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Pf2eDataScrapper/output/pf2e/packs/Head-Shot the Rot.txt
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2025-04-08 17:11:57 +04:00

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Head-Shot the Rot
Different values: 4
=====================================
object {Head-Shot the Rot}
_id : string {Head-Shot the Rot._id} (all different values)
folder : string {Head-Shot the Rot.folder} (same value: 'EfQSgHra56EegVxm')
img : string {Head-Shot the Rot.img} (3 different values)
'systems/pf2e/icons/default-icons/character.svg' (x2)
'systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg' (x1)
'systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg' (x1)
items : array<object> {Head-Shot the Rot.items}
Length: min=28 max=35
Value type: object {Head-Shot the Rot.items.[]}
_id : string {Head-Shot the Rot.items.[]._id} (124 different values)
img : string {Head-Shot the Rot.items.[].img} (49 different values)
name : string {Head-Shot the Rot.items.[].name} (89 different values)
sort : integer {Head-Shot the Rot.items.[].sort} (3 different values)
0 (x116)
100 (x4)
600 (x4)
system : object {Head-Shot the Rot.items.[].system}
[ability] : object {Head-Shot the Rot.items.[].system.ability}
value : string {Head-Shot the Rot.items.[].system.ability.value} (same value: 'cha')
[acBonus] : integer {Head-Shot the Rot.items.[].system.acBonus} (2 different values)
1 (x3)
2 (x1)
[additionalLanguages] : object {Head-Shot the Rot.items.[].system.additionalLanguages}
count : integer {Head-Shot the Rot.items.[].system.additionalLanguages.count} (2 different values)
1 (x2)
0 (x2)
custom : string {Head-Shot the Rot.items.[].system.additionalLanguages.custom} (same value: '')
value : array<string> {Head-Shot the Rot.items.[].system.additionalLanguages.value}
Length: min=0 max=7
Value type: string {Head-Shot the Rot.items.[].system.additionalLanguages.value.[]} (9 different values)
'draconic' (x2)
'gnomish' (x2)
'kholo' (x2)
'orcish' (x2)
'dwarven' (x1)
'halfling' (x1)
'empyrean' (x1)
'fey' (x1)
'goblin' (x1)
[ancestryFeatLevels] : object {Head-Shot the Rot.items.[].system.ancestryFeatLevels}
value : array<integer> {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value}
Length: min=5 max=5
Value type: integer {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
1 (x4)
5 (x4)
9 (x4)
13 (x4)
17 (x4)
[area] : object {Head-Shot the Rot.items.[].system.area}
type : string {Head-Shot the Rot.items.[].system.area.type} (same value: 'emanation')
value : integer {Head-Shot the Rot.items.[].system.area.value} (same value: 30)
[attacks] : object {Head-Shot the Rot.items.[].system.attacks}
advanced : integer {Head-Shot the Rot.items.[].system.attacks.advanced} (same value: 0)
martial : integer {Head-Shot the Rot.items.[].system.attacks.martial} (same value: 1)
other : object {Head-Shot the Rot.items.[].system.attacks.other}
name : string {Head-Shot the Rot.items.[].system.attacks.other.name} (same value: 'Simple Firearms, Martial Firearms')
rank : integer {Head-Shot the Rot.items.[].system.attacks.other.rank} (same value: 2)
simple : integer {Head-Shot the Rot.items.[].system.attacks.simple} (same value: 1)
unarmed : integer {Head-Shot the Rot.items.[].system.attacks.unarmed} (same value: 1)
[autoHeightenLevel] : object {Head-Shot the Rot.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {Head-Shot the Rot.items.[].system.bonus}
value : integer {Head-Shot the Rot.items.[].system.bonus.value} (same value: 0)
[bonusDamage] : object {Head-Shot the Rot.items.[].system.bonusDamage}
value : integer {Head-Shot the Rot.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Head-Shot the Rot.items.[].system.bulk}
value : mixed
integer {Head-Shot the Rot.items.[].system.bulk.value} (3 different values)
1 (x18)
0 (x5)
2 (x1)
float {Head-Shot the Rot.items.[].system.bulk.value} (same value: 0,1)
[checkPenalty] : integer {Head-Shot the Rot.items.[].system.checkPenalty} (same value: -1)
[classFeatLevels] : object {Head-Shot the Rot.items.[].system.classFeatLevels}
value : array<integer> {Head-Shot the Rot.items.[].system.classFeatLevels.value}
Length: min=11 max=11
Value type: integer {Head-Shot the Rot.items.[].system.classFeatLevels.value.[]} (11 different values)
[containerId] : empty
[cost] : object {Head-Shot the Rot.items.[].system.cost}
value : string {Head-Shot the Rot.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Head-Shot the Rot.items.[].system.counteraction} (same value: False)
[damage] : object {Head-Shot the Rot.items.[].system.damage}
[damageType] : string {Head-Shot the Rot.items.[].system.damage.damageType} (2 different values)
'piercing' (x7)
'bludgeoning' (x2)
[dice] : integer {Head-Shot the Rot.items.[].system.damage.dice} (same value: 1)
[die] : string {Head-Shot the Rot.items.[].system.damage.die} (3 different values)
'd4' (x4)
'd6' (x4)
'd8' (x1)
[formula] : string {Head-Shot the Rot.items.[].system.damage.formula} (same value: '1d8')
[kind] : string {Head-Shot the Rot.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Head-Shot the Rot.items.[].system.damage.type} (same value: 'vitality')
[defense] : empty
[defenses] : object {Head-Shot the Rot.items.[].system.defenses}
heavy : integer {Head-Shot the Rot.items.[].system.defenses.heavy} (same value: 0)
light : integer {Head-Shot the Rot.items.[].system.defenses.light} (same value: 1)
medium : integer {Head-Shot the Rot.items.[].system.defenses.medium} (same value: 1)
unarmored : integer {Head-Shot the Rot.items.[].system.defenses.unarmored} (same value: 1)
description : object {Head-Shot the Rot.items.[].system.description}
value : string {Head-Shot the Rot.items.[].system.description.value} (78 different values)
[actionType] : object {Head-Shot the Rot.items.[].system.actionType}
value : string {Head-Shot the Rot.items.[].system.actionType.value} (all different values)
publication : object {Head-Shot the Rot.items.[].system.publication}
license : string {Head-Shot the Rot.items.[].system.publication.license} (2 different values)
'OGL' (x123)
'ORC' (x1)
remaster : boolean {Head-Shot the Rot.items.[].system.publication.remaster} (2 different values)
False (x123)
True (x1)
title : string {Head-Shot the Rot.items.[].system.publication.title} (5 different values)
'Pathfinder Guns & Gears' (x58)
'Pathfinder Core Rulebook' (x57)
'' (x5)
'Pathfinder Advanced Player\'s Guide' (x3)
'Pathfinder Player Core' (x1)
[actions] : object {Head-Shot the Rot.items.[].system.actions}
[value] : integer {Head-Shot the Rot.items.[].system.actions.value} (same value: 1)
[ancestry] : object {Head-Shot the Rot.items.[].system.ancestry}
name : string {Head-Shot the Rot.items.[].system.ancestry.name} (3 different values)
'Human' (x2)
'Goblin' (x1)
'Elf' (x1)
slug : string {Head-Shot the Rot.items.[].system.ancestry.slug} (3 different values)
'human' (x2)
'goblin' (x1)
'elf' (x1)
uuid : string {Head-Shot the Rot.items.[].system.ancestry.uuid} (3 different values)
'Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX' (x2)
'Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq' (x1)
'Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0' (x1)
[baseItem] : string {Head-Shot the Rot.items.[].system.baseItem} (7 different values)
'leather-armor' (x3)
'dwarven-scattergun' (x1)
'studded-leather-armor' (x1)
'dragon-mouth-pistol' (x1)
'dueling-pistol' (x1)
'spoon-gun' (x1)
'mithral-tree' (x1)
[boosts] : object {Head-Shot the Rot.items.[].system.boosts}
0 : object {Head-Shot the Rot.items.[].system.boosts.0}
[selected] : string {Head-Shot the Rot.items.[].system.boosts.0.selected} (3 different values)
'dex' (x3)
'str' (x2)
'wis' (x1)
value : array<string> {Head-Shot the Rot.items.[].system.boosts.0.value}
Length: min=1 max=6
Value type: string {Head-Shot the Rot.items.[].system.boosts.0.value.[]} (6 different values)
'dex' (x6)
'wis' (x4)
'str' (x3)
'cha' (x3)
'con' (x3)
'int' (x3)
1 : object {Head-Shot the Rot.items.[].system.boosts.1}
[selected] : string {Head-Shot the Rot.items.[].system.boosts.1.selected} (all different values)
value : array<string> {Head-Shot the Rot.items.[].system.boosts.1.value}
Length: min=1 max=6
Value type: string {Head-Shot the Rot.items.[].system.boosts.1.value.[]} (6 different values)
'dex' (x7)
'int' (x7)
'cha' (x6)
'con' (x6)
'str' (x6)
'wis' (x6)
[2] : object {Head-Shot the Rot.items.[].system.boosts.2}
selected : string {Head-Shot the Rot.items.[].system.boosts.2.selected} (2 different values)
'con' (x1)
'wis' (x1)
value : array<string> {Head-Shot the Rot.items.[].system.boosts.2.value}
Length: min=0 max=6
Value type: string {Head-Shot the Rot.items.[].system.boosts.2.value.[]} (6 different values)
'str' (x2)
'dex' (x2)
'con' (x2)
'int' (x2)
'wis' (x2)
'cha' (x2)
[category] : string {Head-Shot the Rot.items.[].system.category} (13 different values)
[dexCap] : integer {Head-Shot the Rot.items.[].system.dexCap} (2 different values)
4 (x3)
3 (x1)
[duration] : object {Head-Shot the Rot.items.[].system.duration}
sustained : boolean {Head-Shot the Rot.items.[].system.duration.sustained} (same value: False)
value : string {Head-Shot the Rot.items.[].system.duration.value} (same value: '')
[equipped] : object {Head-Shot the Rot.items.[].system.equipped}
carryType : string {Head-Shot the Rot.items.[].system.equipped.carryType} (2 different values)
'worn' (x41)
'held' (x9)
[handsHeld] : integer {Head-Shot the Rot.items.[].system.equipped.handsHeld} (3 different values)
0 (x13)
1 (x7)
2 (x2)
[inSlot] : boolean {Head-Shot the Rot.items.[].system.equipped.inSlot} (2 different values)
True (x3)
False (x1)
[invested] : empty
[flaws] : object {Head-Shot the Rot.items.[].system.flaws}
0 : object {Head-Shot the Rot.items.[].system.flaws.0}
value : array<string> {Head-Shot the Rot.items.[].system.flaws.0.value}
Length: min=0 max=1
Value type: string {Head-Shot the Rot.items.[].system.flaws.0.value.[]} (2 different values)
'wis' (x1)
'con' (x1)
[generalFeatLevels] : object {Head-Shot the Rot.items.[].system.generalFeatLevels}
value : array<integer> {Head-Shot the Rot.items.[].system.generalFeatLevels.value}
Length: min=5 max=5
Value type: integer {Head-Shot the Rot.items.[].system.generalFeatLevels.value.[]} (5 different values)
3 (x4)
7 (x4)
11 (x4)
15 (x4)
19 (x4)
[group] : string {Head-Shot the Rot.items.[].system.group} (all different values)
[hardness] : integer {Head-Shot the Rot.items.[].system.hardness} (same value: 0)
[hp] : mixed
object {Head-Shot the Rot.items.[].system.hp}
max : integer {Head-Shot the Rot.items.[].system.hp.max} (same value: 0)
value : integer {Head-Shot the Rot.items.[].system.hp.value} (same value: 0)
integer {Head-Shot the Rot.items.[].system.hp} (2 different values)
8 (x6)
6 (x2)
[items] : object {Head-Shot the Rot.items.[].system.items}
[0f5gd] : object {Head-Shot the Rot.items.[].system.items.0f5gd}
img : string {Head-Shot the Rot.items.[].system.items.0f5gd.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
level : integer {Head-Shot the Rot.items.[].system.items.0f5gd.level} (same value: 11)
name : string {Head-Shot the Rot.items.[].system.items.0f5gd.name} (same value: 'Evasion')
uuid : string {Head-Shot the Rot.items.[].system.items.0f5gd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
[182it] : object {Head-Shot the Rot.items.[].system.items.182it}
img : string {Head-Shot the Rot.items.[].system.items.182it.img} (same value: 'systems/pf2e/icons/features/classes/shootists-edge.webp')
level : integer {Head-Shot the Rot.items.[].system.items.182it.level} (same value: 17)
name : string {Head-Shot the Rot.items.[].system.items.182it.name} (same value: 'Shootist\'s Edge')
uuid : string {Head-Shot the Rot.items.[].system.items.182it.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Shootist\'s Edge')
[1qqd9] : object {Head-Shot the Rot.items.[].system.items.1qqd9}
img : string {Head-Shot the Rot.items.[].system.items.1qqd9.img} (same value: 'systems/pf2e/icons/features/classes/gunslinger-expertise.webp')
level : integer {Head-Shot the Rot.items.[].system.items.1qqd9.level} (same value: 9)
name : string {Head-Shot the Rot.items.[].system.items.1qqd9.name} (same value: 'Gunslinger Expertise')
uuid : string {Head-Shot the Rot.items.[].system.items.1qqd9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger Expertise')
[5m24f] : object {Head-Shot the Rot.items.[].system.items.5m24f}
img : string {Head-Shot the Rot.items.[].system.items.5m24f.img} (same value: 'systems/pf2e/icons/features/classes/greater-deed.webp')
level : integer {Head-Shot the Rot.items.[].system.items.5m24f.level} (same value: 15)
name : string {Head-Shot the Rot.items.[].system.items.5m24f.name} (same value: 'Greater Deed')
uuid : string {Head-Shot the Rot.items.[].system.items.5m24f.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Deed')
[5vutv] : object {Head-Shot the Rot.items.[].system.items.5vutv}
img : string {Head-Shot the Rot.items.[].system.items.5vutv.img} (same value: 'systems/pf2e/icons/features/classes/advanced-deed.webp')
level : integer {Head-Shot the Rot.items.[].system.items.5vutv.level} (same value: 9)
name : string {Head-Shot the Rot.items.[].system.items.5vutv.name} (same value: 'Advanced Deed')
uuid : string {Head-Shot the Rot.items.[].system.items.5vutv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Advanced Deed')
[6sihc] : object {Head-Shot the Rot.items.[].system.items.6sihc}
img : string {Head-Shot the Rot.items.[].system.items.6sihc.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
level : integer {Head-Shot the Rot.items.[].system.items.6sihc.level} (same value: 13)
name : string {Head-Shot the Rot.items.[].system.items.6sihc.name} (same value: 'Medium Armor Expertise')
uuid : string {Head-Shot the Rot.items.[].system.items.6sihc.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
[8ndxn] : object {Head-Shot the Rot.items.[].system.items.8ndxn}
img : string {Head-Shot the Rot.items.[].system.items.8ndxn.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
level : integer {Head-Shot the Rot.items.[].system.items.8ndxn.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.8ndxn.name} (same value: 'Gunslinger\'s Way')
uuid : string {Head-Shot the Rot.items.[].system.items.8ndxn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger\'s Way')
[ab9pz] : object {Head-Shot the Rot.items.[].system.items.ab9pz}
img : string {Head-Shot the Rot.items.[].system.items.ab9pz.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Head-Shot the Rot.items.[].system.items.ab9pz.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.ab9pz.name} (same value: 'Hefty Hauler')
uuid : string {Head-Shot the Rot.items.[].system.items.ab9pz.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Hefty Hauler')
[bskyv] : object {Head-Shot the Rot.items.[].system.items.bskyv}
img : string {Head-Shot the Rot.items.[].system.items.bskyv.img} (same value: 'icons/equipment/chest/breastplate-collared-steel.webp')
level : integer {Head-Shot the Rot.items.[].system.items.bskyv.level} (same value: 19)
name : string {Head-Shot the Rot.items.[].system.items.bskyv.name} (same value: 'Medium Armor Mastery')
uuid : string {Head-Shot the Rot.items.[].system.items.bskyv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Mastery')
[emlsp] : object {Head-Shot the Rot.items.[].system.items.emlsp}
img : string {Head-Shot the Rot.items.[].system.items.emlsp.img} (same value: 'systems/pf2e/icons/features/classes/gunslinging-legend.webp')
level : integer {Head-Shot the Rot.items.[].system.items.emlsp.level} (same value: 13)
name : string {Head-Shot the Rot.items.[].system.items.emlsp.name} (same value: 'Gunslinging Legend')
uuid : string {Head-Shot the Rot.items.[].system.items.emlsp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinging Legend')
[g7b2s] : object {Head-Shot the Rot.items.[].system.items.g7b2s}
img : string {Head-Shot the Rot.items.[].system.items.g7b2s.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
level : integer {Head-Shot the Rot.items.[].system.items.g7b2s.level} (same value: 7)
name : string {Head-Shot the Rot.items.[].system.items.g7b2s.name} (same value: 'Weapon Specialization')
uuid : string {Head-Shot the Rot.items.[].system.items.g7b2s.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
[gfou8] : object {Head-Shot the Rot.items.[].system.items.gfou8}
img : string {Head-Shot the Rot.items.[].system.items.gfou8.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
level : integer {Head-Shot the Rot.items.[].system.items.gfou8.level} (same value: 3)
name : string {Head-Shot the Rot.items.[].system.items.gfou8.name} (same value: 'Stubborn')
uuid : string {Head-Shot the Rot.items.[].system.items.gfou8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Stubborn')
[gpkfl] : object {Head-Shot the Rot.items.[].system.items.gpkfl}
img : string {Head-Shot the Rot.items.[].system.items.gpkfl.img} (same value: 'icons/skills/targeting/crosshair-bars-yellow.webp')
level : integer {Head-Shot the Rot.items.[].system.items.gpkfl.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.gpkfl.name} (same value: 'Singular Expertise')
uuid : string {Head-Shot the Rot.items.[].system.items.gpkfl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Slinger\'s Precision')
[kh0qp] : object {Head-Shot the Rot.items.[].system.items.kh0qp}
img : string {Head-Shot the Rot.items.[].system.items.kh0qp.img} (same value: 'systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp')
level : integer {Head-Shot the Rot.items.[].system.items.kh0qp.level} (same value: 5)
name : string {Head-Shot the Rot.items.[].system.items.kh0qp.name} (same value: 'Gunslinger Weapon Mastery')
uuid : string {Head-Shot the Rot.items.[].system.items.kh0qp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger Weapon Mastery')
[ku7lr] : object {Head-Shot the Rot.items.[].system.items.ku7lr}
img : string {Head-Shot the Rot.items.[].system.items.ku7lr.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Head-Shot the Rot.items.[].system.items.ku7lr.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.ku7lr.name} (same value: 'Terrain Stalker')
uuid : string {Head-Shot the Rot.items.[].system.items.ku7lr.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Terrain Stalker')
[n6uq0] : object {Head-Shot the Rot.items.[].system.items.n6uq0}
img : string {Head-Shot the Rot.items.[].system.items.n6uq0.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Head-Shot the Rot.items.[].system.items.n6uq0.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.n6uq0.name} (same value: 'Risky Surgery')
uuid : string {Head-Shot the Rot.items.[].system.items.n6uq0.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Risky Surgery')
[osb2w] : object {Head-Shot the Rot.items.[].system.items.osb2w}
img : string {Head-Shot the Rot.items.[].system.items.osb2w.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Head-Shot the Rot.items.[].system.items.osb2w.level} (same value: 1)
name : string {Head-Shot the Rot.items.[].system.items.osb2w.name} (same value: 'Crafter\'s Appraisal')
uuid : string {Head-Shot the Rot.items.[].system.items.osb2w.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Crafter\'s Appraisal')
[pi0ik] : object {Head-Shot the Rot.items.[].system.items.pi0ik}
img : string {Head-Shot the Rot.items.[].system.items.pi0ik.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
level : integer {Head-Shot the Rot.items.[].system.items.pi0ik.level} (same value: 19)
name : string {Head-Shot the Rot.items.[].system.items.pi0ik.name} (same value: 'Incredible Senses')
uuid : string {Head-Shot the Rot.items.[].system.items.pi0ik.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
[rqnn0] : object {Head-Shot the Rot.items.[].system.items.rqnn0}
img : string {Head-Shot the Rot.items.[].system.items.rqnn0.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
level : integer {Head-Shot the Rot.items.[].system.items.rqnn0.level} (same value: 7)
name : string {Head-Shot the Rot.items.[].system.items.rqnn0.name} (same value: 'Vigilant Senses')
uuid : string {Head-Shot the Rot.items.[].system.items.rqnn0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
[uq3mi] : object {Head-Shot the Rot.items.[].system.items.uq3mi}
img : string {Head-Shot the Rot.items.[].system.items.uq3mi.img} (same value: 'icons/creatures/mammals/bull-horned-blue.webp')
level : integer {Head-Shot the Rot.items.[].system.items.uq3mi.level} (same value: 17)
name : string {Head-Shot the Rot.items.[].system.items.uq3mi.name} (same value: 'Juggernaut')
uuid : string {Head-Shot the Rot.items.[].system.items.uq3mi.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Juggernaut')
[zmmy3] : object {Head-Shot the Rot.items.[].system.items.zmmy3}
img : string {Head-Shot the Rot.items.[].system.items.zmmy3.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
level : integer {Head-Shot the Rot.items.[].system.items.zmmy3.level} (same value: 15)
name : string {Head-Shot the Rot.items.[].system.items.zmmy3.name} (same value: 'Greater Weapon Specialization (Level 15)')
uuid : string {Head-Shot the Rot.items.[].system.items.zmmy3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
[keyAbility] : object {Head-Shot the Rot.items.[].system.keyAbility}
value : array<string> {Head-Shot the Rot.items.[].system.keyAbility.value}
Length: min=1 max=1
Value type: string {Head-Shot the Rot.items.[].system.keyAbility.value.[]} (same value: 'dex')
[languages] : object {Head-Shot the Rot.items.[].system.languages}
custom : string {Head-Shot the Rot.items.[].system.languages.custom} (same value: '')
value : array<string> {Head-Shot the Rot.items.[].system.languages.value}
Length: min=1 max=2
Value type: string {Head-Shot the Rot.items.[].system.languages.value.[]} (3 different values)
'common' (x4)
'goblin' (x1)
'elven' (x1)
[level] : object {Head-Shot the Rot.items.[].system.level}
[taken] : integer {Head-Shot the Rot.items.[].system.level.taken} (3 different values)
1 (x12)
2 (x8)
3 (x4)
value : integer {Head-Shot the Rot.items.[].system.level.value} (all different values)
[location] : mixed
string {Head-Shot the Rot.items.[].system.location} (13 different values)
object {Head-Shot the Rot.items.[].system.location}
value : string {Head-Shot the Rot.items.[].system.location.value} (same value: 'dsGlEEvaBpeGjMlA')
[material] : object {Head-Shot the Rot.items.[].system.material}
[grade] : empty
[type] : empty
[maxTakable] : empty
[mod] : object {Head-Shot the Rot.items.[].system.mod}
value : integer {Head-Shot the Rot.items.[].system.mod.value} (same value: 0)
[perception] : integer {Head-Shot the Rot.items.[].system.perception} (same value: 2)
[prepared] : object {Head-Shot the Rot.items.[].system.prepared}
value : string {Head-Shot the Rot.items.[].system.prepared.value} (same value: 'innate')
[prerequisites] : object {Head-Shot the Rot.items.[].system.prerequisites}
value : array<object> {Head-Shot the Rot.items.[].system.prerequisites.value}
Length: min=0 max=2
Value type: object {Head-Shot the Rot.items.[].system.prerequisites.value.[]}
value : string {Head-Shot the Rot.items.[].system.prerequisites.value.[].value} (9 different values)
'trained in Medicine' (x3)
'trained in Athletics' (x2)
'trained in Crafting' (x2)
'trained in Acrobatics' (x2)
'trained in at least one skill' (x1)
'trained in Intimidation' (x1)
'trained in Deception' (x1)
'Battle Medicine' (x1)
'trained in Stealth' (x1)
[price] : object {Head-Shot the Rot.items.[].system.price}
[per] : integer {Head-Shot the Rot.items.[].system.price.per} (2 different values)
10 (x4)
5 (x1)
value : object {Head-Shot the Rot.items.[].system.price.value}
[cp] : integer {Head-Shot the Rot.items.[].system.price.value.cp} (2 different values)
5 (x1)
1 (x1)
[gp] : integer {Head-Shot the Rot.items.[].system.price.value.gp} (11 different values)
[sp] : integer {Head-Shot the Rot.items.[].system.price.value.sp} (3 different values)
1 (x13)
5 (x5)
2 (x4)
[proficiency] : object {Head-Shot the Rot.items.[].system.proficiency}
slug : string {Head-Shot the Rot.items.[].system.proficiency.slug} (same value: '')
value : integer {Head-Shot the Rot.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Head-Shot the Rot.items.[].system.proficient}
value : integer {Head-Shot the Rot.items.[].system.proficient.value} (same value: 1)
[quantity] : integer {Head-Shot the Rot.items.[].system.quantity} (8 different values)
1 (x32)
2 (x5)
20 (x5)
9 (x2)
13 (x2)
5 (x2)
7 (x1)
4 (x1)
[range] : mixed
integer {Head-Shot the Rot.items.[].system.range} (all different values)
object {Head-Shot the Rot.items.[].system.range}
value : string {Head-Shot the Rot.items.[].system.range.value} (same value: '')
[reach] : integer {Head-Shot the Rot.items.[].system.reach} (same value: 5)
[reload] : object {Head-Shot the Rot.items.[].system.reload}
value : string {Head-Shot the Rot.items.[].system.reload.value} (2 different values)
'1' (x5)
'' (x4)
[requirements] : string {Head-Shot the Rot.items.[].system.requirements} (same value: '')
[runes] : object {Head-Shot the Rot.items.[].system.runes}
potency : integer {Head-Shot the Rot.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x4)
property : array<> {Head-Shot the Rot.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Head-Shot the Rot.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Head-Shot the Rot.items.[].system.runes.striking} (same value: 0)
[savingThrows] : object {Head-Shot the Rot.items.[].system.savingThrows}
fortitude : integer {Head-Shot the Rot.items.[].system.savingThrows.fortitude} (same value: 2)
reflex : integer {Head-Shot the Rot.items.[].system.savingThrows.reflex} (same value: 2)
will : integer {Head-Shot the Rot.items.[].system.savingThrows.will} (same value: 1)
[selectedAmmoId] : string {Head-Shot the Rot.items.[].system.selectedAmmoId} (3 different values)
'DufqUpCPzHv4DppX' (x1)
'EPkTyUZXh1qaiHME' (x1)
'ypx3RVJX3aqDvW3j' (x1)
[showSlotlessLevels] : object {Head-Shot the Rot.items.[].system.showSlotlessLevels}
value : boolean {Head-Shot the Rot.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Head-Shot the Rot.items.[].system.size} (2 different values)
'med' (x53)
'sm' (x1)
[skillFeatLevels] : object {Head-Shot the Rot.items.[].system.skillFeatLevels}
value : array<integer> {Head-Shot the Rot.items.[].system.skillFeatLevels.value}
Length: min=10 max=10
Value type: integer {Head-Shot the Rot.items.[].system.skillFeatLevels.value.[]} (10 different values)
2 (x4)
4 (x4)
6 (x4)
8 (x4)
10 (x4)
12 (x4)
14 (x4)
16 (x4)
18 (x4)
20 (x4)
[skillIncreaseLevels] : object {Head-Shot the Rot.items.[].system.skillIncreaseLevels}
value : array<integer> {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value}
Length: min=9 max=9
Value type: integer {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value.[]} (9 different values)
3 (x4)
5 (x4)
7 (x4)
9 (x4)
11 (x4)
13 (x4)
15 (x4)
17 (x4)
19 (x4)
rules : ignored (Foundry rules object) {Head-Shot the Rot.items.[].system.rules}
[slots] : object {Head-Shot the Rot.items.[].system.slots}
[slug] : string {Head-Shot the Rot.items.[].system.slug} (84 different values)
[speed] : integer {Head-Shot the Rot.items.[].system.speed} (2 different values)
25 (x3)
30 (x1)
[speedPenalty] : integer {Head-Shot the Rot.items.[].system.speedPenalty} (same value: 0)
[spellcasting] : integer {Head-Shot the Rot.items.[].system.spellcasting} (same value: 0)
[spelldc] : object {Head-Shot the Rot.items.[].system.spelldc}
dc : integer {Head-Shot the Rot.items.[].system.spelldc.dc} (same value: 0)
value : integer {Head-Shot the Rot.items.[].system.spelldc.value} (same value: 0)
[splashDamage] : object {Head-Shot the Rot.items.[].system.splashDamage}
value : integer {Head-Shot the Rot.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Head-Shot the Rot.items.[].system.stackGroup} (3 different values)
'coins' (x8)
'rounds10' (x4)
'rounds5' (x1)
[strength] : integer {Head-Shot the Rot.items.[].system.strength} (2 different values)
0 (x3)
1 (x1)
[subfeatures] : object {Head-Shot the Rot.items.[].system.subfeatures}
proficiencies : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies}
will : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will}
rank : integer {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2)
[target] : object {Head-Shot the Rot.items.[].system.target}
value : string {Head-Shot the Rot.items.[].system.target.value} (same value: '')
[time] : object {Head-Shot the Rot.items.[].system.time}
value : string {Head-Shot the Rot.items.[].system.time.value} (same value: '2')
[tradition] : object {Head-Shot the Rot.items.[].system.tradition}
value : string {Head-Shot the Rot.items.[].system.tradition.value} (same value: 'arcane')
[trainedSkills] : object {Head-Shot the Rot.items.[].system.trainedSkills}
[custom] : string {Head-Shot the Rot.items.[].system.trainedSkills.custom} (same value: '')
[lore] : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.lore}
Length: min=1 max=1
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.lore.[]} (all different values)
value : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.value}
Length: min=0 max=1
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.value.[]} (all different values)
[additional] : integer {Head-Shot the Rot.items.[].system.trainedSkills.additional} (same value: 3)
[traits] : object {Head-Shot the Rot.items.[].system.traits}
rarity : string {Head-Shot the Rot.items.[].system.traits.rarity} (2 different values)
'common' (x106)
'uncommon' (x13)
[traditions] : array<string> {Head-Shot the Rot.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {Head-Shot the Rot.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {Head-Shot the Rot.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Head-Shot the Rot.items.[].system.traits.value.[]} (38 different values)
[usage] : object {Head-Shot the Rot.items.[].system.usage}
value : string {Head-Shot the Rot.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x28)
'held-in-two-hands' (x9)
'affixed-to-armor' (x1)
[uses] : object {Head-Shot the Rot.items.[].system.uses}
autoDestroy : boolean {Head-Shot the Rot.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Head-Shot the Rot.items.[].system.uses.max} (same value: 1)
value : integer {Head-Shot the Rot.items.[].system.uses.value} (same value: 1)
[vision] : string {Head-Shot the Rot.items.[].system.vision} (3 different values)
'normal' (x2)
'darkvision' (x1)
'low-light-vision' (x1)
type : string {Head-Shot the Rot.items.[].type} (14 different values)
[_stats] : object {Head-Shot the Rot.items.[]._stats}
compendiumSource : string {Head-Shot the Rot.items.[]._stats.compendiumSource} (84 different values)
[flags] : object {Head-Shot the Rot.items.[].flags}
pf2e : object {Head-Shot the Rot.items.[].flags.pf2e}
[grantedBy] : object {Head-Shot the Rot.items.[].flags.pf2e.grantedBy}
id : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.id} (12 different values)
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants}
[alchemicalCrafting] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (same value: 'FJ4WRUhvwqlphsCT')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: 'detach')
[assurance] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.id} (same value: 'ZtBPbV1hI7VV5vR2')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: 'detach')
[clearAPath] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: 'uQg1rUCfGasFxWKN')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: 'detach')
coveredReload : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: 'BiZuGGYMe5rjQTQn')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: 'detach')
[hitTheDirt] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: 'G3jZVxB04bnlAM2h')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: 'detach')
[intoTheFray] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: 'wkx2RV2sE5f5rldN')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: 'detach')
[lengthyDiversion] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: 'nvEqABSpSP3SCNGF')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: 'detach')
[livingFortification] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: 'HdNckqUcTJrpY3WV')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: 'detach')
oneShotOneKill : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: 'YqZIxfwDhEx7mFbM')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: 'detach')
[raconteursReload] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: 'qNlobFa04JYYvvDM')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: 'detach')
[reloadingStrike] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: '2vE9gOdIcMwSPj9a')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: 'detach')
[tenPaces] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: 'Gg7tlifDK88lkeA0')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: 'detach')
[wayOfTheDrifter] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: '8RLoi2xYbuqZbWmp')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: 'detach')
[wayOfThePistolero] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: 'm8p7OtxiqvALTR4u')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: 'detach')
[wayOfTheSniper] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: 'vHbqRFgBsAuJvsQv')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: 'detach')
[wayOfTheVanguard] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard}
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: 'TBoilgT3cElTT9cx')
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: 'detach')
name : string {Head-Shot the Rot.name} (all different values)
system : object {Head-Shot the Rot.system}
[abilities] : empty
attributes : object {Head-Shot the Rot.system.attributes}
hp : object {Head-Shot the Rot.system.attributes.hp}
temp : integer {Head-Shot the Rot.system.attributes.hp.temp} (same value: 0)
value : integer {Head-Shot the Rot.system.attributes.hp.value} (all different values)
speed : object {Head-Shot the Rot.system.attributes.speed}
otherSpeeds : array<> {Head-Shot the Rot.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Head-Shot the Rot.system.attributes.speed.value} (same value: 25)
build : object {Head-Shot the Rot.system.build}
attributes : object {Head-Shot the Rot.system.build.attributes}
boosts : object {Head-Shot the Rot.system.build.attributes.boosts}
1 : array<string> {Head-Shot the Rot.system.build.attributes.boosts.1}
Length: min=4 max=4
Value type: string {Head-Shot the Rot.system.build.attributes.boosts.1.[]} (6 different values)
'dex' (x4)
'con' (x3)
'cha' (x3)
'wis' (x3)
'int' (x2)
'str' (x1)
crafting : object {Head-Shot the Rot.system.crafting}
formulas : array<> {Head-Shot the Rot.system.crafting.formulas}
Length: min=0 max=0
Value type: empty
customModifiers : object {Head-Shot the Rot.system.customModifiers}
details : object {Head-Shot the Rot.system.details}
age : object {Head-Shot the Rot.system.details.age}
value : string {Head-Shot the Rot.system.details.age.value} (same value: '')
alliance : string {Head-Shot the Rot.system.details.alliance} (same value: 'party')
biography : object {Head-Shot the Rot.system.details.biography}
allies : string {Head-Shot the Rot.system.details.biography.allies} (same value: '')
anathema : array<> {Head-Shot the Rot.system.details.biography.anathema}
Length: min=0 max=0
Value type: empty
appearance : string {Head-Shot the Rot.system.details.biography.appearance} (same value: '')
attitude : string {Head-Shot the Rot.system.details.biography.attitude} (same value: '')
backstory : string {Head-Shot the Rot.system.details.biography.backstory} (all different values)
beliefs : string {Head-Shot the Rot.system.details.biography.beliefs} (same value: '')
birthPlace : string {Head-Shot the Rot.system.details.biography.birthPlace} (same value: '')
campaignNotes : string {Head-Shot the Rot.system.details.biography.campaignNotes} (same value: '')
catchphrases : string {Head-Shot the Rot.system.details.biography.catchphrases} (same value: '')
dislikes : string {Head-Shot the Rot.system.details.biography.dislikes} (same value: '')
edicts : array<> {Head-Shot the Rot.system.details.biography.edicts}
Length: min=0 max=0
Value type: empty
enemies : string {Head-Shot the Rot.system.details.biography.enemies} (same value: '')
likes : string {Head-Shot the Rot.system.details.biography.likes} (same value: '')
organizations : string {Head-Shot the Rot.system.details.biography.organizations} (same value: '')
deity : object {Head-Shot the Rot.system.details.deity}
image : string {Head-Shot the Rot.system.details.deity.image} (same value: 'systems/pf2e/assets/sheet/deity.webp')
value : string {Head-Shot the Rot.system.details.deity.value} (same value: '')
ethnicity : object {Head-Shot the Rot.system.details.ethnicity}
value : string {Head-Shot the Rot.system.details.ethnicity.value} (same value: '')
gender : object {Head-Shot the Rot.system.details.gender}
value : string {Head-Shot the Rot.system.details.gender.value} (2 different values)
'M/He/Him' (x2)
'F/She/Her' (x2)
height : object {Head-Shot the Rot.system.details.height}
value : string {Head-Shot the Rot.system.details.height.value} (same value: '')
keyability : object {Head-Shot the Rot.system.details.keyability}
value : string {Head-Shot the Rot.system.details.keyability.value} (same value: 'str')
languages : object {Head-Shot the Rot.system.details.languages}
details : string {Head-Shot the Rot.system.details.languages.details} (same value: '')
value : array<string> {Head-Shot the Rot.system.details.languages.value}
Length: min=0 max=2
Value type: string {Head-Shot the Rot.system.details.languages.value.[]} (all different values)
level : object {Head-Shot the Rot.system.details.level}
value : integer {Head-Shot the Rot.system.details.level.value} (same value: 3)
nationality : object {Head-Shot the Rot.system.details.nationality}
value : string {Head-Shot the Rot.system.details.nationality.value} (same value: '')
weight : object {Head-Shot the Rot.system.details.weight}
value : string {Head-Shot the Rot.system.details.weight.value} (same value: '')
xp : object {Head-Shot the Rot.system.details.xp}
max : integer {Head-Shot the Rot.system.details.xp.max} (same value: 1000)
min : integer {Head-Shot the Rot.system.details.xp.min} (same value: 0)
pct : integer {Head-Shot the Rot.system.details.xp.pct} (same value: 0)
value : integer {Head-Shot the Rot.system.details.xp.value} (same value: 0)
exploration : array<> {Head-Shot the Rot.system.exploration}
Length: min=0 max=0
Value type: empty
initiative : object {Head-Shot the Rot.system.initiative}
statistic : string {Head-Shot the Rot.system.initiative.statistic} (same value: 'perception')
pfs : object {Head-Shot the Rot.system.pfs}
[characterNumber] : empty
currentFaction : string {Head-Shot the Rot.system.pfs.currentFaction} (same value: 'EA')
fame : integer {Head-Shot the Rot.system.pfs.fame} (same value: 0)
levelBump : boolean {Head-Shot the Rot.system.pfs.levelBump} (same value: False)
[playerNumber] : empty
reputation : object {Head-Shot the Rot.system.pfs.reputation}
EA : integer {Head-Shot the Rot.system.pfs.reputation.EA} (same value: 0)
GA : integer {Head-Shot the Rot.system.pfs.reputation.GA} (same value: 0)
HH : integer {Head-Shot the Rot.system.pfs.reputation.HH} (same value: 0)
RO : integer {Head-Shot the Rot.system.pfs.reputation.RO} (same value: 0)
VS : integer {Head-Shot the Rot.system.pfs.reputation.VS} (same value: 0)
VW : integer {Head-Shot the Rot.system.pfs.reputation.VW} (same value: 0)
school : string {Head-Shot the Rot.system.pfs.school} (same value: 'none')
proficiencies : object {Head-Shot the Rot.system.proficiencies}
attacks : object {Head-Shot the Rot.system.proficiencies.attacks}
weapon-group-firearm : object {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm}
custom : boolean {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True)
rank : integer {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2)
resources : object {Head-Shot the Rot.system.resources}
[crafting] : object {Head-Shot the Rot.system.resources.crafting}
infusedReagents : object {Head-Shot the Rot.system.resources.crafting.infusedReagents}
value : integer {Head-Shot the Rot.system.resources.crafting.infusedReagents.value} (same value: 3)
heroPoints : object {Head-Shot the Rot.system.resources.heroPoints}
max : integer {Head-Shot the Rot.system.resources.heroPoints.max} (same value: 3)
value : integer {Head-Shot the Rot.system.resources.heroPoints.value} (same value: 1)
saves : object {Head-Shot the Rot.system.saves}
will : object {Head-Shot the Rot.system.saves.will}
rank : integer {Head-Shot the Rot.system.saves.will.rank} (same value: 2)
skills : object {Head-Shot the Rot.system.skills}
acrobatics : object {Head-Shot the Rot.system.skills.acrobatics}
rank : integer {Head-Shot the Rot.system.skills.acrobatics.rank} (same value: 1)
arcana : object {Head-Shot the Rot.system.skills.arcana}
rank : integer {Head-Shot the Rot.system.skills.arcana.rank} (same value: 0)
athletics : object {Head-Shot the Rot.system.skills.athletics}
rank : integer {Head-Shot the Rot.system.skills.athletics.rank} (2 different values)
0 (x2)
1 (x2)
crafting : object {Head-Shot the Rot.system.skills.crafting}
rank : integer {Head-Shot the Rot.system.skills.crafting.rank} (2 different values)
0 (x3)
1 (x1)
deception : object {Head-Shot the Rot.system.skills.deception}
rank : integer {Head-Shot the Rot.system.skills.deception.rank} (2 different values)
0 (x2)
1 (x2)
diplomacy : object {Head-Shot the Rot.system.skills.diplomacy}
rank : integer {Head-Shot the Rot.system.skills.diplomacy.rank} (same value: 0)
intimidation : object {Head-Shot the Rot.system.skills.intimidation}
rank : integer {Head-Shot the Rot.system.skills.intimidation.rank} (2 different values)
2 (x2)
0 (x2)
medicine : object {Head-Shot the Rot.system.skills.medicine}
rank : integer {Head-Shot the Rot.system.skills.medicine.rank} (3 different values)
0 (x2)
1 (x1)
2 (x1)
nature : object {Head-Shot the Rot.system.skills.nature}
rank : integer {Head-Shot the Rot.system.skills.nature.rank} (same value: 0)
occultism : object {Head-Shot the Rot.system.skills.occultism}
rank : integer {Head-Shot the Rot.system.skills.occultism.rank} (2 different values)
0 (x3)
1 (x1)
performance : object {Head-Shot the Rot.system.skills.performance}
rank : integer {Head-Shot the Rot.system.skills.performance.rank} (same value: 0)
religion : object {Head-Shot the Rot.system.skills.religion}
rank : integer {Head-Shot the Rot.system.skills.religion.rank} (same value: 0)
society : object {Head-Shot the Rot.system.skills.society}
rank : integer {Head-Shot the Rot.system.skills.society.rank} (2 different values)
0 (x2)
1 (x2)
stealth : object {Head-Shot the Rot.system.skills.stealth}
rank : integer {Head-Shot the Rot.system.skills.stealth.rank} (2 different values)
1 (x3)
2 (x1)
survival : object {Head-Shot the Rot.system.skills.survival}
rank : integer {Head-Shot the Rot.system.skills.survival.rank} (2 different values)
0 (x3)
1 (x1)
thievery : object {Head-Shot the Rot.system.skills.thievery}
rank : integer {Head-Shot the Rot.system.skills.thievery.rank} (2 different values)
0 (x3)
1 (x1)
type : string {Head-Shot the Rot.type} (same value: 'character')