905 lines
59 KiB
Plaintext
905 lines
59 KiB
Plaintext
Performer
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Different values: 11
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=====================================
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object {Performer}
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_id : string {Performer._id} (all different values)
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folder : string {Performer.folder} (same value: 'uzP2byPDuRK5UKFH')
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img : string {Performer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Performer.items}
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Length: min=6 max=32
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Value type: object {Performer.items.[]}
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_id : string {Performer.items.[]._id} (156 different values)
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[_stats] : object {Performer.items.[]._stats}
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compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
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img : string {Performer.items.[].img} (67 different values)
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name : string {Performer.items.[].name} (102 different values)
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sort : integer {Performer.items.[].sort} (32 different values)
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system : object {Performer.items.[].system}
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[acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
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[actionType] : object {Performer.items.[].system.actionType}
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value : string {Performer.items.[].system.actionType.value} (3 different values)
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'passive' (x20)
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'action' (x10)
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'reaction' (x3)
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[actions] : object {Performer.items.[].system.actions}
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[value] : integer {Performer.items.[].system.actions.value} (2 different values)
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2 (x5)
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1 (x5)
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[area] : object {Performer.items.[].system.area}
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type : string {Performer.items.[].system.area.type} (3 different values)
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'emanation' (x5)
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'burst' (x3)
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'cone' (x1)
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value : integer {Performer.items.[].system.area.value} (3 different values)
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60 (x4)
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30 (x3)
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10 (x2)
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[attackEffects] : object {Performer.items.[].system.attackEffects}
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value : array<string> {Performer.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: 'resonating-weaponry')
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[autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
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[value] : empty
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publication : object {Performer.items.[].system.publication}
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license : string {Performer.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
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title : string {Performer.items.[].system.publication.title} (5 different values)
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'' (x77)
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'Pathfinder Player Core' (x75)
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'Pathfinder Bestiary' (x2)
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'Pathfinder GM Core' (x1)
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'Pathfinder Gamemastery Guide' (x1)
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rules : ignored (Foundry rules object) {Performer.items.[].system.rules}
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traits : object {Performer.items.[].system.traits}
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[rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
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'common' (x71)
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'uncommon' (x8)
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[traditions] : array<string> {Performer.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x34)
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'arcane' (x33)
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'primal' (x21)
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'divine' (x20)
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[value] : array<string> {Performer.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
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[baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
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'dagger' (x5)
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'leather-armor' (x3)
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'rapier' (x2)
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'whip' (x1)
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'light-hammer' (x1)
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'dart' (x1)
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'composite-shortbow' (x1)
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'light-mace' (x1)
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'padded-armor' (x1)
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[bonus] : object {Performer.items.[].system.bonus}
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value : integer {Performer.items.[].system.bonus.value} (12 different values)
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description : object {Performer.items.[].system.description}
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value : string {Performer.items.[].system.description.value} (89 different values)
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[bonusDamage] : object {Performer.items.[].system.bonusDamage}
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value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Performer.items.[].system.bulk}
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value : mixed
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float {Performer.items.[].system.bulk.value} (same value: 0,1)
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integer {Performer.items.[].system.bulk.value} (2 different values)
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1 (x11)
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0 (x3)
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[category] : string {Performer.items.[].system.category} (7 different values)
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'offensive' (x15)
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'defensive' (x10)
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'interaction' (x8)
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'simple' (x7)
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'martial' (x5)
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'light' (x4)
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'ammo' (x2)
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[checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
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-1 (x3)
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0 (x1)
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[containerId] : empty
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[cost] : object {Performer.items.[].system.cost}
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value : string {Performer.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
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[damage] : object {Performer.items.[].system.damage}
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[0] : object {Performer.items.[].system.damage.0}
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applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
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'1d6' (x2)
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'1d8' (x1)
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'16d6' (x1)
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'2d10' (x1)
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'2d6' (x1)
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'1d4+1' (x1)
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'1d10+4' (x1)
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kinds : array<string> {Performer.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x6)
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'healing' (x2)
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materials : array<> {Performer.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Performer.items.[].system.damage.0.type} (5 different values)
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'untyped' (x3)
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'mental' (x2)
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'spirit' (x1)
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'sonic' (x1)
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'force' (x1)
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[cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : empty
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formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
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kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
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materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
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[damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
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'piercing' (x9)
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'bludgeoning' (x2)
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'slashing' (x1)
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[dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
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[die] : string {Performer.items.[].system.damage.die} (2 different values)
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'd4' (x8)
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'd6' (x4)
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[damageRolls] : object {Performer.items.[].system.damageRolls}
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[0] : object {Performer.items.[].system.damageRolls.0}
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damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
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'1d4+4' (x6)
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'1d4+6' (x3)
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'1d4+3' (x3)
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'1d4+8' (x1)
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'1d4+10' (x1)
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'1d4+5' (x1)
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'1d4+7' (x1)
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'1d6+4' (x1)
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damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
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'bludgeoning' (x11)
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'piercing' (x5)
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'slashing' (x1)
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[4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
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damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: '1d4+7')
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damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: 'piercing')
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[7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
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damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: '1d6+4')
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damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: 'bludgeoning')
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[ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
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damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: '2d6+10')
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|
damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: 'piercing')
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[HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
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damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: '1d4+4')
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|
damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: 'bludgeoning')
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|
[JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
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damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: '2d4+8')
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|
damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: 'piercing')
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|
[KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
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category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: 'persistent')
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|
damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: '4d4')
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|
damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: 'poison')
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|
[Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
|
|
damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: '1d6+4')
|
|
damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: 'bludgeoning')
|
|
[PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
|
|
damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: '2d6+9')
|
|
damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: 'piercing')
|
|
[QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
|
|
category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: 'persistent')
|
|
damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: '4d4')
|
|
damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: 'poison')
|
|
[Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
|
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damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: '1d4+4')
|
|
damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: 'piercing')
|
|
[SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
|
|
damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: '1d4+7')
|
|
damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: 'piercing')
|
|
[UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
|
|
damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: '1')
|
|
damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: 'fire')
|
|
[VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
|
|
damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: '2d4+8')
|
|
damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: 'piercing')
|
|
[biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
|
|
damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: '1d4+4')
|
|
damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: 'piercing')
|
|
[jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
|
|
damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: '1d4+6')
|
|
damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: 'bludgeoning')
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|
[o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
|
|
damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: '1d4+4')
|
|
damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: 'piercing')
|
|
[defense] : object {Performer.items.[].system.defense}
|
|
save : object {Performer.items.[].system.defense.save}
|
|
basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
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|
False (x6)
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|
True (x3)
|
|
statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
|
|
'will' (x7)
|
|
'reflex' (x1)
|
|
'fortitude' (x1)
|
|
[dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
|
|
4 (x3)
|
|
3 (x1)
|
|
[duration] : object {Performer.items.[].system.duration}
|
|
sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
|
|
False (x43)
|
|
True (x6)
|
|
value : string {Performer.items.[].system.duration.value} (12 different values)
|
|
[equipped] : object {Performer.items.[].system.equipped}
|
|
carryType : string {Performer.items.[].system.equipped.carryType} (same value: 'worn')
|
|
[handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
|
|
[invested] : empty
|
|
[frequency] : object {Performer.items.[].system.frequency}
|
|
max : integer {Performer.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Performer.items.[].system.frequency.per} (same value: 'round')
|
|
[value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
|
|
[group] : string {Performer.items.[].system.group} (8 different values)
|
|
'knife' (x5)
|
|
'leather' (x3)
|
|
'sword' (x2)
|
|
'flail' (x1)
|
|
'hammer' (x1)
|
|
'dart' (x1)
|
|
'bow' (x1)
|
|
'club' (x1)
|
|
[hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
|
|
[heightening] : object {Performer.items.[].system.heightening}
|
|
[damage] : object {Performer.items.[].system.heightening.damage}
|
|
[0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
|
|
'1d6' (x3)
|
|
'1d8' (x1)
|
|
'2d6' (x1)
|
|
'1d10' (x1)
|
|
'1d10+4' (x1)
|
|
[cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
|
|
[interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
|
|
1 (x6)
|
|
2 (x2)
|
|
type : string {Performer.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x8)
|
|
'fixed' (x8)
|
|
[levels] : object {Performer.items.[].system.heightening.levels}
|
|
[3] : object {Performer.items.[].system.heightening.levels.3}
|
|
[range] : object {Performer.items.[].system.heightening.levels.3.range}
|
|
value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
|
|
'500 feet' (x2)
|
|
'touch' (x1)
|
|
[target] : object {Performer.items.[].system.heightening.levels.3.target}
|
|
value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
|
|
'1 creature' (x1)
|
|
'10 objects' (x1)
|
|
[5] : object {Performer.items.[].system.heightening.levels.5}
|
|
range : object {Performer.items.[].system.heightening.levels.5.range}
|
|
value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
|
|
6 : object {Performer.items.[].system.heightening.levels.6}
|
|
target : object {Performer.items.[].system.heightening.levels.6.target}
|
|
value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
|
|
[7] : object {Performer.items.[].system.heightening.levels.7}
|
|
area : object {Performer.items.[].system.heightening.levels.7.area}
|
|
type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
|
|
value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: '60')
|
|
[8] : object {Performer.items.[].system.heightening.levels.8}
|
|
target : object {Performer.items.[].system.heightening.levels.8.target}
|
|
value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
|
[hp] : object {Performer.items.[].system.hp}
|
|
max : integer {Performer.items.[].system.hp.max} (same value: 0)
|
|
value : integer {Performer.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {Performer.items.[].system.level}
|
|
value : integer {Performer.items.[].system.level.value} (8 different values)
|
|
1 (x36)
|
|
0 (x28)
|
|
2 (x6)
|
|
5 (x3)
|
|
6 (x2)
|
|
4 (x2)
|
|
3 (x1)
|
|
10 (x1)
|
|
[location] : object {Performer.items.[].system.location}
|
|
[heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
|
|
1 (x7)
|
|
5 (x3)
|
|
4 (x3)
|
|
6 (x2)
|
|
2 (x2)
|
|
[signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
|
|
value : string {Performer.items.[].system.location.value} (7 different values)
|
|
'yreokfP5FubEtZI2' (x13)
|
|
'3FUfdj3U5vEftIPg' (x11)
|
|
'owBd74YHegCqxDhR' (x11)
|
|
'dl7wx8TtUFFVkYPb' (x7)
|
|
'Fq2Oh8hqTb1F5bAK' (x3)
|
|
'DipxFEdiddYHWirp' (x3)
|
|
'N85njvyWLxpngIQ4' (x1)
|
|
[material] : object {Performer.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {Performer.items.[].system.mod}
|
|
value : integer {Performer.items.[].system.mod.value} (5 different values)
|
|
5 (x2)
|
|
9 (x2)
|
|
6 (x1)
|
|
8 (x1)
|
|
21 (x1)
|
|
[overlays] : object {Performer.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
|
name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
|
overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : empty
|
|
type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
|
[b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
|
_id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
|
|
overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
|
system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
|
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
|
0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
|
formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
|
|
[defense] : empty
|
|
heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
|
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
|
0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
|
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
|
|
time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
|
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
|
|
traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
|
traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
|
Length: min=6 max=6
|
|
Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
|
|
'concentrate' (x1)
|
|
'druid' (x1)
|
|
'focus' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
[cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
|
name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
|
overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : empty
|
|
type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
|
[eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
|
_id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
|
|
overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
|
system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
|
[md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
|
|
_id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
|
|
overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
|
system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
|
[defense] : empty
|
|
range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
|
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
|
|
time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
|
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
|
|
[xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
|
|
name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
|
|
overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
|
|
heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
|
|
range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
|
|
[zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[prepared] : object {Performer.items.[].system.prepared}
|
|
[flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Performer.items.[].system.prepared.value} (3 different values)
|
|
'focus' (x3)
|
|
'spontaneous' (x3)
|
|
'prepared' (x1)
|
|
[price] : object {Performer.items.[].system.price}
|
|
[per] : integer {Performer.items.[].system.price.per} (same value: 10)
|
|
value : object {Performer.items.[].system.price.value}
|
|
[cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
|
|
[gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
|
|
2 (x5)
|
|
10 (x1)
|
|
14 (x1)
|
|
900 (x1)
|
|
4 (x1)
|
|
[sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
|
|
2 (x6)
|
|
1 (x5)
|
|
5 (x3)
|
|
8 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
[proficiency] : object {Performer.items.[].system.proficiency}
|
|
value : integer {Performer.items.[].system.proficiency.value} (2 different values)
|
|
0 (x4)
|
|
1 (x3)
|
|
[proficient] : object {Performer.items.[].system.proficient}
|
|
value : integer {Performer.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {Performer.items.[].system.quantity} (5 different values)
|
|
1 (x21)
|
|
3 (x5)
|
|
10 (x2)
|
|
5 (x1)
|
|
30 (x1)
|
|
[range] : mixed
|
|
object {Performer.items.[].system.range}
|
|
value : string {Performer.items.[].system.range.value} (8 different values)
|
|
'30 feet' (x16)
|
|
'' (x14)
|
|
'120 feet' (x10)
|
|
'touch' (x4)
|
|
'60 feet' (x2)
|
|
'varies' (x1)
|
|
'500 feet' (x1)
|
|
'10 feet' (x1)
|
|
integer {Performer.items.[].system.range} (2 different values)
|
|
20 (x1)
|
|
60 (x1)
|
|
[reload] : object {Performer.items.[].system.reload}
|
|
value : string {Performer.items.[].system.reload.value} (3 different values)
|
|
'-' (x7)
|
|
'' (x4)
|
|
'0' (x1)
|
|
[requirements] : string {Performer.items.[].system.requirements} (same value: '')
|
|
[runes] : object {Performer.items.[].system.runes}
|
|
potency : integer {Performer.items.[].system.runes.potency} (2 different values)
|
|
0 (x11)
|
|
1 (x5)
|
|
property : array<> {Performer.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
|
|
0 (x9)
|
|
1 (x3)
|
|
[showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
|
|
value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {Performer.items.[].system.size} (same value: 'med')
|
|
[slots] : object {Performer.items.[].system.slots}
|
|
[slot0] : object {Performer.items.[].system.slots.slot0}
|
|
max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'10uHkEZx4sVWPiFt' (x1)
|
|
'EHrvUtDpALTcvGy0' (x1)
|
|
'BlCcE6bC9MoLDRzO' (x1)
|
|
'uN30G5kP0H9yhj4b' (x1)
|
|
'Wlmp0XV9CyPpkK7w' (x1)
|
|
[slot1] : object {Performer.items.[].system.slots.slot1}
|
|
max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
|
|
[prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'rIGEzVm9ZrfffZXy' (x1)
|
|
'MD9oVEkmQjNHobdy' (x1)
|
|
'ePkcZtMW8I8DYIjF' (x1)
|
|
value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {Performer.items.[].system.slots.slot2}
|
|
max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
|
|
3 (x1)
|
|
2 (x1)
|
|
[prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
'VHGplTbRiOobRvub' (x1)
|
|
'ZsO185LhwAYAHVy7' (x1)
|
|
'3sCXNqi2HOfvP8mE' (x1)
|
|
value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
|
|
[slot4] : object {Performer.items.[].system.slots.slot4}
|
|
max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
|
|
value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
|
|
[slot5] : object {Performer.items.[].system.slots.slot5}
|
|
max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
|
|
value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
|
|
[slot6] : object {Performer.items.[].system.slots.slot6}
|
|
max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
|
|
value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
|
|
[slug] : string {Performer.items.[].system.slug} (60 different values)
|
|
[speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {Performer.items.[].system.spelldc}
|
|
dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
|
|
22 (x2)
|
|
30 (x2)
|
|
20 (x2)
|
|
18 (x1)
|
|
[mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Performer.items.[].system.spelldc.value} (4 different values)
|
|
13 (x2)
|
|
22 (x2)
|
|
12 (x2)
|
|
10 (x1)
|
|
[splashDamage] : object {Performer.items.[].system.splashDamage}
|
|
value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
|
|
'arrows' (x1)
|
|
'bolts' (x1)
|
|
[strength] : integer {Performer.items.[].system.strength} (same value: 0)
|
|
[target] : object {Performer.items.[].system.target}
|
|
value : string {Performer.items.[].system.target.value} (10 different values)
|
|
'' (x25)
|
|
'1 creature' (x14)
|
|
'1 willing creature' (x3)
|
|
'1 object of Bulk 1 or less' (x1)
|
|
'1 willing living animal' (x1)
|
|
'1 dying creature' (x1)
|
|
'1 unattended object' (x1)
|
|
'1 object or willing creature' (x1)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
'1 object' (x1)
|
|
[time] : object {Performer.items.[].system.time}
|
|
value : string {Performer.items.[].system.time.value} (9 different values)
|
|
'2' (x32)
|
|
'1' (x7)
|
|
'1 minute' (x2)
|
|
'reaction' (x2)
|
|
'3' (x2)
|
|
'1 or 2' (x1)
|
|
'10 minutes' (x1)
|
|
'1 to 3' (x1)
|
|
'free' (x1)
|
|
[tradition] : object {Performer.items.[].system.tradition}
|
|
value : string {Performer.items.[].system.tradition.value} (2 different values)
|
|
'occult' (x5)
|
|
'primal' (x2)
|
|
[usage] : object {Performer.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
|
|
False (x6)
|
|
True (x1)
|
|
value : string {Performer.items.[].system.usage.value} (5 different values)
|
|
'held-in-one-hand' (x16)
|
|
'held-in-two-hands' (x6)
|
|
'other' (x1)
|
|
'worn' (x1)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {Performer.items.[].system.uses}
|
|
autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Performer.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Performer.items.[].system.uses.value} (same value: 1)
|
|
type : string {Performer.items.[].type} (10 different values)
|
|
'spell' (x49)
|
|
'action' (x33)
|
|
'melee' (x30)
|
|
'weapon' (x12)
|
|
'equipment' (x11)
|
|
'lore' (x7)
|
|
'spellcastingEntry' (x7)
|
|
'armor' (x4)
|
|
'consumable' (x2)
|
|
'treasure' (x1)
|
|
[flags] : object {Performer.items.[].flags}
|
|
pf2e : object {Performer.items.[].flags.pf2e}
|
|
linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
|
name : string {Performer.name} (all different values)
|
|
system : object {Performer.system}
|
|
abilities : object {Performer.system.abilities}
|
|
cha : object {Performer.system.abilities.cha}
|
|
mod : integer {Performer.system.abilities.cha.mod} (5 different values)
|
|
4 (x6)
|
|
5 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
con : object {Performer.system.abilities.con}
|
|
mod : integer {Performer.system.abilities.con.mod} (3 different values)
|
|
1 (x5)
|
|
2 (x3)
|
|
0 (x3)
|
|
dex : object {Performer.system.abilities.dex}
|
|
mod : integer {Performer.system.abilities.dex.mod} (4 different values)
|
|
3 (x5)
|
|
4 (x3)
|
|
1 (x2)
|
|
2 (x1)
|
|
int : object {Performer.system.abilities.int}
|
|
mod : integer {Performer.system.abilities.int.mod} (4 different values)
|
|
0 (x4)
|
|
1 (x3)
|
|
2 (x3)
|
|
4 (x1)
|
|
str : object {Performer.system.abilities.str}
|
|
mod : integer {Performer.system.abilities.str.mod} (3 different values)
|
|
2 (x7)
|
|
1 (x3)
|
|
0 (x1)
|
|
wis : object {Performer.system.abilities.wis}
|
|
mod : integer {Performer.system.abilities.wis.mod} (5 different values)
|
|
1 (x6)
|
|
0 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
attributes : object {Performer.system.attributes}
|
|
ac : object {Performer.system.attributes.ac}
|
|
details : string {Performer.system.attributes.ac.details} (same value: '')
|
|
value : integer {Performer.system.attributes.ac.value} (7 different values)
|
|
18 (x4)
|
|
17 (x2)
|
|
20 (x1)
|
|
29 (x1)
|
|
16 (x1)
|
|
30 (x1)
|
|
23 (x1)
|
|
allSaves : object {Performer.system.attributes.allSaves}
|
|
value : string {Performer.system.attributes.allSaves.value} (2 different values)
|
|
'' (x10)
|
|
'+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual' (x1)
|
|
hp : object {Performer.system.attributes.hp}
|
|
details : string {Performer.system.attributes.hp.details} (same value: '')
|
|
max : integer {Performer.system.attributes.hp.max} (10 different values)
|
|
30 (x2)
|
|
55 (x1)
|
|
170 (x1)
|
|
20 (x1)
|
|
180 (x1)
|
|
45 (x1)
|
|
95 (x1)
|
|
32 (x1)
|
|
35 (x1)
|
|
40 (x1)
|
|
temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Performer.system.attributes.hp.value} (10 different values)
|
|
30 (x2)
|
|
55 (x1)
|
|
170 (x1)
|
|
20 (x1)
|
|
180 (x1)
|
|
45 (x1)
|
|
95 (x1)
|
|
32 (x1)
|
|
35 (x1)
|
|
40 (x1)
|
|
speed : object {Performer.system.attributes.speed}
|
|
otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Performer.system.attributes.speed.value} (2 different values)
|
|
25 (x9)
|
|
30 (x2)
|
|
[resistances] : array<object> {Performer.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Performer.system.attributes.resistances.[]}
|
|
doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Performer.system.attributes.resistances.[].type} (2 different values)
|
|
'poison' (x1)
|
|
'sonic' (x1)
|
|
value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
|
|
10 (x1)
|
|
5 (x1)
|
|
details : object {Performer.system.details}
|
|
blurb : string {Performer.system.details.blurb} (same value: '')
|
|
languages : object {Performer.system.details.languages}
|
|
details : string {Performer.system.details.languages.details} (2 different values)
|
|
'' (x10)
|
|
'sign language' (x1)
|
|
value : array<string> {Performer.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Performer.system.details.languages.value.[]} (2 different values)
|
|
'common' (x7)
|
|
'wildsong' (x1)
|
|
level : object {Performer.system.details.level}
|
|
value : integer {Performer.system.details.level.value} (7 different values)
|
|
2 (x3)
|
|
3 (x3)
|
|
4 (x1)
|
|
10 (x1)
|
|
1 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
privateNotes : string {Performer.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {Performer.system.details.publicNotes} (all different values)
|
|
publication : object {Performer.system.details.publication}
|
|
license : string {Performer.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Performer.system.details.publication.remaster} (same value: True)
|
|
title : string {Performer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
|
initiative : object {Performer.system.initiative}
|
|
statistic : string {Performer.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {Performer.system.perception}
|
|
details : string {Performer.system.perception.details} (same value: '')
|
|
mod : integer {Performer.system.perception.mod} (8 different values)
|
|
9 (x3)
|
|
12 (x2)
|
|
6 (x1)
|
|
21 (x1)
|
|
4 (x1)
|
|
22 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
senses : array<> {Performer.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
resources : object {Performer.system.resources}
|
|
[focus] : object {Performer.system.resources.focus}
|
|
max : integer {Performer.system.resources.focus.max} (2 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
value : integer {Performer.system.resources.focus.value} (2 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
saves : object {Performer.system.saves}
|
|
fortitude : object {Performer.system.saves.fortitude}
|
|
saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Performer.system.saves.fortitude.value} (6 different values)
|
|
6 (x5)
|
|
8 (x2)
|
|
10 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
11 (x1)
|
|
reflex : object {Performer.system.saves.reflex}
|
|
saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Performer.system.saves.reflex.value} (8 different values)
|
|
11 (x3)
|
|
8 (x2)
|
|
7 (x1)
|
|
19 (x1)
|
|
24 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
will : object {Performer.system.saves.will}
|
|
saveDetail : string {Performer.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Performer.system.saves.will.value} (8 different values)
|
|
9 (x3)
|
|
12 (x2)
|
|
4 (x1)
|
|
22 (x1)
|
|
3 (x1)
|
|
7 (x1)
|
|
21 (x1)
|
|
15 (x1)
|
|
skills : object {Performer.system.skills}
|
|
[acrobatics] : object {Performer.system.skills.acrobatics}
|
|
base : integer {Performer.system.skills.acrobatics.base} (6 different values)
|
|
7 (x2)
|
|
8 (x2)
|
|
15 (x1)
|
|
22 (x1)
|
|
21 (x1)
|
|
10 (x1)
|
|
[special] : array<> {Performer.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[athletics] : object {Performer.system.skills.athletics}
|
|
base : integer {Performer.system.skills.athletics.base} (3 different values)
|
|
8 (x4)
|
|
7 (x2)
|
|
6 (x1)
|
|
[special] : array<> {Performer.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[deception] : object {Performer.system.skills.deception}
|
|
base : integer {Performer.system.skills.deception.base} (6 different values)
|
|
10 (x2)
|
|
5 (x1)
|
|
19 (x1)
|
|
23 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
[special] : array<> {Performer.system.skills.deception.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
performance : object {Performer.system.skills.performance}
|
|
base : integer {Performer.system.skills.performance.base} (7 different values)
|
|
13 (x3)
|
|
8 (x2)
|
|
10 (x2)
|
|
9 (x1)
|
|
22 (x1)
|
|
11 (x1)
|
|
30 (x1)
|
|
[special] : array<object> {Performer.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Performer.system.skills.performance.special.[]}
|
|
base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
|
|
14 (x2)
|
|
15 (x1)
|
|
13 (x1)
|
|
11 (x1)
|
|
label : string {Performer.system.skills.performance.special.[].label} (5 different values)
|
|
'when dancing' (x1)
|
|
'when juggling' (x1)
|
|
'when acting or miming' (x1)
|
|
'when playing an instrument' (x1)
|
|
'when playing the lute' (x1)
|
|
[predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
|
|
'action:perform:dance' (x1)
|
|
'action:perform:lute' (x1)
|
|
[crafting] : object {Performer.system.skills.crafting}
|
|
base : integer {Performer.system.skills.crafting.base} (2 different values)
|
|
15 (x1)
|
|
5 (x1)
|
|
special : array<> {Performer.system.skills.crafting.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[diplomacy] : object {Performer.system.skills.diplomacy}
|
|
base : integer {Performer.system.skills.diplomacy.base} (5 different values)
|
|
8 (x2)
|
|
19 (x1)
|
|
6 (x1)
|
|
23 (x1)
|
|
9 (x1)
|
|
[special] : array<> {Performer.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[intimidation] : object {Performer.system.skills.intimidation}
|
|
base : integer {Performer.system.skills.intimidation.base} (2 different values)
|
|
8 (x1)
|
|
23 (x1)
|
|
[nature] : object {Performer.system.skills.nature}
|
|
base : integer {Performer.system.skills.nature.base} (same value: 12)
|
|
[occultism] : object {Performer.system.skills.occultism}
|
|
base : integer {Performer.system.skills.occultism.base} (3 different values)
|
|
19 (x1)
|
|
13 (x1)
|
|
7 (x1)
|
|
[society] : object {Performer.system.skills.society}
|
|
base : integer {Performer.system.skills.society.base} (5 different values)
|
|
19 (x1)
|
|
21 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
[special] : array<> {Performer.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[stealth] : object {Performer.system.skills.stealth}
|
|
base : integer {Performer.system.skills.stealth.base} (4 different values)
|
|
8 (x2)
|
|
19 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
[special] : array<> {Performer.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[survival] : object {Performer.system.skills.survival}
|
|
base : integer {Performer.system.skills.survival.base} (same value: 10)
|
|
[thievery] : object {Performer.system.skills.thievery}
|
|
base : integer {Performer.system.skills.thievery.base} (same value: 9)
|
|
traits : object {Performer.system.traits}
|
|
rarity : string {Performer.system.traits.rarity} (same value: 'common')
|
|
size : object {Performer.system.traits.size}
|
|
value : string {Performer.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {Performer.system.traits.value}
|
|
Length: min=1 max=2
|
|
Value type: string {Performer.system.traits.value.[]} (2 different values)
|
|
'human' (x11)
|
|
'humanoid' (x10)
|
|
type : string {Performer.type} (same value: 'npc') |