548 lines
37 KiB
Plaintext
548 lines
37 KiB
Plaintext
5-18
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Different values: 5
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=====================================
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object {5-18}
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_id : string {5-18._id} (all different values)
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folder : string {5-18.folder} (same value: 'UmUvZqYMsUZpLYt1')
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img : string {5-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {5-18.items}
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Length: min=6 max=36
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Value type: object {5-18.items.[]}
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_id : string {5-18.items.[]._id} (55 different values)
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img : string {5-18.items.[].img} (39 different values)
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name : string {5-18.items.[].name} (52 different values)
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sort : integer {5-18.items.[].sort} (36 different values)
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system : object {5-18.items.[].system}
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[actionType] : object {5-18.items.[].system.actionType}
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value : string {5-18.items.[].system.actionType.value} (2 different values)
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'passive' (x12)
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'action' (x5)
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[actions] : object {5-18.items.[].system.actions}
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[value] : integer {5-18.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x1)
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[area] : object {5-18.items.[].system.area}
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[details] : string {5-18.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
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type : string {5-18.items.[].system.area.type} (3 different values)
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'burst' (x6)
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'emanation' (x2)
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'cone' (x1)
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value : integer {5-18.items.[].system.area.value} (2 different values)
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10 (x6)
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30 (x3)
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[attackEffects] : object {5-18.items.[].system.attackEffects}
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value : array<string> {5-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-18.items.[].system.attackEffects.value.[]} (2 different values)
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'guardian-naga-venom' (x4)
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'drain-potential' (x2)
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[autoHeightenLevel] : object {5-18.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {5-18.items.[].system.bonus}
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value : integer {5-18.items.[].system.bonus.value} (4 different values)
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26 (x3)
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17 (x2)
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22 (x2)
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29 (x1)
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[category] : string {5-18.items.[].system.category} (3 different values)
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'offensive' (x9)
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'interaction' (x5)
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'defensive' (x3)
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[cost] : object {5-18.items.[].system.cost}
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value : string {5-18.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-18.items.[].system.counteraction} (2 different values)
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False (x50)
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True (x13)
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[damage] : object {5-18.items.[].system.damage}
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[0] : object {5-18.items.[].system.damage.0}
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[applyMod] : mixed
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string {5-18.items.[].system.damage.0.applyMod} (same value: '0')
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boolean {5-18.items.[].system.damage.0.applyMod} (2 different values)
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False (x13)
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True (x2)
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[category] : empty
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formula : string {5-18.items.[].system.damage.0.formula} (9 different values)
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'1d8' (x4)
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'5d6' (x3)
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'4d8' (x2)
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'8d6' (x2)
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'2d10' (x2)
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'0' (x2)
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'2d4' (x2)
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'16d6' (x1)
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'12d6' (x1)
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kinds : array<string> {5-18.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {5-18.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x17)
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'healing' (x6)
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materials : array<> {5-18.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-18.items.[].system.damage.0.type} (8 different values)
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'fire' (x5)
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'vitality' (x4)
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'untyped' (x2)
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'sonic' (x2)
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'mental' (x2)
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'cold' (x2)
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'spirit' (x1)
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'void' (x1)
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[9k8ayqgvgultdghx] : object {5-18.items.[].system.damage.9k8ayqgvgultdghx}
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applyMod : boolean {5-18.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
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[category] : empty
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formula : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
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kinds : array<string> {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds}
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Length: min=1 max=1
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Value type: string {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
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materials : array<> {5-18.items.[].system.damage.9k8ayqgvgultdghx.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
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[damageRolls] : object {5-18.items.[].system.damageRolls}
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[4s9mssbao9ibwqpz830k] : object {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
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damage : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d10+7')
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damageType : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
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l8c27dgu5rb09hg01s3r : object {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r}
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damage : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values)
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'3d8 + 14' (x1)
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'3d8+11' (x1)
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damageType : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: 'slashing')
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[uzw2c90f7a88rx6pdiky] : object {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky}
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damage : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values)
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'2d8+8' (x1)
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'3d6+9' (x1)
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damageType : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: 'piercing')
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[zrgzv4npig5r7aqbqvbp] : object {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
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damage : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7')
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damageType : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
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[deathNote] : boolean {5-18.items.[].system.deathNote} (same value: True)
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description : object {5-18.items.[].system.description}
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value : string {5-18.items.[].system.description.value} (50 different values)
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[duration] : object {5-18.items.[].system.duration}
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sustained : boolean {5-18.items.[].system.duration.sustained} (2 different values)
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False (x59)
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True (x4)
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value : string {5-18.items.[].system.duration.value} (7 different values)
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'' (x38)
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'1 minute' (x9)
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'10 minutes' (x9)
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'5 minutes' (x2)
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'1 round' (x2)
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'until the next time you make your daily preparations' (x2)
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'varies' (x1)
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publication : object {5-18.items.[].system.publication}
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license : string {5-18.items.[].system.publication.license} (2 different values)
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'OGL' (x87)
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'ORC' (x6)
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remaster : boolean {5-18.items.[].system.publication.remaster} (2 different values)
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False (x87)
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True (x6)
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title : string {5-18.items.[].system.publication.title} (4 different values)
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'Pathfinder Core Rulebook' (x52)
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'' (x34)
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'Pathfinder Player Core' (x6)
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'Pathfinder Bestiary' (x1)
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rules : ignored (Foundry rules object) {5-18.items.[].system.rules}
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[defense] : object {5-18.items.[].system.defense}
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save : object {5-18.items.[].system.defense.save}
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basic : boolean {5-18.items.[].system.defense.save.basic} (2 different values)
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True (x10)
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False (x7)
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statistic : string {5-18.items.[].system.defense.save.statistic} (3 different values)
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'fortitude' (x9)
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'will' (x6)
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'reflex' (x2)
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[heightening] : object {5-18.items.[].system.heightening}
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[damage] : object {5-18.items.[].system.heightening.damage}
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[0] : string {5-18.items.[].system.heightening.damage.0} (all different values)
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[9k8ayqgvgultdghx] : string {5-18.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
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[interval] : integer {5-18.items.[].system.heightening.interval} (2 different values)
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1 (x17)
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2 (x2)
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type : string {5-18.items.[].system.heightening.type} (2 different values)
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'interval' (x19)
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'fixed' (x4)
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[levels] : object {5-18.items.[].system.heightening.levels}
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3 : object {5-18.items.[].system.heightening.levels.3}
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target : object {5-18.items.[].system.heightening.levels.3.target}
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value : string {5-18.items.[].system.heightening.levels.3.target.value} (2 different values)
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'1 unattended object with a Bulk of 1 or less' (x2)
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'10 objects' (x2)
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[5] : object {5-18.items.[].system.heightening.levels.5}
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range : object {5-18.items.[].system.heightening.levels.5.range}
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value : string {5-18.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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[6] : object {5-18.items.[].system.heightening.levels.6}
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target : object {5-18.items.[].system.heightening.levels.6.target}
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value : string {5-18.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
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[7] : object {5-18.items.[].system.heightening.levels.7}
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target : object {5-18.items.[].system.heightening.levels.7.target}
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value : string {5-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[level] : object {5-18.items.[].system.level}
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value : integer {5-18.items.[].system.level.value} (7 different values)
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1 (x24)
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2 (x13)
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3 (x9)
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4 (x7)
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5 (x6)
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6 (x3)
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8 (x1)
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[location] : object {5-18.items.[].system.location}
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[heightenedLevel] : integer {5-18.items.[].system.location.heightenedLevel} (6 different values)
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5 (x8)
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4 (x8)
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3 (x8)
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2 (x8)
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1 (x8)
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6 (x4)
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value : string {5-18.items.[].system.location.value} (2 different values)
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'bcGhVPJyGDyUGvLK' (x58)
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'5rxGka9M6pYlIoVb' (x5)
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[mod] : object {5-18.items.[].system.mod}
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value : integer {5-18.items.[].system.mod.value} (same value: 21)
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[overlays] : object {5-18.items.[].system.overlays}
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37gy7l19tik74o4s : object {5-18.items.[].system.overlays.37gy7l19tik74o4s}
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_id : string {5-18.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
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name : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
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overlayType : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
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sort : integer {5-18.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
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system : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system}
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damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
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0 : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
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formula : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
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kinds : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
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heightening : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
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damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
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0 : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
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range : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range}
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value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
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time : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time}
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value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
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traits : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
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value : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
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Length: min=4 max=4
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Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
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'concentrate' (x4)
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'healing' (x4)
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'manipulate' (x4)
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'vitality' (x4)
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7qdtetowq348s9oc : object {5-18.items.[].system.overlays.7qdtetowq348s9oc}
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_id : string {5-18.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
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overlayType : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
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sort : integer {5-18.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
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system : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system}
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range : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range}
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value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
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time : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time}
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value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
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7vbvdrv2cl87sqta : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta}
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_id : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
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overlayType : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
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sort : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
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system : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system}
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area : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
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type : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
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value : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
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range : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
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value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
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target : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
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value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
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time : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
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value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
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traits : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
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value : array<string> {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
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Length: min=4 max=4
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Value type: string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
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'concentrate' (x4)
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'healing' (x4)
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'manipulate' (x4)
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'vitality' (x4)
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lfxcoz2d3f8j2zq1 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1}
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_id : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
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name : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
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overlayType : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
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sort : integer {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
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system : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
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damage : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
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0 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
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kinds : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
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range : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
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value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
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target : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
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value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
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time : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
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value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x4)
|
|
'healing' (x4)
|
|
'manipulate' (x4)
|
|
'vitality' (x4)
|
|
[prepared] : object {5-18.items.[].system.prepared}
|
|
flexible : boolean {5-18.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {5-18.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x2)
|
|
'innate' (x1)
|
|
[proficiency] : object {5-18.items.[].system.proficiency}
|
|
value : integer {5-18.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {5-18.items.[].system.proficient}
|
|
value : integer {5-18.items.[].system.proficient.value} (same value: 0)
|
|
[range] : object {5-18.items.[].system.range}
|
|
value : string {5-18.items.[].system.range.value} (8 different values)
|
|
'touch' (x21)
|
|
'30 feet' (x14)
|
|
'120 feet' (x11)
|
|
'' (x7)
|
|
'60 feet' (x4)
|
|
'varies' (x4)
|
|
'unlimited' (x1)
|
|
'emanation up to 40-feet' (x1)
|
|
[requirements] : string {5-18.items.[].system.requirements} (same value: '')
|
|
[showSlotlessLevels] : object {5-18.items.[].system.showSlotlessLevels}
|
|
value : boolean {5-18.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[slots] : object {5-18.items.[].system.slots}
|
|
slot1 : object {5-18.items.[].system.slots.slot1}
|
|
max : integer {5-18.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot1.value} (same value: 4)
|
|
slot2 : object {5-18.items.[].system.slots.slot2}
|
|
max : integer {5-18.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot2.value} (same value: 4)
|
|
slot3 : object {5-18.items.[].system.slots.slot3}
|
|
max : integer {5-18.items.[].system.slots.slot3.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot3.value} (same value: 4)
|
|
slot4 : object {5-18.items.[].system.slots.slot4}
|
|
max : integer {5-18.items.[].system.slots.slot4.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot4.value} (same value: 4)
|
|
slot5 : object {5-18.items.[].system.slots.slot5}
|
|
max : integer {5-18.items.[].system.slots.slot5.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot5.value} (same value: 4)
|
|
slot6 : object {5-18.items.[].system.slots.slot6}
|
|
max : integer {5-18.items.[].system.slots.slot6.max} (same value: 4)
|
|
value : integer {5-18.items.[].system.slots.slot6.value} (same value: 4)
|
|
[slug] : string {5-18.items.[].system.slug} (36 different values)
|
|
[spelldc] : object {5-18.items.[].system.spelldc}
|
|
dc : integer {5-18.items.[].system.spelldc.dc} (3 different values)
|
|
21 (x1)
|
|
29 (x1)
|
|
33 (x1)
|
|
[item] : integer {5-18.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {5-18.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {5-18.items.[].system.spelldc.value} (3 different values)
|
|
11 (x1)
|
|
21 (x1)
|
|
26 (x1)
|
|
[target] : object {5-18.items.[].system.target}
|
|
value : string {5-18.items.[].system.target.value} (14 different values)
|
|
[time] : object {5-18.items.[].system.time}
|
|
value : string {5-18.items.[].system.time.value} (all different values)
|
|
[tradition] : object {5-18.items.[].system.tradition}
|
|
value : string {5-18.items.[].system.tradition.value} (2 different values)
|
|
'divine' (x2)
|
|
'occult' (x1)
|
|
traits : object {5-18.items.[].system.traits}
|
|
[rarity] : string {5-18.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x77)
|
|
'uncommon' (x3)
|
|
[traditions] : array<string> {5-18.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {5-18.items.[].system.traits.traditions.[]} (4 different values)
|
|
'divine' (x56)
|
|
'occult' (x40)
|
|
'primal' (x35)
|
|
'arcane' (x25)
|
|
[value] : array<string> {5-18.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {5-18.items.[].system.traits.value.[]} (33 different values)
|
|
type : string {5-18.items.[].type} (all different values)
|
|
[_stats] : object {5-18.items.[]._stats}
|
|
compendiumSource : string {5-18.items.[]._stats.compendiumSource} (34 different values)
|
|
name : string {5-18.name} (all different values)
|
|
system : object {5-18.system}
|
|
abilities : object {5-18.system.abilities}
|
|
cha : object {5-18.system.abilities.cha}
|
|
mod : integer {5-18.system.abilities.cha.mod} (2 different values)
|
|
4 (x4)
|
|
2 (x1)
|
|
con : object {5-18.system.abilities.con}
|
|
mod : integer {5-18.system.abilities.con.mod} (4 different values)
|
|
5 (x2)
|
|
2 (x1)
|
|
7 (x1)
|
|
6 (x1)
|
|
dex : object {5-18.system.abilities.dex}
|
|
mod : integer {5-18.system.abilities.dex.mod} (2 different values)
|
|
6 (x3)
|
|
7 (x2)
|
|
int : object {5-18.system.abilities.int}
|
|
mod : integer {5-18.system.abilities.int.mod} (4 different values)
|
|
5 (x2)
|
|
6 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
str : object {5-18.system.abilities.str}
|
|
mod : integer {5-18.system.abilities.str.mod} (4 different values)
|
|
5 (x2)
|
|
4 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
wis : object {5-18.system.abilities.wis}
|
|
mod : integer {5-18.system.abilities.wis.mod} (2 different values)
|
|
4 (x3)
|
|
5 (x2)
|
|
attributes : object {5-18.system.attributes}
|
|
ac : object {5-18.system.attributes.ac}
|
|
details : string {5-18.system.attributes.ac.details} (same value: '')
|
|
value : integer {5-18.system.attributes.ac.value} (4 different values)
|
|
31 (x2)
|
|
25 (x1)
|
|
35 (x1)
|
|
34 (x1)
|
|
[adjustment] : string {5-18.system.attributes.adjustment} (same value: 'elite')
|
|
allSaves : object {5-18.system.attributes.allSaves}
|
|
value : string {5-18.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {5-18.system.attributes.hp}
|
|
details : string {5-18.system.attributes.hp.details} (same value: '')
|
|
max : integer {5-18.system.attributes.hp.max} (all different values)
|
|
temp : integer {5-18.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-18.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {5-18.system.attributes.immunities}
|
|
Length: min=2 max=2
|
|
Value type: object {5-18.system.attributes.immunities.[]}
|
|
type : string {5-18.system.attributes.immunities.[].type} (2 different values)
|
|
'controlled' (x1)
|
|
'emotion' (x1)
|
|
[resistances] : array<object> {5-18.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {5-18.system.attributes.resistances.[]}
|
|
type : string {5-18.system.attributes.resistances.[].type} (2 different values)
|
|
'mental' (x1)
|
|
'poison' (x1)
|
|
value : integer {5-18.system.attributes.resistances.[].value} (same value: 10)
|
|
speed : object {5-18.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-18.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-18.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-18.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {5-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
value : integer {5-18.system.attributes.speed.value} (3 different values)
|
|
25 (x2)
|
|
35 (x2)
|
|
30 (x1)
|
|
details : object {5-18.system.details}
|
|
blurb : string {5-18.system.details.blurb} (4 different values)
|
|
'Variant Morrowkin' (x2)
|
|
'' (x1)
|
|
'Variant Elite Guardian Naga' (x1)
|
|
'Variant Guardian Naga' (x1)
|
|
languages : object {5-18.system.details.languages}
|
|
details : string {5-18.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-18.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {5-18.system.details.languages.value.[]} (4 different values)
|
|
'aklo' (x4)
|
|
'empyrean' (x2)
|
|
'elven' (x2)
|
|
'common' (x1)
|
|
level : object {5-18.system.details.level}
|
|
value : integer {5-18.system.details.level.value} (all different values)
|
|
privateNotes : string {5-18.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {5-18.system.details.publicNotes} (3 different values)
|
|
publication : object {5-18.system.details.publication}
|
|
license : string {5-18.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-18.system.details.publication.remaster} (same value: False)
|
|
title : string {5-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-18: Equal Exchanges-Tapestry of the Mind')
|
|
initiative : object {5-18.system.initiative}
|
|
statistic : string {5-18.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {5-18.system.perception}
|
|
details : string {5-18.system.perception.details} (same value: '')
|
|
mod : integer {5-18.system.perception.mod} (all different values)
|
|
senses : array<object> {5-18.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {5-18.system.perception.senses.[]}
|
|
type : string {5-18.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x2)
|
|
'greater-darkvision' (x1)
|
|
resources : object {5-18.system.resources}
|
|
[focus] : object {5-18.system.resources.focus}
|
|
max : integer {5-18.system.resources.focus.max} (same value: 1)
|
|
value : integer {5-18.system.resources.focus.value} (same value: 1)
|
|
saves : object {5-18.system.saves}
|
|
fortitude : object {5-18.system.saves.fortitude}
|
|
saveDetail : string {5-18.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-18.system.saves.fortitude.value} (all different values)
|
|
reflex : object {5-18.system.saves.reflex}
|
|
saveDetail : string {5-18.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-18.system.saves.reflex.value} (4 different values)
|
|
25 (x2)
|
|
17 (x1)
|
|
21 (x1)
|
|
22 (x1)
|
|
will : object {5-18.system.saves.will}
|
|
saveDetail : string {5-18.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {5-18.system.saves.will.value} (4 different values)
|
|
22 (x2)
|
|
15 (x1)
|
|
26 (x1)
|
|
25 (x1)
|
|
skills : object {5-18.system.skills}
|
|
[acrobatics] : object {5-18.system.skills.acrobatics}
|
|
base : integer {5-18.system.skills.acrobatics.base} (3 different values)
|
|
17 (x1)
|
|
22 (x1)
|
|
27 (x1)
|
|
[athletics] : object {5-18.system.skills.athletics}
|
|
base : integer {5-18.system.skills.athletics.base} (3 different values)
|
|
15 (x1)
|
|
26 (x1)
|
|
23 (x1)
|
|
deception : object {5-18.system.skills.deception}
|
|
base : integer {5-18.system.skills.deception.base} (4 different values)
|
|
18 (x1)
|
|
23 (x1)
|
|
24 (x1)
|
|
21 (x1)
|
|
[occultism] : object {5-18.system.skills.occultism}
|
|
base : integer {5-18.system.skills.occultism.base} (3 different values)
|
|
17 (x1)
|
|
25 (x1)
|
|
22 (x1)
|
|
stealth : object {5-18.system.skills.stealth}
|
|
base : integer {5-18.system.skills.stealth.base} (all different values)
|
|
[diplomacy] : object {5-18.system.skills.diplomacy}
|
|
base : integer {5-18.system.skills.diplomacy.base} (2 different values)
|
|
21 (x1)
|
|
26 (x1)
|
|
intimidation : object {5-18.system.skills.intimidation}
|
|
base : integer {5-18.system.skills.intimidation.base} (2 different values)
|
|
28 (x1)
|
|
25 (x1)
|
|
[survival] : object {5-18.system.skills.survival}
|
|
base : integer {5-18.system.skills.survival.base} (same value: 13)
|
|
special : array<object> {5-18.system.skills.survival.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-18.system.skills.survival.special.[]}
|
|
base : integer {5-18.system.skills.survival.special.[].base} (same value: 17)
|
|
label : string {5-18.system.skills.survival.special.[].label} (same value: 'to Track')
|
|
predicate : array<string> {5-18.system.skills.survival.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-18.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
|
|
traits : object {5-18.system.traits}
|
|
rarity : string {5-18.system.traits.rarity} (3 different values)
|
|
'uncommon' (x2)
|
|
'unique' (x2)
|
|
'rare' (x1)
|
|
size : object {5-18.system.traits.size}
|
|
value : string {5-18.system.traits.size.value} (2 different values)
|
|
'med' (x3)
|
|
'lg' (x2)
|
|
value : array<string> {5-18.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {5-18.system.traits.value.[]} (all different values)
|
|
type : string {5-18.type} (same value: 'npc') |