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Pf2eDataScrapper/output/pf2e/packs/2-22.txt
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2-22
Different values: 11
=====================================
object {2-22}
_id : string {2-22._id} (all different values)
folder : string {2-22.folder} (same value: ek4NoBfO3ShmdZju)
img : string {2-22.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x6)
systems/pf2e/icons/default-icons/npc.svg (x5)
items : array<object> {2-22.items}
Length: min=1 max=26
Value type: object {2-22.items.[]}
_id : string {2-22.items.[]._id} (54 different values)
img : string {2-22.items.[].img} (33 different values)
name : string {2-22.items.[].name} (52 different values)
sort : integer {2-22.items.[].sort} (27 different values)
system : object {2-22.items.[].system}
[actionType] : object {2-22.items.[].system.actionType}
value : string {2-22.items.[].system.actionType.value} (4 different values)
reaction (x10)
passive (x22)
free (x2)
action (x5)
[actions] : object {2-22.items.[].system.actions}
[value] : integer {2-22.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x4)
[category] : string {2-22.items.[].system.category} (7 different values)
interaction (x1)
defensive (x17)
offensive (x13)
martial (x2)
light (x2)
talisman (x2)
elixir (x2)
description : object {2-22.items.[].system.description}
value : string {2-22.items.[].system.description.value} (52 different values)
publication : object {2-22.items.[].system.publication}
license : string {2-22.items.[].system.publication.license} (2 different values)
OGL (x90)
ORC (x6)
remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
False (x90)
True (x6)
title : string {2-22.items.[].system.publication.title} (6 different values)
(x44)
Pathfinder Bestiary (x3)
Pathfinder Bestiary 2 (x3)
Pathfinder Player Core (x6)
Pathfinder Advanced Player's Guide (x3)
Pathfinder Core Rulebook (x37)
rules : ###FoundryRulesObject###
[slug] : string {2-22.items.[].system.slug} (29 different values)
[traits] : object {2-22.items.[].system.traits}
rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
common (x90)
uncommon (x2)
value : array<string> {2-22.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
[traditions] : array<string> {2-22.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
divine (x28)
arcane (x24)
occult (x26)
primal (x17)
[attack] : object {2-22.items.[].system.attack}
value : string {2-22.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-22.items.[].system.attackEffects}
value : array<string> {2-22.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: no-map)
custom : string {2-22.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {2-22.items.[].system.bonus}
value : integer {2-22.items.[].system.bonus.value} (7 different values)
16 (x1)
15 (x1)
17 (x2)
0 (x2)
18 (x1)
21 (x1)
20 (x1)
[damageRolls] : object {2-22.items.[].system.damageRolls}
[b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4)
damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning)
[eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6)
damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void)
[o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
2d8+9 (x1)
2d10+11 (x1)
damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void)
[lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
2d6+8 (x1)
2d6+11 (x1)
damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing)
uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
2d6+7 (x1)
2d6+11 (x1)
damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire)
45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6)
damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit)
[weaponType] : object {2-22.items.[].system.weaponType}
value : string {2-22.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x2)
[frequency] : object {2-22.items.[].system.frequency}
max : integer {2-22.items.[].system.frequency.max} (same value: 1)
per : string {2-22.items.[].system.frequency.per} (same value: day)
value : integer {2-22.items.[].system.frequency.value} (same value: 1)
[autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-22.items.[].system.prepared}
flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
value : string {2-22.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {2-22.items.[].system.proficiency}
value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
[slots] : object {2-22.items.[].system.slots}
slot2 : object {2-22.items.[].system.slots.slot2}
max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {2-22.items.[].system.slots.slot3}
max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
slot4 : object {2-22.items.[].system.slots.slot4}
max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
slot5 : object {2-22.items.[].system.slots.slot5}
max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
[spelldc] : object {2-22.items.[].system.spelldc}
dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
26 (x1)
29 (x1)
mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-22.items.[].system.spelldc.value} (2 different values)
18 (x1)
21 (x1)
[tradition] : object {2-22.items.[].system.tradition}
value : string {2-22.items.[].system.tradition.value} (same value: divine)
[area] : object {2-22.items.[].system.area}
type : string {2-22.items.[].system.area.type} (2 different values)
burst (x5)
line (x2)
value : integer {2-22.items.[].system.area.value} (3 different values)
20 (x4)
30 (x2)
10 (x1)
[details] : string {2-22.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
[cost] : object {2-22.items.[].system.cost}
value : string {2-22.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
[damage] : object {2-22.items.[].system.damage}
[0] : object {2-22.items.[].system.damage.0}
[applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
4d10 (x2)
6d6 (x4)
1d6 (x2)
8d6 (x1)
1d8 (x1)
kinds : array<string> {2-22.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x10)
healing (x1)
materials : array<> {2-22.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.damage.0.type} (5 different values)
spirit (x2)
mental (x2)
void (x3)
acid (x2)
fire (x1)
[gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
damageType : string {2-22.items.[].system.damage.damageType} (same value: piercing)
dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
die : string {2-22.items.[].system.damage.die} (same value: d6)
[defense] : object {2-22.items.[].system.defense}
save : object {2-22.items.[].system.defense.save}
basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x4)
statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
fortitude (x12)
will (x4)
reflex (x1)
[duration] : object {2-22.items.[].system.duration}
sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
False (x34)
True (x2)
value : string {2-22.items.[].system.duration.value} (6 different values)
(x21)
1 minute (x6)
5 minutes (x2)
10 minutes (x3)
varies (x2)
until the start of your next turn (x2)
[heightening] : object {2-22.items.[].system.heightening}
[damage] : object {2-22.items.[].system.heightening.damage}
[0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
1d10 (x2)
2d6 (x5)
1d8 (x1)
[interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
[type] : string {2-22.items.[].system.heightening.type} (2 different values)
interval (x8)
fixed (x12)
[levels] : object {2-22.items.[].system.heightening.levels}
[6] : object {2-22.items.[].system.heightening.levels.6}
target : object {2-22.items.[].system.heightening.levels.6.target}
value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
10 creatures (x2)
10 willing creatures (x2)
any number of objects (x2)
[3] : object {2-22.items.[].system.heightening.levels.3}
[damage] : object {2-22.items.[].system.heightening.levels.3.damage}
0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
[target] : object {2-22.items.[].system.heightening.levels.3.target}
value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
5 creatures (x2)
1 unattended object with a Bulk of 1 or less (x2)
10 objects (x2)
[5] : object {2-22.items.[].system.heightening.levels.5}
[damage] : object {2-22.items.[].system.heightening.levels.5.damage}
0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
[range] : object {2-22.items.[].system.heightening.levels.5.range}
value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[7] : object {2-22.items.[].system.heightening.levels.7}
[damage] : object {2-22.items.[].system.heightening.levels.7.damage}
0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
[target] : object {2-22.items.[].system.heightening.levels.7.target}
value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
[9] : object {2-22.items.[].system.heightening.levels.9}
damage : object {2-22.items.[].system.heightening.levels.9.damage}
0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[level] : object {2-22.items.[].system.level}
value : integer {2-22.items.[].system.level.value} (7 different values)
4 (x6)
3 (x8)
2 (x10)
1 (x13)
5 (x3)
0 (x4)
7 (x2)
[location] : object {2-22.items.[].system.location}
[heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
3 (x8)
2 (x6)
5 (x4)
value : string {2-22.items.[].system.location.value} (same value: vGeyTTw0qHPY2Cmg)
[overlays] : object {2-22.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[range] : object {2-22.items.[].system.range}
value : string {2-22.items.[].system.range.value} (6 different values)
120 feet (x5)
(x8)
30 feet (x16)
touch (x5)
20 feet (x1)
varies (x1)
[requirements] : string {2-22.items.[].system.requirements} (same value: )
[target] : object {2-22.items.[].system.target}
value : string {2-22.items.[].system.target.value} (7 different values)
(x14)
1 creature (x11)
1 living creature (x2)
1 willing creature (x4)
1 unattended object of light Bulk or less (x2)
1 object (x2)
1 living creature or 1 willing undead creature (x1)
[time] : object {2-22.items.[].system.time}
value : string {2-22.items.[].system.time.value} (5 different values)
2 (x29)
3 (x2)
1 minute (x2)
1 (x2)
1 to 3 (x1)
[baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
rapier (x2)
leather-armor (x2)
[bonusDamage] : object {2-22.items.[].system.bonusDamage}
value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-22.items.[].system.bulk}
value : mixed
integer {2-22.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x4)
float {2-22.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {2-22.items.[].system.equipped}
carryType : string {2-22.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-22.items.[].system.group} (2 different values)
sword (x2)
leather (x2)
[hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
[hp] : object {2-22.items.[].system.hp}
max : integer {2-22.items.[].system.hp.max} (same value: 0)
value : integer {2-22.items.[].system.hp.value} (same value: 0)
[material] : object {2-22.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-22.items.[].system.price}
value : object {2-22.items.[].system.price.value}
gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
2 (x4)
325 (x2)
20 (x2)
6 (x2)
[quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
[reload] : object {2-22.items.[].system.reload}
value : string {2-22.items.[].system.reload.value} (same value: )
[runes] : object {2-22.items.[].system.runes}
potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
property : array<> {2-22.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
[resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-22.items.[].system.size} (same value: med)
[splashDamage] : object {2-22.items.[].system.splashDamage}
value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-22.items.[].system.usage}
value : string {2-22.items.[].system.usage.value} (3 different values)
held-in-one-hand (x4)
worn (x2)
affixed-to-weapon (x2)
[acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-22.items.[].system.strength} (same value: 0)
[uses] : object {2-22.items.[].system.uses}
autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-22.items.[].system.uses.max} (same value: 1)
value : integer {2-22.items.[].system.uses.value} (same value: 1)
[mod] : object {2-22.items.[].system.mod}
value : integer {2-22.items.[].system.mod.value} (2 different values)
19 (x1)
24 (x1)
[proficient] : object {2-22.items.[].system.proficient}
value : integer {2-22.items.[].system.proficient.value} (same value: 0)
type : string {2-22.items.[].type} (9 different values)
action (x39)
melee (x7)
spellcastingEntry (x2)
spell (x36)
weapon (x2)
armor (x2)
equipment (x2)
consumable (x4)
lore (x2)
[_stats] : object {2-22.items.[]._stats}
compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
[flags] : object {2-22.items.[].flags}
pf2e : object {2-22.items.[].flags.pf2e}
linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: qFBgDmgWUfVE9mY8)
name : string {2-22.name} (all different values)
[prototypeToken] : object {2-22.prototypeToken}
name : string {2-22.prototypeToken.name} (5 different values)
Collapsing Ramp (x2)
Disciple of Urxehl (x2)
Drandle Dreng (x2)
Drandlesticks (x2)
Urxehl's Firestorm (x2)
system : object {2-22.system}
attributes : object {2-22.system.attributes}
ac : object {2-22.system.attributes.ac}
value : integer {2-22.system.attributes.ac.value} (5 different values)
0 (x6)
25 (x1)
24 (x1)
27 (x2)
30 (x1)
[details] : string {2-22.system.attributes.ac.details} (same value: )
[emitsSound] : string {2-22.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
hp : object {2-22.system.attributes.hp}
details : string {2-22.system.attributes.hp.details} (2 different values)
(x8)
void healing (x3)
max : integer {2-22.system.attributes.hp.max} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
value : integer {2-22.system.attributes.hp.value} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
[stealth] : object {2-22.system.attributes.stealth}
details : string {2-22.system.attributes.stealth.details} (same value: <p>(expert)</p>)
value : integer {2-22.system.attributes.stealth.value} (4 different values)
15 (x2)
18 (x2)
20 (x1)
23 (x1)
[allSaves] : object {2-22.system.attributes.allSaves}
value : string {2-22.system.attributes.allSaves.value} (2 different values)
(x3)
+1 Status to All Saves vs. Magic (x2)
[immunities] : array<object> {2-22.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-22.system.attributes.immunities.[]}
type : string {2-22.system.attributes.immunities.[].type} (6 different values)
death-effects (x3)
disease (x3)
paralyzed (x3)
poison (x3)
unconscious (x3)
precision (x2)
[speed] : object {2-22.system.attributes.speed}
otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-22.system.attributes.speed.value} (3 different values)
20 (x1)
0 (x2)
30 (x2)
[weaknesses] : array<object> {2-22.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-22.system.attributes.weaknesses.[]}
type : string {2-22.system.attributes.weaknesses.[].type} (same value: holy)
value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
[resistances] : array<object> {2-22.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-22.system.attributes.resistances.[]}
doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
force (x2)
ghost-touch (x2)
vitality (x2)
type : string {2-22.system.attributes.resistances.[].type} (same value: all-damage)
value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
[creatureType] : string {2-22.system.creatureType} (same value: )
details : object {2-22.system.details}
[description] : string {2-22.system.details.description} (3 different values)
<p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p> (x2)
<p>Enchanted caltrops blend in with the surrounding masonry.</p> (x2)
<p>Abyssal fire rains from the sky.</p> (x2)
[disable] : string {2-22.system.details.disable} (5 different values)
<p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
<p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
<p>@Check[thievery|dc:30] to safely clear the path.</p> (x2)
<p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p> (x1)
<p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p> (x1)
[isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
False (x4)
True (x2)
level : object {2-22.system.details.level}
value : integer {2-22.system.details.level.value} (5 different values)
6 (x3)
8 (x3)
7 (x2)
10 (x2)
9 (x1)
publication : object {2-22.system.details.publication}
license : string {2-22.system.details.publication.license} (same value: OGL)
remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
title : string {2-22.system.details.publication.title} (same value: Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination)
[reset] : string {2-22.system.details.reset} (2 different values)
(x4)
<p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p> (x2)
[routine] : string {2-22.system.details.routine} (same value: )
[blurb] : string {2-22.system.details.blurb} (2 different values)
Variant Bodak (x1)
(x4)
[languages] : object {2-22.system.details.languages}
details : string {2-22.system.details.languages.details} (same value: )
value : array<string> {2-22.system.details.languages.value}
Length: min=3 max=8
Value type: string {2-22.system.details.languages.value.[]} (13 different values)
chthonian (x3)
cyclops (x3)
jotun (x3)
aklo (x2)
common (x4)
necril (x2)
draconic (x2)
dwarven (x2)
elven (x2)
gnomish (x2)
goblin (x2)
halfling (x2)
orcish (x2)
[privateNotes] : string {2-22.system.details.privateNotes} (same value: )
[publicNotes] : string {2-22.system.details.publicNotes} (same value: )
saves : object {2-22.system.saves}
fortitude : object {2-22.system.saves.fortitude}
saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-22.system.saves.fortitude.value} (6 different values)
0 (x6)
12 (x1)
13 (x1)
16 (x1)
14 (x1)
17 (x1)
reflex : object {2-22.system.saves.reflex}
saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: )
value : integer {2-22.system.saves.reflex.value} (4 different values)
0 (x6)
15 (x2)
18 (x2)
21 (x1)
will : object {2-22.system.saves.will}
saveDetail : string {2-22.system.saves.will.saveDetail} (same value: )
value : integer {2-22.system.saves.will.value} (5 different values)
0 (x6)
18 (x2)
21 (x1)
15 (x1)
17 (x1)
[statusEffects] : array<> {2-22.system.statusEffects}
Length: min=0 max=0
Value type: mixed
traits : object {2-22.system.traits}
rarity : string {2-22.system.traits.rarity} (3 different values)
uncommon (x2)
rare (x4)
unique (x5)
size : object {2-22.system.traits.size}
value : string {2-22.system.traits.size.value} (2 different values)
med (x8)
lg (x3)
value : array<string> {2-22.system.traits.value}
Length: min=1 max=5
Value type: string {2-22.system.traits.value.[]} (12 different values)
environmental (x4)
chaotic (x5)
evil (x5)
undead (x3)
unholy (x5)
incorporeal (x2)
good (x2)
human (x2)
humanoid (x2)
magical (x4)
mechanical (x2)
fire (x2)
[abilities] : object {2-22.system.abilities}
cha : object {2-22.system.abilities.cha}
mod : integer {2-22.system.abilities.cha.mod} (4 different values)
5 (x1)
6 (x1)
7 (x1)
4 (x2)
con : object {2-22.system.abilities.con}
mod : integer {2-22.system.abilities.con.mod} (3 different values)
1 (x1)
3 (x2)
4 (x2)
dex : object {2-22.system.abilities.dex}
mod : integer {2-22.system.abilities.dex.mod} (3 different values)
4 (x2)
5 (x1)
6 (x2)
int : object {2-22.system.abilities.int}
mod : integer {2-22.system.abilities.int.mod} (3 different values)
-2 (x1)
5 (x3)
6 (x1)
str : object {2-22.system.abilities.str}
mod : integer {2-22.system.abilities.str.mod} (3 different values)
2 (x1)
-5 (x2)
4 (x2)
wis : object {2-22.system.abilities.wis}
mod : integer {2-22.system.abilities.wis.mod} (3 different values)
5 (x2)
4 (x1)
3 (x2)
[initiative] : object {2-22.system.initiative}
statistic : string {2-22.system.initiative.statistic} (same value: perception)
[perception] : object {2-22.system.perception}
details : string {2-22.system.perception.details} (same value: )
mod : integer {2-22.system.perception.mod} (2 different values)
16 (x2)
19 (x3)
senses : array<object> {2-22.system.perception.senses}
Length: min=0 max=2
Value type: object {2-22.system.perception.senses.[]}
type : string {2-22.system.perception.senses.[].type} (2 different values)
darkvision (x3)
lifesense (x1)
[acuity] : string {2-22.system.perception.senses.[].acuity} (same value: precise)
[range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
[resources] : object {2-22.system.resources}
[skills] : object {2-22.system.skills}
acrobatics : object {2-22.system.skills.acrobatics}
base : integer {2-22.system.skills.acrobatics.base} (5 different values)
17 (x1)
16 (x1)
19 (x1)
18 (x1)
22 (x1)
[athletics] : object {2-22.system.skills.athletics}
base : integer {2-22.system.skills.athletics.base} (3 different values)
13 (x1)
16 (x1)
15 (x1)
intimidation : object {2-22.system.skills.intimidation}
base : integer {2-22.system.skills.intimidation.base} (4 different values)
18 (x2)
16 (x1)
19 (x1)
14 (x1)
stealth : object {2-22.system.skills.stealth}
base : integer {2-22.system.skills.stealth.base} (4 different values)
17 (x2)
14 (x1)
18 (x1)
22 (x1)
deception : object {2-22.system.skills.deception}
base : integer {2-22.system.skills.deception.base} (3 different values)
16 (x2)
19 (x1)
20 (x1)
[occultism] : object {2-22.system.skills.occultism}
base : integer {2-22.system.skills.occultism.base} (2 different values)
19 (x1)
22 (x1)
[religion] : object {2-22.system.skills.religion}
base : integer {2-22.system.skills.religion.base} (2 different values)
19 (x1)
22 (x1)
society : object {2-22.system.skills.society}
base : integer {2-22.system.skills.society.base} (4 different values)
15 (x1)
18 (x1)
17 (x1)
20 (x1)
crafting : object {2-22.system.skills.crafting}
base : integer {2-22.system.skills.crafting.base} (2 different values)
17 (x1)
20 (x1)
diplomacy : object {2-22.system.skills.diplomacy}
base : integer {2-22.system.skills.diplomacy.base} (2 different values)
14 (x1)
18 (x1)
survival : object {2-22.system.skills.survival}
base : integer {2-22.system.skills.survival.base} (2 different values)
15 (x1)
19 (x1)
thievery : object {2-22.system.skills.thievery}
base : integer {2-22.system.skills.thievery.base} (2 different values)
18 (x1)
21 (x1)
customModifiers : object {2-22.system.customModifiers}
type : string {2-22.type} (2 different values)
hazard (x6)
npc (x5)