1085 lines
70 KiB
Plaintext
1085 lines
70 KiB
Plaintext
Healer
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Different values: 9
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=====================================
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object {Healer}
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_id : string {Healer._id} (all different values)
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folder : string {Healer.folder} (same value: DzNmxJMQO58zYeu8)
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img : string {Healer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Healer.items}
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Length: min=9 max=49
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Value type: object {Healer.items.[]}
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_id : string {Healer.items.[]._id} (187 different values)
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[_stats] : object {Healer.items.[]._stats}
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compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values)
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img : string {Healer.items.[].img} (89 different values)
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name : string {Healer.items.[].name} (123 different values)
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sort : integer {Healer.items.[].sort} (49 different values)
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system : object {Healer.items.[].system}
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[baseItem] : string {Healer.items.[].system.baseItem} (10 different values)
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alchemical-bomb (x2)
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dagger (x3)
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padded-armor (x1)
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staff (x5)
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hide-armor (x1)
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breastplate (x1)
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crossbow (x1)
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studded-leather-armor (x1)
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temple-sword (x1)
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chain-shirt (x1)
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[bonus] : object {Healer.items.[].system.bonus}
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value : integer {Healer.items.[].system.bonus.value} (13 different values)
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0 (x11)
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4 (x1)
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5 (x6)
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20 (x1)
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19 (x1)
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7 (x1)
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24 (x1)
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25 (x1)
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9 (x2)
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10 (x6)
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11 (x3)
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13 (x2)
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1 (x1)
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[bonusDamage] : object {Healer.items.[].system.bonusDamage}
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value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Healer.items.[].system.bulk}
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value : mixed
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float {Healer.items.[].system.bulk.value} (same value: 0,1)
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integer {Healer.items.[].system.bulk.value} (3 different values)
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1 (x19)
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2 (x3)
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0 (x2)
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[category] : string {Healer.items.[].system.category} (10 different values)
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martial (x4)
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simple (x8)
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light (x3)
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elixir (x2)
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interaction (x16)
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defensive (x7)
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medium (x2)
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offensive (x9)
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ammo (x1)
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potion (x1)
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[containerId] : mixed
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[damage] : object {Healer.items.[].system.damage}
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[damageType] : string {Healer.items.[].system.damage.damageType} (4 different values)
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acid (x2)
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piercing (x4)
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bludgeoning (x5)
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slashing (x1)
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[dice] : integer {Healer.items.[].system.damage.dice} (same value: 1)
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[die] : string {Healer.items.[].system.damage.die} (3 different values)
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d4 (x8)
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d8 (x2)
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(x1)
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[persistent] : object {Healer.items.[].system.damage.persistent}
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faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {Healer.items.[].system.damage.persistent.number} (2 different values)
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1 (x1)
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2 (x1)
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type : string {Healer.items.[].system.damage.persistent.type} (same value: acid)
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[formula] : string {Healer.items.[].system.damage.formula} (2 different values)
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1d6 (x2)
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1d8 (x1)
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[kind] : string {Healer.items.[].system.damage.kind} (same value: healing)
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[type] : string {Healer.items.[].system.damage.type} (2 different values)
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untyped (x2)
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vitality (x1)
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[0] : object {Healer.items.[].system.damage.0}
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applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Healer.items.[].system.damage.0.formula} (5 different values)
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2d4 (x2)
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1d8 (x5)
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2d6 (x2)
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5d8 (x1)
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1d10+4 (x4)
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kinds : array<string> {Healer.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x9)
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healing (x10)
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materials : array<> {Healer.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Healer.items.[].system.damage.0.type} (4 different values)
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electricity (x1)
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vitality (x6)
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untyped (x6)
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spirit (x1)
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description : object {Healer.items.[].system.description}
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value : string {Healer.items.[].system.description.value} (110 different values)
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[equipped] : object {Healer.items.[].system.equipped}
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carryType : string {Healer.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Healer.items.[].system.group} (8 different values)
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bomb (x2)
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knife (x3)
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club (x5)
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leather (x2)
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plate (x1)
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crossbow (x1)
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sword (x1)
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chain (x1)
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[hardness] : integer {Healer.items.[].system.hardness} (same value: 0)
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[hp] : object {Healer.items.[].system.hp}
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max : integer {Healer.items.[].system.hp.max} (same value: 0)
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value : integer {Healer.items.[].system.hp.value} (same value: 0)
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[level] : object {Healer.items.[].system.level}
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value : integer {Healer.items.[].system.level.value} (all different values)
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[material] : object {Healer.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Healer.items.[].system.price}
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value : object {Healer.items.[].system.price.value}
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[gp] : integer {Healer.items.[].system.price.value.gp} (10 different values)
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3 (x6)
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5 (x7)
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1 (x3)
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90 (x1)
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2 (x2)
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50 (x3)
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470 (x1)
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8 (x1)
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4 (x2)
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10 (x1)
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[sp] : integer {Healer.items.[].system.price.value.sp} (2 different values)
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2 (x4)
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1 (x1)
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[per] : integer {Healer.items.[].system.price.per} (same value: 10)
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publication : object {Healer.items.[].system.publication}
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license : string {Healer.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True)
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title : string {Healer.items.[].system.publication.title} (5 different values)
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Pathfinder GM Core (x7)
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Pathfinder Player Core (x111)
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(x67)
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Pathfinder Player Core 2 (x1)
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Pathfinder Gamemastery Guide (x1)
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[quantity] : integer {Healer.items.[].system.quantity} (6 different values)
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2 (x3)
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1 (x29)
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10 (x1)
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4 (x1)
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3 (x1)
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8 (x1)
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[range] : mixed
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integer {Healer.items.[].system.range} (2 different values)
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20 (x2)
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120 (x1)
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object {Healer.items.[].system.range}
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value : string {Healer.items.[].system.range.value} (10 different values)
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touch (x31)
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(x7)
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120 feet (x7)
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30 feet (x22)
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10 feet (x6)
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0 feet (x3)
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varies (x4)
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60 feet (x3)
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planetary (x1)
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500 feet (x2)
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[reload] : object {Healer.items.[].system.reload}
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value : string {Healer.items.[].system.reload.value} (3 different values)
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- (x4)
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(x7)
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1 (x1)
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rules : ###FoundryRulesObject###
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[runes] : object {Healer.items.[].system.runes}
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potency : integer {Healer.items.[].system.runes.potency} (2 different values)
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0 (x14)
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1 (x3)
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property : array<> {Healer.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {Healer.items.[].system.runes.striking} (2 different values)
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0 (x10)
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1 (x2)
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[resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values)
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0 (x4)
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1 (x1)
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[size] : string {Healer.items.[].system.size} (same value: med)
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[slug] : string {Healer.items.[].system.slug} (87 different values)
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[splashDamage] : object {Healer.items.[].system.splashDamage}
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value : integer {Healer.items.[].system.splashDamage.value} (3 different values)
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1 (x1)
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0 (x10)
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2 (x1)
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traits : object {Healer.items.[].system.traits}
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[rarity] : string {Healer.items.[].system.traits.rarity} (2 different values)
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common (x110)
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uncommon (x12)
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[value] : array<string> {Healer.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Healer.items.[].system.traits.value.[]} (57 different values)
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[traditions] : array<string> {Healer.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x37)
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primal (x58)
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divine (x70)
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occult (x48)
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[usage] : object {Healer.items.[].system.usage}
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[canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False)
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value : string {Healer.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x18)
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other (x8)
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held-in-two-hands (x4)
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[acBonus] : integer {Healer.items.[].system.acBonus} (4 different values)
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1 (x1)
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3 (x1)
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4 (x1)
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2 (x2)
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[checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values)
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0 (x1)
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-2 (x2)
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-1 (x2)
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[dexCap] : integer {Healer.items.[].system.dexCap} (3 different values)
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3 (x3)
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2 (x1)
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1 (x1)
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[speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values)
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0 (x3)
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-5 (x2)
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[strength] : integer {Healer.items.[].system.strength} (4 different values)
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0 (x1)
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2 (x1)
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3 (x1)
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1 (x2)
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[uses] : object {Healer.items.[].system.uses}
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autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {Healer.items.[].system.uses.max} (same value: 1)
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value : integer {Healer.items.[].system.uses.value} (same value: 1)
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[attackEffects] : object {Healer.items.[].system.attackEffects}
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value : array<> {Healer.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {Healer.items.[].system.damageRolls}
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[mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g}
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damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: 1d6)
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damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: bludgeoning)
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[0] : object {Healer.items.[].system.damageRolls.0}
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damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values)
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1d4 (x2)
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1 (x1)
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1d8 (x1)
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1d4+1 (x2)
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damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values)
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bludgeoning (x2)
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acid (x1)
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piercing (x3)
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[1] : object {Healer.items.[].system.damageRolls.1}
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category : string {Healer.items.[].system.damageRolls.1.category} (same value: persistent)
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damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: 1d6)
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damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: acid)
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[2] : object {Healer.items.[].system.damageRolls.2}
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category : string {Healer.items.[].system.damageRolls.2.category} (same value: splash)
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damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: 1)
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damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: acid)
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[CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc}
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damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: 2d4+10)
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damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: bludgeoning)
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[QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD}
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damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: 2d8)
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damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: vitality)
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[XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO}
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damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values)
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1d4+10 (x1)
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1d4 (x1)
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damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning)
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[SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33}
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damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: 1d4+2)
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damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: bludgeoning)
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[OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5}
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damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values)
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1d4+2 (x1)
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1d4+9 (x1)
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1d4-1 (x1)
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1d4+1 (x1)
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||
1d4+6 (x1)
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||
1d4+4 (x1)
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||
damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: bludgeoning)
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||
[Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp}
|
||
damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: 1d4)
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||
damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: poison)
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||
[xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ}
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category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: persistent)
|
||
damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: 1d4)
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||
damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: poison)
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||
[RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK}
|
||
damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: 4d8)
|
||
damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: vitality)
|
||
[73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL}
|
||
damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: 2d4+9)
|
||
damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: bludgeoning)
|
||
[nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA}
|
||
damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: 4d8)
|
||
damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: vitality)
|
||
[QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf}
|
||
damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: 1d4-1)
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||
damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: bludgeoning)
|
||
[bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC}
|
||
damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: 1d8+1)
|
||
damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: slashing)
|
||
[amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV}
|
||
damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: 1d8+6)
|
||
damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: bludgeoning)
|
||
[2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra}
|
||
category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: persistent)
|
||
damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: 2d6)
|
||
damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: acid)
|
||
[ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU}
|
||
category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: splash)
|
||
damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: 2)
|
||
damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: acid)
|
||
[VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV}
|
||
damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: 1d4+4)
|
||
damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: piercing)
|
||
[FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg}
|
||
damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: 1d4+4)
|
||
damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: piercing)
|
||
[actionType] : object {Healer.items.[].system.actionType}
|
||
value : string {Healer.items.[].system.actionType.value} (4 different values)
|
||
passive (x26)
|
||
action (x4)
|
||
reaction (x1)
|
||
free (x1)
|
||
[actions] : object {Healer.items.[].system.actions}
|
||
[value] : integer {Healer.items.[].system.actions.value} (3 different values)
|
||
3 (x1)
|
||
1 (x2)
|
||
2 (x1)
|
||
[autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel}
|
||
[value] : mixed
|
||
[prepared] : object {Healer.items.[].system.prepared}
|
||
[flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {Healer.items.[].system.prepared.value} (3 different values)
|
||
prepared (x2)
|
||
spontaneous (x2)
|
||
focus (x2)
|
||
[proficiency] : object {Healer.items.[].system.proficiency}
|
||
value : integer {Healer.items.[].system.proficiency.value} (2 different values)
|
||
1 (x4)
|
||
0 (x2)
|
||
[slots] : object {Healer.items.[].system.slots}
|
||
[slot0] : object {Healer.items.[].system.slots.slot0}
|
||
max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5)
|
||
prepared : array<object> {Healer.items.[].system.slots.slot0.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values)
|
||
9ErbAC0QO1lFwfnv (x1)
|
||
sVoUAhs1xtPw5XUm (x1)
|
||
u4A7SPZz7Nzn7kyC (x1)
|
||
DuFWLRvrYnaorVQF (x1)
|
||
JePy1EkUFfRUBeWU (x1)
|
||
zyAMmesyX1SUlIsq (x1)
|
||
USYz99EOWO3qfW20 (x1)
|
||
8R1BWgT8zL3LuDjB (x1)
|
||
Ea30o7Qv2H68Dgiz (x1)
|
||
IkEbv7AXsUqNGzQi (x1)
|
||
[slot1] : object {Healer.items.[].system.slots.slot1}
|
||
max : integer {Healer.items.[].system.slots.slot1.max} (2 different values)
|
||
3 (x3)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot1.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values)
|
||
YyC093cJ0L5nAD60 (x1)
|
||
64A6p9ms12BG8NDN (x1)
|
||
pXz3RWfEQoI5pydl (x1)
|
||
qPFLQsQtIs4RuEsi (x1)
|
||
Rj0levpcKQ1JZOKh (x2)
|
||
[value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot2] : object {Healer.items.[].system.slots.slot2}
|
||
max : integer {Healer.items.[].system.slots.slot2.max} (2 different values)
|
||
3 (x3)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot2.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values)
|
||
eHLujW1w7L8fo2ph (x1)
|
||
pdUJBjOXFtBrFpIw (x1)
|
||
kLQvD5knLWZ2Qlwk (x1)
|
||
5vYqQ37cGlomlLFl (x2)
|
||
wtVBXKprYy0nkjov (x1)
|
||
[value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot3] : object {Healer.items.[].system.slots.slot3}
|
||
max : integer {Healer.items.[].system.slots.slot3.max} (3 different values)
|
||
3 (x2)
|
||
4 (x1)
|
||
5 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot3.prepared}
|
||
Length: min=3 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values)
|
||
6EyqvJfJa3OZ7TIZ (x1)
|
||
6viviYeMnBiq7vvM (x1)
|
||
rDErKKgENdSOsdNm (x1)
|
||
9RGSy2utcO4QELJF (x3)
|
||
aacKJrz62pQ5sDCE (x2)
|
||
[value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot4] : object {Healer.items.[].system.slots.slot4}
|
||
max : integer {Healer.items.[].system.slots.slot4.max} (2 different values)
|
||
3 (x2)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot4.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Healer.items.[].system.slots.slot4.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
||
kOM5Ijyx5HvOC0Zh (x2)
|
||
hV2SWaSMhYqezSOQ (x1)
|
||
value : integer {Healer.items.[].system.slots.slot4.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot5] : object {Healer.items.[].system.slots.slot5}
|
||
max : integer {Healer.items.[].system.slots.slot5.max} (2 different values)
|
||
5 (x1)
|
||
4 (x1)
|
||
[prepared] : array<object> {Healer.items.[].system.slots.slot5.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Healer.items.[].system.slots.slot5.prepared.[]}
|
||
id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values)
|
||
JhIAOE3WA1Q08fkC (x4)
|
||
ivyx4y9Gl9ZXMHvq (x1)
|
||
value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4)
|
||
[slot6] : object {Healer.items.[].system.slots.slot6}
|
||
max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4)
|
||
value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4)
|
||
[slot7] : object {Healer.items.[].system.slots.slot7}
|
||
max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4)
|
||
value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4)
|
||
[slot8] : object {Healer.items.[].system.slots.slot8}
|
||
max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3)
|
||
value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3)
|
||
[spelldc] : object {Healer.items.[].system.spelldc}
|
||
dc : integer {Healer.items.[].system.spelldc.dc} (4 different values)
|
||
27 (x1)
|
||
37 (x1)
|
||
23 (x2)
|
||
25 (x2)
|
||
value : integer {Healer.items.[].system.spelldc.value} (4 different values)
|
||
19 (x1)
|
||
29 (x1)
|
||
15 (x2)
|
||
17 (x2)
|
||
[mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0)
|
||
[tradition] : object {Healer.items.[].system.tradition}
|
||
value : string {Healer.items.[].system.tradition.value} (3 different values)
|
||
primal (x1)
|
||
divine (x3)
|
||
occult (x2)
|
||
[area] : object {Healer.items.[].system.area}
|
||
type : string {Healer.items.[].system.area.type} (2 different values)
|
||
burst (x3)
|
||
emanation (x1)
|
||
value : integer {Healer.items.[].system.area.value} (3 different values)
|
||
20 (x2)
|
||
10 (x1)
|
||
30 (x1)
|
||
[cost] : object {Healer.items.[].system.cost}
|
||
value : string {Healer.items.[].system.cost.value} (3 different values)
|
||
(x84)
|
||
rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1)
|
||
gemstones worth a total value of 75 gp × the target's level (x1)
|
||
[counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values)
|
||
False (x75)
|
||
True (x11)
|
||
[defense] : object {Healer.items.[].system.defense}
|
||
save : object {Healer.items.[].system.defense.save}
|
||
basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values)
|
||
False (x4)
|
||
True (x6)
|
||
statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values)
|
||
fortitude (x6)
|
||
reflex (x2)
|
||
will (x2)
|
||
[duration] : object {Healer.items.[].system.duration}
|
||
sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values)
|
||
False (x79)
|
||
True (x7)
|
||
value : string {Healer.items.[].system.duration.value} (14 different values)
|
||
20 minutes (x1)
|
||
until your next daily preparations (x5)
|
||
varies (x2)
|
||
1 minute (x14)
|
||
(x38)
|
||
until the next time you make your daily preparations (x3)
|
||
1 hour (x5)
|
||
5 minutes (x1)
|
||
10 minutes (x6)
|
||
unlimited (x2)
|
||
see below (x3)
|
||
until the start of your next turn (x4)
|
||
8 hours (x1)
|
||
4 rounds (x1)
|
||
[location] : object {Healer.items.[].system.location}
|
||
[value] : string {Healer.items.[].system.location.value} (6 different values)
|
||
gZi9G7ketHrnJuPL (x18)
|
||
Z2m3pHFZlVbXHBNf (x36)
|
||
6kOiyngYv38Ec0lB (x11)
|
||
BbtsWaLbyjDHtboq (x1)
|
||
bfK9IpYFF2kJ8nSs (x17)
|
||
eRaSvTA6nOKRKzoo (x1)
|
||
[heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values)
|
||
8 (x3)
|
||
7 (x4)
|
||
6 (x4)
|
||
5 (x4)
|
||
4 (x7)
|
||
3 (x7)
|
||
2 (x7)
|
||
1 (x7)
|
||
[requirements] : string {Healer.items.[].system.requirements} (same value: )
|
||
[target] : object {Healer.items.[].system.target}
|
||
value : string {Healer.items.[].system.target.value} (24 different values)
|
||
[time] : object {Healer.items.[].system.time}
|
||
value : string {Healer.items.[].system.time.value} (10 different values)
|
||
2 (x56)
|
||
1 minute (x4)
|
||
4 hours (x1)
|
||
3 (x4)
|
||
1 hour (x1)
|
||
10 minutes (x5)
|
||
1 to 3 (x4)
|
||
reaction (x2)
|
||
1 day (x1)
|
||
1 (x8)
|
||
[heightening] : object {Healer.items.[].system.heightening}
|
||
[levels] : object {Healer.items.[].system.heightening.levels}
|
||
[7] : object {Healer.items.[].system.heightening.levels.7}
|
||
target : object {Healer.items.[].system.heightening.levels.7.target}
|
||
value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
6 creatures (x1)
|
||
5 creatures (x1)
|
||
[5] : object {Healer.items.[].system.heightening.levels.5}
|
||
[time] : object {Healer.items.[].system.heightening.levels.5.time}
|
||
value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: 3)
|
||
[traits] : object {Healer.items.[].system.heightening.levels.5.traits}
|
||
value : array<string> {Healer.items.[].system.heightening.levels.5.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
|
||
concentrate (x2)
|
||
manipulate (x2)
|
||
[target] : object {Healer.items.[].system.heightening.levels.5.target}
|
||
value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry)
|
||
[4] : object {Healer.items.[].system.heightening.levels.4}
|
||
[area] : object {Healer.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
|
||
type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: )
|
||
value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: 20)
|
||
[range] : object {Healer.items.[].system.heightening.levels.4.range}
|
||
value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values)
|
||
20 feet (x1)
|
||
30 feet (x1)
|
||
target : object {Healer.items.[].system.heightening.levels.4.target}
|
||
value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values)
|
||
2 creatures (x1)
|
||
10 willing living creatures (x1)
|
||
10 creatures (x1)
|
||
[8] : object {Healer.items.[].system.heightening.levels.8}
|
||
damage : object {Healer.items.[].system.heightening.levels.8.damage}
|
||
0 : object {Healer.items.[].system.heightening.levels.8.damage.0}
|
||
applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
|
||
materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality)
|
||
[9] : object {Healer.items.[].system.heightening.levels.9}
|
||
damage : object {Healer.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Healer.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
|
||
materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality)
|
||
[3] : object {Healer.items.[].system.heightening.levels.3}
|
||
range : object {Healer.items.[].system.heightening.levels.3.range}
|
||
value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
||
[type] : string {Healer.items.[].system.heightening.type} (2 different values)
|
||
fixed (x13)
|
||
interval (x13)
|
||
[damage] : object {Healer.items.[].system.heightening.damage}
|
||
[0] : string {Healer.items.[].system.heightening.damage.0} (4 different values)
|
||
1d4 (x2)
|
||
1d8 (x5)
|
||
1d6 (x2)
|
||
1d10+4 (x4)
|
||
[interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1)
|
||
[ritual] : object {Healer.items.[].system.ritual}
|
||
primary : object {Healer.items.[].system.ritual.primary}
|
||
check : string {Healer.items.[].system.ritual.primary.check} (2 different values)
|
||
Nature (expert) (x1)
|
||
Religion (expert) (x1)
|
||
secondary : object {Healer.items.[].system.ritual.secondary}
|
||
casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2)
|
||
checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values)
|
||
Occultism, Religion (x1)
|
||
Medicine, Society (x1)
|
||
[overlays] : object {Healer.items.[].system.overlays}
|
||
[37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||
name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||
overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||
time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||
traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
concentrate (x4)
|
||
healing (x4)
|
||
manipulate (x4)
|
||
vitality (x4)
|
||
[7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||
overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||
time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||
[7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||
overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||
value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||
target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||
traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
concentrate (x4)
|
||
healing (x4)
|
||
manipulate (x4)
|
||
vitality (x4)
|
||
[lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||
name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||
overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||
target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||
time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||
traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
concentrate (x4)
|
||
healing (x4)
|
||
manipulate (x4)
|
||
vitality (x4)
|
||
2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||
name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||
overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||
cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||
name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||
overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||
zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||
name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||
overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||
sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||
[specific] : object {Healer.items.[].system.specific}
|
||
material : object {Healer.items.[].system.specific.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
runes : object {Healer.items.[].system.specific.runes}
|
||
potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1)
|
||
property : array<> {Healer.items.[].system.specific.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1)
|
||
[stackGroup] : string {Healer.items.[].system.stackGroup} (same value: bolts)
|
||
[mod] : object {Healer.items.[].system.mod}
|
||
value : integer {Healer.items.[].system.mod.value} (2 different values)
|
||
13 (x1)
|
||
9 (x1)
|
||
[proficient] : object {Healer.items.[].system.proficient}
|
||
value : integer {Healer.items.[].system.proficient.value} (same value: 0)
|
||
[selfEffect] : object {Healer.items.[].system.selfEffect}
|
||
name : string {Healer.items.[].system.selfEffect.name} (same value: Effect: Medical Malpractice)
|
||
uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice)
|
||
type : string {Healer.items.[].type} (10 different values)
|
||
weapon (x12)
|
||
armor (x5)
|
||
equipment (x14)
|
||
consumable (x4)
|
||
melee (x25)
|
||
action (x32)
|
||
spellcastingEntry (x6)
|
||
spell (x86)
|
||
treasure (x1)
|
||
lore (x2)
|
||
[flags] : object {Healer.items.[].flags}
|
||
pf2e : object {Healer.items.[].flags.pf2e}
|
||
linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values)
|
||
tVAzg3UKldmyachB (x1)
|
||
GkeYJpgH76CYwwdd (x1)
|
||
W2OH0N8lRkDyBZx6 (x1)
|
||
jNJweBqA0kn7XVbl (x1)
|
||
i2yJgmsqAhmYHP0t (x1)
|
||
VfrZSCtGrEKFE2nq (x1)
|
||
Z6BNfng94z1xdzn3 (x2)
|
||
CjYVPKaqWE3kLeLO (x1)
|
||
cfv6Nu2BGEKm80fE (x1)
|
||
Jc5N0riyRQ0xbabE (x1)
|
||
FS9eQaeuOQg8tEUH (x2)
|
||
name : string {Healer.name} (all different values)
|
||
system : object {Healer.system}
|
||
abilities : object {Healer.system.abilities}
|
||
cha : object {Healer.system.abilities.cha}
|
||
mod : integer {Healer.system.abilities.cha.mod} (5 different values)
|
||
1 (x2)
|
||
0 (x2)
|
||
5 (x1)
|
||
2 (x3)
|
||
4 (x1)
|
||
con : object {Healer.system.abilities.con}
|
||
mod : integer {Healer.system.abilities.con.mod} (4 different values)
|
||
1 (x5)
|
||
3 (x2)
|
||
4 (x1)
|
||
0 (x1)
|
||
dex : object {Healer.system.abilities.dex}
|
||
mod : integer {Healer.system.abilities.dex.mod} (4 different values)
|
||
1 (x6)
|
||
0 (x1)
|
||
3 (x1)
|
||
2 (x1)
|
||
int : object {Healer.system.abilities.int}
|
||
mod : integer {Healer.system.abilities.int.mod} (4 different values)
|
||
3 (x2)
|
||
1 (x2)
|
||
2 (x3)
|
||
4 (x2)
|
||
str : object {Healer.system.abilities.str}
|
||
mod : integer {Healer.system.abilities.str.mod} (6 different values)
|
||
0 (x3)
|
||
4 (x1)
|
||
3 (x2)
|
||
-1 (x1)
|
||
1 (x1)
|
||
2 (x1)
|
||
wis : object {Healer.system.abilities.wis}
|
||
mod : integer {Healer.system.abilities.wis.mod} (4 different values)
|
||
3 (x2)
|
||
4 (x5)
|
||
2 (x1)
|
||
1 (x1)
|
||
attributes : object {Healer.system.attributes}
|
||
ac : object {Healer.system.attributes.ac}
|
||
details : string {Healer.system.attributes.ac.details} (same value: )
|
||
value : integer {Healer.system.attributes.ac.value} (7 different values)
|
||
14 (x1)
|
||
26 (x1)
|
||
13 (x2)
|
||
35 (x1)
|
||
20 (x1)
|
||
17 (x2)
|
||
24 (x1)
|
||
allSaves : object {Healer.system.attributes.allSaves}
|
||
value : string {Healer.system.attributes.allSaves.value} (2 different values)
|
||
+1 circumstance to all saves vs. poisons (x1)
|
||
(x8)
|
||
hp : object {Healer.system.attributes.hp}
|
||
details : string {Healer.system.attributes.hp.details} (same value: )
|
||
max : integer {Healer.system.attributes.hp.max} (8 different values)
|
||
8 (x2)
|
||
150 (x1)
|
||
24 (x1)
|
||
200 (x1)
|
||
70 (x1)
|
||
30 (x1)
|
||
110 (x1)
|
||
50 (x1)
|
||
temp : integer {Healer.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Healer.system.attributes.hp.value} (8 different values)
|
||
8 (x2)
|
||
150 (x1)
|
||
24 (x1)
|
||
200 (x1)
|
||
70 (x1)
|
||
30 (x1)
|
||
110 (x1)
|
||
50 (x1)
|
||
[resistances] : array<object> {Healer.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.attributes.resistances.[]}
|
||
type : string {Healer.system.attributes.resistances.[].type} (2 different values)
|
||
poison (x2)
|
||
mental (x1)
|
||
value : integer {Healer.system.attributes.resistances.[].value} (3 different values)
|
||
2 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
exceptions : array<> {Healer.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
speed : object {Healer.system.attributes.speed}
|
||
otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
value : integer {Healer.system.attributes.speed.value} (same value: 25)
|
||
details : object {Healer.system.details}
|
||
blurb : string {Healer.system.details.blurb} (same value: )
|
||
languages : object {Healer.system.details.languages}
|
||
details : string {Healer.system.details.languages.details} (2 different values)
|
||
(x8)
|
||
two additional humanoid languages (x1)
|
||
value : array<string> {Healer.system.details.languages.value}
|
||
Length: min=0 max=3
|
||
Value type: string {Healer.system.details.languages.value.[]} (3 different values)
|
||
common (x8)
|
||
fey (x1)
|
||
wildsong (x1)
|
||
level : object {Healer.system.details.level}
|
||
value : integer {Healer.system.details.level.value} (8 different values)
|
||
-1 (x2)
|
||
9 (x1)
|
||
1 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
2 (x1)
|
||
7 (x1)
|
||
3 (x1)
|
||
privateNotes : string {Healer.system.details.privateNotes} (same value: )
|
||
publicNotes : string {Healer.system.details.publicNotes} (all different values)
|
||
publication : object {Healer.system.details.publication}
|
||
license : string {Healer.system.details.publication.license} (same value: ORC)
|
||
remaster : boolean {Healer.system.details.publication.remaster} (same value: True)
|
||
title : string {Healer.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||
initiative : object {Healer.system.initiative}
|
||
statistic : string {Healer.system.initiative.statistic} (same value: perception)
|
||
perception : object {Healer.system.perception}
|
||
details : string {Healer.system.perception.details} (3 different values)
|
||
(x7)
|
||
(+8 to notice ailments) (x1)
|
||
+16 to Sense Motive (x1)
|
||
mod : integer {Healer.system.perception.mod} (7 different values)
|
||
5 (x1)
|
||
17 (x1)
|
||
7 (x1)
|
||
25 (x1)
|
||
6 (x2)
|
||
13 (x1)
|
||
14 (x2)
|
||
senses : array<> {Healer.system.perception.senses}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
resources : object {Healer.system.resources}
|
||
[focus] : object {Healer.system.resources.focus}
|
||
max : integer {Healer.system.resources.focus.max} (2 different values)
|
||
1 (x1)
|
||
2 (x1)
|
||
value : integer {Healer.system.resources.focus.value} (2 different values)
|
||
1 (x1)
|
||
2 (x1)
|
||
saves : object {Healer.system.saves}
|
||
fortitude : object {Healer.system.saves.fortitude}
|
||
saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: )
|
||
value : integer {Healer.system.saves.fortitude.value} (8 different values)
|
||
8 (x2)
|
||
18 (x1)
|
||
26 (x1)
|
||
9 (x1)
|
||
13 (x1)
|
||
7 (x1)
|
||
15 (x1)
|
||
10 (x1)
|
||
reflex : object {Healer.system.saves.reflex}
|
||
saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: )
|
||
value : integer {Healer.system.saves.reflex.value} (8 different values)
|
||
3 (x2)
|
||
16 (x1)
|
||
5 (x1)
|
||
24 (x1)
|
||
8 (x1)
|
||
7 (x1)
|
||
12 (x1)
|
||
9 (x1)
|
||
will : object {Healer.system.saves.will}
|
||
saveDetail : string {Healer.system.saves.will.saveDetail} (same value: )
|
||
value : integer {Healer.system.saves.will.value} (8 different values)
|
||
5 (x1)
|
||
19 (x1)
|
||
9 (x1)
|
||
27 (x1)
|
||
8 (x2)
|
||
13 (x1)
|
||
10 (x1)
|
||
18 (x1)
|
||
skills : object {Healer.system.skills}
|
||
[crafting] : object {Healer.system.skills.crafting}
|
||
base : integer {Healer.system.skills.crafting.base} (4 different values)
|
||
5 (x1)
|
||
6 (x1)
|
||
10 (x1)
|
||
11 (x1)
|
||
[special] : array<object> {Healer.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.skills.crafting.special.[]}
|
||
base : integer {Healer.system.skills.crafting.special.[].base} (2 different values)
|
||
8 (x1)
|
||
7 (x1)
|
||
label : string {Healer.system.skills.crafting.special.[].label} (2 different values)
|
||
for alchemy and medication (x1)
|
||
for items with the healing trait (x1)
|
||
predicate : array<object|string> {Healer.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: mixed
|
||
object {Healer.system.skills.crafting.special.[].predicate.[]}
|
||
or : array<string> {Healer.system.skills.crafting.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
|
||
action:craft:alchemical (x1)
|
||
action:craft:medicine (x1)
|
||
string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: healing)
|
||
[medicine] : object {Healer.system.skills.medicine}
|
||
base : integer {Healer.system.skills.medicine.base} (7 different values)
|
||
10 (x2)
|
||
21 (x1)
|
||
33 (x1)
|
||
12 (x1)
|
||
13 (x1)
|
||
16 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Healer.system.skills.medicine.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[nature] : object {Healer.system.skills.nature}
|
||
base : integer {Healer.system.skills.nature.base} (4 different values)
|
||
8 (x1)
|
||
19 (x1)
|
||
7 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Healer.system.skills.nature.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[athletics] : object {Healer.system.skills.athletics}
|
||
base : integer {Healer.system.skills.athletics.base} (same value: 19)
|
||
special : array<object> {Healer.system.skills.athletics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Healer.system.skills.athletics.special.[]}
|
||
base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20)
|
||
label : string {Healer.system.skills.athletics.special.[].label} (same value: Using their staff)
|
||
predicate : array<string> {Healer.system.skills.athletics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: staff)
|
||
[diplomacy] : object {Healer.system.skills.diplomacy}
|
||
base : integer {Healer.system.skills.diplomacy.base} (7 different values)
|
||
14 (x1)
|
||
4 (x1)
|
||
26 (x1)
|
||
6 (x1)
|
||
8 (x1)
|
||
17 (x1)
|
||
9 (x1)
|
||
[special] : array<> {Healer.system.skills.diplomacy.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[society] : object {Healer.system.skills.society}
|
||
base : integer {Healer.system.skills.society.base} (4 different values)
|
||
14 (x2)
|
||
23 (x1)
|
||
5 (x1)
|
||
9 (x1)
|
||
[special] : array<> {Healer.system.skills.society.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[survival] : object {Healer.system.skills.survival}
|
||
base : integer {Healer.system.skills.survival.base} (2 different values)
|
||
17 (x1)
|
||
7 (x1)
|
||
special : array<> {Healer.system.skills.survival.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[religion] : object {Healer.system.skills.religion}
|
||
base : integer {Healer.system.skills.religion.base} (2 different values)
|
||
25 (x1)
|
||
13 (x1)
|
||
[intimidation] : object {Healer.system.skills.intimidation}
|
||
base : integer {Healer.system.skills.intimidation.base} (same value: 9)
|
||
[occultism] : object {Healer.system.skills.occultism}
|
||
base : integer {Healer.system.skills.occultism.base} (same value: 16)
|
||
[performance] : object {Healer.system.skills.performance}
|
||
base : integer {Healer.system.skills.performance.base} (same value: 15)
|
||
traits : object {Healer.system.traits}
|
||
rarity : string {Healer.system.traits.rarity} (same value: common)
|
||
size : object {Healer.system.traits.size}
|
||
value : string {Healer.system.traits.size.value} (same value: med)
|
||
value : array<string> {Healer.system.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Healer.system.traits.value.[]} (2 different values)
|
||
human (x9)
|
||
humanoid (x9)
|
||
type : string {Healer.type} (same value: npc) |