition}
value : string {5-17.items.[].system.tradition.value} (same value: 'occult')
[usage] : object {5-17.items.[].system.usage}
[canBeAmmo] : boolean {5-17.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {5-17.items.[].system.weaponType}
value : string {5-17.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x2)
type : string {5-17.items.[].type} (7 different values)
'spell' (x37)
'action' (x32)
'melee' (x14)
'spellcastingEntry' (x6)
'weapon' (x2)
'equipment' (x2)
'lore' (x2)
[_stats] : object {5-17.items.[]._stats}
compendiumSource : string {5-17.items.[]._stats.compendiumSource} (19 different values)
[flags] : object {5-17.items.[].flags}
pf2e : object {5-17.items.[].flags.pf2e}
linkedWeapon : string {5-17.items.[].flags.pf2e.linkedWeapon} (same value: 'HqawGP9Fh4JbAyOV')
name : string {5-17.name} (all different values)
system : object {5-17.system}
abilities : object {5-17.system.abilities}
cha : object {5-17.system.abilities.cha}
mod : integer {5-17.system.abilities.cha.mod} (4 different values)
1 (x3)
2 (x2)
-5 (x2)
3 (x1)
con : object {5-17.system.abilities.con}
mod : integer {5-17.system.abilities.con.mod} (2 different values)
2 (x4)
1 (x4)
dex : object {5-17.system.abilities.dex}
mod : integer {5-17.system.abilities.dex.mod} (5 different values)
4 (x3)
-2 (x2)
3 (x1)
5 (x1)
2 (x1)
int : object {5-17.system.abilities.int}
mod : integer {5-17.system.abilities.int.mod} (4 different values)
4 (x4)
-5 (x2)
5 (x1)
3 (x1)
str : object {5-17.system.abilities.str}
mod : integer {5-17.system.abilities.str.mod} (3 different values)
3 (x6)
2 (x1)
1 (x1)
wis : object {5-17.system.abilities.wis}
mod : integer {5-17.system.abilities.wis.mod} (4 different values)
3 (x4)
0 (x2)
2 (x1)
1 (x1)
attributes : object {5-17.system.attributes}
ac : object {5-17.system.attributes.ac}
details : string {5-17.system.attributes.ac.details} (same value: '')
value : integer {5-17.system.attributes.ac.value} (5 different values)
21 (x2)
8 (x2)
18 (x2)
20 (x1)
15 (x1)
adjustment : string {5-17.system.attributes.adjustment} (same value: 'weak')
allSaves : object {5-17.system.attributes.allSaves}
value : string {5-17.system.attributes.allSaves.value} (same value: '')
hp : object {5-17.system.attributes.hp}
details : string {5-17.system.attributes.hp.details} (same value: '')
max : integer {5-17.system.attributes.hp.max} (6 different values)
45 (x2)
25 (x2)
57 (x1)
48 (x1)
19 (x1)
38 (x1)
temp : integer {5-17.system.attributes.hp.temp} (same value: 0)
value : integer {5-17.system.attributes.hp.value} (all different values)
speed : object {5-17.system.attributes.speed}
otherSpeeds : array<object> {5-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-17.system.attributes.speed.otherSpeeds.[]}
type : string {5-17.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'swim' (x2)
value : integer {5-17.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
value : integer {5-17.system.attributes.speed.value} (3 different values)
30 (x4)
25 (x2)
10 (x2)
[immunities] : array<object> {5-17.system.attributes.immunities}
Length: min=2 max=6
Value type: object {5-17.system.attributes.immunities.[]}
[exceptions] : array<> {5-17.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-17.system.attributes.immunities.[].type} (all different values)
[resistances] : array<object> {5-17.system.attributes.resistances}
Length: min=2 max=2
Value type: object {5-17.system.attributes.resistances.[]}
doubleVs : array<> {5-17.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-17.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-17.system.attributes.resistances.[].type} (2 different values)
'mental' (x4)
'poison' (x4)
value : integer {5-17.system.attributes.resistances.[].value} (3 different values)
2 (x4)
4 (x2)
3 (x2)
[weaknesses] : array<object> {5-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {5-17.system.attributes.weaknesses.[]}
type : string {5-17.system.attributes.weaknesses.[].type} (same value: 'slashing')
value : integer {5-17.system.attributes.weaknesses.[].value} (same value: 5)
details : object {5-17.system.details}
blurb : string {5-17.system.details.blurb} (2 different values)
'' (x6)
'Variant giant amoeba' (x2)
languages : object {5-17.system.details.languages}
details : string {5-17.system.details.languages.details} (same value: '')
value : array<string> {5-17.system.details.languages.value}
Length: min=0 max=2
Value type: string {5-17.system.details.languages.value.[]} (2 different values)
'aklo' (x6)
'common' (x2)
level : object {5-17.system.details.level}
value : integer {5-17.system.details.level.value} (3 different values)
4 (x3)
1 (x3)
2 (x2)
privateNotes : string {5-17.system.details.privateNotes} (same value: '')
publicNotes : string {5-17.system.details.publicNotes} (3 different values)
publication : object {5-17.system.details.publication}
license : string {5-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-17.system.details.publication.remaster} (same value: False)
title : string {5-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-17: Stranded on Yesterday\'s Tide')
initiative : object {5-17.system.initiative}
statistic : string {5-17.system.initiative.statistic} (same value: 'perception')
perception : object {5-17.system.perception}
details : string {5-17.system.perception.details} (same value: '')
mod : integer {5-17.system.perception.mod} (4 different values)
13 (x3)
4 (x2)
9 (x2)
10 (x1)
senses : array<object> {5-17.system.perception.senses}
Length: min=0 max=1
Value type: object {5-17.system.perception.senses.[]}
[acuity] : string {5-17.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {5-17.system.perception.senses.[].range} (same value: 60)
type : string {5-17.system.perception.senses.[].type} (2 different values)
'greater-darkvision' (x4)
'motion-sense' (x2)
[vision] : boolean {5-17.system.perception.vision} (same value: False)
resources : object {5-17.system.resources}
[focus] : object {5-17.system.resources.focus}
max : integer {5-17.system.resources.focus.max} (same value: 1)
value : integer {5-17.system.resources.focus.value} (same value: 1)
saves : object {5-17.system.saves}
fortitude : object {5-17.system.saves.fortitude}
saveDetail : string {5-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-17.system.saves.fortitude.value} (4 different values)
7 (x3)
9 (x2)
6 (x2)
11 (x1)
reflex : object {5-17.system.saves.reflex}
saveDetail : string {5-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-17.system.saves.reflex.value} (5 different values)
13 (x2)
3 (x2)
10 (x2)
11 (x1)
7 (x1)
will : object {5-17.system.saves.will}
saveDetail : string {5-17.system.saves.will.saveDetail} (same value: '')
value : integer {5-17.system.saves.will.value} (5 different values)
11 (x2)
5 (x2)
8 (x2)
13 (x1)
9 (x1)
skills : object {5-17.system.skills}
[acrobatics] : object {5-17.system.skills.acrobatics}
base : integer {5-17.system.skills.acrobatics.base} (2 different values)
12 (x2)
8 (x2)
[arcana] : object {5-17.system.skills.arcana}
base : integer {5-17.system.skills.arcana.base} (2 different values)
12 (x1)
7 (x1)
[athletics] : object {5-17.system.skills.athletics}
base : integer {5-17.system.skills.athletics.base} (3 different values)
11 (x2)
6 (x2)
7 (x2)
[intimidation] : object {5-17.system.skills.intimidation}
base : integer {5-17.system.skills.intimidation.base} (2 different values)
10 (x1)
6 (x1)
[occultism] : object {5-17.system.skills.occultism}
base : integer {5-17.system.skills.occultism.base} (4 different values)
12 (x2)
8 (x2)
14 (x1)
9 (x1)
[society] : object {5-17.system.skills.society}
base : integer {5-17.system.skills.society.base} (2 different values)
12 (x1)
7 (x1)
[stealth] : object {5-17.system.skills.stealth}
base : integer {5-17.system.skills.stealth.base} (3 different values)
12 (x2)
3 (x2)
8 (x2)
[survival] : object {5-17.system.skills.survival}
base : integer {5-17.system.skills.survival.base} (2 different values)
8 (x2)
5 (x2)
special : array<object> {5-17.system.skills.survival.special}
Length: min=1 max=1
Value type: object {5-17.system.skills.survival.special.[]}
base : integer {5-17.system.skills.survival.special.[].base} (4 different values)
12 (x1)
9 (x1)
10 (x1)
7 (x1)
label : string {5-17.system.skills.survival.special.[].label} (same value: 'to Track')
[predicate] : array<string> {5-17.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {5-17.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {5-17.system.traits}
rarity : string {5-17.system.traits.rarity} (3 different values)
'rare' (x4)
'unique' (x2)
'common' (x2)
size : object {5-17.system.traits.size}
value : string {5-17.system.traits.size.value} (2 different values)
'med' (x6)
'sm' (x2)
value : array<string> {5-17.system.traits.value}
Length: min=3 max=3
Value type: string {5-17.system.traits.value.[]} (all different values)
type : string {5-17.type} (same value: 'npc')