77 lines
4.3 KiB
Plaintext
77 lines
4.3 KiB
Plaintext
Ranger
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Different values: 78
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=====================================
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object {Ranger}
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_id : string {Ranger._id} (all different values)
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folder : string {Ranger.folder} (same value: 'EPA7iz3YgfimVST0')
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img : string {Ranger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Ranger.name} (all different values)
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system : object {Ranger.system}
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actionType : object {Ranger.system.actionType}
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value : string {Ranger.system.actionType.value} (4 different values)
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'passive' (x60)
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'action' (x14)
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'reaction' (x3)
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'free' (x1)
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actions : object {Ranger.system.actions}
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[value] : integer {Ranger.system.actions.value} (3 different values)
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1 (x9)
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3 (x3)
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2 (x2)
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category : string {Ranger.system.category} (same value: 'class')
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description : object {Ranger.system.description}
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value : string {Ranger.system.description.value} (all different values)
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level : object {Ranger.system.level}
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value : integer {Ranger.system.level.value} (11 different values)
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prerequisites : object {Ranger.system.prerequisites}
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value : array<object> {Ranger.system.prerequisites.value}
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Length: min=0 max=3
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Value type: object {Ranger.system.prerequisites.value.[]}
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value : string {Ranger.system.prerequisites.value.[].value} (40 different values)
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publication : object {Ranger.system.publication}
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license : string {Ranger.system.publication.license} (2 different values)
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'ORC' (x55)
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'OGL' (x23)
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remaster : boolean {Ranger.system.publication.remaster} (2 different values)
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True (x55)
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False (x23)
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title : string {Ranger.system.publication.title} (10 different values)
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'Pathfinder Player Core' (x52)
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'Pathfinder Advanced Player\'s Guide' (x7)
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'Pathfinder Kingmaker' (x5)
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'Pathfinder Core Rulebook' (x5)
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'Pathfinder Howl of the Wild' (x3)
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'Pathfinder Dark Archive' (x2)
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'Pathfinder #156: The Apocalypse Prophet' (x1)
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'Pathfinder Adventure: The Fall of Plaguestone' (x1)
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'Pathfinder #150: Broken Promises' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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rules : ignored (Foundry rules object) {Ranger.system.rules}
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traits : object {Ranger.system.traits}
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rarity : string {Ranger.system.traits.rarity} (3 different values)
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'common' (x69)
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'rare' (x5)
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'uncommon' (x4)
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[selected] : object {Ranger.system.traits.selected}
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ranger : string {Ranger.system.traits.selected.ranger} (same value: 'Ranger')
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value : array<string> {Ranger.system.traits.value}
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Length: min=1 max=3
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Value type: string {Ranger.system.traits.value.[]} (6 different values)
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'ranger' (x78)
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'flourish' (x6)
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'concentrate' (x3)
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'press' (x2)
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'spellshape' (x1)
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'move' (x1)
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[maxTakable] : empty
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[subfeatures] : object {Ranger.system.subfeatures}
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senses : object {Ranger.system.subfeatures.senses}
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darkvision : object {Ranger.system.subfeatures.senses.darkvision}
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special : object {Ranger.system.subfeatures.senses.darkvision.special}
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ancestry : boolean {Ranger.system.subfeatures.senses.darkvision.special.ancestry} (same value: False)
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llv : boolean {Ranger.system.subfeatures.senses.darkvision.special.llv} (same value: True)
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second : boolean {Ranger.system.subfeatures.senses.darkvision.special.second} (same value: False)
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low-light-vision : object {Ranger.system.subfeatures.senses.low-light-vision}
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acuity : string {Ranger.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise')
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range : integer {Ranger.system.subfeatures.senses.low-light-vision.range} (same value: 30)
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type : string {Ranger.type} (same value: 'feat') |