Files
Pf2eDataScrapper/output/pf2e/packs/1-17.txt
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2025-04-08 17:56:11 +04:00

833 lines
54 KiB
Plaintext

1-17
Different values: 9
=====================================
object {1-17}
_id : string {1-17._id} (all different values)
folder : string {1-17.folder} (same value: 'EFnBw0rINjC95Hth')
img : string {1-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-17.items}
Length: min=4 max=21
Value type: object {1-17.items.[]}
_id : string {1-17.items.[]._id} (63 different values)
[_stats] : object {1-17.items.[]._stats}
compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values)
img : string {1-17.items.[].img} (31 different values)
name : string {1-17.items.[].name} (50 different values)
sort : integer {1-17.items.[].sort} (21 different values)
system : object {1-17.items.[].system}
[acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4)
[actionType] : object {1-17.items.[].system.actionType}
value : string {1-17.items.[].system.actionType.value} (4 different values)
'action' (x10)
'passive' (x8)
'reaction' (x4)
'free' (x2)
[actions] : object {1-17.items.[].system.actions}
[value] : integer {1-17.items.[].system.actions.value} (2 different values)
2 (x6)
1 (x4)
[area] : object {1-17.items.[].system.area}
[details] : string {1-17.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-17.items.[].system.area.type} (2 different values)
'burst' (x4)
'line' (x1)
value : integer {1-17.items.[].system.area.value} (2 different values)
20 (x4)
120 (x1)
[attack] : object {1-17.items.[].system.attack}
value : string {1-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-17.items.[].system.attackEffects}
[custom] : string {1-17.items.[].system.attackEffects.custom} (same value: '')
value : array<> {1-17.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel}
[value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : string {1-17.items.[].system.baseItem} (6 different values)
'club' (x3)
'crossbow' (x2)
'sap' (x2)
'chain-mail' (x2)
'shortsword' (x1)
'halberd' (x1)
[bonus] : object {1-17.items.[].system.bonus}
value : integer {1-17.items.[].system.bonus.value} (8 different values)
0 (x9)
9 (x4)
12 (x4)
17 (x3)
20 (x3)
7 (x2)
10 (x1)
15 (x1)
[bonusDamage] : object {1-17.items.[].system.bonusDamage}
value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-17.items.[].system.bulk}
value : mixed
integer {1-17.items.[].system.bulk.value} (3 different values)
1 (x5)
2 (x3)
0 (x2)
float {1-17.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-17.items.[].system.category} (7 different values)
'offensive' (x14)
'defensive' (x8)
'simple' (x5)
'martial' (x4)
'medium' (x2)
'ammo' (x2)
'interaction' (x2)
[checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {1-17.items.[].system.cost}
value : string {1-17.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False)
[damage] : object {1-17.items.[].system.damage}
[0] : object {1-17.items.[].system.damage.0}
[applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.damage.0.formula} (7 different values)
'3d4' (x3)
'3d8' (x2)
'1d6' (x2)
'1d8' (x2)
'2d4' (x2)
'2d12' (x2)
'4d12' (x1)
kinds : array<string> {1-17.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x2)
materials : array<> {1-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.damage.0.type} (5 different values)
'acid' (x4)
'piercing' (x3)
'electricity' (x3)
'vitality' (x2)
'fire' (x2)
[damageType] : string {1-17.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x4)
[dice] : integer {1-17.items.[].system.damage.dice} (same value: 1)
[die] : string {1-17.items.[].system.damage.die} (3 different values)
'd6' (x6)
'd8' (x2)
'd10' (x1)
[gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {1-17.items.[].system.damageRolls}
[0] : object {1-17.items.[].system.damageRolls.0}
damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values)
'1d6+4' (x2)
'1d8' (x2)
'2d10+5' (x1)
'2d4+5' (x1)
'2d10+6' (x1)
'2d4+6' (x1)
'1d6+6' (x1)
damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x4)
'bludgeoning' (x3)
'slashing' (x2)
[1] : object {1-17.items.[].system.damageRolls.1}
damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
[2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz}
damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values)
'2d12+7' (x1)
'2d12+9' (x1)
damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: 'piercing')
[dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi}
damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values)
'1d10+3' (x1)
'2d8+3' (x1)
damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: 'slashing')
[oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values)
'1d6+4' (x1)
'1d10+6' (x1)
damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values)
'bludgeoning' (x1)
'piercing' (x1)
wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya}
damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values)
'1d6 + 5' (x1)
'2d6 + 6' (x1)
damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True)
description : object {1-17.items.[].system.description}
value : string {1-17.items.[].system.description.value} (41 different values)
[defense] : object {1-17.items.[].system.defense}
save : object {1-17.items.[].system.defense.save}
basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x3)
statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x5)
'fortitude' (x2)
[dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1)
[duration] : object {1-17.items.[].system.duration}
sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values)
False (x28)
True (x3)
value : string {1-17.items.[].system.duration.value} (3 different values)
'' (x20)
'1 minute' (x9)
'10 minutes' (x2)
[equipped] : object {1-17.items.[].system.equipped}
carryType : string {1-17.items.[].system.equipped.carryType} (2 different values)
'worn' (x16)
'held' (x1)
[handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values)
1 (x6)
0 (x5)
2 (x2)
[invested] : empty
[frequency] : object {1-17.items.[].system.frequency}
max : integer {1-17.items.[].system.frequency.max} (same value: 1)
per : string {1-17.items.[].system.frequency.per} (same value: 'turn')
value : integer {1-17.items.[].system.frequency.value} (same value: 1)
[hardness] : integer {1-17.items.[].system.hardness} (same value: 0)
[level] : object {1-17.items.[].system.level}
value : integer {1-17.items.[].system.level.value} (4 different values)
1 (x21)
0 (x15)
2 (x8)
3 (x4)
[location] : object {1-17.items.[].system.location}
[heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x6)
3 (x4)
value : string {1-17.items.[].system.location.value} (4 different values)
'3F3x4IywUnVu0pmJ' (x24)
'4A69v2khm6Z1XeDz' (x3)
'7Yg3VZOlPeDU4h9E' (x3)
'5rP5cz0JHgxkYHIF' (x1)
[material] : object {1-17.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-17.items.[].system.publication}
license : string {1-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False)
title : string {1-17.items.[].system.publication.title} (3 different values)
'' (x49)
'Pathfinder Core Rulebook' (x48)
'Pathfinder Bestiary' (x5)
[group] : string {1-17.items.[].system.group} (5 different values)
'club' (x5)
'crossbow' (x2)
'chain' (x2)
'sword' (x1)
'polearm' (x1)
[heightening] : object {1-17.items.[].system.heightening}
[damage] : object {1-17.items.[].system.heightening.damage}
0 : string {1-17.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x5)
'1d12' (x3)
'2d8' (x2)
'1d8' (x2)
[interval] : integer {1-17.items.[].system.heightening.interval} (2 different values)
1 (x10)
2 (x2)
type : string {1-17.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x2)
[levels] : object {1-17.items.[].system.heightening.levels}
3 : object {1-17.items.[].system.heightening.levels.3}
damage : object {1-17.items.[].system.heightening.levels.3.damage}
0 : object {1-17.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {1-17.items.[].system.heightening.levels.5}
damage : object {1-17.items.[].system.heightening.levels.5.damage}
0 : object {1-17.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {1-17.items.[].system.heightening.levels.7}
damage : object {1-17.items.[].system.heightening.levels.7.damage}
0 : object {1-17.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {1-17.items.[].system.heightening.levels.9}
damage : object {1-17.items.[].system.heightening.levels.9.damage}
0 : object {1-17.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {1-17.items.[].system.hp}
max : integer {1-17.items.[].system.hp.max} (same value: 0)
value : integer {1-17.items.[].system.hp.value} (same value: 0)
[mod] : object {1-17.items.[].system.mod}
value : integer {1-17.items.[].system.mod.value} (6 different values)
15 (x2)
3 (x1)
16 (x1)
19 (x1)
13 (x1)
17 (x1)
[overlays] : object {1-17.items.[].system.overlays}
37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {1-17.items.[].system.prepared}
flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False)
value : string {1-17.items.[].system.prepared.value} (2 different values)
'innate' (x3)
'spontaneous' (x2)
[price] : object {1-17.items.[].system.price}
[per] : integer {1-17.items.[].system.price.per} (same value: 10)
value : object {1-17.items.[].system.price.value}
[gp] : integer {1-17.items.[].system.price.value.gp} (3 different values)
3 (x4)
2 (x3)
6 (x2)
[sp] : integer {1-17.items.[].system.price.value.sp} (2 different values)
1 (x4)
9 (x1)
[proficiency] : object {1-17.items.[].system.proficiency}
value : integer {1-17.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x1)
[proficient] : object {1-17.items.[].system.proficient}
value : integer {1-17.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-17.items.[].system.quantity} (2 different values)
1 (x15)
10 (x2)
[range] : mixed
integer {1-17.items.[].system.range} (same value: 120)
object {1-17.items.[].system.range}
value : string {1-17.items.[].system.range.value} (7 different values)
'120 feet' (x8)
'30 feet' (x8)
'touch' (x6)
'60 feet' (x3)
'' (x3)
'varies' (x2)
'10 feet' (x1)
[reload] : object {1-17.items.[].system.reload}
value : string {1-17.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x3)
'1' (x2)
[requirements] : string {1-17.items.[].system.requirements} (same value: '')
[runes] : object {1-17.items.[].system.runes}
potency : integer {1-17.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {1-17.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-17.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels}
value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {1-17.items.[].system.rules}
[size] : string {1-17.items.[].system.size} (2 different values)
'med' (x16)
'tiny' (x1)
[slots] : object {1-17.items.[].system.slots}
slot1 : object {1-17.items.[].system.slots.slot1}
max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {1-17.items.[].system.slots.slot2}
max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3)
value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3)
slot3 : object {1-17.items.[].system.slots.slot3}
max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2)
value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {1-17.items.[].system.slug} (26 different values)
[speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {1-17.items.[].system.spelldc}
dc : integer {1-17.items.[].system.spelldc.dc} (5 different values)
17 (x1)
21 (x1)
23 (x1)
20 (x1)
22 (x1)
mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-17.items.[].system.spelldc.value} (5 different values)
9 (x1)
13 (x1)
18 (x1)
12 (x1)
14 (x1)
[splashDamage] : object {1-17.items.[].system.splashDamage}
value : integer {1-17.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-17.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {1-17.items.[].system.strength} (same value: 3)
[target] : object {1-17.items.[].system.target}
value : string {1-17.items.[].system.target.value} (6 different values)
'' (x12)
'1 creature' (x12)
'1 willing creature' (x2)
'1 willing living creature or 1 undead' (x2)
'1 non-magical club or staff you hold' (x2)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {1-17.items.[].system.time}
value : string {1-17.items.[].system.time.value} (3 different values)
'2' (x26)
'3' (x3)
'1 to 3' (x2)
[tradition] : object {1-17.items.[].system.tradition}
value : string {1-17.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-17.items.[].system.traits}
rarity : string {1-17.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-17.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x31)
'arcane' (x16)
'divine' (x5)
'occult' (x5)
value : array<string> {1-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-17.items.[].system.traits.value.[]} (35 different values)
[usage] : object {1-17.items.[].system.usage}
value : string {1-17.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x3)
'worn' (x2)
[uses] : object {1-17.items.[].system.uses}
autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-17.items.[].system.uses.max} (same value: 1)
value : integer {1-17.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-17.items.[].system.weaponType}
value : string {1-17.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x5)
type : string {1-17.items.[].type} (all different values)
[flags] : object {1-17.items.[].flags}
pf2e : object {1-17.items.[].flags.pf2e}
linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values)
'LQzprXf7vMvaVP2O' (x2)
'tWgRQucN54SKcyMB' (x2)
'lP5zMAGrvkhhfig2' (x2)
'o0lluDlwxccxhtYI' (x2)
'Q7Syteo9JjOZLurF' (x1)
'4ygMFXbouVRtILNF' (x1)
name : string {1-17.name} (all different values)
prototypeToken : object {1-17.prototypeToken}
name : string {1-17.prototypeToken.name} (6 different values)
'Manifestation of Qxal' (x2)
'Thorned Cocoon' (x2)
'Webhekiz' (x2)
'Guard' (x1)
'Jinkin' (x1)
'Palace Guard' (x1)
system : object {1-17.system}
abilities : object {1-17.system.abilities}
cha : object {1-17.system.abilities.cha}
mod : integer {1-17.system.abilities.cha.mod} (5 different values)
-1 (x3)
4 (x2)
3 (x2)
2 (x1)
0 (x1)
con : object {1-17.system.abilities.con}
mod : integer {1-17.system.abilities.con.mod} (5 different values)
4 (x3)
2 (x2)
0 (x2)
5 (x1)
1 (x1)
dex : object {1-17.system.abilities.dex}
mod : integer {1-17.system.abilities.dex.mod} (6 different values)
2 (x3)
1 (x2)
4 (x1)
5 (x1)
6 (x1)
3 (x1)
int : object {1-17.system.abilities.int}
mod : integer {1-17.system.abilities.int.mod} (3 different values)
2 (x5)
0 (x2)
-5 (x2)
str : object {1-17.system.abilities.str}
mod : integer {1-17.system.abilities.str.mod} (6 different values)
3 (x3)
4 (x2)
-2 (x1)
5 (x1)
6 (x1)
2 (x1)
wis : object {1-17.system.abilities.wis}
mod : integer {1-17.system.abilities.wis.mod} (3 different values)
2 (x5)
4 (x2)
0 (x2)
attributes : object {1-17.system.attributes}
ac : object {1-17.system.attributes.ac}
details : string {1-17.system.attributes.ac.details} (same value: '')
value : integer {1-17.system.attributes.ac.value} (7 different values)
18 (x2)
21 (x2)
16 (x1)
17 (x1)
23 (x1)
26 (x1)
20 (x1)
allSaves : object {1-17.system.attributes.allSaves}
value : string {1-17.system.attributes.allSaves.value} (same value: '')
hp : object {1-17.system.attributes.hp}
details : string {1-17.system.attributes.hp.details} (2 different values)
'' (x7)
'bloodsoaked soil (regeneration 20)' (x2)
max : integer {1-17.system.attributes.hp.max} (8 different values)
45 (x2)
25 (x1)
19 (x1)
125 (x1)
170 (x1)
34 (x1)
66 (x1)
75 (x1)
temp : integer {1-17.system.attributes.hp.temp} (same value: 0)
value : integer {1-17.system.attributes.hp.value} (8 different values)
45 (x2)
25 (x1)
19 (x1)
125 (x1)
170 (x1)
34 (x1)
66 (x1)
75 (x1)
speed : object {1-17.system.attributes.speed}
otherSpeeds : array<object> {1-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-17.system.attributes.speed.otherSpeeds.[]}
type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {1-17.system.attributes.speed.value} (3 different values)
25 (x4)
30 (x3)
10 (x2)
[immunities] : array<> {1-17.system.attributes.immunities}
Length: min=0 max=0
Value type: empty
[resistances] : array<object> {1-17.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-17.system.attributes.resistances.[]}
type : string {1-17.system.attributes.resistances.[].type} (same value: 'acid')
value : integer {1-17.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {1-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-17.system.attributes.weaknesses.[]}
type : string {1-17.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'cold-iron' (x1)
value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values)
5 (x2)
2 (x1)
8 (x1)
10 (x1)
details : object {1-17.system.details}
blurb : string {1-17.system.details.blurb} (same value: '')
languages : object {1-17.system.details.languages}
details : string {1-17.system.details.languages.details} (2 different values)
'' (x7)
'(can\'t speak any langauge)' (x2)
value : array<string> {1-17.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-17.system.details.languages.value.[]} (4 different values)
'common' (x6)
'fey' (x6)
'mwangi' (x4)
'sakvroth' (x1)
level : object {1-17.system.details.level}
value : integer {1-17.system.details.level.value} (7 different values)
1 (x2)
3 (x2)
6 (x1)
8 (x1)
2 (x1)
4 (x1)
5 (x1)
privateNotes : string {1-17.system.details.privateNotes} (same value: '')
publicNotes : string {1-17.system.details.publicNotes} (3 different values)
publication : object {1-17.system.details.publication}
license : string {1-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-17.system.details.publication.remaster} (same value: False)
title : string {1-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch')
initiative : object {1-17.system.initiative}
statistic : string {1-17.system.initiative.statistic} (same value: 'perception')
perception : object {1-17.system.perception}
details : string {1-17.system.perception.details} (same value: '')
mod : integer {1-17.system.perception.mod} (6 different values)
7 (x3)
14 (x2)
17 (x1)
19 (x1)
4 (x1)
11 (x1)
senses : array<object> {1-17.system.perception.senses}
Length: min=0 max=1
Value type: object {1-17.system.perception.senses.[]}
[acuity] : string {1-17.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-17.system.perception.senses.[].range} (same value: 30)
type : string {1-17.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x4)
'tremorsense' (x2)
'darkvision' (x1)
resources : object {1-17.system.resources}
[focus] : object {1-17.system.resources.focus}
max : integer {1-17.system.resources.focus.max} (same value: 1)
value : integer {1-17.system.resources.focus.value} (same value: 1)
saves : object {1-17.system.saves}
fortitude : object {1-17.system.saves.fortitude}
saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-17.system.saves.fortitude.value} (8 different values)
10 (x2)
8 (x1)
6 (x1)
14 (x1)
16 (x1)
11 (x1)
13 (x1)
7 (x1)
reflex : object {1-17.system.saves.reflex}
saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-17.system.saves.reflex.value} (7 different values)
8 (x2)
9 (x2)
10 (x1)
11 (x1)
13 (x1)
6 (x1)
12 (x1)
will : object {1-17.system.saves.will}
saveDetail : string {1-17.system.saves.will.saveDetail} (same value: '')
value : integer {1-17.system.saves.will.value} (8 different values)
7 (x2)
5 (x1)
17 (x1)
19 (x1)
6 (x1)
4 (x1)
12 (x1)
15 (x1)
skills : object {1-17.system.skills}
[acrobatics] : object {1-17.system.skills.acrobatics}
base : integer {1-17.system.skills.acrobatics.base} (3 different values)
7 (x1)
8 (x1)
11 (x1)
[arcana] : object {1-17.system.skills.arcana}
base : integer {1-17.system.skills.arcana.base} (2 different values)
15 (x1)
18 (x1)
[athletics] : object {1-17.system.skills.athletics}
base : integer {1-17.system.skills.athletics.base} (4 different values)
7 (x1)
15 (x1)
18 (x1)
10 (x1)
[crafting] : object {1-17.system.skills.crafting}
base : integer {1-17.system.skills.crafting.base} (same value: 5)
special : array<object> {1-17.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-17.system.skills.crafting.special.[]}
base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7)
label : string {1-17.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {1-17.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {1-17.system.skills.deception}
base : integer {1-17.system.skills.deception.base} (3 different values)
5 (x1)
18 (x1)
21 (x1)
[diplomacy] : object {1-17.system.skills.diplomacy}
base : integer {1-17.system.skills.diplomacy.base} (3 different values)
9 (x1)
10 (x1)
13 (x1)
[intimidation] : object {1-17.system.skills.intimidation}
base : integer {1-17.system.skills.intimidation.base} (4 different values)
5 (x1)
16 (x1)
19 (x1)
7 (x1)
[nature] : object {1-17.system.skills.nature}
base : integer {1-17.system.skills.nature.base} (5 different values)
5 (x1)
18 (x1)
21 (x1)
10 (x1)
12 (x1)
[society] : object {1-17.system.skills.society}
base : integer {1-17.system.skills.society.base} (4 different values)
15 (x1)
18 (x1)
10 (x1)
12 (x1)
[stealth] : object {1-17.system.skills.stealth}
base : integer {1-17.system.skills.stealth.base} (3 different values)
7 (x1)
6 (x1)
9 (x1)
[thievery] : object {1-17.system.skills.thievery}
base : integer {1-17.system.skills.thievery.base} (same value: 7)
traits : object {1-17.system.traits}
rarity : string {1-17.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x4)
size : object {1-17.system.traits.size}
value : string {1-17.system.traits.size.value} (3 different values)
'med' (x6)
'huge' (x2)
'tiny' (x1)
value : array<string> {1-17.system.traits.value}
Length: min=2 max=4
Value type: string {1-17.system.traits.value.[]} (all different values)
type : string {1-17.type} (same value: 'npc')