Files
Pf2eDataScrapper/output/pf2e/packs/2-21.txt
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2025-04-08 17:56:11 +04:00

809 lines
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2-21
Different values: 9
=====================================
object {2-21}
_id : string {2-21._id} (all different values)
folder : string {2-21.folder} (same value: 'fRKMswvbkxuNtUjk')
img : string {2-21.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-21.items}
Length: min=1 max=16
Value type: object {2-21.items.[]}
_id : string {2-21.items.[]._id} (47 different values)
img : string {2-21.items.[].img} (25 different values)
name : string {2-21.items.[].name} (36 different values)
sort : integer {2-21.items.[].sort} (17 different values)
system : object {2-21.items.[].system}
[actionType] : object {2-21.items.[].system.actionType}
value : string {2-21.items.[].system.actionType.value} (4 different values)
'passive' (x13)
'action' (x5)
'reaction' (x4)
'free' (x2)
[actions] : object {2-21.items.[].system.actions}
[value] : integer {2-21.items.[].system.actions.value} (3 different values)
2 (x2)
3 (x2)
1 (x1)
[area] : object {2-21.items.[].system.area}
type : string {2-21.items.[].system.area.type} (2 different values)
'emanation' (x6)
'burst' (x2)
value : integer {2-21.items.[].system.area.value} (3 different values)
30 (x4)
20 (x2)
5 (x2)
rules : ignored (Foundry rules object) {2-21.items.[].system.rules}
[attack] : object {2-21.items.[].system.attack}
value : string {2-21.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-21.items.[].system.baseItem} (2 different values)
'dagger' (x2)
'whip' (x2)
[bonus] : object {2-21.items.[].system.bonus}
value : integer {2-21.items.[].system.bonus.value} (7 different values)
7 (x4)
0 (x4)
6 (x2)
12 (x1)
15 (x1)
4 (x1)
5 (x1)
[bonusDamage] : object {2-21.items.[].system.bonusDamage}
value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-21.items.[].system.bulk}
value : mixed
float {2-21.items.[].system.bulk.value} (same value: 0,1)
integer {2-21.items.[].system.bulk.value} (same value: 1)
[containerId] : empty
[damageRolls] : object {2-21.items.[].system.damageRolls}
[3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: 'piercing')
[ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay}
damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
[cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: 'slashing')
[ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: 'slashing')
[dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: '1d4')
damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: 'spirit')
[ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: 'piercing')
[je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: '1d8')
damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: 'spirit')
[t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
publication : object {2-21.items.[].system.publication}
license : string {2-21.items.[].system.publication.license} (2 different values)
'OGL' (x68)
'ORC' (x2)
remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values)
False (x68)
True (x2)
title : string {2-21.items.[].system.publication.title} (5 different values)
'' (x59)
'Pathfinder Bestiary' (x6)
'Pathfinder Player Core' (x2)
'Pathfinder Core Rulebook' (x2)
'Pathfinder Bestiary 2' (x1)
[attackEffects] : object {2-21.items.[].system.attackEffects}
[custom] : string {2-21.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-21.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: 'grab')
[category] : string {2-21.items.[].system.category} (5 different values)
'interaction' (x7)
'offensive' (x7)
'defensive' (x6)
'simple' (x2)
'martial' (x2)
[cost] : object {2-21.items.[].system.cost}
value : string {2-21.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values)
False (x23)
True (x2)
[damage] : object {2-21.items.[].system.damage}
[0] : object {2-21.items.[].system.damage.0}
applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[category] : empty
formula : string {2-21.items.[].system.damage.0.formula} (3 different values)
'0' (x2)
'2d4' (x2)
'1d8' (x2)
kinds : array<string> {2-21.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x2)
materials : array<> {2-21.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-21.items.[].system.damage.0.type} (4 different values)
'mental' (x2)
'spirit' (x2)
'void' (x1)
'vitality' (x1)
[damageType] : string {2-21.items.[].system.damage.damageType} (2 different values)
'piercing' (x2)
'slashing' (x2)
[dice] : integer {2-21.items.[].system.damage.dice} (same value: 1)
[die] : string {2-21.items.[].system.damage.die} (same value: 'd4')
[deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True)
[defense] : object {2-21.items.[].system.defense}
save : object {2-21.items.[].system.defense.save}
basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x4)
statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values)
'will' (x8)
'fortitude' (x2)
[duration] : object {2-21.items.[].system.duration}
[sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False)
value : mixed
string {2-21.items.[].system.duration.value} (5 different values)
'' (x14)
'1 minute' (x4)
'until the start of your next turn' (x3)
'10 minutes' (x2)
'1 round' (x2)
integer {2-21.items.[].system.duration.value} (same value: 0)
[equipped] : object {2-21.items.[].system.equipped}
carryType : string {2-21.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x2)
[handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-21.items.[].system.frequency}
max : integer {2-21.items.[].system.frequency.max} (same value: 1)
per : string {2-21.items.[].system.frequency.per} (same value: 'day')
value : integer {2-21.items.[].system.frequency.value} (same value: 1)
[group] : string {2-21.items.[].system.group} (2 different values)
'knife' (x2)
'flail' (x2)
[hardness] : integer {2-21.items.[].system.hardness} (same value: 0)
[heightening] : object {2-21.items.[].system.heightening}
damage : object {2-21.items.[].system.heightening.damage}
0 : string {2-21.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d4' (x2)
'1d8' (x2)
interval : integer {2-21.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x2)
type : string {2-21.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-21.items.[].system.hp}
max : integer {2-21.items.[].system.hp.max} (same value: 0)
value : integer {2-21.items.[].system.hp.value} (same value: 0)
[level] : object {2-21.items.[].system.level}
value : integer {2-21.items.[].system.level.value} (4 different values)
1 (x19)
0 (x6)
4 (x4)
2 (x2)
[location] : object {2-21.items.[].system.location}
[value] : string {2-21.items.[].system.location.value} (2 different values)
'kawGhx2ny0bhiSRl' (x13)
'J3d6yi1mEROELLvM' (x10)
[material] : object {2-21.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-21.items.[].system.overlays}
37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[overrides] : array<> {2-21.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {2-21.items.[].system.prepared}
value : string {2-21.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x2)
[price] : object {2-21.items.[].system.price}
value : object {2-21.items.[].system.price.value}
sp : integer {2-21.items.[].system.price.value.sp} (2 different values)
1 (x4)
2 (x2)
[proficiency] : object {2-21.items.[].system.proficiency}
value : integer {2-21.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-21.items.[].system.quantity} (same value: 1)
[range] : object {2-21.items.[].system.range}
value : string {2-21.items.[].system.range.value} (7 different values)
'' (x9)
'touch' (x4)
'30 feet' (x4)
'120 feet' (x2)
'500 feet' (x2)
'60 feet' (x2)
'varies' (x2)
[references] : object {2-21.items.[].system.references}
children : array<> {2-21.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-21.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-21.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-21.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {2-21.items.[].system.reload}
value : string {2-21.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[requirements] : string {2-21.items.[].system.requirements} (same value: '')
[ritual] : object {2-21.items.[].system.ritual}
primary : object {2-21.items.[].system.ritual.primary}
check : string {2-21.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
secondary : object {2-21.items.[].system.ritual.secondary}
casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {2-21.items.[].system.runes}
potency : integer {2-21.items.[].system.runes.potency} (same value: 0)
property : array<> {2-21.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-21.items.[].system.runes.striking} (same value: 0)
[size] : string {2-21.items.[].system.size} (same value: 'med')
[slots] : object {2-21.items.[].system.slots}
[slot4] : object {2-21.items.[].system.slots.slot4}
max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2)
value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2)
slot0 : object {2-21.items.[].system.slots.slot0}
max : integer {2-21.items.[].system.slots.slot0.max} (2 different values)
4 (x1)
5 (x1)
prepared : array<object> {2-21.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {2-21.items.[].system.slots.slot0.prepared.[]}
id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'f7wC2FMTW7kM5gih' (x2)
'BRm0ceL6QtFGoGFC' (x2)
'QJQ196E2z5IEzZ8j' (x2)
'gWNPW5FIiFvtbnvE' (x2)
'rLXQzXAjcjalCtgb' (x1)
slot1 : object {2-21.items.[].system.slots.slot1}
max : integer {2-21.items.[].system.slots.slot1.max} (2 different values)
1 (x1)
4 (x1)
prepared : array<object> {2-21.items.[].system.slots.slot1.prepared}
Length: min=1 max=4
Value type: object {2-21.items.[].system.slots.slot1.prepared.[]}
id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'CO1CMVfrN9ixp9wX' (x2)
'gCPFA6aPxxzAhXMl' (x2)
'463ekA24x3uJx5BX' (x1)
value : integer {2-21.items.[].system.slots.slot1.value} (2 different values)
1 (x1)
3 (x1)
[slug] : string {2-21.items.[].system.slug} (23 different values)
[spelldc] : object {2-21.items.[].system.spelldc}
dc : integer {2-21.items.[].system.spelldc.dc} (4 different values)
19 (x1)
22 (x1)
16 (x1)
17 (x1)
mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-21.items.[].system.spelldc.value} (4 different values)
11 (x1)
14 (x1)
8 (x1)
9 (x1)
[splashDamage] : object {2-21.items.[].system.splashDamage}
[value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0)
[target] : object {2-21.items.[].system.target}
value : string {2-21.items.[].system.target.value} (6 different values)
'' (x11)
'1 creature' (x8)
'1 living creature' (x2)
'enemies in the area' (x2)
'1 living creature or 1 willing undead creature' (x1)
'1 willing living creature or 1 undead' (x1)
[time] : object {2-21.items.[].system.time}
value : string {2-21.items.[].system.time.value} (4 different values)
'2' (x18)
'1' (x3)
'1 day' (x2)
'1 to 3' (x2)
[tradition] : object {2-21.items.[].system.tradition}
value : string {2-21.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-21.items.[].system.traits}
rarity : string {2-21.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x2)
[traditions] : array<string> {2-21.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x19)
'divine' (x17)
'arcane' (x15)
'primal' (x7)
value : array<string> {2-21.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-21.items.[].system.traits.value.[]} (33 different values)
[usage] : object {2-21.items.[].system.usage}
value : string {2-21.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {2-21.items.[].system.value}
isValued : boolean {2-21.items.[].system.value.isValued} (same value: True)
value : integer {2-21.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-21.items.[].system.weaponType}
value : string {2-21.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x2)
description : object {2-21.items.[].system.description}
value : string {2-21.items.[].system.description.value} (37 different values)
type : string {2-21.items.[].type} (7 different values)
'spell' (x25)
'action' (x24)
'melee' (x10)
'spellcastingEntry' (x4)
'weapon' (x4)
'equipment' (x2)
'condition' (x1)
[_stats] : object {2-21.items.[]._stats}
compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {2-21.items.[].flags}
pf2e : object {2-21.items.[].flags.pf2e}
linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values)
'Bp83Jc9uqVyUghlV' (x2)
'rlNjkKzP4UvEx5cR' (x2)
'vd8eZpfmO721TgVj' (x1)
'RmA9kaVlm3Ek6kNx' (x1)
name : string {2-21.name} (all different values)
[prototypeToken] : object {2-21.prototypeToken}
name : string {2-21.prototypeToken.name} (4 different values)
'Empowered Blood' (x2)
'Foretold Ruin' (x2)
'Sezruth' (x2)
'Zombie Shambler' (x1)
system : object {2-21.system}
abilities : object {2-21.system.abilities}
cha : object {2-21.system.abilities.cha}
mod : integer {2-21.system.abilities.cha.mod} (4 different values)
1 (x2)
3 (x1)
5 (x1)
-2 (x1)
con : object {2-21.system.abilities.con}
mod : integer {2-21.system.abilities.con.mod} (2 different values)
2 (x4)
3 (x1)
dex : object {2-21.system.abilities.dex}
mod : integer {2-21.system.abilities.dex.mod} (4 different values)
0 (x2)
2 (x1)
4 (x1)
-2 (x1)
int : object {2-21.system.abilities.int}
mod : integer {2-21.system.abilities.int.mod} (3 different values)
0 (x3)
1 (x1)
-5 (x1)
str : object {2-21.system.abilities.str}
mod : integer {2-21.system.abilities.str.mod} (4 different values)
3 (x2)
2 (x1)
1 (x1)
4 (x1)
wis : object {2-21.system.abilities.wis}
mod : integer {2-21.system.abilities.wis.mod} (4 different values)
3 (x2)
1 (x1)
0 (x1)
2 (x1)
attributes : object {2-21.system.attributes}
ac : object {2-21.system.attributes.ac}
details : string {2-21.system.attributes.ac.details} (same value: '')
value : integer {2-21.system.attributes.ac.value} (7 different values)
0 (x2)
16 (x2)
18 (x1)
17 (x1)
20 (x1)
12 (x1)
15 (x1)
allSaves : object {2-21.system.attributes.allSaves}
value : string {2-21.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 status to all saves vs. magic' (x2)
[emitsSound] : string {2-21.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-21.system.attributes.hardness} (3 different values)
0 (x2)
5 (x1)
10 (x1)
[hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True)
hp : object {2-21.system.attributes.hp}
details : string {2-21.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x1)
max : integer {2-21.system.attributes.hp.max} (8 different values)
0 (x2)
24 (x1)
44 (x1)
55 (x1)
85 (x1)
20 (x1)
8 (x1)
21 (x1)
temp : integer {2-21.system.attributes.hp.temp} (same value: 0)
value : integer {2-21.system.attributes.hp.value} (8 different values)
0 (x2)
24 (x1)
44 (x1)
55 (x1)
85 (x1)
20 (x1)
8 (x1)
21 (x1)
[immunities] : array<object> {2-21.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-21.system.attributes.immunities.[]}
type : string {2-21.system.attributes.immunities.[].type} (8 different values)
'precision' (x2)
'critical-hits' (x2)
'curse' (x2)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
speed : object {2-21.system.attributes.speed}
otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-21.system.attributes.speed.value} (same value: 25)
[resistances] : array<object> {2-21.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-21.system.attributes.resistances.[]}
type : string {2-21.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {2-21.system.attributes.resistances.[].value} (same value: 3)
[stealth] : object {2-21.system.attributes.stealth}
details : string {2-21.system.attributes.stealth.details} (4 different values)
'<p>(Untrained)</p>' (x1)
'<p>(untrained)</p>' (x1)
'<p>(trained)</p>' (x1)
'' (x1)
value : integer {2-21.system.attributes.stealth.value} (4 different values)
0 (x1)
2 (x1)
10 (x1)
13 (x1)
[weaknesses] : array<object> {2-21.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-21.system.attributes.weaknesses.[]}
type : string {2-21.system.attributes.weaknesses.[].type} (4 different values)
'cold-iron' (x2)
'holy' (x2)
'critical-hits' (x1)
'vitality' (x1)
value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values)
5 (x5)
6 (x1)
[creatureType] : string {2-21.system.creatureType} (same value: '')
details : object {2-21.system.details}
blurb : string {2-21.system.details.blurb} (same value: '')
[description] : string {2-21.system.details.description} (2 different values)
'<p>Glowing red Daemonic runes blaze when blood falls on them.</p>' (x2)
'<p>Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.</p>' (x2)
[disable] : string {2-21.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes</p>' (x1)
'<p>@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar\'s magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
'<p>@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar\'s magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
[isComplex] : boolean {2-21.system.details.isComplex} (2 different values)
False (x2)
True (x2)
languages : object {2-21.system.details.languages}
details : string {2-21.system.details.languages.details} (2 different values)
'' (x3)
'telepathy 100 feet' (x2)
value : array<string> {2-21.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-21.system.details.languages.value.[]} (2 different values)
'common' (x4)
'daemonic' (x4)
level : object {2-21.system.details.level}
value : integer {2-21.system.details.level.value} (5 different values)
1 (x3)
-1 (x2)
3 (x2)
5 (x1)
0 (x1)
privateNotes : string {2-21.system.details.privateNotes} (same value: '')
publicNotes : string {2-21.system.details.publicNotes} (2 different values)
publication : object {2-21.system.details.publication}
license : string {2-21.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
title : string {2-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-21: In Pursuit of Water')
[reset] : string {2-21.system.details.reset} (3 different values)
'' (x2)
'<p>The hazard resets at the beginning of each round until it is disabled</p>' (x1)
'<p>The hazard resets at the beginning of each round until it is disabled.</p>' (x1)
[routine] : string {2-21.system.details.routine} (3 different values)
initiative : object {2-21.system.initiative}
statistic : string {2-21.system.initiative.statistic} (same value: 'perception')
perception : object {2-21.system.perception}
details : string {2-21.system.perception.details} (same value: '')
mod : integer {2-21.system.perception.mod} (5 different values)
10 (x1)
14 (x1)
0 (x1)
5 (x1)
8 (x1)
senses : array<object> {2-21.system.perception.senses}
Length: min=0 max=1
Value type: object {2-21.system.perception.senses.[]}
type : string {2-21.system.perception.senses.[].type} (2 different values)
'greater-darkvision' (x2)
'darkvision' (x1)
resources : object {2-21.system.resources}
[focus] : object {2-21.system.resources.focus}
max : integer {2-21.system.resources.focus.max} (same value: 1)
value : integer {2-21.system.resources.focus.value} (same value: 1)
saves : object {2-21.system.saves}
fortitude : object {2-21.system.saves.fortitude}
saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-21.system.saves.fortitude.value} (6 different values)
0 (x2)
10 (x2)
7 (x2)
12 (x1)
6 (x1)
5 (x1)
reflex : object {2-21.system.saves.reflex}
saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-21.system.saves.reflex.value} (7 different values)
0 (x3)
4 (x1)
6 (x1)
7 (x1)
13 (x1)
3 (x1)
5 (x1)
will : object {2-21.system.saves.will}
saveDetail : string {2-21.system.saves.will.saveDetail} (same value: '')
value : integer {2-21.system.saves.will.value} (6 different values)
0 (x4)
10 (x1)
14 (x1)
2 (x1)
7 (x1)
8 (x1)
skills : object {2-21.system.skills}
[arcana] : object {2-21.system.skills.arcana}
base : integer {2-21.system.skills.arcana.base} (2 different values)
7 (x1)
10 (x1)
athletics : object {2-21.system.skills.athletics}
base : integer {2-21.system.skills.athletics.base} (4 different values)
7 (x2)
10 (x1)
5 (x1)
4 (x1)
[deception] : object {2-21.system.skills.deception}
base : integer {2-21.system.skills.deception.base} (4 different values)
10 (x1)
14 (x1)
4 (x1)
6 (x1)
[intimidation] : object {2-21.system.skills.intimidation}
base : integer {2-21.system.skills.intimidation.base} (2 different values)
10 (x1)
14 (x1)
[religion] : object {2-21.system.skills.religion}
base : integer {2-21.system.skills.religion.base} (4 different values)
8 (x1)
12 (x1)
4 (x1)
6 (x1)
[stealth] : object {2-21.system.skills.stealth}
base : integer {2-21.system.skills.stealth.base} (2 different values)
9 (x1)
13 (x1)
[statusEffects] : array<> {2-21.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-21.system.traits}
rarity : string {2-21.system.traits.rarity} (3 different values)
'unique' (x4)
'uncommon' (x4)
'common' (x1)
size : object {2-21.system.traits.size}
value : string {2-21.system.traits.size.value} (same value: 'med')
value : array<string> {2-21.system.traits.value}
Length: min=2 max=5
Value type: string {2-21.system.traits.value.[]} (11 different values)
[spellcasting] : object {2-21.system.spellcasting}
rituals : object {2-21.system.spellcasting.rituals}
dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values)
19 (x1)
22 (x1)
type : string {2-21.type} (2 different values)
'npc' (x5)
'hazard' (x4)