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Pf2eDataScrapper/output/pf2e/packs/Vehicles.txt
T

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Vehicles
Different values: 62
=====================================
object {Vehicles}
_id : string {Vehicles._id} (all different values)
img : string {Vehicles.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg)
items : array<object> {Vehicles.items}
Length: min=0 max=6
Value type: object {Vehicles.items.[]}
_id : string {Vehicles.items.[]._id} (101 different values)
img : string {Vehicles.items.[].img} (6 different values)
systems/pf2e/icons/actions/ThreeActions.webp (x7)
systems/pf2e/icons/actions/Passive.webp (x67)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/default-icons/action.svg (x18)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x1)
name : string {Vehicles.items.[].name} (67 different values)
sort : integer {Vehicles.items.[].sort} (same value: 0)
system : object {Vehicles.items.[].system}
actionType : object {Vehicles.items.[].system.actionType}
value : string {Vehicles.items.[].system.actionType.value} (3 different values)
action (x18)
passive (x82)
reaction (x1)
actions : object {Vehicles.items.[].system.actions}
[value] : integer {Vehicles.items.[].system.actions.value} (3 different values)
3 (x8)
2 (x6)
1 (x4)
[category] : string {Vehicles.items.[].system.category} (2 different values)
interaction (x5)
defensive (x2)
description : object {Vehicles.items.[].system.description}
value : string {Vehicles.items.[].system.description.value} (87 different values)
publication : object {Vehicles.items.[].system.publication}
license : string {Vehicles.items.[].system.publication.license} (same value: OGL)
remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False)
title : string {Vehicles.items.[].system.publication.title} (same value: )
rules : ###FoundryRulesObject###
[slug] : string {Vehicles.items.[].system.slug} (same value: wind-up)
traits : object {Vehicles.items.[].system.traits}
[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: common)
value : array<string> {Vehicles.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values)
concentrate (x1)
exploration (x1)
magical (x4)
manipulate (x4)
visual (x2)
attack (x1)
move (x1)
reckless (x1)
fire (x4)
aura (x2)
light (x2)
electricity (x1)
mental (x1)
[frequency] : object {Vehicles.items.[].system.frequency}
max : integer {Vehicles.items.[].system.frequency.max} (same value: 1)
per : string {Vehicles.items.[].system.frequency.per} (2 different values)
PT10M (x1)
PT1M (x1)
type : string {Vehicles.items.[].type} (same value: action)
[_stats] : object {Vehicles.items.[]._stats}
compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
name : string {Vehicles.name} (all different values)
system : object {Vehicles.system}
attributes : object {Vehicles.system.attributes}
ac : object {Vehicles.system.attributes.ac}
check : integer {Vehicles.system.attributes.ac.check} (same value: 0)
details : string {Vehicles.system.attributes.ac.details} (same value: )
value : integer {Vehicles.system.attributes.ac.value} (26 different values)
collisionDC : object {Vehicles.system.attributes.collisionDC}
[value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values)
collisionDamage : object {Vehicles.system.attributes.collisionDamage}
value : string {Vehicles.system.attributes.collisionDamage.value} (30 different values)
emitsSound : mixed
string {Vehicles.system.attributes.emitsSound} (same value: encounter)
boolean {Vehicles.system.attributes.emitsSound} (same value: True)
hardness : integer {Vehicles.system.attributes.hardness} (8 different values)
5 (x22)
20 (x12)
15 (x12)
10 (x8)
25 (x2)
0 (x4)
9 (x1)
1 (x1)
hp : object {Vehicles.system.attributes.hp}
details : string {Vehicles.system.attributes.hp.details} (same value: )
max : integer {Vehicles.system.attributes.hp.max} (33 different values)
temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0)
value : integer {Vehicles.system.attributes.hp.value} (33 different values)
immunities : array<object> {Vehicles.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Vehicles.system.attributes.immunities.[]}
type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
critical-hits (x29)
object-immunities (x62)
precision (x29)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
[exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Vehicles.system.attributes.weaknesses.[]}
type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
electricity (x1)
fire (x4)
value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
[resistances] : array<object> {Vehicles.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Vehicles.system.attributes.resistances.[]}
type : string {Vehicles.system.attributes.resistances.[].type} (5 different values)
cold (x1)
electricity (x4)
fire (x1)
piercing (x1)
slashing (x1)
value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values)
10 (x6)
12 (x1)
20 (x1)
details : object {Vehicles.system.details}
[AC] : integer {Vehicles.system.details.AC} (same value: 0)
crew : string {Vehicles.system.details.crew} (17 different values)
1 pilot (x37)
1 pilot, 5 other crew (x1)
1 pilot, 2 crew (x6)
1 pilot, 8 rowers (x1)
1 pilot, 200 crew (x1)
1 pilot, 150 turners, 2,200 pushers (x1)
1 pilot, 12 crew (x1)
1 pilot, 3 crew (x4)
1 pilot, 400 rowers (x1)
1 pilot, 20 rowers (x2)
1 pilot, 80 rowers (x1)
1 pilot, 200 turners, 3000 pushers (x1)
1 pilot, 10 rowers (x1)
1 pilot, 8 crew (x1)
1 pilot, 4 crew (x1)
1 pilot, 9 pushers (x1)
1 pilot, 1 crew (x1)
description : string {Vehicles.system.details.description} (34 different values)
level : object {Vehicles.system.details.level}
value : integer {Vehicles.system.details.level.value} (21 different values)
passengers : string {Vehicles.system.details.passengers} (22 different values)
pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values)
[price] : integer {Vehicles.system.details.price} (43 different values)
publication : object {Vehicles.system.details.publication}
license : string {Vehicles.system.details.publication.license} (2 different values)
ORC (x48)
OGL (x14)
remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values)
True (x48)
False (x14)
title : string {Vehicles.system.details.publication.title} (10 different values)
Pathfinder Guns & Gears (x22)
Pathfinder GM Core (x23)
Pathfinder Lost Omens Tian Xia World Guide (x5)
Pathfinder Bestiary 3 (x1)
Pathfinder #174: Shadows of the Ancients (x2)
Pathfinder #182: Graveclaw (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #177: Burning Tundra (x1)
Pathfinder #173: Doorway to the Red Star (x1)
Pathfinder #179: Cradle of Quartz (x1)
space : object {Vehicles.system.details.space}
high : integer {Vehicles.system.details.space.high} (21 different values)
long : integer {Vehicles.system.details.space.long} (18 different values)
10 (x21)
90 (x1)
15 (x6)
75 (x2)
5 (x8)
300 (x2)
50 (x1)
100 (x1)
30 (x5)
20 (x6)
250 (x1)
130 (x1)
110 (x1)
65 (x2)
80 (x1)
40 (x1)
60 (x1)
9 (x1)
wide : integer {Vehicles.system.details.space.wide} (15 different values)
5 (x12)
30 (x4)
15 (x8)
10 (x16)
50 (x3)
20 (x10)
8 (x1)
100 (x1)
35 (x1)
65 (x1)
40 (x1)
6 (x1)
1 (x1)
2 (x1)
9 (x1)
speed : string {Vehicles.system.details.speed} (57 different values)
saves : object {Vehicles.system.saves}
fortitude : object {Vehicles.system.saves.fortitude}
[item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0)
[rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0)
saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: )
value : integer {Vehicles.system.saves.fortitude.value} (25 different values)
traits : object {Vehicles.system.traits}
rarity : string {Vehicles.system.traits.rarity} (4 different values)
uncommon (x24)
rare (x17)
common (x18)
unique (x3)
size : object {Vehicles.system.traits.size}
value : string {Vehicles.system.traits.size.value} (4 different values)
lg (x30)
grg (x13)
huge (x13)
med (x6)
value : array<string> {Vehicles.system.traits.value}
Length: min=0 max=3
Value type: string {Vehicles.system.traits.value.[]} (4 different values)
artifact (x1)
magical (x3)
teleportation (x1)
clockwork (x1)
[customModifiers] : object {Vehicles.system.customModifiers}
type : string {Vehicles.type} (same value: vehicle)
[prototypeToken] : object {Vehicles.prototypeToken}
name : string {Vehicles.prototypeToken.name} (5 different values)
Heavy Chariot (x1)
Light Chariot (x1)
Heavy Sky Chariot (x1)
Light Sky Chariot (x1)
Medium Sky Chariot (x1)