Files
Pf2eDataScrapper/output/pf2e/packs/2-09.txt
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2025-04-08 17:56:11 +04:00

604 lines
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2-09
Different values: 11
=====================================
object {2-09}
_id : string {2-09._id} (all different values)
folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir')
img : string {2-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-09.items}
Length: min=1 max=23
Value type: object {2-09.items.[]}
_id : string {2-09.items.[]._id} (47 different values)
img : string {2-09.items.[].img} (15 different values)
name : string {2-09.items.[].name} (39 different values)
sort : integer {2-09.items.[].sort} (24 different values)
system : object {2-09.items.[].system}
[attack] : object {2-09.items.[].system.attack}
value : string {2-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-09.items.[].system.attackEffects}
[custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values)
'slimy-guts' (x3)
'garbled-thoughts' (x2)
'grab' (x2)
[bonus] : object {2-09.items.[].system.bonus}
value : integer {2-09.items.[].system.bonus.value} (9 different values)
9 (x4)
11 (x2)
14 (x2)
12 (x2)
10 (x2)
16 (x1)
8 (x1)
15 (x1)
13 (x1)
[damageRolls] : object {2-09.items.[].system.damageRolls}
[0] : object {2-09.items.[].system.damageRolls.0}
damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values)
'1d10+3' (x1)
'2d6+3' (x1)
'2d8+4' (x1)
'2d10+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x2)
[1] : object {2-09.items.[].system.damageRolls.1}
damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'2d4' (x2)
damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
[34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
'1d6+3' (x1)
'1d10+6' (x1)
damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning')
[7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
'1d6+2' (x1)
'1d8+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing')
[fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
'1d10+2' (x1)
'1d12+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing')
[p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
'1d8+4' (x1)
'2d6+5' (x1)
'2d6+7' (x1)
damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning')
description : object {2-09.items.[].system.description}
value : string {2-09.items.[].system.description.value} (37 different values)
[actionType] : object {2-09.items.[].system.actionType}
value : string {2-09.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x12)
'reaction' (x8)
[actions] : object {2-09.items.[].system.actions}
[value] : integer {2-09.items.[].system.actions.value} (2 different values)
1 (x10)
3 (x2)
[area] : object {2-09.items.[].system.area}
type : string {2-09.items.[].system.area.type} (same value: 'emanation')
value : integer {2-09.items.[].system.area.value} (same value: 30)
[autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel}
[value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2)
[category] : string {2-09.items.[].system.category} (3 different values)
'offensive' (x17)
'defensive' (x13)
'interaction' (x6)
[cost] : object {2-09.items.[].system.cost}
value : string {2-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False)
[damage] : object {2-09.items.[].system.damage}
[0] : object {2-09.items.[].system.damage.0}
applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[category] : empty
formula : string {2-09.items.[].system.damage.0.formula} (2 different values)
'1d6' (x2)
'0' (x2)
kinds : array<string> {2-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.0.type} (2 different values)
'acid' (x2)
'mental' (x2)
[gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-09.items.[].system.defense}
save : object {2-09.items.[].system.defense.save}
basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True)
statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {2-09.items.[].system.duration}
sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values)
False (x14)
True (x4)
value : string {2-09.items.[].system.duration.value} (4 different values)
'' (x8)
'unlimited' (x6)
'10 minutes' (x2)
'1 round' (x2)
[heightening] : object {2-09.items.[].system.heightening}
[levels] : object {2-09.items.[].system.heightening.levels}
3 : object {2-09.items.[].system.heightening.levels.3}
[damage] : object {2-09.items.[].system.heightening.levels.3.damage}
0 : object {2-09.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.3.range}
value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {2-09.items.[].system.heightening.levels.3.target}
value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {2-09.items.[].system.heightening.levels.5}
[damage] : object {2-09.items.[].system.heightening.levels.5.damage}
0 : object {2-09.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.5.range}
value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[7] : object {2-09.items.[].system.heightening.levels.7}
[damage] : object {2-09.items.[].system.heightening.levels.7.damage}
0 : object {2-09.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-09.items.[].system.heightening.levels.7.target}
value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {2-09.items.[].system.heightening.levels.9}
damage : object {2-09.items.[].system.heightening.levels.9.damage}
0 : object {2-09.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-09.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x2)
[damage] : object {2-09.items.[].system.heightening.damage}
0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2)
[level] : object {2-09.items.[].system.level}
value : integer {2-09.items.[].system.level.value} (3 different values)
1 (x12)
3 (x4)
4 (x2)
[location] : object {2-09.items.[].system.location}
[heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values)
3 (x4)
4 (x2)
1 (x2)
[uses] : object {2-09.items.[].system.location.uses}
max : integer {2-09.items.[].system.location.uses.max} (same value: 1)
value : integer {2-09.items.[].system.location.uses.value} (same value: 1)
value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu')
publication : object {2-09.items.[].system.publication}
license : string {2-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False)
title : string {2-09.items.[].system.publication.title} (3 different values)
'' (x48)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x14)
[proficiency] : object {2-09.items.[].system.proficiency}
value : integer {2-09.items.[].system.proficiency.value} (same value: 0)
[range] : object {2-09.items.[].system.range}
value : string {2-09.items.[].system.range.value} (4 different values)
'touch' (x8)
'30 feet' (x6)
'60 feet' (x2)
'' (x2)
[requirements] : string {2-09.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels}
value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {2-09.items.[].system.rules}
[prepared] : object {2-09.items.[].system.prepared}
flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False)
value : string {2-09.items.[].system.prepared.value} (same value: 'innate')
[slots] : object {2-09.items.[].system.slots}
[slug] : string {2-09.items.[].system.slug} (18 different values)
[spelldc] : object {2-09.items.[].system.spelldc}
dc : integer {2-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
22 (x1)
mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[target] : object {2-09.items.[].system.target}
value : string {2-09.items.[].system.target.value} (7 different values)
'1 creature' (x4)
'' (x4)
'1 creature touched' (x2)
'1 container or a 10-foot-by-10-foot area' (x2)
'1 page up to 3 square feet in size' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 creature or object' (x2)
[time] : object {2-09.items.[].system.time}
value : string {2-09.items.[].system.time.value} (3 different values)
'2' (x14)
'10 minutes' (x2)
'1 minute' (x2)
[tradition] : object {2-09.items.[].system.tradition}
value : string {2-09.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-09.items.[].system.traits}
rarity : string {2-09.items.[].system.traits.rarity} (2 different values)
'common' (x76)
'uncommon' (x2)
[traditions] : array<string> {2-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x16)
'occult' (x14)
'divine' (x10)
'primal' (x8)
value : array<string> {2-09.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-09.items.[].system.traits.value.[]} (24 different values)
[weaponType] : object {2-09.items.[].system.weaponType}
value : string {2-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {2-09.items.[].type} (4 different values)
'action' (x44)
'spell' (x18)
'melee' (x16)
'spellcastingEntry' (x2)
[_stats] : object {2-09.items.[]._stats}
compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values)
name : string {2-09.name} (all different values)
[prototypeToken] : object {2-09.prototypeToken}
name : string {2-09.prototypeToken.name} (4 different values)
'Anatomical Model' (x3)
'Chaotic Door' (x2)
'Sliding Statue' (x2)
'The Scholar of Sorts' (x2)
system : object {2-09.system}
[abilities] : object {2-09.system.abilities}
cha : object {2-09.system.abilities.cha}
mod : integer {2-09.system.abilities.cha.mod} (3 different values)
0 (x5)
1 (x1)
2 (x1)
con : object {2-09.system.abilities.con}
mod : integer {2-09.system.abilities.con.mod} (4 different values)
3 (x4)
4 (x1)
1 (x1)
2 (x1)
dex : object {2-09.system.abilities.dex}
mod : integer {2-09.system.abilities.dex.mod} (4 different values)
3 (x3)
2 (x2)
4 (x1)
5 (x1)
int : object {2-09.system.abilities.int}
mod : integer {2-09.system.abilities.int.mod} (4 different values)
-5 (x3)
-4 (x2)
4 (x1)
5 (x1)
str : object {2-09.system.abilities.str}
mod : integer {2-09.system.abilities.str.mod} (4 different values)
4 (x3)
5 (x2)
2 (x1)
3 (x1)
wis : object {2-09.system.abilities.wis}
mod : integer {2-09.system.abilities.wis.mod} (3 different values)
1 (x4)
3 (x2)
2 (x1)
attributes : object {2-09.system.attributes}
ac : object {2-09.system.attributes.ac}
[details] : string {2-09.system.attributes.ac.details} (4 different values)
'' (x4)
'(13 when broken); construct armor' (x1)
'(17 when broken); construct armor' (x1)
'(19 when broken); construct armor' (x1)
value : integer {2-09.system.attributes.ac.value} (7 different values)
19 (x3)
17 (x2)
21 (x2)
23 (x1)
16 (x1)
15 (x1)
22 (x1)
[allSaves] : object {2-09.system.attributes.allSaves}
value : string {2-09.system.attributes.allSaves.value} (2 different values)
'' (x5)
'+2 circumstance to all saves vs. disease' (x2)
[hardness] : mixed
object {2-09.system.attributes.hardness}
value : integer {2-09.system.attributes.hardness.value} (2 different values)
5 (x2)
3 (x1)
integer {2-09.system.attributes.hardness} (3 different values)
10 (x2)
5 (x1)
7 (x1)
hp : object {2-09.system.attributes.hp}
details : string {2-09.system.attributes.hp.details} (3 different values)
'' (x9)
'fast healing 1' (x1)
'fast healing 3' (x1)
max : integer {2-09.system.attributes.hp.max} (all different values)
temp : integer {2-09.system.attributes.hp.temp} (same value: 0)
value : integer {2-09.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-09.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2-09.system.attributes.immunities.[]}
type : string {2-09.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x2)
'precision' (x2)
resistances : array<object> {2-09.system.attributes.resistances}
Length: min=1 max=2
Value type: object {2-09.system.attributes.resistances.[]}
type : string {2-09.system.attributes.resistances.[].type} (3 different values)
'poison' (x2)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {2-09.system.attributes.resistances.[].value} (5 different values)
3 (x2)
2 (x1)
6 (x1)
5 (x1)
8 (x1)
[speed] : object {2-09.system.attributes.speed}
[details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {2-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-09.system.attributes.speed.otherSpeeds.[]}
type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'fly' (x2)
'swim' (x2)
value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x4)
20 (x2)
value : integer {2-09.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[stealth] : object {2-09.system.attributes.stealth}
details : string {2-09.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {2-09.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[weaknesses] : array<> {2-09.system.attributes.weaknesses}
Length: min=0 max=0
Value type: empty
details : object {2-09.system.details}
[blurb] : string {2-09.system.details.blurb} (same value: '')
[languages] : object {2-09.system.details.languages}
details : string {2-09.system.details.languages.details} (2 different values)
'' (x5)
'telepathy (touch)' (x2)
value : array<string> {2-09.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-09.system.details.languages.value.[]} (4 different values)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {2-09.system.details.level}
value : integer {2-09.system.details.level.value} (5 different values)
1 (x3)
3 (x3)
2 (x2)
4 (x2)
5 (x1)
[privateNotes] : string {2-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-09.system.details.publicNotes} (2 different values)
publication : object {2-09.system.details.publication}
license : string {2-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-09.system.details.publication.remaster} (same value: False)
title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy')
[description] : string {2-09.system.details.description} (2 different values)
'<p>The frame splinters as the door flings open, the force hitting those nearby.</p>' (x2)
'<p>With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.</p>' (x2)
[disable] : string {2-09.system.details.disable} (4 different values)
'<p>@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
'<p>@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
[isComplex] : boolean {2-09.system.details.isComplex} (2 different values)
False (x2)
True (x2)
[reset] : string {2-09.system.details.reset} (same value: '')
[routine] : string {2-09.system.details.routine} (2 different values)
'' (x2)
'<p>(3 actions) The trap uses its three actions for its Trample activity.</p>' (x2)
[initiative] : object {2-09.system.initiative}
statistic : string {2-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-09.system.perception}
details : string {2-09.system.perception.details} (2 different values)
'' (x5)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {2-09.system.perception.mod} (6 different values)
8 (x2)
11 (x1)
15 (x1)
17 (x1)
6 (x1)
12 (x1)
senses : array<object> {2-09.system.perception.senses}
Length: min=0 max=2
Value type: object {2-09.system.perception.senses.[]}
[acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-09.system.perception.senses.[].range} (same value: 30)
type : string {2-09.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x2)
'scent' (x2)
'darkvision' (x2)
[resources] : object {2-09.system.resources}
[focus] : object {2-09.system.resources.focus}
max : integer {2-09.system.resources.focus.max} (same value: 1)
value : integer {2-09.system.resources.focus.value} (same value: 1)
saves : object {2-09.system.saves}
fortitude : object {2-09.system.saves.fortitude}
saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-09.system.saves.fortitude.value} (6 different values)
12 (x3)
9 (x3)
10 (x2)
8 (x1)
14 (x1)
6 (x1)
reflex : object {2-09.system.saves.reflex}
saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-09.system.saves.reflex.value} (7 different values)
6 (x3)
11 (x2)
14 (x2)
8 (x1)
12 (x1)
13 (x1)
4 (x1)
will : object {2-09.system.saves.will}
saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '')
value : integer {2-09.system.saves.will.value} (7 different values)
0 (x4)
10 (x2)
4 (x1)
8 (x1)
3 (x1)
12 (x1)
5 (x1)
[skills] : object {2-09.system.skills}
[athletics] : object {2-09.system.skills.athletics}
base : integer {2-09.system.skills.athletics.base} (5 different values)
7 (x1)
12 (x1)
14 (x1)
6 (x1)
10 (x1)
stealth : object {2-09.system.skills.stealth}
base : integer {2-09.system.skills.stealth.base} (5 different values)
9 (x2)
6 (x2)
14 (x1)
16 (x1)
12 (x1)
[acrobatics] : object {2-09.system.skills.acrobatics}
base : integer {2-09.system.skills.acrobatics.base} (2 different values)
9 (x1)
12 (x1)
[deception] : object {2-09.system.skills.deception}
base : integer {2-09.system.skills.deception.base} (2 different values)
10 (x1)
13 (x1)
[occultism] : object {2-09.system.skills.occultism}
base : integer {2-09.system.skills.occultism.base} (2 different values)
11 (x1)
14 (x1)
[society] : object {2-09.system.skills.society}
base : integer {2-09.system.skills.society.base} (2 different values)
10 (x1)
12 (x1)
[survival] : object {2-09.system.skills.survival}
base : integer {2-09.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[thievery] : object {2-09.system.skills.thievery}
base : integer {2-09.system.skills.thievery.base} (2 different values)
9 (x1)
12 (x1)
traits : object {2-09.system.traits}
rarity : string {2-09.system.traits.rarity} (2 different values)
'common' (x9)
'unique' (x2)
size : object {2-09.system.traits.size}
value : string {2-09.system.traits.size.value} (2 different values)
'med' (x7)
'sm' (x4)
value : array<string> {2-09.system.traits.value}
Length: min=1 max=3
Value type: string {2-09.system.traits.value.[]} (8 different values)
'chaotic' (x4)
'magical' (x4)
'trap' (x4)
'construct' (x3)
'mindless' (x3)
'animal' (x2)
'monitor' (x2)
'protean' (x2)
[creatureType] : string {2-09.system.creatureType} (same value: '')
[statusEffects] : array<> {2-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-09.type} (2 different values)
'npc' (x7)
'hazard' (x4)