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Pf2eDataScrapper/output/monsters-of-myth-bestiary.txt
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monsters-of-myth-bestiary
object
_id : String (all different values)
img : String (different values: 2)
systems/pf2e/icons/default-icons/npc.svg (x37)
systems/pf2e/icons/default-icons/hazard.svg (x5)
items : array<object>
Length: min=1 max=32
Value type:
object
_id : String (different values: 555)
img : String (different values: 124)
name : String (different values: 376)
sort : Integer (different values: 33)
system : object
[autoHeightenLevel] : object
[value] : mixed
description : object
value : String (different values: 324)
[prepared] : object
[flexible] : Boolean (different values: 1)
False (x16)
value : String (different values: 3)
innate (x18)
prepared (x2)
spontaneous (x1)
[proficiency] : object
value : Integer (different values: 1)
0 (x21)
publication : object
license : String (different values: 2)
OGL (x644)
ORC (x4)
remaster : Boolean (different values: 2)
False (x644)
True (x4)
title : String (different values: 9)
(x351)
Pathfinder Core Rulebook (x137)
Pathfinder Bestiary (x79)
Pathfinder Player Core (x4)
Pathfinder Lost Omens Monsters of Myth (x64)
Pathfinder Advanced Player's Guide (x9)
Pathfinder Lost Omens Legends (x1)
Pathfinder Lost Omens Gods & Magic (x1)
Pathfinder Bestiary 2 (x2)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x19)
[slots] : object
[slot0] : object
max : Integer (different values: 4)
4 (x1)
5 (x2)
1 (x1)
3 (x2)
prepared : array<object|String>
Length: min=1 max=5
Value type:
mixed
object
id : String (different values: 14)
g8hGklItCgOcAMVG (x1)
kCK6mga5BQ13mkZg (x1)
Ng9Xy2A9pQ4PdJLj (x1)
tM35Kvyv9GujhXhN (x1)
hIUJTPipxalQwCaW (x1)
toPAZ9WsvrtL2Mn3 (x1)
fqON400W3oSXS6py (x1)
xO5piRdshKzH9Q7g (x1)
ER5vOWunS6PLa3oL (x1)
FIxMblLeijAqNBLw (x1)
5Iz5dSxY39qaZgfd (x1)
JHVVDkUxNFmj9tzs (x1)
jI8pQzaGt4E47IhI (x1)
qUjbyWQ9ulKh1GEi (x1)
String (different values: 7)
produce flame (x1)
acid splash (x1)
detect magic (x1)
tanglefoot (x1)
message (x1)
shield (x1)
telekinetic projectile (x1)
[value] : Integer (different values: 4)
4 (x1)
5 (x1)
1 (x1)
3 (x2)
[slot9] : object
max : Integer (different values: 3)
8 (x1)
5 (x1)
4 (x1)
[prepared] : array<object>
Length: min=4 max=8
Value type:
object
id : String (different values: 9)
gp8G52lYiEcFz9Ee (x2)
9JgTpY4WnsYILy2v (x2)
WxhkEHML9qlAaFN6 (x1)
L7BdY5mBufAeA4TT (x1)
YcX5FKWsryVUl9xR (x1)
FppllC7VVm0RCKqm (x1)
mhr9Uxkdv8XSy9Sh (x1)
1s2MXZIQJKlcoW8I (x1)
kV547ySBhHdvE6qf (x2)
[value] : Integer (different values: 2)
8 (x1)
5 (x1)
[slot1] : object
max : Integer (different values: 2)
5 (x1)
1 (x1)
prepared : array<object|String>
Length: min=1 max=5
Value type:
mixed
object
id : String (different values: 3)
0d9b5UaUlLQcD3aX (x1)
wlLquOlZ1tZdYbvl (x2)
atKUAKBbD2p5rM63 (x2)
String (different values: 1)
gust of wind (at will) (x1)
value : Integer (different values: 2)
5 (x1)
1 (x1)
[slot2] : object
max : Integer (different values: 2)
4 (x1)
1 (x1)
prepared : array<object|String>
Length: min=1 max=4
Value type:
mixed
object
id : String (different values: 2)
GDVGILaCEraA2mXb (x2)
LRRipDa0N7pK636L (x2)
String (different values: 1)
obscuring mist (x1)
value : Integer (different values: 2)
3 (x1)
1 (x1)
[slot3] : object
[max] : Integer (different values: 2)
4 (x1)
1 (x1)
prepared : array<object|String>
Length: min=1 max=5
Value type:
mixed
object
id : String (different values: 2)
ZWYLFtMudB8jiLH2 (x2)
4kNsLdIKOlUHjhnL (x2)
String (different values: 4)
fireball (x1)
earthbind (x1)
quench (Advanced Players Guide 223) (x1)
shatter (see Toolbreaker) (x3)
[value] : Integer (different values: 2)
3 (x1)
1 (x1)
[slot4] : object
max : Integer (different values: 4)
5 (x1)
3 (x1)
2 (x1)
4 (x1)
prepared : array<object|String>
Length: min=2 max=5
Value type:
mixed
object
id : String (different values: 4)
wdiyZBZLBPSTHGgH (x1)
cks2kOlmDNKbugdN (x1)
M13Gc6eoppr36V0u (x1)
UT1vMfgMjHCD6ViZ (x2)
String (different values: 8)
darkness (at will) (x1)
silence (at will) (x1)
sleep (at will) (x1)
dimension door (x1)
phantasmal killer (x1)
fly (x1)
resilient sphere (x2)
shape stone (x1)
value : Integer (different values: 3)
4 (x2)
3 (x1)
2 (x1)
[slot5] : object
max : Integer (different values: 3)
6 (x1)
1 (x1)
2 (x1)
prepared : array<object|String>
Length: min=1 max=6
Value type:
mixed
object
id : String (different values: 3)
4qCDmJLiB4hS5hGa (x2)
cr4O2zE2CEV9V3fs (x3)
gPeOFxxhq92luFa6 (x1)
String (different values: 3)
strange geometry (×3; Pathfinder Advanced Player's Guide226) (x1)
secret chest (Advanced Player's Guide 226) (x1)
sending (x1)
value : Integer (different values: 3)
4 (x1)
1 (x1)
2 (x1)
[slot6] : object
max : Integer (different values: 3)
5 (x1)
4 (x1)
3 (x1)
prepared : array<object|String>
Length: min=3 max=5
Value type:
mixed
object
id : String (different values: 3)
vTseq19XxfgP08VM (x2)
vmQeAIQskSlkrTcQ (x1)
3L6Rtj2Q4ArOoI7c (x2)
String (different values: 6)
lure dream (×2; page 89) (x1)
vibrant pattern (x2)
cloudkill (x1)
slow (x1)
summon construct (x1)
detect magic (x1)
value : Integer (different values: 2)
4 (x2)
3 (x1)
[slot8] : object
max : Integer (different values: 3)
1 (x1)
3 (x1)
4 (x1)
[prepared] : array<String|object>
Length: min=1 max=4
Value type:
mixed
String (different values: 1)
hypnopompic terrors (x1)
object
id : String (different values: 2)
YJF1gBE0DXw8RBFm (x3)
MHGHJodY9iUAAUE7 (x1)
[value] : Integer (different values: 2)
1 (x1)
3 (x1)
[slot7] : object
max : Integer (different values: 2)
3 (x1)
4 (x1)
[value] : Integer (different values: 1)
3 (x1)
prepared : array<object>
Length: min=4 max=4
Value type:
object
id : String (different values: 4)
kCt8WATyDgdTmMrJ (x1)
mhr9Uxkdv8XSy9Sh (x1)
mUqVoqcdCcxlEndB (x1)
Nhwo4ZhGEM2fAidm (x1)
[slug] : String (different values: 143)
[spelldc] : object
dc : Integer (different values: 13)
34 (x3)
43 (x1)
45 (x1)
27 (x1)
28 (x1)
26 (x2)
42 (x1)
29 (x4)
36 (x1)
20 (x1)
37 (x3)
19 (x1)
30 (x1)
mod : Integer (different values: 1)
0 (x21)
value : Integer (different values: 13)
26 (x3)
35 (x1)
37 (x1)
19 (x1)
20 (x1)
18 (x2)
34 (x1)
21 (x4)
28 (x1)
12 (x1)
29 (x3)
11 (x1)
22 (x1)
[item] : Integer (different values: 1)
0 (x6)
[tradition] : object
value : String (different values: 3)
primal (x8)
divine (x10)
occult (x3)
[area] : object
type : String (different values: 4)
burst (x14)
cone (x3)
emanation (x5)
line (x1)
value : Integer (different values: 7)
50 (x2)
100 (x1)
5 (x3)
20 (x6)
60 (x2)
30 (x7)
10 (x2)
[details] : String (different values: 1)
20-foot burst adjacent to a flat surface (x1)
[cost] : object
value : String (different values: 2)
(x149)
amber and rare incense worth 750 gp (x1)
[counteraction] : Boolean (different values: 2)
False (x140)
True (x10)
[damage] : object
[0] : object
[category] : mixed
formula : String (different values: 19)
2d6 (x3)
5d6 (x2)
12d6 (x1)
2d4 (x5)
2d8 (x2)
3d6 (x1)
8d6 (x3)
4d6 (x1)
4d8 (x3)
0 (x1)
1d6 (x3)
6d6 (x1)
1d8 (x1)
4d10 (x1)
70 (x1)
7d8 (x1)
16d6 (x1)
2d10 (x1)
6d8 (x1)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x32)
healing (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 13)
cold (x4)
fire (x7)
piercing (x2)
bludgeoning (x1)
mental (x6)
untyped (x4)
vitality (x1)
force (x2)
void (x1)
spirit (x2)
sonic (x1)
acid (x1)
poison (x1)
[applyMod] : Boolean (different values: 2)
False (x19)
True (x4)
[damageType] : String (different values: 3)
slashing (x2)
piercing (x2)
bludgeoning (x1)
[dice] : Integer (different values: 1)
1 (x5)
[die] : String (different values: 4)
d12 (x1)
d8 (x2)
d6 (x1)
d4 (x1)
[formula] : String (different values: 1)
6d6 (x1)
[kind] : String (different values: 1)
damage (x1)
[type] : String (different values: 1)
fire (x1)
[gcovwqxwitqchoin] : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
splash (x1)
formula : String (different values: 1)
1 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
[defense] : object
[save] : object
basic : Boolean (different values: 2)
False (x34)
True (x11)
statistic : String (different values: 3)
will (x28)
fortitude (x10)
reflex (x7)
[passive] : object
statistic : String (different values: 1)
fortitude-dc (x1)
[duration] : object
sustained : Boolean (different values: 2)
False (x132)
True (x18)
value : String (different values: 18)
1 minute (x30)
1 hour (x12)
(x59)
until the next time you make your daily preparations (x4)
10 minutes (x17)
8 hours (x1)
varies (x6)
1 round or sustained up to 1 minute (x1)
5 minutes (x3)
unlimited (x1)
until your next daily preparations (x2)
5 days (x1)
see text (x3)
1 round (x2)
1 day (x1)
until the start of your next turn (x4)
24 hours (x2)
see below (x1)
[heightening] : object
[damage] : object
[0] : String (different values: 8)
1d6 (x6)
2d6 (x9)
1d4 (x4)
1d8 (x5)
2d8 (x2)
2d4 (x1)
1d10 (x2)
10 (x1)
[interval] : Integer (different values: 2)
1 (x30)
2 (x1)
type : String (different values: 2)
interval (x31)
fixed (x2)
[levels] : object
9 : object
[target] : object
value : String (different values: 1)
up to 10 creatures (x1)
damage : object
0 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
5d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
splash (x1)
formula : String (different values: 1)
4 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
3 : object
damage : object
0 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
2d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
splash (x1)
formula : String (different values: 1)
1 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
5 : object
damage : object
0 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
3d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
splash (x1)
formula : String (different values: 1)
2 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
7 : object
damage : object
0 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
splash (x1)
formula : String (different values: 1)
3 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
[level] : object
value : Integer (different values: 11)
5 (x23)
1 (x43)
0 (x5)
4 (x22)
2 (x26)
7 (x6)
6 (x12)
3 (x18)
9 (x3)
8 (x2)
18 (x56)
[location] : object
[heightenedLevel] : Integer (different values: 10)
5 (x15)
7 (x5)
9 (x14)
2 (x15)
10 (x4)
8 (x9)
3 (x11)
1 (x5)
4 (x13)
6 (x6)
[uses] : object
max : Integer (different values: 2)
3 (x10)
2 (x6)
value : Integer (different values: 2)
3 (x10)
2 (x6)
[value] : String (different values: 19)
sRy0OTdaCdUzY1hq (x2)
AMRMYxwMnP6Kulx8 (x5)
olVXH1ynduCQeUm9 (x4)
UdJl5WhPr89nDGhg (x5)
k2Zy8vOZyLjdwDzI (x5)
BcVOPzrbLR34FGIZ (x9)
ogtH4drEmtn3JITa (x2)
sHSSYKQfJRk9yltb (x10)
YMYOue7oRwbSMl5C (x7)
IAPCqXR6LkEbenqN (x18)
t7ggc2hpfgjryipv (x22)
i9n83kpzodl3aipv (x6)
p4vhteq9jjjwqv79 (x6)
HLBcf32nTsltwsEH (x3)
AMdWhq1FWPLVHJx3 (x11)
eBeitfd154wD8gKx (x13)
G5Q9pkPuiKabIyze (x3)
yo4zo7um4zj3frc7 (x6)
mujbtzw2w6ou044c (x12)
[range] : mixed
object
value : String (different values: 12)
120 feet (x37)
30 feet (x35)
500 feet (x4)
touch (x23)
(x36)
planetary (x3)
see text (x1)
1-mile-radius circle centered on you (x1)
emanation up to 40-feet (x2)
60 feet (x6)
varies (x1)
100 feet (x1)
Integer (different values: 1)
50 (x1)
[requirements] : String (different values: 3)
(x148)
You are hit by a physical Strike. (x1)
You have a deity. (x1)
[target] : object
value : String (different values: 25)
[time] : object
value : String (different values: 9)
3 (x14)
2 (x104)
10 minutes (x9)
1 minute (x14)
1 day (x1)
Reaction (x1)
1 (x4)
reaction (x2)
1 to 3 (x1)
[traits] : object
[rarity] : String (different values: 4)
common (x542)
uncommon (x15)
unique (x57)
rare (x5)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
arcane (x105)
primal (x76)
occult (x94)
divine (x52)
value : array<String>
Length: min=0 max=7
Value type:
String (different values: 97)
[baseItem] : String (different values: 5)
greataxe (x1)
trident (x1)
spiked-chain (x1)
sling (x1)
dagger (x1)
[bonus] : object
value : Integer (different values: 27)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x5)
[bulk] : object
value : mixed
Integer (different values: 3)
2 (x1)
1 (x2)
0 (x60)
Float (different values: 1)
0,1 (x3)
[category] : String (different values: 6)
martial (x3)
defensive (x110)
offensive (x153)
interaction (x40)
simple (x2)
ammo (x3)
[containerId] : mixed
[equipped] : object
carryType : String (different values: 1)
worn (x66)
[handsHeld] : Integer (different values: 1)
0 (x9)
[invested] : Boolean (different values: 1)
False (x57)
inSlot : Boolean (different values: 1)
False (x57)
[group] : String (different values: 5)
axe (x1)
spear (x1)
flail (x1)
sling (x1)
knife (x1)
[hardness] : Integer (different values: 1)
0 (x66)
[hp] : object
max : Integer (different values: 1)
0 (x66)
value : Integer (different values: 1)
0 (x66)
[material] : object
[grade] : String (different values: 1)
high (x1)
[type] : String (different values: 1)
cold-iron (x1)
[price] : object
value : object
[gp] : Integer (different values: 7)
2 (x1)
100 (x1)
3 (x1)
130 (x1)
25 (x1)
60 (x1)
30 (x1)
[cp] : Integer (different values: 1)
1 (x1)
[per] : Integer (different values: 1)
10 (x1)
[quantity] : Integer (different values: 3)
1 (x63)
10 (x1)
3 (x2)
[reload] : object
value : String (different values: 3)
(x2)
- (x2)
1 (x1)
[runes] : object
potency : Integer (different values: 3)
2 (x1)
1 (x3)
3 (x1)
property : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
returning (x1)
striking : Integer (different values: 3)
2 (x2)
1 (x2)
0 (x1)
[size] : String (different values: 2)
lg (x3)
med (x63)
[splashDamage] : object
[value] : Integer (different values: 1)
0 (x4)
[usage] : object
value : String (different values: 4)
held-in-two-hands (x2)
held-in-one-hand (x7)
worncloak (x1)
wornmask (x56)
[attack] : object
value : String (different values: 1)
(x96)
[attackEffects] : object
[custom] : String (different values: 1)
(x89)
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 13)
knockdown (x2)
improved-grab (x9)
burning-venom (x1)
nightmare-fuel (x1)
paralytic-secretion (x2)
boiling-blood (x1)
grab (x10)
sewer-haze (x2)
many-eyed-blight (x2)
dipteric-dread (x4)
exoskeletal-armory (x5)
push (x1)
young-linnorm-venom (x1)
[damageRolls] : object
[FSRsXzuIdDKxr5NV] : object
damage : String (different values: 1)
3d12+11 (x1)
damageType : String (different values: 1)
slashing (x1)
[g1dpz4wbqib81lhzfk79] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
cold (x1)
[eABFlUWHY38G7Cna] : object
damage : String (different values: 1)
3d10+11 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[2l32i3ch9kvn6moeapox] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
cold (x1)
[HwA3QGkdnSrwah1N] : object
damage : String (different values: 1)
2d12+15 (x1)
damageType : String (different values: 1)
piercing (x1)
[kzdu11b07gpw0qcwf2l4] : object
damage : String (different values: 1)
2d10 (x1)
damageType : String (different values: 1)
fire (x1)
[qrHBZNpL8cUVP4H7] : object
damage : String (different values: 1)
2d6+15 (x1)
damageType : String (different values: 1)
slashing (x1)
[gy0dhbocyg9g7xbx7vdv] : object
damage : String (different values: 1)
2d10 (x1)
damageType : String (different values: 1)
fire (x1)
[uGTnXtAwvYXKjCws] : object
damage : String (different values: 1)
2d4+15 (x1)
damageType : String (different values: 1)
piercing (x1)
[4rsu5r7un8ua8we92o82] : object
damage : String (different values: 1)
2d10 (x1)
damageType : String (different values: 1)
fire (x1)
[OgKandEfd6lCpdw7] : object
damage : String (different values: 1)
2d8+15 (x1)
damageType : String (different values: 1)
piercing (x1)
[yp3vkwrw4gruams39x1c] : object
damage : String (different values: 1)
2d10 (x1)
damageType : String (different values: 1)
fire (x1)
[fi4CrUp3fymbe0UI] : object
damage : String (different values: 1)
4d10+20 (x1)
damageType : String (different values: 1)
slashing (x1)
[ib9qqefd6r2lm51yrlyd] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
fire (x1)
[0rh1viqscxjhdaa7s0py] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
mental (x1)
[bHFFhV6alxVQBkaL] : object
damage : String (different values: 1)
4d12+26 (x1)
damageType : String (different values: 1)
piercing (x1)
[NRk5aCJRSuqfI2jG] : object
damage : String (different values: 1)
4d10+22 (x1)
damageType : String (different values: 1)
slashing (x1)
[ekXQ8J0yzxKc1huR] : object
damage : String (different values: 1)
4d12+26 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[H50yuGw1t6Ai2qfK] : object
damage : String (different values: 1)
4d10+22 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[CAhBS4zBaVWMwaTH] : object
damage : String (different values: 1)
3d10+14 (x1)
damageType : String (different values: 1)
piercing (x1)
[UptSf20Khv6wzI3x] : object
damage : String (different values: 1)
3d8+12 (x1)
damageType : String (different values: 1)
slashing (x1)
[UhiFDiflAQPOSj1r] : object
damage : String (different values: 1)
3d12+18 (x1)
damageType : String (different values: 1)
piercing (x1)
[6ehbuBwhWahecBdH] : object
damage : String (different values: 1)
3d10+15 (x1)
damageType : String (different values: 1)
slashing (x1)
[svxUFnw9q756GhWw] : object
damage : String (different values: 1)
2d10+13 (x1)
damageType : String (different values: 1)
slashing (x1)
[4lmsah6g8ci7m21bxiwv] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
fire (x1)
[aszc97vdtpcgtv0m5pj8] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
mental (x1)
[tupJuhQixFFQSdRN] : object
damage : String (different values: 1)
2d8+8 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[3AdGCdAszktWu9Xx] : object
damage : String (different values: 1)
2d10+3 (x1)
damageType : String (different values: 1)
cold (x1)
[k7F6pjCtYbFvCmyf] : object
damage : String (different values: 1)
2d12+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[x5Edvyv7bu9EWfkR] : object
damage : String (different values: 1)
2d8+7 (x1)
damageType : String (different values: 1)
slashing (x1)
[gJ7glAPLC0Owigco] : object
damage : String (different values: 1)
2d8+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[rTnGKzZYxpxPFald] : object
damage : String (different values: 1)
2d8+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[i1dFEPCiKePxyPMj] : object
damage : String (different values: 1)
4d8+18 (x1)
damageType : String (different values: 1)
piercing (x1)
[ibpo9fans3npunbvfpd5] : object
damage : String (different values: 1)
2d12 (x1)
damageType : String (different values: 1)
sonic (x1)
[NzPJAmJt1XcgeJZB] : object
damage : String (different values: 1)
4d6+18 (x1)
damageType : String (different values: 1)
slashing (x1)
[tu97o3lbu0rembm5u7fm] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
acid (x1)
[HLwKQsbStaaKKwTE] : object
damage : String (different values: 1)
4d8+8 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[srmhdiukd9rlceakeval] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
acid (x1)
[msGhxJrcqriijgrP] : object
damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[vzJolpmnQ0NhZPYr] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[wUwqZbMHxGlFLTxC] : object
damage : String (different values: 1)
2d12+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[0] : object
damage : String (different values: 4)
3d8+18 (x1)
4d6+25 (x1)
4d10+25 (x1)
2d12+8 (x4)
damageType : String (different values: 2)
slashing (x2)
piercing (x5)
[DuHsFur5Kfpax8ZV] : object
damage : String (different values: 1)
3d12+7 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[ErO7Vy7GO1VOrXec] : object
damage : String (different values: 1)
2d6+13 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[VYzRLZoMVYLy4625] : object
damage : String (different values: 1)
2d12+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[vlIfnVZlfIueDtLS] : object
damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[D4leJ7ZJEag8b5px] : object
damage : String (different values: 1)
2d8+2 (x1)
damageType : String (different values: 1)
fire (x1)
[1] : object
damage : String (different values: 1)
1d8 (x4)
damageType : String (different values: 1)
bleed (x4)
[3uus9uirrzmx87k9tyd2] : object
damage : String (different values: 1)
2d10+6 (x4)
damageType : String (different values: 1)
piercing (x4)
[VUQmhzdrLBsoX685] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[jPZzt82UgTdpwOQZ] : object
damage : String (different values: 1)
2d12+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[U6cG4PjvY5evUnre] : object
damage : String (different values: 1)
3d12+17 (x1)
damageType : String (different values: 1)
slashing (x1)
[LluD43GZJApXarCh] : object
damage : String (different values: 1)
3d8+17 (x1)
damageType : String (different values: 1)
piercing (x1)
[49LexztEPsM9zDU6] : object
damage : String (different values: 1)
2d10+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[ME8Q4t51kV045Oql] : object
damage : String (different values: 1)
1d6+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[ecz94wh5lpqwmbz3lh5l] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
sonic (x1)
[N3nHpYTbYlDvhNlX] : object
damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
acid (x1)
[sWQnUuVMvTxqa38b] : object
damage : String (different values: 1)
2d12+13 (x1)
damageType : String (different values: 1)
void (x1)
[4MIPihyB05EUrHEy] : object
damage : String (different values: 1)
2d8+13 (x1)
damageType : String (different values: 1)
void (x1)
[8W1sMaX4MyeKp27J] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[27Z0pbJE3ePlj2IY] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[paYP2BtxbkXfGmYu] : object
damage : String (different values: 1)
4d6+18 (x8)
damageType : String (different values: 1)
slashing (x8)
[m2uyglrm32psgfgcnm2r] : object
damage : String (different values: 1)
4d10+18 (x1)
damageType : String (different values: 1)
piercing (x1)
[wgk3oaoywylyu7687zan] : object
damage : String (different values: 1)
4d6+18 (x1)
damageType : String (different values: 1)
slashing (x1)
[bV59ZadzDAYkf29W] : object
damage : String (different values: 1)
4d6+18 (x8)
damageType : String (different values: 1)
fire (x8)
[7b8wo5bywie4x69d14wr] : object
damage : String (different values: 1)
4d8+18 (x1)
damageType : String (different values: 1)
slashing (x1)
[yodtkum7xaow1ortlevx] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
spirit (x1)
[ddaufsmrwmyvyawg6lga] : object
damage : String (different values: 1)
4d8+14 (x1)
damageType : String (different values: 1)
piercing (x1)
[v5qlbrgdzyiwbh1ct0rf] : object
damage : String (different values: 1)
4d4+14 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[89x4rdgq9sUOKdQS] : object
damage : String (different values: 1)
4d8+10 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[1di2fi2hkfhbbybeucou] : object
damage : String (different values: 1)
4d8+12 (x1)
damageType : String (different values: 1)
piercing (x1)
[x77kj9b3wylt20ykgn8v] : object
damage : String (different values: 1)
4d12+12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[d5iuns6ii3aowz12sgdu] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
fire (x1)
[1i7ilsap1h5k46xq5wes] : object
damage : String (different values: 1)
4d6+12 (x1)
damageType : String (different values: 1)
slashing (x1)
[iiee7249zvaysg0ysprl] : object
damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[yhxc9pqymnu7z9cnp3y9] : object
damage : String (different values: 1)
2d8 (x1)
damageType : String (different values: 1)
cold (x1)
[BWO873JBdoUug21o] : object
damage : String (different values: 1)
4d6+10 (x1)
damageType : String (different values: 1)
piercing (x1)
[tl77m9uuruyoo5yekjh2] : object
damage : String (different values: 1)
2d8+12 (x1)
damageType : String (different values: 1)
piercing (x1)
[3mql7ezl4m1bzpvyopqk] : object
damage : String (different values: 1)
2d8 (x1)
damageType : String (different values: 1)
acid (x1)
[zjqChATREW4WJSLS] : object
damage : String (different values: 1)
2d10+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[Pns2md5s2yVbmDKJ] : object
damage : String (different values: 1)
2d12+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[HEzVPvvr9VEOD1ze] : object
damage : String (different values: 1)
2d8+8 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[PVmEFpGqoyhlCXhD] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[7BB9UcL8tdiYQg6L] : object
damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[tQtkcnJblDw7Ii9y] : object
damage : String (different values: 1)
2d12+12 (x1)
damageType : String (different values: 1)
slashing (x1)
[tf9nb4b3krco5j6476ov] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
fire (x1)
[CD0kLH8RZC39oAhN] : object
damage : String (different values: 1)
2d10+12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[6UcXKCIoGZcXML9l] : object
damage : String (different values: 1)
2d12+12 (x1)
damageType : String (different values: 1)
fire (x1)
[EoE573A8WjoNcx6D] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[TiLiWEOapLeoO5nx] : object
damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
slashing (x1)
MxjIokFACGsGUZk3 : object
damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[weaponType] : object
value : String (different values: 2)
melee (x69)
ranged (x27)
[actionType] : object
value : String (different values: 4)
reaction (x39)
passive (x160)
action (x92)
free (x17)
[actions] : object
[value] : Integer (different values: 3)
2 (x28)
1 (x56)
3 (x8)
[frequency] : object
max : Integer (different values: 1)
1 (x14)
per : String (different values: 4)
day (x1)
PT1M (x2)
PT1H (x1)
round (x10)
[value] : Integer (different values: 1)
1 (x11)
[deathNote] : Boolean (different values: 1)
True (x18)
[mod] : object
value : Integer (different values: 6)
32 (x1)
40 (x1)
35 (x2)
33 (x1)
30 (x1)
24 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x7)
[specific] : object
material : object
[grade] : mixed
[type] : mixed
runes : object
potency : Integer (different values: 1)
1 (x2)
property : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
returning (x1)
striking : Integer (different values: 2)
1 (x1)
0 (x1)
[stackGroup] : String (different values: 1)
slingBullets (x1)
[uses] : object
autoDestroy : Boolean (different values: 1)
True (x3)
max : Integer (different values: 1)
1 (x3)
value : Integer (different values: 1)
1 (x3)
[ritual] : object
primary : object
check : String (different values: 1)
Nature (expert; you must be the Mosquito Witch) (x1)
secondary : object
casters : Integer (different values: 1)
0 (x1)
checks : String (different values: 1)
(x1)
[overlays] : object
[2I469pfbYcmFvzOA] : object
_id : String (different values: 1)
2I469pfbYcmFvzOA (x2)
name : String (different values: 1)
Telekinetic Projectile (Bludgeoning) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
bludgeoning (x2)
[cUFX7ExSLeoa3vIF] : object
_id : String (different values: 1)
cUFX7ExSLeoa3vIF (x2)
name : String (different values: 1)
Telekinetic Projectile (Piercing) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
piercing (x2)
[zFWsMjoeCnLxqJaV] : object
_id : String (different values: 1)
zFWsMjoeCnLxqJaV (x2)
name : String (different values: 1)
Telekinetic Projectile (Slashing) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
3 (x2)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
slashing (x2)
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x1)
name : String (different values: 1)
Heal (vs. Living) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x1)
range : object
value : String (different values: 1)
30 feet (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
range : object
value : String (different values: 1)
touch (x1)
time : object
value : String (different values: 1)
1 (x1)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
4 (x1)
system : object
area : object
type : String (different values: 1)
emanation (x1)
value : Integer (different values: 1)
30 (x1)
range : object
value : String (different values: 1)
(x1)
target : object
value : String (different values: 1)
all living and undead creatures (x1)
time : object
value : String (different values: 1)
3 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x1)
name : String (different values: 1)
Heal (vs. Undead) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
3 (x1)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
range : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
1 undead (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
type : String (different values: 8)
spellcastingEntry (x21)
spell (x150)
weapon (x5)
melee (x96)
action (x308)
lore (x7)
equipment (x58)
consumable (x3)
[_stats] : object
compendiumSource : String (different values: 142)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 5)
v2fhkphSEkRDzUKG (x1)
2SC3OwEvSsvC2alX (x2)
yphL9BmgmaXrOOrw (x1)
E8NgBdpkb4LqWCuz (x1)
XTm0Vjw9CJ19gZEq (x2)
name : String (all different values)
system : object
[abilities] : object
cha : object
mod : Integer (different values: 10)
0 (x2)
3 (x5)
5 (x6)
9 (x9)
-2 (x1)
2 (x2)
6 (x1)
4 (x9)
10 (x1)
1 (x1)
con : object
mod : Integer (different values: 10)
5 (x5)
8 (x1)
10 (x2)
12 (x1)
7 (x10)
9 (x2)
4 (x6)
3 (x8)
6 (x1)
1 (x1)
dex : object
mod : Integer (different values: 9)
4 (x4)
5 (x6)
9 (x10)
6 (x7)
3 (x5)
10 (x1)
7 (x2)
8 (x1)
0 (x1)
int : object
mod : Integer (different values: 12)
2 (x2)
-2 (x3)
5 (x1)
4 (x2)
-3 (x2)
3 (x6)
6 (x10)
1 (x3)
7 (x3)
8 (x1)
-4 (x2)
0 (x2)
str : object
mod : Integer (different values: 10)
8 (x10)
9 (x3)
10 (x3)
12 (x1)
7 (x3)
5 (x3)
4 (x8)
3 (x2)
-5 (x1)
6 (x3)
wis : object
mod : Integer (different values: 12)
5 (x5)
4 (x5)
6 (x4)
9 (x1)
0 (x1)
8 (x10)
3 (x1)
2 (x3)
7 (x4)
1 (x1)
-1 (x1)
-2 (x1)
attributes : object
ac : object
[details] : String (different values: 1)
(x37)
value : Integer (different values: 20)
33 (x1)
10 (x5)
40 (x1)
43 (x9)
51 (x1)
32 (x2)
38 (x1)
31 (x2)
23 (x2)
27 (x2)
49 (x1)
46 (x1)
34 (x1)
30 (x4)
28 (x2)
37 (x1)
24 (x2)
18 (x2)
21 (x1)
25 (x1)
[allSaves] : object
value : String (different values: 6)
+1 status bonus to saves against evil and necromancy spells and effects (x1)
(x30)
+1 status to all saves vs. magic (x3)
+2 status to all saves vs. water (x1)
+2 status to all non-primal emotion effects (x1)
+2 status to all saves vs. effects created by constructs (x1)
hp : object
details : String (different values: 10)
(x32)
regeneration 30 (deactivated by cold) (x1)
regeneration 20 (deactivated by cold iron) (x1)
regeneration 20 (deactivated by cold) (x1)
regeneration 30 (x1)
regeneration 10 (deactivated by mental) (x1)
regeneration 10 (deactivated by holy) (x1)
void healing (x2)
Hardness 10 (Ship Armor) (x1)
regeneration 5 (deactivated by cold iron) (x1)
max : Integer (different values: 26)
temp : Integer (different values: 1)
0 (x42)
value : Integer (different values: 26)
[immunities] : array<object>
Length: min=0 max=11
Value type:
object
type : String (different values: 24)
[resistances] : array<object>
Length: min=1 max=3
Value type:
object
type : String (different values: 9)
fire (x7)
physical (x6)
poison (x4)
sonic (x1)
cold (x2)
mental (x1)
all-damage (x1)
electricity (x2)
piercing (x2)
value : Integer (different values: 4)
20 (x5)
10 (x7)
15 (x5)
5 (x9)
[exceptions] : array<String>
Length: min=1 max=4
Value type:
String (different values: 6)
bludgeoning (x2)
adamantine (x2)
cold-iron (x1)
force (x1)
ghost-touch (x1)
vitality (x1)
[doubleVs] : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
non-magical (x1)
[speed] : object
otherSpeeds : array<object>
Length: min=0 max=3
Value type:
object
type : String (different values: 4)
climb (x11)
fly (x13)
swim (x16)
burrow (x5)
value : Integer (different values: 11)
30 (x18)
20 (x5)
25 (x10)
35 (x2)
160 (x1)
15 (x1)
60 (x4)
40 (x1)
50 (x1)
10 (x1)
45 (x1)
[special] : String (different values: 1)
(x30)
value : Integer (different values: 9)
35 (x4)
40 (x4)
50 (x10)
25 (x4)
30 (x10)
80 (x1)
60 (x1)
0 (x2)
20 (x1)
[details] : String (different values: 5)
freedom of movement (x1)
snowstride (x1)
air walk, snowstep (x1)
air walk, freedom of movement, (x1)
earth glide (x1)
[hardness] : Integer (different values: 1)
0 (x5)
[hasHealth] : Boolean (different values: 1)
False (x5)
[stealth] : object
details : String (different values: 3)
<p>(master) to notice cracks forming in the walls of the structure as Ebeshra approaches</p> (x1)
(x3)
<p>(master) to notice Ebeshra twisting its shape in preparation of creating a planar rift</p> (x1)
value : Integer (different values: 3)
20 (x1)
0 (x3)
32 (x1)
[weaknesses] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 6)
holy (x3)
cold (x3)
cold-iron (x3)
acid (x1)
fire (x2)
piercing (x1)
value : Integer (different values: 4)
15 (x4)
20 (x1)
10 (x5)
5 (x3)
details : object
[blurb] : String (different values: 2)
(x36)
Variant Krampus (x1)
[languages] : object
details : String (different values: 8)
(x11)
(can't speak any language) (x15)
one language depending on its mortal life; telepathy 30 feet (x1)
tongues (x1)
telepathy 100 feet (x2)
speak with animals (x4)
can't speak any language; telepathy 60 feet (x2)
can't speak (x1)
value : array<String>
Length: min=0 max=7
Value type:
String (different values: 25)
level : object
value : Integer (different values: 19)
14 (x2)
15 (x2)
20 (x2)
17 (x1)
19 (x1)
24 (x1)
12 (x2)
16 (x1)
11 (x3)
6 (x3)
9 (x1)
21 (x2)
8 (x1)
10 (x5)
3 (x2)
18 (x9)
13 (x1)
5 (x1)
7 (x2)
[privateNotes] : String (different values: 1)
(x37)
[publicNotes] : String (different values: 31)
publication : object
license : String (different values: 1)
OGL (x42)
remaster : Boolean (different values: 1)
False (x42)
title : String (different values: 1)
Pathfinder Lost Omens Monsters of Myth (x42)
[description] : String (different values: 5)
<p>Ebeshra brushes against a structure, possibly causing it to collapse.</p> (x1)
<p>Ebeshra fires a crystal at a creature to pin them onto the Material Plane.</p> (x1)
<p>Ebeshra opens a massive rift in the Material Plane that pulls nearby creatures into another plane entirely. The rift is typically to a random plane in the multiverse, though Ebeshra can have the rift pull creatures into a plane of Ebeshra's choosing. Additionally, Ebeshra can choose any number of creatures to be immune to the effects of the planar rift, usually due to the kaiju recognizing the innocence of the creatures.</p> (x1)
<p>Ebeshra slithers across the ground, causing the earth to tremble as though from a powerful earthquake.</p> (x1)
<p>Ebeshra aligns its crystalline form to produce a blast of lightning that charges the surrounding area with electrical energy.</p> (x1)
[disable] : String (different values: 5)
<p>@Check[athletics|dc:43|name:Brace Building (Athletics)|traits:complex,environmental,kaiju,hazard] (master), @Check[crafting|dc:43|name:Brace Building (Crafting)|traits:complex,environmental,kaiju,hazard] (master), or @Check[engineering|dc:43|name:Brace Building (Engineering)|traits:complex,environmental,kaiju,hazard]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.</p> (x1)
<p>@Check[occultism|dc:48|name:Earn Ebeshra's Favor (Occultism)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) or @Check[religion|dc:48|name:Earn Ebeshra's Favor (Religion)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) to earn Ebeshra's favor and allow safe travel or @Check[deception|dc:51|name:Divert Ebeshra's Attention|traits:abjuration,divine,environmental,kaiju,hazard] (master) to momentarily divert Ebeshra's attention</p> (x1)
<p>DC 47 Lore (master) related to the specific plane beyond the rift to disrupt the planar frequency and close the rift, @Check[arcana|dc:52|name:Undo the Rift's Manifestation (Arcana)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[occultism|dc:52|name:Undo the Rift's Manifestation (Occultism)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to undo the magical manifestation of the rift, @Check[performance|dc:55|name:Counteract the Rift's Frequency|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to play a tone that counteracts the rift's harmonic frequency, or @Check[diplomacy|dc:55|name:Plead With Ebeshra (Diplomacy)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[religion|dc:55|name:Plead With Ebeshra (Religion)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to plead with Ebeshra to close the rift</p> (x1)
<p>three @Check[athletics|dc:38|name:Brace for Earthquake (Athletics)|traits:environmental,kaiju,hazard] (trained), @Check[crafting|dc:38|name:Brace for Earthquake (Crafting)|traits:environmental,kaiju,hazard] (trained), or @Check[engineering|dc:38|name:Brace for Earthquake (Engineering)|traits:environmental,kaiju,hazard]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area, or a single @Check[diplomacy|dc:41|name:Entreat With Ebeshra|traits:environmental,kaiju,hazard] (master) check to entreat Ebeshra to stand down</p> (x1)
<p>@Check[nature|dc:45|name:Balance the Electrical Charges|traits:divine,electricity,environmental,evocation,kaiju,hazard] (master) to balance the electrical charges in the area or @Check[deception|dc:48|name:Divert Ebeshra's Attention|traits:divine,electricity,environmental,evocation,kaiju,hazard] (expert) to momentarily divert Ebeshra's attention</p> (x1)
[isComplex] : Boolean (different values: 2)
True (x2)
False (x3)
[reset] : String (different values: 5)
<p>The building becomes susceptible to Shake Apart again 1d6 rounds after it's stabilized.</p> (x1)
<p>Ebeshra waits [[/gmr 1d4 #Rounds]] rounds to break off another crystal.</p> (x1)
<p>Ebeshra vanishes 1 minute after opening the rift, which closes the rift. Ebeshra must wait 1 week before it can open another planar rift.</p> (x1)
<p>Ebeshra doesn't rush this way again for [[/gmr 1d4 #Rounds]] rounds.</p> (x1)
<p>Ebeshra waits [[/gmr 1d4 #Lightning Blast Wait]] rounds before another blast.</p> (x1)
[routine] : String (different values: 3)
<p>The GM rolls a @Check[flat|dc:9|showDC:owner] to determine if the building partially collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing concealment and dealing @Damage[6d6[bludgeoning]] damage to [[/r 1d4 #Targets]] randomly chosen targets (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]). On a critical success, the effect is the same, but the debris deals @Damage[12d6[bludgeoning]] damage to [[/r 2d4 #Targets]] randomly chosen targets instead (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by rubble until freed [@UUID[Compendium.pf2e.actionspf2e.Item.Force Open] DC 38, @UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 35]).</p> (x1)
(x3)
<p>The rift pulls creatures within 500 feet toward it. The rift can pull any creature, regardless of its size. Creatures in the area must attempt a @Check[fortitude|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature's choice) to resist the effects of this pull or attempt to grab something to avoid getting pulled.</p>
<hr />
<p><strong>Critical Success</strong> The creature resists the pull and doesn't move toward the rift.</p>
<p><strong>Success</strong> The creature is moved 25 feet toward the rift.</p>
<p><strong>Failure</strong> The creature is moved 50 feet toward the rift.</p>
<p><strong>Critical Failure</strong> The creature is moved 100 feet toward the rift. The harsh pull causes the creature to take @Damage[10d6[bludgeoning]] damage.</p>
<p>If a creature is directly beneath the rift when the rift pulls it, the creature instead attempts a @Check[fortitude|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature's choice) to avoid being pulled into the rift. On a failure, the creature is pulled up into the rift and thrown to a random point on the plane on the other side.</p> (x1)
[initiative] : object
statistic : String (different values: 1)
perception (x37)
[perception] : object
details : String (different values: 9)
(x20)
smoke vision (x1)
blizzard sight (x1)
+26 vs. traps (x1)
sporesight 100 feet (x1)
swarmsense (imprecise) 30 feet (x3)
swarmsense (imprecise) 100 feet, swarmsight (precise) 20 feet (x1)
jelly sense 120 feet (x8)
statuesense (imprecise) 60 feet (x1)
mod : Integer (different values: 17)
25 (x2)
32 (x1)
33 (x9)
38 (x2)
30 (x1)
21 (x2)
12 (x2)
41 (x1)
19 (x2)
22 (x6)
14 (x2)
26 (x2)
29 (x1)
10 (x1)
13 (x1)
18 (x1)
15 (x1)
senses : array<object>
Length: min=0 max=3
Value type:
object
type : String (different values: 9)
darkvision (x26)
scent (x15)
greater-darkvision (x5)
truesight (x2)
low-light-vision (x4)
lifesense (x1)
see-invisibility (x2)
wavesense (x2)
tremorsense (x1)
[acuity] : String (different values: 2)
imprecise (x19)
precise (x2)
[range] : Integer (different values: 4)
30 (x4)
60 (x13)
120 (x3)
1 (x1)
[resources] : object
[focus] : object
max : Integer (different values: 1)
0 (x1)
value : Integer (different values: 1)
0 (x1)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x42)
value : Integer (different values: 19)
25 (x3)
0 (x5)
32 (x2)
38 (x1)
42 (x1)
30 (x1)
24 (x1)
16 (x3)
19 (x1)
39 (x1)
22 (x3)
17 (x4)
18 (x3)
13 (x1)
6 (x1)
27 (x8)
26 (x1)
15 (x1)
12 (x1)
reflex : object
saveDetail : String (different values: 1)
(x42)
value : Integer (different values: 22)
will : object
saveDetail : String (different values: 1)
(x42)
value : Integer (different values: 20)
27 (x2)
0 (x5)
26 (x1)
29 (x2)
38 (x1)
19 (x1)
25 (x1)
18 (x1)
14 (x1)
20 (x1)
35 (x2)
13 (x2)
12 (x3)
23 (x5)
24 (x2)
10 (x1)
16 (x1)
8 (x1)
30 (x8)
5 (x1)
[skills] : object
[athletics] : object
base : Integer (different values: 18)
28 (x2)
33 (x1)
37 (x1)
48 (x1)
25 (x1)
35 (x1)
22 (x2)
13 (x2)
18 (x1)
41 (x1)
17 (x3)
39 (x1)
27 (x1)
14 (x1)
10 (x2)
31 (x8)
12 (x1)
21 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
14 (x1)
label : String (different values: 1)
to High Jump or Long Jump (x1)
predicate : array<object>
Length: min=1 max=1
Value type:
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
action:high-jump (x1)
action:long-jump (x1)
[medicine] : object
base : Integer (different values: 2)
24 (x1)
19 (x4)
[nature] : object
base : Integer (different values: 5)
26 (x1)
35 (x1)
13 (x1)
21 (x4)
11 (x1)
[stealth] : object
base : Integer (different values: 14)
24 (x2)
28 (x3)
33 (x1)
40 (x1)
22 (x6)
21 (x1)
10 (x2)
16 (x2)
35 (x1)
15 (x1)
39 (x1)
13 (x1)
11 (x2)
19 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 3)
25 (x1)
15 (x1)
20 (x1)
label : String (different values: 3)
in forests and snow (x1)
in forests (x1)
in water (x1)
predicate : array<object|String>
Length: min=1 max=1
Value type:
mixed
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
terrain:forest (x1)
terrain:snow (x1)
String (different values: 2)
terrain:forest (x1)
terrain:water (x1)
[acrobatics] : object
base : Integer (different values: 13)
30 (x1)
40 (x1)
22 (x2)
28 (x1)
43 (x1)
36 (x1)
25 (x1)
11 (x1)
18 (x4)
15 (x2)
9 (x1)
35 (x8)
27 (x1)
[intimidation] : object
base : Integer (different values: 14)
30 (x1)
33 (x1)
45 (x1)
25 (x1)
32 (x1)
23 (x2)
12 (x1)
18 (x2)
42 (x1)
20 (x4)
10 (x1)
14 (x1)
17 (x1)
11 (x1)
[survival] : object
base : Integer (different values: 12)
30 (x1)
31 (x1)
40 (x1)
22 (x1)
28 (x1)
19 (x2)
15 (x1)
38 (x1)
13 (x1)
21 (x4)
25 (x1)
27 (x1)
special : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
30 (x1)
label : String (different values: 1)
to navigate (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:navigate (x1)
[deception] : object
base : Integer (different values: 5)
31 (x1)
19 (x1)
18 (x1)
8 (x2)
15 (x1)
[occultism] : object
base : Integer (different values: 4)
30 (x2)
20 (x1)
15 (x4)
26 (x1)
[arcana] : object
base : Integer (different values: 5)
35 (x1)
11 (x1)
23 (x1)
27 (x1)
24 (x1)
[crafting] : object
base : Integer (different values: 3)
13 (x1)
25 (x1)
24 (x1)
[society] : object
base : Integer (different values: 3)
11 (x1)
35 (x1)
31 (x8)
[thievery] : object
base : Integer (different values: 2)
28 (x1)
9 (x1)
[diplomacy] : object
base : Integer (different values: 1)
18 (x5)
[performance] : object
base : Integer (different values: 1)
38 (x8)
traits : object
rarity : String (different values: 3)
unique (x29)
rare (x12)
uncommon (x1)
size : object
value : String (different values: 5)
lg (x18)
med (x15)
huge (x5)
grg (x3)
sm (x1)
value : array<String>
Length: min=2 max=6
Value type:
String (different values: 30)
[creatureType] : String (different values: 1)
(x5)
[flavourText] : String (different values: 1)
(x5)
[recallKnowledgeText] : String (different values: 1)
(x5)
[sidebarText] : String (different values: 1)
(x5)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
[spellcasting] : object
rituals : object
dc : Integer (different values: 1)
29 (x1)
type : String (different values: 2)
npc (x37)
hazard (x5)
[prototypeToken] : object
name : String (different values: 3)
Krampus (x1)
Mosquito Witch (x3)
Taljjae (x7)