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Pf2eDataScrapper/output/pf2e/packs/Drow Shootist.txt
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Drow Shootist
Different values: 4
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object {Drow Shootist}
_id : string {Drow Shootist._id} (all different values)
folder : string {Drow Shootist.folder} (same value: lcAbFFHgv56Zo5C3)
img : string {Drow Shootist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Drow Shootist.name} (all different values)
system : object {Drow Shootist.system}
actionType : object {Drow Shootist.system.actionType}
value : string {Drow Shootist.system.actionType.value} (same value: passive)
actions : object {Drow Shootist.system.actions}
[value] : mixed
category : string {Drow Shootist.system.category} (same value: class)
description : object {Drow Shootist.system.description}
value : string {Drow Shootist.system.description.value} (all different values)
level : object {Drow Shootist.system.level}
value : integer {Drow Shootist.system.level.value} (all different values)
prerequisites : object {Drow Shootist.system.prerequisites}
value : array<object> {Drow Shootist.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Drow Shootist.system.prerequisites.value.[]}
value : string {Drow Shootist.system.prerequisites.value.[].value} (3 different values)
trained in hand crossbow (x1)
Drow Shootist Dedication (x3)
trained in Crafting (x1)
publication : object {Drow Shootist.system.publication}
license : string {Drow Shootist.system.publication.license} (same value: OGL)
remaster : boolean {Drow Shootist.system.publication.remaster} (same value: False)
title : string {Drow Shootist.system.publication.title} (same value: Pathfinder #165: Eyes of Empty Death)
rules : ###FoundryRulesObject###
traits : object {Drow Shootist.system.traits}
rarity : string {Drow Shootist.system.traits.rarity} (2 different values)
uncommon (x1)
common (x3)
value : array<string> {Drow Shootist.system.traits.value}
Length: min=1 max=2
Value type: string {Drow Shootist.system.traits.value.[]} (3 different values)
archetype (x4)
dedication (x1)
manipulate (x1)
[frequency] : object {Drow Shootist.system.frequency}
max : integer {Drow Shootist.system.frequency.max} (same value: 1)
per : string {Drow Shootist.system.frequency.per} (same value: round)
value : integer {Drow Shootist.system.frequency.value} (same value: 1)
type : string {Drow Shootist.type} (same value: feat)