497 lines
27 KiB
Plaintext
497 lines
27 KiB
Plaintext
2-10
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Different values: 10
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=====================================
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object {2-10}
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_id : string {2-10._id} (all different values)
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folder : string {2-10.folder} (same value: LyGamhKp06y9TVsM)
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img : string {2-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {2-10.items}
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Length: min=7 max=16
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Value type: object {2-10.items.[]}
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_id : string {2-10.items.[]._id} (99 different values)
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[_stats] : object {2-10.items.[]._stats}
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compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
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Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
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Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
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Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x6)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x8)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x10)
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Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x6)
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Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x6)
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Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x6)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
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Compendium.pf2e.actionspf2e.Item.JYi4MnsdFu618hPm (x2)
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Compendium.pf2e.equipment-srd.Item.J6H5UbLVsSXShoTs (x2)
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Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
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Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
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Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
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Compendium.pf2e.equipment-srd.Item.UlIxxLm71UdRgCFE (x2)
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Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
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Compendium.pf2e.equipment-srd.Item.ehss8yPTXxiUdVlJ (x2)
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Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x2)
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img : string {2-10.items.[].img} (19 different values)
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systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
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systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
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icons/equipment/chest/vest-leather-tattered-white.webp (x6)
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systems/pf2e/icons/default-icons/melee.svg (x22)
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systems/pf2e/icons/actions/Reaction.webp (x18)
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icons/weapons/swords/sword-guard-purple.webp (x6)
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systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x6)
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systems/pf2e/icons/equipment/weapons/arrows.webp (x6)
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systems/pf2e/icons/actions/TwoActions.webp (x4)
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systems/pf2e/icons/actions/Passive.webp (x7)
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systems/pf2e/icons/actions/OneAction.webp (x4)
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systems/pf2e/icons/equipment/weapons/orc-necksplitter.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
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icons/tools/laboratory/vials-blue-pink.webp (x2)
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icons/commodities/stone/geode-raw-tan.webp (x2)
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icons/sundries/books/book-tooled-brass-brown.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
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name : string {2-10.items.[].name} (27 different values)
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sort : integer {2-10.items.[].sort} (16 different values)
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100000 (x10)
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200000 (x10)
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300000 (x10)
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400000 (x10)
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500000 (x10)
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600000 (x10)
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700000 (x10)
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800000 (x6)
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900000 (x6)
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1000000 (x6)
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1100000 (x2)
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1200000 (x2)
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1300000 (x2)
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1400000 (x2)
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1500000 (x2)
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1600000 (x1)
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system : object {2-10.items.[].system}
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[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
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scimitar (x2)
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javelin (x2)
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hide-armor (x6)
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shortsword (x6)
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composite-shortbow (x6)
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orc-necksplitter (x2)
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alchemical-bomb (x4)
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[bonus] : object {2-10.items.[].system.bonus}
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value : integer {2-10.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {2-10.items.[].system.bonusDamage}
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value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-10.items.[].system.bulk}
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value : mixed
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integer {2-10.items.[].system.bulk.value} (3 different values)
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1 (x12)
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2 (x6)
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0 (x2)
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float {2-10.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-10.items.[].system.category} (all different values)
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[containerId] : mixed
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[damage] : object {2-10.items.[].system.damage}
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[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
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slashing (x4)
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piercing (x14)
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fire (x2)
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acid (x2)
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[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
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1 (x20)
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2 (x2)
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[die] : string {2-10.items.[].system.damage.die} (3 different values)
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d6 (x16)
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d8 (x4)
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(x2)
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[persistent] : object {2-10.items.[].system.damage.persistent}
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[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
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type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
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fire (x2)
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acid (x2)
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[formula] : string {2-10.items.[].system.damage.formula} (same value: 3d6+6)
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[kind] : string {2-10.items.[].system.damage.kind} (same value: healing)
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[type] : string {2-10.items.[].system.damage.type} (same value: untyped)
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description : object {2-10.items.[].system.description}
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value : string {2-10.items.[].system.description.value} (27 different values)
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[equipped] : object {2-10.items.[].system.equipped}
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carryType : string {2-10.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
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False (x1)
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True (x5)
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[group] : string {2-10.items.[].system.group} (6 different values)
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sword (x8)
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dart (x2)
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leather (x6)
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bow (x6)
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axe (x2)
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bomb (x4)
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[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
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[hp] : object {2-10.items.[].system.hp}
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max : integer {2-10.items.[].system.hp.max} (same value: 0)
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value : integer {2-10.items.[].system.hp.value} (same value: 0)
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[level] : object {2-10.items.[].system.level}
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value : integer {2-10.items.[].system.level.value} (4 different values)
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0 (x36)
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3 (x4)
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7 (x2)
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5 (x2)
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[material] : object {2-10.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-10.items.[].system.price}
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value : object {2-10.items.[].system.price.value}
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[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
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1 (x4)
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2 (x8)
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14 (x6)
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10 (x4)
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3 (x2)
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53 (x2)
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30 (x2)
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[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
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1 (x8)
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9 (x6)
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[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
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[per] : integer {2-10.items.[].system.price.per} (same value: 10)
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publication : object {2-10.items.[].system.publication}
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license : string {2-10.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
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title : string {2-10.items.[].system.publication.title} (3 different values)
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Pathfinder Core Rulebook (x20)
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(x57)
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Pathfinder Bestiary (x22)
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[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
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1 (x34)
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5 (x1)
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3 (x1)
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20 (x4)
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10 (x2)
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9 (x1)
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12 (x1)
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[range] : integer {2-10.items.[].system.range} (3 different values)
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30 (x2)
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60 (x6)
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20 (x4)
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[reload] : object {2-10.items.[].system.reload}
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value : string {2-10.items.[].system.reload.value} (3 different values)
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(x10)
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- (x6)
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0 (x6)
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rules : ###FoundryRulesObject###
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[runes] : object {2-10.items.[].system.runes}
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potency : integer {2-10.items.[].system.runes.potency} (2 different values)
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0 (x23)
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1 (x5)
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property : array<> {2-10.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
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0 (x19)
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1 (x3)
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[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
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[size] : string {2-10.items.[].system.size} (same value: med)
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[slug] : string {2-10.items.[].system.slug} (18 different values)
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scimitar (x2)
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javelin (x2)
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hide-armor (x6)
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attack-of-opportunity (x8)
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ferocity (x10)
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shortsword (x6)
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composite-shortbow (x6)
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arrows (x6)
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sneak-attack (x4)
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hunt-prey (x2)
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orc-necksplitter (x2)
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alchemists-fire-moderate (x2)
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acid-flask-moderate (x2)
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alchemist-s-tools (x2)
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flint-and-steel (x2)
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formula-book-blank (x2)
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smokestick-greater (x2)
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elixir-of-life-lesser (x2)
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[splashDamage] : object {2-10.items.[].system.splashDamage}
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[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
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0 (x16)
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2 (x4)
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traits : object {2-10.items.[].system.traits}
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rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
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common (x97)
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uncommon (x2)
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value : array<string> {2-10.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
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[usage] : object {2-10.items.[].system.usage}
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value : string {2-10.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x30)
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held-in-one-plus-hands (x6)
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held-in-two-hands (x2)
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[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
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[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
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[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
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[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
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[strength] : integer {2-10.items.[].system.strength} (same value: 2)
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[attack] : object {2-10.items.[].system.attack}
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value : string {2-10.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-10.items.[].system.attackEffects}
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value : array<> {2-10.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {2-10.items.[].system.damageRolls}
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[0] : object {2-10.items.[].system.damageRolls.0}
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damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
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1d6+11 (x3)
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1d6+8 (x2)
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1d8+4 (x2)
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1d6+14 (x2)
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2d8+7 (x2)
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1d6+7 (x2)
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1d8+10 (x1)
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4 (x1)
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2d8 (x2)
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2d8+10 (x1)
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5 (x1)
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damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
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slashing (x3)
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piercing (x12)
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acid (x2)
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fire (x2)
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[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
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damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9)
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damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing)
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[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
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damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15)
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damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing)
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[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
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damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12)
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damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing)
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[1] : object {2-10.items.[].system.damageRolls.1}
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category : string {2-10.items.[].system.damageRolls.1.category} (same value: persistent)
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damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: 2d6)
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damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
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acid (x2)
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fire (x2)
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[2] : object {2-10.items.[].system.damageRolls.2}
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category : string {2-10.items.[].system.damageRolls.2.category} (same value: splash)
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damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
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4 (x1)
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5 (x1)
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damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: fire)
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[weaponType] : object {2-10.items.[].system.weaponType}
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value : string {2-10.items.[].system.weaponType.value} (2 different values)
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melee (x16)
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ranged (x6)
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[actionType] : object {2-10.items.[].system.actionType}
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value : string {2-10.items.[].system.actionType.value} (3 different values)
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reaction (x18)
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action (x8)
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passive (x7)
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[actions] : object {2-10.items.[].system.actions}
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[value] : integer {2-10.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x4)
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[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
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[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: arrows)
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[uses] : object {2-10.items.[].system.uses}
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autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-10.items.[].system.uses.max} (same value: 1)
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value : integer {2-10.items.[].system.uses.value} (same value: 1)
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[frequency] : object {2-10.items.[].system.frequency}
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max : integer {2-10.items.[].system.frequency.max} (same value: 1)
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per : string {2-10.items.[].system.frequency.per} (same value: round)
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value : integer {2-10.items.[].system.frequency.value} (same value: 1)
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[skill_requirements] : object {2-10.items.[].system.skill_requirements}
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rank : string {2-10.items.[].system.skill_requirements.rank} (same value: )
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skill : string {2-10.items.[].system.skill_requirements.skill} (same value: )
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type : string {2-10.items.[].type} (6 different values)
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weapon (x22)
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armor (x6)
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melee (x22)
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action (x33)
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consumable (x10)
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equipment (x6)
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[flags] : object {2-10.items.[].flags}
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pf2e : object {2-10.items.[].flags.pf2e}
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linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
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name : string {2-10.name} (all different values)
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prototypeToken : object {2-10.prototypeToken}
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name : string {2-10.prototypeToken.name} (5 different values)
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Burning Sun Orc (x2)
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Scorched Earth Orc (Clipper) (x2)
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Scorched Earth Orc (Scout) (x2)
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Scorched Earth Orc (Sharpshooter) (x2)
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Strak (x2)
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system : object {2-10.system}
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abilities : object {2-10.system.abilities}
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cha : object {2-10.system.abilities.cha}
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mod : integer {2-10.system.abilities.cha.mod} (2 different values)
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2 (x8)
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3 (x2)
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con : object {2-10.system.abilities.con}
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mod : integer {2-10.system.abilities.con.mod} (3 different values)
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2 (x7)
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3 (x2)
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4 (x1)
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dex : object {2-10.system.abilities.dex}
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mod : integer {2-10.system.abilities.dex.mod} (3 different values)
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2 (x3)
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3 (x2)
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4 (x5)
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|
int : object {2-10.system.abilities.int}
|
|
mod : integer {2-10.system.abilities.int.mod} (4 different values)
|
|
1 (x5)
|
|
0 (x1)
|
|
2 (x3)
|
|
3 (x1)
|
|
str : object {2-10.system.abilities.str}
|
|
mod : integer {2-10.system.abilities.str.mod} (3 different values)
|
|
3 (x2)
|
|
4 (x5)
|
|
5 (x3)
|
|
wis : object {2-10.system.abilities.wis}
|
|
mod : integer {2-10.system.abilities.wis.mod} (2 different values)
|
|
1 (x7)
|
|
2 (x3)
|
|
attributes : object {2-10.system.attributes}
|
|
ac : object {2-10.system.attributes.ac}
|
|
details : string {2-10.system.attributes.ac.details} (same value: )
|
|
value : integer {2-10.system.attributes.ac.value} (5 different values)
|
|
21 (x4)
|
|
23 (x1)
|
|
25 (x2)
|
|
24 (x2)
|
|
27 (x1)
|
|
allSaves : object {2-10.system.attributes.allSaves}
|
|
value : string {2-10.system.attributes.allSaves.value} (same value: )
|
|
hp : object {2-10.system.attributes.hp}
|
|
details : string {2-10.system.attributes.hp.details} (same value: )
|
|
max : integer {2-10.system.attributes.hp.max} (8 different values)
|
|
63 (x1)
|
|
99 (x1)
|
|
78 (x2)
|
|
119 (x2)
|
|
55 (x1)
|
|
95 (x1)
|
|
92 (x1)
|
|
130 (x1)
|
|
temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
|
|
[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
|
|
value : integer {2-10.system.attributes.hp.value} (8 different values)
|
|
63 (x1)
|
|
99 (x1)
|
|
78 (x2)
|
|
119 (x2)
|
|
55 (x1)
|
|
95 (x1)
|
|
92 (x1)
|
|
130 (x1)
|
|
speed : object {2-10.system.attributes.speed}
|
|
otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {2-10.system.attributes.speed.value} (same value: 30)
|
|
details : object {2-10.system.details}
|
|
blurb : string {2-10.system.details.blurb} (same value: )
|
|
languages : object {2-10.system.details.languages}
|
|
details : string {2-10.system.details.languages.details} (same value: )
|
|
value : array<string> {2-10.system.details.languages.value}
|
|
Length: min=2 max=2
|
|
Value type: string {2-10.system.details.languages.value.[]} (2 different values)
|
|
common (x10)
|
|
orcish (x10)
|
|
level : object {2-10.system.details.level}
|
|
value : integer {2-10.system.details.level.value} (5 different values)
|
|
4 (x2)
|
|
6 (x3)
|
|
5 (x2)
|
|
7 (x2)
|
|
8 (x1)
|
|
privateNotes : string {2-10.system.details.privateNotes} (same value: )
|
|
publicNotes : string {2-10.system.details.publicNotes} (same value: )
|
|
publication : object {2-10.system.details.publication}
|
|
license : string {2-10.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
|
|
title : string {2-10.system.details.publication.title} (same value: Pathfinder Society Scenario #2-10: In Burning Dawn)
|
|
initiative : object {2-10.system.initiative}
|
|
statistic : string {2-10.system.initiative.statistic} (same value: perception)
|
|
perception : object {2-10.system.perception}
|
|
details : string {2-10.system.perception.details} (same value: )
|
|
mod : integer {2-10.system.perception.mod} (5 different values)
|
|
12 (x2)
|
|
13 (x2)
|
|
15 (x3)
|
|
16 (x2)
|
|
11 (x1)
|
|
senses : array<object> {2-10.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-10.system.perception.senses.[]}
|
|
type : string {2-10.system.perception.senses.[].type} (same value: darkvision)
|
|
resources : object {2-10.system.resources}
|
|
saves : object {2-10.system.saves}
|
|
fortitude : object {2-10.system.saves.fortitude}
|
|
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {2-10.system.saves.fortitude.value} (5 different values)
|
|
14 (x3)
|
|
16 (x2)
|
|
17 (x2)
|
|
11 (x2)
|
|
13 (x1)
|
|
reflex : object {2-10.system.saves.reflex}
|
|
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {2-10.system.saves.reflex.value} (5 different values)
|
|
11 (x1)
|
|
14 (x3)
|
|
12 (x2)
|
|
15 (x3)
|
|
18 (x1)
|
|
will : object {2-10.system.saves.will}
|
|
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
|
|
(x9)
|
|
Items shortsword, composite shortbow (10 arrows) (x1)
|
|
value : integer {2-10.system.saves.will.value} (3 different values)
|
|
9 (x5)
|
|
12 (x4)
|
|
14 (x1)
|
|
skills : object {2-10.system.skills}
|
|
[athletics] : object {2-10.system.skills.athletics}
|
|
base : integer {2-10.system.skills.athletics.base} (4 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
12 (x3)
|
|
15 (x3)
|
|
intimidation : object {2-10.system.skills.intimidation}
|
|
base : integer {2-10.system.skills.intimidation.base} (4 different values)
|
|
12 (x5)
|
|
14 (x2)
|
|
13 (x2)
|
|
15 (x1)
|
|
survival : object {2-10.system.skills.survival}
|
|
base : integer {2-10.system.skills.survival.base} (4 different values)
|
|
10 (x2)
|
|
11 (x2)
|
|
13 (x4)
|
|
16 (x2)
|
|
acrobatics : object {2-10.system.skills.acrobatics}
|
|
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
|
|
12 (x1)
|
|
14 (x1)
|
|
crafting : object {2-10.system.skills.crafting}
|
|
base : integer {2-10.system.skills.crafting.base} (2 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
traits : object {2-10.system.traits}
|
|
rarity : string {2-10.system.traits.rarity} (2 different values)
|
|
uncommon (x8)
|
|
unique (x2)
|
|
size : object {2-10.system.traits.size}
|
|
value : string {2-10.system.traits.size.value} (same value: med)
|
|
value : array<string> {2-10.system.traits.value}
|
|
Length: min=3 max=4
|
|
Value type: string {2-10.system.traits.value.[]} (5 different values)
|
|
good (x2)
|
|
humanoid (x10)
|
|
orc (x10)
|
|
chaotic (x8)
|
|
evil (x8)
|
|
type : string {2-10.type} (same value: npc) |