1592 lines
111 KiB
Plaintext
1592 lines
111 KiB
Plaintext
Villain
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Different values: 17
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=====================================
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object {Villain}
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_id : string {Villain._id} (all different values)
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folder : string {Villain.folder} (same value: bLzJy2YdGCGjheEH)
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img : string {Villain.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Villain.items}
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Length: min=8 max=37
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Value type: object {Villain.items.[]}
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_id : string {Villain.items.[]._id} (302 different values)
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img : string {Villain.items.[].img} (125 different values)
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name : string {Villain.items.[].name} (217 different values)
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sort : integer {Villain.items.[].sort} (37 different values)
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system : object {Villain.items.[].system}
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[autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {Villain.items.[].system.description}
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value : string {Villain.items.[].system.description.value} (191 different values)
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[prepared] : object {Villain.items.[].system.prepared}
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[flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False)
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value : string {Villain.items.[].system.prepared.value} (4 different values)
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focus (x4)
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spontaneous (x3)
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prepared (x2)
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innate (x1)
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[proficiency] : object {Villain.items.[].system.proficiency}
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value : integer {Villain.items.[].system.proficiency.value} (2 different values)
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0 (x4)
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1 (x6)
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publication : object {Villain.items.[].system.publication}
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license : string {Villain.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True)
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title : string {Villain.items.[].system.publication.title} (9 different values)
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(x129)
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Pathfinder Player Core 2 (x6)
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Pathfinder Player Core (x129)
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Pathfinder NPC Core (x18)
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Pathfinder GM Core (x14)
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Pathfinder Monster Core (x2)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder Core Rulebook (x1)
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Pathfinder Guns & Gears (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {Villain.items.[].system.slots}
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[slot1] : object {Villain.items.[].system.slots.slot1}
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max : integer {Villain.items.[].system.slots.slot1.max} (2 different values)
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4 (x3)
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3 (x2)
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[value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values)
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4 (x1)
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3 (x2)
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[prepared] : array<object> {Villain.items.[].system.slots.slot1.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot1.prepared.[]}
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id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values)
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eWYMU9OcVtVvcYEy (x1)
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OnD7fBMfducivvoC (x1)
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bK18TicIFP068ezS (x1)
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6jmw9EfndcPBUnRj (x1)
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oC1O9NjDU8rsmqGW (x1)
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7x7xiaXV57iJuJUQ (x1)
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BsWX1MIVAUmJW925 (x1)
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0KrLKp7kkUZuhevp (x1)
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[slot2] : object {Villain.items.[].system.slots.slot2}
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max : integer {Villain.items.[].system.slots.slot2.max} (3 different values)
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4 (x2)
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3 (x2)
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2 (x1)
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[value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values)
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4 (x1)
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3 (x1)
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2 (x1)
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[prepared] : array<object> {Villain.items.[].system.slots.slot2.prepared}
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Length: min=3 max=4
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Value type: object {Villain.items.[].system.slots.slot2.prepared.[]}
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id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values)
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4iKMZ6dgpLrIW9Qk (x1)
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8tXZoqJdv8wieE5w (x1)
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PJ6UHZGfSbx91UhQ (x1)
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txEohPIVLe9LyYuF (x1)
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JT1XPRJ57wE3RCsR (x1)
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OqhYA8J054iEJkIt (x1)
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6wTrC5q3WJiGzJMo (x1)
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[slot3] : object {Villain.items.[].system.slots.slot3}
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max : integer {Villain.items.[].system.slots.slot3.max} (2 different values)
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3 (x1)
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4 (x1)
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[value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3)
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prepared : array<object> {Villain.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot3.prepared.[]}
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id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values)
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MbYD8KG43se3FBaE (x2)
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FZEqc17TNwetlNSm (x1)
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OKaH63oJsfie8LBL (x1)
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[slot0] : object {Villain.items.[].system.slots.slot0}
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max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {Villain.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {Villain.items.[].system.slots.slot0.prepared.[]}
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id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values)
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5HsEq3owQWtXIqGg (x1)
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AznMTAGw15KhBdFn (x1)
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hcXtRS7ugoVRYTdd (x1)
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1JMXFXHKgEoJhjK8 (x1)
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J66Pno9bvYavhaSe (x1)
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2UcCQVo0LkkB3e3K (x1)
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yE58kzMUOltfiC8u (x1)
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FhEFdhaHYTOr77Na (x1)
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coOueS6WkRQ3y6WE (x1)
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HSBLcRb1ocZwphOS (x1)
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slot4 : object {Villain.items.[].system.slots.slot4}
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max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4)
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prepared : array<object> {Villain.items.[].system.slots.slot4.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot4.prepared.[]}
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id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values)
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T5svQmTVUoiAmODY (x2)
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M5ilB86145Em8vNv (x2)
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slot5 : object {Villain.items.[].system.slots.slot5}
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max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4)
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prepared : array<object> {Villain.items.[].system.slots.slot5.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot5.prepared.[]}
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id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values)
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fuD2twZvrigB2FIK (x2)
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D0jvBbYRZWJQBmkD (x1)
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aLqNwBC9SMkSP6Hn (x1)
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slot6 : object {Villain.items.[].system.slots.slot6}
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max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4)
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prepared : array<object> {Villain.items.[].system.slots.slot6.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot6.prepared.[]}
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id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values)
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D0SlmbITskLJlc8U (x2)
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HzmvOcCf8IO1BHSc (x1)
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R5Gw91faXTGxTMzc (x1)
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slot7 : object {Villain.items.[].system.slots.slot7}
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max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4)
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prepared : array<object> {Villain.items.[].system.slots.slot7.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot7.prepared.[]}
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id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values)
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W8LSU908jkgNAF9c (x1)
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dIQscZrYLYPzVmbL (x1)
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Uu0qLkclsSjf8PS9 (x2)
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slot8 : object {Villain.items.[].system.slots.slot8}
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max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4)
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prepared : array<object> {Villain.items.[].system.slots.slot8.prepared}
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Length: min=4 max=4
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Value type: object {Villain.items.[].system.slots.slot8.prepared.[]}
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id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values)
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j59EIbK6WhVcHgda (x1)
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18B1OFJZXypvnFtm (x1)
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ooBzYKQZyDKZ1Fz4 (x2)
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[slug] : string {Villain.items.[].system.slug} (128 different values)
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[spelldc] : object {Villain.items.[].system.spelldc}
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dc : integer {Villain.items.[].system.spelldc.dc} (5 different values)
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20 (x3)
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23 (x1)
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22 (x3)
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21 (x2)
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41 (x1)
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[mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Villain.items.[].system.spelldc.value} (4 different values)
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12 (x3)
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14 (x4)
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13 (x2)
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33 (x1)
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[tradition] : object {Villain.items.[].system.tradition}
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value : string {Villain.items.[].system.tradition.value} (3 different values)
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divine (x3)
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occult (x6)
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primal (x1)
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traits : object {Villain.items.[].system.traits}
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[rarity] : string {Villain.items.[].system.traits.rarity} (2 different values)
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uncommon (x12)
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common (x144)
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[traditions] : array<string> {Villain.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values)
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divine (x43)
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arcane (x64)
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occult (x53)
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primal (x43)
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[value] : array<string> {Villain.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Villain.items.[].system.traits.value.[]} (89 different values)
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[area] : object {Villain.items.[].system.area}
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type : string {Villain.items.[].system.area.type} (6 different values)
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burst (x7)
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square (x2)
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emanation (x7)
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line (x2)
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cone (x1)
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cylinder (x2)
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value : integer {Villain.items.[].system.area.value} (6 different values)
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10 (x4)
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5 (x4)
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30 (x5)
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60 (x5)
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20 (x2)
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15 (x1)
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[cost] : object {Villain.items.[].system.cost}
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value : string {Villain.items.[].system.cost.value} (3 different values)
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(x89)
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warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level (x1)
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rare incense worth a total value of 150 gp (x1)
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[counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values)
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False (x88)
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True (x3)
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[damage] : object {Villain.items.[].system.damage}
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[damageType] : string {Villain.items.[].system.damage.damageType} (3 different values)
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slashing (x7)
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piercing (x14)
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bludgeoning (x5)
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[dice] : integer {Villain.items.[].system.damage.dice} (2 different values)
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1 (x25)
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0 (x1)
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[die] : string {Villain.items.[].system.damage.die} (4 different values)
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d12 (x2)
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d6 (x12)
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d4 (x8)
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d8 (x3)
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[0] : object {Villain.items.[].system.damage.0}
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applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {Villain.items.[].system.damage.0.category} (same value: persistent)
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formula : string {Villain.items.[].system.damage.0.formula} (13 different values)
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5d6 (x1)
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2d6 (x3)
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3d6 (x2)
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1d6 (x2)
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1d8 (x2)
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2d4 (x5)
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1d4+1 (x1)
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10d10 (x1)
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8d10 (x1)
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14d6 (x1)
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8d12 (x1)
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4d6 (x1)
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6d6 (x1)
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kinds : array<string> {Villain.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x22)
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healing (x1)
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materials : array<> {Villain.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Villain.items.[].system.damage.0.type} (9 different values)
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cold (x1)
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bleed (x1)
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fire (x7)
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mental (x2)
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void (x5)
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force (x1)
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sonic (x2)
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electricity (x2)
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untyped (x1)
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[cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : mixed
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formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
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kinds : array<string> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
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materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
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[formula] : string {Villain.items.[].system.damage.formula} (3 different values)
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2d8+5 (x2)
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3d6+6 (x1)
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3d8+10 (x1)
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[kind] : string {Villain.items.[].system.damage.kind} (same value: healing)
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[type] : string {Villain.items.[].system.damage.type} (2 different values)
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vitality (x3)
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untyped (x1)
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||
[0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd}
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||
applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
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||
[category] : mixed
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||
formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
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||
kinds : array<string> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
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||
Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
||
materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
|
||
[yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep}
|
||
applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
|
||
kinds : array<string> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
|
||
materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
|
||
[3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4}
|
||
applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
|
||
category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
|
||
formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
|
||
kinds : array<string> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
|
||
materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
|
||
[C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt}
|
||
applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
|
||
kinds : array<string> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
|
||
materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
|
||
[defense] : object {Villain.items.[].system.defense}
|
||
save : object {Villain.items.[].system.defense.save}
|
||
basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values)
|
||
False (x23)
|
||
True (x14)
|
||
statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values)
|
||
will (x18)
|
||
reflex (x9)
|
||
fortitude (x10)
|
||
[duration] : object {Villain.items.[].system.duration}
|
||
sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values)
|
||
False (x81)
|
||
True (x10)
|
||
value : string {Villain.items.[].system.duration.value} (14 different values)
|
||
(x30)
|
||
varies (x7)
|
||
1 minute (x20)
|
||
10 minutes (x6)
|
||
until the end of the target's next turn (x2)
|
||
1 round (x7)
|
||
see below (x4)
|
||
until the start of your next turn (x2)
|
||
up to 10 minutes (x1)
|
||
unlimited (x2)
|
||
1 hour (x6)
|
||
4 rounds (x1)
|
||
5 minutes (x2)
|
||
until your next daily preparations (x1)
|
||
[level] : object {Villain.items.[].system.level}
|
||
value : integer {Villain.items.[].system.level.value} (10 different values)
|
||
1 (x54)
|
||
0 (x49)
|
||
3 (x9)
|
||
2 (x21)
|
||
6 (x5)
|
||
5 (x5)
|
||
4 (x7)
|
||
8 (x2)
|
||
7 (x3)
|
||
12 (x1)
|
||
[location] : object {Villain.items.[].system.location}
|
||
[value] : string {Villain.items.[].system.location.value} (10 different values)
|
||
YEsqZ1pmCAbdEHfI (x1)
|
||
fo4rIPJJxb2JfFED (x16)
|
||
flLLoUGHSVJire4L (x1)
|
||
L4Fu7guo4LfcMfe9 (x1)
|
||
yXIorWzVkK3BGFi9 (x12)
|
||
XCCNdWgAwDmYJNUr (x12)
|
||
vfhKr3Ly9XjE7PhV (x2)
|
||
w8D7IFRgRRihgilN (x10)
|
||
j3GfUAgZ3oVVWebi (x4)
|
||
niwzzTioW24zOrfR (x30)
|
||
[heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values)
|
||
3 (x3)
|
||
2 (x10)
|
||
1 (x10)
|
||
[uses] : object {Villain.items.[].system.location.uses}
|
||
max : integer {Villain.items.[].system.location.uses.max} (same value: 99)
|
||
value : integer {Villain.items.[].system.location.uses.value} (same value: 99)
|
||
[signature] : boolean {Villain.items.[].system.location.signature} (same value: False)
|
||
[overlays] : object {Villain.items.[].system.overlays}
|
||
[2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
|
||
name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living))
|
||
overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
|
||
damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
|
||
Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
|
||
applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
|
||
kinds : array<string> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
|
||
materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
|
||
defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
|
||
save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
|
||
basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
|
||
statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
|
||
heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
|
||
Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
|
||
interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
|
||
[gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE}
|
||
name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing))
|
||
overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system}
|
||
damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
|
||
cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
|
||
applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
|
||
kinds : array<string> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
|
||
materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
|
||
[defense] : mixed
|
||
heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
|
||
cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
|
||
interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
|
||
[4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||
name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||
overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||
target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||
time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||
traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||
overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||
time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||
[rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||
overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||
value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||
target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||
traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||
name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||
overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||
target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||
time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||
traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
||
_id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
||
overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
||
[xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
||
_id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
||
name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
||
overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
||
damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
||
cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
||
formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
||
heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
||
cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
||
range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
||
value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
||
[NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF}
|
||
name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
|
||
overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
|
||
system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system}
|
||
damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : mixed
|
||
kinds : array<string> {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
||
type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
|
||
[defense] : mixed
|
||
[OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU}
|
||
name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
|
||
overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system}
|
||
damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : mixed
|
||
kinds : array<string> {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
||
type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
|
||
[defense] : mixed
|
||
[TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3}
|
||
name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
|
||
overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
|
||
damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : mixed
|
||
kinds : array<string> {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
||
type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
|
||
[defense] : mixed
|
||
[WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F}
|
||
name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
|
||
overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
|
||
damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : mixed
|
||
kinds : array<string> {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
|
||
type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
|
||
[defense] : mixed
|
||
[fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9}
|
||
overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system}
|
||
area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area}
|
||
areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
|
||
type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
|
||
value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
|
||
damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0}
|
||
[category] : mixed
|
||
target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target}
|
||
value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
|
||
time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time}
|
||
value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
|
||
traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
sonic (x1)
|
||
[gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r}
|
||
overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system}
|
||
area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area}
|
||
areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
|
||
type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
|
||
value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
|
||
damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0}
|
||
[category] : mixed
|
||
target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target}
|
||
value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
|
||
time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time}
|
||
value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
|
||
traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
sonic (x1)
|
||
[q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55}
|
||
overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system}
|
||
damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0}
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
|
||
heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
|
||
0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
|
||
target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target}
|
||
value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
|
||
time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time}
|
||
value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
|
||
[hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex}
|
||
_id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
|
||
overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system}
|
||
damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
|
||
d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
|
||
applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
|
||
materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
|
||
heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
|
||
d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
|
||
interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
|
||
target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target}
|
||
value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
|
||
time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time}
|
||
value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
|
||
[wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1}
|
||
_id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
|
||
overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
|
||
damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
|
||
tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
|
||
applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
|
||
materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
|
||
heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
|
||
tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
|
||
interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
|
||
target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
|
||
value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
|
||
time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
|
||
value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
|
||
[URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7}
|
||
name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
|
||
overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system}
|
||
damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
|
||
[defense] : mixed
|
||
[wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK}
|
||
_id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
|
||
name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
|
||
overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
|
||
sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
|
||
damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
|
||
[range] : mixed
|
||
object {Villain.items.[].system.range}
|
||
value : string {Villain.items.[].system.range.value} (11 different values)
|
||
touch (x12)
|
||
120 feet (x16)
|
||
30 feet (x28)
|
||
(x19)
|
||
60 feet (x6)
|
||
varies (x1)
|
||
interplanar (x1)
|
||
planetary (x1)
|
||
500 feet (x5)
|
||
10 feet (x1)
|
||
100 feet (x1)
|
||
integer {Villain.items.[].system.range} (6 different values)
|
||
30 (x1)
|
||
20 (x3)
|
||
50 (x1)
|
||
60 (x3)
|
||
100 (x1)
|
||
70 (x1)
|
||
[requirements] : string {Villain.items.[].system.requirements} (2 different values)
|
||
(x90)
|
||
You can bleed (x1)
|
||
[target] : object {Villain.items.[].system.target}
|
||
value : string {Villain.items.[].system.target.value} (26 different values)
|
||
[time] : object {Villain.items.[].system.time}
|
||
value : string {Villain.items.[].system.time.value} (7 different values)
|
||
1 (x11)
|
||
2 (x65)
|
||
reaction (x3)
|
||
1 to 3 (x4)
|
||
1 day (x2)
|
||
3 (x5)
|
||
free (x1)
|
||
[baseItem] : string {Villain.items.[].system.baseItem} (22 different values)
|
||
[bonus] : object {Villain.items.[].system.bonus}
|
||
value : integer {Villain.items.[].system.bonus.value} (19 different values)
|
||
0 (x25)
|
||
13 (x5)
|
||
10 (x1)
|
||
4 (x1)
|
||
15 (x1)
|
||
9 (x9)
|
||
18 (x6)
|
||
1 (x1)
|
||
17 (x4)
|
||
27 (x2)
|
||
26 (x2)
|
||
16 (x4)
|
||
7 (x1)
|
||
6 (x2)
|
||
23 (x1)
|
||
22 (x1)
|
||
21 (x1)
|
||
19 (x1)
|
||
28 (x1)
|
||
[bonusDamage] : object {Villain.items.[].system.bonusDamage}
|
||
value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Villain.items.[].system.bulk}
|
||
value : mixed
|
||
integer {Villain.items.[].system.bulk.value} (4 different values)
|
||
2 (x5)
|
||
3 (x1)
|
||
0 (x6)
|
||
1 (x14)
|
||
float {Villain.items.[].system.bulk.value} (same value: 0,1)
|
||
[capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10)
|
||
[heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1)
|
||
[ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10)
|
||
[category] : string {Villain.items.[].system.category} (12 different values)
|
||
martial (x12)
|
||
simple (x14)
|
||
heavy (x1)
|
||
defensive (x21)
|
||
offensive (x39)
|
||
interaction (x18)
|
||
elixir (x2)
|
||
potion (x3)
|
||
light (x6)
|
||
ammo (x5)
|
||
medium (x1)
|
||
talisman (x5)
|
||
[containerId] : string {Villain.items.[].system.containerId} (same value: FiSK6Z3qlTGPUrAR)
|
||
[equipped] : object {Villain.items.[].system.equipped}
|
||
carryType : string {Villain.items.[].system.equipped.carryType} (same value: worn)
|
||
[handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values)
|
||
0 (x34)
|
||
1 (x1)
|
||
[invested] : mixed
|
||
[inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True)
|
||
[group] : string {Villain.items.[].system.group} (14 different values)
|
||
axe (x3)
|
||
dart (x2)
|
||
plate (x1)
|
||
brawling (x1)
|
||
knife (x5)
|
||
sword (x4)
|
||
sling (x1)
|
||
bomb (x1)
|
||
leather (x6)
|
||
crossbow (x3)
|
||
chain (x1)
|
||
club (x3)
|
||
bow (x1)
|
||
firearm (x1)
|
||
[hardness] : integer {Villain.items.[].system.hardness} (same value: 0)
|
||
[hp] : object {Villain.items.[].system.hp}
|
||
max : integer {Villain.items.[].system.hp.max} (same value: 0)
|
||
value : integer {Villain.items.[].system.hp.value} (same value: 0)
|
||
[material] : object {Villain.items.[].system.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
[price] : object {Villain.items.[].system.price}
|
||
value : object {Villain.items.[].system.price.value}
|
||
[gp] : integer {Villain.items.[].system.price.value.gp} (all different values)
|
||
[sp] : integer {Villain.items.[].system.price.value.sp} (6 different values)
|
||
1 (x7)
|
||
3 (x2)
|
||
2 (x4)
|
||
9 (x3)
|
||
8 (x1)
|
||
5 (x1)
|
||
[cp] : integer {Villain.items.[].system.price.value.cp} (2 different values)
|
||
8 (x1)
|
||
1 (x2)
|
||
[per] : integer {Villain.items.[].system.price.per} (same value: 10)
|
||
[quantity] : integer {Villain.items.[].system.quantity} (6 different values)
|
||
1 (x53)
|
||
10 (x5)
|
||
2 (x2)
|
||
5 (x2)
|
||
15 (x1)
|
||
3 (x2)
|
||
[reload] : object {Villain.items.[].system.reload}
|
||
value : string {Villain.items.[].system.reload.value} (4 different values)
|
||
(x13)
|
||
- (x7)
|
||
1 (x5)
|
||
0 (x1)
|
||
[runes] : object {Villain.items.[].system.runes}
|
||
potency : integer {Villain.items.[].system.runes.potency} (2 different values)
|
||
0 (x21)
|
||
1 (x13)
|
||
property : array<> {Villain.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[striking] : integer {Villain.items.[].system.runes.striking} (2 different values)
|
||
0 (x20)
|
||
1 (x6)
|
||
[resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values)
|
||
0 (x7)
|
||
1 (x1)
|
||
[size] : string {Villain.items.[].system.size} (same value: med)
|
||
[splashDamage] : object {Villain.items.[].system.splashDamage}
|
||
value : integer {Villain.items.[].system.splashDamage.value} (same value: 0)
|
||
[usage] : object {Villain.items.[].system.usage}
|
||
value : string {Villain.items.[].system.usage.value} (8 different values)
|
||
held-in-two-hands (x10)
|
||
held-in-one-hand (x34)
|
||
other (x4)
|
||
held-in-one-plus-hands (x1)
|
||
wornbelt (x1)
|
||
affixed-to-weapon (x2)
|
||
affixed-to-armor (x3)
|
||
worngarment (x1)
|
||
[canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values)
|
||
False (x6)
|
||
True (x1)
|
||
[acBonus] : integer {Villain.items.[].system.acBonus} (4 different values)
|
||
5 (x1)
|
||
2 (x4)
|
||
1 (x2)
|
||
3 (x1)
|
||
[checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values)
|
||
-3 (x1)
|
||
-1 (x6)
|
||
-2 (x1)
|
||
[dexCap] : integer {Villain.items.[].system.dexCap} (4 different values)
|
||
1 (x1)
|
||
3 (x4)
|
||
4 (x2)
|
||
2 (x1)
|
||
[speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values)
|
||
-10 (x1)
|
||
0 (x6)
|
||
-5 (x1)
|
||
[strength] : integer {Villain.items.[].system.strength} (4 different values)
|
||
3 (x1)
|
||
1 (x4)
|
||
0 (x2)
|
||
2 (x1)
|
||
[attackEffects] : object {Villain.items.[].system.attackEffects}
|
||
value : array<string> {Villain.items.[].system.attackEffects.value}
|
||
Length: min=0 max=1
|
||
Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: flesh-mutation)
|
||
[damageRolls] : object {Villain.items.[].system.damageRolls}
|
||
[0] : object {Villain.items.[].system.damageRolls.0}
|
||
damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values)
|
||
1d12+8 (x1)
|
||
1d6+8 (x2)
|
||
1d6+10 (x1)
|
||
1d6+6 (x1)
|
||
1d6+3 (x2)
|
||
1d4+7 (x1)
|
||
1d6+2 (x1)
|
||
damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values)
|
||
slashing (x2)
|
||
piercing (x5)
|
||
bludgeoning (x2)
|
||
[r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0}
|
||
damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8)
|
||
damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning)
|
||
[iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP}
|
||
damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values)
|
||
1d4 (x1)
|
||
1d4+6 (x2)
|
||
1d4+10 (x4)
|
||
1d4+13 (x1)
|
||
1d4+4 (x1)
|
||
1d4+7 (x1)
|
||
1d4+3 (x1)
|
||
1d4+2 (x1)
|
||
1d4+12 (x1)
|
||
damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
|
||
[QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez}
|
||
damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6)
|
||
damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing)
|
||
[0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU}
|
||
damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6)
|
||
damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing)
|
||
[cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n}
|
||
category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent)
|
||
damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4)
|
||
damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed)
|
||
[1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn}
|
||
category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent)
|
||
damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4)
|
||
damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed)
|
||
[eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I}
|
||
damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6)
|
||
damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing)
|
||
[DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW}
|
||
damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9)
|
||
damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing)
|
||
[G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE}
|
||
damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9)
|
||
damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing)
|
||
[vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT}
|
||
damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6)
|
||
damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison)
|
||
[zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS}
|
||
damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13)
|
||
damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing)
|
||
[Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG}
|
||
damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8)
|
||
damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing)
|
||
[U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu}
|
||
damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7)
|
||
damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing)
|
||
[sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC}
|
||
damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10)
|
||
damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing)
|
||
[7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6}
|
||
damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4)
|
||
damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing)
|
||
[k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC}
|
||
damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4)
|
||
damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing)
|
||
[kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8}
|
||
damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4)
|
||
damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing)
|
||
[2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc}
|
||
category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash)
|
||
damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2)
|
||
damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped)
|
||
[TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx}
|
||
category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent)
|
||
damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2)
|
||
damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped)
|
||
[Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt}
|
||
damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6)
|
||
damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped)
|
||
[Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR}
|
||
damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2)
|
||
damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning)
|
||
[giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el}
|
||
damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12)
|
||
damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing)
|
||
[7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz}
|
||
damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9)
|
||
damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing)
|
||
[KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI}
|
||
damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10)
|
||
damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing)
|
||
[nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK}
|
||
damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6)
|
||
damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing)
|
||
[1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm}
|
||
damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6)
|
||
damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire)
|
||
KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg}
|
||
damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6)
|
||
damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire)
|
||
VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31}
|
||
damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10)
|
||
damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning)
|
||
[actionType] : object {Villain.items.[].system.actionType}
|
||
value : string {Villain.items.[].system.actionType.value} (4 different values)
|
||
passive (x44)
|
||
reaction (x10)
|
||
action (x23)
|
||
free (x1)
|
||
[actions] : object {Villain.items.[].system.actions}
|
||
[value] : integer {Villain.items.[].system.actions.value} (3 different values)
|
||
2 (x9)
|
||
1 (x13)
|
||
3 (x1)
|
||
[mod] : object {Villain.items.[].system.mod}
|
||
value : integer {Villain.items.[].system.mod.value} (9 different values)
|
||
11 (x1)
|
||
6 (x2)
|
||
13 (x1)
|
||
18 (x2)
|
||
15 (x2)
|
||
17 (x2)
|
||
8 (x2)
|
||
14 (x2)
|
||
21 (x1)
|
||
[proficient] : object {Villain.items.[].system.proficient}
|
||
value : integer {Villain.items.[].system.proficient.value} (same value: 0)
|
||
[frequency] : object {Villain.items.[].system.frequency}
|
||
max : integer {Villain.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Villain.items.[].system.frequency.per} (2 different values)
|
||
round (x2)
|
||
day (x1)
|
||
[heightening] : object {Villain.items.[].system.heightening}
|
||
[damage] : object {Villain.items.[].system.heightening.damage}
|
||
[0] : string {Villain.items.[].system.heightening.damage.0} (7 different values)
|
||
2d6 (x5)
|
||
1d6 (x6)
|
||
1d8 (x2)
|
||
1d4 (x3)
|
||
2d4 (x2)
|
||
1d10 (x2)
|
||
1d12 (x1)
|
||
[cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
||
[0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
|
||
[yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
|
||
[3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
|
||
[interval] : integer {Villain.items.[].system.heightening.interval} (2 different values)
|
||
1 (x18)
|
||
2 (x7)
|
||
[type] : string {Villain.items.[].system.heightening.type} (2 different values)
|
||
interval (x25)
|
||
fixed (x20)
|
||
[levels] : object {Villain.items.[].system.heightening.levels}
|
||
[5] : object {Villain.items.[].system.heightening.levels.5}
|
||
[target] : object {Villain.items.[].system.heightening.levels.5.target}
|
||
value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
||
range : object {Villain.items.[].system.heightening.levels.5.range}
|
||
value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
|
||
[3] : object {Villain.items.[].system.heightening.levels.3}
|
||
[target] : object {Villain.items.[].system.heightening.levels.3.target}
|
||
value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values)
|
||
5 creatures (x3)
|
||
1 unattended object with a Bulk of 1 or less (x1)
|
||
1 willing creature (x1)
|
||
[range] : object {Villain.items.[].system.heightening.levels.3.range}
|
||
value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||
500 feet (x4)
|
||
touch (x1)
|
||
[6] : object {Villain.items.[].system.heightening.levels.6}
|
||
target : object {Villain.items.[].system.heightening.levels.6.target}
|
||
value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values)
|
||
5 creatures (x3)
|
||
10 creatures (x1)
|
||
10 willing creatures (x1)
|
||
[7] : object {Villain.items.[].system.heightening.levels.7}
|
||
target : object {Villain.items.[].system.heightening.levels.7.target}
|
||
value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
1 unattended object with a Bulk of 2 or less (x1)
|
||
6 creatures (x1)
|
||
[8] : object {Villain.items.[].system.heightening.levels.8}
|
||
target : object {Villain.items.[].system.heightening.levels.8.target}
|
||
value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||
4 : object {Villain.items.[].system.heightening.levels.4}
|
||
range : object {Villain.items.[].system.heightening.levels.4.range}
|
||
value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
|
||
target : object {Villain.items.[].system.heightening.levels.4.target}
|
||
value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
|
||
[uses] : object {Villain.items.[].system.uses}
|
||
autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Villain.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Villain.items.[].system.uses.value} (same value: 1)
|
||
[showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels}
|
||
value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[ritual] : object {Villain.items.[].system.ritual}
|
||
primary : object {Villain.items.[].system.ritual.primary}
|
||
check : string {Villain.items.[].system.ritual.primary.check} (2 different values)
|
||
Arcana (master) or Occultism (master) (x1)
|
||
Nature (master), Occultism (master) or Religion (master) (x1)
|
||
secondary : object {Villain.items.[].system.ritual.secondary}
|
||
casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values)
|
||
3 (x1)
|
||
1 (x1)
|
||
checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values)
|
||
Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1)
|
||
Nature, Occultism or Religion (whichever is used for the primary check) (x1)
|
||
[stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values)
|
||
slingBullets (x1)
|
||
bolts (x3)
|
||
rounds10 (x1)
|
||
[selfEffect] : object {Villain.items.[].system.selfEffect}
|
||
name : string {Villain.items.[].system.selfEffect.name} (3 different values)
|
||
Stance: Hunter's Precision (x1)
|
||
Effect: Sight Prey (x1)
|
||
Effect: Monologue (x1)
|
||
uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values)
|
||
Compendium.pf2e.bestiary-effects.Item.Stance: Hunter's Precision (x1)
|
||
Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey (x1)
|
||
Compendium.pf2e.bestiary-effects.Item.Effect: Monologue (x1)
|
||
[collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False)
|
||
[stowing] : boolean {Villain.items.[].system.stowing} (same value: True)
|
||
[deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True)
|
||
type : string {Villain.items.[].type} (11 different values)
|
||
spellcastingEntry (x10)
|
||
spell (x91)
|
||
weapon (x26)
|
||
armor (x8)
|
||
melee (x43)
|
||
action (x78)
|
||
equipment (x14)
|
||
lore (x15)
|
||
consumable (x15)
|
||
treasure (x1)
|
||
backpack (x1)
|
||
[_stats] : object {Villain.items.[]._stats}
|
||
compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values)
|
||
[flags] : object {Villain.items.[].flags}
|
||
pf2e : object {Villain.items.[].flags.pf2e}
|
||
linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values)
|
||
name : string {Villain.name} (all different values)
|
||
system : object {Villain.system}
|
||
abilities : object {Villain.system.abilities}
|
||
cha : object {Villain.system.abilities.cha}
|
||
mod : integer {Villain.system.abilities.cha.mod} (7 different values)
|
||
12 (x1)
|
||
4 (x5)
|
||
1 (x2)
|
||
3 (x2)
|
||
-1 (x2)
|
||
0 (x3)
|
||
2 (x2)
|
||
con : object {Villain.system.abilities.con}
|
||
mod : integer {Villain.system.abilities.con.mod} (7 different values)
|
||
3 (x3)
|
||
0 (x4)
|
||
4 (x2)
|
||
2 (x2)
|
||
1 (x4)
|
||
5 (x1)
|
||
7 (x1)
|
||
dex : object {Villain.system.abilities.dex}
|
||
mod : integer {Villain.system.abilities.dex.mod} (4 different values)
|
||
1 (x2)
|
||
2 (x6)
|
||
4 (x5)
|
||
3 (x4)
|
||
int : object {Villain.system.abilities.int}
|
||
mod : integer {Villain.system.abilities.int.mod} (7 different values)
|
||
0 (x4)
|
||
3 (x2)
|
||
4 (x5)
|
||
2 (x2)
|
||
1 (x2)
|
||
-1 (x1)
|
||
7 (x1)
|
||
str : object {Villain.system.abilities.str}
|
||
mod : integer {Villain.system.abilities.str.mod} (7 different values)
|
||
4 (x5)
|
||
0 (x3)
|
||
6 (x2)
|
||
2 (x3)
|
||
3 (x1)
|
||
5 (x1)
|
||
1 (x2)
|
||
wis : object {Villain.system.abilities.wis}
|
||
mod : integer {Villain.system.abilities.wis.mod} (5 different values)
|
||
1 (x4)
|
||
0 (x2)
|
||
-1 (x2)
|
||
2 (x7)
|
||
3 (x2)
|
||
attributes : object {Villain.system.attributes}
|
||
ac : object {Villain.system.attributes.ac}
|
||
details : string {Villain.system.attributes.ac.details} (2 different values)
|
||
(x16)
|
||
(20 vs. traps) (x1)
|
||
value : integer {Villain.system.attributes.ac.value} (13 different values)
|
||
25 (x1)
|
||
14 (x2)
|
||
19 (x1)
|
||
21 (x1)
|
||
17 (x3)
|
||
24 (x2)
|
||
33 (x1)
|
||
22 (x1)
|
||
20 (x1)
|
||
23 (x1)
|
||
29 (x1)
|
||
27 (x1)
|
||
36 (x1)
|
||
allSaves : object {Villain.system.attributes.allSaves}
|
||
value : string {Villain.system.attributes.allSaves.value} (2 different values)
|
||
(x16)
|
||
+1 status to all saves vs. poison (x1)
|
||
hp : object {Villain.system.attributes.hp}
|
||
details : string {Villain.system.attributes.hp.details} (same value: )
|
||
max : integer {Villain.system.attributes.hp.max} (16 different values)
|
||
70 (x1)
|
||
15 (x1)
|
||
75 (x1)
|
||
60 (x1)
|
||
35 (x1)
|
||
110 (x2)
|
||
230 (x1)
|
||
90 (x1)
|
||
55 (x1)
|
||
40 (x1)
|
||
95 (x1)
|
||
28 (x1)
|
||
20 (x1)
|
||
200 (x1)
|
||
120 (x1)
|
||
275 (x1)
|
||
temp : integer {Villain.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Villain.system.attributes.hp.value} (16 different values)
|
||
70 (x1)
|
||
15 (x1)
|
||
75 (x1)
|
||
60 (x1)
|
||
35 (x1)
|
||
110 (x2)
|
||
230 (x1)
|
||
90 (x1)
|
||
55 (x1)
|
||
40 (x1)
|
||
95 (x1)
|
||
28 (x1)
|
||
20 (x1)
|
||
200 (x1)
|
||
120 (x1)
|
||
275 (x1)
|
||
speed : object {Villain.system.attributes.speed}
|
||
otherSpeeds : array<object> {Villain.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=2
|
||
Value type: object {Villain.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||
climb (x1)
|
||
swim (x1)
|
||
value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||
10 (x1)
|
||
20 (x1)
|
||
value : integer {Villain.system.attributes.speed.value} (3 different values)
|
||
20 (x1)
|
||
25 (x14)
|
||
30 (x2)
|
||
[weaknesses] : array<object> {Villain.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {Villain.system.attributes.weaknesses.[]}
|
||
exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Villain.system.attributes.weaknesses.[].type} (3 different values)
|
||
area-damage (x1)
|
||
splash-damage (x1)
|
||
mental (x1)
|
||
value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values)
|
||
5 (x2)
|
||
2 (x1)
|
||
[resistances] : array<object> {Villain.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Villain.system.attributes.resistances.[]}
|
||
type : string {Villain.system.attributes.resistances.[].type} (2 different values)
|
||
poison (x1)
|
||
fire (x1)
|
||
value : integer {Villain.system.attributes.resistances.[].value} (2 different values)
|
||
5 (x1)
|
||
15 (x1)
|
||
doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
exceptions : array<> {Villain.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
details : object {Villain.system.details}
|
||
blurb : string {Villain.system.details.blurb} (same value: )
|
||
languages : object {Villain.system.details.languages}
|
||
details : string {Villain.system.details.languages.details} (3 different values)
|
||
(x15)
|
||
two additional languages (x1)
|
||
one additional language spoken by their boss (x1)
|
||
value : array<string> {Villain.system.details.languages.value}
|
||
Length: min=0 max=5
|
||
Value type: string {Villain.system.details.languages.value.[]} (6 different values)
|
||
common (x16)
|
||
diabolic (x2)
|
||
chthonian (x1)
|
||
daemonic (x1)
|
||
requian (x1)
|
||
sakvroth (x1)
|
||
level : object {Villain.system.details.level}
|
||
value : integer {Villain.system.details.level.value} (11 different values)
|
||
5 (x2)
|
||
0 (x2)
|
||
4 (x2)
|
||
3 (x2)
|
||
7 (x2)
|
||
13 (x1)
|
||
6 (x2)
|
||
2 (x1)
|
||
10 (x1)
|
||
8 (x1)
|
||
16 (x1)
|
||
privateNotes : string {Villain.system.details.privateNotes} (same value: )
|
||
publicNotes : string {Villain.system.details.publicNotes} (all different values)
|
||
publication : object {Villain.system.details.publication}
|
||
license : string {Villain.system.details.publication.license} (same value: ORC)
|
||
remaster : boolean {Villain.system.details.publication.remaster} (same value: True)
|
||
title : string {Villain.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||
initiative : object {Villain.system.initiative}
|
||
statistic : string {Villain.system.initiative.statistic} (2 different values)
|
||
perception (x16)
|
||
warfare-lore (x1)
|
||
perception : object {Villain.system.perception}
|
||
details : string {Villain.system.perception.details} (3 different values)
|
||
(x15)
|
||
(+10 to find traps) (x1)
|
||
(+9 to eavesdrop) (x1)
|
||
mod : integer {Villain.system.perception.mod} (11 different values)
|
||
10 (x3)
|
||
8 (x3)
|
||
7 (x1)
|
||
11 (x1)
|
||
13 (x2)
|
||
14 (x1)
|
||
25 (x2)
|
||
12 (x1)
|
||
3 (x1)
|
||
16 (x1)
|
||
15 (x1)
|
||
senses : array<> {Villain.system.perception.senses}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
resources : object {Villain.system.resources}
|
||
[focus] : object {Villain.system.resources.focus}
|
||
max : integer {Villain.system.resources.focus.max} (2 different values)
|
||
1 (x3)
|
||
2 (x1)
|
||
value : integer {Villain.system.resources.focus.value} (2 different values)
|
||
1 (x3)
|
||
2 (x1)
|
||
saves : object {Villain.system.saves}
|
||
fortitude : object {Villain.system.saves.fortitude}
|
||
saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: )
|
||
value : integer {Villain.system.saves.fortitude.value} (12 different values)
|
||
12 (x4)
|
||
4 (x1)
|
||
9 (x2)
|
||
7 (x1)
|
||
15 (x1)
|
||
13 (x1)
|
||
22 (x1)
|
||
6 (x2)
|
||
16 (x1)
|
||
5 (x1)
|
||
21 (x1)
|
||
30 (x1)
|
||
reflex : object {Villain.system.saves.reflex}
|
||
saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values)
|
||
(x16)
|
||
(+11 vs. traps) (x1)
|
||
value : integer {Villain.system.saves.reflex.value} (11 different values)
|
||
8 (x1)
|
||
6 (x2)
|
||
9 (x5)
|
||
15 (x1)
|
||
17 (x2)
|
||
25 (x1)
|
||
12 (x1)
|
||
11 (x1)
|
||
14 (x1)
|
||
20 (x1)
|
||
26 (x1)
|
||
will : object {Villain.system.saves.will}
|
||
saveDetail : string {Villain.system.saves.will.saveDetail} (same value: )
|
||
value : integer {Villain.system.saves.will.value} (11 different values)
|
||
10 (x3)
|
||
7 (x1)
|
||
13 (x1)
|
||
8 (x2)
|
||
15 (x2)
|
||
12 (x2)
|
||
21 (x1)
|
||
11 (x1)
|
||
16 (x2)
|
||
3 (x1)
|
||
28 (x1)
|
||
skills : object {Villain.system.skills}
|
||
[athletics] : object {Villain.system.skills.athletics}
|
||
base : integer {Villain.system.skills.athletics.base} (10 different values)
|
||
13 (x1)
|
||
12 (x1)
|
||
11 (x1)
|
||
17 (x1)
|
||
26 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
4 (x1)
|
||
24 (x1)
|
||
16 (x1)
|
||
[special] : array<> {Villain.system.skills.athletics.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[deception] : object {Villain.system.skills.deception}
|
||
base : integer {Villain.system.skills.deception.base} (8 different values)
|
||
10 (x3)
|
||
13 (x1)
|
||
15 (x2)
|
||
19 (x1)
|
||
9 (x1)
|
||
7 (x1)
|
||
2 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Villain.system.skills.deception.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[intimidation] : object {Villain.system.skills.intimidation}
|
||
base : integer {Villain.system.skills.intimidation.base} (9 different values)
|
||
12 (x1)
|
||
9 (x1)
|
||
13 (x2)
|
||
10 (x1)
|
||
17 (x2)
|
||
15 (x1)
|
||
5 (x1)
|
||
20 (x1)
|
||
28 (x1)
|
||
[religion] : object {Villain.system.skills.religion}
|
||
base : integer {Villain.system.skills.religion.base} (4 different values)
|
||
8 (x1)
|
||
11 (x2)
|
||
13 (x1)
|
||
25 (x1)
|
||
[survival] : object {Villain.system.skills.survival}
|
||
base : integer {Villain.system.skills.survival.base} (4 different values)
|
||
8 (x1)
|
||
25 (x1)
|
||
6 (x1)
|
||
14 (x1)
|
||
[special] : array<object> {Villain.system.skills.survival.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Villain.system.skills.survival.special.[]}
|
||
base : integer {Villain.system.skills.survival.special.[].base} (same value: 29)
|
||
label : string {Villain.system.skills.survival.special.[].label} (same value: to Track)
|
||
predicate : array<string> {Villain.system.skills.survival.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: action:track)
|
||
[occultism] : object {Villain.system.skills.occultism}
|
||
base : integer {Villain.system.skills.occultism.base} (3 different values)
|
||
-1 (x1)
|
||
16 (x1)
|
||
15 (x2)
|
||
[special] : array<> {Villain.system.skills.occultism.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[occultism –1] : object {Villain.system.skills.occultism –1}
|
||
[base] : mixed
|
||
[performance] : object {Villain.system.skills.performance}
|
||
base : integer {Villain.system.skills.performance.base} (3 different values)
|
||
10 (x2)
|
||
13 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Villain.system.skills.performance.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[society] : object {Villain.system.skills.society}
|
||
base : integer {Villain.system.skills.society.base} (8 different values)
|
||
11 (x2)
|
||
13 (x1)
|
||
12 (x1)
|
||
17 (x1)
|
||
10 (x1)
|
||
6 (x1)
|
||
16 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Villain.system.skills.society.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[diplomacy] : object {Villain.system.skills.diplomacy}
|
||
base : integer {Villain.system.skills.diplomacy.base} (3 different values)
|
||
11 (x2)
|
||
15 (x2)
|
||
5 (x1)
|
||
[crafting] : object {Villain.system.skills.crafting}
|
||
base : integer {Villain.system.skills.crafting.base} (4 different values)
|
||
17 (x1)
|
||
24 (x1)
|
||
16 (x1)
|
||
6 (x1)
|
||
[special] : array<object> {Villain.system.skills.crafting.special}
|
||
Length: min=0 max=1
|
||
Value type: object {Villain.system.skills.crafting.special.[]}
|
||
base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8)
|
||
label : string {Villain.system.skills.crafting.special.[].label} (same value: to Craft snares)
|
||
predicate : array<string> {Villain.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:snare)
|
||
[medicine] : object {Villain.system.skills.medicine}
|
||
base : integer {Villain.system.skills.medicine.base} (3 different values)
|
||
16 (x1)
|
||
13 (x1)
|
||
10 (x1)
|
||
[stealth] : object {Villain.system.skills.stealth}
|
||
base : integer {Villain.system.skills.stealth.base} (8 different values)
|
||
15 (x1)
|
||
17 (x2)
|
||
27 (x1)
|
||
11 (x1)
|
||
14 (x1)
|
||
9 (x1)
|
||
6 (x1)
|
||
19 (x1)
|
||
[special] : array<> {Villain.system.skills.stealth.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[acrobatics] : object {Villain.system.skills.acrobatics}
|
||
base : integer {Villain.system.skills.acrobatics.base} (5 different values)
|
||
15 (x1)
|
||
23 (x1)
|
||
12 (x1)
|
||
7 (x1)
|
||
16 (x1)
|
||
[special] : array<> {Villain.system.skills.acrobatics.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[thievery] : object {Villain.system.skills.thievery}
|
||
base : integer {Villain.system.skills.thievery.base} (3 different values)
|
||
15 (x1)
|
||
9 (x2)
|
||
4 (x1)
|
||
[nature] : object {Villain.system.skills.nature}
|
||
base : integer {Villain.system.skills.nature.base} (2 different values)
|
||
21 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Villain.system.skills.nature.special}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[arcana] : object {Villain.system.skills.arcana}
|
||
base : integer {Villain.system.skills.arcana.base} (same value: 13)
|
||
traits : object {Villain.system.traits}
|
||
rarity : string {Villain.system.traits.rarity} (2 different values)
|
||
common (x14)
|
||
rare (x3)
|
||
size : object {Villain.system.traits.size}
|
||
value : string {Villain.system.traits.size.value} (2 different values)
|
||
med (x16)
|
||
grg (x1)
|
||
value : array<string> {Villain.system.traits.value}
|
||
Length: min=2 max=5
|
||
Value type: string {Villain.system.traits.value.[]} (7 different values)
|
||
chaotic (x2)
|
||
evil (x6)
|
||
human (x17)
|
||
humanoid (x17)
|
||
unholy (x2)
|
||
troop (x1)
|
||
lawful (x1)
|
||
type : string {Villain.type} (same value: npc) |