1047 lines
70 KiB
Plaintext
1047 lines
70 KiB
Plaintext
Healer
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Different values: 9
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=====================================
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object {Healer}
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_id : string {Healer._id} (all different values)
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folder : string {Healer.folder} (same value: 'DzNmxJMQO58zYeu8')
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img : string {Healer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Healer.items}
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Length: min=9 max=49
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Value type: object {Healer.items.[]}
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_id : string {Healer.items.[]._id} (187 different values)
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[_stats] : object {Healer.items.[]._stats}
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compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values)
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img : string {Healer.items.[].img} (89 different values)
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name : string {Healer.items.[].name} (123 different values)
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sort : integer {Healer.items.[].sort} (49 different values)
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system : object {Healer.items.[].system}
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[acBonus] : integer {Healer.items.[].system.acBonus} (4 different values)
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2 (x2)
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1 (x1)
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3 (x1)
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4 (x1)
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[actionType] : object {Healer.items.[].system.actionType}
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value : string {Healer.items.[].system.actionType.value} (4 different values)
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'passive' (x26)
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'action' (x4)
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'reaction' (x1)
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'free' (x1)
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[actions] : object {Healer.items.[].system.actions}
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[value] : integer {Healer.items.[].system.actions.value} (3 different values)
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1 (x2)
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3 (x1)
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2 (x1)
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[area] : object {Healer.items.[].system.area}
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type : string {Healer.items.[].system.area.type} (2 different values)
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'burst' (x3)
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'emanation' (x1)
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value : integer {Healer.items.[].system.area.value} (3 different values)
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20 (x2)
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10 (x1)
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30 (x1)
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[attackEffects] : object {Healer.items.[].system.attackEffects}
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value : array<> {Healer.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel}
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[value] : empty
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publication : object {Healer.items.[].system.publication}
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license : string {Healer.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True)
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title : string {Healer.items.[].system.publication.title} (5 different values)
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'Pathfinder Player Core' (x111)
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'' (x67)
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'Pathfinder GM Core' (x7)
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'Pathfinder Player Core 2' (x1)
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'Pathfinder Gamemastery Guide' (x1)
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rules : ignored (Foundry rules object) {Healer.items.[].system.rules}
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[baseItem] : string {Healer.items.[].system.baseItem} (10 different values)
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'staff' (x5)
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'dagger' (x3)
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'alchemical-bomb' (x2)
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'padded-armor' (x1)
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'hide-armor' (x1)
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'breastplate' (x1)
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'crossbow' (x1)
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'studded-leather-armor' (x1)
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'temple-sword' (x1)
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'chain-shirt' (x1)
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[checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values)
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-2 (x2)
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-1 (x2)
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0 (x1)
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[containerId] : empty
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[counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values)
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False (x75)
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True (x11)
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[damage] : object {Healer.items.[].system.damage}
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[0] : object {Healer.items.[].system.damage.0}
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applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Healer.items.[].system.damage.0.formula} (5 different values)
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'1d8' (x5)
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'1d10+4' (x4)
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'2d4' (x2)
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'2d6' (x2)
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'5d8' (x1)
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kinds : array<string> {Healer.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values)
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'healing' (x10)
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'damage' (x9)
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materials : array<> {Healer.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Healer.items.[].system.damage.0.type} (4 different values)
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'vitality' (x6)
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'untyped' (x6)
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'electricity' (x1)
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'spirit' (x1)
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[damageType] : string {Healer.items.[].system.damage.damageType} (4 different values)
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'bludgeoning' (x5)
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'piercing' (x4)
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'acid' (x2)
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'slashing' (x1)
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[dice] : integer {Healer.items.[].system.damage.dice} (same value: 1)
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[die] : string {Healer.items.[].system.damage.die} (3 different values)
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'd4' (x8)
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'd8' (x2)
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'' (x1)
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[formula] : string {Healer.items.[].system.damage.formula} (2 different values)
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'1d6' (x2)
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'1d8' (x1)
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[kind] : string {Healer.items.[].system.damage.kind} (same value: 'healing')
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[persistent] : object {Healer.items.[].system.damage.persistent}
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faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {Healer.items.[].system.damage.persistent.number} (2 different values)
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1 (x1)
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2 (x1)
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type : string {Healer.items.[].system.damage.persistent.type} (same value: 'acid')
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[type] : string {Healer.items.[].system.damage.type} (2 different values)
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'untyped' (x2)
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'vitality' (x1)
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description : object {Healer.items.[].system.description}
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value : string {Healer.items.[].system.description.value} (110 different values)
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[bonus] : object {Healer.items.[].system.bonus}
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value : integer {Healer.items.[].system.bonus.value} (13 different values)
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[bonusDamage] : object {Healer.items.[].system.bonusDamage}
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value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Healer.items.[].system.bulk}
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value : mixed
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float {Healer.items.[].system.bulk.value} (same value: 0,1)
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integer {Healer.items.[].system.bulk.value} (3 different values)
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1 (x19)
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2 (x3)
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0 (x2)
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[category] : string {Healer.items.[].system.category} (10 different values)
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'interaction' (x16)
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'offensive' (x9)
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'simple' (x8)
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'defensive' (x7)
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'martial' (x4)
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'light' (x3)
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'elixir' (x2)
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'medium' (x2)
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'ammo' (x1)
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'potion' (x1)
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[cost] : object {Healer.items.[].system.cost}
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value : string {Healer.items.[].system.cost.value} (3 different values)
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'' (x84)
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'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1)
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'gemstones worth a total value of 75 gp × the target\'s level' (x1)
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[damageRolls] : object {Healer.items.[].system.damageRolls}
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[0] : object {Healer.items.[].system.damageRolls.0}
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damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values)
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'1d4' (x2)
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'1d4+1' (x2)
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'1' (x1)
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'1d8' (x1)
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damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values)
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'piercing' (x3)
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'bludgeoning' (x2)
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'acid' (x1)
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[1] : object {Healer.items.[].system.damageRolls.1}
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category : string {Healer.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: '1d6')
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damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: 'acid')
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[2] : object {Healer.items.[].system.damageRolls.2}
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category : string {Healer.items.[].system.damageRolls.2.category} (same value: 'splash')
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damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: '1')
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damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: 'acid')
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[2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra}
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category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: 'persistent')
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damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: '2d6')
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damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: 'acid')
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[73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL}
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damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: '2d4+9')
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damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: 'bludgeoning')
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[CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc}
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damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: '2d4+10')
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damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: 'bludgeoning')
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[FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg}
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damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: '1d4+4')
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damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: 'piercing')
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[OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5}
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damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values)
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'1d4+2' (x1)
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'1d4+9' (x1)
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'1d4-1' (x1)
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'1d4+1' (x1)
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'1d4+6' (x1)
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'1d4+4' (x1)
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damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: 'bludgeoning')
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[QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf}
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damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: '1d4-1')
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damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: 'bludgeoning')
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[QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD}
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damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: '2d8')
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damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: 'vitality')
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[RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK}
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damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: '4d8')
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damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: 'vitality')
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[SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33}
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damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: '1d4+2')
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damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: 'bludgeoning')
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[Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp}
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damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: '1d4')
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damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: 'poison')
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[VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV}
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damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: '1d4+4')
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damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: 'piercing')
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[XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO}
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damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values)
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'1d4+10' (x1)
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'1d4' (x1)
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damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: 'bludgeoning')
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[ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU}
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category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: 'splash')
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damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: '2')
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damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: 'acid')
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[amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV}
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damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: '1d8+6')
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damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: 'bludgeoning')
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[bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC}
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damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: '1d8+1')
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damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: 'slashing')
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[mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g}
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damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: '1d6')
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damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: 'bludgeoning')
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[nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA}
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damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: '4d8')
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||
damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: 'vitality')
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||
[xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ}
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category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: 'persistent')
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||
damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: '1d4')
|
||
damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: 'poison')
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||
[defense] : object {Healer.items.[].system.defense}
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save : object {Healer.items.[].system.defense.save}
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basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values)
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True (x6)
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False (x4)
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statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values)
|
||
'fortitude' (x6)
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||
'reflex' (x2)
|
||
'will' (x2)
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[dexCap] : integer {Healer.items.[].system.dexCap} (3 different values)
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3 (x3)
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2 (x1)
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||
1 (x1)
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[duration] : object {Healer.items.[].system.duration}
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||
sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values)
|
||
False (x79)
|
||
True (x7)
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||
value : string {Healer.items.[].system.duration.value} (14 different values)
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||
[equipped] : object {Healer.items.[].system.equipped}
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||
carryType : string {Healer.items.[].system.equipped.carryType} (same value: 'worn')
|
||
[handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0)
|
||
[inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True)
|
||
[invested] : empty
|
||
[group] : string {Healer.items.[].system.group} (8 different values)
|
||
'club' (x5)
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||
'knife' (x3)
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||
'bomb' (x2)
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||
'leather' (x2)
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||
'plate' (x1)
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||
'crossbow' (x1)
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||
'sword' (x1)
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||
'chain' (x1)
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||
[hardness] : integer {Healer.items.[].system.hardness} (same value: 0)
|
||
[heightening] : object {Healer.items.[].system.heightening}
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||
[damage] : object {Healer.items.[].system.heightening.damage}
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[0] : string {Healer.items.[].system.heightening.damage.0} (4 different values)
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'1d8' (x5)
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'1d10+4' (x4)
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||
'1d4' (x2)
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||
'1d6' (x2)
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||
[interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1)
|
||
[levels] : object {Healer.items.[].system.heightening.levels}
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||
[3] : object {Healer.items.[].system.heightening.levels.3}
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||
range : object {Healer.items.[].system.heightening.levels.3.range}
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||
value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
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||
[4] : object {Healer.items.[].system.heightening.levels.4}
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||
[area] : object {Healer.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
|
||
type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: '')
|
||
value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: '20')
|
||
[range] : object {Healer.items.[].system.heightening.levels.4.range}
|
||
value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values)
|
||
'20 feet' (x1)
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||
'30 feet' (x1)
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||
target : object {Healer.items.[].system.heightening.levels.4.target}
|
||
value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values)
|
||
'2 creatures' (x1)
|
||
'10 willing living creatures' (x1)
|
||
'10 creatures' (x1)
|
||
[5] : object {Healer.items.[].system.heightening.levels.5}
|
||
[target] : object {Healer.items.[].system.heightening.levels.5.target}
|
||
value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: '1 specific object or type of object, or a specific creature or ancestry')
|
||
[time] : object {Healer.items.[].system.heightening.levels.5.time}
|
||
value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: '3')
|
||
[traits] : object {Healer.items.[].system.heightening.levels.5.traits}
|
||
value : array<string> {Healer.items.[].system.heightening.levels.5.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
|
||
'concentrate' (x2)
|
||
'manipulate' (x2)
|
||
[7] : object {Healer.items.[].system.heightening.levels.7}
|
||
target : object {Healer.items.[].system.heightening.levels.7.target}
|
||
value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
'6 creatures' (x1)
|
||
'5 creatures' (x1)
|
||
[8] : object {Healer.items.[].system.heightening.levels.8}
|
||
damage : object {Healer.items.[].system.heightening.levels.8.damage}
|
||
0 : object {Healer.items.[].system.heightening.levels.8.damage.0}
|
||
applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10')
|
||
materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: 'vitality')
|
||
[9] : object {Healer.items.[].system.heightening.levels.9}
|
||
damage : object {Healer.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Healer.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12')
|
||
materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: 'vitality')
|
||
[type] : string {Healer.items.[].system.heightening.type} (2 different values)
|
||
'fixed' (x13)
|
||
'interval' (x13)
|
||
[hp] : object {Healer.items.[].system.hp}
|
||
max : integer {Healer.items.[].system.hp.max} (same value: 0)
|
||
value : integer {Healer.items.[].system.hp.value} (same value: 0)
|
||
[level] : object {Healer.items.[].system.level}
|
||
value : integer {Healer.items.[].system.level.value} (all different values)
|
||
[location] : object {Healer.items.[].system.location}
|
||
[heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values)
|
||
4 (x7)
|
||
3 (x7)
|
||
2 (x7)
|
||
1 (x7)
|
||
7 (x4)
|
||
6 (x4)
|
||
5 (x4)
|
||
8 (x3)
|
||
[value] : string {Healer.items.[].system.location.value} (6 different values)
|
||
'Z2m3pHFZlVbXHBNf' (x36)
|
||
'gZi9G7ketHrnJuPL' (x18)
|
||
'bfK9IpYFF2kJ8nSs' (x17)
|
||
'6kOiyngYv38Ec0lB' (x11)
|
||
'BbtsWaLbyjDHtboq' (x1)
|
||
'eRaSvTA6nOKRKzoo' (x1)
|
||
[material] : object {Healer.items.[].system.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
[mod] : object {Healer.items.[].system.mod}
|
||
value : integer {Healer.items.[].system.mod.value} (2 different values)
|
||
13 (x1)
|
||
9 (x1)
|
||
[overlays] : object {Healer.items.[].system.overlays}
|
||
2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
||
name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
||
overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : empty
|
||
type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
||
[37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
||
name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
||
overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
||
time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
||
traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
[7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
||
overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
||
time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
||
[7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
||
overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
||
value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
||
target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
||
traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
||
name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
||
overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : empty
|
||
type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
||
[lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
||
name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
||
overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
||
target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
||
time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
||
traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
||
name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
||
overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
||
sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : empty
|
||
type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
||
[prepared] : object {Healer.items.[].system.prepared}
|
||
[flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {Healer.items.[].system.prepared.value} (3 different values)
|
||
'prepared' (x2)
|
||
'spontaneous' (x2)
|
||
'focus' (x2)
|
||
[price] : object {Healer.items.[].system.price}
|
||
[per] : integer {Healer.items.[].system.price.per} (same value: 10)
|
||
value : object {Healer.items.[].system.price.value}
|
||
[gp] : integer {Healer.items.[].system.price.value.gp} (10 different values)
|
||
5 (x7)
|
||
3 (x6)
|
||
1 (x3)
|
||
50 (x3)
|
||
2 (x2)
|
||
4 (x2)
|
||
90 (x1)
|
||
470 (x1)
|
||
8 (x1)
|
||
10 (x1)
|
||
[sp] : integer {Healer.items.[].system.price.value.sp} (2 different values)
|
||
2 (x4)
|
||
1 (x1)
|
||
[proficiency] : object {Healer.items.[].system.proficiency}
|
||
value : integer {Healer.items.[].system.proficiency.value} (2 different values)
|
||
1 (x4)
|
||
0 (x2)
|
||
[proficient] : object {Healer.items.[].system.proficient}
|
||
value : integer {Healer.items.[].system.proficient.value} (same value: 0)
|
||
[quantity] : integer {Healer.items.[].system.quantity} (6 different values)
|
||
1 (x29)
|
||
2 (x3)
|
||
10 (x1)
|
||
4 (x1)
|
||
3 (x1)
|
||
8 (x1)
|
||
[range] : mixed
|
||
integer {Healer.items.[].system.range} (2 different values)
|
||
20 (x2)
|
||
120 (x1)
|
||
object {Healer.items.[].system.range}
|
||
value : string {Healer.items.[].system.range.value} (10 different values)
|
||
'touch' (x31)
|
||
'30 feet' (x22)
|
||
'' (x7)
|
||
'120 feet' (x7)
|
||
'10 feet' (x6)
|
||
'varies' (x4)
|
||
'0 feet' (x3)
|
||
'60 feet' (x3)
|
||
'500 feet' (x2)
|
||
'planetary' (x1)
|
||
[reload] : object {Healer.items.[].system.reload}
|
||
value : string {Healer.items.[].system.reload.value} (3 different values)
|
||
'' (x7)
|
||
'-' (x4)
|
||
'1' (x1)
|
||
[requirements] : string {Healer.items.[].system.requirements} (same value: '')
|
||
[ritual] : object {Healer.items.[].system.ritual}
|
||
primary : object {Healer.items.[].system.ritual.primary}
|
||
check : string {Healer.items.[].system.ritual.primary.check} (2 different values)
|
||
'Nature (expert)' (x1)
|
||
'Religion (expert)' (x1)
|
||
secondary : object {Healer.items.[].system.ritual.secondary}
|
||
casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2)
|
||
checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values)
|
||
'Occultism, Religion' (x1)
|
||
'Medicine, Society' (x1)
|
||
[runes] : object {Healer.items.[].system.runes}
|
||
potency : integer {Healer.items.[].system.runes.potency} (2 different values)
|
||
0 (x14)
|
||
1 (x3)
|
||
property : array<> {Healer.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values)
|
||
0 (x4)
|
||
1 (x1)
|
||
[striking] : integer {Healer.items.[].system.runes.striking} (2 different values)
|
||
0 (x10)
|
||
1 (x2)
|
||
[selfEffect] : object {Healer.items.[].system.selfEffect}
|
||
name : string {Healer.items.[].system.selfEffect.name} (same value: 'Effect: Medical Malpractice')
|
||
uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice')
|
||
[slots] : object {Healer.items.[].system.slots}
|
||
[slot0] : object {Healer.items.[].system.slots.slot0}
|
||
max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5)
|
||
prepared : array<object> {Healer.items.[].system.slots.slot0.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values)
|
||
'9ErbAC0QO1lFwfnv' (x1)
|
||
'sVoUAhs1xtPw5XUm' (x1)
|
||
'u4A7SPZz7Nzn7kyC' (x1)
|
||
'DuFWLRvrYnaorVQF' (x1)
|
||
'JePy1EkUFfRUBeWU' (x1)
|
||
'zyAMmesyX1SUlIsq' (x1)
|
||
'USYz99EOWO3qfW20' (x1)
|
||
'8R1BWgT8zL3LuDjB' (x1)
|
||
'Ea30o7Qv2H68Dgiz' (x1)
|
||
'IkEbv7AXsUqNGzQi' (x1)
|
||
[slot1] : object {Healer.items.[].system.slots.slot1}
|
||
max : integer {Healer.items.[].system.slots.slot1.max} (2 different values)
|
||
3 (x3)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot1.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values)
|
||
'Rj0levpcKQ1JZOKh' (x2)
|
||
'YyC093cJ0L5nAD60' (x1)
|
||
'64A6p9ms12BG8NDN' (x1)
|
||
'pXz3RWfEQoI5pydl' (x1)
|
||
'qPFLQsQtIs4RuEsi' (x1)
|
||
[value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot2] : object {Healer.items.[].system.slots.slot2}
|
||
max : integer {Healer.items.[].system.slots.slot2.max} (2 different values)
|
||
3 (x3)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot2.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values)
|
||
'5vYqQ37cGlomlLFl' (x2)
|
||
'eHLujW1w7L8fo2ph' (x1)
|
||
'pdUJBjOXFtBrFpIw' (x1)
|
||
'kLQvD5knLWZ2Qlwk' (x1)
|
||
'wtVBXKprYy0nkjov' (x1)
|
||
[value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot3] : object {Healer.items.[].system.slots.slot3}
|
||
max : integer {Healer.items.[].system.slots.slot3.max} (3 different values)
|
||
3 (x2)
|
||
4 (x1)
|
||
5 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot3.prepared}
|
||
Length: min=3 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values)
|
||
'9RGSy2utcO4QELJF' (x3)
|
||
'aacKJrz62pQ5sDCE' (x2)
|
||
'6EyqvJfJa3OZ7TIZ' (x1)
|
||
'6viviYeMnBiq7vvM' (x1)
|
||
'rDErKKgENdSOsdNm' (x1)
|
||
[value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot4] : object {Healer.items.[].system.slots.slot4}
|
||
max : integer {Healer.items.[].system.slots.slot4.max} (2 different values)
|
||
3 (x2)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot4.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot4.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
||
'kOM5Ijyx5HvOC0Zh' (x2)
|
||
'hV2SWaSMhYqezSOQ' (x1)
|
||
value : integer {Healer.items.[].system.slots.slot4.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot5] : object {Healer.items.[].system.slots.slot5}
|
||
max : integer {Healer.items.[].system.slots.slot5.max} (2 different values)
|
||
5 (x1)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot5.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot5.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values)
|
||
'JhIAOE3WA1Q08fkC' (x4)
|
||
'ivyx4y9Gl9ZXMHvq' (x1)
|
||
value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4)
|
||
[slot6] : object {Healer.items.[].system.slots.slot6}
|
||
max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4)
|
||
value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4)
|
||
[slot7] : object {Healer.items.[].system.slots.slot7}
|
||
max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4)
|
||
value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4)
|
||
[slot8] : object {Healer.items.[].system.slots.slot8}
|
||
max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3)
|
||
value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3)
|
||
[spelldc] : object {Healer.items.[].system.spelldc}
|
||
dc : integer {Healer.items.[].system.spelldc.dc} (4 different values)
|
||
23 (x2)
|
||
25 (x2)
|
||
27 (x1)
|
||
37 (x1)
|
||
[mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {Healer.items.[].system.spelldc.value} (4 different values)
|
||
15 (x2)
|
||
17 (x2)
|
||
19 (x1)
|
||
29 (x1)
|
||
[strength] : integer {Healer.items.[].system.strength} (4 different values)
|
||
1 (x2)
|
||
0 (x1)
|
||
2 (x1)
|
||
3 (x1)
|
||
[target] : object {Healer.items.[].system.target}
|
||
value : string {Healer.items.[].system.target.value} (24 different values)
|
||
[time] : object {Healer.items.[].system.time}
|
||
value : string {Healer.items.[].system.time.value} (10 different values)
|
||
'2' (x56)
|
||
'1' (x8)
|
||
'10 minutes' (x5)
|
||
'1 minute' (x4)
|
||
'3' (x4)
|
||
'1 to 3' (x4)
|
||
'reaction' (x2)
|
||
'4 hours' (x1)
|
||
'1 hour' (x1)
|
||
'1 day' (x1)
|
||
traits : object {Healer.items.[].system.traits}
|
||
[rarity] : string {Healer.items.[].system.traits.rarity} (2 different values)
|
||
'common' (x110)
|
||
'uncommon' (x12)
|
||
[traditions] : array<string> {Healer.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values)
|
||
'divine' (x70)
|
||
'primal' (x58)
|
||
'occult' (x48)
|
||
'arcane' (x37)
|
||
[value] : array<string> {Healer.items.[].system.traits.value}
|
||
Length: min=0 max=7
|
||
Value type: string {Healer.items.[].system.traits.value.[]} (57 different values)
|
||
[size] : string {Healer.items.[].system.size} (same value: 'med')
|
||
[slug] : string {Healer.items.[].system.slug} (87 different values)
|
||
[specific] : object {Healer.items.[].system.specific}
|
||
material : object {Healer.items.[].system.specific.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
runes : object {Healer.items.[].system.specific.runes}
|
||
potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1)
|
||
property : array<> {Healer.items.[].system.specific.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1)
|
||
[speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values)
|
||
0 (x3)
|
||
-5 (x2)
|
||
[splashDamage] : object {Healer.items.[].system.splashDamage}
|
||
value : integer {Healer.items.[].system.splashDamage.value} (3 different values)
|
||
0 (x10)
|
||
1 (x1)
|
||
2 (x1)
|
||
[stackGroup] : string {Healer.items.[].system.stackGroup} (same value: 'bolts')
|
||
[tradition] : object {Healer.items.[].system.tradition}
|
||
value : string {Healer.items.[].system.tradition.value} (3 different values)
|
||
'divine' (x3)
|
||
'occult' (x2)
|
||
'primal' (x1)
|
||
[usage] : object {Healer.items.[].system.usage}
|
||
[canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False)
|
||
value : string {Healer.items.[].system.usage.value} (3 different values)
|
||
'held-in-one-hand' (x18)
|
||
'other' (x8)
|
||
'held-in-two-hands' (x4)
|
||
[uses] : object {Healer.items.[].system.uses}
|
||
autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Healer.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Healer.items.[].system.uses.value} (same value: 1)
|
||
type : string {Healer.items.[].type} (10 different values)
|
||
'spell' (x86)
|
||
'action' (x32)
|
||
'melee' (x25)
|
||
'equipment' (x14)
|
||
'weapon' (x12)
|
||
'spellcastingEntry' (x6)
|
||
'armor' (x5)
|
||
'consumable' (x4)
|
||
'lore' (x2)
|
||
'treasure' (x1)
|
||
[flags] : object {Healer.items.[].flags}
|
||
pf2e : object {Healer.items.[].flags.pf2e}
|
||
linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values)
|
||
name : string {Healer.name} (all different values)
|
||
system : object {Healer.system}
|
||
abilities : object {Healer.system.abilities}
|
||
cha : object {Healer.system.abilities.cha}
|
||
mod : integer {Healer.system.abilities.cha.mod} (5 different values)
|
||
2 (x3)
|
||
1 (x2)
|
||
0 (x2)
|
||
5 (x1)
|
||
4 (x1)
|
||
con : object {Healer.system.abilities.con}
|
||
mod : integer {Healer.system.abilities.con.mod} (4 different values)
|
||
1 (x5)
|
||
3 (x2)
|
||
4 (x1)
|
||
0 (x1)
|
||
dex : object {Healer.system.abilities.dex}
|
||
mod : integer {Healer.system.abilities.dex.mod} (4 different values)
|
||
1 (x6)
|
||
0 (x1)
|
||
3 (x1)
|
||
2 (x1)
|
||
int : object {Healer.system.abilities.int}
|
||
mod : integer {Healer.system.abilities.int.mod} (4 different values)
|
||
2 (x3)
|
||
3 (x2)
|
||
1 (x2)
|
||
4 (x2)
|
||
str : object {Healer.system.abilities.str}
|
||
mod : integer {Healer.system.abilities.str.mod} (6 different values)
|
||
0 (x3)
|
||
3 (x2)
|
||
4 (x1)
|
||
-1 (x1)
|
||
1 (x1)
|
||
2 (x1)
|
||
wis : object {Healer.system.abilities.wis}
|
||
mod : integer {Healer.system.abilities.wis.mod} (4 different values)
|
||
4 (x5)
|
||
3 (x2)
|
||
2 (x1)
|
||
1 (x1)
|
||
attributes : object {Healer.system.attributes}
|
||
ac : object {Healer.system.attributes.ac}
|
||
details : string {Healer.system.attributes.ac.details} (same value: '')
|
||
value : integer {Healer.system.attributes.ac.value} (7 different values)
|
||
13 (x2)
|
||
17 (x2)
|
||
14 (x1)
|
||
26 (x1)
|
||
35 (x1)
|
||
20 (x1)
|
||
24 (x1)
|
||
allSaves : object {Healer.system.attributes.allSaves}
|
||
value : string {Healer.system.attributes.allSaves.value} (2 different values)
|
||
'' (x8)
|
||
'+1 circumstance to all saves vs. poisons' (x1)
|
||
hp : object {Healer.system.attributes.hp}
|
||
details : string {Healer.system.attributes.hp.details} (same value: '')
|
||
max : integer {Healer.system.attributes.hp.max} (8 different values)
|
||
8 (x2)
|
||
150 (x1)
|
||
24 (x1)
|
||
200 (x1)
|
||
70 (x1)
|
||
30 (x1)
|
||
110 (x1)
|
||
50 (x1)
|
||
temp : integer {Healer.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Healer.system.attributes.hp.value} (8 different values)
|
||
8 (x2)
|
||
150 (x1)
|
||
24 (x1)
|
||
200 (x1)
|
||
70 (x1)
|
||
30 (x1)
|
||
110 (x1)
|
||
50 (x1)
|
||
[resistances] : array<object> {Healer.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.attributes.resistances.[]}
|
||
doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
exceptions : array<> {Healer.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Healer.system.attributes.resistances.[].type} (2 different values)
|
||
'poison' (x2)
|
||
'mental' (x1)
|
||
value : integer {Healer.system.attributes.resistances.[].value} (3 different values)
|
||
2 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
speed : object {Healer.system.attributes.speed}
|
||
otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
value : integer {Healer.system.attributes.speed.value} (same value: 25)
|
||
details : object {Healer.system.details}
|
||
blurb : string {Healer.system.details.blurb} (same value: '')
|
||
languages : object {Healer.system.details.languages}
|
||
details : string {Healer.system.details.languages.details} (2 different values)
|
||
'' (x8)
|
||
'two additional humanoid languages' (x1)
|
||
value : array<string> {Healer.system.details.languages.value}
|
||
Length: min=0 max=3
|
||
Value type: string {Healer.system.details.languages.value.[]} (3 different values)
|
||
'common' (x8)
|
||
'fey' (x1)
|
||
'wildsong' (x1)
|
||
level : object {Healer.system.details.level}
|
||
value : integer {Healer.system.details.level.value} (8 different values)
|
||
-1 (x2)
|
||
9 (x1)
|
||
1 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
2 (x1)
|
||
7 (x1)
|
||
3 (x1)
|
||
privateNotes : string {Healer.system.details.privateNotes} (same value: '')
|
||
publicNotes : string {Healer.system.details.publicNotes} (all different values)
|
||
publication : object {Healer.system.details.publication}
|
||
license : string {Healer.system.details.publication.license} (same value: 'ORC')
|
||
remaster : boolean {Healer.system.details.publication.remaster} (same value: True)
|
||
title : string {Healer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
||
initiative : object {Healer.system.initiative}
|
||
statistic : string {Healer.system.initiative.statistic} (same value: 'perception')
|
||
perception : object {Healer.system.perception}
|
||
details : string {Healer.system.perception.details} (3 different values)
|
||
'' (x7)
|
||
'(+8 to notice ailments)' (x1)
|
||
'+16 to Sense Motive' (x1)
|
||
mod : integer {Healer.system.perception.mod} (7 different values)
|
||
6 (x2)
|
||
14 (x2)
|
||
5 (x1)
|
||
17 (x1)
|
||
7 (x1)
|
||
25 (x1)
|
||
13 (x1)
|
||
senses : array<> {Healer.system.perception.senses}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
resources : object {Healer.system.resources}
|
||
[focus] : object {Healer.system.resources.focus}
|
||
max : integer {Healer.system.resources.focus.max} (2 different values)
|
||
1 (x1)
|
||
2 (x1)
|
||
value : integer {Healer.system.resources.focus.value} (2 different values)
|
||
1 (x1)
|
||
2 (x1)
|
||
saves : object {Healer.system.saves}
|
||
fortitude : object {Healer.system.saves.fortitude}
|
||
saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {Healer.system.saves.fortitude.value} (8 different values)
|
||
8 (x2)
|
||
18 (x1)
|
||
26 (x1)
|
||
9 (x1)
|
||
13 (x1)
|
||
7 (x1)
|
||
15 (x1)
|
||
10 (x1)
|
||
reflex : object {Healer.system.saves.reflex}
|
||
saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {Healer.system.saves.reflex.value} (8 different values)
|
||
3 (x2)
|
||
16 (x1)
|
||
5 (x1)
|
||
24 (x1)
|
||
8 (x1)
|
||
7 (x1)
|
||
12 (x1)
|
||
9 (x1)
|
||
will : object {Healer.system.saves.will}
|
||
saveDetail : string {Healer.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {Healer.system.saves.will.value} (8 different values)
|
||
8 (x2)
|
||
5 (x1)
|
||
19 (x1)
|
||
9 (x1)
|
||
27 (x1)
|
||
13 (x1)
|
||
10 (x1)
|
||
18 (x1)
|
||
skills : object {Healer.system.skills}
|
||
[athletics] : object {Healer.system.skills.athletics}
|
||
base : integer {Healer.system.skills.athletics.base} (same value: 19)
|
||
special : array<object> {Healer.system.skills.athletics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.skills.athletics.special.[]}
|
||
base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20)
|
||
label : string {Healer.system.skills.athletics.special.[].label} (same value: 'Using their staff')
|
||
predicate : array<string> {Healer.system.skills.athletics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: 'staff')
|
||
[crafting] : object {Healer.system.skills.crafting}
|
||
base : integer {Healer.system.skills.crafting.base} (4 different values)
|
||
5 (x1)
|
||
6 (x1)
|
||
10 (x1)
|
||
11 (x1)
|
||
[special] : array<object> {Healer.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.skills.crafting.special.[]}
|
||
base : integer {Healer.system.skills.crafting.special.[].base} (2 different values)
|
||
8 (x1)
|
||
7 (x1)
|
||
label : string {Healer.system.skills.crafting.special.[].label} (2 different values)
|
||
'for alchemy and medication' (x1)
|
||
'for items with the healing trait' (x1)
|
||
predicate : array<object|string> {Healer.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: mixed
|
||
object {Healer.system.skills.crafting.special.[].predicate.[]}
|
||
or : array<string> {Healer.system.skills.crafting.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
|
||
'action:craft:alchemical' (x1)
|
||
'action:craft:medicine' (x1)
|
||
string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: 'healing')
|
||
[diplomacy] : object {Healer.system.skills.diplomacy}
|
||
base : integer {Healer.system.skills.diplomacy.base} (7 different values)
|
||
14 (x1)
|
||
4 (x1)
|
||
26 (x1)
|
||
6 (x1)
|
||
8 (x1)
|
||
17 (x1)
|
||
9 (x1)
|
||
[special] : array<> {Healer.system.skills.diplomacy.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[intimidation] : object {Healer.system.skills.intimidation}
|
||
base : integer {Healer.system.skills.intimidation.base} (same value: 9)
|
||
[medicine] : object {Healer.system.skills.medicine}
|
||
base : integer {Healer.system.skills.medicine.base} (7 different values)
|
||
10 (x2)
|
||
21 (x1)
|
||
33 (x1)
|
||
12 (x1)
|
||
13 (x1)
|
||
16 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Healer.system.skills.medicine.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[nature] : object {Healer.system.skills.nature}
|
||
base : integer {Healer.system.skills.nature.base} (4 different values)
|
||
8 (x1)
|
||
19 (x1)
|
||
7 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Healer.system.skills.nature.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[occultism] : object {Healer.system.skills.occultism}
|
||
base : integer {Healer.system.skills.occultism.base} (same value: 16)
|
||
[performance] : object {Healer.system.skills.performance}
|
||
base : integer {Healer.system.skills.performance.base} (same value: 15)
|
||
[religion] : object {Healer.system.skills.religion}
|
||
base : integer {Healer.system.skills.religion.base} (2 different values)
|
||
25 (x1)
|
||
13 (x1)
|
||
[society] : object {Healer.system.skills.society}
|
||
base : integer {Healer.system.skills.society.base} (4 different values)
|
||
14 (x2)
|
||
23 (x1)
|
||
5 (x1)
|
||
9 (x1)
|
||
[special] : array<> {Healer.system.skills.society.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[survival] : object {Healer.system.skills.survival}
|
||
base : integer {Healer.system.skills.survival.base} (2 different values)
|
||
17 (x1)
|
||
7 (x1)
|
||
special : array<> {Healer.system.skills.survival.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
traits : object {Healer.system.traits}
|
||
rarity : string {Healer.system.traits.rarity} (same value: 'common')
|
||
size : object {Healer.system.traits.size}
|
||
value : string {Healer.system.traits.size.value} (same value: 'med')
|
||
value : array<string> {Healer.system.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.system.traits.value.[]} (2 different values)
|
||
'human' (x9)
|
||
'humanoid' (x9)
|
||
type : string {Healer.type} (same value: 'npc') |