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Pf2eDataScrapper/output/pf2e/packs/Eternal Legend.txt
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Eternal Legend
Different values: 18
=====================================
object {Eternal Legend}
_id : string {Eternal Legend._id} (all different values)
folder : string {Eternal Legend.folder} (same value: 9RVLSsImTz2H6DtS)
img : string {Eternal Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Eternal Legend.name} (all different values)
system : object {Eternal Legend.system}
actionType : object {Eternal Legend.system.actionType}
value : string {Eternal Legend.system.actionType.value} (3 different values)
action (x11)
passive (x6)
reaction (x1)
actions : object {Eternal Legend.system.actions}
[value] : integer {Eternal Legend.system.actions.value} (3 different values)
2 (x5)
1 (x3)
3 (x3)
category : string {Eternal Legend.system.category} (same value: class)
description : object {Eternal Legend.system.description}
value : string {Eternal Legend.system.description.value} (all different values)
level : object {Eternal Legend.system.level}
value : integer {Eternal Legend.system.level.value} (5 different values)
16 (x5)
14 (x5)
12 (x1)
18 (x4)
20 (x3)
prerequisites : object {Eternal Legend.system.prerequisites}
value : array<object> {Eternal Legend.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Eternal Legend.system.prerequisites.value.[]}
value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values)
Eternal Legend Dedication (x16)
master in Fortitude or Reflex saves (x1)
greater weapon specialization (x1)
master in Intimidation (x1)
Immovable Object (x1)
publication : object {Eternal Legend.system.publication}
license : string {Eternal Legend.system.publication.license} (same value: ORC)
remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True)
title : string {Eternal Legend.system.publication.title} (same value: Pathfinder War of Immortals)
rules : ###FoundryRulesObject###
traits : object {Eternal Legend.system.traits}
rarity : string {Eternal Legend.system.traits.rarity} (2 different values)
common (x17)
uncommon (x1)
value : array<string> {Eternal Legend.system.traits.value}
Length: min=1 max=5
Value type: string {Eternal Legend.system.traits.value.[]} (8 different values)
mythic (x18)
flourish (x1)
destiny (x1)
emotion (x1)
fear (x1)
mental (x1)
visual (x1)
stance (x1)
[otherTags] : array<string> {Eternal Legend.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: eternal-legend-dedication)
[selfEffect] : object {Eternal Legend.system.selfEffect}
name : string {Eternal Legend.system.selfEffect.name} (same value: Stance: Immovable Object)
uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Immovable Object)
type : string {Eternal Legend.type} (same value: feat)