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Pf2eDataScrapper/output/pf2e/packs/Maverick.txt
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Maverick
Different values: 8
=====================================
object {Maverick}
_id : string {Maverick._id} (all different values)
folder : string {Maverick.folder} (same value: pjQwyPxYeBlxmAFg)
img : string {Maverick.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Maverick.items}
Length: min=10 max=32
Value type: object {Maverick.items.[]}
_id : string {Maverick.items.[]._id} (117 different values)
[_stats] : object {Maverick.items.[]._stats}
compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values)
img : string {Maverick.items.[].img} (45 different values)
name : string {Maverick.items.[].name} (87 different values)
sort : integer {Maverick.items.[].sort} (32 different values)
system : object {Maverick.items.[].system}
[baseItem] : string {Maverick.items.[].system.baseItem} (10 different values)
flintlock-musket (x3)
hand-cannon (x1)
sword-cane (x1)
reinforced-stock (x1)
rapier (x2)
leather-armor (x2)
dueling-pistol (x3)
shortsword (x1)
sap (x1)
scale-mail (x1)
[bonus] : object {Maverick.items.[].system.bonus}
value : integer {Maverick.items.[].system.bonus.value} (12 different values)
0 (x13)
9 (x2)
11 (x5)
15 (x4)
18 (x1)
23 (x2)
22 (x2)
25 (x1)
26 (x1)
5 (x1)
10 (x3)
13 (x1)
[bonusDamage] : object {Maverick.items.[].system.bonusDamage}
value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Maverick.items.[].system.bulk}
value : mixed
integer {Maverick.items.[].system.bulk.value} (3 different values)
1 (x10)
0 (x5)
2 (x1)
float {Maverick.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Maverick.items.[].system.category} (all different values)
[containerId] : mixed
[damage] : object {Maverick.items.[].system.damage}
[damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values)
piercing (x11)
bludgeoning (x2)
[dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1)
[die] : string {Maverick.items.[].system.damage.die} (2 different values)
d6 (x12)
d4 (x1)
[0] : object {Maverick.items.[].system.damage.0}
applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Maverick.items.[].system.damage.0.formula} (4 different values)
1d6 (x1)
2 (x1)
2d4 (x1)
2d6 (x1)
kinds : array<string> {Maverick.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {Maverick.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Maverick.items.[].system.damage.0.type} (2 different values)
mental (x3)
untyped (x1)
description : object {Maverick.items.[].system.description}
value : string {Maverick.items.[].system.description.value} (66 different values)
[equipped] : object {Maverick.items.[].system.equipped}
carryType : string {Maverick.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {Maverick.items.[].system.group} (5 different values)
firearm (x7)
sword (x4)
club (x2)
leather (x2)
composite (x1)
[hardness] : integer {Maverick.items.[].system.hardness} (same value: 0)
[hp] : object {Maverick.items.[].system.hp}
max : integer {Maverick.items.[].system.hp.max} (same value: 0)
value : integer {Maverick.items.[].system.hp.value} (same value: 0)
[level] : object {Maverick.items.[].system.level}
value : integer {Maverick.items.[].system.level.value} (6 different values)
0 (x26)
4 (x3)
3 (x3)
2 (x2)
1 (x14)
5 (x1)
[material] : object {Maverick.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Maverick.items.[].system.price}
value : object {Maverick.items.[].system.price.value}
[gp] : integer {Maverick.items.[].system.price.value.gp} (all different values)
[sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values)
1 (x11)
2 (x1)
5 (x1)
9 (x1)
[per] : integer {Maverick.items.[].system.price.per} (same value: 10)
publication : object {Maverick.items.[].system.publication}
license : string {Maverick.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values)
True (x116)
False (x1)
title : string {Maverick.items.[].system.publication.title} (10 different values)
Pathfinder Guns & Gears (x14)
Pathfinder Player Core (x27)
(x68)
Pathfinder NPC Core (x1)
Pathfinder Core Rulebook (x1)
Pathfinder Lost Omens Pathfinder Society Guide (x1)
Pathfinder Player Core 2 (x1)
Pathfinder Bestiary (x2)
Pathfinder GM Core (x1)
Pathfinder Monster Core (x1)
[quantity] : integer {Maverick.items.[].system.quantity} (5 different values)
1 (x23)
20 (x5)
2 (x2)
40 (x1)
10 (x1)
[range] : mixed
integer {Maverick.items.[].system.range} (3 different values)
70 (x3)
30 (x1)
60 (x3)
object {Maverick.items.[].system.range}
value : string {Maverick.items.[].system.range.value} (5 different values)
30 feet (x10)
(x3)
touch (x1)
60 feet (x2)
120 feet (x1)
[reload] : object {Maverick.items.[].system.reload}
value : string {Maverick.items.[].system.reload.value} (2 different values)
1 (x7)
(x6)
rules : ###FoundryRulesObject###
[runes] : object {Maverick.items.[].system.runes}
potency : integer {Maverick.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x3)
property : array<> {Maverick.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Maverick.items.[].system.runes.striking} (2 different values)
0 (x11)
1 (x2)
[resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0)
[size] : string {Maverick.items.[].system.size} (same value: med)
[slug] : string {Maverick.items.[].system.slug} (44 different values)
[splashDamage] : object {Maverick.items.[].system.splashDamage}
value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0)
traits : object {Maverick.items.[].system.traits}
[rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values)
uncommon (x8)
common (x40)
rare (x1)
[value] : array<string> {Maverick.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values)
[traditions] : array<string> {Maverick.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values)
arcane (x14)
occult (x15)
primal (x5)
divine (x5)
[usage] : object {Maverick.items.[].system.usage}
value : string {Maverick.items.[].system.usage.value} (5 different values)
held-in-two-hands (x5)
held-in-one-hand (x20)
worneyepiece (x1)
other (x1)
worn (x2)
[stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: rounds10)
[uses] : object {Maverick.items.[].system.uses}
autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Maverick.items.[].system.uses.max} (same value: 1)
value : integer {Maverick.items.[].system.uses.value} (same value: 1)
[attackEffects] : object {Maverick.items.[].system.attackEffects}
value : array<> {Maverick.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {Maverick.items.[].system.damageRolls}
[QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2)
damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing)
[0] : object {Maverick.items.[].system.damageRolls.0}
damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values)
1d4+2 (x1)
1d4+6 (x1)
1d4+11 (x2)
1d4+5 (x2)
1d4 (x1)
1d4+7 (x1)
damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
[IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3)
damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing)
[mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3)
damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing)
[MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6)
damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force)
[rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6)
damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning)
[TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6)
damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing)
[n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6)
damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force)
[WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11)
damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing)
[xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11)
damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing)
[nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11)
damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing)
[4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5)
damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing)
[VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5)
damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing)
[SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX}
damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13)
damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing)
[oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5)
damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing)
[njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX}
damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4)
damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing)
[KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7)
damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning)
toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5)
damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing)
[actionType] : object {Maverick.items.[].system.actionType}
value : string {Maverick.items.[].system.actionType.value} (3 different values)
passive (x16)
action (x15)
reaction (x5)
[actions] : object {Maverick.items.[].system.actions}
[value] : integer {Maverick.items.[].system.actions.value} (3 different values)
1 (x9)
2 (x5)
3 (x1)
[mod] : object {Maverick.items.[].system.mod}
value : integer {Maverick.items.[].system.mod.value} (6 different values)
14 (x1)
9 (x2)
15 (x1)
26 (x1)
25 (x1)
11 (x1)
[proficient] : object {Maverick.items.[].system.proficient}
value : integer {Maverick.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Maverick.items.[].system.prepared}
[flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False)
value : string {Maverick.items.[].system.prepared.value} (2 different values)
prepared (x1)
focus (x1)
[proficiency] : object {Maverick.items.[].system.proficiency}
value : integer {Maverick.items.[].system.proficiency.value} (same value: 1)
[slots] : object {Maverick.items.[].system.slots}
[slot0] : object {Maverick.items.[].system.slots.slot0}
max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Maverick.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]}
id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values)
zvaEUHM6cBHzBEtb (x1)
xauKusNY0UUGnYnX (x1)
7BMJfUVD2ZLMPU2c (x1)
QN6RGV9n6OoidXag (x1)
g1GZcNkTKXN8Cxee (x1)
[slot1] : object {Maverick.items.[].system.slots.slot1}
max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]}
id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values)
e6XVJgFTeTXbxfrW (x2)
UVS2ug1lkk2Fx8r7 (x1)
[slot2] : object {Maverick.items.[].system.slots.slot2}
max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]}
id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values)
kRs7TUXTtBtzqxgA (x1)
1wYlZTCZpBluZIu5 (x2)
[slot3] : object {Maverick.items.[].system.slots.slot3}
max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]}
id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values)
8yNL8luFmdfjvtF1 (x1)
yMUkNWJpprHdUOC2 (x1)
16AEMDgALxCUzPaU (x1)
[slot4] : object {Maverick.items.[].system.slots.slot4}
max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]}
id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values)
kSMDy8bLpMPFJYIW (x1)
QpBFmT8fnD0I9ncG (x1)
x15m4P3bETaObrSH (x1)
[spelldc] : object {Maverick.items.[].system.spelldc}
dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25)
value : integer {Maverick.items.[].system.spelldc.value} (same value: 17)
[tradition] : object {Maverick.items.[].system.tradition}
value : string {Maverick.items.[].system.tradition.value} (same value: occult)
[area] : object {Maverick.items.[].system.area}
type : string {Maverick.items.[].system.area.type} (same value: emanation)
value : integer {Maverick.items.[].system.area.value} (same value: 30)
[cost] : object {Maverick.items.[].system.cost}
value : string {Maverick.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False)
[defense] : object {Maverick.items.[].system.defense}
save : object {Maverick.items.[].system.defense.save}
basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x2)
statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values)
will (x5)
fortitude (x2)
[duration] : object {Maverick.items.[].system.duration}
sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x1)
value : string {Maverick.items.[].system.duration.value} (7 different values)
1 minute (x7)
varies (x2)
10 minutes (x1)
(x4)
1 round (x1)
until your next daily preparations (x1)
until the end of your turn (x1)
[heightening] : object {Maverick.items.[].system.heightening}
[levels] : object {Maverick.items.[].system.heightening.levels}
[8] : object {Maverick.items.[].system.heightening.levels.8}
target : object {Maverick.items.[].system.heightening.levels.8.target}
value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[7] : object {Maverick.items.[].system.heightening.levels.7}
target : object {Maverick.items.[].system.heightening.levels.7.target}
value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values)
6 creatures (x1)
10 creatures (x1)
6 : object {Maverick.items.[].system.heightening.levels.6}
target : object {Maverick.items.[].system.heightening.levels.6.target}
value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values)
10 creatures (x1)
any number of objects (x1)
3 : object {Maverick.items.[].system.heightening.levels.3}
target : object {Maverick.items.[].system.heightening.levels.3.target}
value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
type : string {Maverick.items.[].system.heightening.type} (2 different values)
fixed (x5)
interval (x4)
[damage] : object {Maverick.items.[].system.heightening.damage}
0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values)
1d6 (x2)
2 (x1)
2d4 (x1)
[interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values)
2 (x1)
1 (x3)
[location] : object {Maverick.items.[].system.location}
value : string {Maverick.items.[].system.location.value} (2 different values)
AHqZqmHmbdICrVZD (x15)
Ty6gHYSX9V8oLSSj (x2)
[requirements] : string {Maverick.items.[].system.requirements} (same value: )
[target] : object {Maverick.items.[].system.target}
value : string {Maverick.items.[].system.target.value} (4 different values)
1 creature (x11)
(x4)
1 enemy (x1)
1 object (x1)
[time] : object {Maverick.items.[].system.time}
value : string {Maverick.items.[].system.time.value} (3 different values)
2 (x13)
1 (x3)
1 minute (x1)
[overlays] : object {Maverick.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[specific] : object {Maverick.items.[].system.specific}
material : object {Maverick.items.[].system.specific.material}
[grade] : mixed
[type] : mixed
runes : object {Maverick.items.[].system.specific.runes}
potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0)
property : array<> {Maverick.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0)
[acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values)
1 (x2)
3 (x1)
[checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x1)
[dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x1)
[speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x1)
[strength] : integer {Maverick.items.[].system.strength} (2 different values)
0 (x2)
2 (x1)
type : string {Maverick.items.[].type} (9 different values)
weapon (x13)
consumable (x7)
melee (x23)
action (x36)
lore (x7)
spellcastingEntry (x2)
spell (x17)
equipment (x9)
armor (x3)
[flags] : object {Maverick.items.[].flags}
pf2e : object {Maverick.items.[].flags.pf2e}
[linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values)
1C37ceei7bQB0Urw (x1)
H0Ef1jKguM5plBqj (x1)
sAAMVJT0VlTapveW (x1)
e4VHT4CABCaoOthc (x1)
pdjCSwk0p00nszjy (x1)
eZSJFcbRusUnCf30 (x1)
4gUzr5eXqIC4IzGB (x1)
AjfqOCKJ6Mrl1R9n (x1)
3Qrg2yJeJ1rvNMQP (x1)
VuCfskIpYy6p1A7f (x1)
40A8nLLRgJz2cEmh (x1)
6eS0RJxUeekDqjMn (x1)
CZfsQT1jN8IrSIAo (x1)
[grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy}
id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: C9ZsCn6QkBtekUHd)
onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: detach)
[itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants}
reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock}
id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc)
onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach)
name : string {Maverick.name} (all different values)
system : object {Maverick.system}
abilities : object {Maverick.system.abilities}
cha : object {Maverick.system.abilities.cha}
mod : integer {Maverick.system.abilities.cha.mod} (4 different values)
3 (x3)
2 (x3)
5 (x1)
4 (x1)
con : object {Maverick.system.abilities.con}
mod : integer {Maverick.system.abilities.con.mod} (4 different values)
0 (x4)
1 (x2)
3 (x1)
2 (x1)
dex : object {Maverick.system.abilities.dex}
mod : integer {Maverick.system.abilities.dex.mod} (5 different values)
3 (x2)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
int : object {Maverick.system.abilities.int}
mod : integer {Maverick.system.abilities.int.mod} (4 different values)
1 (x1)
4 (x1)
2 (x3)
0 (x3)
str : object {Maverick.system.abilities.str}
mod : integer {Maverick.system.abilities.str.mod} (4 different values)
0 (x3)
1 (x3)
3 (x1)
4 (x1)
wis : object {Maverick.system.abilities.wis}
mod : integer {Maverick.system.abilities.wis.mod} (4 different values)
3 (x3)
2 (x3)
1 (x1)
0 (x1)
attributes : object {Maverick.system.attributes}
ac : object {Maverick.system.attributes.ac}
details : string {Maverick.system.attributes.ac.details} (same value: )
value : integer {Maverick.system.attributes.ac.value} (all different values)
allSaves : object {Maverick.system.attributes.allSaves}
value : string {Maverick.system.attributes.allSaves.value} (same value: )
hp : object {Maverick.system.attributes.hp}
details : string {Maverick.system.attributes.hp.details} (same value: )
max : integer {Maverick.system.attributes.hp.max} (all different values)
temp : integer {Maverick.system.attributes.hp.temp} (same value: 0)
value : integer {Maverick.system.attributes.hp.value} (all different values)
speed : object {Maverick.system.attributes.speed}
otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Maverick.system.attributes.speed.value} (same value: 25)
details : object {Maverick.system.details}
blurb : string {Maverick.system.details.blurb} (same value: )
languages : object {Maverick.system.details.languages}
details : string {Maverick.system.details.languages.details} (same value: )
value : array<string> {Maverick.system.details.languages.value}
Length: min=0 max=1
Value type: string {Maverick.system.details.languages.value.[]} (same value: common)
level : object {Maverick.system.details.level}
value : integer {Maverick.system.details.level.value} (7 different values)
2 (x1)
7 (x1)
11 (x1)
3 (x2)
12 (x1)
0 (x1)
5 (x1)
privateNotes : string {Maverick.system.details.privateNotes} (same value: )
publicNotes : string {Maverick.system.details.publicNotes} (all different values)
publication : object {Maverick.system.details.publication}
license : string {Maverick.system.details.publication.license} (same value: ORC)
remaster : boolean {Maverick.system.details.publication.remaster} (same value: True)
title : string {Maverick.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Maverick.system.initiative}
statistic : string {Maverick.system.initiative.statistic} (same value: perception)
perception : object {Maverick.system.perception}
details : string {Maverick.system.perception.details} (5 different values)
+11 to Sense Motive (x2)
(x3)
+26 for Sense Motive (x1)
+27 for initiative (x1)
+15 to Sense Motive (x1)
mod : integer {Maverick.system.perception.mod} (7 different values)
9 (x1)
13 (x2)
22 (x1)
10 (x1)
24 (x1)
8 (x1)
7 (x1)
senses : array<object> {Maverick.system.perception.senses}
Length: min=0 max=1
Value type: object {Maverick.system.perception.senses.[]}
acuity : string {Maverick.system.perception.senses.[].acuity} (same value: imprecise)
range : integer {Maverick.system.perception.senses.[].range} (same value: 30)
type : string {Maverick.system.perception.senses.[].type} (same value: tremorsense)
resources : object {Maverick.system.resources}
[focus] : object {Maverick.system.resources.focus}
max : integer {Maverick.system.resources.focus.max} (same value: 1)
value : integer {Maverick.system.resources.focus.value} (same value: 1)
saves : object {Maverick.system.saves}
fortitude : object {Maverick.system.saves.fortitude}
saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: )
value : integer {Maverick.system.saves.fortitude.value} (all different values)
reflex : object {Maverick.system.saves.reflex}
saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: )
value : integer {Maverick.system.saves.reflex.value} (6 different values)
7 (x2)
15 (x1)
24 (x1)
11 (x2)
25 (x1)
10 (x1)
will : object {Maverick.system.saves.will}
saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: )
value : integer {Maverick.system.saves.will.value} (7 different values)
9 (x2)
15 (x1)
22 (x1)
6 (x1)
21 (x1)
10 (x1)
13 (x1)
skills : object {Maverick.system.skills}
[crafting] : object {Maverick.system.skills.crafting}
base : integer {Maverick.system.skills.crafting.base} (3 different values)
7 (x1)
15 (x1)
22 (x1)
[special] : array<object> {Maverick.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Maverick.system.skills.crafting.special.[]}
base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14)
label : string {Maverick.system.skills.crafting.special.[].label} (same value: for firearms)
[deception] : object {Maverick.system.skills.deception}
base : integer {Maverick.system.skills.deception.base} (5 different values)
7 (x1)
24 (x2)
8 (x2)
9 (x1)
11 (x1)
[special] : array<object> {Maverick.system.skills.deception.special}
Length: min=0 max=1
Value type: object {Maverick.system.skills.deception.special.[]}
base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10)
label : string {Maverick.system.skills.deception.special.[].label} (same value: to Feint)
predicate : array<string> {Maverick.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: action:feint)
[diplomacy] : object {Maverick.system.skills.diplomacy}
base : integer {Maverick.system.skills.diplomacy.base} (4 different values)
7 (x1)
10 (x1)
9 (x1)
11 (x1)
[special] : array<> {Maverick.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Maverick.system.skills.intimidation}
base : integer {Maverick.system.skills.intimidation.base} (6 different values)
9 (x1)
15 (x1)
22 (x1)
10 (x1)
26 (x1)
13 (x1)
[special] : array<> {Maverick.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Maverick.system.skills.society}
base : integer {Maverick.system.skills.society.base} (4 different values)
9 (x1)
21 (x1)
11 (x2)
13 (x1)
[special] : array<> {Maverick.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[acrobatics] : object {Maverick.system.skills.acrobatics}
base : integer {Maverick.system.skills.acrobatics.base} (3 different values)
17 (x1)
11 (x1)
25 (x1)
[special] : array<> {Maverick.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[occultism] : object {Maverick.system.skills.occultism}
base : integer {Maverick.system.skills.occultism.base} (same value: 17)
[thievery] : object {Maverick.system.skills.thievery}
base : integer {Maverick.system.skills.thievery.base} (2 different values)
22 (x1)
9 (x1)
special : array<> {Maverick.system.skills.thievery.special}
Length: min=0 max=0
Value type: mixed
[athletics] : object {Maverick.system.skills.athletics}
base : integer {Maverick.system.skills.athletics.base} (3 different values)
8 (x1)
23 (x1)
13 (x1)
[special] : array<> {Maverick.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {Maverick.system.skills.stealth}
base : integer {Maverick.system.skills.stealth.base} (same value: 11)
special : array<> {Maverick.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[performance] : object {Maverick.system.skills.performance}
base : integer {Maverick.system.skills.performance.base} (same value: 10)
traits : object {Maverick.system.traits}
rarity : string {Maverick.system.traits.rarity} (3 different values)
common (x5)
rare (x1)
uncommon (x2)
size : object {Maverick.system.traits.size}
value : string {Maverick.system.traits.size.value} (same value: med)
value : array<string> {Maverick.system.traits.value}
Length: min=2 max=2
Value type: string {Maverick.system.traits.value.[]} (2 different values)
human (x8)
humanoid (x8)
type : string {Maverick.type} (same value: npc)