47 lines
2.5 KiB
Plaintext
47 lines
2.5 KiB
Plaintext
Artillerist
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Different values: 7
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=====================================
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object {Artillerist}
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_id : string {Artillerist._id} (all different values)
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folder : string {Artillerist.folder} (same value: OXHoZtOEIP0lK7Ud)
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img : string {Artillerist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Artillerist.name} (all different values)
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system : object {Artillerist.system}
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actionType : object {Artillerist.system.actionType}
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value : string {Artillerist.system.actionType.value} (same value: passive)
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actions : object {Artillerist.system.actions}
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[value] : mixed
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category : string {Artillerist.system.category} (2 different values)
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class (x6)
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skill (x1)
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description : object {Artillerist.system.description}
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value : string {Artillerist.system.description.value} (all different values)
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level : object {Artillerist.system.level}
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value : integer {Artillerist.system.level.value} (5 different values)
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2 (x1)
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6 (x2)
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8 (x1)
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16 (x1)
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4 (x2)
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prerequisites : object {Artillerist.system.prerequisites}
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value : array<object> {Artillerist.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Artillerist.system.prerequisites.value.[]}
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value : string {Artillerist.system.prerequisites.value.[].value} (4 different values)
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trained in martial weapons (x1)
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Artillerist Dedication (x6)
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expert in Crafting (x1)
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Trained in crafting (x1)
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publication : object {Artillerist.system.publication}
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license : string {Artillerist.system.publication.license} (same value: ORC)
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remaster : boolean {Artillerist.system.publication.remaster} (same value: True)
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title : string {Artillerist.system.publication.title} (same value: Pathfinder Guns & Gears)
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rules : ###FoundryRulesObject###
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traits : object {Artillerist.system.traits}
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rarity : string {Artillerist.system.traits.rarity} (same value: common)
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value : array<string> {Artillerist.system.traits.value}
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Length: min=1 max=2
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Value type: string {Artillerist.system.traits.value.[]} (2 different values)
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archetype (x7)
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dedication (x1)
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type : string {Artillerist.type} (same value: feat) |