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Pf2eDataScrapper/output/pf2e/packs/Celebrity.txt
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Celebrity
Different values: 8
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object {Celebrity}
_id : string {Celebrity._id} (all different values)
folder : string {Celebrity.folder} (same value: Izx2ooWM99r611AV)
img : string {Celebrity.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Celebrity.name} (all different values)
system : object {Celebrity.system}
actionType : object {Celebrity.system.actionType}
value : string {Celebrity.system.actionType.value} (3 different values)
action (x4)
passive (x1)
reaction (x3)
actions : object {Celebrity.system.actions}
[value] : integer {Celebrity.system.actions.value} (2 different values)
1 (x3)
2 (x1)
category : string {Celebrity.system.category} (2 different values)
class (x7)
skill (x1)
description : object {Celebrity.system.description}
value : string {Celebrity.system.description.value} (all different values)
level : object {Celebrity.system.level}
value : integer {Celebrity.system.level.value} (6 different values)
12 (x2)
2 (x1)
10 (x1)
7 (x1)
6 (x1)
4 (x2)
prerequisites : object {Celebrity.system.prerequisites}
value : array<object> {Celebrity.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Celebrity.system.prerequisites.value.[]}
value : string {Celebrity.system.prerequisites.value.[].value} (4 different values)
Celebrity Dedication, Mesmerizing Gaze (x1)
Celebrity Dedication (x5)
master in Performance (x1)
Celebrity Archetype (x1)
publication : object {Celebrity.system.publication}
license : string {Celebrity.system.publication.license} (2 different values)
OGL (x3)
ORC (x5)
remaster : boolean {Celebrity.system.publication.remaster} (2 different values)
False (x3)
True (x5)
title : string {Celebrity.system.publication.title} (3 different values)
Pathfinder Lost Omens Firebrands (x3)
Pathfinder Player Core 2 (x4)
Pathfinder #204: Stage Fright (x1)
rules : ###FoundryRulesObject###
traits : object {Celebrity.system.traits}
rarity : string {Celebrity.system.traits.rarity} (2 different values)
uncommon (x4)
common (x4)
value : array<string> {Celebrity.system.traits.value}
Length: min=1 max=7
Value type: string {Celebrity.system.traits.value.[]} (12 different values)
archetype (x8)
incapacitation (x1)
mental (x3)
visual (x4)
dedication (x1)
auditory (x2)
aura (x1)
concentrate (x1)
emotion (x2)
linguistic (x1)
skill (x1)
fortune (x1)
[frequency] : object {Celebrity.system.frequency}
max : integer {Celebrity.system.frequency.max} (same value: 1)
per : string {Celebrity.system.frequency.per} (same value: PT1H)
type : string {Celebrity.type} (same value: feat)