Files
Pf2eDataScrapper/output/pf2e/packs/2-03.txt
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2025-04-08 17:56:11 +04:00

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2-03
Different values: 11
=====================================
object {2-03}
_id : string {2-03._id} (all different values)
folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW')
img : string {2-03.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-03.items}
Length: min=1 max=8
Value type: object {2-03.items.[]}
_id : string {2-03.items.[]._id} (39 different values)
img : string {2-03.items.[].img} (10 different values)
'systems/pf2e/icons/actions/Passive.webp' (x19)
'systems/pf2e/icons/default-icons/melee.svg' (x13)
'systems/pf2e/icons/actions/OneAction.webp' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2)
'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2)
'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1)
'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1)
'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1)
name : string {2-03.items.[].name} (29 different values)
sort : integer {2-03.items.[].sort} (9 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x6)
700000 (x6)
0 (x6)
800000 (x3)
system : object {2-03.items.[].system}
[acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
[actionType] : object {2-03.items.[].system.actionType}
value : string {2-03.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'action' (x12)
'reaction' (x5)
[actions] : object {2-03.items.[].system.actions}
[value] : integer {2-03.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x4)
[attack] : object {2-03.items.[].system.attack}
value : string {2-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-03.items.[].system.attackEffects}
[custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-03.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x3)
'bruorsivi-sap-infusion' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
[baseItem] : string {2-03.items.[].system.baseItem} (4 different values)
'bo-staff' (x2)
'half-plate' (x2)
'scimitar' (x1)
'shortbow' (x1)
[bonus] : object {2-03.items.[].system.bonus}
value : integer {2-03.items.[].system.bonus.value} (5 different values)
12 (x5)
0 (x4)
9 (x4)
6 (x3)
11 (x1)
[bonusDamage] : object {2-03.items.[].system.bonusDamage}
value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-03.items.[].system.bulk}
value : mixed
integer {2-03.items.[].system.bulk.value} (3 different values)
1 (x2)
2 (x2)
3 (x2)
float {2-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-03.items.[].system.category} (6 different values)
'offensive' (x20)
'defensive' (x6)
'interaction' (x4)
'martial' (x4)
'heavy' (x2)
'ammo' (x1)
[checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
[containerId] : empty
[damage] : object {2-03.items.[].system.damage}
damageType : string {2-03.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x2)
'slashing' (x1)
'piercing' (x1)
dice : integer {2-03.items.[].system.damage.dice} (same value: 1)
die : string {2-03.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x2)
description : object {2-03.items.[].system.description}
value : string {2-03.items.[].system.description.value} (35 different values)
[damageRolls] : object {2-03.items.[].system.damageRolls}
[4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
'2d4+2' (x1)
'1d4+2' (x1)
damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing')
[browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7')
damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing')
[fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
'2d8+2' (x1)
'1d6+3' (x1)
damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing')
[gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2')
damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing')
[oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
'1d8+4' (x1)
'1d8+7' (x1)
damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
'slashing' (x1)
'bludgeoning' (x1)
[swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6')
damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing')
[w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
'1d10+2' (x1)
'1d10+5' (x1)
damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing')
[za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
[zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2')
damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing')
[deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-03.items.[].system.equipped}
carryType : string {2-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x2)
[handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
2 (x2)
[inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-03.items.[].system.frequency}
max : integer {2-03.items.[].system.frequency.max} (same value: 1)
per : string {2-03.items.[].system.frequency.per} (same value: 'day')
value : integer {2-03.items.[].system.frequency.value} (same value: 1)
[group] : string {2-03.items.[].system.group} (4 different values)
'club' (x2)
'plate' (x2)
'sword' (x1)
'bow' (x1)
[hardness] : integer {2-03.items.[].system.hardness} (same value: 0)
[hp] : object {2-03.items.[].system.hp}
max : integer {2-03.items.[].system.hp.max} (same value: 0)
value : integer {2-03.items.[].system.hp.value} (same value: 0)
[level] : object {2-03.items.[].system.level}
value : integer {2-03.items.[].system.level.value} (2 different values)
0 (x5)
1 (x2)
[material] : object {2-03.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-03.items.[].system.price}
[per] : integer {2-03.items.[].system.price.per} (same value: 10)
value : object {2-03.items.[].system.price.value}
[gp] : integer {2-03.items.[].system.price.value.gp} (3 different values)
18 (x2)
1 (x1)
3 (x1)
[sp] : integer {2-03.items.[].system.price.value.sp} (2 different values)
2 (x2)
1 (x1)
publication : object {2-03.items.[].system.publication}
license : string {2-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
title : string {2-03.items.[].system.publication.title} (3 different values)
'' (x45)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x4)
[quantity] : integer {2-03.items.[].system.quantity} (2 different values)
1 (x6)
20 (x1)
[range] : integer {2-03.items.[].system.range} (same value: 60)
[reload] : object {2-03.items.[].system.reload}
value : string {2-03.items.[].system.reload.value} (2 different values)
'' (x3)
'0' (x1)
rules : ignored (Foundry rules object) {2-03.items.[].system.rules}
[runes] : object {2-03.items.[].system.runes}
potency : integer {2-03.items.[].system.runes.potency} (same value: 0)
property : array<> {2-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
[size] : string {2-03.items.[].system.size} (2 different values)
'lg' (x4)
'med' (x3)
[slug] : string {2-03.items.[].system.slug} (all different values)
traits : object {2-03.items.[].system.traits}
rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-03.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
[speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
[splashDamage] : object {2-03.items.[].system.splashDamage}
value : integer {2-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-03.items.[].system.strength} (same value: 3)
[usage] : object {2-03.items.[].system.usage}
value : string {2-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-03.items.[].system.uses}
autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-03.items.[].system.uses.max} (same value: 1)
value : integer {2-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-03.items.[].system.weaponType}
value : string {2-03.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x1)
type : string {2-03.items.[].type} (5 different values)
'action' (x36)
'melee' (x13)
'weapon' (x4)
'armor' (x2)
'consumable' (x1)
[_stats] : object {2-03.items.[]._stats}
compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values)
[flags] : object {2-03.items.[].flags}
pf2e : object {2-03.items.[].flags.pf2e}
linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
'b65tWh6PV9j81yq3' (x2)
'80MD9nnffpcc3EZj' (x1)
'qfzh5eQNdgpbA3Sp' (x1)
name : string {2-03.name} (all different values)
system : object {2-03.system}
[abilities] : object {2-03.system.abilities}
cha : object {2-03.system.abilities.cha}
mod : integer {2-03.system.abilities.cha.mod} (3 different values)
0 (x4)
2 (x2)
-2 (x1)
con : object {2-03.system.abilities.con}
mod : integer {2-03.system.abilities.con.mod} (4 different values)
3 (x4)
2 (x1)
0 (x1)
6 (x1)
dex : object {2-03.system.abilities.dex}
mod : integer {2-03.system.abilities.dex.mod} (4 different values)
1 (x3)
4 (x2)
5 (x1)
2 (x1)
int : object {2-03.system.abilities.int}
mod : integer {2-03.system.abilities.int.mod} (3 different values)
-5 (x3)
-1 (x2)
-4 (x2)
str : object {2-03.system.abilities.str}
mod : integer {2-03.system.abilities.str.mod} (4 different values)
5 (x3)
2 (x2)
3 (x1)
1 (x1)
wis : object {2-03.system.abilities.wis}
mod : integer {2-03.system.abilities.wis.mod} (3 different values)
2 (x3)
0 (x3)
1 (x1)
attributes : object {2-03.system.attributes}
ac : object {2-03.system.attributes.ac}
[details] : string {2-03.system.attributes.ac.details} (same value: '')
value : integer {2-03.system.attributes.ac.value} (7 different values)
19 (x2)
15 (x2)
16 (x2)
17 (x2)
12 (x1)
20 (x1)
18 (x1)
[allSaves] : object {2-03.system.attributes.allSaves}
value : string {2-03.system.attributes.allSaves.value} (same value: '')
hp : object {2-03.system.attributes.hp}
details : string {2-03.system.attributes.hp.details} (3 different values)
'' (x6)
'void healing' (x4)
'regeneration 15 (deactivated by acid or fire)' (x1)
max : integer {2-03.system.attributes.hp.max} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
50 (x1)
temp : integer {2-03.system.attributes.hp.temp} (same value: 0)
value : integer {2-03.system.attributes.hp.value} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
50 (x1)
[emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-03.system.attributes.hardness} (2 different values)
5 (x2)
1 (x2)
[hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-03.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-03.system.attributes.immunities.[]}
type : string {2-03.system.attributes.immunities.[].type} (7 different values)
'precision' (x4)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'visual' (x1)
[resistances] : array<object> {2-03.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-03.system.attributes.resistances.[]}
type : string {2-03.system.attributes.resistances.[].type} (6 different values)
'piercing' (x5)
'cold' (x3)
'electricity' (x3)
'fire' (x3)
'slashing' (x3)
'bludgeoning' (x2)
value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-03.system.attributes.speed}
otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x2)
'climb' (x2)
value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
30 (x2)
value : integer {2-03.system.attributes.speed.value} (4 different values)
30 (x4)
20 (x1)
25 (x1)
35 (x1)
[stealth] : object {2-03.system.attributes.stealth}
details : string {2-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-03.system.attributes.stealth.value} (2 different values)
7 (x2)
10 (x2)
[weaknesses] : array<object> {2-03.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-03.system.attributes.weaknesses.[]}
type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
15 (x1)
details : object {2-03.system.details}
[blurb] : string {2-03.system.details.blurb} (same value: '')
[languages] : object {2-03.system.details.languages}
details : string {2-03.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-03.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-03.system.details.languages.value.[]} (2 different values)
'common' (x3)
'chthonian' (x2)
level : object {2-03.system.details.level}
value : integer {2-03.system.details.level.value} (5 different values)
1 (x4)
3 (x4)
4 (x1)
-1 (x1)
5 (x1)
[privateNotes] : string {2-03.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-03.system.details.publicNotes} (2 different values)
publication : object {2-03.system.details.publication}
license : string {2-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-03.system.details.publication.remaster} (same value: False)
title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark')
[description] : string {2-03.system.details.description} (3 different values)
[disable] : string {2-03.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
[isComplex] : boolean {2-03.system.details.isComplex} (same value: False)
[reset] : string {2-03.system.details.reset} (same value: '')
[routine] : string {2-03.system.details.routine} (same value: '')
[initiative] : object {2-03.system.initiative}
statistic : string {2-03.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-03.system.perception}
details : string {2-03.system.perception.details} (2 different values)
'' (x5)
'blood scent' (x2)
mod : integer {2-03.system.perception.mod} (4 different values)
9 (x3)
7 (x2)
2 (x1)
4 (x1)
senses : array<object> {2-03.system.perception.senses}
Length: min=1 max=2
Value type: object {2-03.system.perception.senses.[]}
[acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x2)
'precise' (x1)
[range] : integer {2-03.system.perception.senses.[].range} (same value: 30)
type : string {2-03.system.perception.senses.[].type} (5 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'lifesense' (x1)
'tremorsense' (x1)
'scent' (x1)
[resources] : object {2-03.system.resources}
saves : object {2-03.system.saves}
fortitude : object {2-03.system.saves.fortitude}
saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-03.system.saves.fortitude.value} (7 different values)
10 (x4)
8 (x2)
9 (x1)
12 (x1)
2 (x1)
7 (x1)
17 (x1)
reflex : object {2-03.system.saves.reflex}
saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-03.system.saves.reflex.value} (6 different values)
8 (x3)
11 (x2)
4 (x2)
6 (x2)
2 (x1)
9 (x1)
will : object {2-03.system.saves.will}
saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '')
value : integer {2-03.system.saves.will.value} (6 different values)
0 (x4)
7 (x3)
2 (x1)
4 (x1)
5 (x1)
9 (x1)
[skills] : object {2-03.system.skills}
[acrobatics] : object {2-03.system.skills.acrobatics}
base : integer {2-03.system.skills.acrobatics.base} (3 different values)
6 (x2)
8 (x1)
13 (x1)
athletics : object {2-03.system.skills.athletics}
base : integer {2-03.system.skills.athletics.base} (7 different values)
8 (x1)
10 (x1)
3 (x1)
6 (x1)
9 (x1)
14 (x1)
12 (x1)
[intimidation] : object {2-03.system.skills.intimidation}
base : integer {2-03.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[stealth] : object {2-03.system.skills.stealth}
base : integer {2-03.system.skills.stealth.base} (4 different values)
10 (x1)
8 (x1)
7 (x1)
11 (x1)
[special] : array<object> {2-03.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-03.system.skills.stealth.special.[]}
base : integer {2-03.system.skills.stealth.special.[].base} (2 different values)
18 (x1)
13 (x1)
label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation')
predicate : array<string> {2-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
[survival] : object {2-03.system.skills.survival}
base : integer {2-03.system.skills.survival.base} (same value: 9)
traits : object {2-03.system.traits}
rarity : string {2-03.system.traits.rarity} (2 different values)
'uncommon' (x6)
'common' (x5)
size : object {2-03.system.traits.size}
value : string {2-03.system.traits.size.value} (3 different values)
'med' (x7)
'sm' (x2)
'lg' (x2)
value : array<string> {2-03.system.traits.value}
Length: min=2 max=5
Value type: string {2-03.system.traits.value.[]} (all different values)
[creatureType] : string {2-03.system.creatureType} (same value: '')
[statusEffects] : array<> {2-03.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-03.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {2-03.prototypeToken}
name : string {2-03.prototypeToken.name} (3 different values)
'Collapsing Cabinet' (x2)
'Pressurized Bottle' (x2)
'Trollhound' (x1)