46 lines
2.9 KiB
Plaintext
46 lines
2.9 KiB
Plaintext
Stone Brawler
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Different values: 6
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=====================================
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object {Stone Brawler}
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_id : string {Stone Brawler._id} (all different values)
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folder : string {Stone Brawler.folder} (same value: 'pyWJzBWeHObKLfXj')
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img : string {Stone Brawler.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Stone Brawler.name} (all different values)
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system : object {Stone Brawler.system}
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actionType : object {Stone Brawler.system.actionType}
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value : string {Stone Brawler.system.actionType.value} (2 different values)
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'passive' (x5)
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'action' (x1)
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actions : object {Stone Brawler.system.actions}
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[value] : integer {Stone Brawler.system.actions.value} (same value: 1)
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category : string {Stone Brawler.system.category} (same value: 'class')
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description : object {Stone Brawler.system.description}
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value : string {Stone Brawler.system.description.value} (all different values)
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level : object {Stone Brawler.system.level}
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value : integer {Stone Brawler.system.level.value} (all different values)
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prerequisites : object {Stone Brawler.system.prerequisites}
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value : array<object> {Stone Brawler.system.prerequisites.value}
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Length: min=1 max=1
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Value type: object {Stone Brawler.system.prerequisites.value.[]}
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value : string {Stone Brawler.system.prerequisites.value.[].value} (3 different values)
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'Stone Brawler Dedication' (x4)
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'Ore Fists' (x1)
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'Constitution +2' (x1)
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publication : object {Stone Brawler.system.publication}
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license : string {Stone Brawler.system.publication.license} (same value: 'OGL')
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remaster : boolean {Stone Brawler.system.publication.remaster} (same value: False)
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title : string {Stone Brawler.system.publication.title} (same value: 'Pathfinder #195: Heavy is the Crown')
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rules : ignored (Foundry rules object) {Stone Brawler.system.rules}
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traits : object {Stone Brawler.system.traits}
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rarity : string {Stone Brawler.system.traits.rarity} (2 different values)
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'common' (x5)
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'uncommon' (x1)
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value : array<string> {Stone Brawler.system.traits.value}
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Length: min=1 max=2
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Value type: string {Stone Brawler.system.traits.value.[]} (2 different values)
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'archetype' (x6)
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'dedication' (x1)
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[selfEffect] : object {Stone Brawler.system.selfEffect}
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name : string {Stone Brawler.system.selfEffect.name} (same value: 'Effect: Stoney Deflection')
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uuid : string {Stone Brawler.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Stoney Deflection')
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type : string {Stone Brawler.type} (same value: 'feat') |