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Pf2eDataScrapper/output/pf2e/packs/Shadows at Sundown.txt
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2025-04-08 17:56:11 +04:00

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Shadows at Sundown
Different values: 18
=====================================
object {Shadows at Sundown}
_id : string {Shadows at Sundown._id} (all different values)
img : string {Shadows at Sundown.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x5)
items : array<object> {Shadows at Sundown.items}
Length: min=1 max=55
Value type: object {Shadows at Sundown.items.[]}
_id : string {Shadows at Sundown.items.[]._id} (285 different values)
[_stats] : object {Shadows at Sundown.items.[]._stats}
compendiumSource : string {Shadows at Sundown.items.[]._stats.compendiumSource} (126 different values)
img : string {Shadows at Sundown.items.[].img} (113 different values)
name : string {Shadows at Sundown.items.[].name} (186 different values)
sort : integer {Shadows at Sundown.items.[].sort} (56 different values)
system : object {Shadows at Sundown.items.[].system}
[acBonus] : integer {Shadows at Sundown.items.[].system.acBonus} (4 different values)
1 (x2)
2 (x2)
0 (x1)
6 (x1)
[actionType] : object {Shadows at Sundown.items.[].system.actionType}
value : string {Shadows at Sundown.items.[].system.actionType.value} (4 different values)
'passive' (x52)
'action' (x24)
'reaction' (x9)
'free' (x3)
[actions] : object {Shadows at Sundown.items.[].system.actions}
[value] : integer {Shadows at Sundown.items.[].system.actions.value} (3 different values)
1 (x16)
2 (x7)
3 (x1)
[area] : object {Shadows at Sundown.items.[].system.area}
[details] : string {Shadows at Sundown.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {Shadows at Sundown.items.[].system.area.type} (4 different values)
'burst' (x7)
'emanation' (x5)
'cone' (x3)
'line' (x1)
value : integer {Shadows at Sundown.items.[].system.area.value} (5 different values)
30 (x8)
20 (x3)
60 (x2)
10 (x2)
40 (x1)
publication : object {Shadows at Sundown.items.[].system.publication}
license : string {Shadows at Sundown.items.[].system.publication.license} (2 different values)
'OGL' (x272)
'ORC' (x13)
remaster : boolean {Shadows at Sundown.items.[].system.publication.remaster} (2 different values)
False (x272)
True (x13)
title : string {Shadows at Sundown.items.[].system.publication.title} (8 different values)
'Pathfinder Core Rulebook' (x139)
'' (x79)
'Pathfinder Bestiary' (x27)
'Pathfinder Adventure: Shadows at Sundown' (x19)
'Pathfinder Player Core' (x12)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder GM Core' (x1)
[attack] : object {Shadows at Sundown.items.[].system.attack}
value : string {Shadows at Sundown.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {Shadows at Sundown.items.[].system.autoHeightenLevel}
[value] : empty
[bonusDamage] : object {Shadows at Sundown.items.[].system.bonusDamage}
value : integer {Shadows at Sundown.items.[].system.bonusDamage.value} (same value: 0)
[checkPenalty] : integer {Shadows at Sundown.items.[].system.checkPenalty} (3 different values)
-1 (x3)
0 (x1)
-3 (x1)
description : object {Shadows at Sundown.items.[].system.description}
value : string {Shadows at Sundown.items.[].system.description.value} (169 different values)
[attackEffects] : object {Shadows at Sundown.items.[].system.attackEffects}
[custom] : string {Shadows at Sundown.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Shadows at Sundown.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Shadows at Sundown.items.[].system.attackEffects.value.[]} (7 different values)
'grab' (x4)
'profane-paralysis' (x4)
'ghoul-ghoul-fever' (x2)
'thought-theft' (x2)
'blood-feast' (x1)
'search-memory' (x1)
'paralysis' (x1)
[baseItem] : string {Shadows at Sundown.items.[].system.baseItem} (9 different values)
'staff' (x2)
'leather-armor' (x2)
'longsword' (x2)
'explorers-clothing' (x1)
'dagger' (x1)
'studded-leather-armor' (x1)
'shortbow' (x1)
'composite-shortbow' (x1)
'steel-shield' (x1)
[bonus] : object {Shadows at Sundown.items.[].system.bonus}
value : integer {Shadows at Sundown.items.[].system.bonus.value} (16 different values)
[bulk] : object {Shadows at Sundown.items.[].system.bulk}
value : mixed
integer {Shadows at Sundown.items.[].system.bulk.value} (3 different values)
1 (x10)
0 (x2)
3 (x1)
float {Shadows at Sundown.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Shadows at Sundown.items.[].system.category} (10 different values)
'defensive' (x36)
'offensive' (x35)
'interaction' (x12)
'scroll' (x5)
'martial' (x4)
'simple' (x3)
'light' (x3)
'ammo' (x2)
'unarmored' (x1)
'heavy' (x1)
[containerId] : empty
[cost] : object {Shadows at Sundown.items.[].system.cost}
value : string {Shadows at Sundown.items.[].system.cost.value} (5 different values)
'' (x123)
'rare candles and incense worth a total value of 50 gp' (x2)
'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x2)
'black onyx, see Table 7-1' (x2)
'rare oils to anoint the body worth a total value of the target\'s level (minimum 1) × 25 gp;' (x1)
[counteraction] : boolean {Shadows at Sundown.items.[].system.counteraction} (2 different values)
False (x123)
True (x7)
[damage] : object {Shadows at Sundown.items.[].system.damage}
[0] : object {Shadows at Sundown.items.[].system.damage.0}
[applyMod] : boolean {Shadows at Sundown.items.[].system.damage.0.applyMod} (2 different values)
False (x16)
True (x5)
[category] : empty
formula : string {Shadows at Sundown.items.[].system.damage.0.formula} (20 different values)
kinds : array<string> {Shadows at Sundown.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Shadows at Sundown.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x35)
'healing' (x3)
materials : array<> {Shadows at Sundown.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Shadows at Sundown.items.[].system.damage.0.type} (11 different values)
[damageType] : string {Shadows at Sundown.items.[].system.damage.damageType} (3 different values)
'piercing' (x3)
'bludgeoning' (x2)
'slashing' (x2)
[dice] : integer {Shadows at Sundown.items.[].system.damage.dice} (same value: 1)
[die] : string {Shadows at Sundown.items.[].system.damage.die} (3 different values)
'd4' (x3)
'd8' (x2)
'd6' (x2)
[v1pnjhfu6e9akqe0] : object {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0}
applyMod : boolean {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
[category] : empty
formula : string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
kinds : array<string> {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
materials : array<> {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
Length: min=0 max=0
Value type: empty
type : string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
[damageRolls] : object {Shadows at Sundown.items.[].system.damageRolls}
[0] : object {Shadows at Sundown.items.[].system.damageRolls.0}
damage : string {Shadows at Sundown.items.[].system.damageRolls.0.damage} (3 different values)
'3d12+8' (x1)
'3d8+8' (x1)
'3d6+12' (x1)
damageType : string {Shadows at Sundown.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'slashing' (x1)
[1] : object {Shadows at Sundown.items.[].system.damageRolls.1}
damage : string {Shadows at Sundown.items.[].system.damageRolls.1.damage} (2 different values)
'2d6' (x2)
'2d12' (x1)
damageType : string {Shadows at Sundown.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[2pt6mga9b074fwka82ge] : object {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge}
damage : string {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damage} (same value: '1d4+2')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damageType} (same value: 'piercing')
[3incihjolughl2mcdawn] : object {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn}
damage : string {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn.damage} (same value: '3d8+14')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn.damageType} (same value: 'slashing')
[3qwo0wrb60epdtj7qfws] : object {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws}
damage : string {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damage} (same value: '2d10+7')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damageType} (same value: 'piercing')
[416kohmc7nyg47idg7x0] : object {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0}
damage : string {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damage} (same value: '3d10+10')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damageType} (same value: 'piercing')
[60jmewet39m7ja1hbjeq] : object {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq}
damage : string {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damage} (same value: '3d4+14')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damageType} (same value: 'bludgeoning')
[6dfyjvnelmd6xfxgfgck] : object {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck}
damage : string {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damage} (same value: '3d10+12')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damageType} (same value: 'slashing')
[c3aqzuenu1fqqw69xjfr] : object {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr}
damage : string {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damage} (same value: '2d12+4')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damageType} (same value: 'mental')
[cbsqv6muwtltswh2inay] : object {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay}
damage : string {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damage} (same value: '2d6')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damageType} (same value: 'void')
[cl6olt4gdx7mvnz2orif] : object {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif}
damage : string {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damage} (same value: '1d6+8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damageType} (same value: 'piercing')
[ds23hkpklj0wfupwls4f] : object {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f}
damage : string {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damage} (same value: '2d8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damageType} (same value: 'mental')
[dyf1ifhl9kqcgxc7zwig] : object {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig}
damage : string {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damage} (same value: '2d6')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damageType} (same value: 'void')
[fc5kpbakytfpqf9bjvup] : object {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup}
damage : string {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damage} (same value: '3d4+14')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damageType} (same value: 'slashing')
[g6c93jrf3reth5regio8] : object {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8}
damage : string {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8.damage} (same value: '2d6')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8.damageType} (same value: 'void')
[gft11fgexhk0edw895y1] : object {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1}
damage : string {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1.damage} (same value: '3d6+10')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1.damageType} (same value: 'slashing')
[h9v2fdcyqyowpfc4igvu] : object {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu}
damage : string {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damage} (same value: '2d10+7')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damageType} (same value: 'mental')
[n0dwh43eiukgvuoy431c] : object {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c}
damage : string {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damage} (same value: '2d8+8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damageType} (same value: 'slashing')
[rpg1gxokcmcr13rwl52p] : object {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p}
damage : string {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damage} (same value: '1d8+7')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damageType} (same value: 'slashing')
[snfn7t1npserq9ifvenh] : object {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh}
damage : string {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damage} (same value: '2d8+8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damageType} (same value: 'slashing')
[umawpfvhz78su0m1pu51] : object {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51}
damage : string {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damage} (same value: '3d8+12')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damageType} (same value: 'bludgeoning')
[uvz4ldfh1d9jkuttuu7e] : object {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e}
damage : string {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damage} (same value: '2d8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damageType} (same value: 'mental')
[uwt9zxhr71gm2p2koo9x] : object {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x}
damage : string {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damage} (same value: '2d8+8')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damageType} (same value: 'slashing')
[w7hxxhmg9wixd109pr7g] : object {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g}
damage : string {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damage} (same value: '2d6')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damageType} (same value: 'void')
[www5gcc39zgvk250om0j] : object {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j}
damage : string {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j.damage} (same value: '1d4+4')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j.damageType} (same value: 'bludgeoning')
[wzd8g81ov6gk3hdm9jua] : object {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua}
damage : string {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damage} (same value: '1d4+2')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damageType} (same value: 'piercing')
[xn770xcxmdzfxf9c24z0] : object {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0}
damage : string {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damage} (same value: '2d6+7')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damageType} (same value: 'slashing')
dfd7ubkkdl405w1kut9i : object {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i}
damage : string {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damage} (same value: '1d6+6')
damageType : string {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damageType} (same value: 'piercing')
[deathNote] : boolean {Shadows at Sundown.items.[].system.deathNote} (same value: True)
[defense] : object {Shadows at Sundown.items.[].system.defense}
save : object {Shadows at Sundown.items.[].system.defense.save}
basic : boolean {Shadows at Sundown.items.[].system.defense.save.basic} (2 different values)
False (x37)
True (x19)
statistic : string {Shadows at Sundown.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x27)
'will' (x24)
'reflex' (x5)
[dexCap] : integer {Shadows at Sundown.items.[].system.dexCap} (4 different values)
4 (x2)
5 (x1)
3 (x1)
0 (x1)
[duration] : object {Shadows at Sundown.items.[].system.duration}
sustained : boolean {Shadows at Sundown.items.[].system.duration.sustained} (2 different values)
False (x116)
True (x14)
value : string {Shadows at Sundown.items.[].system.duration.value} (17 different values)
[equipped] : object {Shadows at Sundown.items.[].system.equipped}
carryType : string {Shadows at Sundown.items.[].system.equipped.carryType} (2 different values)
'worn' (x25)
'held' (x1)
[handsHeld] : integer {Shadows at Sundown.items.[].system.equipped.handsHeld} (2 different values)
0 (x17)
1 (x1)
[inSlot] : boolean {Shadows at Sundown.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x2)
[invested] : empty
[frequency] : object {Shadows at Sundown.items.[].system.frequency}
max : integer {Shadows at Sundown.items.[].system.frequency.max} (same value: 1)
per : string {Shadows at Sundown.items.[].system.frequency.per} (same value: 'round')
value : integer {Shadows at Sundown.items.[].system.frequency.value} (same value: 1)
[group] : string {Shadows at Sundown.items.[].system.group} (7 different values)
'leather' (x3)
'club' (x2)
'sword' (x2)
'bow' (x2)
'cloth' (x1)
'knife' (x1)
'plate' (x1)
[hardness] : integer {Shadows at Sundown.items.[].system.hardness} (2 different values)
0 (x25)
10 (x1)
[heightening] : object {Shadows at Sundown.items.[].system.heightening}
[damage] : object {Shadows at Sundown.items.[].system.heightening.damage}
0 : string {Shadows at Sundown.items.[].system.heightening.damage.0} (7 different values)
'2d6' (x8)
'1d8' (x7)
'1d10' (x7)
'1d6' (x4)
'1d4' (x4)
'2d4' (x1)
'10' (x1)
[v1pnjhfu6e9akqe0] : string {Shadows at Sundown.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
[interval] : integer {Shadows at Sundown.items.[].system.heightening.interval} (2 different values)
1 (x30)
2 (x2)
type : string {Shadows at Sundown.items.[].system.heightening.type} (2 different values)
'interval' (x32)
'fixed' (x26)
[levels] : object {Shadows at Sundown.items.[].system.heightening.levels}
[2] : object {Shadows at Sundown.items.[].system.heightening.levels.2}
target : object {Shadows at Sundown.items.[].system.heightening.levels.2.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Shadows at Sundown.items.[].system.heightening.levels.3}
[range] : object {Shadows at Sundown.items.[].system.heightening.levels.3.range}
value : string {Shadows at Sundown.items.[].system.heightening.levels.3.range.value} (2 different values)
'500 feet' (x2)
'60 feet' (x1)
[target] : object {Shadows at Sundown.items.[].system.heightening.levels.3.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.3.target.value} (4 different values)
'10 objects' (x3)
'1 unattended object with a Bulk of 1 or less' (x3)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
'5 creatures' (x1)
[4] : object {Shadows at Sundown.items.[].system.heightening.levels.4}
target : object {Shadows at Sundown.items.[].system.heightening.levels.4.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
[5] : object {Shadows at Sundown.items.[].system.heightening.levels.5}
[range] : object {Shadows at Sundown.items.[].system.heightening.levels.5.range}
value : string {Shadows at Sundown.items.[].system.heightening.levels.5.range.value} (3 different values)
'1 mile' (x3)
'60 feet' (x3)
'120 feet' (x1)
target : object {Shadows at Sundown.items.[].system.heightening.levels.5.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[time] : object {Shadows at Sundown.items.[].system.heightening.levels.5.time}
value : string {Shadows at Sundown.items.[].system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {Shadows at Sundown.items.[].system.heightening.levels.5.traits}
value : array<string> {Shadows at Sundown.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Shadows at Sundown.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[6] : object {Shadows at Sundown.items.[].system.heightening.levels.6}
[target] : object {Shadows at Sundown.items.[].system.heightening.levels.6.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.6.target.value} (2 different values)
'any number of objects' (x3)
'10 creatures' (x2)
[7] : object {Shadows at Sundown.items.[].system.heightening.levels.7}
target : object {Shadows at Sundown.items.[].system.heightening.levels.7.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[8] : object {Shadows at Sundown.items.[].system.heightening.levels.8}
target : object {Shadows at Sundown.items.[].system.heightening.levels.8.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Shadows at Sundown.items.[].system.heightening.levels.9}
range : object {Shadows at Sundown.items.[].system.heightening.levels.9.range}
value : string {Shadows at Sundown.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {Shadows at Sundown.items.[].system.heightening.levels.9.target}
value : string {Shadows at Sundown.items.[].system.heightening.levels.9.target.value} (2 different values)
'up to 10 creatures' (x1)
'you and up to five additional willing creatures' (x1)
[hp] : object {Shadows at Sundown.items.[].system.hp}
max : integer {Shadows at Sundown.items.[].system.hp.max} (2 different values)
0 (x25)
80 (x1)
value : integer {Shadows at Sundown.items.[].system.hp.value} (2 different values)
0 (x25)
80 (x1)
[level] : object {Shadows at Sundown.items.[].system.level}
value : integer {Shadows at Sundown.items.[].system.level.value} (13 different values)
[location] : object {Shadows at Sundown.items.[].system.location}
[heightenedLevel] : integer {Shadows at Sundown.items.[].system.location.heightenedLevel} (8 different values)
6 (x15)
5 (x12)
4 (x7)
7 (x7)
2 (x5)
8 (x4)
3 (x4)
1 (x4)
[signature] : boolean {Shadows at Sundown.items.[].system.location.signature} (same value: True)
[uses] : object {Shadows at Sundown.items.[].system.location.uses}
max : integer {Shadows at Sundown.items.[].system.location.uses.max} (2 different values)
3 (x4)
2 (x1)
value : integer {Shadows at Sundown.items.[].system.location.uses.value} (2 different values)
3 (x4)
2 (x1)
[value] : string {Shadows at Sundown.items.[].system.location.value} (13 different values)
[material] : object {Shadows at Sundown.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Shadows at Sundown.items.[].system.mod}
value : integer {Shadows at Sundown.items.[].system.mod.value} (5 different values)
29 (x1)
32 (x1)
30 (x1)
26 (x1)
24 (x1)
[overlays] : object {Shadows at Sundown.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4gyp3qlsv5ywdyjq] : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[7qdtetowq348s9oc] : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[cUFX7ExSLeoa3vIF] : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[pq7cxntbz4s8g5ik] : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[zFWsMjoeCnLxqJaV] : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Shadows at Sundown.items.[].system.prepared}
flexible : boolean {Shadows at Sundown.items.[].system.prepared.flexible} (same value: False)
value : string {Shadows at Sundown.items.[].system.prepared.value} (4 different values)
'innate' (x6)
'prepared' (x3)
'focus' (x3)
'spontaneous' (x1)
[price] : object {Shadows at Sundown.items.[].system.price}
[per] : integer {Shadows at Sundown.items.[].system.price.per} (same value: 10)
value : object {Shadows at Sundown.items.[].system.price.value}
[gp] : integer {Shadows at Sundown.items.[].system.price.value.gp} (13 different values)
[sp] : integer {Shadows at Sundown.items.[].system.price.value.sp} (2 different values)
1 (x6)
2 (x1)
[proficiency] : object {Shadows at Sundown.items.[].system.proficiency}
value : integer {Shadows at Sundown.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Shadows at Sundown.items.[].system.proficient}
value : integer {Shadows at Sundown.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Shadows at Sundown.items.[].system.quantity} (4 different values)
1 (x22)
20 (x2)
3 (x1)
4 (x1)
[range] : mixed
object {Shadows at Sundown.items.[].system.range}
value : string {Shadows at Sundown.items.[].system.range.value} (14 different values)
integer {Shadows at Sundown.items.[].system.range} (same value: 60)
[reload] : object {Shadows at Sundown.items.[].system.reload}
value : string {Shadows at Sundown.items.[].system.reload.value} (3 different values)
'' (x4)
'0' (x2)
'-' (x1)
[requirements] : string {Shadows at Sundown.items.[].system.requirements} (same value: '')
[ritual] : object {Shadows at Sundown.items.[].system.ritual}
primary : object {Shadows at Sundown.items.[].system.ritual.primary}
check : string {Shadows at Sundown.items.[].system.ritual.primary.check} (4 different values)
'Occultism (expert) or Religion (expert)' (x2)
'Arcana (master) or Occultism (master)' (x2)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
'Religion (expert)' (x1)
secondary : object {Shadows at Sundown.items.[].system.ritual.secondary}
casters : integer {Shadows at Sundown.items.[].system.ritual.secondary.casters} (3 different values)
1 (x4)
4 (x2)
2 (x1)
checks : string {Shadows at Sundown.items.[].system.ritual.secondary.checks} (4 different values)
'Occultism or Religion (whichever isn\'t used for the primary check)' (x2)
'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x2)
'Religion' (x2)
'Occultism, Religion' (x1)
rules : ignored (Foundry rules object) {Shadows at Sundown.items.[].system.rules}
[runes] : object {Shadows at Sundown.items.[].system.runes}
[potency] : integer {Shadows at Sundown.items.[].system.runes.potency} (3 different values)
1 (x6)
0 (x5)
2 (x1)
[property] : array<> {Shadows at Sundown.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Shadows at Sundown.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Shadows at Sundown.items.[].system.runes.resilient} (2 different values)
0 (x3)
1 (x2)
[striking] : integer {Shadows at Sundown.items.[].system.runes.striking} (3 different values)
0 (x5)
2 (x1)
1 (x1)
[showSlotlessLevels] : object {Shadows at Sundown.items.[].system.showSlotlessLevels}
value : boolean {Shadows at Sundown.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Shadows at Sundown.items.[].system.size} (same value: 'med')
[slots] : object {Shadows at Sundown.items.[].system.slots}
[slot0] : object {Shadows at Sundown.items.[].system.slots.slot0}
max : integer {Shadows at Sundown.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Shadows at Sundown.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Shadows at Sundown.items.[].system.slots.slot0.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'5BoJHUoLZuTICH9Z' (x1)
'oO6RKVByv0dy0wEy' (x1)
'KdyyXCalRShcaFTa' (x1)
'AL04Mv5W4ireibB1' (x1)
'dKz0h3rDbE5ZDPoi' (x1)
'rUmb2EDuot568HE4' (x1)
'uf32T1nFX9eisqQD' (x1)
'Ebcu3Ep7iUjfAwPx' (x1)
'az8MGwLJFG7yEIY0' (x1)
'8mErwEZfJTrYojsK' (x1)
[slot1] : object {Shadows at Sundown.items.[].system.slots.slot1}
max : integer {Shadows at Sundown.items.[].system.slots.slot1.max} (3 different values)
3 (x2)
4 (x1)
1 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot1.prepared}
Length: min=1 max=4
Value type: object {Shadows at Sundown.items.[].system.slots.slot1.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'b84v7iZny4wavfzL' (x2)
'lNnk7uUTG9uHN5cC' (x2)
'cETDZml21EFkHw7E' (x1)
'0elbKK2AGJ0OnzHw' (x1)
'GEC6sGMhfHvUkXj8' (x1)
'HPyXpRyLQzeESYtg' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Shadows at Sundown.items.[].system.slots.slot2}
max : integer {Shadows at Sundown.items.[].system.slots.slot2.max} (2 different values)
3 (x2)
1 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot2.prepared}
Length: min=1 max=3
Value type: object {Shadows at Sundown.items.[].system.slots.slot2.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'AwnYDuWEck4k4zoe' (x1)
'KgXIrm2c1gkuQRuZ' (x1)
'JaAXeJDTEoXWH4FI' (x1)
'x6cZAF9VhRnkrE96' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {Shadows at Sundown.items.[].system.slots.slot3}
max : integer {Shadows at Sundown.items.[].system.slots.slot3.max} (3 different values)
4 (x1)
1 (x1)
3 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot3.prepared}
Length: min=1 max=4
Value type: object {Shadows at Sundown.items.[].system.slots.slot3.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'tqmetMc7lliAkN1J' (x2)
'kBaHUt9qZ6DCQh8X' (x1)
'9gVARY4ciqPhgfoE' (x1)
'VFMefdocMJXZ369l' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {Shadows at Sundown.items.[].system.slots.slot4}
max : integer {Shadows at Sundown.items.[].system.slots.slot4.max} (3 different values)
5 (x1)
1 (x1)
3 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot4.prepared}
Length: min=1 max=5
Value type: object {Shadows at Sundown.items.[].system.slots.slot4.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'DkC9uZs85ejnW4Xb' (x2)
'tkr0FV5RO2QEVuVI' (x2)
'76BAXro9W99oJYck' (x1)
'z8payUu1UwSANqRC' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot4.value} (same value: 3)
[slot5] : object {Shadows at Sundown.items.[].system.slots.slot5}
max : integer {Shadows at Sundown.items.[].system.slots.slot5.max} (3 different values)
4 (x1)
1 (x1)
3 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot5.prepared}
Length: min=1 max=4
Value type: object {Shadows at Sundown.items.[].system.slots.slot5.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot5.prepared.[].id} (4 different values)
'zjZSuK2WuiKRbijT' (x2)
'L66TqpTpgrJ4inch' (x1)
'EOWqyHRoiShs8tJy' (x1)
'SIqKbEZ4NHIpKkWo' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Shadows at Sundown.items.[].system.slots.slot6}
max : integer {Shadows at Sundown.items.[].system.slots.slot6.max} (2 different values)
3 (x2)
1 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot6.prepared}
Length: min=1 max=3
Value type: object {Shadows at Sundown.items.[].system.slots.slot6.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot6.prepared.[].id} (4 different values)
'PAh9f002zh4wPs1L' (x1)
'I3g5WYtDxlAn2J5X' (x1)
'fcneTpwRBLz6kZf6' (x1)
'Yz7WSQytySK3jjq6' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot6.value} (same value: 3)
[slot7] : object {Shadows at Sundown.items.[].system.slots.slot7}
max : integer {Shadows at Sundown.items.[].system.slots.slot7.max} (3 different values)
3 (x1)
1 (x1)
2 (x1)
[prepared] : array<object> {Shadows at Sundown.items.[].system.slots.slot7.prepared}
Length: min=1 max=3
Value type: object {Shadows at Sundown.items.[].system.slots.slot7.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot7.prepared.[].id} (4 different values)
'X2gurxgTnbqT5nQw' (x1)
'J6HRtj0hnWp57r1M' (x1)
'6ZZPLkbtiqEduhkN' (x1)
'AxePk1tTJckHEHVJ' (x1)
value : integer {Shadows at Sundown.items.[].system.slots.slot7.value} (same value: 2)
[slot8] : object {Shadows at Sundown.items.[].system.slots.slot8}
max : integer {Shadows at Sundown.items.[].system.slots.slot8.max} (2 different values)
2 (x1)
1 (x1)
prepared : array<object> {Shadows at Sundown.items.[].system.slots.slot8.prepared}
Length: min=1 max=2
Value type: object {Shadows at Sundown.items.[].system.slots.slot8.prepared.[]}
id : string {Shadows at Sundown.items.[].system.slots.slot8.prepared.[].id} (3 different values)
'WPSdpTciNhiilCd4' (x1)
'bbFrqhUgKHklcVS2' (x1)
'tstLFS8KZksYTWGS' (x1)
[slug] : string {Shadows at Sundown.items.[].system.slug} (127 different values)
[specific] : object {Shadows at Sundown.items.[].system.specific}
[integrated] : empty
material : object {Shadows at Sundown.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Shadows at Sundown.items.[].system.specific.runes}
[potency] : integer {Shadows at Sundown.items.[].system.specific.runes.potency} (same value: 2)
[property] : array<> {Shadows at Sundown.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
reinforcing : integer {Shadows at Sundown.items.[].system.specific.runes.reinforcing} (same value: 0)
[striking] : integer {Shadows at Sundown.items.[].system.specific.runes.striking} (same value: 2)
[speedPenalty] : integer {Shadows at Sundown.items.[].system.speedPenalty} (2 different values)
0 (x5)
-10 (x1)
[spell] : object {Shadows at Sundown.items.[].system.spell}
_id : string {Shadows at Sundown.items.[].system.spell._id} (5 different values)
'VosLNn2M8S7JH67D' (x1)
'3x6eUCm17n6ROzUa' (x1)
'E3X2RbzWHCdz7gsk' (x1)
'wzLkNU3AAqOSKFPR' (x1)
'FbfqU08k2JpqswZY' (x1)
_stats : object {Shadows at Sundown.items.[].system.spell._stats}
compendiumSource : string {Shadows at Sundown.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs')
[flags] : object {Shadows at Sundown.items.[].system.spell.flags}
core : object {Shadows at Sundown.items.[].system.spell.flags.core}
sourceId : string {Shadows at Sundown.items.[].system.spell.flags.core.sourceId} (4 different values)
'Compendium.pf2e.spells-srd.Item.VosLNn2M8S7JH67D' (x1)
'Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa' (x1)
'Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk' (x1)
'Compendium.pf2e.spells-srd.Item.wzLkNU3AAqOSKFPR' (x1)
img : string {Shadows at Sundown.items.[].system.spell.img} (5 different values)
'icons/skills/wounds/injury-eyes-blood-red.webp' (x1)
'icons/magic/holy/prayer-hands-glowing-yellow-white.webp' (x1)
'icons/magic/fire/explosion-embers-orange.webp' (x1)
'icons/magic/fire/orb-vortex.webp' (x1)
'icons/magic/life/cross-worn-green.webp' (x1)
name : string {Shadows at Sundown.items.[].system.spell.name} (5 different values)
'Blindness' (x1)
'Crisis of Faith' (x1)
'Flame Strike' (x1)
'Sound Burst' (x1)
'Heal' (x1)
sort : integer {Shadows at Sundown.items.[].system.spell.sort} (same value: 0)
system : object {Shadows at Sundown.items.[].system.spell.system}
[area] : object {Shadows at Sundown.items.[].system.spell.system.area}
[details] : string {Shadows at Sundown.items.[].system.spell.system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {Shadows at Sundown.items.[].system.spell.system.area.type} (same value: 'burst')
value : integer {Shadows at Sundown.items.[].system.spell.system.area.value} (same value: 10)
cost : object {Shadows at Sundown.items.[].system.spell.system.cost}
value : string {Shadows at Sundown.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Shadows at Sundown.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Shadows at Sundown.items.[].system.spell.system.damage}
0 : object {Shadows at Sundown.items.[].system.spell.system.damage.0}
[category] : empty
formula : string {Shadows at Sundown.items.[].system.spell.system.damage.0.formula} (4 different values)
'6d6' (x1)
'8d6' (x1)
'2d10' (x1)
'1d8' (x1)
kinds : array<string> {Shadows at Sundown.items.[].system.spell.system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Shadows at Sundown.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
'damage' (x4)
'healing' (x1)
materials : array<> {Shadows at Sundown.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Shadows at Sundown.items.[].system.spell.system.damage.0.type} (4 different values)
'mental' (x1)
'fire' (x1)
'sonic' (x1)
'vitality' (x1)
[applyMod] : boolean {Shadows at Sundown.items.[].system.spell.system.damage.0.applyMod} (same value: False)
defense : object {Shadows at Sundown.items.[].system.spell.system.defense}
save : object {Shadows at Sundown.items.[].system.spell.system.defense.save}
basic : boolean {Shadows at Sundown.items.[].system.spell.system.defense.save.basic} (2 different values)
False (x3)
True (x2)
statistic : string {Shadows at Sundown.items.[].system.spell.system.defense.save.statistic} (3 different values)
'fortitude' (x3)
'will' (x1)
'reflex' (x1)
description : object {Shadows at Sundown.items.[].system.spell.system.description}
value : string {Shadows at Sundown.items.[].system.spell.system.description.value} (5 different values)
duration : object {Shadows at Sundown.items.[].system.spell.system.duration}
sustained : boolean {Shadows at Sundown.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Shadows at Sundown.items.[].system.spell.system.duration.value} (same value: '')
heightening : object {Shadows at Sundown.items.[].system.spell.system.heightening}
damage : object {Shadows at Sundown.items.[].system.spell.system.heightening.damage}
0 : string {Shadows at Sundown.items.[].system.spell.system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d10' (x1)
'1d8' (x1)
interval : integer {Shadows at Sundown.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {Shadows at Sundown.items.[].system.spell.system.heightening.type} (same value: 'interval')
level : object {Shadows at Sundown.items.[].system.spell.system.level}
value : integer {Shadows at Sundown.items.[].system.spell.system.level.value} (4 different values)
3 (x2)
5 (x1)
2 (x1)
1 (x1)
location : object {Shadows at Sundown.items.[].system.spell.system.location}
heightenedLevel : integer {Shadows at Sundown.items.[].system.spell.system.location.heightenedLevel} (3 different values)
3 (x2)
5 (x2)
2 (x1)
[value] : string {Shadows at Sundown.items.[].system.spell.system.location.value} (same value: '')
overlays : object {Shadows at Sundown.items.[].system.spell.system.overlays}
37gy7l19tik74o4s : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
_id : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
_id : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
range : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
_id : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
area : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
publication : object {Shadows at Sundown.items.[].system.spell.system.publication}
license : string {Shadows at Sundown.items.[].system.spell.system.publication.license} (2 different values)
'OGL' (x4)
'ORC' (x1)
remaster : boolean {Shadows at Sundown.items.[].system.spell.system.publication.remaster} (2 different values)
False (x4)
True (x1)
title : string {Shadows at Sundown.items.[].system.spell.system.publication.title} (2 different values)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Player Core' (x1)
range : object {Shadows at Sundown.items.[].system.spell.system.range}
value : string {Shadows at Sundown.items.[].system.spell.system.range.value} (3 different values)
'30 feet' (x3)
'120 feet' (x1)
'varies' (x1)
requirements : string {Shadows at Sundown.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Shadows at Sundown.items.[].system.spell.system.rules}
slug : string {Shadows at Sundown.items.[].system.spell.system.slug} (5 different values)
'blindness' (x1)
'crisis-of-faith' (x1)
'flame-strike' (x1)
'sound-burst' (x1)
'heal' (x1)
target : object {Shadows at Sundown.items.[].system.spell.system.target}
value : string {Shadows at Sundown.items.[].system.spell.system.target.value} (3 different values)
'1 creature' (x2)
'' (x2)
'1 willing living creature or 1 undead' (x1)
time : object {Shadows at Sundown.items.[].system.spell.system.time}
value : string {Shadows at Sundown.items.[].system.spell.system.time.value} (2 different values)
'2' (x4)
'1 to 3' (x1)
traits : object {Shadows at Sundown.items.[].system.spell.system.traits}
rarity : string {Shadows at Sundown.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Shadows at Sundown.items.[].system.spell.system.traits.traditions}
Length: min=1 max=4
Value type: string {Shadows at Sundown.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'divine' (x5)
'occult' (x2)
'primal' (x2)
'arcane' (x1)
value : array<string> {Shadows at Sundown.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {Shadows at Sundown.items.[].system.spell.system.traits.value.[]} (8 different values)
'manipulate' (x5)
'concentrate' (x4)
'incapacitation' (x1)
'mental' (x1)
'fire' (x1)
'sonic' (x1)
'healing' (x1)
'vitality' (x1)
type : string {Shadows at Sundown.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Shadows at Sundown.items.[].system.spelldc}
dc : integer {Shadows at Sundown.items.[].system.spelldc.dc} (7 different values)
33 (x3)
17 (x2)
36 (x2)
27 (x2)
37 (x2)
28 (x1)
32 (x1)
mod : integer {Shadows at Sundown.items.[].system.spelldc.mod} (same value: 0)
value : integer {Shadows at Sundown.items.[].system.spelldc.value} (7 different values)
25 (x3)
9 (x2)
28 (x2)
19 (x2)
29 (x2)
20 (x1)
24 (x1)
[splashDamage] : object {Shadows at Sundown.items.[].system.splashDamage}
value : integer {Shadows at Sundown.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Shadows at Sundown.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {Shadows at Sundown.items.[].system.strength} (3 different values)
0 (x2)
1 (x1)
3 (x1)
[target] : object {Shadows at Sundown.items.[].system.target}
value : string {Shadows at Sundown.items.[].system.target.value} (25 different values)
[time] : object {Shadows at Sundown.items.[].system.time}
value : string {Shadows at Sundown.items.[].system.time.value} (8 different values)
'2' (x91)
'10 minutes' (x7)
'1 minute' (x7)
'3' (x7)
'1 to 3' (x6)
'1 day' (x5)
'1' (x5)
'1 hour' (x2)
[tradition] : object {Shadows at Sundown.items.[].system.tradition}
value : string {Shadows at Sundown.items.[].system.tradition.value} (3 different values)
'divine' (x6)
'arcane' (x4)
'occult' (x3)
[traits] : object {Shadows at Sundown.items.[].system.traits}
rarity : string {Shadows at Sundown.items.[].system.traits.rarity} (3 different values)
'common' (x236)
'uncommon' (x30)
'rare' (x1)
[traditions] : array<string> {Shadows at Sundown.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Shadows at Sundown.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x97)
'arcane' (x96)
'divine' (x68)
'primal' (x39)
value : array<string> {Shadows at Sundown.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Shadows at Sundown.items.[].system.traits.value.[]} (74 different values)
[integrated] : empty
[usage] : object {Shadows at Sundown.items.[].system.usage}
value : string {Shadows at Sundown.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x16)
'held-in-one-plus-hands' (x2)
'wornbracers' (x1)
'worn' (x1)
[uses] : object {Shadows at Sundown.items.[].system.uses}
autoDestroy : boolean {Shadows at Sundown.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Shadows at Sundown.items.[].system.uses.max} (same value: 1)
value : integer {Shadows at Sundown.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Shadows at Sundown.items.[].system.weaponType}
value : string {Shadows at Sundown.items.[].system.weaponType.value} (2 different values)
'melee' (x19)
'ranged' (x4)
type : string {Shadows at Sundown.items.[].type} (10 different values)
'spell' (x130)
'action' (x88)
'melee' (x23)
'spellcastingEntry' (x13)
'weapon' (x7)
'consumable' (x7)
'equipment' (x6)
'armor' (x5)
'lore' (x5)
'shield' (x1)
[flags] : object {Shadows at Sundown.items.[].flags}
pf2e : object {Shadows at Sundown.items.[].flags.pf2e}
linkedWeapon : string {Shadows at Sundown.items.[].flags.pf2e.linkedWeapon} (7 different values)
's1g7imxhaHNS5oXc' (x2)
'0IcuS4JQhxZZcHW6' (x1)
'GlAQaITVxjdkPpjx' (x1)
'wxXtqgiWO1cZqVkL' (x1)
'2lQeUlXJ4ns4J2BU' (x1)
'PMMtrnIld8nTryUx' (x1)
'Mfcr0sHzSBFqXIZg' (x1)
name : string {Shadows at Sundown.name} (all different values)
system : object {Shadows at Sundown.system}
[abilities] : object {Shadows at Sundown.system.abilities}
cha : object {Shadows at Sundown.system.abilities.cha}
mod : integer {Shadows at Sundown.system.abilities.cha.mod} (7 different values)
5 (x4)
4 (x2)
1 (x2)
3 (x2)
6 (x1)
0 (x1)
9 (x1)
con : object {Shadows at Sundown.system.abilities.con}
mod : integer {Shadows at Sundown.system.abilities.con.mod} (5 different values)
5 (x7)
4 (x3)
2 (x1)
-1 (x1)
6 (x1)
dex : object {Shadows at Sundown.system.abilities.dex}
mod : integer {Shadows at Sundown.system.abilities.dex.mod} (7 different values)
8 (x3)
7 (x3)
6 (x3)
4 (x1)
2 (x1)
5 (x1)
0 (x1)
int : object {Shadows at Sundown.system.abilities.int}
mod : integer {Shadows at Sundown.system.abilities.int.mod} (8 different values)
3 (x3)
6 (x3)
1 (x2)
2 (x1)
8 (x1)
0 (x1)
4 (x1)
5 (x1)
str : object {Shadows at Sundown.system.abilities.str}
mod : integer {Shadows at Sundown.system.abilities.str.mod} (7 different values)
6 (x4)
4 (x2)
8 (x2)
3 (x2)
2 (x1)
1 (x1)
5 (x1)
wis : object {Shadows at Sundown.system.abilities.wis}
mod : integer {Shadows at Sundown.system.abilities.wis.mod} (5 different values)
4 (x5)
5 (x4)
3 (x2)
2 (x1)
-1 (x1)
attributes : object {Shadows at Sundown.system.attributes}
ac : object {Shadows at Sundown.system.attributes.ac}
[details] : string {Shadows at Sundown.system.attributes.ac.details} (same value: '')
value : integer {Shadows at Sundown.system.attributes.ac.value} (12 different values)
[allSaves] : object {Shadows at Sundown.system.attributes.allSaves}
value : string {Shadows at Sundown.system.attributes.allSaves.value} (2 different values)
'' (x12)
'+1 status to all saves vs. magic' (x1)
hp : object {Shadows at Sundown.system.attributes.hp}
details : string {Shadows at Sundown.system.attributes.hp.details} (4 different values)
'' (x12)
'coffin restoration, fast healing 10, void healing' (x3)
'void healing' (x2)
'coffin restoration, fast healing 15, void healing' (x1)
max : integer {Shadows at Sundown.system.attributes.hp.max} (14 different values)
temp : integer {Shadows at Sundown.system.attributes.hp.temp} (same value: 0)
value : integer {Shadows at Sundown.system.attributes.hp.value} (14 different values)
[hardness] : integer {Shadows at Sundown.system.attributes.hardness} (2 different values)
0 (x4)
24 (x1)
[immunities] : array<object> {Shadows at Sundown.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Shadows at Sundown.system.attributes.immunities.[]}
type : string {Shadows at Sundown.system.attributes.immunities.[].type} (11 different values)
[resistances] : array<object> {Shadows at Sundown.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Shadows at Sundown.system.attributes.resistances.[]}
[exceptions] : array<string> {Shadows at Sundown.system.attributes.resistances.[].exceptions}
Length: min=1 max=2
Value type: string {Shadows at Sundown.system.attributes.resistances.[].exceptions.[]} (2 different values)
'silver' (x4)
'weapons-shedding-bright-light' (x2)
type : string {Shadows at Sundown.system.attributes.resistances.[].type} (3 different values)
'physical' (x4)
'mental' (x2)
'poison' (x1)
value : integer {Shadows at Sundown.system.attributes.resistances.[].value} (2 different values)
10 (x5)
15 (x2)
[speed] : object {Shadows at Sundown.system.attributes.speed}
[details] : string {Shadows at Sundown.system.attributes.speed.details} (same value: 'air walk')
otherSpeeds : array<object> {Shadows at Sundown.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Shadows at Sundown.system.attributes.speed.otherSpeeds.[]}
type : string {Shadows at Sundown.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x4)
'burrow' (x2)
'climb' (x1)
value : integer {Shadows at Sundown.system.attributes.speed.otherSpeeds.[].value} (4 different values)
25 (x2)
10 (x2)
20 (x2)
30 (x1)
value : integer {Shadows at Sundown.system.attributes.speed.value} (3 different values)
25 (x9)
20 (x2)
30 (x2)
[stealth] : object {Shadows at Sundown.system.attributes.stealth}
details : string {Shadows at Sundown.system.attributes.stealth.details} (3 different values)
'<p>(master)</p>' (x2)
'<p>(expert)</p>' (x2)
'' (x1)
value : integer {Shadows at Sundown.system.attributes.stealth.value} (4 different values)
27 (x2)
23 (x1)
25 (x1)
0 (x1)
[weaknesses] : array<object> {Shadows at Sundown.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Shadows at Sundown.system.attributes.weaknesses.[]}
type : string {Shadows at Sundown.system.attributes.weaknesses.[].type} (3 different values)
'bleed' (x1)
'holy' (x1)
'electricity' (x1)
value : integer {Shadows at Sundown.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
15 (x1)
details : object {Shadows at Sundown.system.details}
[blurb] : string {Shadows at Sundown.system.details.blurb} (7 different values)
'' (x7)
'Male human ex-cleric' (x1)
'Cleric of Pharasma' (x1)
'Female human strigoi necromancer' (x1)
'Female strigoi' (x1)
'Female variant dero ghoul' (x1)
'Variant ghoul' (x1)
[languages] : object {Shadows at Sundown.system.details.languages}
details : string {Shadows at Sundown.system.details.languages.details} (5 different values)
'' (x9)
'(can\'t speak any language)' (x1)
'tongues' (x1)
'telepathy 300 feet, tongues' (x1)
'telepathy 300 feet' (x1)
value : array<string> {Shadows at Sundown.system.details.languages.value}
Length: min=1 max=14
Value type: string {Shadows at Sundown.system.details.languages.value.[]} (17 different values)
level : object {Shadows at Sundown.system.details.level}
value : integer {Shadows at Sundown.system.details.level.value} (10 different values)
13 (x6)
10 (x3)
11 (x2)
1 (x1)
15 (x1)
9 (x1)
16 (x1)
14 (x1)
12 (x1)
7 (x1)
[privateNotes] : string {Shadows at Sundown.system.details.privateNotes} (same value: '')
[publicNotes] : string {Shadows at Sundown.system.details.publicNotes} (4 different values)
publication : object {Shadows at Sundown.system.details.publication}
license : string {Shadows at Sundown.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Shadows at Sundown.system.details.publication.remaster} (same value: False)
title : string {Shadows at Sundown.system.details.publication.title} (same value: 'Pathfinder Adventure: Shadows at Sundown')
[description] : string {Shadows at Sundown.system.details.description} (5 different values)
'<p>Tiny black flames mirror living creatures\' movements in the city above as scraps of shadow patrol the streets-flames that notice intruders in their "sky" below and reach out to the intruders "above" with a deafening violence that incidentally alerts several of the vault\'s denizens to the intruders\' presence.</p>' (x1)
'<p>Mist coils from the ground, perhaps through a sewer grate or from cracks along a basement foundation, quickly forming into the ghostly image of Queen Ileosa.</p>' (x1)
'<p>Ileosa manifests as a crimson ghost and reaches out as if to receive a gift from the ritual\'s primary caster.</p>' (x1)
'<p>Thassilonian runes set with onyx erupt with negative energy and thunderous roars at the presence of a living creature.</p>' (x1)
'<p>All six sides of this adamantine-reinforced box are covered with Thassilonian runes. Touching a rune allows one to exchange its position with another.</p>' (x1)
[disable] : string {Shadows at Sundown.system.details.disable} (5 different values)
'<p>@Check[thievery|dc:40|name:Adjust the model] (master) to adjust the model so its attention is focused inward, @Check[occultism|dc:37|name:Discharge the energy] (expert) to cause the accumulated psychic energy to discharge harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 32). A character who sneaks through the room with a @Check[stealth|dc:32|name:Avoid the hazard] (expert) check avoids triggering the hazard, but this does not disable it.</p>' (x1)
'<p>@Check[religion|dc:33|name:Exorcise the Manifestation] (expert) to exorcise the manifestation, or @Check[intimidation|dc:36|name:Stand your ground] (trained) to stand one\'s ground without showing fear.</p>' (x1)
'<p>@Check[religion|dc:37|name:Reverse the ritual\'s power] (expert) or @Check[occultism|dc:40|name:Reverse the ritual\'s power] (trained) to reverse the ritual\'s power.</p>' (x1)
'<p>@Check[thievery|dc:35|name:Destroy the key rune] (master) to destroy the key rune, @Check[arcana|dc:37|name:Discharge the runes] (master) to harmlessly discharge the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 31) to counteract the trap</p>' (x1)
'<p>@Check[thievery|dc:41] (expert) to feel the subtle vibrations when moving a rune to shift into the right position, or @Check[Thassilon Lore|dc:33] (expert) or @Check[society|dc:38] (master) while being able to read Thassilonian to work out the anagram puzzle using traditional means, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank; counteract DC 34)</p>' (x1)
[isComplex] : boolean {Shadows at Sundown.system.details.isComplex} (2 different values)
False (x4)
True (x1)
[reset] : string {Shadows at Sundown.system.details.reset} (3 different values)
'' (x3)
'<p>1 hour</p>' (x1)
'<p>The paradox engine deactivates 1 minute, and its owb prophet returns to its interior after all creatures leave the area, but resets immediately thereafter.</p>' (x1)
[routine] : string {Shadows at Sundown.system.details.routine} (2 different values)
'' (x4)
'<p>(3 actions) The slicing shadows congeal into the form of what appears to be the upper half of a skeletal, cowled humanoid: an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Actor.Owb Prophet]. This owb prophet is a creation of the paradox engine and does not have a forsaken patron. While the owb prophet is active, the paradox engine no longer uses its Slicing Shadows reaction; instead, the owb prophet focuses its attacks on creatures that attempt to damage or deactivate the engine. If the owb prophet is destroyed, the paradox engine\'s disable DCs and Hardness are reduced by 5. It thereafter functions as a simple hazard with the Slicing Shadows reaction, and resets after 1 round.</p>' (x1)
[initiative] : object {Shadows at Sundown.system.initiative}
statistic : string {Shadows at Sundown.system.initiative.statistic} (same value: 'perception')
[perception] : object {Shadows at Sundown.system.perception}
details : string {Shadows at Sundown.system.perception.details} (2 different values)
'' (x12)
'bloodsense 60 feet' (x1)
mod : integer {Shadows at Sundown.system.perception.mod} (8 different values)
18 (x2)
27 (x2)
20 (x2)
19 (x2)
23 (x2)
7 (x1)
24 (x1)
16 (x1)
senses : array<object> {Shadows at Sundown.system.perception.senses}
Length: min=0 max=1
Value type: object {Shadows at Sundown.system.perception.senses.[]}
[acuity] : string {Shadows at Sundown.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Shadows at Sundown.system.perception.senses.[].range} (same value: 60)
type : string {Shadows at Sundown.system.perception.senses.[].type} (3 different values)
'greater-darkvision' (x5)
'darkvision' (x4)
'thoughtsense' (x1)
[resources] : object {Shadows at Sundown.system.resources}
[focus] : object {Shadows at Sundown.system.resources.focus}
max : integer {Shadows at Sundown.system.resources.focus.max} (2 different values)
1 (x2)
3 (x1)
value : integer {Shadows at Sundown.system.resources.focus.value} (2 different values)
1 (x2)
3 (x1)
saves : object {Shadows at Sundown.system.saves}
fortitude : object {Shadows at Sundown.system.saves.fortitude}
saveDetail : string {Shadows at Sundown.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Shadows at Sundown.system.saves.fortitude.value} (12 different values)
reflex : object {Shadows at Sundown.system.saves.reflex}
saveDetail : string {Shadows at Sundown.system.saves.reflex.saveDetail} (same value: '')
value : integer {Shadows at Sundown.system.saves.reflex.value} (12 different values)
will : object {Shadows at Sundown.system.saves.will}
saveDetail : string {Shadows at Sundown.system.saves.will.saveDetail} (same value: '')
value : integer {Shadows at Sundown.system.saves.will.value} (10 different values)
0 (x5)
18 (x2)
22 (x2)
21 (x2)
19 (x2)
9 (x1)
27 (x1)
24 (x1)
25 (x1)
14 (x1)
[skills] : object {Shadows at Sundown.system.skills}
[acrobatics] : object {Shadows at Sundown.system.skills.acrobatics}
base : integer {Shadows at Sundown.system.skills.acrobatics.base} (7 different values)
27 (x2)
22 (x2)
25 (x2)
24 (x1)
19 (x1)
28 (x1)
21 (x1)
[arcana] : object {Shadows at Sundown.system.skills.arcana}
base : integer {Shadows at Sundown.system.skills.arcana.base} (5 different values)
29 (x1)
17 (x1)
30 (x1)
22 (x1)
23 (x1)
[athletics] : object {Shadows at Sundown.system.skills.athletics}
base : integer {Shadows at Sundown.system.skills.athletics.base} (6 different values)
25 (x2)
17 (x2)
23 (x1)
27 (x1)
22 (x1)
21 (x1)
[crafting] : object {Shadows at Sundown.system.skills.crafting}
base : integer {Shadows at Sundown.system.skills.crafting.base} (4 different values)
5 (x1)
25 (x1)
23 (x1)
12 (x1)
[deception] : object {Shadows at Sundown.system.skills.deception}
base : integer {Shadows at Sundown.system.skills.deception.base} (6 different values)
22 (x2)
27 (x1)
24 (x1)
33 (x1)
26 (x1)
19 (x1)
[diplomacy] : object {Shadows at Sundown.system.skills.diplomacy}
base : integer {Shadows at Sundown.system.skills.diplomacy.base} (3 different values)
18 (x1)
4 (x1)
31 (x1)
[intimidation] : object {Shadows at Sundown.system.skills.intimidation}
base : integer {Shadows at Sundown.system.skills.intimidation.base} (3 different values)
31 (x1)
23 (x1)
14 (x1)
[medicine] : object {Shadows at Sundown.system.skills.medicine}
base : integer {Shadows at Sundown.system.skills.medicine.base} (2 different values)
20 (x1)
23 (x1)
[occultism] : object {Shadows at Sundown.system.skills.occultism}
base : integer {Shadows at Sundown.system.skills.occultism.base} (6 different values)
5 (x1)
27 (x1)
25 (x1)
21 (x1)
30 (x1)
24 (x1)
[performance] : object {Shadows at Sundown.system.skills.performance}
base : integer {Shadows at Sundown.system.skills.performance.base} (same value: 24)
[religion] : object {Shadows at Sundown.system.skills.religion}
base : integer {Shadows at Sundown.system.skills.religion.base} (6 different values)
18 (x1)
7 (x1)
27 (x1)
19 (x1)
22 (x1)
12 (x1)
[society] : object {Shadows at Sundown.system.skills.society}
base : integer {Shadows at Sundown.system.skills.society.base} (4 different values)
17 (x2)
5 (x1)
25 (x1)
30 (x1)
[stealth] : object {Shadows at Sundown.system.skills.stealth}
base : integer {Shadows at Sundown.system.skills.stealth.base} (8 different values)
27 (x2)
29 (x1)
22 (x1)
19 (x1)
32 (x1)
20 (x1)
25 (x1)
23 (x1)
[spellcasting] : object {Shadows at Sundown.system.spellcasting}
rituals : object {Shadows at Sundown.system.spellcasting.rituals}
dc : integer {Shadows at Sundown.system.spellcasting.rituals.dc} (2 different values)
33 (x2)
29 (x1)
traits : object {Shadows at Sundown.system.traits}
rarity : string {Shadows at Sundown.system.traits.rarity} (4 different values)
'unique' (x9)
'rare' (x7)
'uncommon' (x1)
'common' (x1)
size : object {Shadows at Sundown.system.traits.size}
value : string {Shadows at Sundown.system.traits.size.value} (3 different values)
'med' (x15)
'sm' (x2)
'huge' (x1)
value : array<string> {Shadows at Sundown.system.traits.value}
Length: min=1 max=6
Value type: string {Shadows at Sundown.system.traits.value.[]} (all different values)
[creatureType] : string {Shadows at Sundown.system.creatureType} (same value: '')
[statusEffects] : array<> {Shadows at Sundown.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Shadows at Sundown.type} (2 different values)
'npc' (x13)
'hazard' (x5)