2008 lines
181 KiB
Plaintext
2008 lines
181 KiB
Plaintext
Book 2 - Singer, Stalker, Skinsaw Man
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Different values: 30
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=====================================
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object {Book 2 - Singer, Stalker, Skinsaw Man}
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_id : string {Book 2 - Singer, Stalker, Skinsaw Man._id} (all different values)
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folder : string {Book 2 - Singer, Stalker, Skinsaw Man.folder} (same value: QmPKMr6SKBXRyARU)
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img : string {Book 2 - Singer, Stalker, Skinsaw Man.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x24)
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systems/pf2e/icons/default-icons/hazard.svg (x6)
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items : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items}
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Length: min=1 max=60
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[]}
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_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._id} (376 different values)
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img : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].img} (140 different values)
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name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].name} (289 different values)
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sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].sort} (61 different values)
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system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system}
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[autoHeightenLevel] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description}
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value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description.value} (249 different values)
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[gm] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description.gm} (3 different values)
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<p>For various locks found in Graymire Textiles.</p> (x1)
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<p>For casting @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport] (one for Axis, one for the universe)</p> (x3)
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<p>Planar keys for @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport] (First World, Maelstrom, Universe)</p> (x1)
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[prepared] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared}
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value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared.value} (4 different values)
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innate (x15)
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focus (x3)
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spontaneous (x2)
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prepared (x3)
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[flexible] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared.flexible} (same value: False)
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[proficiency] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficiency}
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficiency.value} (2 different values)
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1 (x19)
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0 (x4)
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publication : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication}
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license : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.license} (2 different values)
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OGL (x214)
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ORC (x243)
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remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.remaster} (2 different values)
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False (x214)
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True (x243)
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title : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.title} (13 different values)
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(x173)
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Pathfinder Player Core (x200)
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Pathfinder Monster Core (x21)
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Pathfinder Core Rulebook (x2)
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Pathfinder Bestiary (x26)
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Pathfinder Bestiary 3 (x4)
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Pathfinder GM Core (x15)
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Pathfinder Player Core 2 (x6)
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Pathfinder Secrets of Magic (x4)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder #205: Singer, Stalker, Skinsaw Man (x1)
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Pathfinder Bestiary 2 (x1)
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Pathfinder Advanced Player's Guide (x3)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.showSlotlessLevels}
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value : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots}
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[slot8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.max} (same value: 2)
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[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.value} (same value: 2)
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prepared : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared}
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Length: min=2 max=2
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared.[].id} (2 different values)
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7eeybrk29d9DGHHm (x3)
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DddLopRkJiuUFMWq (x3)
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[slot9] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9.max} (same value: 2)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9.value} (same value: 2)
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[slot0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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8fkq8HgRvV8e92Ag (x3)
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lf6UEaHmLPB3MfmD (x3)
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BppMJG7W4pSfjhsq (x3)
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7w44zHnMQ2z0YGYG (x3)
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Ceox2WeCSPgSNJZf (x3)
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[slot1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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G9vtMlDFZpXK3SwX (x3)
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1cwWdHnEumpkvnTJ (x3)
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6Jks2QzplFnJ3qQY (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.value} (same value: 4)
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[slot2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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wYkT5BE2d1n3BC5M (x3)
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9d11pNtnjV7Hk2Xe (x3)
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op3YStyaAJaLCYgd (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.value} (same value: 4)
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[slot3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared.[].id} (2 different values)
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vKAHa2WvGL01ekNj (x6)
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I5k4L5LFTu6tbQfx (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.value} (same value: 4)
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[slot4] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared.[].id} (3 different values)
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f0Y6vJehiX1mfpXO (x3)
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JdtETMWIGYH16FYS (x3)
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7eeybrk29d9DGHHm (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.value} (same value: 4)
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[slot5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared.[].id} (3 different values)
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7rC7zG16sty5V5Cw (x3)
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G9vtMlDFZpXK3SwX (x3)
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7vqRjXxc2OmknduS (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.value} (same value: 4)
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[slot6] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared.[].id} (3 different values)
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7eeybrk29d9DGHHm (x3)
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U7sxFMKFFgDVyR8X (x3)
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0OpcTqJnsYRe77vF (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.value} (same value: 4)
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[slot7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7}
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max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared}
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Length: min=3 max=3
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Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared.[]}
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id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared.[].id} (3 different values)
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nCpr0AutmVQayFz7 (x3)
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JEyjzX8zgcqbIuYE (x3)
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t2cw9CImGzVYWYyY (x3)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.value} (same value: 4)
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[slug] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slug} (158 different values)
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[spelldc] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc}
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dc : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.dc} (9 different values)
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18 (x1)
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32 (x3)
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39 (x2)
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33 (x6)
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37 (x2)
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36 (x6)
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35 (x1)
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29 (x1)
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34 (x1)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.value} (9 different values)
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10 (x1)
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24 (x3)
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31 (x2)
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25 (x6)
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29 (x2)
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28 (x6)
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23 (x1)
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17 (x1)
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26 (x1)
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[mod] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.mod} (same value: 0)
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[item] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.item} (same value: 0)
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[tradition] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.tradition}
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value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.tradition.value} (4 different values)
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divine (x8)
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arcane (x3)
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occult (x7)
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primal (x5)
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traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits}
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[rarity] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.rarity} (3 different values)
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common (x308)
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uncommon (x26)
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rare (x1)
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[traditions] : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x148)
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occult (x143)
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divine (x113)
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primal (x102)
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[value] : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.value}
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Length: min=0 max=8
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Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.value.[]} (96 different values)
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[area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area}
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type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area.type} (4 different values)
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burst (x9)
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emanation (x10)
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line (x3)
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cone (x8)
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value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area.value} (7 different values)
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20 (x5)
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15 (x1)
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30 (x16)
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60 (x2)
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40 (x3)
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120 (x2)
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10 (x1)
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[cost] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.cost}
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value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.cost.value} (2 different values)
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(x211)
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rare incense, precious metals, and purified chalk worth 500 gp; (x1)
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[counteraction] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.counteraction} (2 different values)
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False (x200)
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True (x12)
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[damage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage}
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[0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0}
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[applyMod] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.category} (same value: persistent)
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|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.formula} (22 different values)
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kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x55)
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healing (x7)
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materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.type} (11 different values)
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spirit (x12)
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bleed (x1)
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mental (x10)
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untyped (x8)
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sonic (x1)
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bludgeoning (x3)
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void (x9)
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piercing (x4)
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vitality (x4)
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fire (x1)
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electricity (x5)
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[damageType] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.damageType} (3 different values)
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bludgeoning (x3)
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slashing (x1)
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piercing (x4)
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[dice] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.dice} (same value: 1)
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[die] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.die} (2 different values)
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d6 (x4)
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d4 (x4)
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[1pyYgYlbN6qQ6aOV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV}
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applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
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[category] : mixed
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formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6)
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kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds}
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Length: min=1 max=1
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Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage)
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materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials}
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Length: min=0 max=0
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|
Value type: mixed
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|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental)
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[0Uok2pip94aNbBFd] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd}
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applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
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[category] : mixed
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|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
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kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
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Length: min=1 max=1
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Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
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materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
|
|
[formula] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.formula} (same value: 7d6+18)
|
|
[kind] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.kind} (same value: healing)
|
|
[type] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.type} (same value: untyped)
|
|
[defense] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense}
|
|
save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save}
|
|
basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save.basic} (2 different values)
|
|
False (x51)
|
|
True (x32)
|
|
statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x42)
|
|
fortitude (x32)
|
|
reflex (x9)
|
|
[duration] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration}
|
|
sustained : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration.sustained} (2 different values)
|
|
True (x15)
|
|
False (x197)
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration.value} (16 different values)
|
|
(x96)
|
|
1 round (x9)
|
|
10 minutes (x21)
|
|
1 minute (x32)
|
|
1 hour (x20)
|
|
until the next time you make your daily preparations (x2)
|
|
1 day (x1)
|
|
varies (x14)
|
|
4 rounds (x1)
|
|
1 round or sustained up to 1 minute (x1)
|
|
5 minutes (x5)
|
|
until the end of the target's next turn (x3)
|
|
see below (x3)
|
|
1 or more rounds (x1)
|
|
until your next daily preparations (x2)
|
|
unlimited (x1)
|
|
[level] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.level}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.level.value} (15 different values)
|
|
2 (x42)
|
|
1 (x71)
|
|
0 (x15)
|
|
4 (x28)
|
|
9 (x3)
|
|
8 (x1)
|
|
7 (x16)
|
|
14 (x5)
|
|
17 (x2)
|
|
15 (x4)
|
|
11 (x1)
|
|
5 (x21)
|
|
3 (x17)
|
|
13 (x2)
|
|
6 (x14)
|
|
[location] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location}
|
|
[heightenedLevel] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.heightenedLevel} (9 different values)
|
|
2 (x13)
|
|
1 (x7)
|
|
9 (x2)
|
|
8 (x12)
|
|
7 (x15)
|
|
6 (x13)
|
|
5 (x16)
|
|
4 (x15)
|
|
3 (x12)
|
|
[value] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.value} (18 different values)
|
|
H8gN1bhxFt7xjlDQ (x11)
|
|
g4EAOBnH3VEiBpbj (x4)
|
|
le8d6e5N7Wjb7Rgo (x1)
|
|
5Y9cGiYSuz5l5Dnp (x9)
|
|
3f1kDtI7xu1l4iEA (x3)
|
|
NCoWkgKyY8nUdbrO (x3)
|
|
Q6cQBmJGmIcB0lWr (x13)
|
|
wea1MnyUIhvtedhE (x5)
|
|
h6z492dnOVTr6NoI (x9)
|
|
zAk0pdQOawlWdqtR (x72)
|
|
zA0Ann6s0LvkZMPJ (x9)
|
|
nLpCFrPGO0DDADvI (x2)
|
|
9x6UoyWK1LPpP2M1 (x2)
|
|
qRZSwDKOWlTGyuTz (x41)
|
|
4cqPNTlfD6VxIZTk (x3)
|
|
QoW8rIq8ikH4Ebpr (x11)
|
|
X4O8mzTQLp0lBKqY (x5)
|
|
pQAnuat5NJvBA0QH (x6)
|
|
[uses] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses}
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses.max} (2 different values)
|
|
3 (x6)
|
|
2 (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses.value} (2 different values)
|
|
3 (x6)
|
|
2 (x1)
|
|
[signature] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.signature} (same value: True)
|
|
[range] : mixed
|
|
object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range.value} (15 different values)
|
|
500 feet (x9)
|
|
(x44)
|
|
30 feet (x58)
|
|
touch (x35)
|
|
60 feet (x15)
|
|
120 feet (x28)
|
|
20 feet (x1)
|
|
100 feet (x2)
|
|
10 feet (x2)
|
|
planetary (x1)
|
|
0 feet (x1)
|
|
40 feet (x3)
|
|
5 feet (x5)
|
|
varies (x7)
|
|
emanation up to 40-feet (x1)
|
|
integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range} (same value: 60)
|
|
[requirements] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.requirements} (2 different values)
|
|
(x211)
|
|
You can bleed (x1)
|
|
[target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.target.value} (26 different values)
|
|
[time] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.time.value} (9 different values)
|
|
2 (x170)
|
|
1 day (x3)
|
|
1 (x9)
|
|
reaction (x4)
|
|
3 (x7)
|
|
1 minute (x6)
|
|
10 minutes (x8)
|
|
1 to 3 (x4)
|
|
1 hour (x1)
|
|
[ritual] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual}
|
|
primary : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.primary}
|
|
check : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.primary.check} (2 different values)
|
|
Religion (expert; you must be a devil) (x2)
|
|
Arcana or Occultism (master) (x1)
|
|
secondary : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary}
|
|
casters : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary.casters} (2 different values)
|
|
0 (x2)
|
|
2 (x1)
|
|
checks : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary.checks} (2 different values)
|
|
(x2)
|
|
Crafting, Survival (x1)
|
|
[baseItem] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.baseItem} (9 different values)
|
|
flail (x1)
|
|
staff (x2)
|
|
war-razor (x1)
|
|
explorers-clothing (x2)
|
|
composite-shortbow (x1)
|
|
dagger (x1)
|
|
sword-cane (x1)
|
|
rapier (x1)
|
|
leather-armor (x1)
|
|
[bulk] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.value} (2 different values)
|
|
1 (x9)
|
|
0 (x5)
|
|
float {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.value} (same value: 0,1)
|
|
[capacity] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.capacity} (same value: 150)
|
|
[heldOrStowed] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.heldOrStowed} (same value: 1)
|
|
[ignored] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.ignored} (same value: 150)
|
|
[containerId] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.containerId} (same value: 3scuA4rLVRmHmcz2)
|
|
[equipped] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped}
|
|
carryType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped.carryType} (same value: worn)
|
|
[handsHeld] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : mixed
|
|
[hardness] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp}
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp.max} (same value: 0)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp.value} (same value: 0)
|
|
[material] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price}
|
|
value : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value}
|
|
[gp] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value.gp} (13 different values)
|
|
1 (x1)
|
|
4000 (x2)
|
|
15000 (x2)
|
|
6500 (x4)
|
|
1500 (x1)
|
|
4500 (x2)
|
|
2400 (x1)
|
|
4400 (x1)
|
|
650 (x1)
|
|
600 (x1)
|
|
5 (x1)
|
|
5000 (x1)
|
|
2 (x2)
|
|
[sp] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value.sp} (4 different values)
|
|
8 (x1)
|
|
3 (x1)
|
|
1 (x2)
|
|
2 (x1)
|
|
[quantity] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.quantity} (3 different values)
|
|
20 (x1)
|
|
1 (x28)
|
|
3 (x1)
|
|
[size] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.size} (2 different values)
|
|
med (x26)
|
|
grg (x4)
|
|
[stackGroup] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.stackGroup} (same value: coins)
|
|
[attackEffects] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects}
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects.value.[]} (8 different values)
|
|
improved-grab (x3)
|
|
grab (x4)
|
|
warpwave-strike (x1)
|
|
jorogumo-venom (x1)
|
|
web-trap (x1)
|
|
karumzek-venom (x3)
|
|
binding-stone (x1)
|
|
leng-spider-venom (x1)
|
|
[bonus] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonus}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonus.value} (16 different values)
|
|
12 (x2)
|
|
35 (x2)
|
|
0 (x8)
|
|
24 (x4)
|
|
25 (x2)
|
|
33 (x1)
|
|
29 (x6)
|
|
31 (x1)
|
|
27 (x5)
|
|
23 (x3)
|
|
32 (x2)
|
|
30 (x5)
|
|
26 (x5)
|
|
17 (x2)
|
|
28 (x3)
|
|
22 (x2)
|
|
[damageRolls] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls}
|
|
[QQFvsMYTVVzTCuoi] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damage} (2 different values)
|
|
2d4+7 (x1)
|
|
3d4+11 (x1)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damageType} (same value: bludgeoning)
|
|
[Onr4sag0cFBqXCUq] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damage} (2 different values)
|
|
2d4+5 (x1)
|
|
3d6+8 (x1)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damageType} (same value: bludgeoning)
|
|
[qsRWPCvtLrPxHYh3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3}
|
|
category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.category} (same value: precision)
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damageType} (same value: bludgeoning)
|
|
[0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0.damage} (13 different values)
|
|
3d12+17 (x1)
|
|
3d6+11 (x1)
|
|
3d10+11 (x1)
|
|
3d8+8 (x1)
|
|
2d10+11 (x2)
|
|
3d12+14 (x2)
|
|
3d8+14 (x2)
|
|
3d10+13 (x1)
|
|
3d8+13 (x1)
|
|
2d4+8 (x1)
|
|
2d10+8 (x1)
|
|
3d10+14 (x1)
|
|
2d6+14 (x1)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0.damageType} (4 different values)
|
|
bludgeoning (x6)
|
|
force (x1)
|
|
piercing (x4)
|
|
slashing (x5)
|
|
[dhunb72laz8xpto9umkx] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 3d8)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire)
|
|
[5ooxDTdUCAML6E1L] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damage} (same value: 3d6+11)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damageType} (same value: bludgeoning)
|
|
[BX9VwGT6oOcEQC9X] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damageType} (same value: fire)
|
|
[sfdozE4xhbvCZYX8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damage} (same value: 4d10+13)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damageType} (same value: piercing)
|
|
[wEf9g8rpHroPqWMH] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH}
|
|
category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.category} (same value: persistent)
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damage} (same value: 2d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damageType} (same value: bleed)
|
|
[VMhW0Auxt9H77za1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1.damage} (same value: 3d10+14)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1.damageType} (same value: bludgeoning)
|
|
[GnsHwqRIGuJkpSef] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damageType} (same value: spirit)
|
|
[xRRs3LjOVg57mUEA] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA}
|
|
category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.category} (same value: persistent)
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damageType} (same value: bleed)
|
|
[zEC1FEbPs0CcnWFM] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damage} (same value: 3d4+8)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damageType} (same value: slashing)
|
|
[1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1.damage} (2 different values)
|
|
1d6 (x2)
|
|
1d8 (x1)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1.damageType} (2 different values)
|
|
spirit (x2)
|
|
bleed (x1)
|
|
[8lyex0pbd4nnhjfcqez5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing)
|
|
[s46r0af2jcluaddrryag] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit)
|
|
[cf4hgt9f6wm6y1mu080p] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: 3d10+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing)
|
|
[gj7pgoz8n5r7m8wyr1zl] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: 4d4)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid)
|
|
[gatglugbz8inewcv7ovr] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: 3d10+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing)
|
|
[gqwk7jlbi99qq6gqczid] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: 3d12+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning)
|
|
[9c0ta6816ad6a97orj2y] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: 2d12+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing)
|
|
[5A5uNMTrO9SfFtHs] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: 3d12+14)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing)
|
|
[A3uRMnCj00TixzYZ] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damage} (same value: 3d8+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damageType} (same value: bludgeoning)
|
|
[W43PpPY7Tp2dANf1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (same value: 3d8+16)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (same value: slashing)
|
|
[hkdjhqfm65kr1ha9mhks] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning)
|
|
[C8kOFKeQTebU3rK7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damage} (same value: 3d4+5)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damageType} (same value: piercing)
|
|
[GASAcs8eLFvN2nAL] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damageType} (same value: sonic)
|
|
[T3FJewzv55mrWvBd] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd.damage} (same value: 3d4+5)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd.damageType} (same value: piercing)
|
|
[WaA546Nr72UUo4WL] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL.damage} (same value: 1d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL.damageType} (same value: sonic)
|
|
[r7omxzegz92dujqbdhkw] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning)
|
|
[yMRvRHDY010sa4xV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV.damage} (same value: 2d12+11)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV.damageType} (same value: piercing)
|
|
[0bMSlVHT3JxWxOxN] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damage} (same value: 2d8+11)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damageType} (same value: slashing)
|
|
[6uXNbZJAMbXBd6I5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damage} (same value: 3d6+11)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damageType} (same value: piercing)
|
|
[USvfJp9kVOA3SJY3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damage} (same value: 1d4)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damageType} (same value: spirit)
|
|
[BMTHfI4dDP0GkoxX] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damage} (same value: 3d6+10)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damageType} (same value: piercing)
|
|
[CZMCdl3MzEInIeM2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2}
|
|
category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.category} (same value: persistent)
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damage} (same value: 2d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damageType} (same value: fire)
|
|
[LOwAXb78eDHhHX2x] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damage} (same value: 3d10+17)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damageType} (same value: bludgeoning)
|
|
uceg52id9k54A9C9 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9}
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9.damage} (same value: 3d8+8)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9.damageType} (same value: bludgeoning)
|
|
yorYyzKOeC8tDiXX : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX}
|
|
category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.category} (same value: persistent)
|
|
damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damage} (same value: 2d6)
|
|
damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damageType} (same value: fire)
|
|
[actionType] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actionType}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actionType.value} (4 different values)
|
|
passive (x69)
|
|
action (x47)
|
|
reaction (x14)
|
|
free (x9)
|
|
[actions] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actions}
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actions.value} (3 different values)
|
|
1 (x35)
|
|
2 (x9)
|
|
3 (x3)
|
|
[category] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.category} (9 different values)
|
|
defensive (x37)
|
|
offensive (x90)
|
|
martial (x5)
|
|
simple (x3)
|
|
unarmored (x2)
|
|
wand (x5)
|
|
interaction (x11)
|
|
elixir (x1)
|
|
light (x1)
|
|
[frequency] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency}
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.max} (2 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
per : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.per} (3 different values)
|
|
round (x2)
|
|
PT1H (x1)
|
|
day (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.value} (same value: 3)
|
|
[mod] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.mod}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.mod.value} (6 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
27 (x2)
|
|
25 (x2)
|
|
18 (x1)
|
|
29 (x1)
|
|
[proficient] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficient}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficient.value} (same value: 0)
|
|
[heightening] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening}
|
|
[damage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage}
|
|
[0] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage.0} (7 different values)
|
|
1d4 (x10)
|
|
2d6 (x16)
|
|
1d6 (x6)
|
|
1d10 (x6)
|
|
10 (x3)
|
|
1d8 (x14)
|
|
1d12 (x3)
|
|
[0Uok2pip94aNbBFd] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
|
|
[interval] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.interval} (2 different values)
|
|
1 (x51)
|
|
2 (x10)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.type} (2 different values)
|
|
interval (x61)
|
|
fixed (x36)
|
|
[levels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels}
|
|
[3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3}
|
|
[target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.target.value} (3 different values)
|
|
1 unattended object with a Bulk of 1 or less (x1)
|
|
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2)
|
|
5 creatures (x3)
|
|
[range] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
|
[5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5}
|
|
[range] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
60 feet (x1)
|
|
1 mile (x4)
|
|
[target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
|
[7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7}
|
|
[target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.target.value} (3 different values)
|
|
1 unattended object with a Bulk of 2 or less (x1)
|
|
6 creatures (x2)
|
|
5 creatures (x3)
|
|
[area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area}
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area.type} (same value: cone)
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area.value} (same value: 60)
|
|
[6] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6}
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
|
|
[2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2}
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
|
[8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8}
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[4] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4}
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.target.value} (2 different values)
|
|
2 creatures (x3)
|
|
10 creatures (x4)
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
|
|
[9] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9}
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures)
|
|
[overlays] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
[cUFX7ExSLeoa3vIF] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
[zFWsMjoeCnLxqJaV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[WTeek6DuuUC5uXiv] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
|
|
[rZUgF7LFHu7N5MFK] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
|
|
concentrate (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
[UTMlHk0o5FXLlwwM] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
|
|
defense : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
|
|
save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
|
|
basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
|
|
statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
|
|
[zjyfdrWBaUVi4O7b] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
|
|
defense : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
|
|
save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
|
|
basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
|
|
statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
|
|
[NYYzPXYkV0V917XF] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
|
|
0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
|
|
[defense] : mixed
|
|
[OTj254xSoTgGQJlU] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
|
|
0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
|
|
[defense] : mixed
|
|
[TqI3B4hFxajOSIm3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
|
|
0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
|
|
[defense] : mixed
|
|
[WIvpqh0pSKKC4t0F] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
|
|
0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
|
|
[defense] : mixed
|
|
[37gy7l19tik74o4s] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x4)
|
|
healing (x4)
|
|
manipulate (x4)
|
|
vitality (x4)
|
|
[7qdtetowq348s9oc] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x4)
|
|
healing (x4)
|
|
manipulate (x4)
|
|
vitality (x4)
|
|
[lfxcoz2d3f8j2zq1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x4)
|
|
healing (x4)
|
|
manipulate (x4)
|
|
vitality (x4)
|
|
[LnV6q1fbaObkI3Mt] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing)
|
|
[defense] : mixed
|
|
[PqqCsQ9RXSxeMSX0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning)
|
|
[defense] : mixed
|
|
[S9bvJZUVLzYL5MWX] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing))
|
|
overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system}
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage}
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0}
|
|
[category] : mixed
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing)
|
|
[defense] : mixed
|
|
[bonusDamage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonusDamage}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonusDamage.value} (same value: 0)
|
|
[group] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.group} (7 different values)
|
|
flail (x1)
|
|
club (x2)
|
|
knife (x2)
|
|
cloth (x2)
|
|
bow (x1)
|
|
sword (x2)
|
|
leather (x1)
|
|
[reload] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.reload}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.reload.value} (3 different values)
|
|
(x6)
|
|
0 (x1)
|
|
- (x1)
|
|
[runes] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes}
|
|
potency : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.potency} (4 different values)
|
|
1 (x3)
|
|
0 (x2)
|
|
3 (x2)
|
|
2 (x4)
|
|
property : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.property}
|
|
Length: min=0 max=3
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.property.[]} (8 different values)
|
|
flaming (x1)
|
|
astral (x1)
|
|
keen (x1)
|
|
wounding (x1)
|
|
raiment (x2)
|
|
greaterInvisibility (x1)
|
|
thundering (x2)
|
|
unholy (x1)
|
|
[striking] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.striking} (2 different values)
|
|
2 (x6)
|
|
0 (x2)
|
|
[resilient] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.resilient} (2 different values)
|
|
2 (x1)
|
|
1 (x2)
|
|
[splashDamage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.splashDamage}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage.value} (8 different values)
|
|
held-in-one-hand (x15)
|
|
worncloak (x1)
|
|
wornmask (x2)
|
|
held-in-one-plus-hands (x1)
|
|
wornbracers (x1)
|
|
held-in-two-hands (x1)
|
|
other (x3)
|
|
worn (x1)
|
|
[canBeAmmo] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage.canBeAmmo} (same value: False)
|
|
[deathNote] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.deathNote} (same value: True)
|
|
[acBonus] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.acBonus} (2 different values)
|
|
0 (x2)
|
|
1 (x1)
|
|
[checkPenalty] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.checkPenalty} (2 different values)
|
|
0 (x2)
|
|
-1 (x1)
|
|
[dexCap] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.dexCap} (2 different values)
|
|
5 (x2)
|
|
4 (x1)
|
|
[speedPenalty] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.strength} (same value: 0)
|
|
[apex] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.apex}
|
|
attribute : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.apex.attribute} (same value: dex)
|
|
[spell] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell}
|
|
_id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell._id} (5 different values)
|
|
mFWH9jK7iwmqZnm9 (x1)
|
|
PXLz0VqXsrUP2vf5 (x1)
|
|
XVheyHMUDCMRHm8I (x1)
|
|
NqwrLHSEhqZS0bCm (x1)
|
|
2lqGu9bezynUMaov (x1)
|
|
flags : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags}
|
|
core : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags.core}
|
|
sourceId : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags.core.sourceId} (5 different values)
|
|
Compendium.pf2e.spells-srd.Item.XZE4BawIlTf88Yl9 (x1)
|
|
Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1)
|
|
Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1)
|
|
Compendium.pf2e.spells-srd.Item.A16eFTRh82xIjMu8 (x1)
|
|
Compendium.pf2e.spells-srd.Item.0jadeyQIItIuRgeH (x1)
|
|
img : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.img} (5 different values)
|
|
systems/pf2e/icons/spells/dimensional-lock.webp (x1)
|
|
icons/magic/symbols/ring-circle-smoke-blue.webp (x1)
|
|
systems/pf2e/icons/spells/dispel-magic.webp (x1)
|
|
icons/magic/fire/explosion-embers-orange.webp (x1)
|
|
systems/pf2e/icons/spells/eclipse-burst.webp (x1)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.name} (5 different values)
|
|
Planar Seal (x1)
|
|
Translocate (x1)
|
|
Dispel Magic (x1)
|
|
Divine Immolation (x1)
|
|
Eclipse Burst (x1)
|
|
sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.sort} (same value: 0)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system}
|
|
[area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area}
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area.type} (same value: burst)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area.value} (2 different values)
|
|
60 (x2)
|
|
20 (x1)
|
|
cost : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.cost}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.cost.value} (same value: )
|
|
counteraction : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.counteraction} (2 different values)
|
|
True (x2)
|
|
False (x3)
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage}
|
|
[b9dAiWfV57lyCWpP] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP}
|
|
applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
|
|
0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0}
|
|
applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.formula} (same value: 8d10)
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.type} (same value: cold)
|
|
v1pnjhfu6e9akqe0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0}
|
|
applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
|
|
kinds : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
|
|
[defense] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense}
|
|
save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save}
|
|
basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save.basic} (same value: True)
|
|
statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
|
|
description : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.description}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.description.value} (5 different values)
|
|
<p>You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. <em>Planar seal</em> tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.</p> (x1)
|
|
<p>You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.</p>
|
|
<hr />
|
|
<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.</p> (x1)
|
|
<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p> (x1)
|
|
<p>Divine flames scour creatures within the area. Creatures take 6d6 fire damage and @Damage[(@item.level -3)d6[persistent,fire]] damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The creature is unaffected.</p>
|
|
<p><strong>Success</strong> The creature takes half damage and no persistent damage.</p>
|
|
<p><strong>Failure</strong> The creature takes full damage and persistent damage.</p>
|
|
<p><strong>Critical Failure</strong> The creature takes double damage and double persistent damage.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The damage increases by 1d6 and persistent damage increases by 1d6.</p> (x1)
|
|
<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save.</p>
|
|
<p>If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The creature is unaffected.</p>
|
|
<p><strong>Success</strong> The creature takes half damage.</p>
|
|
<p><strong>Failure</strong> The creature takes full damage.</p>
|
|
<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by the darkness for an unlimited duration.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the void damage against the living increases by 1d4.</p> (x1)
|
|
duration : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration}
|
|
sustained : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration.value} (2 different values)
|
|
until your next daily preparations (x1)
|
|
(x4)
|
|
level : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.level}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.level.value} (4 different values)
|
|
7 (x2)
|
|
4 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
location : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.location.heightenedLevel} (2 different values)
|
|
7 (x4)
|
|
5 (x1)
|
|
[value] : mixed
|
|
publication : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication}
|
|
license : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.license} (same value: ORC)
|
|
remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.remaster} (same value: True)
|
|
title : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.range.value} (2 different values)
|
|
120 feet (x4)
|
|
500 feet (x1)
|
|
requirements : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.requirements} (same value: )
|
|
rules : ###FoundryRulesObject###
|
|
slug : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.slug} (5 different values)
|
|
planar-seal (x1)
|
|
translocate (x1)
|
|
dispel-magic (x1)
|
|
divine-immolation (x1)
|
|
eclipse-burst (x1)
|
|
target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.target}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.target.value} (2 different values)
|
|
(x4)
|
|
1 spell effect or unattended magic item (x1)
|
|
time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.time}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits}
|
|
rarity : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.rarity} (2 different values)
|
|
uncommon (x1)
|
|
common (x4)
|
|
traditions : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
|
arcane (x4)
|
|
divine (x4)
|
|
occult (x3)
|
|
primal (x2)
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.value.[]} (9 different values)
|
|
concentrate (x5)
|
|
manipulate (x5)
|
|
teleportation (x1)
|
|
fire (x1)
|
|
sanctified (x1)
|
|
spirit (x1)
|
|
cold (x1)
|
|
darkness (x1)
|
|
void (x1)
|
|
[heightening] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening}
|
|
[levels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels}
|
|
5 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5}
|
|
range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5.range}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5.range.value} (same value: 1 mile)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.type} (2 different values)
|
|
fixed (x1)
|
|
interval (x2)
|
|
damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage}
|
|
[b9dAiWfV57lyCWpP] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
|
|
0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.0} (same value: 1d10)
|
|
v1pnjhfu6e9akqe0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
|
|
interval : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.type} (same value: spell)
|
|
[uses] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses}
|
|
autoDestroy : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.autoDestroy} (2 different values)
|
|
False (x5)
|
|
True (x1)
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.value} (same value: 1)
|
|
[specific] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific}
|
|
material : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
runes : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes}
|
|
potency : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.potency} (same value: 2)
|
|
property : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.property}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.property.[]} (same value: thundering)
|
|
striking : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.striking} (same value: 2)
|
|
[collapsed] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.collapsed} (same value: False)
|
|
[stowing] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.stowing} (same value: True)
|
|
[selfEffect] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect}
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect.name} (same value: Effect: Dueling Dance)
|
|
uuid : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Dueling Dance)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].type} (11 different values)
|
|
spellcastingEntry (x23)
|
|
spell (x212)
|
|
treasure (x2)
|
|
melee (x45)
|
|
action (x139)
|
|
lore (x8)
|
|
weapon (x8)
|
|
armor (x3)
|
|
equipment (x10)
|
|
consumable (x6)
|
|
backpack (x1)
|
|
[_stats] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._stats}
|
|
compendiumSource : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._stats.compendiumSource} (150 different values)
|
|
[flags] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags}
|
|
pf2e : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
|
RAIr0gC4UfEKWyfZ (x1)
|
|
IaVGFTT8T2NbHUuE (x1)
|
|
S9CKT30DNd2O8Qqb (x2)
|
|
t0WGuYviDLr9rSoc (x1)
|
|
name : string {Book 2 - Singer, Stalker, Skinsaw Man.name} (all different values)
|
|
system : object {Book 2 - Singer, Stalker, Skinsaw Man.system}
|
|
[abilities] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities}
|
|
cha : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha.mod} (10 different values)
|
|
4 (x1)
|
|
-5 (x3)
|
|
-1 (x2)
|
|
6 (x7)
|
|
5 (x4)
|
|
7 (x2)
|
|
0 (x2)
|
|
1 (x1)
|
|
8 (x1)
|
|
3 (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha.value} (same value: 10)
|
|
con : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con.mod} (7 different values)
|
|
4 (x4)
|
|
9 (x1)
|
|
5 (x11)
|
|
1 (x1)
|
|
3 (x4)
|
|
2 (x2)
|
|
7 (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con.value} (same value: 16)
|
|
dex : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex.mod} (7 different values)
|
|
4 (x4)
|
|
0 (x1)
|
|
7 (x2)
|
|
3 (x1)
|
|
5 (x8)
|
|
6 (x7)
|
|
-1 (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex.value} (same value: 18)
|
|
int : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int.mod} (12 different values)
|
|
3 (x3)
|
|
-5 (x3)
|
|
2 (x4)
|
|
4 (x3)
|
|
8 (x1)
|
|
7 (x2)
|
|
-2 (x1)
|
|
1 (x3)
|
|
0 (x1)
|
|
-3 (x1)
|
|
5 (x1)
|
|
-1 (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int.value} (same value: 8)
|
|
str : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str.mod} (8 different values)
|
|
3 (x2)
|
|
9 (x2)
|
|
6 (x7)
|
|
2 (x1)
|
|
5 (x4)
|
|
7 (x3)
|
|
8 (x3)
|
|
4 (x2)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str.value} (same value: 16)
|
|
wis : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis}
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis.mod} (8 different values)
|
|
2 (x1)
|
|
0 (x3)
|
|
4 (x4)
|
|
3 (x7)
|
|
6 (x2)
|
|
5 (x3)
|
|
8 (x3)
|
|
1 (x1)
|
|
[value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis.value} (same value: 14)
|
|
attributes : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes}
|
|
ac : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac}
|
|
[details] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac.details} (2 different values)
|
|
(x23)
|
|
(40 when broken); construct armor (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac.value} (13 different values)
|
|
20 (x1)
|
|
44 (x1)
|
|
39 (x4)
|
|
33 (x3)
|
|
34 (x2)
|
|
0 (x4)
|
|
37 (x4)
|
|
30 (x3)
|
|
38 (x2)
|
|
32 (x1)
|
|
36 (x2)
|
|
35 (x2)
|
|
24 (x1)
|
|
[allSaves] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.allSaves}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.allSaves.value} (4 different values)
|
|
(x19)
|
|
+2 vs. death effects, disease, poison, and effects causing the fatigued or sickened conditions (x1)
|
|
+1 status to all saves vs. magic (x3)
|
|
+1 vs. effects granting the controlled condition (x1)
|
|
hp : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp}
|
|
details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.details} (4 different values)
|
|
(x26)
|
|
Regeneration 10 (deactivated by piercing) (x1)
|
|
void healing (x2)
|
|
(fast healing 10) (x1)
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.max} (19 different values)
|
|
50 (x1)
|
|
400 (x1)
|
|
80 (x1)
|
|
270 (x1)
|
|
90 (x1)
|
|
0 (x4)
|
|
300 (x3)
|
|
220 (x1)
|
|
175 (x3)
|
|
315 (x1)
|
|
275 (x4)
|
|
210 (x1)
|
|
232 (x1)
|
|
255 (x2)
|
|
75 (x1)
|
|
235 (x1)
|
|
230 (x1)
|
|
254 (x1)
|
|
415 (x1)
|
|
temp : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.value} (19 different values)
|
|
50 (x1)
|
|
400 (x1)
|
|
80 (x1)
|
|
270 (x1)
|
|
90 (x1)
|
|
0 (x4)
|
|
300 (x3)
|
|
240 (x1)
|
|
195 (x1)
|
|
315 (x1)
|
|
275 (x4)
|
|
210 (x1)
|
|
220 (x1)
|
|
175 (x2)
|
|
255 (x3)
|
|
75 (x1)
|
|
230 (x1)
|
|
254 (x1)
|
|
415 (x1)
|
|
[immunities] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities}
|
|
Length: min=0 max=6
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[].type} (15 different values)
|
|
fire (x2)
|
|
critical-hits (x2)
|
|
precision (x3)
|
|
sonic (x1)
|
|
controlled (x1)
|
|
mental (x1)
|
|
acid (x1)
|
|
paralyzed (x3)
|
|
sleep (x2)
|
|
poison (x5)
|
|
death-effects (x2)
|
|
disease (x2)
|
|
cold (x1)
|
|
confused (x1)
|
|
unconscious (x1)
|
|
[resistances] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances}
|
|
Length: min=0 max=3
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[]}
|
|
[doubleVs] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[exceptions] : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=3
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].exceptions.[]} (6 different values)
|
|
silver (x2)
|
|
slashing (x1)
|
|
adamantine (x1)
|
|
cold (x1)
|
|
earth (x1)
|
|
water (x1)
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].type} (11 different values)
|
|
physical (x4)
|
|
poison (x4)
|
|
bludgeoning (x2)
|
|
slashing (x2)
|
|
precision (x1)
|
|
protean-anatomy (x1)
|
|
piercing (x2)
|
|
acid (x1)
|
|
spells (x1)
|
|
sonic (x1)
|
|
fire (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].value} (4 different values)
|
|
5 (x2)
|
|
10 (x6)
|
|
15 (x10)
|
|
7 (x2)
|
|
[speed] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
fly (x4)
|
|
swim (x4)
|
|
climb (x7)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[].value} (10 different values)
|
|
25 (x2)
|
|
140 (x1)
|
|
70 (x1)
|
|
30 (x5)
|
|
15 (x1)
|
|
10 (x1)
|
|
40 (x1)
|
|
50 (x1)
|
|
60 (x1)
|
|
20 (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.value} (6 different values)
|
|
25 (x13)
|
|
10 (x1)
|
|
50 (x1)
|
|
30 (x2)
|
|
40 (x4)
|
|
20 (x3)
|
|
[special] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.special} (same value: )
|
|
[weaknesses] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].type} (5 different values)
|
|
holy (x5)
|
|
piercing (x1)
|
|
cold-iron (x4)
|
|
fire (x1)
|
|
cold (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x1)
|
|
10 (x3)
|
|
15 (x8)
|
|
[hardness] : mixed
|
|
object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness.value} (same value: 15)
|
|
integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness} (3 different values)
|
|
30 (x1)
|
|
22 (x1)
|
|
0 (x4)
|
|
[emitsSound] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.emitsSound} (same value: encounter)
|
|
[stealth] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth}
|
|
details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth.details} (3 different values)
|
|
(x1)
|
|
<p>(master)</p> (x4)
|
|
<p>(expert) to notice the softly glowing magic circle shimmering from under the moldering sheets; noticing the circle if the sheets are pulled aside has a DC of 0</p> (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth.value} (5 different values)
|
|
0 (x1)
|
|
27 (x1)
|
|
37 (x1)
|
|
33 (x2)
|
|
28 (x1)
|
|
[adjustment] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.adjustment} (same value: elite)
|
|
details : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details}
|
|
[blurb] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.blurb} (18 different values)
|
|
(x5)
|
|
Variant animated furnace (x1)
|
|
Variant divine warden (x1)
|
|
Male human summoner (x1)
|
|
Variant elite amalgamites (x1)
|
|
Variant elite imentesh (x1)
|
|
Variant brine dragon (x1)
|
|
Variant jorogumo (x1)
|
|
Variant karumzek (x3)
|
|
Variant male kishi (x1)
|
|
Variant silent stalker (x1)
|
|
Variant stone bulwark (x1)
|
|
Genderfluid ganzi sorcerer (x1)
|
|
Variant skull peeler (x1)
|
|
Variant elite Leng spider (x1)
|
|
Variant rusalka (x1)
|
|
Variant male gambling devil (x1)
|
|
Male human retired duelist (x1)
|
|
[languages] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages}
|
|
details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.details} (6 different values)
|
|
Telepathy 100 feet (x2)
|
|
(x16)
|
|
tongues (x3)
|
|
one spoken in life (typically Common; can't speak any language) (x1)
|
|
Can't Speak (x1)
|
|
one language known in life (can't speak any language) (x1)
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.value.[]} (15 different values)
|
|
common (x16)
|
|
diabolic (x8)
|
|
empyrean (x3)
|
|
daemonic (x1)
|
|
varisian (x2)
|
|
aklo (x3)
|
|
draconic (x2)
|
|
chthonian (x4)
|
|
protean (x2)
|
|
fey (x5)
|
|
thalassic (x1)
|
|
sakvroth (x3)
|
|
mwangi (x2)
|
|
elven (x1)
|
|
necril (x1)
|
|
level : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.level}
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.details.level.value} (12 different values)
|
|
4 (x1)
|
|
18 (x2)
|
|
14 (x5)
|
|
12 (x2)
|
|
13 (x4)
|
|
19 (x1)
|
|
17 (x3)
|
|
15 (x6)
|
|
10 (x2)
|
|
16 (x2)
|
|
11 (x1)
|
|
6 (x1)
|
|
[privateNotes] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publicNotes} (17 different values)
|
|
<p>Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives them more time to meddle with mortals.</p><h2>Heavy Footsteps</h2><p>Even when appearing in a humanoid guise, a gambling devil's body remains extremely dense and heavy, often weighing more than 500 pounds. Old gamblers' yarns warn to watch the footsteps of fellow gamblers and be wary of those whose tread seems disproportionate to their size, though in truth, all but the most careless gambling devils know how to step lightly in their humanoid forms.</p> (x2)
|
|
<p>This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both.</p>
|
|
<hr />
|
|
<p>Many animated objects have useful functions but become dangers when uncontrolled.</p> (x1)
|
|
<p>This divine warden serves Nethys, the neutral god of magic. It uses its divine gift to defend temples or shrines of @UUID[Compendium.pf2e.deities.Item.Nethys].</p>
|
|
<hr />
|
|
<p>Created through complex rituals performed by a faith's adherents, divine wardens have been imbued with a fraction of the power that courses through a champion or cleric of a particular deity. This divine spark allows the divine warden to serve as the protector for a temple, shrine, or other holy site. Such guardians aren't intrinsically bound to a fixed location, but they rarely leave the temple or site over which they watch.</p>
|
|
<p>Most divine wardens have been crafted from clay, stone, wood, or similar materials and typically have features that resemble a deity or a deity's herald. Divine wardens often have other abilities typically exhibited by constructs, such as armor plating, the ability to disguise themselves as statues, or other similar benefits.</p>
|
|
<p>The faithful worshippers who craft divine wardens typically animate the constructs using a special ritual in which the followers beseech their deity to empower the guardian. The divine mandate that imbues a divine warden with power also allows the sentinel to recognize enemies of its deity and prevents the construct from attacking other members of the faith, unless these patrons choose to attack it first.</p>
|
|
<p>In rare cases or particularly dire times, a deity might create a divine warden by directly animating an existing statue or idol to aid faithful followers. These divine guardians are most likely to be found outside of their original locations, assisting displaced congregations or pursuing those who might harm the faithful.</p> (x1)
|
|
(x7)
|
|
<p>Teleportation magic can prove a difficult undertaking, even for experienced spellcasters. It requires precise calculation and timing, knowledge of the intended destination, and meticulous control over surging conjuration magics. A mistake in even the most minute element of such a spell can lead to disastrous results for those involved. When a particularly powerful spellcaster makes an error of this kind, either through arrogance or simple misjudgment, they might transform into an amalgamite.</p>
|
|
<p>A mass of flesh and misaligned limbs, an amalgamite is the warped body of a former spellcaster, sometimes joined with another version of itself to incorporate additional limbs or other irregularities. They're still alive, but they have become aberrants mentally and physically, with only the vaguest memories of their previous existence, which makes them a dangerous and bewildering foe. Their weird, warped anatomy constantly shifts and regrows, allowing the creatures to shrug off physical blows save those that pierce through its flesh and into its core being.</p>
|
|
<p>The magical residue of an amalgamite's creation radiates from it, seeping into and destabilizing any living beings that get too close. Infected creatures then further spread the amalgamite's aura among larger groups of allies and foes alike. The amalgamite uses this power to manipulate and confuse their enemies, whom they can teleport into traps, force into confrontations with other enemies, or draw close into striking range with their own odd appendages.</p> (x1)
|
|
<p>The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.</p> (x1)
|
|
<p>Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.</p>
|
|
<p>Depending on the dragon's personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.</p>
|
|
<p>Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.</p> (x1)
|
|
<p>Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.</p> (x1)
|
|
<p>Masque mannequins are a type of soulbound construct animated by a fragment of a once-living soul infused into an eerie, nearly featureless mask that's then affixed to a mannequin or dressmaker's dummy. Though similar in process to the creation of a soulbound doll or mannequin, creating a masque mannequin requires conducting ritualistic murder and extracting a soul shard during an unwilling victim's death, and only the vilest of crafters would consider attempting such a deed. Masque mannequins are popular among Norgorberites, especially devotees of Father Skinsaw, as well as Kuthites who take pride in drawing out the ritual to gain the largest possible fragment of the soul.</p><h2>Malevolent Mindsets</h2><p>Masque mannequins, even those crafted from virtuous individuals, tend to have a sadistic sense of malice. If left to their own devices, a masque mannequin enjoys playing cat and mouse games with their chosen victims by freezing and unfreezing in areas with mundane mannequins, slowly driving their unfortunate playthings to paranoia before going for the kill.</p> (x1)
|
|
<p>Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face: that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi's powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter of moments.</p>
|
|
<p>Kishi range widely in their physical features, and their height and weight vary as much as the people whose communities they infiltrate. They dress in fine clothing aligned with the latest fashion trends, and they wear flashy jewelry with the intention of drawing onlookers' eyes.</p>
|
|
<p>Like most fey, a kishi has inscrutable motives, though to their victims, the kishi's goal seems simple-to revel in the expression of shock, betrayal, and terror on a victim's face. Although kishis can cast charm to make unwitting companions complacent, most of these sinister creatures prefer to trick their prey using guile, gifts, and their dashing good looks. These ultimate sadists derive pleasure from the thrill of the hunt as well as the delicious reward at the end. The more uptight, prudish, or haughty a target, the better-for nothing satisfies kishis as much as earning (and destroying) the trust of someone who rarely grants it.</p>
|
|
<p>When kishis get their new friends or lovers alone, they choose the most dramatic moments to reveal their true monstrous forms and clamp their jaws down on their victim. Kishis have no desire to share their true nature with the entire community, so they typically aim for the throats of their victims, who can no longer cry out for help after being cut off from air. Kishis consume every part of their victims' bodies, leaving no trace of the crime-even lapping up any spilled blood, claiming the victim's treasures as their own, and cleaning the murder scene as much as possible.</p>
|
|
<p>Few things can bind a community together as swiftly as uncovering a kishi. Once found out, a kishi flees, hoping to find a new community to prey upon.</p> (x1)
|
|
<p>When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late.</p>
|
|
<hr />
|
|
<p>A revenant is a vengeful undead who stalks the one who killed them in life. They're relentless in the pursuit of their murderer, seeking a final justice.</p> (x1)
|
|
<p>Stone bulwarks are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some magical crafters employ master sculptors to ensure their constructs make beautiful statues. Older stone bulwarks might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the bulwark's functionality.</p> (x1)
|
|
<p>Skull peelers, despite their ferocious and well-deserved moniker, are considered by many to be downright adorable, especially when viewed from a safe distance. Their soft, dappled brown fur helps them hide in forest canopies, and they have shimmering insectile wings and big eyes that draw in the faintest beams of light. At first glance, a skull peeler looks like a cuddly pet or a wizard's familiar. Any illusions of domesticating such a beast are quickly dismissed upon seeing how a skull peeler eats, however.</p>
|
|
<p>Skull peelers have evolved to hang motionlessly in treetop canopies as they wait until appropriate prey appears, usually long-necked dinosaurs but also brachiating primates and large birds. The skull peeler then lashes out with its long tongue, severing the creature's head from its body and pulling the detached cranium back into its hungry paws. It then uses its claws to crack open the cranial cavity-hence its name-before lapping up the tasty insides.</p>
|
|
<p>Despite skull peelers' gruesome eating habits, some enterprises and individuals can't resist the urge to add these beasts to their menageries. Fey and other creatures with ties to the First World, such as gnomes, can occasionally coax a skull peeler into a form of domestication. While the adorable beasts can never be fully tamed due to their hyper-evolved hunting instincts, they can be bribed with food and, if kept satiated, displayed on a perch or indoor terrarium as an example of their master's cunning and deadliness. As often as not, these pseudo-domesticated skull peelers end up devouring a guest, pet, or their would-be owner, but this possibility doesn't stop up-and-coming crime lords from attempting to domesticate the little predators. Skull peelers kept in well-managed zoos fare somewhat better, but these clever creatures don't always stay in their cages, which has led to wild skull peelers in places travelers might not expect.</p> (x1)
|
|
<p>The monstrous, bloated spiders from the windswept realm of Leng build eerie, dangerous lairs with the aid of magically compelled slaves. Leng spiders have anywhere from five to 13 legs, but never an even number.</p> (x1)
|
|
<p>These androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to break their victims' wills. Rusalkas enjoy keeping their broken toys nearby, both for continuing entertainment and to aid in the rusalkas' defense, as the shame their captives feel often drives them to become obsessively loyal to these fey.</p> (x1)
|
|
<p>Shanty chanters are known to dwell along the coasts of Garund or the eastern isles of the Shackles, living on small islands or cliffsides but rarely venturing too far inland. These capricious fey have humanoid torsos and seagull heads, wings, and feet, and they stand about 5 feet tall. Consummate performers, shanty chanters adore music, especially the sea shanties sung by ships' crews. The songs from these fey's aeries can be heard from miles away over the open sea. While some sailors claim these songs intentionally lure mortals to drown, most shanty chanters aren't outright malevolent and would be more inclined to investigate a foundering ship than to slaughter those aboard, even if they do relieve such a vessel of its valuables.</p>
|
|
<p>Shanty chanters have a particular affinity for pirate ships, and a captain who wins an alliance with an aerie of shanty chanters is considered blessed with good luck. Of course, this attention can be a double-edged sword. If a captain fails to appease the ship's allied shanty chanters (generally by giving them a fair share of the plunder gained while they're on board), the affronted fey afflicts the captain with a @UUID[Compendium.pf2e.spells-srd.Item.Mariner's Curse] before departing for more prosperous shores.</p><h2>Chanter Vanity</h2><p>Shanty chanters are quite vain, adorning themselves in jewelry obtained in the raids of their allied ships or taken in raids of their own. They appreciate flattery toward both their physical appearances and musical talents, and they view this type of bribe to be as valuable as material goods. Conversely, the surest way to gain a shanty chanter's enmity is to insult their singing, and only the deeply unwise would dare such a thing.</p> (x1)
|
|
<p>The undead ooze known as a waxen effigy forms under a specific set of circumstances, making such creatures quite rare. Most waxen effigies arise from botched rituals intended to migrate a powerful sapient creature's soul into a body made of wax, whether in a bid for immortality or a method of imprisonment or sacrifice. The death—especially a traumatic death—of a sapient creature in close proximity to a wax figure or while attempting to craft a construct out of wax might also result in a waxen effigy.</p>
|
|
<p>A waxen effigy looks like a partially melted wax version of who it appeared as in life. They retain little of their former personality but recall a jumble of memories from their mortal existence that serves only to anger them. They often cling to objects that were important to them in life, such as a spouse's wedding band or a tool from a favorite hobby. Displaying such an object to a waxen effigy transfixes their attention, though they often lash out if the object is taken away before they can be laid to rest.</p><h2>Cruel Creations</h2><p>Few set out to create a waxen effigy on purpose, as their fragmented memories cause them to behave rather erratically, and as such, they make poor guardians or assassins. Any intentional creation of a waxen effigy is solely an act of spite since it condemns the soul to an undeath steeped in bewilderment and fear.</p> (x1)
|
|
publication : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication}
|
|
license : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.license} (same value: ORC)
|
|
remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.remaster} (same value: True)
|
|
title : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.title} (same value: Pathfinder #205: Singer, Stalker, Skinsaw Man)
|
|
[description] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.description} (6 different values)
|
|
<p>A shimmering field of force fills the carved wooden archway, beyond which a flight of stairs leads upward.</p> (x1)
|
|
<p>The looms spring to life, sending skeins of spidersilk yarn between them that attempt to ensnare nearby creatures and pull them into the machinery.</p> (x1)
|
|
<p>A softly flickering circle of runes pulses and periodically distorts the air above it before a raw red wound in reality splits open to disgorge demons and lash out with tendrils of acidic blood.</p> (x1)
|
|
<p>A loud aria in a soaring tenor issues from the door, sending soundwaves outward.</p> (x1)
|
|
<p>Every potential point of entry to the house, whether window or door, is covered with a barrier of sonic energy that prevents passage, visible as a faintly shimmering energy field.</p> (x1)
|
|
<p>A spectral cast of singers in opera costumes emerges from the walls, keening a mournful and terrifying chorus.</p> (x1)
|
|
[disable] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.disable} (6 different values)
|
|
<p>@Check[performance|dc:30] (expert) to perform the four aria lines (requires four successes), @Check[thievery|dc:41] (master) to deface one of the four carved images (requires four successes), disintegrate of any rank, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 31) to counteract the barrier</p> (x1)
|
|
<p>@Check[thievery|dc:46] (master) to shut down all eight looms at once by activating either of the bypass locks once either lock is located (this check is automatically successful if Fenton's keys are used), @Check[thievery|dc:37] (master) twice to shut down a single loom by deftly removing critical components, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 33) to counteract a single loom</p> (x1)
|
|
<p>@Check[thievery|dc:47] to erase key runes from the circle, defeat all four summoned demons in combat, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank, counteract DC 36)</p> (x1)
|
|
<p>@Check[performance|dc:38] (legendary) to cancel out the aria's soundwaves with another, @Check[thievery|dc:43] (master) to pick apart the arcane energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank, counteract DC 36) to counteract the trap</p> (x1)
|
|
<p>@Check[thievery|dc:38] (expert) to remove the barrier from a single window or exterior door, @Check[occultism|dc:38] (master) to manipulate the harmonics in a way that disrupts the entire barrier (four successes are required to disable it), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 31) to counteract the barrier from a single window or exterior door</p> (x1)
|
|
<p>@Check[performance|dc:46] (master) to disrupt the song with another tune, or @Check[religion|dc:43] (expert) to calm the spirits</p> (x1)
|
|
[isComplex] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.system.details.isComplex} (2 different values)
|
|
False (x3)
|
|
True (x3)
|
|
[reset] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.reset} (5 different values)
|
|
<p>The harmonic barrier resets the instant after it is triggered.</p> (x1)
|
|
<p>A loom deactivates if no Small or larger creatures are in area <strong>C6</strong>, resetting in 1 minute unless disabled or all looms are broken.</p> (x1)
|
|
<p>The distortion circle deactivates (and any summoned demons vanish) at the end of any round in which no viable targets for the tongue to attack are in area <strong>C10</strong>. The trap then immediately resets (and is ready to summon a new batch of four demons).</p> (x1)
|
|
(x2)
|
|
<p>The harmonic barrier resets the instant after it's triggered.</p> (x1)
|
|
[routine] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.routine} (3 different values)
|
|
(x4)
|
|
<p>(1 action) Each loom takes one of two possible actions on its turn, depending on if it's currently restraining a creature or not.</p><p><strong>Not Restraining a Creature:</strong> If a loom isn't restraining a creature, it launches a tangle of yarn at a random creature in the room that isn't currently @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. That creature must attempt a @Check[reflex|dc:37] save. If there are no non-restrained targets for the loom to attempt to grapple, it takes no actions this round.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature is entangled, and becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the end of the looms' next turn.</p><p><strong>Failure</strong> The creature is tangled in the yarn and becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} until the end of the loom's next turn—or if it already has the clumsy condition, it becomes restrained (see critical failure).</p><p><strong>Critical Failure</strong> The creature becomes restrained. A restrained creature can @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the tangle of yarn or @UUID[Compendium.pf2e.actionspf2e.Item.Escape] with a DC 37 check.</p><p><strong>Restraining a Creature:</strong> If a loom has restrained a creature, it instead fires more lines of yarn at the restrained creature and then drags that creature (if the creature is Medium or smaller) 20 feet toward itself. (If it's restraining a Large or larger creature, it can only drag the creature 5 feet toward itself). If this dragging causes a creature to become adjacent to the loom, the loom pulls the creature into its grinding gears and inflicts @Damage[5d12[bludgeoning],5d12[slashing]] damage to the creature (@Check[reflex|dc:37|basic] save). The creature is then placed in an adjacent square and is still restrained by that loom.</p> (x1)
|
|
<p>(1 action) On its initiative, the trap extends a tongue-like appendage covered with sharp teeth. The tongue snaps like a whip, firing a volley of sharp teeth at a non-demon target in the room. The trap can precisely sense the location of all viable targets in the room, and teeth fired from the tongue penetrate the many wooden shelves (although a character with at least one shelf between it and the trap gains greater cover).</p> (x1)
|
|
[initiative] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.initiative}
|
|
statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.perception}
|
|
details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.details} (5 different values)
|
|
(x18)
|
|
entropy sense (imprecise) 60 feet (x1)
|
|
poison sense (precise) 30 feet (x3)
|
|
sense murderer (x1)
|
|
detect magic, greater web sense (x1)
|
|
mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.mod} (11 different values)
|
|
10 (x1)
|
|
26 (x5)
|
|
23 (x5)
|
|
28 (x2)
|
|
19 (x1)
|
|
27 (x1)
|
|
29 (x4)
|
|
17 (x2)
|
|
21 (x1)
|
|
22 (x1)
|
|
20 (x1)
|
|
senses : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[]}
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].type} (4 different values)
|
|
greater-darkvision (x5)
|
|
darkvision (x12)
|
|
low-light-vision (x6)
|
|
scent (x1)
|
|
[acuity] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].range} (same value: 60)
|
|
[resources] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.resources}
|
|
[focus] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus}
|
|
max : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus.max} (4 different values)
|
|
2 (x2)
|
|
0 (x3)
|
|
1 (x4)
|
|
3 (x1)
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus.value} (4 different values)
|
|
2 (x2)
|
|
0 (x3)
|
|
1 (x4)
|
|
3 (x1)
|
|
saves : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves}
|
|
fortitude : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude}
|
|
saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude.value} (15 different values)
|
|
12 (x1)
|
|
35 (x1)
|
|
32 (x1)
|
|
21 (x4)
|
|
26 (x2)
|
|
0 (x4)
|
|
28 (x1)
|
|
29 (x2)
|
|
22 (x3)
|
|
25 (x2)
|
|
24 (x5)
|
|
20 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
31 (x1)
|
|
reflex : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex}
|
|
saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex.value} (13 different values)
|
|
14 (x1)
|
|
24 (x2)
|
|
22 (x3)
|
|
25 (x2)
|
|
20 (x1)
|
|
0 (x4)
|
|
26 (x4)
|
|
27 (x6)
|
|
19 (x1)
|
|
29 (x2)
|
|
28 (x2)
|
|
18 (x1)
|
|
16 (x1)
|
|
will : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will}
|
|
saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will.value} (15 different values)
|
|
10 (x1)
|
|
26 (x3)
|
|
0 (x6)
|
|
20 (x2)
|
|
23 (x2)
|
|
31 (x4)
|
|
17 (x1)
|
|
28 (x2)
|
|
29 (x1)
|
|
24 (x3)
|
|
19 (x1)
|
|
22 (x1)
|
|
11 (x1)
|
|
21 (x1)
|
|
27 (x1)
|
|
[skills] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills}
|
|
[deception] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.base} (10 different values)
|
|
12 (x1)
|
|
33 (x1)
|
|
21 (x2)
|
|
29 (x1)
|
|
31 (x1)
|
|
25 (x2)
|
|
27 (x1)
|
|
16 (x1)
|
|
22 (x2)
|
|
28 (x1)
|
|
[special] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[]}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].base} (same value: 20)
|
|
label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].label} (same value: to pose as a harmless pet)
|
|
predicate : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:pet)
|
|
[diplomacy] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy.base} (8 different values)
|
|
11 (x1)
|
|
19 (x2)
|
|
31 (x1)
|
|
23 (x1)
|
|
27 (x1)
|
|
21 (x1)
|
|
20 (x1)
|
|
26 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[intimidation] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation.base} (6 different values)
|
|
10 (x1)
|
|
31 (x2)
|
|
27 (x3)
|
|
23 (x1)
|
|
28 (x1)
|
|
21 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[thievery] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery.base} (4 different values)
|
|
11 (x1)
|
|
30 (x1)
|
|
17 (x1)
|
|
28 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[athletics] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics.base} (11 different values)
|
|
35 (x2)
|
|
23 (x1)
|
|
22 (x3)
|
|
19 (x1)
|
|
32 (x1)
|
|
30 (x1)
|
|
29 (x1)
|
|
26 (x2)
|
|
31 (x1)
|
|
15 (x1)
|
|
27 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[arcana] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana.base} (3 different values)
|
|
21 (x1)
|
|
29 (x1)
|
|
27 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[crafting] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.base} (5 different values)
|
|
21 (x1)
|
|
29 (x1)
|
|
27 (x1)
|
|
23 (x3)
|
|
22 (x1)
|
|
[special] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[]}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].base} (same value: 26)
|
|
label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].label} (same value: to make traps)
|
|
predicate : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].predicate.[]} (same value: make-traps)
|
|
[acrobatics] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics.base} (9 different values)
|
|
33 (x1)
|
|
17 (x1)
|
|
29 (x3)
|
|
27 (x3)
|
|
22 (x1)
|
|
12 (x1)
|
|
24 (x1)
|
|
21 (x1)
|
|
20 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[occultism] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism.base} (2 different values)
|
|
27 (x3)
|
|
26 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[religion] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion.base} (4 different values)
|
|
28 (x1)
|
|
29 (x1)
|
|
31 (x3)
|
|
24 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[stealth] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.base} (8 different values)
|
|
0 (x1)
|
|
21 (x1)
|
|
29 (x5)
|
|
24 (x1)
|
|
28 (x1)
|
|
26 (x1)
|
|
25 (x1)
|
|
32 (x1)
|
|
[note] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.note} (same value: 30)
|
|
[special] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[]}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].base} (same value: 36)
|
|
label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].label} (same value: among other wax statues)
|
|
predicate : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].predicate.[]} (same value: terrain:wax-statues)
|
|
[stealth
|
|
+30] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth
|
|
+30}
|
|
[base] : mixed
|
|
[performance] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.base} (4 different values)
|
|
21 (x1)
|
|
29 (x4)
|
|
23 (x1)
|
|
22 (x1)
|
|
[special] : array<object> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[]}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].base} (2 different values)
|
|
31 (x1)
|
|
25 (x1)
|
|
label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].label} (2 different values)
|
|
when acting, orating, performing comedy, or singing (x1)
|
|
to sing (x1)
|
|
predicate : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].predicate.[]} (2 different values)
|
|
action:perform (x1)
|
|
action:perform:singing (x1)
|
|
[nature] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature.base} (4 different values)
|
|
28 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
20 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[society] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society.base} (4 different values)
|
|
28 (x1)
|
|
20 (x1)
|
|
23 (x1)
|
|
21 (x1)
|
|
[special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[society
|
|
+28] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society
|
|
+28}
|
|
[base] : mixed
|
|
[survival] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival}
|
|
base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival.base} (2 different values)
|
|
26 (x1)
|
|
19 (x1)
|
|
special : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[or singing)] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.or singing)}
|
|
[base] : mixed
|
|
[orating] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.orating}
|
|
[base] : mixed
|
|
[performing comedy] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performing comedy}
|
|
[base] : mixed
|
|
traits : object {Book 2 - Singer, Stalker, Skinsaw Man.system.traits}
|
|
rarity : string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.rarity} (4 different values)
|
|
uncommon (x5)
|
|
common (x3)
|
|
unique (x15)
|
|
rare (x7)
|
|
size : object {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.size}
|
|
value : string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.size.value} (5 different values)
|
|
med (x25)
|
|
huge (x2)
|
|
lg (x1)
|
|
grg (x1)
|
|
sm (x1)
|
|
value : array<string> {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.value.[]} (32 different values)
|
|
[statusEffects] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Singer, Stalker, Skinsaw Man.type} (2 different values)
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npc (x24)
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hazard (x6)
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[prototypeToken] : object {Book 2 - Singer, Stalker, Skinsaw Man.prototypeToken}
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name : string {Book 2 - Singer, Stalker, Skinsaw Man.prototypeToken.name} (same value: Karumzek Priest) |