Files
Pf2eDataScrapper/output/pf2e/packs/6-01.txt
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2025-04-08 17:56:11 +04:00

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6-01
Different values: 7
=====================================
object {6-01}
_id : string {6-01._id} (all different values)
folder : string {6-01.folder} (same value: 'oZg7KHxbc9wDmrPO')
img : string {6-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {6-01.items}
Length: min=1 max=20
Value type: object {6-01.items.[]}
_id : string {6-01.items.[]._id} (40 different values)
img : string {6-01.items.[].img} (23 different values)
name : string {6-01.items.[].name} (35 different values)
sort : integer {6-01.items.[].sort} (21 different values)
system : object {6-01.items.[].system}
[acBonus] : integer {6-01.items.[].system.acBonus} (same value: 1)
[actionType] : object {6-01.items.[].system.actionType}
value : string {6-01.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x3)
'action' (x1)
[actions] : object {6-01.items.[].system.actions}
[value] : integer {6-01.items.[].system.actions.value} (same value: 2)
[area] : empty
[attackEffects] : object {6-01.items.[].system.attackEffects}
value : array<string> {6-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {6-01.items.[].system.attackEffects.value.[]} (2 different values)
'homunculus-poison' (x1)
'rasping-cicada-poison' (x1)
[autoHeightenLevel] : object {6-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {6-01.items.[].system.baseItem} (3 different values)
'dagger' (x3)
'composite-shortbow' (x1)
'leather-armor' (x1)
[bonus] : object {6-01.items.[].system.bonus}
value : integer {6-01.items.[].system.bonus.value} (4 different values)
0 (x4)
6 (x4)
9 (x4)
7 (x2)
[bonusDamage] : object {6-01.items.[].system.bonusDamage}
value : integer {6-01.items.[].system.bonusDamage.value} (same value: 0)
[cost] : object {6-01.items.[].system.cost}
value : string {6-01.items.[].system.cost.value} (same value: '')
[damageRolls] : object {6-01.items.[].system.damageRolls}
[0] : object {6-01.items.[].system.damageRolls.0}
damage : string {6-01.items.[].system.damageRolls.0.damage} (same value: '1d8+3')
damageType : string {6-01.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
0FfSbNeUIaRIuJbc : object {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc}
damage : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: '1d6+1')
damageType : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: 'bludgeoning')
[49yt97hqjo70bke63nxy] : object {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy}
damage : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: '1d4')
damageType : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: 'piercing')
[5Azt6neQDtngtgXr] : object {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr}
damage : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: '1d6+1')
damageType : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: 'piercing')
[6P2qyhEdjziqBkmJ] : object {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ}
damage : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values)
'1d4+2' (x1)
'2d4+2' (x1)
damageType : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: 'piercing')
[Zb5LtdW0wJOroj8d] : object {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d}
damage : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values)
'1d4+2' (x1)
'2d4+2' (x1)
damageType : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: 'piercing')
[Zm2LQXzSNJVdhLsZ] : object {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ}
damage : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: '1d4+2')
damageType : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: 'piercing')
[idelfdOFjrIDbiah] : object {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah}
damage : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: '1d4+2')
damageType : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: 'piercing')
description : object {6-01.items.[].system.description}
value : string {6-01.items.[].system.description.value} (30 different values)
[bulk] : object {6-01.items.[].system.bulk}
value : mixed
integer {6-01.items.[].system.bulk.value} (same value: 1)
float {6-01.items.[].system.bulk.value} (same value: 0,1)
[category] : string {6-01.items.[].system.category} (8 different values)
'offensive' (x9)
'simple' (x3)
'interaction' (x2)
'scroll' (x2)
'martial' (x1)
'light' (x1)
'ammo' (x1)
'defensive' (x1)
[checkPenalty] : integer {6-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[counteraction] : boolean {6-01.items.[].system.counteraction} (same value: False)
[damage] : object {6-01.items.[].system.damage}
[0] : object {6-01.items.[].system.damage.0}
applyMod : boolean {6-01.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {6-01.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {6-01.items.[].system.damage.0.formula} (3 different values)
'1d6' (x2)
'2d4' (x2)
'2d6' (x1)
kinds : array<string> {6-01.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {6-01.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-01.items.[].system.damage.0.type} (3 different values)
'mental' (x2)
'void' (x2)
'bleed' (x1)
[damageType] : string {6-01.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {6-01.items.[].system.damage.dice} (same value: 1)
[die] : string {6-01.items.[].system.damage.die} (2 different values)
'd4' (x3)
'd6' (x1)
[defense] : object {6-01.items.[].system.defense}
save : object {6-01.items.[].system.defense.save}
basic : boolean {6-01.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x4)
statistic : string {6-01.items.[].system.defense.save.statistic} (2 different values)
'will' (x7)
'fortitude' (x2)
[dexCap] : integer {6-01.items.[].system.dexCap} (same value: 4)
[duration] : object {6-01.items.[].system.duration}
sustained : boolean {6-01.items.[].system.duration.sustained} (2 different values)
False (x19)
True (x4)
value : string {6-01.items.[].system.duration.value} (all different values)
[equipped] : object {6-01.items.[].system.equipped}
carryType : string {6-01.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {6-01.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {6-01.items.[].system.group} (3 different values)
'knife' (x3)
'bow' (x1)
'leather' (x1)
[hardness] : integer {6-01.items.[].system.hardness} (same value: 0)
[heightening] : object {6-01.items.[].system.heightening}
[levels] : object {6-01.items.[].system.heightening.levels}
[3] : object {6-01.items.[].system.heightening.levels.3}
target : object {6-01.items.[].system.heightening.levels.3.target}
value : string {6-01.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[5] : object {6-01.items.[].system.heightening.levels.5}
target : object {6-01.items.[].system.heightening.levels.5.target}
value : string {6-01.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
type : string {6-01.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x4)
[damage] : object {6-01.items.[].system.heightening.damage}
0 : string {6-01.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d4' (x2)
'2d6' (x1)
[interval] : integer {6-01.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x2)
[hp] : object {6-01.items.[].system.hp}
max : integer {6-01.items.[].system.hp.max} (same value: 0)
value : integer {6-01.items.[].system.hp.value} (same value: 0)
[level] : object {6-01.items.[].system.level}
value : integer {6-01.items.[].system.level.value} (5 different values)
1 (x21)
0 (x6)
2 (x2)
3 (x1)
5 (x1)
[location] : object {6-01.items.[].system.location}
[value] : string {6-01.items.[].system.location.value} (2 different values)
'nqa0wqmYHvB4mlV3' (x16)
'VzMMpcZjYFQLM62w' (x5)
[material] : object {6-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {6-01.items.[].system.prepared}
[flexible] : boolean {6-01.items.[].system.prepared.flexible} (same value: False)
value : string {6-01.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {6-01.items.[].system.price}
[per] : integer {6-01.items.[].system.price.per} (same value: 10)
value : object {6-01.items.[].system.price.value}
[gp] : integer {6-01.items.[].system.price.value.gp} (4 different values)
14 (x1)
2 (x1)
12 (x1)
30 (x1)
[sp] : integer {6-01.items.[].system.price.value.sp} (2 different values)
2 (x3)
1 (x1)
publication : object {6-01.items.[].system.publication}
license : string {6-01.items.[].system.publication.license} (2 different values)
'ORC' (x34)
'OGL' (x23)
remaster : boolean {6-01.items.[].system.publication.remaster} (2 different values)
True (x34)
False (x23)
title : string {6-01.items.[].system.publication.title} (6 different values)
'Pathfinder Player Core' (x27)
'' (x24)
'Pathfinder Monster Core' (x2)
'Pathfinder GM Core' (x2)
'Pathfinder Core Rulebook' (x1)
'Pathfinder Bestiary' (x1)
[quantity] : integer {6-01.items.[].system.quantity} (3 different values)
1 (x6)
5 (x1)
30 (x1)
[range] : mixed
integer {6-01.items.[].system.range} (same value: 60)
object {6-01.items.[].system.range}
value : string {6-01.items.[].system.range.value} (4 different values)
'30 feet' (x12)
'' (x5)
'60 feet' (x4)
'10 feet' (x2)
[requirements] : string {6-01.items.[].system.requirements} (2 different values)
'' (x22)
'You can bleed' (x1)
[ritual] : object {6-01.items.[].system.ritual}
primary : object {6-01.items.[].system.ritual.primary}
check : string {6-01.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {6-01.items.[].system.ritual.secondary}
casters : integer {6-01.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {6-01.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {6-01.items.[].system.rules}
[proficiency] : object {6-01.items.[].system.proficiency}
value : integer {6-01.items.[].system.proficiency.value} (same value: 1)
[reload] : object {6-01.items.[].system.reload}
value : string {6-01.items.[].system.reload.value} (2 different values)
'-' (x3)
'0' (x1)
[runes] : object {6-01.items.[].system.runes}
potency : integer {6-01.items.[].system.runes.potency} (same value: 0)
property : array<> {6-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {6-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {6-01.items.[].system.runes.striking} (same value: 0)
[size] : string {6-01.items.[].system.size} (same value: 'med')
[speedPenalty] : integer {6-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {6-01.items.[].system.spelldc}
dc : integer {6-01.items.[].system.spelldc.dc} (2 different values)
18 (x2)
21 (x2)
value : integer {6-01.items.[].system.spelldc.value} (2 different values)
10 (x2)
13 (x2)
[splashDamage] : object {6-01.items.[].system.splashDamage}
value : integer {6-01.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {6-01.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {6-01.items.[].system.strength} (same value: 0)
[tradition] : object {6-01.items.[].system.tradition}
value : string {6-01.items.[].system.tradition.value} (same value: 'divine')
traits : object {6-01.items.[].system.traits}
[rarity] : string {6-01.items.[].system.traits.rarity} (2 different values)
'common' (x28)
'uncommon' (x7)
[traditions] : array<string> {6-01.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {6-01.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x16)
'arcane' (x13)
'occult' (x13)
'primal' (x6)
[value] : array<string> {6-01.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {6-01.items.[].system.traits.value.[]} (34 different values)
[slots] : object {6-01.items.[].system.slots}
[slot0] : object {6-01.items.[].system.slots.slot0}
max : integer {6-01.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {6-01.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {6-01.items.[].system.slots.slot0.prepared.[]}
id : string {6-01.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'T5saQZNGZWEJTldc' (x2)
'k7Y7yBP4Nu9HWQsI' (x2)
'bBWzYEobJXRg62l5' (x2)
'vjXIaSTLEx9HilP5' (x2)
'mct4gkzloEtgoDeY' (x2)
[slot1] : object {6-01.items.[].system.slots.slot1}
max : integer {6-01.items.[].system.slots.slot1.max} (same value: 2)
prepared : array<object> {6-01.items.[].system.slots.slot1.prepared}
Length: min=2 max=2
Value type: object {6-01.items.[].system.slots.slot1.prepared.[]}
id : string {6-01.items.[].system.slots.slot1.prepared.[].id} (2 different values)
'WCQoaeiLAukOxe1R' (x2)
'zhbt13ymYgFgFKbd' (x2)
[slot2] : object {6-01.items.[].system.slots.slot2}
max : integer {6-01.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {6-01.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {6-01.items.[].system.slots.slot2.prepared.[]}
id : string {6-01.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'4BfvQ0cCdPLOKiEj' (x1)
'RX1wBQsXdZfPkWW0' (x1)
[slug] : string {6-01.items.[].system.slug} (22 different values)
[spell] : object {6-01.items.[].system.spell}
_id : string {6-01.items.[].system.spell._id} (2 different values)
'e3hmRs3cSNHceJDO' (x1)
'DRWdzCpLgzgglCIF' (x1)
flags : object {6-01.items.[].system.spell.flags}
core : object {6-01.items.[].system.spell.flags.core}
sourceId : string {6-01.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG')
img : string {6-01.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/dispel-magic.webp')
name : string {6-01.items.[].system.spell.name} (same value: 'Dispel Magic')
sort : integer {6-01.items.[].system.spell.sort} (same value: 0)
system : object {6-01.items.[].system.spell.system}
[area] : empty
cost : object {6-01.items.[].system.spell.system.cost}
value : string {6-01.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {6-01.items.[].system.spell.system.counteraction} (same value: True)
damage : object {6-01.items.[].system.spell.system.damage}
description : object {6-01.items.[].system.spell.system.description}
value : string {6-01.items.[].system.spell.system.description.value} (same value: '<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn\'t change the item\'s non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>')
duration : object {6-01.items.[].system.spell.system.duration}
sustained : boolean {6-01.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {6-01.items.[].system.spell.system.duration.value} (same value: '')
level : object {6-01.items.[].system.spell.system.level}
value : integer {6-01.items.[].system.spell.system.level.value} (same value: 2)
location : object {6-01.items.[].system.spell.system.location}
heightenedLevel : integer {6-01.items.[].system.spell.system.location.heightenedLevel} (2 different values)
2 (x1)
3 (x1)
[value] : empty
publication : object {6-01.items.[].system.spell.system.publication}
license : string {6-01.items.[].system.spell.system.publication.license} (same value: 'ORC')
remaster : boolean {6-01.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {6-01.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
range : object {6-01.items.[].system.spell.system.range}
value : string {6-01.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {6-01.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {6-01.items.[].system.spell.system.rules}
slug : string {6-01.items.[].system.spell.system.slug} (same value: 'dispel-magic')
target : object {6-01.items.[].system.spell.system.target}
value : string {6-01.items.[].system.spell.system.target.value} (same value: '1 spell effect or unattended magic item')
time : object {6-01.items.[].system.spell.system.time}
value : string {6-01.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {6-01.items.[].system.spell.system.traits}
rarity : string {6-01.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {6-01.items.[].system.spell.system.traits.traditions}
Length: min=4 max=4
Value type: string {6-01.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {6-01.items.[].system.spell.system.traits.value}
Length: min=2 max=2
Value type: string {6-01.items.[].system.spell.system.traits.value.[]} (2 different values)
'concentrate' (x2)
'manipulate' (x2)
type : string {6-01.items.[].system.spell.type} (same value: 'spell')
[target] : object {6-01.items.[].system.target}
value : string {6-01.items.[].system.target.value} (all different values)
[time] : object {6-01.items.[].system.time}
value : string {6-01.items.[].system.time.value} (5 different values)
'2' (x13)
'1' (x4)
'reaction' (x3)
'1 day' (x2)
'free' (x1)
[usage] : object {6-01.items.[].system.usage}
[canBeAmmo] : boolean {6-01.items.[].system.usage.canBeAmmo} (same value: False)
value : string {6-01.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x6)
'held-in-one-plus-hands' (x1)
[uses] : object {6-01.items.[].system.uses}
autoDestroy : boolean {6-01.items.[].system.uses.autoDestroy} (same value: True)
max : integer {6-01.items.[].system.uses.max} (same value: 1)
value : integer {6-01.items.[].system.uses.value} (same value: 1)
type : string {6-01.items.[].type} (all different values)
[_stats] : object {6-01.items.[]._stats}
compendiumSource : string {6-01.items.[]._stats.compendiumSource} (21 different values)
[flags] : object {6-01.items.[].flags}
pf2e : object {6-01.items.[].flags.pf2e}
linkedWeapon : string {6-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
'a7fo6Ysl5YQf5z6c' (x4)
'FYDoVX41hxwE058t' (x2)
'VGMy5lzeSKLhNlWa' (x1)
name : string {6-01.name} (all different values)
[prototypeToken] : object {6-01.prototypeToken}
name : string {6-01.prototypeToken.name} (2 different values)
'Crushing Crowd' (x2)
'Norvix' (x2)
system : object {6-01.system}
abilities : object {6-01.system.abilities}
cha : object {6-01.system.abilities.cha}
mod : integer {6-01.system.abilities.cha.mod} (3 different values)
3 (x2)
2 (x2)
-2 (x1)
con : object {6-01.system.abilities.con}
mod : integer {6-01.system.abilities.con.mod} (2 different values)
0 (x4)
5 (x1)
dex : object {6-01.system.abilities.dex}
mod : integer {6-01.system.abilities.dex.mod} (4 different values)
2 (x2)
3 (x1)
1 (x1)
4 (x1)
int : object {6-01.system.abilities.int}
mod : integer {6-01.system.abilities.int.mod} (4 different values)
0 (x2)
4 (x1)
5 (x1)
-5 (x1)
str : object {6-01.system.abilities.str}
mod : integer {6-01.system.abilities.str.mod} (3 different values)
2 (x2)
0 (x2)
-1 (x1)
wis : object {6-01.system.abilities.wis}
mod : integer {6-01.system.abilities.wis.mod} (3 different values)
1 (x2)
2 (x2)
3 (x1)
attributes : object {6-01.system.attributes}
ac : object {6-01.system.attributes.ac}
details : string {6-01.system.attributes.ac.details} (same value: '')
value : integer {6-01.system.attributes.ac.value} (5 different values)
15 (x2)
18 (x2)
19 (x1)
16 (x1)
14 (x1)
[emitsSound] : string {6-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-01.system.attributes.hardness} (same value: 0)
hp : object {6-01.system.attributes.hp}
details : string {6-01.system.attributes.hp.details} (same value: '')
max : integer {6-01.system.attributes.hp.max} (6 different values)
45 (x2)
30 (x1)
27 (x1)
15 (x1)
25 (x1)
16 (x1)
temp : integer {6-01.system.attributes.hp.temp} (same value: 0)
value : integer {6-01.system.attributes.hp.value} (6 different values)
45 (x2)
30 (x1)
27 (x1)
15 (x1)
25 (x1)
16 (x1)
[adjustment] : empty
allSaves : object {6-01.system.attributes.allSaves}
value : string {6-01.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {6-01.system.attributes.immunities}
Length: min=0 max=1
Value type: object {6-01.system.attributes.immunities.[]}
exceptions : array<> {6-01.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-01.system.attributes.immunities.[].type} (same value: 'poison')
speed : object {6-01.system.attributes.speed}
otherSpeeds : array<object> {6-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-01.system.attributes.speed.otherSpeeds.[]}
type : string {6-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {6-01.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x1)
30 (x1)
value : integer {6-01.system.attributes.speed.value} (2 different values)
25 (x3)
15 (x2)
[stealth] : object {6-01.system.attributes.stealth}
details : string {6-01.system.attributes.stealth.details} (same value: '')
value : integer {6-01.system.attributes.stealth.value} (2 different values)
8 (x1)
11 (x1)
details : object {6-01.system.details}
blurb : string {6-01.system.details.blurb} (4 different values)
'Male human witch' (x2)
'Variant homunculus' (x1)
'' (x1)
'Variant crying cicada' (x1)
[description] : string {6-01.system.details.description} (same value: '<p>The crowd rushes forward, risking a stampede as everyone tries to fnd a safe exit.</p>')
[disable] : string {6-01.system.details.disable} (2 different values)
'<p>@Check[diplomacy|dc:15] to calm the crowd, or @Check[intimidation|dc:18] or @Check[society|dc:18] to control the crowd\'s behavior</p>' (x1)
'<p>@Check[diplomacy|dc:18] to calm the crowd, or @Check[intimidation|dc:21] or @Check[society|dc:21] to control the crowd\'s behavior</p>' (x1)
[isComplex] : boolean {6-01.system.details.isComplex} (same value: True)
languages : object {6-01.system.details.languages}
details : string {6-01.system.details.languages.details} (2 different values)
'' (x4)
'(Can\'t Speak Any Language), Master Link' (x1)
value : array<string> {6-01.system.details.languages.value}
Length: min=0 max=4
Value type: string {6-01.system.details.languages.value.[]} (4 different values)
'common' (x4)
'elven' (x3)
'chthonian' (x2)
'hallit' (x2)
level : object {6-01.system.details.level}
value : integer {6-01.system.details.level.value} (4 different values)
2 (x2)
4 (x2)
1 (x2)
0 (x1)
privateNotes : string {6-01.system.details.privateNotes} (same value: '')
publicNotes : string {6-01.system.details.publicNotes} (3 different values)
publication : object {6-01.system.details.publication}
license : string {6-01.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-01.system.details.publication.remaster} (same value: True)
title : string {6-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence')
[reset] : string {6-01.system.details.reset} (same value: '')
[routine] : string {6-01.system.details.routine} (2 different values)
'<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(2d6+2)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:18|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
'<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(4d6)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:21|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
initiative : object {6-01.system.initiative}
statistic : string {6-01.system.initiative.statistic} (same value: 'perception')
perception : object {6-01.system.perception}
details : string {6-01.system.perception.details} (same value: '')
mod : integer {6-01.system.perception.mod} (4 different values)
5 (x2)
9 (x1)
8 (x1)
7 (x1)
senses : array<object> {6-01.system.perception.senses}
Length: min=0 max=1
Value type: object {6-01.system.perception.senses.[]}
type : string {6-01.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {6-01.system.resources}
[focus] : object {6-01.system.resources.focus}
max : integer {6-01.system.resources.focus.max} (2 different values)
1 (x1)
2 (x1)
value : integer {6-01.system.resources.focus.value} (2 different values)
1 (x1)
2 (x1)
saves : object {6-01.system.saves}
fortitude : object {6-01.system.saves.fortitude}
saveDetail : string {6-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-01.system.saves.fortitude.value} (5 different values)
5 (x2)
8 (x2)
4 (x1)
3 (x1)
6 (x1)
reflex : object {6-01.system.saves.reflex}
saveDetail : string {6-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-01.system.saves.reflex.value} (4 different values)
9 (x3)
11 (x2)
14 (x1)
8 (x1)
will : object {6-01.system.saves.will}
saveDetail : string {6-01.system.saves.will.saveDetail} (same value: '')
value : integer {6-01.system.saves.will.value} (6 different values)
0 (x2)
5 (x1)
6 (x1)
11 (x1)
14 (x1)
3 (x1)
skills : object {6-01.system.skills}
[acrobatics] : object {6-01.system.skills.acrobatics}
base : integer {6-01.system.skills.acrobatics.base} (same value: 7)
special : array<> {6-01.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
deception : object {6-01.system.skills.deception}
base : integer {6-01.system.skills.deception.base} (3 different values)
7 (x2)
6 (x1)
10 (x1)
special : array<> {6-01.system.skills.deception.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {6-01.system.skills.diplomacy}
base : integer {6-01.system.skills.diplomacy.base} (same value: 6)
[intimidation] : object {6-01.system.skills.intimidation}
base : integer {6-01.system.skills.intimidation.base} (2 different values)
7 (x1)
10 (x1)
[medicine] : object {6-01.system.skills.medicine}
base : integer {6-01.system.skills.medicine.base} (2 different values)
5 (x1)
7 (x1)
[religion] : object {6-01.system.skills.religion}
base : integer {6-01.system.skills.religion.base} (2 different values)
8 (x1)
12 (x1)
[stealth] : object {6-01.system.skills.stealth}
base : integer {6-01.system.skills.stealth.base} (3 different values)
7 (x1)
5 (x1)
6 (x1)
[special] : array<> {6-01.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
survival : object {6-01.system.skills.survival}
base : integer {6-01.system.skills.survival.base} (same value: 4)
special : array<> {6-01.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
[thievery] : object {6-01.system.skills.thievery}
base : integer {6-01.system.skills.thievery.base} (same value: 5)
[statusEffects] : array<> {6-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {6-01.system.traits}
rarity : string {6-01.system.traits.rarity} (3 different values)
'unique' (x3)
'common' (x2)
'uncommon' (x2)
size : object {6-01.system.traits.size}
value : string {6-01.system.traits.size.value} (3 different values)
'med' (x5)
'tiny' (x1)
'sm' (x1)
value : array<string> {6-01.system.traits.value}
Length: min=1 max=5
Value type: string {6-01.system.traits.value.[]} (8 different values)
'human' (x3)
'humanoid' (x3)
'environmental' (x2)
'construct' (x1)
'aiuvarin' (x1)
'elf' (x1)
'unholy' (x1)
'animal' (x1)
type : string {6-01.type} (2 different values)
'npc' (x5)
'hazard' (x2)