583 lines
39 KiB
Plaintext
583 lines
39 KiB
Plaintext
4-06
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Different values: 9
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=====================================
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object {4-06}
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_id : string {4-06._id} (all different values)
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folder : string {4-06.folder} (same value: htyklmuU1i5to9hi)
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img : string {4-06.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {4-06.items}
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Length: min=6 max=9
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Value type: object {4-06.items.[]}
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_id : string {4-06.items.[]._id} (47 different values)
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img : string {4-06.items.[].img} (11 different values)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
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icons/magic/fire/projectile-fireball-orange-yellow.webp (x1)
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icons/magic/earth/orb-lava-ball-yellow.webp (x1)
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icons/magic/fire/flame-burning-earth-orange.webp (x1)
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systems/pf2e/icons/default-icons/melee.svg (x22)
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systems/pf2e/icons/actions/Passive.webp (x10)
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systems/pf2e/icons/actions/TwoActions.webp (x9)
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systems/pf2e/icons/equipment/weapons/spear.webp (x2)
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systems/pf2e/icons/actions/OneAction.webp (x10)
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systems/pf2e/icons/equipment/weapons/halberd.webp (x2)
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systems/pf2e/icons/actions/Reaction.webp (x4)
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name : string {4-06.items.[].name} (35 different values)
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sort : integer {4-06.items.[].sort} (all different values)
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system : object {4-06.items.[].system}
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[autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
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value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
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description : object {4-06.items.[].system.description}
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value : string {4-06.items.[].system.description.value} (33 different values)
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[prepared] : object {4-06.items.[].system.prepared}
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value : string {4-06.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {4-06.items.[].system.proficiency}
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value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
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publication : object {4-06.items.[].system.publication}
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license : string {4-06.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
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title : string {4-06.items.[].system.publication.title} (3 different values)
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(x47)
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Pathfinder Core Rulebook (x7)
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Pathfinder Bestiary (x9)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
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value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {4-06.items.[].system.slots}
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[slug] : string {4-06.items.[].system.slug} (all different values)
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[spelldc] : object {4-06.items.[].system.spelldc}
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dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
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value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
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[tradition] : object {4-06.items.[].system.tradition}
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value : string {4-06.items.[].system.tradition.value} (same value: arcane)
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[area] : object {4-06.items.[].system.area}
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type : string {4-06.items.[].system.area.type} (same value: burst)
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value : integer {4-06.items.[].system.area.value} (same value: 20)
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[cost] : object {4-06.items.[].system.cost}
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value : string {4-06.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
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[damage] : object {4-06.items.[].system.damage}
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[0] : object {4-06.items.[].system.damage.0}
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applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
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6d6 (x1)
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3d6 (x1)
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2d4 (x1)
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kinds : array<string> {4-06.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {4-06.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4-06.items.[].system.damage.0.type} (same value: fire)
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damageType : string {4-06.items.[].system.damage.damageType} (same value: piercing)
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dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
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die : string {4-06.items.[].system.damage.die} (2 different values)
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d6 (x2)
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d10 (x2)
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[defense] : object {4-06.items.[].system.defense}
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save : object {4-06.items.[].system.defense.save}
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basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
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True (x1)
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False (x1)
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statistic : string {4-06.items.[].system.defense.save.statistic} (same value: reflex)
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[duration] : object {4-06.items.[].system.duration}
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sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
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False (x2)
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True (x1)
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value : string {4-06.items.[].system.duration.value} (2 different values)
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(x2)
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1 minute (x1)
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[heightening] : object {4-06.items.[].system.heightening}
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damage : object {4-06.items.[].system.heightening.damage}
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0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
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2d6 (x1)
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1d6 (x1)
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1d4 (x1)
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interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
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type : string {4-06.items.[].system.heightening.type} (same value: interval)
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[level] : object {4-06.items.[].system.level}
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value : integer {4-06.items.[].system.level.value} (4 different values)
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3 (x1)
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2 (x1)
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1 (x1)
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0 (x4)
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[location] : object {4-06.items.[].system.location}
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[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
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3 (x1)
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2 (x1)
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value : string {4-06.items.[].system.location.value} (same value: DqllMZa6Ja60FhmJ)
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[range] : object {4-06.items.[].system.range}
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value : string {4-06.items.[].system.range.value} (2 different values)
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500 feet (x1)
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30 feet (x2)
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[requirements] : string {4-06.items.[].system.requirements} (same value: )
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[target] : object {4-06.items.[].system.target}
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value : string {4-06.items.[].system.target.value} (2 different values)
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(x2)
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1 creature (x1)
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[time] : object {4-06.items.[].system.time}
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value : string {4-06.items.[].system.time.value} (same value: 2)
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traits : object {4-06.items.[].system.traits}
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rarity : string {4-06.items.[].system.traits.rarity} (same value: common)
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[traditions] : array<string> {4-06.items.[].system.traits.traditions}
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Length: min=2 max=2
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Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
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arcane (x3)
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primal (x3)
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value : array<string> {4-06.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
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[attack] : object {4-06.items.[].system.attack}
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value : string {4-06.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-06.items.[].system.attackEffects}
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[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {4-06.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
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grab (x4)
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corrosive-touch (x1)
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[bonus] : object {4-06.items.[].system.bonus}
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value : integer {4-06.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {4-06.items.[].system.damageRolls}
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[0] : object {4-06.items.[].system.damageRolls.0}
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damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
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2d10+6 (x1)
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2d6+6 (x1)
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1d10+9 (x1)
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1d8+9 (x1)
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2d10+9 (x1)
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2d6+9 (x1)
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damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
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force (x2)
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piercing (x2)
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bludgeoning (x2)
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[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
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damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
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2d6+6 (x1)
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2d8+8 (x1)
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damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing)
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[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
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damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: 1d6+6)
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damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: piercing)
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[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
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damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: 1d6+6)
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damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: piercing)
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[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
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damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: 2d6+6)
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damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: piercing)
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[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
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damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: 2d6+6)
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damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: piercing)
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[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
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damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
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2d10+4 (x1)
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2d12+6 (x1)
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damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: void)
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[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
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damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
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2d12 (x1)
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3d8 (x1)
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damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: bludgeoning)
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[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
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damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
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2d12 (x1)
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3d8 (x1)
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damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: piercing)
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[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
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damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
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2d12 (x1)
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3d8 (x1)
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damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: slashing)
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[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
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damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
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1d6 (x1)
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1d10 (x1)
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damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: void)
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[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
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damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: 1d6)
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damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: void)
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[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
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damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7)
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damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning)
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[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
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damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6)
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damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid)
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lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
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damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7)
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damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning)
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ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
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damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4)
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damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid)
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[weaponType] : object {4-06.items.[].system.weaponType}
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value : string {4-06.items.[].system.weaponType.value} (2 different values)
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melee (x13)
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ranged (x9)
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[actionType] : object {4-06.items.[].system.actionType}
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value : string {4-06.items.[].system.actionType.value} (3 different values)
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passive (x10)
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action (x19)
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reaction (x4)
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[actions] : object {4-06.items.[].system.actions}
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[value] : integer {4-06.items.[].system.actions.value} (2 different values)
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2 (x9)
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1 (x10)
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[category] : string {4-06.items.[].system.category} (5 different values)
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defensive (x9)
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offensive (x20)
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simple (x2)
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martial (x2)
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interaction (x4)
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[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
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spear (x2)
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halberd (x2)
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[bonusDamage] : object {4-06.items.[].system.bonusDamage}
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value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-06.items.[].system.bulk}
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value : integer {4-06.items.[].system.bulk.value} (2 different values)
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1 (x2)
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2 (x2)
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[containerId] : mixed
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[equipped] : object {4-06.items.[].system.equipped}
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carryType : string {4-06.items.[].system.equipped.carryType} (same value: held)
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handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
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1 (x2)
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2 (x2)
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[invested] : mixed
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[group] : string {4-06.items.[].system.group} (2 different values)
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spear (x2)
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polearm (x2)
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[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
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[hp] : object {4-06.items.[].system.hp}
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max : integer {4-06.items.[].system.hp.max} (same value: 0)
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value : integer {4-06.items.[].system.hp.value} (same value: 0)
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[material] : object {4-06.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {4-06.items.[].system.price}
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value : object {4-06.items.[].system.price.value}
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[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
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gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
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|
[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
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[reload] : object {4-06.items.[].system.reload}
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value : string {4-06.items.[].system.reload.value} (2 different values)
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- (x2)
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(x2)
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[runes] : object {4-06.items.[].system.runes}
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potency : integer {4-06.items.[].system.runes.potency} (2 different values)
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0 (x1)
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1 (x3)
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property : array<> {4-06.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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striking : integer {4-06.items.[].system.runes.striking} (2 different values)
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0 (x2)
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1 (x2)
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[size] : string {4-06.items.[].system.size} (same value: med)
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[splashDamage] : object {4-06.items.[].system.splashDamage}
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value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {4-06.items.[].system.usage}
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value : string {4-06.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x2)
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held-in-two-hands (x2)
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type : string {4-06.items.[].type} (5 different values)
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spellcastingEntry (x1)
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spell (x3)
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melee (x22)
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action (x33)
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weapon (x4)
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[_stats] : object {4-06.items.[]._stats}
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compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
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Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1)
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Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG (x1)
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Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1)
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|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy (x1)
|
|
Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x2)
|
|
Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6 (x2)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x4)
|
|
Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk (x1)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
|
|
[flags] : object {4-06.items.[].flags}
|
|
pf2e : object {4-06.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
pI4pPGaY3GARR6UC (x2)
|
|
gC2mAgLfUgZBDRgZ (x2)
|
|
0zFvRc93Gl6eANug (x2)
|
|
name : string {4-06.name} (all different values)
|
|
system : object {4-06.system}
|
|
abilities : object {4-06.system.abilities}
|
|
cha : object {4-06.system.abilities.cha}
|
|
mod : integer {4-06.system.abilities.cha.mod} (5 different values)
|
|
-5 (x5)
|
|
5 (x1)
|
|
6 (x1)
|
|
0 (x1)
|
|
3 (x1)
|
|
con : object {4-06.system.abilities.con}
|
|
mod : integer {4-06.system.abilities.con.mod} (6 different values)
|
|
6 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
4 (x2)
|
|
5 (x2)
|
|
7 (x1)
|
|
dex : object {4-06.system.abilities.dex}
|
|
mod : integer {4-06.system.abilities.dex.mod} (6 different values)
|
|
4 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
2 (x2)
|
|
3 (x1)
|
|
-5 (x2)
|
|
int : object {4-06.system.abilities.int}
|
|
mod : integer {4-06.system.abilities.int.mod} (4 different values)
|
|
-5 (x5)
|
|
-1 (x1)
|
|
0 (x1)
|
|
-2 (x2)
|
|
str : object {4-06.system.abilities.str}
|
|
mod : integer {4-06.system.abilities.str.mod} (4 different values)
|
|
4 (x3)
|
|
2 (x2)
|
|
7 (x2)
|
|
6 (x2)
|
|
wis : object {4-06.system.abilities.wis}
|
|
mod : integer {4-06.system.abilities.wis.mod} (5 different values)
|
|
0 (x3)
|
|
2 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
attributes : object {4-06.system.attributes}
|
|
ac : object {4-06.system.attributes.ac}
|
|
details : string {4-06.system.attributes.ac.details} (same value: )
|
|
value : integer {4-06.system.attributes.ac.value} (7 different values)
|
|
22 (x2)
|
|
25 (x2)
|
|
28 (x1)
|
|
27 (x1)
|
|
30 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
allSaves : object {4-06.system.attributes.allSaves}
|
|
value : string {4-06.system.attributes.allSaves.value} (same value: )
|
|
hp : object {4-06.system.attributes.hp}
|
|
details : string {4-06.system.attributes.hp.details} (same value: )
|
|
max : integer {4-06.system.attributes.hp.max} (7 different values)
|
|
115 (x2)
|
|
105 (x1)
|
|
140 (x1)
|
|
55 (x1)
|
|
95 (x1)
|
|
150 (x2)
|
|
165 (x1)
|
|
temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-06.system.attributes.hp.value} (7 different values)
|
|
115 (x2)
|
|
105 (x1)
|
|
140 (x1)
|
|
55 (x1)
|
|
95 (x1)
|
|
150 (x2)
|
|
165 (x1)
|
|
[immunities] : array<object> {4-06.system.attributes.immunities}
|
|
Length: min=0 max=13
|
|
Value type: object {4-06.system.attributes.immunities.[]}
|
|
type : string {4-06.system.attributes.immunities.[].type} (21 different values)
|
|
speed : object {4-06.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
fly (x3)
|
|
climb (x2)
|
|
value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
|
40 (x1)
|
|
60 (x2)
|
|
20 (x1)
|
|
10 (x1)
|
|
value : integer {4-06.system.attributes.speed.value} (4 different values)
|
|
0 (x1)
|
|
20 (x5)
|
|
25 (x2)
|
|
15 (x1)
|
|
[details] : string {4-06.system.attributes.speed.details} (same value: suction)
|
|
[resistances] : array<object> {4-06.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
adamantine (x4)
|
|
orichalcum (x4)
|
|
type : string {4-06.system.attributes.resistances.[].type} (same value: physical)
|
|
value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x3)
|
|
7 (x1)
|
|
[weaknesses] : array<object> {4-06.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {4-06.system.attributes.weaknesses.[]}
|
|
type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
|
|
electricity (x4)
|
|
orichalcum (x4)
|
|
value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x6)
|
|
7 (x2)
|
|
details : object {4-06.system.details}
|
|
blurb : string {4-06.system.details.blurb} (6 different values)
|
|
Variant roiling incant (x1)
|
|
Variant harpy (x2)
|
|
(x2)
|
|
Variant clockwork soldier (x2)
|
|
Variant black pudding (x1)
|
|
Variant ochre jelly (x1)
|
|
languages : object {4-06.system.details.languages}
|
|
details : string {4-06.system.details.languages.details} (same value: )
|
|
value : array<string> {4-06.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {4-06.system.details.languages.value.[]} (same value: common)
|
|
level : object {4-06.system.details.level}
|
|
value : integer {4-06.system.details.level.value} (5 different values)
|
|
7 (x4)
|
|
9 (x1)
|
|
5 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
privateNotes : string {4-06.system.details.privateNotes} (same value: )
|
|
publicNotes : string {4-06.system.details.publicNotes} (5 different values)
|
|
<p>Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of reckless researchers, megalomaniacal villains, or untested novices. When magical accidents result in large-scale property damage and the loss of life, these forces sometimes take on lives of their own, forming a dangerous amalgamation of ongoing magical energy known as a roiling incant.</p>
|
|
<p>A roiling incant's appearance depends on the type of magic it sprang forth from, though it always carries with it an echo of the destruction it has caused. A fiery evocation roiling incant might look like a storm of burning ashes echoing with the sounds of crackling timber, while a necromancy roiling incant could be mistaken for ghostly tendrils puppeteering shambling corpses. No matter what it looks like, a roiling incant roams mindlessly, attacking everything it encounters, heedless of further carnage it causes.</p> (x1)
|
|
<p>Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.</p>
|
|
<p>Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.</p> (x2)
|
|
(x2)
|
|
<p>Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.</p>
|
|
<p>The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.</p> (x2)
|
|
<p>Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.</p> (x2)
|
|
publication : object {4-06.system.details.publication}
|
|
license : string {4-06.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
|
|
title : string {4-06.system.details.publication.title} (same value: Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory)
|
|
initiative : object {4-06.system.initiative}
|
|
statistic : string {4-06.system.initiative.statistic} (same value: perception)
|
|
perception : object {4-06.system.perception}
|
|
details : string {4-06.system.perception.details} (same value: )
|
|
mod : integer {4-06.system.perception.mod} (8 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
18 (x2)
|
|
11 (x1)
|
|
14 (x1)
|
|
21 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
senses : array<object> {4-06.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {4-06.system.perception.senses.[]}
|
|
type : string {4-06.system.perception.senses.[].type} (2 different values)
|
|
darkvision (x6)
|
|
motion-sense (x2)
|
|
acuity : string {4-06.system.perception.senses.[].acuity} (same value: precise)
|
|
range : integer {4-06.system.perception.senses.[].range} (same value: 60)
|
|
vision : boolean {4-06.system.perception.vision} (same value: False)
|
|
resources : object {4-06.system.resources}
|
|
[focus] : object {4-06.system.resources.focus}
|
|
max : integer {4-06.system.resources.focus.max} (same value: 0)
|
|
value : integer {4-06.system.resources.focus.value} (same value: 0)
|
|
saves : object {4-06.system.saves}
|
|
fortitude : object {4-06.system.saves.fortitude}
|
|
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-06.system.saves.fortitude.value} (5 different values)
|
|
16 (x1)
|
|
12 (x1)
|
|
15 (x3)
|
|
18 (x3)
|
|
21 (x1)
|
|
reflex : object {4-06.system.saves.reflex}
|
|
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-06.system.saves.reflex.value} (all different values)
|
|
will : object {4-06.system.saves.will}
|
|
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-06.system.saves.will.value} (8 different values)
|
|
12 (x2)
|
|
15 (x1)
|
|
18 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
skills : object {4-06.system.skills}
|
|
[acrobatics] : object {4-06.system.skills.acrobatics}
|
|
base : integer {4-06.system.skills.acrobatics.base} (2 different values)
|
|
16 (x2)
|
|
21 (x1)
|
|
[deception] : object {4-06.system.skills.deception}
|
|
base : integer {4-06.system.skills.deception.base} (2 different values)
|
|
17 (x1)
|
|
21 (x1)
|
|
[intimidation] : object {4-06.system.skills.intimidation}
|
|
base : integer {4-06.system.skills.intimidation.base} (2 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
[performance] : object {4-06.system.skills.performance}
|
|
base : integer {4-06.system.skills.performance.base} (2 different values)
|
|
17 (x1)
|
|
21 (x1)
|
|
special : array<object> {4-06.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.performance.special.[]}
|
|
base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
|
|
19 (x1)
|
|
23 (x1)
|
|
label : string {4-06.system.skills.performance.special.[].label} (same value: singing)
|
|
predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing)
|
|
athletics : object {4-06.system.skills.athletics}
|
|
base : integer {4-06.system.skills.athletics.base} (4 different values)
|
|
13 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
[special] : array<object> {4-06.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.athletics.special.[]}
|
|
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
|
|
20 (x1)
|
|
24 (x1)
|
|
label : string {4-06.system.skills.athletics.special.[].label} (same value: to Disarm, Grappe, or avoid being Disarmed)
|
|
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
|
|
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
|
|
Length: min=3 max=3
|
|
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
|
|
action:disarm (x2)
|
|
action:grapple (x2)
|
|
avoid-disarm (x2)
|
|
[stealth] : object {4-06.system.skills.stealth}
|
|
base : integer {4-06.system.skills.stealth.base} (2 different values)
|
|
11 (x1)
|
|
15 (x1)
|
|
traits : object {4-06.system.traits}
|
|
rarity : string {4-06.system.traits.rarity} (2 different values)
|
|
rare (x5)
|
|
uncommon (x4)
|
|
size : object {4-06.system.traits.size}
|
|
value : string {4-06.system.traits.size.value} (3 different values)
|
|
lg (x2)
|
|
med (x6)
|
|
huge (x1)
|
|
value : array<string> {4-06.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {4-06.system.traits.value.[]} (8 different values)
|
|
arcane (x1)
|
|
mindless (x5)
|
|
chaotic (x4)
|
|
evil (x4)
|
|
humanoid (x2)
|
|
clockwork (x4)
|
|
construct (x4)
|
|
ooze (x2)
|
|
type : string {4-06.type} (same value: npc) |