41 lines
2.5 KiB
Plaintext
41 lines
2.5 KiB
Plaintext
Outlaws of Alkenstar
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Different values: 13
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=====================================
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object {Outlaws of Alkenstar}
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_id : string {Outlaws of Alkenstar._id} (all different values)
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folder : string {Outlaws of Alkenstar.folder} (same value: '8rkL5zSnCcrg6Q9J')
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img : string {Outlaws of Alkenstar.img} (11 different values)
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name : string {Outlaws of Alkenstar.name} (all different values)
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system : object {Outlaws of Alkenstar.system}
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description : object {Outlaws of Alkenstar.system.description}
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value : string {Outlaws of Alkenstar.system.description.value} (all different values)
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duration : object {Outlaws of Alkenstar.system.duration}
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expiry : string {Outlaws of Alkenstar.system.duration.expiry} (same value: 'turn-start')
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sustained : boolean {Outlaws of Alkenstar.system.duration.sustained} (2 different values)
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False (x12)
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True (x1)
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unit : string {Outlaws of Alkenstar.system.duration.unit} (3 different values)
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'hours' (x9)
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'days' (x3)
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'minutes' (x1)
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value : integer {Outlaws of Alkenstar.system.duration.value} (2 different values)
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8 (x7)
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1 (x6)
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level : object {Outlaws of Alkenstar.system.level}
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value : integer {Outlaws of Alkenstar.system.level.value} (same value: 1)
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publication : object {Outlaws of Alkenstar.system.publication}
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license : string {Outlaws of Alkenstar.system.publication.license} (same value: 'OGL')
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remaster : boolean {Outlaws of Alkenstar.system.publication.remaster} (same value: False)
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title : string {Outlaws of Alkenstar.system.publication.title} (same value: 'Pathfinder #178: Punks in a Powder Keg')
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rules : ignored (Foundry rules object) {Outlaws of Alkenstar.system.rules}
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start : object {Outlaws of Alkenstar.system.start}
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[initiative] : empty
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value : integer {Outlaws of Alkenstar.system.start.value} (same value: 0)
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tokenIcon : object {Outlaws of Alkenstar.system.tokenIcon}
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show : boolean {Outlaws of Alkenstar.system.tokenIcon.show} (same value: True)
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traits : object {Outlaws of Alkenstar.system.traits}
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rarity : string {Outlaws of Alkenstar.system.traits.rarity} (same value: 'common')
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value : array<> {Outlaws of Alkenstar.system.traits.value}
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Length: min=0 max=0
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Value type: empty
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type : string {Outlaws of Alkenstar.type} (same value: 'effect') |