2732 lines
144 KiB
Plaintext
2732 lines
144 KiB
Plaintext
season-of-ghosts-bestiary
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||
object
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_id : String (all different values)
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folder : String (different values: 4)
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oiO0osSQn6JEzZIM (x25)
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xQgwbp1yAKZkPrde (x16)
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img : String (different values: 2)
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systems/pf2e/icons/default-icons/npc.svg (x62)
|
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systems/pf2e/icons/default-icons/hazard.svg (x19)
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items : array<object>
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Value type:
|
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object
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img : String (different values: 189)
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name : String (different values: 455)
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sort : Integer (different values: 33)
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system : object
|
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[actionType] : object
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value : String (different values: 4)
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passive (x199)
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action (x73)
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free (x4)
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[actions] : object
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defensive (x100)
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simple (x11)
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scroll (x9)
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drug (x1)
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description : object
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value : String (different values: 435)
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[gm] : String (different values: 4)
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||
<p>opens all gates except Earth gate</p> (x1)
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||
<p>Contains ritual notes and journals</p> (x1)
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||
<p>Karahai fortress key (opens all locks in Karahai)</p> (x1)
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||
<p>Includes a key that opens all gates except Earth gate, the key to Earth gate, and a key that unlocks all interior doors except those leading into Mago Kai's quarters and the treasury</p> (x1)
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publication : object
|
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license : String (different values: 2)
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OGL (x637)
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ORC (x205)
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remaster : Boolean (different values: 2)
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False (x637)
|
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True (x205)
|
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title : String (different values: 18)
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||
(x401)
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||
Pathfinder Core Rulebook (x150)
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||
Pathfinder Bestiary 2 (x15)
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||
Pathfinder #196: The Summer That Never Was (x2)
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||
Pathfinder Bestiary (x44)
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||
Pathfinder Player Core (x191)
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||
Pathfinder Advanced Player's Guide (x3)
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||
Pathfinder Lost Omens Gods & Magic (x1)
|
||
Pathfinder Lost Omens Travel Guide (x1)
|
||
Pathfinder #197: Let the Leaves Fall (x1)
|
||
Pathfinder GM Core (x13)
|
||
Pathfinder #166: Despair on Danger Island (x1)
|
||
Pathfinder Secrets of Magic (x1)
|
||
Pathfinder Treasure Vault (x2)
|
||
Pathfinder Player Core 2 (x1)
|
||
Pathfinder Gamemastery Guide (x1)
|
||
Pathfinder Book of the Dead (x6)
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||
Pathfinder #199: To Bloom Below the Web (x8)
|
||
rules : ###FoundryRulesObject###
|
||
[slug] : String (different values: 219)
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traits : object
|
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[rarity] : String (different values: 4)
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common (x470)
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rare (x2)
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uncommon (x33)
|
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unique (x1)
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[value] : array<String>
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Length: min=0 max=11
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Value type:
|
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String (different values: 105)
|
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[traditions] : array<String>
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Length: min=0 max=4
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Value type:
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String (different values: 4)
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arcane (x210)
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occult (x242)
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divine (x158)
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primal (x95)
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[autoHeightenLevel] : object
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[value] : mixed
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[prepared] : object
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value : String (different values: 4)
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innate (x38)
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prepared (x2)
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spontaneous (x2)
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items (x1)
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[flexible] : Boolean (different values: 1)
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False (x6)
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[validItems] : String (different values: 1)
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scroll (x1)
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[proficiency] : object
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value : Integer (different values: 2)
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1 (x41)
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0 (x2)
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[showSlotlessLevels] : object
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value : Boolean (different values: 1)
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False (x20)
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[slots] : object
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[slot0] : object
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max : Integer (different values: 1)
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5 (x2)
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prepared : array<object>
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Value type:
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object
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id : String (different values: 10)
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[prepared] : array<object>
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object
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id : String (different values: 6)
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[prepared] : array<object>
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Value type:
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object
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id : String (different values: 5)
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s5Gp6OX4rxrkF1vx (x1)
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[spelldc] : object
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|
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[mod] : Integer (different values: 1)
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0 (x6)
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[tradition] : object
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||
value : String (different values: 4)
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occult (x27)
|
||
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[area] : object
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burst (x29)
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10 (x6)
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||
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|
||
[cost] : object
|
||
value : String (different values: 6)
|
||
(x300)
|
||
black sapphire with a gp value of at least the target's level × 100 (x1)
|
||
rare incense and offerings worth a total value of 20 gp × the spell rank (x3)
|
||
black onyx, see Table 7-1 (x1)
|
||
rare oils worth a total value of 10 gp × the target's level (x1)
|
||
black onyx, see Creature Creation Rituals table (x2)
|
||
[counteraction] : Boolean (different values: 2)
|
||
False (x291)
|
||
True (x17)
|
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|
||
[0] : object
|
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True (x13)
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||
[category] : mixed
|
||
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|
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kinds : array<String>
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|
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|
||
String (different values: 2)
|
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damage (x99)
|
||
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|
||
materials : array<>
|
||
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|
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|
||
mixed
|
||
type : String (different values: 13)
|
||
untyped (x12)
|
||
mental (x33)
|
||
void (x12)
|
||
spirit (x10)
|
||
vitality (x7)
|
||
sonic (x6)
|
||
electricity (x4)
|
||
bludgeoning (x2)
|
||
force (x3)
|
||
fire (x5)
|
||
acid (x2)
|
||
cold (x1)
|
||
piercing (x3)
|
||
[damageType] : String (different values: 4)
|
||
slashing (x11)
|
||
piercing (x12)
|
||
bludgeoning (x5)
|
||
spirit (x1)
|
||
[dice] : Integer (different values: 1)
|
||
1 (x29)
|
||
[die] : String (different values: 4)
|
||
d8 (x8)
|
||
d6 (x16)
|
||
d4 (x4)
|
||
d12 (x1)
|
||
[gcU9LYuQezmqqIr2] : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
1d6 (x1)
|
||
kinds : array<String>
|
||
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|
||
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|
||
String (different values: 1)
|
||
healing (x1)
|
||
materials : array<>
|
||
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|
||
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|
||
mixed
|
||
type : String (different values: 1)
|
||
untyped (x1)
|
||
[gcovwqxwitqchoin] : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
category : String (different values: 1)
|
||
splash (x1)
|
||
formula : String (different values: 1)
|
||
1 (x1)
|
||
kinds : array<String>
|
||
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|
||
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|
||
String (different values: 1)
|
||
damage (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
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|
||
mixed
|
||
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|
||
acid (x1)
|
||
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|
||
6d6 (x1)
|
||
kind : String (different values: 1)
|
||
damage (x1)
|
||
type : String (different values: 1)
|
||
fire (x1)
|
||
[defense] : object
|
||
save : object
|
||
basic : Boolean (different values: 2)
|
||
True (x50)
|
||
False (x82)
|
||
statistic : String (different values: 3)
|
||
will (x82)
|
||
fortitude (x41)
|
||
reflex (x9)
|
||
[duration] : object
|
||
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|
||
True (x39)
|
||
False (x269)
|
||
value : mixed
|
||
String (different values: 22)
|
||
Integer (different values: 1)
|
||
0 (x1)
|
||
[heightening] : object
|
||
[levels] : object
|
||
[3] : object
|
||
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|
||
value : String (different values: 2)
|
||
60 feet (x15)
|
||
500 feet (x6)
|
||
[target] : object
|
||
value : String (different values: 3)
|
||
5 creatures (x8)
|
||
10 objects (x5)
|
||
1 unattended object with a Bulk of 1 or less (x6)
|
||
[damage] : object
|
||
0 : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
2d6 (x1)
|
||
materials : array<>
|
||
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|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
gcovwqxwitqchoin : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
category : String (different values: 1)
|
||
splash (x1)
|
||
formula : String (different values: 1)
|
||
1 (x1)
|
||
materials : array<>
|
||
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|
||
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|
||
mixed
|
||
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|
||
acid (x1)
|
||
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|
||
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|
||
value : String (different values: 3)
|
||
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|
||
60 feet (x6)
|
||
1 mile (x5)
|
||
[target] : object
|
||
value : String (different values: 1)
|
||
10 creatures (x3)
|
||
[time] : object
|
||
value : String (different values: 1)
|
||
3 (x1)
|
||
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|
||
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|
||
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|
||
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|
||
String (different values: 2)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
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|
||
0 : object
|
||
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|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
3d6 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
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|
||
mixed
|
||
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|
||
acid (x1)
|
||
gcovwqxwitqchoin : object
|
||
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|
||
False (x1)
|
||
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|
||
splash (x1)
|
||
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|
||
2 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
[6] : object
|
||
[target] : object
|
||
value : String (different values: 4)
|
||
any number of objects (x5)
|
||
10 creatures (x3)
|
||
5 creatures (x1)
|
||
1 or 10 creatures (x2)
|
||
[range] : object
|
||
value : String (different values: 1)
|
||
30 feet (x1)
|
||
[4] : object
|
||
[target] : object
|
||
value : String (different values: 1)
|
||
10 creatures you know by name and have met in person (x2)
|
||
area : object
|
||
areaType : String (different values: 1)
|
||
burst (x1)
|
||
value : String (different values: 1)
|
||
20 (x1)
|
||
range : object
|
||
value : String (different values: 1)
|
||
60 feet (x1)
|
||
[7] : object
|
||
[target] : object
|
||
value : String (different values: 3)
|
||
1 unattended object with a Bulk of 2 or less (x6)
|
||
10 creatures (x2)
|
||
1 or any number of creatures (x2)
|
||
[damage] : object
|
||
[gcU9LYuQezmqqIr2] : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
1d8 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
untyped (x1)
|
||
0 : object
|
||
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|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
4d6 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
gcovwqxwitqchoin : object
|
||
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|
||
False (x1)
|
||
category : String (different values: 1)
|
||
splash (x1)
|
||
formula : String (different values: 1)
|
||
3 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
[area] : object
|
||
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|
||
cone (x1)
|
||
value : String (different values: 1)
|
||
60 (x4)
|
||
type : String (different values: 1)
|
||
cone (x3)
|
||
[8] : object
|
||
target : object
|
||
value : String (different values: 1)
|
||
10 creatures (x5)
|
||
[10] : object
|
||
damage : object
|
||
gcU9LYuQezmqqIr2 : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
1d10 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
untyped (x1)
|
||
[9] : object
|
||
[damage] : object
|
||
0 : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
[category] : mixed
|
||
formula : String (different values: 1)
|
||
5d6 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
gcovwqxwitqchoin : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x1)
|
||
category : String (different values: 1)
|
||
splash (x1)
|
||
formula : String (different values: 1)
|
||
4 (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 1)
|
||
acid (x1)
|
||
target : object
|
||
value : String (different values: 1)
|
||
up to 10 creatures (x2)
|
||
[type] : String (different values: 2)
|
||
fixed (x74)
|
||
interval (x98)
|
||
[damage] : object
|
||
[0] : String (different values: 10)
|
||
1d6 (x31)
|
||
2d4 (x7)
|
||
10 (x1)
|
||
1d4 (x13)
|
||
1d8 (x12)
|
||
1d10 (x9)
|
||
1d12 (x3)
|
||
2d6 (x19)
|
||
2d8 (x1)
|
||
1d10+4 (x1)
|
||
[interval] : Integer (different values: 2)
|
||
1 (x78)
|
||
2 (x20)
|
||
[level] : object
|
||
value : Integer (different values: 12)
|
||
1 (x168)
|
||
0 (x50)
|
||
3 (x28)
|
||
9 (x5)
|
||
7 (x7)
|
||
6 (x11)
|
||
5 (x20)
|
||
4 (x35)
|
||
2 (x48)
|
||
8 (x1)
|
||
10 (x1)
|
||
11 (x1)
|
||
[location] : object
|
||
[value] : String (different values: 30)
|
||
[heightenedLevel] : Integer (different values: 9)
|
||
1 (x29)
|
||
9 (x4)
|
||
8 (x8)
|
||
7 (x6)
|
||
3 (x34)
|
||
2 (x35)
|
||
5 (x32)
|
||
4 (x25)
|
||
6 (x14)
|
||
[uses] : object
|
||
max : Integer (different values: 2)
|
||
3 (x7)
|
||
2 (x1)
|
||
value : Integer (different values: 2)
|
||
3 (x7)
|
||
2 (x1)
|
||
[range] : mixed
|
||
object
|
||
value : String (different values: 11)
|
||
30 feet (x120)
|
||
(x43)
|
||
10 feet (x8)
|
||
60 feet (x21)
|
||
touch (x44)
|
||
planetary (x4)
|
||
40 feet (x3)
|
||
120 feet (x37)
|
||
varies (x10)
|
||
500 feet (x17)
|
||
see text (x1)
|
||
Integer (different values: 4)
|
||
60 (x2)
|
||
20 (x1)
|
||
120 (x1)
|
||
100 (x1)
|
||
[requirements] : String (different values: 2)
|
||
(x307)
|
||
one vial of holy water (x1)
|
||
[target] : object
|
||
value : String (different values: 31)
|
||
[time] : object
|
||
value : String (different values: 9)
|
||
2 (x233)
|
||
1 minute (x11)
|
||
1 (x14)
|
||
10 minutes (x18)
|
||
3 days (x3)
|
||
3 (x12)
|
||
1 to 3 (x11)
|
||
1 day (x5)
|
||
reaction (x1)
|
||
[overlays] : object
|
||
[2I469pfbYcmFvzOA] : object
|
||
_id : String (different values: 1)
|
||
2I469pfbYcmFvzOA (x11)
|
||
name : String (different values: 1)
|
||
Telekinetic Projectile (Bludgeoning) (x11)
|
||
overlayType : String (different values: 1)
|
||
override (x11)
|
||
sort : Integer (different values: 1)
|
||
1 (x11)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
[category] : mixed
|
||
type : String (different values: 1)
|
||
bludgeoning (x11)
|
||
[cUFX7ExSLeoa3vIF] : object
|
||
_id : String (different values: 1)
|
||
cUFX7ExSLeoa3vIF (x11)
|
||
name : String (different values: 1)
|
||
Telekinetic Projectile (Piercing) (x11)
|
||
overlayType : String (different values: 1)
|
||
override (x11)
|
||
sort : Integer (different values: 1)
|
||
2 (x11)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
[category] : mixed
|
||
type : String (different values: 1)
|
||
piercing (x11)
|
||
[zFWsMjoeCnLxqJaV] : object
|
||
_id : String (different values: 1)
|
||
zFWsMjoeCnLxqJaV (x11)
|
||
name : String (different values: 1)
|
||
Telekinetic Projectile (Slashing) (x11)
|
||
overlayType : String (different values: 1)
|
||
override (x11)
|
||
sort : Integer (different values: 1)
|
||
3 (x11)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
[category] : mixed
|
||
type : String (different values: 1)
|
||
slashing (x11)
|
||
[4gyp3qlsv5ywdyjq] : object
|
||
_id : String (different values: 1)
|
||
4gyp3qlsv5ywdyjq (x4)
|
||
name : String (different values: 1)
|
||
Harm (vs. Undead) (x4)
|
||
overlayType : String (different values: 1)
|
||
override (x4)
|
||
sort : Integer (different values: 1)
|
||
3 (x4)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
formula : String (different values: 1)
|
||
1d8+8 (x4)
|
||
kinds : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
healing (x4)
|
||
[defense] : mixed
|
||
heightening : object
|
||
damage : object
|
||
0 : String (different values: 1)
|
||
1d8+8 (x4)
|
||
range : object
|
||
value : String (different values: 1)
|
||
30 feet (x4)
|
||
target : object
|
||
value : String (different values: 1)
|
||
1 willing undead creature (x4)
|
||
time : object
|
||
value : String (different values: 1)
|
||
2 (x4)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=3 max=3
|
||
Value type:
|
||
String (different values: 3)
|
||
concentrate (x4)
|
||
manipulate (x4)
|
||
void (x4)
|
||
[pq7cxntbz4s8g5ik] : object
|
||
_id : String (different values: 1)
|
||
pq7cxntbz4s8g5ik (x4)
|
||
overlayType : String (different values: 1)
|
||
override (x4)
|
||
sort : Integer (different values: 1)
|
||
1 (x4)
|
||
system : object
|
||
range : object
|
||
value : String (different values: 1)
|
||
touch (x4)
|
||
time : object
|
||
value : String (different values: 1)
|
||
1 (x4)
|
||
[rvhoa43rqqqp8izn] : object
|
||
_id : String (different values: 1)
|
||
rvhoa43rqqqp8izn (x4)
|
||
overlayType : String (different values: 1)
|
||
override (x4)
|
||
sort : Integer (different values: 1)
|
||
4 (x4)
|
||
system : object
|
||
area : object
|
||
type : String (different values: 1)
|
||
emanation (x4)
|
||
value : Integer (different values: 1)
|
||
30 (x4)
|
||
range : object
|
||
value : String (different values: 1)
|
||
(x4)
|
||
target : object
|
||
value : String (different values: 1)
|
||
all living and undead creatures (x4)
|
||
time : object
|
||
value : String (different values: 1)
|
||
3 (x4)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=3 max=3
|
||
Value type:
|
||
String (different values: 3)
|
||
concentrate (x4)
|
||
manipulate (x4)
|
||
void (x4)
|
||
[z04svm1cvfcxtplb] : object
|
||
_id : String (different values: 1)
|
||
z04svm1cvfcxtplb (x4)
|
||
name : String (different values: 1)
|
||
Harm (vs. Living) (x4)
|
||
overlayType : String (different values: 1)
|
||
override (x4)
|
||
sort : Integer (different values: 1)
|
||
2 (x4)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
kinds : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
damage (x4)
|
||
range : object
|
||
value : String (different values: 1)
|
||
30 feet (x4)
|
||
target : object
|
||
value : String (different values: 1)
|
||
1 living creature (x4)
|
||
time : object
|
||
value : String (different values: 1)
|
||
2 (x4)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=3 max=3
|
||
Value type:
|
||
String (different values: 3)
|
||
concentrate (x4)
|
||
manipulate (x4)
|
||
void (x4)
|
||
[37gy7l19tik74o4s] : object
|
||
_id : String (different values: 1)
|
||
37gy7l19tik74o4s (x6)
|
||
name : String (different values: 1)
|
||
Heal (vs. Living) (x6)
|
||
overlayType : String (different values: 1)
|
||
override (x6)
|
||
sort : Integer (different values: 1)
|
||
2 (x6)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
formula : String (different values: 1)
|
||
1d8+8 (x6)
|
||
kinds : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
healing (x6)
|
||
[defense] : mixed
|
||
heightening : object
|
||
damage : object
|
||
0 : String (different values: 1)
|
||
1d8+8 (x6)
|
||
range : object
|
||
value : String (different values: 1)
|
||
30 feet (x6)
|
||
time : object
|
||
value : String (different values: 1)
|
||
2 (x6)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=4 max=4
|
||
Value type:
|
||
String (different values: 4)
|
||
concentrate (x6)
|
||
healing (x6)
|
||
manipulate (x6)
|
||
vitality (x6)
|
||
[7qdtetowq348s9oc] : object
|
||
_id : String (different values: 1)
|
||
7qdtetowq348s9oc (x6)
|
||
overlayType : String (different values: 1)
|
||
override (x6)
|
||
sort : Integer (different values: 1)
|
||
1 (x6)
|
||
system : object
|
||
range : object
|
||
value : String (different values: 1)
|
||
touch (x6)
|
||
time : object
|
||
value : String (different values: 1)
|
||
1 (x6)
|
||
[7vbvdrv2cl87sqta] : object
|
||
_id : String (different values: 1)
|
||
7vbvdrv2cl87sqta (x6)
|
||
overlayType : String (different values: 1)
|
||
override (x6)
|
||
sort : Integer (different values: 1)
|
||
4 (x6)
|
||
system : object
|
||
area : object
|
||
type : String (different values: 1)
|
||
emanation (x6)
|
||
value : Integer (different values: 1)
|
||
30 (x6)
|
||
range : object
|
||
value : String (different values: 1)
|
||
(x6)
|
||
target : object
|
||
value : String (different values: 1)
|
||
all living and undead creatures (x6)
|
||
time : object
|
||
value : String (different values: 1)
|
||
3 (x6)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=4 max=4
|
||
Value type:
|
||
String (different values: 4)
|
||
concentrate (x6)
|
||
healing (x6)
|
||
manipulate (x6)
|
||
vitality (x6)
|
||
[lfxcoz2d3f8j2zq1] : object
|
||
_id : String (different values: 1)
|
||
lfxcoz2d3f8j2zq1 (x6)
|
||
name : String (different values: 1)
|
||
Heal (vs. Undead) (x6)
|
||
overlayType : String (different values: 1)
|
||
override (x6)
|
||
sort : Integer (different values: 1)
|
||
3 (x6)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
kinds : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
damage (x6)
|
||
range : object
|
||
value : String (different values: 1)
|
||
30 feet (x6)
|
||
target : object
|
||
value : String (different values: 1)
|
||
1 undead (x6)
|
||
time : object
|
||
value : String (different values: 1)
|
||
2 (x6)
|
||
traits : object
|
||
value : array<String>
|
||
Length: min=4 max=4
|
||
Value type:
|
||
String (different values: 4)
|
||
concentrate (x6)
|
||
healing (x6)
|
||
manipulate (x6)
|
||
vitality (x6)
|
||
[Fs08rHTZAfROKKzu] : object
|
||
_id : String (different values: 1)
|
||
Fs08rHTZAfROKKzu (x1)
|
||
name : String (different values: 1)
|
||
Crisis of Faith (Vs. Divine) (x1)
|
||
overlayType : String (different values: 1)
|
||
override (x1)
|
||
sort : Integer (different values: 1)
|
||
2 (x1)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
formula : String (different values: 1)
|
||
6d8 (x1)
|
||
heightening : object
|
||
damage : object
|
||
0 : String (different values: 1)
|
||
2d8 (x1)
|
||
[noPVUX8Ocln52MKm] : object
|
||
_id : String (different values: 1)
|
||
noPVUX8Ocln52MKm (x1)
|
||
overlayType : String (different values: 1)
|
||
override (x1)
|
||
sort : Integer (different values: 1)
|
||
1 (x1)
|
||
system : object
|
||
[attack] : object
|
||
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|
||
(x90)
|
||
[attackEffects] : object
|
||
value : array<String>
|
||
Length: min=0 max=1
|
||
Value type:
|
||
String (different values: 13)
|
||
improved-push (x1)
|
||
spirit-web-trap (x1)
|
||
grab (x3)
|
||
carrion-fever (x1)
|
||
sagebane (x1)
|
||
foxfire-curse (x1)
|
||
lignify (x1)
|
||
algriever-venom (x1)
|
||
web-trap (x2)
|
||
homelands-hostility (x1)
|
||
path-maiden-corrupting-doubt (x1)
|
||
jorogumo-venom (x1)
|
||
drain-life (x1)
|
||
[custom] : String (different values: 1)
|
||
(x21)
|
||
[bonus] : object
|
||
value : Integer (different values: 25)
|
||
[damageRolls] : object
|
||
[IJBWYQs4HcxtkUev] : object
|
||
category : String (different values: 1)
|
||
persistent (x2)
|
||
damage : String (different values: 1)
|
||
1d4 (x2)
|
||
damageType : String (different values: 1)
|
||
bleed (x2)
|
||
[zBPflcU7a2cke7YJ] : object
|
||
damage : String (different values: 2)
|
||
1d6+2 (x2)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x3)
|
||
[P3k4fqrqq96ysxax] : object
|
||
damage : String (different values: 1)
|
||
2d8+3 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[1utbo6jneyb904lrlih8] : object
|
||
damage : String (different values: 1)
|
||
1d6-2 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[QYr2NBDN7vUcwzKI] : object
|
||
damage : String (different values: 1)
|
||
1d6-2 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[izwzbwakdx5r2d8gxlh7] : object
|
||
damage : String (different values: 1)
|
||
1d12+5 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[yhh1ubPnKPVrAd2q] : object
|
||
damage : String (different values: 1)
|
||
1d6+1 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[eJNzSH3RiNS4wPmi] : object
|
||
damage : String (different values: 1)
|
||
1d6+1 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[ruaK8IefznkmP9pr] : object
|
||
damage : String (different values: 1)
|
||
1d4+3 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[I7no81tWSWoEAHG8] : object
|
||
damage : String (different values: 1)
|
||
1d6+1 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[8X7sIt6FdC09cA91] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[0] : object
|
||
damage : String (different values: 18)
|
||
1d8+3 (x1)
|
||
1d6+2 (x2)
|
||
1d6 (x1)
|
||
3d8+16 (x1)
|
||
2d8+4 (x1)
|
||
2d6+4 (x1)
|
||
2d6+8 (x1)
|
||
1d6+7 (x1)
|
||
1d8+7 (x1)
|
||
1d10+5 (x1)
|
||
2d6+3 (x1)
|
||
2d8+11 (x1)
|
||
4d8+10 (x1)
|
||
3d12+14 (x1)
|
||
3d8+14 (x1)
|
||
1d12+8 (x1)
|
||
1d8+6 (x1)
|
||
2d10+7 (x1)
|
||
damageType : String (different values: 6)
|
||
force (x4)
|
||
slashing (x7)
|
||
piercing (x4)
|
||
bludgeoning (x1)
|
||
void (x1)
|
||
mental (x2)
|
||
[1] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x3)
|
||
damageType : String (different values: 3)
|
||
spirit (x1)
|
||
mental (x1)
|
||
bleed (x1)
|
||
category : String (different values: 1)
|
||
persistent (x1)
|
||
[KACwSG96Zcth1a0r] : object
|
||
damage : String (different values: 1)
|
||
2d4+4 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[ozmHPybnY03hy8kT] : object
|
||
damage : String (different values: 1)
|
||
1d6-2 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[5btS2A0SdMlXprrM] : object
|
||
damage : String (different values: 1)
|
||
1d6-2 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[gNGbEkN2aeIE3AqD] : object
|
||
damage : String (different values: 1)
|
||
1d4+4 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[kOWKDCo2qa0zOaiC] : object
|
||
damage : String (different values: 1)
|
||
1d4+4 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[5DkczEih2U0SMjVL] : object
|
||
damage : String (different values: 1)
|
||
1d8+5 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[5Tkoawu0uFMljvg3] : object
|
||
damage : String (different values: 1)
|
||
2d6+2 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[OCuAPxltaH3bbvC8] : object
|
||
damage : String (different values: 1)
|
||
2d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[1q7qsJbvWauVxxWy] : object
|
||
damage : String (different values: 1)
|
||
2d6+6 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[SZ57kCe0wEojDHzv] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[xJwZKRkzwQ9eFyyJ] : object
|
||
damage : String (different values: 1)
|
||
2d6+6 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[by5cqzhyzabt6pfeqtb5] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
electricity (x1)
|
||
[fp84sqbg7ri2uvdwtjrh] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
electricity (x1)
|
||
[E9D2H7Mcv0xUPiPx] : object
|
||
damage : String (different values: 1)
|
||
1d8+9 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[s7xa90JbCur0EyVl] : object
|
||
damage : String (different values: 1)
|
||
1d8 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[OTchPl7dqOdMtwoR] : object
|
||
damage : String (different values: 1)
|
||
1d4+6 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[VDkbGCeNOn9egSYn] : object
|
||
damage : String (different values: 1)
|
||
1d6+7 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[oC0Krjukglum7KAF] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[8a49gf7iwdxq2kp40clf] : object
|
||
damage : String (different values: 1)
|
||
1d6+8 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[w9qzsteb6tkmoqekrmm2] : object
|
||
damage : String (different values: 1)
|
||
1d4 (x1)
|
||
damageType : String (different values: 1)
|
||
void (x1)
|
||
[h2ye4kSnrLWVVo6x] : object
|
||
damage : String (different values: 1)
|
||
2d8+8 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[J3oHhDVguNiX0mH9] : object
|
||
category : String (different values: 1)
|
||
persistent (x1)
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
bleed (x1)
|
||
[lZ9h6Tr6KKliwnDi] : object
|
||
damage : String (different values: 1)
|
||
2d6+6 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[rgqwwr4quzch137ojdxw] : object
|
||
damage : String (different values: 1)
|
||
2d8+8 (x1)
|
||
damageType : String (different values: 1)
|
||
void (x1)
|
||
[q4My2bi8hjsEIIc0] : object
|
||
damage : String (different values: 1)
|
||
2d8+7 (x1)
|
||
damageType : String (different values: 1)
|
||
void (x1)
|
||
[nCpBNOi0Stk0ZuQ5] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[r2APYyvKZaf8fYPN] : object
|
||
damage : String (different values: 2)
|
||
2d6+11 (x1)
|
||
3d4+14 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x2)
|
||
[SFa97b9iqV83oZ09] : object
|
||
damage : String (different values: 1)
|
||
1d8+7 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[bif7FreBGJ6nhZvj] : object
|
||
category : String (different values: 1)
|
||
persistent (x1)
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
bleed (x1)
|
||
[E4f51mEVg8KQxaHI] : object
|
||
damage : String (different values: 1)
|
||
2d6+5 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[SAjaNe0mnZ519RBh] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
fire (x1)
|
||
[iCE2NXmWdBtC1cPD] : object
|
||
damage : String (different values: 1)
|
||
1d4+5 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[tsadJ77gV1Ug4BLE] : object
|
||
damage : String (different values: 1)
|
||
3d8+6 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[2sKdrVlOBJJekqwN] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[AyqaJc7rt1f2unrS] : object
|
||
damage : String (different values: 1)
|
||
2d8+7 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[eIad9QBvOyoiO9d6] : object
|
||
damage : String (different values: 1)
|
||
2d6+7 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[ox36EiMcL0Z3FU9v] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[W8Mtqxp8EfgogYJM] : object
|
||
damage : String (different values: 1)
|
||
2d8+11 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[df8sdbRljvMRp7SG] : object
|
||
damage : String (different values: 1)
|
||
2d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[NDsYJcZgvyCnREkD] : object
|
||
damage : String (different values: 1)
|
||
2d4+11 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[Of3wYpjscpLwL5tE] : object
|
||
damage : String (different values: 1)
|
||
2d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[Ba0xREa8Nvnb1kFy] : object
|
||
damage : String (different values: 1)
|
||
1d6+11 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[R1WwkEUOFVtTqJ6x] : object
|
||
damage : String (different values: 2)
|
||
2d8+8 (x5)
|
||
2d8+10 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x6)
|
||
[7dBRgHKgDwC1YoTC] : object
|
||
damage : String (different values: 2)
|
||
2d4+8 (x5)
|
||
2d4+10 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x6)
|
||
[FcBLxgQHhXn06nRs] : object
|
||
damage : String (different values: 1)
|
||
2d8+12 (x1)
|
||
damageType : String (different values: 1)
|
||
fire (x1)
|
||
[YRkbaJzQkZ88qAh5] : object
|
||
damage : String (different values: 1)
|
||
2d8+10 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[t0LrdaWj6fUZkbvi] : object
|
||
damage : String (different values: 1)
|
||
2d6+10 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[dPZfGNslOuqOi2Mi] : object
|
||
damage : String (different values: 1)
|
||
1d4+5 (x1)
|
||
damageType : String (different values: 1)
|
||
bludgeoning (x1)
|
||
[OKa18vdoFKeSgXZW] : object
|
||
damage : String (different values: 1)
|
||
2d6+5 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[PVSPUoC8slR5MFcp] : object
|
||
damage : String (different values: 1)
|
||
2d8+6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[2UhFFxMPNwG0BU95] : object
|
||
damage : String (different values: 1)
|
||
2d10+9 (x1)
|
||
damageType : String (different values: 1)
|
||
void (x1)
|
||
[d5QK3qZCrHtERi2A] : object
|
||
damage : String (different values: 1)
|
||
2d8+5 (x1)
|
||
damageType : String (different values: 1)
|
||
void (x1)
|
||
[cGuYmJq5isf4elmq] : object
|
||
damage : String (different values: 1)
|
||
2d12+7 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[2] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[pwCvZ3N1MMSB2lwh] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[pxdUsFKzx7u0OCmz] : object
|
||
damage : String (different values: 1)
|
||
2d6+13 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[6cd3jeO7B7Tdl5UZ] : object
|
||
damage : String (different values: 1)
|
||
2d8+6 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[nKPv91TVqd5lkb6Y] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
fire (x1)
|
||
[fsnayM0k28qXThvD] : object
|
||
damage : String (different values: 1)
|
||
2d10+11 (x1)
|
||
damageType : String (different values: 1)
|
||
piercing (x1)
|
||
[3aNgxQb9aeKS4qNg] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
fire (x1)
|
||
[F14NPP2uIck0XoOJ] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
electricity (x1)
|
||
[aT7ta57Ee2x8gdxp] : object
|
||
damage : String (different values: 1)
|
||
2d6+11 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[wr0EJDOh9eMATDmF] : object
|
||
damage : String (different values: 1)
|
||
2d12+9 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[3gcjqR1L2brITtw5] : object
|
||
damage : String (different values: 1)
|
||
3d10+8 (x2)
|
||
damageType : String (different values: 1)
|
||
mental (x2)
|
||
[50anyNDfTIVAAMrT] : object
|
||
damage : String (different values: 1)
|
||
3d8+7 (x1)
|
||
damageType : String (different values: 1)
|
||
slashing (x1)
|
||
[WU5O5FHUJobkfNnk] : object
|
||
damage : String (different values: 1)
|
||
1d6 (x1)
|
||
damageType : String (different values: 1)
|
||
mental (x1)
|
||
[weaponType] : object
|
||
value : String (different values: 2)
|
||
melee (x72)
|
||
ranged (x18)
|
||
[baseItem] : String (different values: 26)
|
||
[bonusDamage] : object
|
||
value : Integer (different values: 1)
|
||
0 (x29)
|
||
[bulk] : object
|
||
value : mixed
|
||
Integer (different values: 3)
|
||
1 (x19)
|
||
0 (x5)
|
||
2 (x8)
|
||
Float (different values: 1)
|
||
0,1 (x35)
|
||
[capacity] : Integer (different values: 1)
|
||
8 (x1)
|
||
[heldOrStowed] : Float (different values: 1)
|
||
0,1 (x1)
|
||
[ignored] : Integer (different values: 1)
|
||
0 (x1)
|
||
[containerId] : mixed
|
||
[equipped] : object
|
||
carryType : String (different values: 2)
|
||
worn (x66)
|
||
held (x1)
|
||
[handsHeld] : Integer (different values: 3)
|
||
0 (x37)
|
||
1 (x3)
|
||
2 (x1)
|
||
[invested] : mixed
|
||
[inSlot] : Boolean (different values: 1)
|
||
True (x5)
|
||
[group] : String (different values: 11)
|
||
sword (x8)
|
||
spear (x3)
|
||
leather (x6)
|
||
club (x5)
|
||
bow (x3)
|
||
polearm (x1)
|
||
knife (x3)
|
||
axe (x3)
|
||
composite (x1)
|
||
crossbow (x1)
|
||
flail (x1)
|
||
[hardness] : Integer (different values: 1)
|
||
0 (x67)
|
||
[hp] : object
|
||
max : Integer (different values: 1)
|
||
0 (x67)
|
||
value : Integer (different values: 1)
|
||
0 (x67)
|
||
[material] : object
|
||
[grade] : String (different values: 1)
|
||
low (x1)
|
||
[type] : String (different values: 1)
|
||
silver (x1)
|
||
[price] : object
|
||
value : object
|
||
[gp] : Integer (different values: 17)
|
||
1 (x3)
|
||
60 (x1)
|
||
20 (x3)
|
||
2 (x10)
|
||
3 (x5)
|
||
50 (x1)
|
||
100 (x1)
|
||
850 (x1)
|
||
340 (x1)
|
||
70 (x4)
|
||
150 (x3)
|
||
30 (x1)
|
||
12 (x1)
|
||
1400 (x1)
|
||
7 (x1)
|
||
14 (x1)
|
||
130 (x1)
|
||
[sp] : Integer (different values: 6)
|
||
9 (x4)
|
||
1 (x8)
|
||
5 (x1)
|
||
2 (x1)
|
||
4 (x2)
|
||
6 (x1)
|
||
[cp] : Integer (different values: 1)
|
||
1 (x2)
|
||
[per] : Integer (different values: 1)
|
||
10 (x4)
|
||
[quantity] : Integer (different values: 5)
|
||
1 (x60)
|
||
20 (x3)
|
||
2 (x2)
|
||
5 (x1)
|
||
10 (x1)
|
||
[reload] : object
|
||
value : String (different values: 4)
|
||
(x18)
|
||
- (x7)
|
||
0 (x3)
|
||
1 (x1)
|
||
[runes] : object
|
||
potency : Integer (different values: 3)
|
||
1 (x15)
|
||
0 (x19)
|
||
2 (x3)
|
||
property : array<String>
|
||
Length: min=0 max=2
|
||
Value type:
|
||
String (different values: 4)
|
||
ghostTouch (x1)
|
||
wounding (x1)
|
||
flaming (x2)
|
||
shock (x1)
|
||
[striking] : Integer (different values: 3)
|
||
1 (x11)
|
||
0 (x17)
|
||
2 (x1)
|
||
[resilient] : Integer (different values: 2)
|
||
0 (x5)
|
||
1 (x3)
|
||
[size] : String (different values: 3)
|
||
med (x55)
|
||
tiny (x2)
|
||
lg (x10)
|
||
[splashDamage] : object
|
||
value : Integer (different values: 2)
|
||
0 (x28)
|
||
1 (x1)
|
||
[usage] : object
|
||
value : String (different values: 7)
|
||
held-in-one-hand (x46)
|
||
tattooed-on-the-body (x1)
|
||
held-in-one-plus-hands (x3)
|
||
held-in-two-hands (x4)
|
||
other (x1)
|
||
worncollar (x1)
|
||
worn (x1)
|
||
[canBeAmmo] : Boolean (different values: 1)
|
||
False (x7)
|
||
[frequency] : object
|
||
max : Integer (different values: 1)
|
||
1 (x20)
|
||
per : String (different values: 4)
|
||
day (x14)
|
||
PT1H (x3)
|
||
round (x2)
|
||
P1M (x1)
|
||
[value] : Integer (different values: 1)
|
||
1 (x1)
|
||
[mod] : object
|
||
value : Integer (different values: 9)
|
||
11 (x2)
|
||
32 (x1)
|
||
13 (x3)
|
||
12 (x1)
|
||
15 (x2)
|
||
19 (x1)
|
||
18 (x2)
|
||
22 (x1)
|
||
24 (x3)
|
||
[proficient] : object
|
||
value : Integer (different values: 1)
|
||
0 (x16)
|
||
[overrides] : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
[references] : object
|
||
children : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
immunityFrom : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
overriddenBy : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
overrides : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
[value] : object
|
||
isValued : Boolean (different values: 1)
|
||
True (x1)
|
||
value : Integer (different values: 1)
|
||
1 (x1)
|
||
[acBonus] : Integer (different values: 4)
|
||
1 (x4)
|
||
3 (x2)
|
||
4 (x1)
|
||
2 (x1)
|
||
[checkPenalty] : Integer (different values: 3)
|
||
-1 (x4)
|
||
-2 (x3)
|
||
0 (x1)
|
||
[dexCap] : Integer (different values: 4)
|
||
4 (x3)
|
||
2 (x2)
|
||
3 (x2)
|
||
1 (x1)
|
||
[speedPenalty] : Integer (different values: 2)
|
||
0 (x5)
|
||
-5 (x3)
|
||
[strength] : Integer (different values: 4)
|
||
0 (x4)
|
||
2 (x2)
|
||
3 (x1)
|
||
1 (x1)
|
||
[stackGroup] : String (different values: 2)
|
||
arrows (x3)
|
||
bolts (x1)
|
||
[uses] : object
|
||
autoDestroy : Boolean (different values: 1)
|
||
True (x15)
|
||
max : Integer (different values: 1)
|
||
1 (x15)
|
||
value : Integer (different values: 1)
|
||
1 (x15)
|
||
[collapsed] : Boolean (different values: 1)
|
||
False (x1)
|
||
[stowing] : Boolean (different values: 1)
|
||
False (x1)
|
||
[ritual] : object
|
||
primary : object
|
||
check : String (different values: 3)
|
||
Religion (x3)
|
||
Arcana (expert), Occultism (expert), or Religion (expert) (x4)
|
||
Nature (master) (x1)
|
||
secondary : object
|
||
casters : Integer (different values: 2)
|
||
0 (x4)
|
||
1 (x4)
|
||
checks : String (different values: 4)
|
||
Crafting, Performance (x3)
|
||
Religion (x3)
|
||
Survival (x1)
|
||
(x1)
|
||
[specific] : object
|
||
material : object
|
||
[grade] : String (different values: 1)
|
||
low (x1)
|
||
[type] : String (different values: 1)
|
||
silver (x1)
|
||
runes : object
|
||
potency : Integer (different values: 2)
|
||
1 (x1)
|
||
2 (x1)
|
||
property : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
striking : Integer (different values: 2)
|
||
0 (x1)
|
||
1 (x1)
|
||
[deathNote] : Boolean (different values: 1)
|
||
True (x7)
|
||
[spell] : object
|
||
_id : String (different values: 9)
|
||
FG46X4Kjyv4wmISt (x1)
|
||
sdq2ETp48IpzjCU0 (x1)
|
||
s5IYCm0MVbloHnZq (x1)
|
||
YUoLPIwaO3VKpvhg (x1)
|
||
YLejXJy0CdAw8iX1 (x1)
|
||
xhZjCTPbbETDSsoh (x1)
|
||
yoWYnKluMoOoaQKp (x1)
|
||
4HjZtadCa1py3ftv (x1)
|
||
TVYFShnLaSe9TaFJ (x1)
|
||
flags : object
|
||
core : object
|
||
sourceId : String (different values: 9)
|
||
Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa (x1)
|
||
Compendium.pf2e.spells-srd.Item.YrzBLPLd3r9m6t1p (x1)
|
||
Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1)
|
||
Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4 (x1)
|
||
Compendium.pf2e.spells-srd.Item.Y3G6Y6EDgCY0s3fq (x1)
|
||
Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly (x1)
|
||
Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE (x1)
|
||
Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI (x1)
|
||
Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1)
|
||
img : String (different values: 9)
|
||
icons/magic/holy/prayer-hands-glowing-yellow-white.webp (x1)
|
||
icons/magic/fire/barrier-shield-explosion-yellow.webp (x1)
|
||
icons/magic/fire/explosion-embers-orange.webp (x1)
|
||
systems/pf2e/icons/spells/haste.webp (x1)
|
||
icons/magic/air/wind-tornado-funnel-damage-blue.webp (x1)
|
||
icons/creatures/magical/spirit-undead-winged-ghost.webp (x1)
|
||
icons/environment/wilderness/cave-entrance-vulcano.webp (x1)
|
||
systems/pf2e/icons/spells/mirror-image.webp (x1)
|
||
icons/magic/air/air-burst-spiral-teal-green.webp (x1)
|
||
name : String (different values: 9)
|
||
Crisis of Faith (x1)
|
||
Fire Shield (x1)
|
||
Flame Strike (x1)
|
||
Haste (x1)
|
||
Hydraulic Torrent (x1)
|
||
Illusory Creature (x1)
|
||
Illusory Scene (x1)
|
||
Mirror Image (x1)
|
||
Soothe (x1)
|
||
sort : Integer (different values: 1)
|
||
0 (x9)
|
||
system : object
|
||
[area] : object
|
||
[details] : String (different values: 1)
|
||
10-foot radius, 40-foot-tall cylinder (x1)
|
||
type : String (different values: 2)
|
||
burst (x2)
|
||
line (x1)
|
||
value : Integer (different values: 3)
|
||
10 (x1)
|
||
60 (x1)
|
||
30 (x1)
|
||
cost : object
|
||
value : String (different values: 1)
|
||
(x9)
|
||
counteraction : Boolean (different values: 1)
|
||
False (x9)
|
||
damage : object
|
||
[0] : object
|
||
applyMod : Boolean (different values: 1)
|
||
False (x5)
|
||
[category] : mixed
|
||
formula : String (different values: 4)
|
||
6d6 (x1)
|
||
2d6 (x1)
|
||
8d6 (x2)
|
||
1d10+4 (x1)
|
||
kinds : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 2)
|
||
damage (x4)
|
||
healing (x1)
|
||
materials : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
type : String (different values: 4)
|
||
mental (x1)
|
||
fire (x2)
|
||
bludgeoning (x1)
|
||
untyped (x1)
|
||
[defense] : object
|
||
save : object
|
||
basic : Boolean (different values: 2)
|
||
False (x1)
|
||
True (x2)
|
||
statistic : String (different values: 3)
|
||
will (x1)
|
||
reflex (x1)
|
||
fortitude (x1)
|
||
description : object
|
||
value : String (different values: 9)
|
||
<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>
|
||
<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>
|
||
<hr />
|
||
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
||
<p><strong>Success</strong> The target takes half damage.</p>
|
||
<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.</p>
|
||
<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p> (x1)
|
||
<p>You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the <em>fire shield</em> as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the <em>fire shield</em>, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fire Shield]</p>
|
||
<hr />
|
||
<p><strong>Heightened (+2)</strong> The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.</p> (x1)
|
||
<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>
|
||
<hr />
|
||
<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p> (x1)
|
||
<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.Item.Quickened] condition and can use the extra action each round only for Strike and Stride actions.</p>
|
||
<hr />
|
||
<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Haste]</p> (x1)
|
||
<p>A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure).</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p> (x1)
|
||
<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>
|
||
<p>The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.</p>
|
||
<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>
|
||
<p>The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes @Damage[3d4[mental]] damage. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>
|
||
<p>Any creature that touches the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p> (x1)
|
||
<p>You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spell.</p>
|
||
<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>
|
||
<p>Any creature that touches any part of the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>
|
||
<hr />
|
||
<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>
|
||
<p><strong>Heightened (8th)</strong> As the 6th-rank version, and the duration is unlimited.</p> (x1)
|
||
<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on [[/r 1d4]]). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on [[/r 1d6]]). With only one image, the chances are 1 in 2 (1-3 on [[/r 1d6]]).</p>
|
||
<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image]</p> (x1)
|
||
<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p> (x1)
|
||
duration : object
|
||
sustained : Boolean (different values: 2)
|
||
False (x8)
|
||
True (x1)
|
||
value : String (different values: 3)
|
||
(x4)
|
||
1 minute (x4)
|
||
1 hour (x1)
|
||
[heightening] : object
|
||
[damage] : object
|
||
0 : String (different values: 3)
|
||
2d6 (x3)
|
||
1d6 (x1)
|
||
1d10+4 (x1)
|
||
[interval] : Integer (different values: 1)
|
||
1 (x5)
|
||
type : String (different values: 2)
|
||
interval (x5)
|
||
fixed (x1)
|
||
[levels] : object
|
||
7 : object
|
||
target : object
|
||
value : String (different values: 1)
|
||
6 creatures (x1)
|
||
level : object
|
||
value : Integer (different values: 5)
|
||
3 (x2)
|
||
4 (x2)
|
||
5 (x2)
|
||
2 (x2)
|
||
1 (x1)
|
||
location : object
|
||
heightenedLevel : Integer (different values: 4)
|
||
4 (x4)
|
||
5 (x3)
|
||
3 (x1)
|
||
2 (x1)
|
||
[value] : mixed
|
||
[overlays] : object
|
||
Fs08rHTZAfROKKzu : object
|
||
_id : String (different values: 1)
|
||
Fs08rHTZAfROKKzu (x1)
|
||
name : String (different values: 1)
|
||
Crisis of Faith (Vs. Divine) (x1)
|
||
overlayType : String (different values: 1)
|
||
override (x1)
|
||
sort : Integer (different values: 1)
|
||
2 (x1)
|
||
system : object
|
||
damage : object
|
||
0 : object
|
||
formula : String (different values: 1)
|
||
6d8 (x1)
|
||
heightening : object
|
||
damage : object
|
||
0 : String (different values: 1)
|
||
2d8 (x1)
|
||
noPVUX8Ocln52MKm : object
|
||
_id : String (different values: 1)
|
||
noPVUX8Ocln52MKm (x1)
|
||
overlayType : String (different values: 1)
|
||
override (x1)
|
||
sort : Integer (different values: 1)
|
||
1 (x1)
|
||
system : object
|
||
publication : object
|
||
license : String (different values: 2)
|
||
ORC (x7)
|
||
OGL (x2)
|
||
remaster : Boolean (different values: 2)
|
||
True (x7)
|
||
False (x2)
|
||
title : String (different values: 2)
|
||
Pathfinder Player Core (x7)
|
||
Pathfinder Core Rulebook (x2)
|
||
range : object
|
||
value : String (different values: 4)
|
||
30 feet (x3)
|
||
(x3)
|
||
120 feet (x1)
|
||
500 feet (x2)
|
||
requirements : String (different values: 1)
|
||
(x9)
|
||
rules : ###FoundryRulesObject###
|
||
slug : String (different values: 9)
|
||
crisis-of-faith (x1)
|
||
fire-shield (x1)
|
||
flame-strike (x1)
|
||
haste (x1)
|
||
hydraulic-torrent (x1)
|
||
illusory-creature (x1)
|
||
illusory-scene (x1)
|
||
mirror-image (x1)
|
||
soothe (x1)
|
||
target : object
|
||
value : String (different values: 3)
|
||
1 creature (x2)
|
||
(x6)
|
||
1 willing creature (x1)
|
||
time : object
|
||
value : String (different values: 2)
|
||
2 (x8)
|
||
10 minutes (x1)
|
||
traits : object
|
||
rarity : String (different values: 1)
|
||
common (x9)
|
||
traditions : array<String>
|
||
Length: min=1 max=3
|
||
Value type:
|
||
String (different values: 4)
|
||
divine (x2)
|
||
arcane (x5)
|
||
primal (x3)
|
||
occult (x5)
|
||
value : array<String>
|
||
Length: min=2 max=6
|
||
Value type:
|
||
String (different values: 11)
|
||
concentrate (x9)
|
||
manipulate (x9)
|
||
mental (x2)
|
||
fire (x2)
|
||
water (x1)
|
||
auditory (x2)
|
||
illusion (x3)
|
||
olfactory (x2)
|
||
visual (x3)
|
||
emotion (x1)
|
||
healing (x1)
|
||
type : String (different values: 1)
|
||
spell (x9)
|
||
type : String (different values: 12)
|
||
action (x314)
|
||
spellcastingEntry (x43)
|
||
spell (x308)
|
||
melee (x93)
|
||
weapon (x29)
|
||
equipment (x12)
|
||
treasure (x2)
|
||
lore (x16)
|
||
condition (x1)
|
||
armor (x8)
|
||
consumable (x15)
|
||
backpack (x1)
|
||
[_stats] : object
|
||
compendiumSource : String (different values: 208)
|
||
[flags] : object
|
||
pf2e : object
|
||
[linkedWeapon] : String (different values: 27)
|
||
[itemGrants] : object
|
||
name : String (all different values)
|
||
system : object
|
||
[abilities] : object
|
||
cha : object
|
||
mod : Integer (different values: 12)
|
||
-5 (x2)
|
||
3 (x14)
|
||
4 (x14)
|
||
2 (x6)
|
||
-2 (x1)
|
||
0 (x9)
|
||
9 (x2)
|
||
1 (x2)
|
||
6 (x7)
|
||
7 (x2)
|
||
5 (x2)
|
||
8 (x1)
|
||
con : object
|
||
mod : Integer (different values: 8)
|
||
4 (x19)
|
||
2 (x13)
|
||
1 (x8)
|
||
0 (x8)
|
||
7 (x1)
|
||
3 (x8)
|
||
5 (x4)
|
||
6 (x1)
|
||
dex : object
|
||
mod : Integer (different values: 10)
|
||
3 (x16)
|
||
1 (x2)
|
||
4 (x16)
|
||
-3 (x1)
|
||
2 (x8)
|
||
6 (x9)
|
||
-1 (x1)
|
||
5 (x6)
|
||
0 (x1)
|
||
7 (x2)
|
||
int : object
|
||
mod : Integer (different values: 11)
|
||
-5 (x3)
|
||
0 (x10)
|
||
2 (x9)
|
||
1 (x9)
|
||
3 (x8)
|
||
-3 (x3)
|
||
-4 (x1)
|
||
5 (x2)
|
||
4 (x13)
|
||
-2 (x2)
|
||
6 (x2)
|
||
str : object
|
||
mod : Integer (different values: 10)
|
||
1 (x6)
|
||
0 (x3)
|
||
2 (x3)
|
||
-2 (x2)
|
||
5 (x7)
|
||
-5 (x14)
|
||
8 (x3)
|
||
4 (x18)
|
||
3 (x3)
|
||
7 (x3)
|
||
wis : object
|
||
mod : Integer (different values: 8)
|
||
0 (x10)
|
||
2 (x11)
|
||
3 (x9)
|
||
6 (x6)
|
||
5 (x4)
|
||
4 (x20)
|
||
7 (x1)
|
||
1 (x1)
|
||
attributes : object
|
||
ac : object
|
||
[details] : String (different values: 4)
|
||
(12 when broken); construct armor (x1)
|
||
(x59)
|
||
19 when broken (x1)
|
||
27 with bundle (x1)
|
||
value : Integer (different values: 24)
|
||
[allSaves] : object
|
||
value : String (different values: 4)
|
||
(x59)
|
||
+1 status vs. fear, nerves of steel (x1)
|
||
+1 status to all saves vs. magic (x1)
|
||
+1 status to all saves vs. vitality (x1)
|
||
[hardness] : mixed
|
||
object
|
||
value : Integer (different values: 2)
|
||
3 (x1)
|
||
8 (x1)
|
||
Integer (different values: 3)
|
||
0 (x17)
|
||
14 (x1)
|
||
20 (x1)
|
||
hp : object
|
||
details : String (different values: 7)
|
||
(x64)
|
||
void healing (x11)
|
||
fast healing 40 (x1)
|
||
void healing, rejuvenation (x2)
|
||
negative healing, rejuvenation (x1)
|
||
rejuvenation (x1)
|
||
fast healing 10, void healing, one more breath (x1)
|
||
max : Integer (different values: 49)
|
||
temp : Integer (different values: 1)
|
||
0 (x81)
|
||
value : Integer (different values: 49)
|
||
[immunities] : array<object>
|
||
Length: min=0 max=6
|
||
Value type:
|
||
object
|
||
type : String (different values: 24)
|
||
[exceptions] : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
[speed] : object
|
||
otherSpeeds : array<object>
|
||
Length: min=0 max=1
|
||
Value type:
|
||
object
|
||
type : String (different values: 3)
|
||
fly (x16)
|
||
climb (x1)
|
||
swim (x1)
|
||
value : Integer (different values: 6)
|
||
40 (x4)
|
||
25 (x3)
|
||
35 (x3)
|
||
30 (x6)
|
||
20 (x1)
|
||
60 (x1)
|
||
value : Integer (different values: 8)
|
||
20 (x5)
|
||
30 (x9)
|
||
25 (x30)
|
||
0 (x13)
|
||
40 (x2)
|
||
15 (x1)
|
||
10 (x1)
|
||
35 (x1)
|
||
[details] : String (different values: 3)
|
||
thicket walker (x3)
|
||
or 15 feet with bundle (x1)
|
||
rigor mortis (x1)
|
||
[special] : String (different values: 1)
|
||
(x2)
|
||
[weaknesses] : array<object>
|
||
Length: min=1 max=2
|
||
Value type:
|
||
object
|
||
type : String (different values: 9)
|
||
area-damage (x1)
|
||
splash-damage (x1)
|
||
fire (x3)
|
||
cold-iron (x6)
|
||
vitality (x5)
|
||
slashing (x1)
|
||
silver (x9)
|
||
mental (x2)
|
||
sonic (x1)
|
||
value : Integer (different values: 5)
|
||
3 (x2)
|
||
5 (x13)
|
||
2 (x2)
|
||
10 (x7)
|
||
15 (x5)
|
||
[exceptions] : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
[resistances] : array<object>
|
||
Length: min=0 max=3
|
||
Value type:
|
||
object
|
||
[doubleVs] : array<String>
|
||
Length: min=0 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
non-magical (x12)
|
||
exceptions : array<String>
|
||
Length: min=0 max=3
|
||
Value type:
|
||
String (different values: 6)
|
||
force (x12)
|
||
ghost-touch (x12)
|
||
silver (x1)
|
||
vitality (x7)
|
||
void (x1)
|
||
duskwood (x1)
|
||
type : String (different values: 11)
|
||
bludgeoning (x3)
|
||
piercing (x3)
|
||
all-damage (x12)
|
||
physical (x2)
|
||
cold (x1)
|
||
poison (x2)
|
||
fire (x2)
|
||
void (x10)
|
||
mental (x1)
|
||
sonic (x1)
|
||
silver (x1)
|
||
value : Integer (different values: 7)
|
||
3 (x4)
|
||
2 (x5)
|
||
1 (x1)
|
||
15 (x4)
|
||
5 (x15)
|
||
10 (x8)
|
||
20 (x1)
|
||
[emitsSound] : String (different values: 1)
|
||
encounter (x19)
|
||
[stealth] : object
|
||
details : String (different values: 7)
|
||
<p>(trained) to notice a weird, faintly glowing ripple of the current beneath the water.</p> (x1)
|
||
<p>(trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.</p> (x1)
|
||
<p>(expert) to catch glimpses of ghostly figures drowning in the water below.</p> (x1)
|
||
<p>(expert)</p> (x9)
|
||
<p>(trained)</p> (x1)
|
||
(x2)
|
||
<p>(master)</p> (x4)
|
||
value : Integer (different values: 11)
|
||
20 (x2)
|
||
7 (x1)
|
||
13 (x2)
|
||
22 (x2)
|
||
15 (x2)
|
||
0 (x2)
|
||
17 (x3)
|
||
-5 (x1)
|
||
23 (x2)
|
||
21 (x1)
|
||
27 (x1)
|
||
details : object
|
||
[blurb] : String (different values: 27)
|
||
[languages] : object
|
||
details : String (different values: 10)
|
||
(x43)
|
||
telepathy 30 feet (x10)
|
||
truespeech (x1)
|
||
telepathy 60 feet (x1)
|
||
(can't speak any language); telepathy 120 feet (x1)
|
||
voice of the storm (x1)
|
||
speak with plants (x1)
|
||
telepathy 100 feet, universal language (x1)
|
||
Telepathy 100 feet (x2)
|
||
tongues (x1)
|
||
value : array<String>
|
||
Length: min=0 max=8
|
||
Value type:
|
||
String (different values: 20)
|
||
common (x55)
|
||
halfling (x1)
|
||
sakvroth (x1)
|
||
diabolic (x1)
|
||
draconic (x3)
|
||
empyrean (x6)
|
||
necril (x17)
|
||
requian (x1)
|
||
utopian (x1)
|
||
hwan (x1)
|
||
minkaian (x2)
|
||
tengu (x2)
|
||
aklo (x15)
|
||
jotun (x1)
|
||
sussuran (x1)
|
||
nagaji (x1)
|
||
samsaran (x1)
|
||
arboreal (x1)
|
||
fey (x4)
|
||
goblin (x1)
|
||
level : object
|
||
value : Integer (different values: 17)
|
||
1 (x6)
|
||
2 (x6)
|
||
3 (x5)
|
||
5 (x9)
|
||
0 (x2)
|
||
-1 (x2)
|
||
17 (x1)
|
||
4 (x3)
|
||
6 (x13)
|
||
7 (x9)
|
||
10 (x4)
|
||
8 (x3)
|
||
9 (x4)
|
||
11 (x5)
|
||
13 (x3)
|
||
12 (x5)
|
||
16 (x1)
|
||
[privateNotes] : String (different values: 1)
|
||
(x62)
|
||
[publicNotes] : String (different values: 39)
|
||
publication : object
|
||
license : String (different values: 1)
|
||
OGL (x81)
|
||
remaster : Boolean (different values: 1)
|
||
False (x81)
|
||
title : String (different values: 4)
|
||
Pathfinder #196: The Summer That Never Was (x21)
|
||
Pathfinder #197: Let the Leaves Fall (x19)
|
||
Pathfinder #198: No Breath to Cry (x25)
|
||
Pathfinder #199: To Bloom Below the Web (x16)
|
||
[description] : String (different values: 19)
|
||
<p>A swath of drowned spirits tries to pull someone down into the water to join them.</p> (x1)
|
||
<p>Beams of heavy and sharp wood rest against one another to form a precariously balanced cage tied to several trip lines and tension-bearing dowels.</p> (x1)
|
||
<p>Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.</p> (x1)
|
||
<p>Reflections viewed in the water here appear monstrous and fiendish.</p> (x1)
|
||
<p>A strange shadowy figure churns in the waters at Goh's feet.</p> (x1)
|
||
<p>The sound of toppling trees and thunderous footsteps fills the air, as if some immense giant had taken notice and now slowly approaches through the forest.</p> (x1)
|
||
<p>The branches of the stone tree statue animate, extend, and lash out at intruders.</p> (x1)
|
||
<p>A miasma of foul-smelling vapor with shrieking faces barely visible in the steam bubbles up from the soup.</p> (x1)
|
||
<p>A ghostly woman floats quietly through the shop, plucking hair and sending it slithering into the rafters or out to infest uncooked steamed buns.</p> (x1)
|
||
<p>Reality suddenly and violently transforms, shifting from a harmless patch of terrain into something truly deadly as the mindscape draws from memories of pain and agony, revisiting old wounds.</p> (x1)
|
||
<p>After a battle concludes, the battlefield shimmers strangely as dead bodies twitch, destroyed objects shake, and feelings of déjà vu grow overwhelmingly strong.</p> (x1)
|
||
<p>Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.</p> (x1)
|
||
<p>The sparrow on the scroll animates, speaking to the PCs in Noguchi's voice (one of the nosois from <strong>Event 11: Nosois' Brunch</strong>): "They're the ones! They're the blasphemers who can't even properly serve tea! Send them along to the Lady!"</p> (x1)
|
||
<p>A flickering humanoid shape with four gold eyes, clad in red robes with black sleeves and wielding a torch that burns with red fire and smoke, strides purposefully across the ground, creating distortions in reality around it that cause wood to twist and decay and send agonizing pain through the flesh.</p> (x1)
|
||
<p>Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.</p> (x1)
|
||
<p>At the heart of the shrine hangs a massive bronze temple bell.</p> (x1)
|
||
<p>An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.</p> (x1)
|
||
<p>The weakened floor gives way with a tremendous crash, dropping everything in the room into a muddy morass of toxic mold.</p> (x1)
|
||
<p>Necromantic magic stored in runes painted in powdered bone and banshees' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.</p> (x1)
|
||
[disable] : String (different values: 19)
|
||
<p>@Check[religion|dc:23] to calm the unquiet spirits in the waters for an hour, or light the <em>Eternal Lantern</em> (automatically disables the haunt)</p> (x1)
|
||
<p>@Check[thievery|dc:17] (trained), Crafting (trained), or @Check[Engineering Lore|dc:17] (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.</p> (x1)
|
||
<p>@Check[religion|dc:20] to offer prayers to calm the haunt, or @Check[intimidation|dc:23] to threaten the unquiet spirits away</p> (x1)
|
||
<p>@Check[religion|dc:20] to exorcise the haunt, or @Check[intimidation|dc:23] to turn the fear back on the haunt and overwhelm it</p> (x1)
|
||
<p>@Check[diplomacy|dc:21] to calm Goh enough that the haunt dissipates, @Check[religion|dc:23] to exorcise the haunt, or @Check[intimidation|dc:25] to "scare the shame" out of Goh</p> (x1)
|
||
<p>@Check[nature|dc:23] or @Check[religion|dc:23] to offer prayers against the evil to reduce Kugaptee's Anger's actions during its routine to 1 (see below) for 1 round; Placing Sui-Jing's heart into her corpse at area <strong>A2</strong> is the only way to disable this hazard</p> (x1)
|
||
<p>@Check[religion|dc:25] to exorcise the haunt, or @Check[intimidation|dc:28] to appear overwhelmingly strong of body and mind</p> (x1)
|
||
<p>@Check[cooking-lore|dc:19] to neutralize the haunted stew with the addition of a few select spices from nearby shelves, or @Check[religion|dc:25] to exorcise the haunt</p> (x1)
|
||
<p>@Check[diplomacy|dc:23] to calm the upset spirit down, or @Check[religion|dc:21] to convince the spirit to abandon the haunting via prayer. If the PCs use Hinode Akari's name or otherwise let the haunt know that they understand her story, checks to Disable this haunt gain a +2 circumstance bonus.</p> (x1)
|
||
<p>@Check[occultism|dc:27] to cause the hazard to fade away without triggering it, or @Check[survival|dc:30] to sense what parts of reality are in flux and to avoid the area</p> (x1)
|
||
<p>@Check[occultism|dc:27] to cause the hazard to fade away before it manifests, or @Check[deception|dc:30] to pretend to ignore the growing continuity break and proceed without fear, causing it to collapse in on itself.</p> (x1)
|
||
<p>@Check[arcana|dc:35], @Check[occultism|dc:35], or @Check[thievery|dc:35] (master) to compromise the magic to allow entry into the manor, @Check[athletics|dc:32] to force your way through the barrier and enter the manor (this doesn't allow other PCs to enter behind you, though!), or dispel magic (5th level; counteract DC 28) to counteract the wards</p> (x1)
|
||
<p>@Check[thievery|dc:36] (to quickly destroy the scroll without triggering the hazard), @Check[religion|dc:33] (to apologize to Pharasma and the nosois for the previous insult), or dispel magic (6th level; counteract DC 29).</p> (x1)
|
||
<p>@Check[intimidation|dc:23] (expert) to disrupt the haunt's concentration in the living world and break the link to the mindscape, @Check[religion|dc:27] (expert) to banish the energy from the mindscape, or @Check[occultism|dc:30] (expert) to turn the haunt's energy back against itself to cancel it out</p> (x1)
|
||
<p>@Check[occultism|dc:27] to cause the hazard to fade away and release all those affected by it from the hazard's effects, or @Check[intimidation|dc:30] to shock a single adjacent creature out of the distortion and free them from the hazard's effects.</p> (x1)
|
||
<p>Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, @Check[thievery|dc:36] to extinguish the flame within the bell, @Check[religion|dc:36] to appeal to Pharasma to extinguish the flame, or dispel magic or a shimmerthief's Drain Light (6th level; counteract DC 29)</p> (x1)
|
||
<p>@Check[occultism|dc:32] or @Check[religion|dc:32] to exorcise the haunt, @Check[society|dc:35] to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).</p>
|
||
<p>@Check[occultism|dc:27] @Check[religion|dc:27] @Check[society|dc:30]</p> (x1)
|
||
<p>@Check[crafting|dc:33] (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, @Check[stealth|dc:36] (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or @Check[nature|dc:36] (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse</p> (x1)
|
||
<p><span data-pf2-action="disableDevice" data-pf2-dc="37" data-pf2-glyph="D">DC 37 Disable Device</span> to scratch out the runes and dissipate their magic harmlessly, @Check[arcana|dc:40] to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes</p> (x1)
|
||
[isComplex] : Boolean (different values: 2)
|
||
True (x10)
|
||
False (x9)
|
||
[reset] : String (different values: 12)
|
||
<p>The grasping currents quickly build up power and can trigger again after 10 minutes have passed.</p> (x1)
|
||
(x8)
|
||
<p>The haunt deactivates and resets at the start of any round in which the PCs aren't in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.</p> (x1)
|
||
<p>The haunt resets immediately and can trigger again the next round.</p> (x1)
|
||
<p>The haunt ends if Goh dies and doesn't reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.</p> (x1)
|
||
<p>1 hour</p> (x1)
|
||
<p>The haunt resets 1 round after the lid is replaced on the cooking pot.</p> (x1)
|
||
<p>The wards reset automatically, continuing to prevent entry and damaging those attempting to bypass until they're disabled.</p> (x1)
|
||
<p>If both hazards are disabled or destroyed, a new one forms adjacent to a randomly determined character still inside the crumbling building after [[/gmr 1d4+2 #Rounds]] rounds. Once all three NPCs are rescued or exorcised, these hazards don't reset.</p> (x1)
|
||
<p>Reactivating the warding bell requires a complicated rite taking several days.</p> (x1)
|
||
<p>The unwelcoming facade resets immediately if not disabled and can be triggered again the very next round.</p> (x1)
|
||
<p>One minute after nothing moves in the room, the spores settle down. The floor remains obvious and won't collapse further, but any creature that moves through the mold causes the spores to plume up again, re-triggering the trap.</p> (x1)
|
||
[routine] : String (different values: 10)
|
||
<p>(1 action) On its initiative, the grasping currents attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a swimming creature or capsize a rowboat by attempting an Athletics check with a [[/r 1d20+12 #Athletics]]{+12} modifier. A creature that's @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by the grasping currents is pulled underwater and risks drowning. To capsize a rowboat, the haunt's Athletics check is rolled against the pilot's Athletics or Sailing Lore DC, whichever is higher.</p> (x1)
|
||
(x10)
|
||
<p>(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is @UUID[Compendium.pf2e.conditionitems.Item.Restrained], the haunt can use one of its actions to drag a PC into the river. A PC who's restrained in the river risks drowning.</p> (x1)
|
||
<p>(2 actions; emotion, enchantment, fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he's restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends.</p>
|
||
<p>If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a frightening watery drowned ghost, causing one creature it targets within 30 feet to attempt a @Check[will|dc:22] save (the haunt always targets a creature who attempted to free Goh from its grip if possible).</p>
|
||
<hr>
|
||
<p><strong>Critical Success</strong> The creature is unaffected.</p>
|
||
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
|
||
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for as long as it remains frightened.</p>
|
||
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.</p> (x1)
|
||
<p>(2 actions) The sound of something immense striding just out of sight through the forest, darkness, and fog fills the air. The haunt's first action is to unleash a Terrifying Roar (@Check[will|dc:22] with the same effects as Terrifying Roar above). The second action is to infuse the trees of the entire mindscape with malevolent life, causing clawlike branches to lash out at each PC. These claws inflict @Damage[4d6[slashing]] damage (@Check[reflex|dc:22|basic] save) to each character. A character standing on the path or in a clearing gets a +1 circumstance bonus to this saving throw, and the character who carries Sui-Jing's heart gains a +4 item bonus to this saving throw. On a PC's turn, they can take further action to protect themselves from the clawed branches. By Raising a Shield or by Dropping Prone, a PC gains a +2 circumstance bonus to their Reflex saving throw. A @UUID[Compendium.pf2e.conditionitems.Item.Prone] PC can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] to gain the benefits of greater cover against the claws (increasing their circumstance bonus to this Reflex save to +4). A PC who Tumbles Through on their turn and succeeds at a @Check[acrobatics|dc:22] check gains a +2 status bonus to their Reflex saves against the clawed branches. A PC who succeeds at a @Check[stealth|dc:22] check to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] improves the result of their Reflex save by one degree of success.</p>
|
||
<p>If a PC successfully used Nature or Religion to pray against the evil on the previous round, Kugaptee's Anger has only 1 action; randomly determine if it uses its Terrifying Roar or lashes out with trees with this action.</p> (x1)
|
||
<p>(3 actions) Kugaptee's tree lashes out with its branches, using its three actions to attempt branch Strikes against any creature in reach. Targets that are within reach but are outside of area <strong>E3</strong> have cover from the surrounding archways. The haunt favors targets in area <strong>E3</strong> but otherwise selects its targets randomly.</p> (x1)
|
||
<p>(1 action) The haunt targets one creature in the shop at random, preferring targets who are @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] or @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. The ghostly figure moves over to the victim and begins to strangle them with coils of her hair while she begins clawing through the target's hair as if ripping it out by the handful. The target takes @Damage[(2d8+7)[mental]] damage (@Check[will|dc:22|basic] save) from enduring the painful sensations of being strangled and having their hair plucked out, even though they're not actually being physically strangled or losing their hair.</p> (x1)
|
||
<p>(three actions) The spiritual disruptor's first action each round is always to create a pulse of rippling energy in a @Template[emanation|distance:10] that causes the surrounding structure to appear to age rapidly and become distorted, causing the ground in this area to become difficult terrain. If the spiritual disruptor is adjacent to a living target, it attempts to disrupt that target's life energy by making a Strike with its smoking torch. If the spiritual disruptor isn't adjacent to a living target, it Strides toward the closest target. If it has multiple adjacent targets, the spiritual disruptor favors higher-level targets, selecting randomly from multiple adjacent equal-level targets.</p> (x1)
|
||
<p>(1 action; divine, emotion, enchantment, fear, mental) The warding bell emits a harrowing ring that can be heard only by undead or transmigrated PCs in area <strong>C11</strong>; affected characters must attempt a @Check[will|dc:30|traits:divine,emotion,enchantment,fear,mental] save.</p>
|
||
<hr>
|
||
<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to the warding bell's routine for 24 hours.</p>
|
||
<p><strong>Success</strong> The creature is unaffected.</p>
|
||
<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} and takes @Damage[6d6[mental]] damage.</p>
|
||
<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}, takes @Damage[12d6[mental]] damage, and is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] as long as it remains frightened.</p> (x1)
|
||
<p>(1 action) Every round on its turn, the spores that now fill area <strong>A4</strong> inflict @Damage[8d6[poison]] damage to all creatures in the room (@Check[fortitude|dc:30|basic] save) as the cloud burns at exposed flesh; a creature that holds its breath gains a +4 circumstance bonus to this saving throw.</p> (x1)
|
||
[initiative] : object
|
||
statistic : String (different values: 1)
|
||
perception (x62)
|
||
[perception] : object
|
||
details : String (different values: 9)
|
||
(x45)
|
||
no face (x10)
|
||
detect alignment (chaotic and lawful only) (x1)
|
||
cataracts, wood-grain speaker (x1)
|
||
stormsight (x1)
|
||
shimmervision (x1)
|
||
cursesense (x1)
|
||
breathsense (precise) 60 feet (x1)
|
||
scent curse (x1)
|
||
mod : Integer (different values: 23)
|
||
senses : array<object>
|
||
Length: min=0 max=2
|
||
Value type:
|
||
object
|
||
type : String (different values: 6)
|
||
darkvision (x40)
|
||
truesight (x1)
|
||
scent (x1)
|
||
lifesense (x2)
|
||
low-light-vision (x2)
|
||
echolocation (x1)
|
||
[acuity] : String (different values: 2)
|
||
precise (x4)
|
||
imprecise (x1)
|
||
[range] : Integer (different values: 3)
|
||
60 (x2)
|
||
30 (x1)
|
||
120 (x2)
|
||
[vision] : Boolean (different values: 1)
|
||
False (x1)
|
||
[resources] : object
|
||
[focus] : object
|
||
max : Integer (different values: 2)
|
||
1 (x3)
|
||
0 (x7)
|
||
value : Integer (different values: 2)
|
||
1 (x3)
|
||
0 (x7)
|
||
saves : object
|
||
fortitude : object
|
||
saveDetail : String (different values: 1)
|
||
(x81)
|
||
value : Integer (different values: 23)
|
||
reflex : object
|
||
saveDetail : String (different values: 1)
|
||
(x81)
|
||
value : Integer (different values: 25)
|
||
will : object
|
||
saveDetail : String (different values: 1)
|
||
(x81)
|
||
[value] : Integer (different values: 25)
|
||
[skills] : object
|
||
[acrobatics] : object
|
||
base : Integer (different values: 18)
|
||
8 (x1)
|
||
7 (x6)
|
||
3 (x1)
|
||
6 (x2)
|
||
5 (x2)
|
||
31 (x1)
|
||
12 (x6)
|
||
2 (x1)
|
||
9 (x1)
|
||
10 (x2)
|
||
13 (x3)
|
||
11 (x4)
|
||
14 (x3)
|
||
15 (x2)
|
||
19 (x2)
|
||
21 (x1)
|
||
29 (x1)
|
||
25 (x1)
|
||
[special] : array<object>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
object
|
||
base : Integer (different values: 1)
|
||
27 (x1)
|
||
label : String (different values: 1)
|
||
to Escape (x1)
|
||
predicate : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
action:escape (x1)
|
||
[deception] : object
|
||
base : Integer (different values: 20)
|
||
8 (x4)
|
||
13 (x1)
|
||
5 (x1)
|
||
4 (x1)
|
||
9 (x1)
|
||
2 (x1)
|
||
11 (x2)
|
||
7 (x1)
|
||
15 (x2)
|
||
23 (x1)
|
||
17 (x1)
|
||
18 (x1)
|
||
19 (x1)
|
||
14 (x5)
|
||
16 (x1)
|
||
24 (x2)
|
||
25 (x1)
|
||
27 (x1)
|
||
22 (x2)
|
||
33 (x1)
|
||
[special] : array<object>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
object
|
||
base : Integer (different values: 2)
|
||
20 (x1)
|
||
29 (x1)
|
||
label : String (different values: 2)
|
||
to Impersonate a peasant or laborer (x1)
|
||
Impersonating Governor Heh Shan-Bao (x1)
|
||
predicate : array<object|String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
mixed
|
||
object
|
||
or : array<String>
|
||
Length: min=2 max=2
|
||
Value type:
|
||
String (different values: 2)
|
||
action:impersonate:peasant (x1)
|
||
action:impersonate:laborer (x1)
|
||
String (different values: 1)
|
||
action:impersonate:governor (x1)
|
||
[performance] : object
|
||
base : Integer (different values: 3)
|
||
10 (x1)
|
||
18 (x1)
|
||
31 (x1)
|
||
[stealth] : object
|
||
base : Integer (different values: 19)
|
||
7 (x4)
|
||
6 (x1)
|
||
31 (x1)
|
||
5 (x1)
|
||
2 (x1)
|
||
10 (x1)
|
||
13 (x2)
|
||
11 (x2)
|
||
9 (x1)
|
||
14 (x2)
|
||
17 (x2)
|
||
21 (x1)
|
||
18 (x2)
|
||
15 (x1)
|
||
16 (x1)
|
||
19 (x2)
|
||
24 (x2)
|
||
25 (x2)
|
||
29 (x1)
|
||
[special] : array<object>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
object
|
||
base : Integer (different values: 2)
|
||
9 (x2)
|
||
7 (x1)
|
||
label : String (different values: 1)
|
||
in undergrowth (x3)
|
||
predicate : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
terrain:undergrowth (x3)
|
||
[athletics] : object
|
||
base : Integer (different values: 16)
|
||
11 (x2)
|
||
9 (x1)
|
||
5 (x2)
|
||
4 (x1)
|
||
13 (x3)
|
||
12 (x6)
|
||
16 (x1)
|
||
8 (x1)
|
||
15 (x2)
|
||
17 (x1)
|
||
22 (x1)
|
||
14 (x1)
|
||
27 (x1)
|
||
25 (x1)
|
||
21 (x1)
|
||
28 (x1)
|
||
[crafting] : object
|
||
base : Integer (different values: 9)
|
||
11 (x1)
|
||
5 (x1)
|
||
7 (x1)
|
||
13 (x1)
|
||
0 (x1)
|
||
17 (x1)
|
||
16 (x1)
|
||
25 (x1)
|
||
28 (x1)
|
||
[special] : array<object>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
object
|
||
base : Integer (different values: 2)
|
||
7 (x1)
|
||
2 (x1)
|
||
label : String (different values: 1)
|
||
traps (x2)
|
||
predicate : array<String>
|
||
Length: min=1 max=1
|
||
Value type:
|
||
String (different values: 1)
|
||
action:craft:trap (x2)
|
||
[diplomacy] : object
|
||
base : Integer (different values: 10)
|
||
11 (x1)
|
||
32 (x1)
|
||
12 (x1)
|
||
9 (x1)
|
||
17 (x2)
|
||
21 (x1)
|
||
14 (x1)
|
||
19 (x1)
|
||
23 (x1)
|
||
31 (x1)
|
||
[intimidation] : object
|
||
base : Integer (different values: 18)
|
||
13 (x2)
|
||
4 (x2)
|
||
6 (x2)
|
||
5 (x1)
|
||
34 (x1)
|
||
9 (x1)
|
||
12 (x1)
|
||
11 (x2)
|
||
7 (x1)
|
||
17 (x3)
|
||
16 (x3)
|
||
21 (x2)
|
||
14 (x6)
|
||
22 (x2)
|
||
27 (x1)
|
||
20 (x1)
|
||
24 (x2)
|
||
31 (x1)
|
||
[society] : object
|
||
base : Integer (different values: 10)
|
||
11 (x2)
|
||
30 (x2)
|
||
10 (x1)
|
||
8 (x1)
|
||
13 (x2)
|
||
19 (x2)
|
||
17 (x1)
|
||
16 (x1)
|
||
22 (x1)
|
||
24 (x1)
|
||
[nature] : object
|
||
base : Integer (different values: 7)
|
||
5 (x1)
|
||
12 (x1)
|
||
2 (x1)
|
||
15 (x1)
|
||
16 (x1)
|
||
23 (x2)
|
||
22 (x1)
|
||
[thievery] : object
|
||
base : Integer (different values: 4)
|
||
7 (x1)
|
||
2 (x1)
|
||
10 (x1)
|
||
18 (x1)
|
||
[occultism] : object
|
||
base : Integer (different values: 12)
|
||
7 (x1)
|
||
30 (x1)
|
||
10 (x2)
|
||
8 (x1)
|
||
11 (x2)
|
||
6 (x1)
|
||
13 (x2)
|
||
17 (x2)
|
||
15 (x2)
|
||
25 (x1)
|
||
22 (x3)
|
||
21 (x1)
|
||
[arcana] : object
|
||
base : Integer (different values: 4)
|
||
30 (x1)
|
||
19 (x1)
|
||
20 (x1)
|
||
24 (x1)
|
||
[religion] : object
|
||
base : Integer (different values: 12)
|
||
33 (x1)
|
||
14 (x1)
|
||
9 (x2)
|
||
12 (x1)
|
||
15 (x1)
|
||
17 (x2)
|
||
18 (x1)
|
||
13 (x1)
|
||
19 (x1)
|
||
23 (x1)
|
||
20 (x1)
|
||
22 (x2)
|
||
[survival] : object
|
||
base : Integer (different values: 8)
|
||
14 (x1)
|
||
15 (x2)
|
||
16 (x1)
|
||
17 (x2)
|
||
19 (x1)
|
||
23 (x1)
|
||
27 (x1)
|
||
11 (x1)
|
||
[medicine] : object
|
||
base : Integer (different values: 2)
|
||
17 (x1)
|
||
6 (x1)
|
||
traits : object
|
||
rarity : String (different values: 4)
|
||
common (x8)
|
||
uncommon (x17)
|
||
unique (x26)
|
||
rare (x30)
|
||
size : object
|
||
value : String (different values: 4)
|
||
lg (x8)
|
||
sm (x6)
|
||
med (x63)
|
||
tiny (x4)
|
||
value : array<String>
|
||
Length: min=1 max=6
|
||
Value type:
|
||
String (different values: 40)
|
||
[creatureType] : String (different values: 1)
|
||
(x9)
|
||
[statusEffects] : array<>
|
||
Length: min=0 max=0
|
||
Value type:
|
||
mixed
|
||
[spellcasting] : object
|
||
rituals : object
|
||
dc : Integer (different values: 1)
|
||
23 (x1)
|
||
type : String (different values: 2)
|
||
npc (x62)
|
||
hazard (x19)
|
||
[prototypeToken] : object
|
||
name : String (different values: 2)
|
||
Heh Shan-Bao (x1)
|
||
Path Maiden (x1) |