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Pf2eDataScrapper/output/pf2e/packs/Book 1 - The Show Must Go On.txt
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2025-04-08 17:56:11 +04:00

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120 KiB
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Book 1 - The Show Must Go On
Different values: 30
=====================================
object {Book 1 - The Show Must Go On}
_id : string {Book 1 - The Show Must Go On._id} (all different values)
folder : string {Book 1 - The Show Must Go On.folder} (same value: 'iDGzUm8BgiIlYyJf')
img : string {Book 1 - The Show Must Go On.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x27)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {Book 1 - The Show Must Go On.items}
Length: min=1 max=28
Value type: object {Book 1 - The Show Must Go On.items.[]}
_id : string {Book 1 - The Show Must Go On.items.[]._id} (230 different values)
[_stats] : object {Book 1 - The Show Must Go On.items.[]._stats}
compendiumSource : string {Book 1 - The Show Must Go On.items.[]._stats.compendiumSource} (73 different values)
img : string {Book 1 - The Show Must Go On.items.[].img} (74 different values)
name : string {Book 1 - The Show Must Go On.items.[].name} (174 different values)
sort : integer {Book 1 - The Show Must Go On.items.[].sort} (28 different values)
system : object {Book 1 - The Show Must Go On.items.[].system}
[acBonus] : integer {Book 1 - The Show Must Go On.items.[].system.acBonus} (4 different values)
3 (x4)
1 (x2)
2 (x2)
4 (x2)
[actionType] : object {Book 1 - The Show Must Go On.items.[].system.actionType}
value : string {Book 1 - The Show Must Go On.items.[].system.actionType.value} (4 different values)
'passive' (x38)
'action' (x35)
'reaction' (x13)
'free' (x1)
[actions] : object {Book 1 - The Show Must Go On.items.[].system.actions}
[value] : integer {Book 1 - The Show Must Go On.items.[].system.actions.value} (3 different values)
1 (x23)
2 (x10)
3 (x2)
[area] : object {Book 1 - The Show Must Go On.items.[].system.area}
details : string {Book 1 - The Show Must Go On.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Book 1 - The Show Must Go On.items.[].system.area.type} (3 different values)
'emanation' (x1)
'cone' (x1)
'burst' (x1)
value : integer {Book 1 - The Show Must Go On.items.[].system.area.value} (3 different values)
5 (x1)
15 (x1)
20 (x1)
[attack] : object {Book 1 - The Show Must Go On.items.[].system.attack}
value : string {Book 1 - The Show Must Go On.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - The Show Must Go On.items.[].system.attackEffects}
[custom] : string {Book 1 - The Show Must Go On.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - The Show Must Go On.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - The Show Must Go On.items.[].system.attackEffects.value.[]} (13 different values)
[autoHeightenLevel] : object {Book 1 - The Show Must Go On.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {Book 1 - The Show Must Go On.items.[].system.publication}
license : string {Book 1 - The Show Must Go On.items.[].system.publication.license} (2 different values)
'OGL' (x235)
'ORC' (x2)
remaster : boolean {Book 1 - The Show Must Go On.items.[].system.publication.remaster} (2 different values)
False (x235)
True (x2)
title : string {Book 1 - The Show Must Go On.items.[].system.publication.title} (5 different values)
'' (x146)
'Pathfinder Core Rulebook' (x72)
'Pathfinder Bestiary' (x15)
'Pathfinder Bestiary 2' (x2)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.rules}
[baseItem] : string {Book 1 - The Show Must Go On.items.[].system.baseItem} (15 different values)
[bonusDamage] : object {Book 1 - The Show Must Go On.items.[].system.bonusDamage}
value : integer {Book 1 - The Show Must Go On.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - The Show Must Go On.items.[].system.bulk}
value : mixed
float {Book 1 - The Show Must Go On.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - The Show Must Go On.items.[].system.bulk.value} (3 different values)
0 (x12)
1 (x10)
2 (x9)
[category] : string {Book 1 - The Show Must Go On.items.[].system.category} (9 different values)
'offensive' (x56)
'defensive' (x23)
'martial' (x7)
'simple' (x6)
'medium' (x6)
'interaction' (x4)
'light' (x2)
'wand' (x1)
'ammo' (x1)
[checkPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.checkPenalty} (2 different values)
-2 (x6)
-1 (x2)
[counteraction] : boolean {Book 1 - The Show Must Go On.items.[].system.counteraction} (2 different values)
False (x40)
True (x2)
[deathNote] : boolean {Book 1 - The Show Must Go On.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - The Show Must Go On.items.[].system.defense}
save : object {Book 1 - The Show Must Go On.items.[].system.defense.save}
basic : boolean {Book 1 - The Show Must Go On.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x5)
statistic : string {Book 1 - The Show Must Go On.items.[].system.defense.save.statistic} (3 different values)
'will' (x9)
'fortitude' (x7)
'reflex' (x2)
description : object {Book 1 - The Show Must Go On.items.[].system.description}
value : string {Book 1 - The Show Must Go On.items.[].system.description.value} (140 different values)
[bonus] : object {Book 1 - The Show Must Go On.items.[].system.bonus}
value : integer {Book 1 - The Show Must Go On.items.[].system.bonus.value} (13 different values)
[containerId] : empty
[cost] : object {Book 1 - The Show Must Go On.items.[].system.cost}
value : string {Book 1 - The Show Must Go On.items.[].system.cost.value} (same value: '')
[damage] : object {Book 1 - The Show Must Go On.items.[].system.damage}
[0] : object {Book 1 - The Show Must Go On.items.[].system.damage.0}
applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.damage.0.applyMod} (2 different values)
False (x12)
True (x1)
[category] : empty
formula : string {Book 1 - The Show Must Go On.items.[].system.damage.0.formula} (7 different values)
'1d8' (x4)
'2d4' (x3)
'1d4' (x2)
'5d6' (x1)
'6d6' (x1)
'3d6' (x1)
'2d12' (x1)
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x13)
'healing' (x3)
materials : array<> {Book 1 - The Show Must Go On.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Show Must Go On.items.[].system.damage.0.type} (9 different values)
'void' (x3)
'fire' (x3)
'cold' (x1)
'mental' (x1)
'sonic' (x1)
'spirit' (x1)
'vitality' (x1)
'piercing' (x1)
'electricity' (x1)
[damageType] : string {Book 1 - The Show Must Go On.items.[].system.damage.damageType} (3 different values)
'piercing' (x9)
'bludgeoning' (x2)
'slashing' (x2)
[dice] : integer {Book 1 - The Show Must Go On.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - The Show Must Go On.items.[].system.damage.die} (5 different values)
'd4' (x6)
'd8' (x3)
'd6' (x2)
'd12' (x1)
'd10' (x1)
[damageRolls] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls}
[0] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x8)
'bludgeoning' (x7)
'slashing' (x2)
[0bub8ypv12bb7aflnp3y] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: '1d10+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: 'piercing')
[0i75ga3aei9p6g0roxxc] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: '1d6+6')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: 'piercing')
[0y734x0qm6lnl776s2cb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: '1d4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: 'fire')
[1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.1}
[category] : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damageType} (2 different values)
'acid' (x1)
'fire' (x1)
[5fqe1sm6p9b2px7tah58] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: '1d10+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: 'piercing')
[6en7gaqfbk3ptczvwhn1gp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: '1d6+2')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: 'bludgeoning')
[817y9nq26svz371ubpw2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: '1d8+1')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: 'piercing')
[8bbf31jhukq00cdyl6hd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: '1d6+2')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: 'slashing')
[8jojj456t2qhcn4odc24] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: '1d8+5')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: 'bludgeoning')
[9jsqextz3j656vk7hgtn] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: '1d4+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: 'slashing')
[akonv51d6anyfaesvyuh] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: '1d6')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: 'bludgeoning')
[ax6dpin3rufoi3n9ccn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (same value: '2d8+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: 'piercing')
[cgojlgxjn96x00k6yhoq9h] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: '1d6+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: 'piercing')
[dgqpsit35twz6fgt2cfd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: '2d8+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: 'piercing')
[dgrzwhh8syum9cyu4uno] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: '1d8+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: 'piercing')
[f2u9wheevmmka3rjlwi2fs] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: '1d6+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: 'piercing')
[geatkrzyyo6k1glugoxm] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (same value: '2d6+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: 'bludgeoning')
[hhmn98v44g9spjgxodc5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: '1d6+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: 'piercing')
[hjxh54zdcpctgdbf8dmf] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: '1d6+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: 'bludgeoning')
[j7lz0rwtexcdd4txqhkr] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: '2d6+5')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: 'bludgeoning')
[jxink6m1juox7gjq68ik] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: '1d4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: 'fire')
[k2mzkyyolecfivopdlny] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: '1d6+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: 'slashing')
[kronk6n24rngucjcvtxk] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: '1d4+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: 'piercing')
[l3ja4befb5inpen6o9fk3f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: '1d8')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: 'poison')
[m3rfw2ufpkgdmw1od9c5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: '2d4+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: 'piercing')
[mffwus5oow8dhz0c6c8c] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: '1d4-1')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: 'bludgeoning')
[n5bgp8d25xc2427g2vne] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: '1d4+6')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: 'slashing')
[n9lur0oc9f98majlo0uu] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: '2d4+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: 'bludgeoning')
[nhr37rdgmedrducn5kcj] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: '1d6+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: 'slashing')
[oew27s832xsj1tjbtpn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: '1d8+5')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: 'piercing')
[pyigzuwwtvnjxgi83v75] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: '1d8+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: 'slashing')
[qau0tgypt6gxfp8w81os] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: '2d8')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: 'fire')
[r5qp9dx4h1gmq2ewymla8k] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: '1d8')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: 'poison')
[sb3xapn8vk2g1z6jxau9] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: '1d6+2')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: 'bludgeoning')
[sxS0UpVn7I8FkSkI] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: '1d4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: 'slashing')
[wama9afgd4fcuzclapg2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: '1d8+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: 'slashing')
[wqi1b40h1dbn18jghm56] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: '2d6+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: 'slashing')
[ycg47tcvdpt4bfe6lgw7] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: '2d8+5')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: 'bludgeoning')
8hjqc4iwsln4x1bo5805 : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: '1d4+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: 'piercing')
[ympxj8bnlwnq26uomv6f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: '2d4+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: 'bludgeoning')
[z4jp1iimqzotwrz8bxzo] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: '1d4+4')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: 'piercing')
[zrbsmq7wkvso7aesmecb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: '2d8+5')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: 'slashing')
[zvd08hvrt38lb8ttwa2mp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp}
damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: '1d6+3')
damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: 'piercing')
[dexCap] : integer {Book 1 - The Show Must Go On.items.[].system.dexCap} (3 different values)
2 (x4)
4 (x2)
1 (x2)
[duration] : object {Book 1 - The Show Must Go On.items.[].system.duration}
sustained : boolean {Book 1 - The Show Must Go On.items.[].system.duration.sustained} (2 different values)
False (x37)
True (x5)
value : string {Book 1 - The Show Must Go On.items.[].system.duration.value} (8 different values)
'' (x20)
'1 minute' (x7)
'10 minutes' (x4)
'1 hour' (x4)
'varies' (x3)
'until the start of your next turn' (x2)
'1 round or sustained up to 1 minute' (x1)
'until the next time you make your daily preparations' (x1)
[equipped] : object {Book 1 - The Show Must Go On.items.[].system.equipped}
carryType : string {Book 1 - The Show Must Go On.items.[].system.equipped.carryType} (2 different values)
'worn' (x25)
'held' (x15)
[handsHeld] : integer {Book 1 - The Show Must Go On.items.[].system.equipped.handsHeld} (3 different values)
0 (x22)
1 (x12)
2 (x3)
[inSlot] : boolean {Book 1 - The Show Must Go On.items.[].system.equipped.inSlot} (2 different values)
True (x9)
False (x2)
[invested] : empty
[frequency] : object {Book 1 - The Show Must Go On.items.[].system.frequency}
max : integer {Book 1 - The Show Must Go On.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - The Show Must Go On.items.[].system.frequency.per} (2 different values)
'day' (x1)
'PT1M' (x1)
[value] : integer {Book 1 - The Show Must Go On.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 1 - The Show Must Go On.items.[].system.group} (12 different values)
[hardness] : integer {Book 1 - The Show Must Go On.items.[].system.hardness} (2 different values)
0 (x38)
3 (x2)
[heightening] : object {Book 1 - The Show Must Go On.items.[].system.heightening}
[damage] : object {Book 1 - The Show Must Go On.items.[].system.heightening.damage}
0 : string {Book 1 - The Show Must Go On.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x4)
'1d8' (x4)
'2d6' (x2)
'1d6' (x1)
'1d12' (x1)
[interval] : integer {Book 1 - The Show Must Go On.items.[].system.heightening.interval} (same value: 1)
type : string {Book 1 - The Show Must Go On.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x7)
[levels] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels}
[3] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3}
[range] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range}
value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range.value} (same value: 'touch')
target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target}
value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x3)
'1 willing creature' (x1)
'10 objects' (x1)
[6] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6}
target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target}
value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target.value} (2 different values)
'5 creatures' (x1)
'any number of objects' (x1)
[8] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8}
target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target}
value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {Book 1 - The Show Must Go On.items.[].system.hp}
max : integer {Book 1 - The Show Must Go On.items.[].system.hp.max} (2 different values)
0 (x38)
12 (x2)
value : integer {Book 1 - The Show Must Go On.items.[].system.hp.value} (2 different values)
0 (x38)
12 (x2)
[item] : object {Book 1 - The Show Must Go On.items.[].system.item}
value : integer {Book 1 - The Show Must Go On.items.[].system.item.value} (same value: 0)
[level] : object {Book 1 - The Show Must Go On.items.[].system.level}
value : integer {Book 1 - The Show Must Go On.items.[].system.level.value} (6 different values)
0 (x39)
1 (x28)
2 (x9)
3 (x4)
4 (x1)
5 (x1)
[location] : object {Book 1 - The Show Must Go On.items.[].system.location}
[heightenedLevel] : integer {Book 1 - The Show Must Go On.items.[].system.location.heightenedLevel} (3 different values)
4 (x1)
3 (x1)
1 (x1)
[uses] : object {Book 1 - The Show Must Go On.items.[].system.location.uses}
max : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.value} (same value: 3)
value : string {Book 1 - The Show Must Go On.items.[].system.location.value} (7 different values)
'P6IbJGGscBwb0Kuy' (x11)
'oQVUQYLZSbOzdbRx' (x11)
'RVQyJE6Qk4ngMwfH' (x9)
'VTneIxzjqMPtSAZp' (x4)
'XNTq0RqLFZcAzxUn' (x4)
'RqsjlbJfjDXjttuD' (x2)
'R9WycjP9krAdeKQw' (x1)
[material] : object {Book 1 - The Show Must Go On.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - The Show Must Go On.items.[].system.mod}
value : integer {Book 1 - The Show Must Go On.items.[].system.mod.value} (5 different values)
1 (x1)
12 (x1)
8 (x1)
6 (x1)
7 (x1)
[overlays] : object {Book 1 - The Show Must Go On.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[lfxcoz2d3f8j2zq1] : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {Book 1 - The Show Must Go On.items.[].system.prepared}
[flexible] : boolean {Book 1 - The Show Must Go On.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - The Show Must Go On.items.[].system.prepared.value} (4 different values)
'innate' (x3)
'prepared' (x2)
'focus' (x1)
'spontaneous' (x1)
[price] : object {Book 1 - The Show Must Go On.items.[].system.price}
[per] : integer {Book 1 - The Show Must Go On.items.[].system.price.per} (same value: 10)
value : object {Book 1 - The Show Must Go On.items.[].system.price.value}
[gp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.gp} (9 different values)
2 (x6)
1 (x5)
3 (x1)
4 (x1)
160 (x1)
8 (x1)
5 (x1)
6 (x1)
14 (x1)
[sp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.sp} (2 different values)
1 (x8)
2 (x4)
[proficiency] : object {Book 1 - The Show Must Go On.items.[].system.proficiency}
value : integer {Book 1 - The Show Must Go On.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 1 - The Show Must Go On.items.[].system.proficient}
value : integer {Book 1 - The Show Must Go On.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 1 - The Show Must Go On.items.[].system.quantity} (5 different values)
1 (x32)
2 (x3)
6 (x2)
4 (x2)
20 (x1)
[range] : mixed
object {Book 1 - The Show Must Go On.items.[].system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.range.value} (6 different values)
'30 feet' (x19)
'' (x8)
'touch' (x8)
'120 feet' (x3)
'varies' (x3)
'10 feet' (x1)
integer {Book 1 - The Show Must Go On.items.[].system.range} (2 different values)
30 (x1)
60 (x1)
[reload] : object {Book 1 - The Show Must Go On.items.[].system.reload}
value : string {Book 1 - The Show Must Go On.items.[].system.reload.value} (3 different values)
'-' (x7)
'' (x5)
'0' (x1)
[requirements] : string {Book 1 - The Show Must Go On.items.[].system.requirements} (same value: '')
[runes] : object {Book 1 - The Show Must Go On.items.[].system.runes}
[potency] : integer {Book 1 - The Show Must Go On.items.[].system.runes.potency} (2 different values)
0 (x19)
1 (x2)
[property] : array<> {Book 1 - The Show Must Go On.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Book 1 - The Show Must Go On.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 1 - The Show Must Go On.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 1 - The Show Must Go On.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x1)
[showSlotlessLevels] : object {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - The Show Must Go On.items.[].system.size} (same value: 'med')
[slots] : object {Book 1 - The Show Must Go On.items.[].system.slots}
[slot0] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot0}
max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[].id} (8 different values)
'2xZ4X5acB3jgClxK' (x1)
'EXjmjU5xlm1TFwaC' (x1)
'wDRrVcHixCnzEoKP' (x1)
'VEyP8fSTX0add6QY' (x1)
'YFuvpXEpmgowoC5F' (x1)
'jhiv1bNGRWubfflR' (x1)
'pHsLPQ7PWAXdZLf9' (x1)
'QynkowS7kvXSsl9p' (x1)
[slot1] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot1}
max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.max} (3 different values)
4 (x2)
1 (x2)
3 (x1)
[prepared] : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[].id} (7 different values)
'P0Ot04pv37nndxIv' (x2)
'n1h8ccq7xbl9s2au' (x1)
'tcBRJ3At758QJACB' (x1)
'tJtsKScOiVbrJqmH' (x1)
'6hkhqIqTBYSyq9Sg' (x1)
'DvPGeEX2poysnmW7' (x1)
'l02OsgPUJoxeqA6a' (x1)
[value] : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.value} (2 different values)
3 (x2)
1 (x1)
[slot2] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot2}
max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.max} (4 different values)
4 (x1)
3 (x1)
2 (x1)
1 (x1)
[prepared] : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'P0Ot04pv37nndxIv' (x2)
'yq8XSPu1UkgwPdKT' (x1)
'sLoBbYbHczOQqQgD' (x1)
'ZAv9TC7EZdiuTLln' (x1)
'WWPBVvECyz07iAjB' (x1)
'ji64kowzCOQ3gHGb' (x1)
value : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
1 (x1)
[slot3] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot3}
max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot3.max} (same value: 5)
prepared : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared}
Length: min=5 max=5
Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'P0Ot04pv37nndxIv' (x3)
'2xLKDWZ2b2IZJjjk' (x1)
'wGFI98No3yMWusPi' (x1)
[slug] : string {Book 1 - The Show Must Go On.items.[].system.slug} (83 different values)
[speedPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.speedPenalty} (2 different values)
-5 (x6)
0 (x4)
[spell] : object {Book 1 - The Show Must Go On.items.[].system.spell}
_id : string {Book 1 - The Show Must Go On.items.[].system.spell._id} (same value: 'cheb5jDOUQawaqsH')
flags : object {Book 1 - The Show Must Go On.items.[].system.spell.flags}
core : object {Book 1 - The Show Must Go On.items.[].system.spell.flags.core}
sourceId : string {Book 1 - The Show Must Go On.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs')
img : string {Book 1 - The Show Must Go On.items.[].system.spell.img} (same value: 'icons/magic/life/cross-worn-green.webp')
name : string {Book 1 - The Show Must Go On.items.[].system.spell.name} (same value: 'Heal')
sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.sort} (same value: 0)
system : object {Book 1 - The Show Must Go On.items.[].system.spell.system}
area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.area}
details : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.details} (same value: 'varies')
type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.area.value} (same value: 30)
cost : object {Book 1 - The Show Must Go On.items.[].system.spell.system.cost}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0}
applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.formula} (same value: '1d8')
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.type} (same value: 'vitality')
defense : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense}
save : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save}
basic : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.basic} (same value: True)
statistic : string {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
description : object {Book 1 - The Show Must Go On.items.[].system.spell.system.description}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.description.value} (same value: '<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
<p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
<p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8</p>
<p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
<hr />
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>')
duration : object {Book 1 - The Show Must Go On.items.[].system.spell.system.duration}
sustained : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.value} (same value: '')
heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening}
damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage}
0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage.0} (same value: '1d8')
interval : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.type} (same value: 'interval')
level : object {Book 1 - The Show Must Go On.items.[].system.spell.system.level}
value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.level.value} (same value: 1)
location : object {Book 1 - The Show Must Go On.items.[].system.spell.system.location}
heightenedLevel : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.location.value} (same value: '')
overlays : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays}
37gy7l19tik74o4s : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: '')
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: '')
damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: '')
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: '')
heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: '')
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: '')
damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
publication : object {Book 1 - The Show Must Go On.items.[].system.spell.system.publication}
license : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.range}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.range.value} (same value: 'varies')
requirements : string {Book 1 - The Show Must Go On.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.spell.system.rules}
slug : string {Book 1 - The Show Must Go On.items.[].system.spell.system.slug} (same value: 'heal')
target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.target.value} (same value: '1 willing living creature or 1 undead')
time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.time.value} (same value: '1 to 3')
traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.traits}
rarity : string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'divine' (x1)
'primal' (x1)
value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value.[]} (3 different values)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
type : string {Book 1 - The Show Must Go On.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Book 1 - The Show Must Go On.items.[].system.spelldc}
dc : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.dc} (5 different values)
22 (x2)
19 (x2)
24 (x1)
20 (x1)
21 (x1)
mod : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.value} (5 different values)
14 (x2)
11 (x2)
17 (x1)
12 (x1)
9 (x1)
[item] : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {Book 1 - The Show Must Go On.items.[].system.splashDamage}
value : integer {Book 1 - The Show Must Go On.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 1 - The Show Must Go On.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {Book 1 - The Show Must Go On.items.[].system.strength} (3 different values)
2 (x4)
0 (x2)
3 (x2)
[target] : object {Book 1 - The Show Must Go On.items.[].system.target}
value : string {Book 1 - The Show Must Go On.items.[].system.target.value} (13 different values)
[time] : object {Book 1 - The Show Must Go On.items.[].system.time}
value : string {Book 1 - The Show Must Go On.items.[].system.time.value} (5 different values)
'2' (x33)
'1 to 3' (x3)
'1' (x2)
'3' (x2)
'1 minute' (x2)
[tradition] : object {Book 1 - The Show Must Go On.items.[].system.tradition}
value : string {Book 1 - The Show Must Go On.items.[].system.tradition.value} (4 different values)
'primal' (x3)
'divine' (x2)
'occult' (x1)
'arcane' (x1)
[traits] : object {Book 1 - The Show Must Go On.items.[].system.traits}
rarity : string {Book 1 - The Show Must Go On.items.[].system.traits.rarity} (2 different values)
'common' (x221)
'uncommon' (x4)
value : array<string> {Book 1 - The Show Must Go On.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.value.[]} (72 different values)
[integrated] : empty
[traditions] : array<string> {Book 1 - The Show Must Go On.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x27)
'arcane' (x24)
'divine' (x23)
'occult' (x19)
[usage] : object {Book 1 - The Show Must Go On.items.[].system.usage}
value : string {Book 1 - The Show Must Go On.items.[].system.usage.value} (6 different values)
'held-in-one-hand' (x21)
'worn' (x3)
'held-in-two-hands' (x2)
'wornclothing' (x2)
'wornheadwear' (x1)
'held-in-one-plus-hands' (x1)
[uses] : object {Book 1 - The Show Must Go On.items.[].system.uses}
autoDestroy : boolean {Book 1 - The Show Must Go On.items.[].system.uses.autoDestroy} (2 different values)
False (x1)
True (x1)
max : integer {Book 1 - The Show Must Go On.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - The Show Must Go On.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 1 - The Show Must Go On.items.[].system.weaponType}
value : string {Book 1 - The Show Must Go On.items.[].system.weaponType.value} (2 different values)
'melee' (x48)
'ranged' (x8)
type : string {Book 1 - The Show Must Go On.items.[].type} (10 different values)
'action' (x87)
'melee' (x56)
'spell' (x42)
'equipment' (x15)
'weapon' (x13)
'armor' (x8)
'spellcastingEntry' (x7)
'lore' (x5)
'consumable' (x2)
'shield' (x2)
[flags] : object {Book 1 - The Show Must Go On.items.[].flags}
pf2e : object {Book 1 - The Show Must Go On.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - The Show Must Go On.items.[].flags.pf2e.linkedWeapon} (13 different values)
name : string {Book 1 - The Show Must Go On.name} (all different values)
system : object {Book 1 - The Show Must Go On.system}
[abilities] : object {Book 1 - The Show Must Go On.system.abilities}
cha : object {Book 1 - The Show Must Go On.system.abilities.cha}
mod : integer {Book 1 - The Show Must Go On.system.abilities.cha.mod} (9 different values)
1 (x7)
2 (x5)
-1 (x4)
-2 (x4)
0 (x2)
-4 (x2)
5 (x1)
3 (x1)
4 (x1)
con : object {Book 1 - The Show Must Go On.system.abilities.con}
mod : integer {Book 1 - The Show Must Go On.system.abilities.con.mod} (5 different values)
2 (x11)
3 (x7)
4 (x4)
1 (x4)
0 (x1)
dex : object {Book 1 - The Show Must Go On.system.abilities.dex}
mod : integer {Book 1 - The Show Must Go On.system.abilities.dex.mod} (7 different values)
1 (x6)
3 (x6)
2 (x5)
0 (x4)
4 (x3)
5 (x2)
-5 (x1)
int : object {Book 1 - The Show Must Go On.system.abilities.int}
mod : integer {Book 1 - The Show Must Go On.system.abilities.int.mod} (6 different values)
-4 (x7)
1 (x7)
0 (x5)
-5 (x4)
-1 (x3)
2 (x1)
str : object {Book 1 - The Show Must Go On.system.abilities.str}
mod : integer {Book 1 - The Show Must Go On.system.abilities.str.mod} (8 different values)
3 (x11)
2 (x8)
5 (x2)
4 (x2)
1 (x1)
0 (x1)
-2 (x1)
-1 (x1)
wis : object {Book 1 - The Show Must Go On.system.abilities.wis}
mod : integer {Book 1 - The Show Must Go On.system.abilities.wis.mod} (5 different values)
2 (x11)
1 (x8)
0 (x5)
4 (x2)
5 (x1)
attributes : object {Book 1 - The Show Must Go On.system.attributes}
ac : object {Book 1 - The Show Must Go On.system.attributes.ac}
[details] : string {Book 1 - The Show Must Go On.system.attributes.ac.details} (3 different values)
'' (x24)
'21 with shield raised' (x2)
'(19 while inhabiting a body)' (x1)
value : integer {Book 1 - The Show Must Go On.system.attributes.ac.value} (11 different values)
[allSaves] : object {Book 1 - The Show Must Go On.system.attributes.allSaves}
value : string {Book 1 - The Show Must Go On.system.attributes.allSaves.value} (3 different values)
'' (x25)
'+2 circumstance vs. disarm' (x1)
'+2 circumstance to Fortitude and Reflex vs. Shove or Trip' (x1)
hp : object {Book 1 - The Show Must Go On.system.attributes.hp}
details : string {Book 1 - The Show Must Go On.system.attributes.hp.details} (2 different values)
'' (x28)
'void healing' (x2)
max : integer {Book 1 - The Show Must Go On.system.attributes.hp.max} (17 different values)
temp : integer {Book 1 - The Show Must Go On.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - The Show Must Go On.system.attributes.hp.value} (17 different values)
[tempmax] : integer {Book 1 - The Show Must Go On.system.attributes.hp.tempmax} (same value: 0)
[hardness] : integer {Book 1 - The Show Must Go On.system.attributes.hardness} (3 different values)
11 (x1)
1 (x1)
5 (x1)
[hasHealth] : boolean {Book 1 - The Show Must Go On.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 1 - The Show Must Go On.system.attributes.immunities}
Length: min=0 max=5
Value type: object {Book 1 - The Show Must Go On.system.attributes.immunities.[]}
type : string {Book 1 - The Show Must Go On.system.attributes.immunities.[].type} (11 different values)
[resistances] : array<object> {Book 1 - The Show Must Go On.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 1 - The Show Must Go On.system.attributes.resistances.[]}
[exceptions] : array<string> {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions.[]} (2 different values)
'bludgeoning' (x1)
'adamantine' (x1)
type : string {Book 1 - The Show Must Go On.system.attributes.resistances.[].type} (8 different values)
'electricity' (x2)
'poison' (x2)
'physical' (x2)
'cold' (x1)
'piercing' (x1)
'slashing' (x1)
'mental' (x1)
'fire' (x1)
value : integer {Book 1 - The Show Must Go On.system.attributes.resistances.[].value} (3 different values)
5 (x8)
3 (x2)
8 (x1)
[speed] : object {Book 1 - The Show Must Go On.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'burrow' (x2)
'swim' (x1)
value : integer {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].value} (4 different values)
15 (x2)
30 (x1)
5 (x1)
20 (x1)
value : integer {Book 1 - The Show Must Go On.system.attributes.speed.value} (4 different values)
25 (x14)
30 (x9)
20 (x3)
35 (x1)
[stealth] : object {Book 1 - The Show Must Go On.system.attributes.stealth}
details : string {Book 1 - The Show Must Go On.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {Book 1 - The Show Must Go On.system.attributes.stealth.value} (3 different values)
13 (x1)
12 (x1)
10 (x1)
[weaknesses] : array<object> {Book 1 - The Show Must Go On.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 1 - The Show Must Go On.system.attributes.weaknesses.[]}
type : string {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].type} (6 different values)
'holy' (x4)
'sonic' (x2)
'area-damage' (x1)
'splash-damage' (x1)
'electricity' (x1)
'cold-iron' (x1)
value : integer {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].value} (5 different values)
3 (x3)
5 (x3)
4 (x2)
10 (x1)
6 (x1)
details : object {Book 1 - The Show Must Go On.system.details}
[blurb] : string {Book 1 - The Show Must Go On.system.details.blurb} (14 different values)
[languages] : object {Book 1 - The Show Must Go On.system.details.languages}
details : string {Book 1 - The Show Must Go On.system.details.languages.details} (4 different values)
'' (x24)
'(can speak pre-recorded phrases only)' (x1)
'speak with animals' (x1)
'telepathy 100 feet' (x1)
value : array<string> {Book 1 - The Show Must Go On.system.details.languages.value}
Length: min=0 max=4
Value type: string {Book 1 - The Show Must Go On.system.details.languages.value.[]} (9 different values)
'common' (x11)
'draconic' (x4)
'sakvroth' (x3)
'chthonian' (x2)
'halfling' (x1)
'wildsong' (x1)
'dwarven' (x1)
'necril' (x1)
'empyrean' (x1)
level : object {Book 1 - The Show Must Go On.system.details.level}
value : integer {Book 1 - The Show Must Go On.system.details.level.value} (7 different values)
2 (x11)
3 (x9)
5 (x3)
4 (x3)
1 (x2)
-1 (x1)
0 (x1)
[privateNotes] : string {Book 1 - The Show Must Go On.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - The Show Must Go On.system.details.publicNotes} (10 different values)
publication : object {Book 1 - The Show Must Go On.system.details.publication}
license : string {Book 1 - The Show Must Go On.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - The Show Must Go On.system.details.publication.remaster} (same value: False)
title : string {Book 1 - The Show Must Go On.system.details.publication.title} (same value: 'Pathfinder #151: The Show Must Go On')
[description] : string {Book 1 - The Show Must Go On.system.details.description} (3 different values)
'<p>The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.</p>' (x1)
'<p>Four magical plants inside the wagon release hallucinogenic pollen when disturbed.</p>' (x1)
'<p>A trip wire strung 4 feet above the ground releases a branch studded with envenomed thorns.</p>' (x1)
[disable] : string {Book 1 - The Show Must Go On.system.details.disable} (3 different values)
'<p>@Check[thievery|dc:21|name:Prop Up Ceiling] (trained) to prop up the ceiling in key locations prior to the cave-in.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Remove Pollen Pod] (trained) to carefully remove a pollen pod or @Check[nature|dc:18|name:Prevent Pod Burst] (trained) to prevent a pod from bursting.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Remove Trip Wire] (trained) to remove the trip wire.</p>' (x1)
[isComplex] : boolean {Book 1 - The Show Must Go On.system.details.isComplex} (2 different values)
False (x2)
True (x1)
[reset] : string {Book 1 - The Show Must Go On.system.details.reset} (2 different values)
'' (x2)
'<p>The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn\'t reset.</p>' (x1)
[routine] : string {Book 1 - The Show Must Go On.system.details.routine} (2 different values)
'' (x2)
'<p>(4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod. The trap doesn\'t take a multiple attack penalty.</p>' (x1)
[initiative] : object {Book 1 - The Show Must Go On.system.initiative}
statistic : string {Book 1 - The Show Must Go On.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - The Show Must Go On.system.perception}
details : string {Book 1 - The Show Must Go On.system.perception.details} (2 different values)
'' (x26)
'keen eyes' (x1)
mod : integer {Book 1 - The Show Must Go On.system.perception.mod} (10 different values)
7 (x5)
6 (x5)
9 (x3)
11 (x3)
8 (x3)
4 (x2)
12 (x2)
10 (x2)
13 (x1)
5 (x1)
senses : array<object> {Book 1 - The Show Must Go On.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - The Show Must Go On.system.perception.senses.[]}
[acuity] : string {Book 1 - The Show Must Go On.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x8)
'precise' (x1)
[range] : integer {Book 1 - The Show Must Go On.system.perception.senses.[].range} (2 different values)
30 (x8)
60 (x1)
type : string {Book 1 - The Show Must Go On.system.perception.senses.[].type} (4 different values)
'darkvision' (x10)
'scent' (x8)
'low-light-vision' (x7)
'motion-sense' (x1)
[vision] : boolean {Book 1 - The Show Must Go On.system.perception.vision} (same value: False)
[resources] : object {Book 1 - The Show Must Go On.system.resources}
[focus] : object {Book 1 - The Show Must Go On.system.resources.focus}
max : integer {Book 1 - The Show Must Go On.system.resources.focus.max} (same value: 1)
value : integer {Book 1 - The Show Must Go On.system.resources.focus.value} (same value: 1)
saves : object {Book 1 - The Show Must Go On.system.saves}
fortitude : object {Book 1 - The Show Must Go On.system.saves.fortitude}
saveDetail : string {Book 1 - The Show Must Go On.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - The Show Must Go On.system.saves.fortitude.value} (9 different values)
9 (x10)
8 (x5)
11 (x4)
12 (x3)
10 (x3)
7 (x2)
5 (x1)
13 (x1)
15 (x1)
reflex : object {Book 1 - The Show Must Go On.system.saves.reflex}
saveDetail : string {Book 1 - The Show Must Go On.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - The Show Must Go On.system.saves.reflex.value} (11 different values)
will : object {Book 1 - The Show Must Go On.system.saves.will}
saveDetail : string {Book 1 - The Show Must Go On.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - The Show Must Go On.system.saves.will.value} (11 different values)
[skills] : object {Book 1 - The Show Must Go On.system.skills}
[acrobatics] : object {Book 1 - The Show Must Go On.system.skills.acrobatics}
base : integer {Book 1 - The Show Must Go On.system.skills.acrobatics.base} (9 different values)
6 (x4)
8 (x3)
14 (x2)
7 (x2)
10 (x1)
3 (x1)
9 (x1)
11 (x1)
5 (x1)
[arcana] : object {Book 1 - The Show Must Go On.system.skills.arcana}
base : integer {Book 1 - The Show Must Go On.system.skills.arcana.base} (2 different values)
10 (x1)
6 (x1)
[athletics] : object {Book 1 - The Show Must Go On.system.skills.athletics}
base : integer {Book 1 - The Show Must Go On.system.skills.athletics.base} (8 different values)
6 (x6)
9 (x6)
10 (x3)
5 (x2)
13 (x2)
7 (x2)
8 (x1)
11 (x1)
[special] : array<object> {Book 1 - The Show Must Go On.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - The Show Must Go On.system.skills.athletics.special.[]}
base : integer {Book 1 - The Show Must Go On.system.skills.athletics.special.[].base} (3 different values)
7 (x1)
13 (x1)
15 (x1)
label : string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].label} (2 different values)
'to Jump' (x2)
'to disarm' (x1)
predicate : array<string|object> {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} (same value: 'action:disarm')
object {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:high-jump' (x2)
'action:long-jump' (x2)
[crafting] : object {Book 1 - The Show Must Go On.system.skills.crafting}
base : integer {Book 1 - The Show Must Go On.system.skills.crafting.base} (2 different values)
6 (x1)
4 (x1)
[deception] : object {Book 1 - The Show Must Go On.system.skills.deception}
base : integer {Book 1 - The Show Must Go On.system.skills.deception.base} (5 different values)
3 (x1)
14 (x1)
8 (x1)
7 (x1)
5 (x1)
[special] : array<object> {Book 1 - The Show Must Go On.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Book 1 - The Show Must Go On.system.skills.deception.special.[]}
base : integer {Book 1 - The Show Must Go On.system.skills.deception.special.[].base} (same value: 10)
label : string {Book 1 - The Show Must Go On.system.skills.deception.special.[].label} (same value: 'to impersonate while inhabiting a body')
predicate : array<string> {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate}
Length: min=2 max=2
Value type: string {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate.[]} (2 different values)
'action:impersonate' (x1)
'inhabit-body' (x1)
[diplomacy] : object {Book 1 - The Show Must Go On.system.skills.diplomacy}
base : integer {Book 1 - The Show Must Go On.system.skills.diplomacy.base} (3 different values)
7 (x2)
14 (x1)
8 (x1)
[intimidation] : object {Book 1 - The Show Must Go On.system.skills.intimidation}
base : integer {Book 1 - The Show Must Go On.system.skills.intimidation.base} (7 different values)
3 (x2)
8 (x2)
13 (x1)
7 (x1)
6 (x1)
5 (x1)
9 (x1)
[nature] : object {Book 1 - The Show Must Go On.system.skills.nature}
base : integer {Book 1 - The Show Must Go On.system.skills.nature.base} (3 different values)
9 (x1)
6 (x1)
11 (x1)
[performance] : object {Book 1 - The Show Must Go On.system.skills.performance}
base : integer {Book 1 - The Show Must Go On.system.skills.performance.base} (4 different values)
7 (x2)
5 (x1)
6 (x1)
8 (x1)
[religion] : object {Book 1 - The Show Must Go On.system.skills.religion}
base : integer {Book 1 - The Show Must Go On.system.skills.religion.base} (2 different values)
9 (x2)
15 (x1)
[society] : object {Book 1 - The Show Must Go On.system.skills.society}
base : integer {Book 1 - The Show Must Go On.system.skills.society.base} (same value: 3)
[stealth] : object {Book 1 - The Show Must Go On.system.skills.stealth}
base : integer {Book 1 - The Show Must Go On.system.skills.stealth.base} (7 different values)
8 (x5)
6 (x2)
14 (x1)
10 (x1)
7 (x1)
9 (x1)
11 (x1)
[special] : array<object> {Book 1 - The Show Must Go On.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[]}
base : integer {Book 1 - The Show Must Go On.system.skills.stealth.special.[].base} (same value: 14)
label : string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].label} (same value: 'in dim light or darker')
predicate : array<object> {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
'lighting:dim-light' (x1)
'lighting:darkness' (x1)
[survival] : object {Book 1 - The Show Must Go On.system.skills.survival}
base : integer {Book 1 - The Show Must Go On.system.skills.survival.base} (4 different values)
9 (x2)
6 (x2)
5 (x2)
11 (x1)
[thievery] : object {Book 1 - The Show Must Go On.system.skills.thievery}
base : integer {Book 1 - The Show Must Go On.system.skills.thievery.base} (5 different values)
3 (x1)
14 (x1)
9 (x1)
7 (x1)
8 (x1)
traits : object {Book 1 - The Show Must Go On.system.traits}
rarity : string {Book 1 - The Show Must Go On.system.traits.rarity} (3 different values)
'common' (x16)
'unique' (x11)
'uncommon' (x3)
size : object {Book 1 - The Show Must Go On.system.traits.size}
value : string {Book 1 - The Show Must Go On.system.traits.size.value} (3 different values)
'med' (x23)
'sm' (x4)
'lg' (x3)
value : array<string> {Book 1 - The Show Must Go On.system.traits.value}
Length: min=1 max=5
Value type: string {Book 1 - The Show Must Go On.system.traits.value.[]} (23 different values)
[creatureType] : string {Book 1 - The Show Must Go On.system.creatureType} (same value: '')
[statusEffects] : array<> {Book 1 - The Show Must Go On.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Show Must Go On.type} (2 different values)
'npc' (x27)
'hazard' (x3)