Files
Pf2eDataScrapper/output/pf2e/packs/6-05.txt
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2025-04-08 17:56:11 +04:00

662 lines
44 KiB
Plaintext

6-05
Different values: 9
=====================================
object {6-05}
_id : string {6-05._id} (all different values)
folder : string {6-05.folder} (same value: 'zKmVcQihZBqZ1d8f')
img : string {6-05.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x5)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
items : array<object> {6-05.items}
Length: min=1 max=11
Value type: object {6-05.items.[]}
_id : string {6-05.items.[]._id} (39 different values)
img : string {6-05.items.[].img} (15 different values)
name : string {6-05.items.[].name} (35 different values)
sort : integer {6-05.items.[].sort} (12 different values)
system : object {6-05.items.[].system}
[acBonus] : integer {6-05.items.[].system.acBonus} (same value: 1)
[actionType] : object {6-05.items.[].system.actionType}
value : string {6-05.items.[].system.actionType.value} (3 different values)
'passive' (x12)
'action' (x8)
'reaction' (x6)
[actions] : object {6-05.items.[].system.actions}
[value] : integer {6-05.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[area] : empty
[attackEffects] : object {6-05.items.[].system.attackEffects}
value : array<string> {6-05.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {6-05.items.[].system.attackEffects.value.[]} (2 different values)
'gluttons-feast' (x1)
'grab' (x1)
traits : object {6-05.items.[].system.traits}
[rarity] : string {6-05.items.[].system.traits.rarity} (2 different values)
'common' (x7)
'uncommon' (x2)
[traditions] : array<string> {6-05.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {6-05.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x4)
'divine' (x3)
'occult' (x2)
'arcane' (x1)
value : array<string> {6-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {6-05.items.[].system.traits.value.[]} (26 different values)
[autoHeightenLevel] : object {6-05.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {6-05.items.[].system.baseItem} (4 different values)
'leather-armor' (x2)
'greataxe' (x1)
'frying-pan' (x1)
'halfling-sling-staff' (x1)
[bonus] : object {6-05.items.[].system.bonus}
value : integer {6-05.items.[].system.bonus.value} (8 different values)
12 (x3)
0 (x3)
14 (x3)
15 (x2)
8 (x1)
10 (x1)
9 (x1)
7 (x1)
[bonusDamage] : object {6-05.items.[].system.bonusDamage}
value : integer {6-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {6-05.items.[].system.bulk}
value : mixed
integer {6-05.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x1)
float {6-05.items.[].system.bulk.value} (same value: 0,1)
[category] : string {6-05.items.[].system.category} (6 different values)
'offensive' (x19)
'defensive' (x5)
'martial' (x2)
'light' (x2)
'interaction' (x1)
'simple' (x1)
[checkPenalty] : integer {6-05.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {6-05.items.[].system.cost}
value : string {6-05.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-05.items.[].system.counteraction} (2 different values)
False (x3)
True (x1)
[damageRolls] : object {6-05.items.[].system.damageRolls}
[1s3symdn1w1vk237l05x] : object {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x}
damage : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: '1d8+4')
damageType : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: 'bludgeoning')
[5fvjv8kzg69c928kgy74] : object {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
damage : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
damageType : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
[NDhgYJOwstwiogZ8] : object {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8}
damage : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (same value: '1d4')
damageType : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: 'bludgeoning')
Q9fwvOymvp3nA0Es : object {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es}
damage : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (same value: '1d10')
damageType : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: 'bludgeoning')
[blrpxgl5svywd47o3bao] : object {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao}
damage : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (same value: '2d6+7')
damageType : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: 'bludgeoning')
[mj76ftfh6ymtw57kly1p] : object {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p}
damage : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (same value: '2d8+7')
damageType : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: 'piercing')
[mw6MjzitsKX4ga2j] : object {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j}
damage : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values)
'1d8' (x1)
'1d8+8' (x1)
'1d8+2' (x1)
damageType : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: 'slashing')
[n9g8wdodgmeouod1wimu] : object {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu}
damage : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: '1d10+4')
damageType : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: 'piercing')
[o25q1diiu1fxpv64siml] : object {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml}
damage : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: '1d4')
damageType : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: 'spirit')
[ooff84f7387p198txih4] : object {6-05.items.[].system.damageRolls.ooff84f7387p198txih4}
damage : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
damageType : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
[tWnLCJUR9hAXTtTJ] : object {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ}
damage : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: '1d6+8')
damageType : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: 'piercing')
[defense] : object {6-05.items.[].system.defense}
save : object {6-05.items.[].system.defense.save}
basic : boolean {6-05.items.[].system.defense.save.basic} (same value: True)
statistic : string {6-05.items.[].system.defense.save.statistic} (same value: 'fortitude')
description : object {6-05.items.[].system.description}
value : string {6-05.items.[].system.description.value} (29 different values)
[damage] : object {6-05.items.[].system.damage}
[0] : object {6-05.items.[].system.damage.0}
applyMod : boolean {6-05.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {6-05.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {6-05.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {6-05.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {6-05.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-05.items.[].system.damage.0.type} (same value: 'vitality')
damageType : string {6-05.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x2)
'slashing' (x1)
dice : integer {6-05.items.[].system.damage.dice} (same value: 1)
die : string {6-05.items.[].system.damage.die} (3 different values)
'd12' (x1)
'd4' (x1)
'd10' (x1)
[dexCap] : integer {6-05.items.[].system.dexCap} (same value: 4)
[duration] : object {6-05.items.[].system.duration}
sustained : boolean {6-05.items.[].system.duration.sustained} (same value: False)
value : string {6-05.items.[].system.duration.value} (2 different values)
'' (x3)
'until your next daily preparations' (x1)
[equipped] : object {6-05.items.[].system.equipped}
carryType : string {6-05.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
handsHeld : integer {6-05.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
2 (x2)
[inSlot] : boolean {6-05.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {6-05.items.[].system.group} (4 different values)
'leather' (x2)
'axe' (x1)
'club' (x1)
'sling' (x1)
[hardness] : integer {6-05.items.[].system.hardness} (same value: 0)
[heightening] : object {6-05.items.[].system.heightening}
damage : object {6-05.items.[].system.heightening.damage}
0 : string {6-05.items.[].system.heightening.damage.0} (same value: '1d8')
interval : integer {6-05.items.[].system.heightening.interval} (same value: 1)
type : string {6-05.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {6-05.items.[].system.hp}
max : integer {6-05.items.[].system.hp.max} (same value: 0)
value : integer {6-05.items.[].system.hp.value} (same value: 0)
[level] : object {6-05.items.[].system.level}
value : integer {6-05.items.[].system.level.value} (4 different values)
0 (x5)
1 (x2)
5 (x1)
2 (x1)
[location] : object {6-05.items.[].system.location}
[heightenedLevel] : integer {6-05.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
5 (x1)
[uses] : object {6-05.items.[].system.location.uses}
max : integer {6-05.items.[].system.location.uses.max} (same value: 2)
value : integer {6-05.items.[].system.location.uses.value} (same value: 2)
value : string {6-05.items.[].system.location.value} (same value: 'bQaD3ryddLU1MPFx')
[material] : object {6-05.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {6-05.items.[].system.overlays}
37gy7l19tik74o4s : object {6-05.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {6-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {6-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {6-05.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {6-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {6-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[prepared] : object {6-05.items.[].system.prepared}
flexible : boolean {6-05.items.[].system.prepared.flexible} (same value: False)
value : string {6-05.items.[].system.prepared.value} (same value: 'innate')
[price] : object {6-05.items.[].system.price}
value : object {6-05.items.[].system.price.value}
[gp] : integer {6-05.items.[].system.price.value.gp} (2 different values)
2 (x3)
5 (x1)
[sp] : integer {6-05.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {6-05.items.[].system.proficiency}
value : integer {6-05.items.[].system.proficiency.value} (same value: 0)
publication : object {6-05.items.[].system.publication}
license : string {6-05.items.[].system.publication.license} (2 different values)
'ORC' (x30)
'OGL' (x18)
remaster : boolean {6-05.items.[].system.publication.remaster} (2 different values)
True (x30)
False (x18)
title : string {6-05.items.[].system.publication.title} (4 different values)
'' (x30)
'Pathfinder Monster Core' (x9)
'Pathfinder Player Core' (x8)
'Pathfinder Treasure Vault' (x1)
[range] : mixed
object {6-05.items.[].system.range}
value : string {6-05.items.[].system.range.value} (4 different values)
'' (x1)
'touch' (x1)
'varies' (x1)
'120 feet' (x1)
integer {6-05.items.[].system.range} (same value: 80)
[reload] : object {6-05.items.[].system.reload}
value : string {6-05.items.[].system.reload.value} (2 different values)
'' (x2)
'1' (x1)
[requirements] : string {6-05.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {6-05.items.[].system.rules}
[quantity] : integer {6-05.items.[].system.quantity} (same value: 1)
[runes] : object {6-05.items.[].system.runes}
potency : integer {6-05.items.[].system.runes.potency} (same value: 0)
property : array<> {6-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {6-05.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {6-05.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {6-05.items.[].system.showSlotlessLevels}
value : boolean {6-05.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {6-05.items.[].system.size} (2 different values)
'med' (x3)
'lg' (x2)
[slots] : object {6-05.items.[].system.slots}
[slug] : string {6-05.items.[].system.slug} (14 different values)
[speedPenalty] : integer {6-05.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {6-05.items.[].system.spelldc}
dc : integer {6-05.items.[].system.spelldc.dc} (same value: 21)
mod : integer {6-05.items.[].system.spelldc.mod} (same value: 0)
value : integer {6-05.items.[].system.spelldc.value} (same value: 13)
[splashDamage] : object {6-05.items.[].system.splashDamage}
value : integer {6-05.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {6-05.items.[].system.strength} (same value: 0)
[target] : object {6-05.items.[].system.target}
value : string {6-05.items.[].system.target.value} (3 different values)
'' (x2)
'1 willing creature' (x1)
'1 willing living creature or 1 undead' (x1)
[time] : object {6-05.items.[].system.time}
value : string {6-05.items.[].system.time.value} (3 different values)
'2' (x2)
'1 minute' (x1)
'1 to 3' (x1)
[tradition] : object {6-05.items.[].system.tradition}
value : string {6-05.items.[].system.tradition.value} (same value: 'primal')
[usage] : object {6-05.items.[].system.usage}
value : string {6-05.items.[].system.usage.value} (2 different values)
'held-in-two-hands' (x2)
'held-in-one-hand' (x1)
type : string {6-05.items.[].type} (6 different values)
'action' (x26)
'melee' (x12)
'spell' (x4)
'weapon' (x3)
'armor' (x2)
'spellcastingEntry' (x1)
[_stats] : object {6-05.items.[]._stats}
compendiumSource : string {6-05.items.[]._stats.compendiumSource} (11 different values)
[flags] : object {6-05.items.[].flags}
[core] : object {6-05.items.[].flags.core}
sourceId : string {6-05.items.[].flags.core.sourceId} (6 different values)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
'Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA' (x1)
'Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i' (x1)
[pf2e] : object {6-05.items.[].flags.pf2e}
linkedWeapon : string {6-05.items.[].flags.pf2e.linkedWeapon} (3 different values)
'9YL8nBbbHZl7eqG2' (x1)
'EJ8kWb4lOubXeraV' (x1)
'Wk58MatyaphZ5HbC' (x1)
name : string {6-05.name} (all different values)
system : object {6-05.system}
[abilities] : object {6-05.system.abilities}
cha : object {6-05.system.abilities.cha}
mod : integer {6-05.system.abilities.cha.mod} (4 different values)
4 (x1)
-2 (x1)
0 (x1)
1 (x1)
con : object {6-05.system.abilities.con}
mod : integer {6-05.system.abilities.con.mod} (3 different values)
3 (x2)
4 (x1)
1 (x1)
dex : object {6-05.system.abilities.dex}
mod : integer {6-05.system.abilities.dex.mod} (3 different values)
3 (x2)
-1 (x1)
5 (x1)
int : object {6-05.system.abilities.int}
mod : integer {6-05.system.abilities.int.mod} (3 different values)
0 (x2)
-2 (x1)
-1 (x1)
str : object {6-05.system.abilities.str}
mod : integer {6-05.system.abilities.str.mod} (3 different values)
4 (x2)
6 (x1)
-1 (x1)
wis : object {6-05.system.abilities.wis}
mod : integer {6-05.system.abilities.wis.mod} (3 different values)
3 (x2)
4 (x1)
0 (x1)
attributes : object {6-05.system.attributes}
ac : object {6-05.system.attributes.ac}
[details] : string {6-05.system.attributes.ac.details} (same value: '')
value : integer {6-05.system.attributes.ac.value} (6 different values)
20 (x2)
16 (x2)
0 (x2)
18 (x1)
15 (x1)
19 (x1)
[allSaves] : object {6-05.system.attributes.allSaves}
value : string {6-05.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+2 to will saves vs. mental' (x1)
hp : object {6-05.system.attributes.hp}
details : string {6-05.system.attributes.hp.details} (same value: '')
max : integer {6-05.system.attributes.hp.max} (8 different values)
0 (x2)
45 (x1)
70 (x1)
12 (x1)
44 (x1)
24 (x1)
75 (x1)
16 (x1)
temp : integer {6-05.system.attributes.hp.temp} (same value: 0)
value : integer {6-05.system.attributes.hp.value} (8 different values)
0 (x2)
45 (x1)
70 (x1)
12 (x1)
44 (x1)
24 (x1)
75 (x1)
16 (x1)
[adjustment] : empty
[emitsSound] : string {6-05.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-05.system.attributes.hardness} (4 different values)
0 (x2)
3 (x1)
11 (x1)
6 (x1)
[immunities] : array<object> {6-05.system.attributes.immunities}
Length: min=1 max=2
Value type: object {6-05.system.attributes.immunities.[]}
exceptions : array<> {6-05.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-05.system.attributes.immunities.[].type} (3 different values)
'poison' (x1)
'paralyzed' (x1)
'sleep' (x1)
[resistances] : array<object> {6-05.system.attributes.resistances}
Length: min=1 max=1
Value type: object {6-05.system.attributes.resistances.[]}
type : string {6-05.system.attributes.resistances.[].type} (same value: 'acid')
value : integer {6-05.system.attributes.resistances.[].value} (same value: 10)
[speed] : object {6-05.system.attributes.speed}
otherSpeeds : array<object> {6-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {6-05.system.attributes.speed.otherSpeeds.[]}
type : string {6-05.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x1)
'swim' (x1)
value : integer {6-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
50 (x1)
30 (x1)
value : integer {6-05.system.attributes.speed.value} (4 different values)
45 (x1)
30 (x1)
20 (x1)
25 (x1)
[stealth] : object {6-05.system.attributes.stealth}
details : string {6-05.system.attributes.stealth.details} (same value: '')
value : integer {6-05.system.attributes.stealth.value} (5 different values)
5 (x1)
10 (x1)
7 (x1)
8 (x1)
6 (x1)
[weaknesses] : array<object> {6-05.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {6-05.system.attributes.weaknesses.[]}
exceptions : array<> {6-05.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-05.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {6-05.system.attributes.weaknesses.[].value} (3 different values)
3 (x1)
10 (x1)
5 (x1)
details : object {6-05.system.details}
[blurb] : string {6-05.system.details.blurb} (4 different values)
'' (x1)
'Variant ogre glutton' (x1)
'Variant river drake' (x1)
'Variant Halfling Street Watcher' (x1)
[languages] : object {6-05.system.details.languages}
details : string {6-05.system.details.languages.details} (same value: '')
value : array<string> {6-05.system.details.languages.value}
Length: min=2 max=3
Value type: string {6-05.system.details.languages.value.[]} (6 different values)
'common' (x4)
'tien' (x2)
'fey' (x1)
'jotun' (x1)
'draconic' (x1)
'halfling' (x1)
level : object {6-05.system.details.level}
value : integer {6-05.system.details.level.value} (7 different values)
3 (x2)
-1 (x2)
4 (x1)
1 (x1)
5 (x1)
2 (x1)
0 (x1)
[privateNotes] : string {6-05.system.details.privateNotes} (same value: '')
[publicNotes] : string {6-05.system.details.publicNotes} (4 different values)
publication : object {6-05.system.details.publication}
license : string {6-05.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-05.system.details.publication.remaster} (same value: True)
title : string {6-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades')
[description] : string {6-05.system.details.description} (2 different values)
'<p>Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.</p>' (x3)
'<p>The floor is highly waxed and slippery.</p>' (x2)
[disable] : string {6-05.system.details.disable} (5 different values)
'<p>Two successful @Check[religion|dc:15|options:disable-bloodmoon] or @Check[occultism|dc:15|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 13)</p>' (x1)
'<p>Two successful @Check[religion|dc:20|options:disable-bloodmoon] or @Check[occultism|dc:20|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18)</p>' (x1)
'<p>Two successful @Check[religion|dc:17|options:disable-bloodmoon] or @Check[occultism|dc:17|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 15)</p>' (x1)
'<p>@Check[survival|dc:16] or @Check[thievery|dc:16] to remove the slippery coating or any ability that turns the area into difficult terrain.</p>' (x1)
'<p>@Check[survival|dc:14] or @Check[thievery|dc:14] to remove the slippery coating or any ability that turns the area into difficult terrain.</p>' (x1)
[isComplex] : boolean {6-05.system.details.isComplex} (2 different values)
True (x3)
False (x2)
[reset] : string {6-05.system.details.reset} (2 different values)
'' (x3)
'<p>Manual, reapply the wax.</p>' (x2)
[routine] : string {6-05.system.details.routine} (2 different values)
'<p>(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.</p>' (x3)
'' (x2)
[initiative] : object {6-05.system.initiative}
statistic : string {6-05.system.initiative.statistic} (same value: 'perception')
[perception] : object {6-05.system.perception}
details : string {6-05.system.perception.details} (same value: '')
mod : integer {6-05.system.perception.mod} (4 different values)
13 (x1)
6 (x1)
14 (x1)
9 (x1)
senses : array<object> {6-05.system.perception.senses}
Length: min=0 max=2
Value type: object {6-05.system.perception.senses.[]}
[acuity] : string {6-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {6-05.system.perception.senses.[].range} (same value: 30)
type : string {6-05.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x2)
[resources] : object {6-05.system.resources}
[focus] : object {6-05.system.resources.focus}
max : integer {6-05.system.resources.focus.max} (same value: 1)
value : integer {6-05.system.resources.focus.value} (same value: 1)
saves : object {6-05.system.saves}
fortitude : object {6-05.system.saves.fortitude}
saveDetail : string {6-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-05.system.saves.fortitude.value} (6 different values)
10 (x2)
14 (x2)
0 (x2)
8 (x1)
12 (x1)
4 (x1)
reflex : object {6-05.system.saves.reflex}
saveDetail : string {6-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-05.system.saves.reflex.value} (8 different values)
0 (x2)
8 (x1)
7 (x1)
2 (x1)
6 (x1)
4 (x1)
12 (x1)
9 (x1)
will : object {6-05.system.saves.will}
saveDetail : string {6-05.system.saves.will.saveDetail} (same value: '')
value : integer {6-05.system.saves.will.value} (4 different values)
0 (x5)
6 (x2)
11 (x1)
10 (x1)
[skills] : object {6-05.system.skills}
[acrobatics] : object {6-05.system.skills.acrobatics}
base : integer {6-05.system.skills.acrobatics.base} (3 different values)
10 (x1)
14 (x1)
6 (x1)
athletics : object {6-05.system.skills.athletics}
base : integer {6-05.system.skills.athletics.base} (3 different values)
12 (x1)
13 (x1)
5 (x1)
[diplomacy] : object {6-05.system.skills.diplomacy}
base : integer {6-05.system.skills.diplomacy.base} (2 different values)
11 (x1)
4 (x1)
[intimidate] : object {6-05.system.skills.intimidate}
base : integer {6-05.system.skills.intimidate.base} (same value: 10)
[intimidation] : object {6-05.system.skills.intimidation}
base : integer {6-05.system.skills.intimidation.base} (2 different values)
10 (x1)
9 (x1)
[stealth] : object {6-05.system.skills.stealth}
base : integer {6-05.system.skills.stealth.base} (3 different values)
8 (x1)
12 (x1)
6 (x1)
[survival] : object {6-05.system.skills.survival}
base : integer {6-05.system.skills.survival.base} (3 different values)
9 (x1)
6 (x1)
10 (x1)
thievery : object {6-05.system.skills.thievery}
base : integer {6-05.system.skills.thievery.base} (same value: 6)
traits : object {6-05.system.traits}
rarity : string {6-05.system.traits.rarity} (3 different values)
'common' (x5)
'unique' (x3)
'uncommon' (x1)
size : object {6-05.system.traits.size}
value : string {6-05.system.traits.size.value} (3 different values)
'med' (x6)
'lg' (x2)
'sm' (x1)
value : array<string> {6-05.system.traits.value}
Length: min=2 max=3
Value type: string {6-05.system.traits.value.[]} (15 different values)
[statusEffects] : array<> {6-05.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {6-05.type} (2 different values)
'hazard' (x5)
'npc' (x4)
[prototypeToken] : object {6-05.prototypeToken}
name : string {6-05.prototypeToken.name} (2 different values)
'Empowered Bloodmoon' (x1)
'Greased Floor' (x1)