Files
Pf2eDataScrapper/output/pf2e/packs/5-18.txt
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2025-04-08 17:56:11 +04:00

548 lines
37 KiB
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5-18
Different values: 5
=====================================
object {5-18}
_id : string {5-18._id} (all different values)
folder : string {5-18.folder} (same value: 'UmUvZqYMsUZpLYt1')
img : string {5-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-18.items}
Length: min=6 max=36
Value type: object {5-18.items.[]}
_id : string {5-18.items.[]._id} (55 different values)
img : string {5-18.items.[].img} (39 different values)
name : string {5-18.items.[].name} (52 different values)
sort : integer {5-18.items.[].sort} (36 different values)
system : object {5-18.items.[].system}
[actionType] : object {5-18.items.[].system.actionType}
value : string {5-18.items.[].system.actionType.value} (2 different values)
'passive' (x12)
'action' (x5)
[actions] : object {5-18.items.[].system.actions}
[value] : integer {5-18.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x1)
[area] : object {5-18.items.[].system.area}
[details] : string {5-18.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {5-18.items.[].system.area.type} (3 different values)
'burst' (x6)
'emanation' (x2)
'cone' (x1)
value : integer {5-18.items.[].system.area.value} (2 different values)
10 (x6)
30 (x3)
[attackEffects] : object {5-18.items.[].system.attackEffects}
value : array<string> {5-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-18.items.[].system.attackEffects.value.[]} (2 different values)
'guardian-naga-venom' (x4)
'drain-potential' (x2)
[autoHeightenLevel] : object {5-18.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {5-18.items.[].system.bonus}
value : integer {5-18.items.[].system.bonus.value} (4 different values)
26 (x3)
17 (x2)
22 (x2)
29 (x1)
[category] : string {5-18.items.[].system.category} (3 different values)
'offensive' (x9)
'interaction' (x5)
'defensive' (x3)
[cost] : object {5-18.items.[].system.cost}
value : string {5-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-18.items.[].system.counteraction} (2 different values)
False (x50)
True (x13)
[damage] : object {5-18.items.[].system.damage}
[0] : object {5-18.items.[].system.damage.0}
[applyMod] : mixed
string {5-18.items.[].system.damage.0.applyMod} (same value: '0')
boolean {5-18.items.[].system.damage.0.applyMod} (2 different values)
False (x13)
True (x2)
[category] : empty
formula : string {5-18.items.[].system.damage.0.formula} (9 different values)
'1d8' (x4)
'5d6' (x3)
'4d8' (x2)
'8d6' (x2)
'2d10' (x2)
'0' (x2)
'2d4' (x2)
'16d6' (x1)
'12d6' (x1)
kinds : array<string> {5-18.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {5-18.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x17)
'healing' (x6)
materials : array<> {5-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-18.items.[].system.damage.0.type} (8 different values)
'fire' (x5)
'vitality' (x4)
'untyped' (x2)
'sonic' (x2)
'mental' (x2)
'cold' (x2)
'spirit' (x1)
'void' (x1)
[9k8ayqgvgultdghx] : object {5-18.items.[].system.damage.9k8ayqgvgultdghx}
applyMod : boolean {5-18.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
[category] : empty
formula : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
kinds : array<string> {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds}
Length: min=1 max=1
Value type: string {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
materials : array<> {5-18.items.[].system.damage.9k8ayqgvgultdghx.materials}
Length: min=0 max=0
Value type: empty
type : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
[damageRolls] : object {5-18.items.[].system.damageRolls}
[4s9mssbao9ibwqpz830k] : object {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
damage : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d10+7')
damageType : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
l8c27dgu5rb09hg01s3r : object {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r}
damage : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values)
'3d8 + 14' (x1)
'3d8+11' (x1)
damageType : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: 'slashing')
[uzw2c90f7a88rx6pdiky] : object {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky}
damage : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values)
'2d8+8' (x1)
'3d6+9' (x1)
damageType : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: 'piercing')
[zrgzv4npig5r7aqbqvbp] : object {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
damage : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7')
damageType : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
[deathNote] : boolean {5-18.items.[].system.deathNote} (same value: True)
description : object {5-18.items.[].system.description}
value : string {5-18.items.[].system.description.value} (50 different values)
[duration] : object {5-18.items.[].system.duration}
sustained : boolean {5-18.items.[].system.duration.sustained} (2 different values)
False (x59)
True (x4)
value : string {5-18.items.[].system.duration.value} (7 different values)
'' (x38)
'1 minute' (x9)
'10 minutes' (x9)
'5 minutes' (x2)
'1 round' (x2)
'until the next time you make your daily preparations' (x2)
'varies' (x1)
publication : object {5-18.items.[].system.publication}
license : string {5-18.items.[].system.publication.license} (2 different values)
'OGL' (x87)
'ORC' (x6)
remaster : boolean {5-18.items.[].system.publication.remaster} (2 different values)
False (x87)
True (x6)
title : string {5-18.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x52)
'' (x34)
'Pathfinder Player Core' (x6)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {5-18.items.[].system.rules}
[defense] : object {5-18.items.[].system.defense}
save : object {5-18.items.[].system.defense.save}
basic : boolean {5-18.items.[].system.defense.save.basic} (2 different values)
True (x10)
False (x7)
statistic : string {5-18.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x9)
'will' (x6)
'reflex' (x2)
[heightening] : object {5-18.items.[].system.heightening}
[damage] : object {5-18.items.[].system.heightening.damage}
[0] : string {5-18.items.[].system.heightening.damage.0} (all different values)
[9k8ayqgvgultdghx] : string {5-18.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
[interval] : integer {5-18.items.[].system.heightening.interval} (2 different values)
1 (x17)
2 (x2)
type : string {5-18.items.[].system.heightening.type} (2 different values)
'interval' (x19)
'fixed' (x4)
[levels] : object {5-18.items.[].system.heightening.levels}
3 : object {5-18.items.[].system.heightening.levels.3}
target : object {5-18.items.[].system.heightening.levels.3.target}
value : string {5-18.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
[5] : object {5-18.items.[].system.heightening.levels.5}
range : object {5-18.items.[].system.heightening.levels.5.range}
value : string {5-18.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {5-18.items.[].system.heightening.levels.6}
target : object {5-18.items.[].system.heightening.levels.6.target}
value : string {5-18.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {5-18.items.[].system.heightening.levels.7}
target : object {5-18.items.[].system.heightening.levels.7.target}
value : string {5-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[level] : object {5-18.items.[].system.level}
value : integer {5-18.items.[].system.level.value} (7 different values)
1 (x24)
2 (x13)
3 (x9)
4 (x7)
5 (x6)
6 (x3)
8 (x1)
[location] : object {5-18.items.[].system.location}
[heightenedLevel] : integer {5-18.items.[].system.location.heightenedLevel} (6 different values)
5 (x8)
4 (x8)
3 (x8)
2 (x8)
1 (x8)
6 (x4)
value : string {5-18.items.[].system.location.value} (2 different values)
'bcGhVPJyGDyUGvLK' (x58)
'5rxGka9M6pYlIoVb' (x5)
[mod] : object {5-18.items.[].system.mod}
value : integer {5-18.items.[].system.mod.value} (same value: 21)
[overlays] : object {5-18.items.[].system.overlays}
37gy7l19tik74o4s : object {5-18.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {5-18.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {5-18.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
7qdtetowq348s9oc : object {5-18.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {5-18.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {5-18.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
lfxcoz2d3f8j2zq1 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
[prepared] : object {5-18.items.[].system.prepared}
flexible : boolean {5-18.items.[].system.prepared.flexible} (same value: False)
value : string {5-18.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x1)
[proficiency] : object {5-18.items.[].system.proficiency}
value : integer {5-18.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {5-18.items.[].system.proficient}
value : integer {5-18.items.[].system.proficient.value} (same value: 0)
[range] : object {5-18.items.[].system.range}
value : string {5-18.items.[].system.range.value} (8 different values)
'touch' (x21)
'30 feet' (x14)
'120 feet' (x11)
'' (x7)
'60 feet' (x4)
'varies' (x4)
'unlimited' (x1)
'emanation up to 40-feet' (x1)
[requirements] : string {5-18.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {5-18.items.[].system.showSlotlessLevels}
value : boolean {5-18.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {5-18.items.[].system.slots}
slot1 : object {5-18.items.[].system.slots.slot1}
max : integer {5-18.items.[].system.slots.slot1.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {5-18.items.[].system.slots.slot2}
max : integer {5-18.items.[].system.slots.slot2.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {5-18.items.[].system.slots.slot3}
max : integer {5-18.items.[].system.slots.slot3.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot3.value} (same value: 4)
slot4 : object {5-18.items.[].system.slots.slot4}
max : integer {5-18.items.[].system.slots.slot4.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot4.value} (same value: 4)
slot5 : object {5-18.items.[].system.slots.slot5}
max : integer {5-18.items.[].system.slots.slot5.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot5.value} (same value: 4)
slot6 : object {5-18.items.[].system.slots.slot6}
max : integer {5-18.items.[].system.slots.slot6.max} (same value: 4)
value : integer {5-18.items.[].system.slots.slot6.value} (same value: 4)
[slug] : string {5-18.items.[].system.slug} (36 different values)
[spelldc] : object {5-18.items.[].system.spelldc}
dc : integer {5-18.items.[].system.spelldc.dc} (3 different values)
21 (x1)
29 (x1)
33 (x1)
[item] : integer {5-18.items.[].system.spelldc.item} (same value: 0)
mod : integer {5-18.items.[].system.spelldc.mod} (same value: 0)
value : integer {5-18.items.[].system.spelldc.value} (3 different values)
11 (x1)
21 (x1)
26 (x1)
[target] : object {5-18.items.[].system.target}
value : string {5-18.items.[].system.target.value} (14 different values)
[time] : object {5-18.items.[].system.time}
value : string {5-18.items.[].system.time.value} (all different values)
[tradition] : object {5-18.items.[].system.tradition}
value : string {5-18.items.[].system.tradition.value} (2 different values)
'divine' (x2)
'occult' (x1)
traits : object {5-18.items.[].system.traits}
[rarity] : string {5-18.items.[].system.traits.rarity} (2 different values)
'common' (x77)
'uncommon' (x3)
[traditions] : array<string> {5-18.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-18.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x56)
'occult' (x40)
'primal' (x35)
'arcane' (x25)
[value] : array<string> {5-18.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-18.items.[].system.traits.value.[]} (33 different values)
type : string {5-18.items.[].type} (all different values)
[_stats] : object {5-18.items.[]._stats}
compendiumSource : string {5-18.items.[]._stats.compendiumSource} (34 different values)
name : string {5-18.name} (all different values)
system : object {5-18.system}
abilities : object {5-18.system.abilities}
cha : object {5-18.system.abilities.cha}
mod : integer {5-18.system.abilities.cha.mod} (2 different values)
4 (x4)
2 (x1)
con : object {5-18.system.abilities.con}
mod : integer {5-18.system.abilities.con.mod} (4 different values)
5 (x2)
2 (x1)
7 (x1)
6 (x1)
dex : object {5-18.system.abilities.dex}
mod : integer {5-18.system.abilities.dex.mod} (2 different values)
6 (x3)
7 (x2)
int : object {5-18.system.abilities.int}
mod : integer {5-18.system.abilities.int.mod} (4 different values)
5 (x2)
6 (x1)
3 (x1)
4 (x1)
str : object {5-18.system.abilities.str}
mod : integer {5-18.system.abilities.str.mod} (4 different values)
5 (x2)
4 (x1)
8 (x1)
7 (x1)
wis : object {5-18.system.abilities.wis}
mod : integer {5-18.system.abilities.wis.mod} (2 different values)
4 (x3)
5 (x2)
attributes : object {5-18.system.attributes}
ac : object {5-18.system.attributes.ac}
details : string {5-18.system.attributes.ac.details} (same value: '')
value : integer {5-18.system.attributes.ac.value} (4 different values)
31 (x2)
25 (x1)
35 (x1)
34 (x1)
[adjustment] : string {5-18.system.attributes.adjustment} (same value: 'elite')
allSaves : object {5-18.system.attributes.allSaves}
value : string {5-18.system.attributes.allSaves.value} (same value: '')
hp : object {5-18.system.attributes.hp}
details : string {5-18.system.attributes.hp.details} (same value: '')
max : integer {5-18.system.attributes.hp.max} (all different values)
temp : integer {5-18.system.attributes.hp.temp} (same value: 0)
value : integer {5-18.system.attributes.hp.value} (all different values)
[immunities] : array<object> {5-18.system.attributes.immunities}
Length: min=2 max=2
Value type: object {5-18.system.attributes.immunities.[]}
type : string {5-18.system.attributes.immunities.[].type} (2 different values)
'controlled' (x1)
'emotion' (x1)
[resistances] : array<object> {5-18.system.attributes.resistances}
Length: min=2 max=2
Value type: object {5-18.system.attributes.resistances.[]}
type : string {5-18.system.attributes.resistances.[].type} (2 different values)
'mental' (x1)
'poison' (x1)
value : integer {5-18.system.attributes.resistances.[].value} (same value: 10)
speed : object {5-18.system.attributes.speed}
otherSpeeds : array<object> {5-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-18.system.attributes.speed.otherSpeeds.[]}
type : string {5-18.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {5-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {5-18.system.attributes.speed.value} (3 different values)
25 (x2)
35 (x2)
30 (x1)
details : object {5-18.system.details}
blurb : string {5-18.system.details.blurb} (4 different values)
'Variant Morrowkin' (x2)
'' (x1)
'Variant Elite Guardian Naga' (x1)
'Variant Guardian Naga' (x1)
languages : object {5-18.system.details.languages}
details : string {5-18.system.details.languages.details} (same value: '')
value : array<string> {5-18.system.details.languages.value}
Length: min=0 max=3
Value type: string {5-18.system.details.languages.value.[]} (4 different values)
'aklo' (x4)
'empyrean' (x2)
'elven' (x2)
'common' (x1)
level : object {5-18.system.details.level}
value : integer {5-18.system.details.level.value} (all different values)
privateNotes : string {5-18.system.details.privateNotes} (same value: '')
publicNotes : string {5-18.system.details.publicNotes} (3 different values)
publication : object {5-18.system.details.publication}
license : string {5-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-18.system.details.publication.remaster} (same value: False)
title : string {5-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-18: Equal Exchanges-Tapestry of the Mind')
initiative : object {5-18.system.initiative}
statistic : string {5-18.system.initiative.statistic} (same value: 'perception')
perception : object {5-18.system.perception}
details : string {5-18.system.perception.details} (same value: '')
mod : integer {5-18.system.perception.mod} (all different values)
senses : array<object> {5-18.system.perception.senses}
Length: min=0 max=1
Value type: object {5-18.system.perception.senses.[]}
type : string {5-18.system.perception.senses.[].type} (2 different values)
'darkvision' (x2)
'greater-darkvision' (x1)
resources : object {5-18.system.resources}
[focus] : object {5-18.system.resources.focus}
max : integer {5-18.system.resources.focus.max} (same value: 1)
value : integer {5-18.system.resources.focus.value} (same value: 1)
saves : object {5-18.system.saves}
fortitude : object {5-18.system.saves.fortitude}
saveDetail : string {5-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-18.system.saves.fortitude.value} (all different values)
reflex : object {5-18.system.saves.reflex}
saveDetail : string {5-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-18.system.saves.reflex.value} (4 different values)
25 (x2)
17 (x1)
21 (x1)
22 (x1)
will : object {5-18.system.saves.will}
saveDetail : string {5-18.system.saves.will.saveDetail} (same value: '')
value : integer {5-18.system.saves.will.value} (4 different values)
22 (x2)
15 (x1)
26 (x1)
25 (x1)
skills : object {5-18.system.skills}
[acrobatics] : object {5-18.system.skills.acrobatics}
base : integer {5-18.system.skills.acrobatics.base} (3 different values)
17 (x1)
22 (x1)
27 (x1)
[athletics] : object {5-18.system.skills.athletics}
base : integer {5-18.system.skills.athletics.base} (3 different values)
15 (x1)
26 (x1)
23 (x1)
deception : object {5-18.system.skills.deception}
base : integer {5-18.system.skills.deception.base} (4 different values)
18 (x1)
23 (x1)
24 (x1)
21 (x1)
[occultism] : object {5-18.system.skills.occultism}
base : integer {5-18.system.skills.occultism.base} (3 different values)
17 (x1)
25 (x1)
22 (x1)
stealth : object {5-18.system.skills.stealth}
base : integer {5-18.system.skills.stealth.base} (all different values)
[diplomacy] : object {5-18.system.skills.diplomacy}
base : integer {5-18.system.skills.diplomacy.base} (2 different values)
21 (x1)
26 (x1)
intimidation : object {5-18.system.skills.intimidation}
base : integer {5-18.system.skills.intimidation.base} (2 different values)
28 (x1)
25 (x1)
[survival] : object {5-18.system.skills.survival}
base : integer {5-18.system.skills.survival.base} (same value: 13)
special : array<object> {5-18.system.skills.survival.special}
Length: min=1 max=1
Value type: object {5-18.system.skills.survival.special.[]}
base : integer {5-18.system.skills.survival.special.[].base} (same value: 17)
label : string {5-18.system.skills.survival.special.[].label} (same value: 'to Track')
predicate : array<string> {5-18.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {5-18.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {5-18.system.traits}
rarity : string {5-18.system.traits.rarity} (3 different values)
'uncommon' (x2)
'unique' (x2)
'rare' (x1)
size : object {5-18.system.traits.size}
value : string {5-18.system.traits.size.value} (2 different values)
'med' (x3)
'lg' (x2)
value : array<string> {5-18.system.traits.value}
Length: min=3 max=3
Value type: string {5-18.system.traits.value.[]} (all different values)
type : string {5-18.type} (same value: 'npc')