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Pf2eDataScrapper/output/pf2e/packs/The Enmity Cycle.txt
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2025-04-08 17:56:11 +04:00

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85 KiB
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The Enmity Cycle
Different values: 17
=====================================
object {The Enmity Cycle}
_id : string {The Enmity Cycle._id} (all different values)
img : string {The Enmity Cycle.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x12)
'systems/pf2e/icons/default-icons/hazard.svg' (x5)
items : array<object> {The Enmity Cycle.items}
Length: min=1 max=21
Value type: object {The Enmity Cycle.items.[]}
_id : string {The Enmity Cycle.items.[]._id} (155 different values)
img : string {The Enmity Cycle.items.[].img} (74 different values)
name : string {The Enmity Cycle.items.[].name} (125 different values)
sort : integer {The Enmity Cycle.items.[].sort} (22 different values)
system : object {The Enmity Cycle.items.[].system}
[acBonus] : integer {The Enmity Cycle.items.[].system.acBonus} (3 different values)
1 (x2)
4 (x1)
3 (x1)
[actionType] : object {The Enmity Cycle.items.[].system.actionType}
value : string {The Enmity Cycle.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x12)
'reaction' (x8)
[actions] : object {The Enmity Cycle.items.[].system.actions}
[value] : integer {The Enmity Cycle.items.[].system.actions.value} (3 different values)
2 (x5)
1 (x5)
3 (x2)
[area] : object {The Enmity Cycle.items.[].system.area}
type : string {The Enmity Cycle.items.[].system.area.type} (3 different values)
'emanation' (x4)
'burst' (x3)
'cone' (x2)
value : integer {The Enmity Cycle.items.[].system.area.value} (5 different values)
30 (x3)
15 (x2)
20 (x2)
5 (x1)
10 (x1)
[attack] : object {The Enmity Cycle.items.[].system.attack}
value : string {The Enmity Cycle.items.[].system.attack.value} (same value: '')
[attackEffects] : object {The Enmity Cycle.items.[].system.attackEffects}
[custom] : string {The Enmity Cycle.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {The Enmity Cycle.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {The Enmity Cycle.items.[].system.attackEffects.value.[]} (4 different values)
'no-map' (x2)
'grasping-ropes' (x1)
'grab' (x1)
'bubonic-plague' (x1)
[autoHeightenLevel] : object {The Enmity Cycle.items.[].system.autoHeightenLevel}
[value] : integer {The Enmity Cycle.items.[].system.autoHeightenLevel.value} (3 different values)
2 (x3)
1 (x1)
4 (x1)
[checkPenalty] : integer {The Enmity Cycle.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
description : object {The Enmity Cycle.items.[].system.description}
value : string {The Enmity Cycle.items.[].system.description.value} (100 different values)
[baseItem] : string {The Enmity Cycle.items.[].system.baseItem} (11 different values)
[bonus] : object {The Enmity Cycle.items.[].system.bonus}
value : integer {The Enmity Cycle.items.[].system.bonus.value} (12 different values)
[bonusDamage] : object {The Enmity Cycle.items.[].system.bonusDamage}
value : integer {The Enmity Cycle.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {The Enmity Cycle.items.[].system.bulk}
value : mixed
integer {The Enmity Cycle.items.[].system.bulk.value} (3 different values)
1 (x13)
2 (x3)
0 (x2)
float {The Enmity Cycle.items.[].system.bulk.value} (same value: 0,1)
[category] : string {The Enmity Cycle.items.[].system.category} (9 different values)
'offensive' (x22)
'martial' (x10)
'defensive' (x7)
'light' (x2)
'medium' (x2)
'interaction' (x2)
'simple' (x1)
'talisman' (x1)
'ammo' (x1)
[containerId] : empty
[cost] : object {The Enmity Cycle.items.[].system.cost}
value : string {The Enmity Cycle.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {The Enmity Cycle.items.[].system.counteraction} (2 different values)
False (x57)
True (x2)
[damage] : object {The Enmity Cycle.items.[].system.damage}
[0] : object {The Enmity Cycle.items.[].system.damage.0}
[applyMod] : boolean {The Enmity Cycle.items.[].system.damage.0.applyMod} (2 different values)
False (x10)
True (x2)
[category] : empty
formula : string {The Enmity Cycle.items.[].system.damage.0.formula} (10 different values)
'1d8' (x4)
'4d6' (x2)
'2d6' (x1)
'1d4' (x1)
'2d4' (x1)
'6d6' (x1)
'2d8' (x1)
'0' (x1)
'4d10' (x1)
'2d10' (x1)
kinds : array<string> {The Enmity Cycle.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {The Enmity Cycle.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x2)
[materials] : array<> {The Enmity Cycle.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.items.[].system.damage.0.type} (5 different values)
'sonic' (x4)
'void' (x4)
'mental' (x3)
'spirit' (x2)
'force' (x1)
[damageType] : string {The Enmity Cycle.items.[].system.damage.damageType} (3 different values)
'slashing' (x7)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {The Enmity Cycle.items.[].system.damage.dice} (same value: 1)
[die] : string {The Enmity Cycle.items.[].system.damage.die} (3 different values)
'd6' (x6)
'd4' (x4)
'd10' (x1)
[ohmjnqzezb9q8i8x] : object {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x}
applyMod : boolean {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
[category] : empty
formula : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: '3d8')
kinds : array<string> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds}
Length: min=1 max=1
Value type: string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: 'damage')
materials : array<> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.materials}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: 'bludgeoning')
[damageRolls] : object {The Enmity Cycle.items.[].system.damageRolls}
[15ulTRmmDHq3fyf1] : object {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1}
damage : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: '1d10+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: 'slashing')
[1Sejc9xZdpEA5Drd] : object {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd}
damage : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: '2d8+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: 'slashing')
[27CjUMCxv52l18it] : object {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it}
damage : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: '1d6+5')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: 'piercing')
[2cnUXQ81d8VXme8t] : object {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t}
damage : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: '4d8+14')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: 'slashing')
[AC0aawbl8qkJTbM4] : object {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4}
damage : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: '2d10+4')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: 'piercing')
[CBIaCcoMyBVNPMxt] : object {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt}
damage : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: '2d8+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: 'bludgeoning')
[CrHoVaEJNVegBHjl] : object {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl}
damage : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: '2d6+4')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: 'slashing')
[DDQ9qWq84qMx4QdX] : object {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX}
damage : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: '1d4+6')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: 'slashing')
[EcNfzGpmehkPxJOb] : object {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb}
damage : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: '1d6+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: 'piercing')
[Gt8QrQROriUEcly3] : object {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3}
damage : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: '2d6+12')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: 'slashing')
HU40jhTuxiDh8gLJ : object {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ}
damage : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: '2d8+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: 'slashing')
[HeS9zi0L7QCPYoAC] : object {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC}
damage : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: '1d4+5')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: 'slashing')
[Sbf8z1KdJbBIGVhe] : object {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe}
damage : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: '2d6+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: 'piercing')
[SnYRYxu3lQWMmUyi] : object {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi}
damage : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: '2d8+2')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: 'bludgeoning')
[U1lO5vMHwDwKhZYU] : object {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU}
damage : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: '2d8+5')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: 'piercing')
[UisGR7rHfI2czCZC] : object {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC}
damage : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: '1d4+12')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: 'bludgeoning')
[ZvlNPZqYnu5laRNF] : object {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF}
damage : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: '2d8+9')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: 'slashing')
[bXNn6XTP2TX5tAQr] : object {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr}
damage : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: '1d6+3')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: 'piercing')
[fwc4n7ORsYQMveLZ] : object {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ}
damage : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: '1d6+6')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: 'slashing')
[fxdkqhlbDTh1IwQD] : object {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD}
damage : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: '1d6+7')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: 'piercing')
[g8VWuAj4r76bNYgf] : object {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf}
damage : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: '2d6+5')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: 'piercing')
[gFNJG5cq5QMx5ilu] : object {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu}
damage : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: '1d6')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: 'spirit')
[iFROjlEWtitPAF2K] : object {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K}
damage : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: '2d4+4')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: 'piercing')
[j3pc7lF0AJIJCyrM] : object {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM}
damage : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: '1d6')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: 'spirit')
[mMiHV7kQ3HMFAPiQ] : object {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ}
damage : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: '1d6+5')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: 'slashing')
[t02hfPRmaz9Yt91F] : object {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F}
damage : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: '2d6+8')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: 'piercing')
[xAyxsPVdyfBqL41E] : object {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E}
damage : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: '2d10')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: 'slashing')
pNeQtsBBIQVMIRXQ : object {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ}
damage : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: '1d6')
damageType : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: 'spirit')
[defense] : object {The Enmity Cycle.items.[].system.defense}
save : object {The Enmity Cycle.items.[].system.defense.save}
basic : boolean {The Enmity Cycle.items.[].system.defense.save.basic} (2 different values)
False (x18)
True (x7)
statistic : string {The Enmity Cycle.items.[].system.defense.save.statistic} (2 different values)
'will' (x13)
'fortitude' (x12)
[dexCap] : integer {The Enmity Cycle.items.[].system.dexCap} (3 different values)
4 (x2)
1 (x1)
2 (x1)
[duration] : object {The Enmity Cycle.items.[].system.duration}
sustained : boolean {The Enmity Cycle.items.[].system.duration.sustained} (2 different values)
False (x55)
True (x4)
value : string {The Enmity Cycle.items.[].system.duration.value} (11 different values)
[equipped] : object {The Enmity Cycle.items.[].system.equipped}
carryType : string {The Enmity Cycle.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {The Enmity Cycle.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {The Enmity Cycle.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x2)
[invested] : empty
[frequency] : object {The Enmity Cycle.items.[].system.frequency}
max : integer {The Enmity Cycle.items.[].system.frequency.max} (same value: 1)
per : string {The Enmity Cycle.items.[].system.frequency.per} (same value: 'day')
value : integer {The Enmity Cycle.items.[].system.frequency.value} (same value: 1)
[group] : string {The Enmity Cycle.items.[].system.group} (6 different values)
'sword' (x6)
'leather' (x3)
'flail' (x3)
'chain' (x1)
'club' (x1)
'bow' (x1)
[hardness] : integer {The Enmity Cycle.items.[].system.hardness} (same value: 0)
[heightening] : object {The Enmity Cycle.items.[].system.heightening}
[damage] : object {The Enmity Cycle.items.[].system.heightening.damage}
[0] : string {The Enmity Cycle.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x5)
'2d6' (x4)
'1d4' (x2)
'1d10' (x2)
'1d6' (x1)
[ohmjnqzezb9q8i8x] : string {The Enmity Cycle.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: '3d8')
[interval] : integer {The Enmity Cycle.items.[].system.heightening.interval} (2 different values)
1 (x11)
2 (x5)
type : string {The Enmity Cycle.items.[].system.heightening.type} (2 different values)
'interval' (x16)
'fixed' (x15)
[levels] : object {The Enmity Cycle.items.[].system.heightening.levels}
[3] : object {The Enmity Cycle.items.[].system.heightening.levels.3}
[range] : object {The Enmity Cycle.items.[].system.heightening.levels.3.range}
value : string {The Enmity Cycle.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'touch' (x1)
[target] : object {The Enmity Cycle.items.[].system.heightening.levels.3.target}
value : string {The Enmity Cycle.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x3)
'1 willing creature' (x1)
'10 objects' (x1)
[4] : object {The Enmity Cycle.items.[].system.heightening.levels.4}
target : object {The Enmity Cycle.items.[].system.heightening.levels.4.target}
value : string {The Enmity Cycle.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
[5] : object {The Enmity Cycle.items.[].system.heightening.levels.5}
[range] : object {The Enmity Cycle.items.[].system.heightening.levels.5.range}
value : string {The Enmity Cycle.items.[].system.heightening.levels.5.range.value} (3 different values)
'1 mile' (x2)
'1200 feet' (x1)
'120 feet' (x1)
[target] : object {The Enmity Cycle.items.[].system.heightening.levels.5.target}
value : string {The Enmity Cycle.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {The Enmity Cycle.items.[].system.heightening.levels.6}
target : object {The Enmity Cycle.items.[].system.heightening.levels.6.target}
value : string {The Enmity Cycle.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x1)
'any number of objects' (x1)
[7] : object {The Enmity Cycle.items.[].system.heightening.levels.7}
range : object {The Enmity Cycle.items.[].system.heightening.levels.7.range}
value : string {The Enmity Cycle.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
[8] : object {The Enmity Cycle.items.[].system.heightening.levels.8}
target : object {The Enmity Cycle.items.[].system.heightening.levels.8.target}
value : string {The Enmity Cycle.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {The Enmity Cycle.items.[].system.hp}
max : integer {The Enmity Cycle.items.[].system.hp.max} (same value: 0)
value : integer {The Enmity Cycle.items.[].system.hp.value} (same value: 0)
[level] : object {The Enmity Cycle.items.[].system.level}
value : integer {The Enmity Cycle.items.[].system.level.value} (8 different values)
1 (x31)
0 (x22)
2 (x15)
3 (x6)
4 (x5)
6 (x3)
7 (x2)
5 (x1)
[location] : object {The Enmity Cycle.items.[].system.location}
[heightenedLevel] : integer {The Enmity Cycle.items.[].system.location.heightenedLevel} (6 different values)
2 (x9)
4 (x7)
3 (x6)
1 (x4)
5 (x2)
7 (x1)
[uses] : object {The Enmity Cycle.items.[].system.location.uses}
max : integer {The Enmity Cycle.items.[].system.location.uses.max} (same value: 3)
value : integer {The Enmity Cycle.items.[].system.location.uses.value} (same value: 3)
[value] : string {The Enmity Cycle.items.[].system.location.value} (8 different values)
'pd4JmNbUqn9kvqRy' (x14)
'8VpTdYYk8B0o5avI' (x12)
'goZfV30oUhQQOMzj' (x10)
'JVC3rz8wBQBMMDnb' (x9)
'WWuCEMdh1f9UfjG5' (x6)
'Z6mATQ2SImcEU3oC' (x5)
'TMrd9GXKDXvR55F2' (x1)
'XFny5zaIcxOklLoH' (x1)
[material] : object {The Enmity Cycle.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {The Enmity Cycle.items.[].system.mod}
value : integer {The Enmity Cycle.items.[].system.mod.value} (2 different values)
3 (x1)
15 (x1)
[overlays] : object {The Enmity Cycle.items.[].system.overlays}
2a6Vm4mIjBgrzlO2 : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
overlayType : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : empty
formula : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
kinds : array<string> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
materials : array<> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
defense : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
interval : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
[4gyp3qlsv5ywdyjq] : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
gHIOzknAtexc6GUE : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
overlayType : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : empty
formula : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
kinds : array<string> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
materials : array<> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
[defense] : empty
heightening : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
interval : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
[pq7cxntbz4s8g5ik] : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rgpytku9yox1yddh] : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh}
_id : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh')
overlayType : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
system : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system}
time : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3')
traits : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits}
value : array<string> {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value}
Length: min=2 max=2
Value type: string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[rvhoa43rqqqp8izn] : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[wbmv0dtfurrhoq5m] : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m}
_id : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m')
overlayType : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
system : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system}
time : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2')
traits : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits}
value : array<string> {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
Length: min=2 max=2
Value type: string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[z04svm1cvfcxtplb] : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {The Enmity Cycle.items.[].system.prepared}
[flexible] : boolean {The Enmity Cycle.items.[].system.prepared.flexible} (same value: False)
value : string {The Enmity Cycle.items.[].system.prepared.value} (4 different values)
'innate' (x4)
'prepared' (x2)
'spontaneous' (x1)
'focus' (x1)
[price] : object {The Enmity Cycle.items.[].system.price}
[per] : integer {The Enmity Cycle.items.[].system.price.per} (same value: 10)
value : object {The Enmity Cycle.items.[].system.price.value}
[gp] : integer {The Enmity Cycle.items.[].system.price.value.gp} (8 different values)
2 (x4)
1 (x3)
230 (x2)
6 (x1)
3 (x1)
200 (x1)
14 (x1)
66 (x1)
[sp] : integer {The Enmity Cycle.items.[].system.price.value.sp} (4 different values)
1 (x7)
8 (x2)
5 (x2)
9 (x1)
[proficiency] : object {The Enmity Cycle.items.[].system.proficiency}
value : integer {The Enmity Cycle.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {The Enmity Cycle.items.[].system.proficient}
value : integer {The Enmity Cycle.items.[].system.proficient.value} (same value: 0)
publication : object {The Enmity Cycle.items.[].system.publication}
license : string {The Enmity Cycle.items.[].system.publication.license} (2 different values)
'OGL' (x152)
'ORC' (x3)
remaster : boolean {The Enmity Cycle.items.[].system.publication.remaster} (2 different values)
False (x152)
True (x3)
title : string {The Enmity Cycle.items.[].system.publication.title} (9 different values)
'Pathfinder Core Rulebook' (x69)
'' (x65)
'Pathfinder Secrets of Magic' (x5)
'Pathfinder Bestiary' (x5)
'Pathfinder Advanced Player\'s Guide' (x4)
'Pathfinder Player Core' (x3)
'Pathfinder #151: The Show Must Go On' (x2)
'Pathfinder #176: Lost Mammoth Valley' (x1)
'Pathfinder Bestiary 3' (x1)
[quantity] : integer {The Enmity Cycle.items.[].system.quantity} (2 different values)
1 (x25)
20 (x1)
[range] : mixed
object {The Enmity Cycle.items.[].system.range}
value : string {The Enmity Cycle.items.[].system.range.value} (10 different values)
'30 feet' (x17)
'' (x14)
'touch' (x12)
'120 feet' (x6)
'60 feet' (x4)
'varies' (x2)
'500 feet' (x1)
'100 feet' (x1)
'10 feet' (x1)
'0 feet' (x1)
integer {The Enmity Cycle.items.[].system.range} (same value: 60)
[reload] : object {The Enmity Cycle.items.[].system.reload}
value : string {The Enmity Cycle.items.[].system.reload.value} (2 different values)
'' (x10)
'0' (x1)
[requirements] : string {The Enmity Cycle.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {The Enmity Cycle.items.[].system.rules}
[ritual] : object {The Enmity Cycle.items.[].system.ritual}
primary : object {The Enmity Cycle.items.[].system.ritual.primary}
check : string {The Enmity Cycle.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
secondary : object {The Enmity Cycle.items.[].system.ritual.secondary}
casters : integer {The Enmity Cycle.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {The Enmity Cycle.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {The Enmity Cycle.items.[].system.runes}
potency : integer {The Enmity Cycle.items.[].system.runes.potency} (2 different values)
0 (x12)
1 (x3)
property : array<string> {The Enmity Cycle.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {The Enmity Cycle.items.[].system.runes.property.[]} (same value: 'shifting')
[resilient] : integer {The Enmity Cycle.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {The Enmity Cycle.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x2)
[showSlotlessLevels] : object {The Enmity Cycle.items.[].system.showSlotlessLevels}
value : boolean {The Enmity Cycle.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {The Enmity Cycle.items.[].system.size} (2 different values)
'med' (x24)
'tiny' (x2)
[slots] : object {The Enmity Cycle.items.[].system.slots}
[slot0] : object {The Enmity Cycle.items.[].system.slots.slot0}
max : integer {The Enmity Cycle.items.[].system.slots.slot0.max} (2 different values)
4 (x1)
5 (x1)
prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {The Enmity Cycle.items.[].system.slots.slot0.prepared.[]}
id : string {The Enmity Cycle.items.[].system.slots.slot0.prepared.[].id} (9 different values)
'i5bCnDGQd9cEJ9aM' (x1)
'H243t9NZeZXLp6m6' (x1)
'QzcvXFjeXVxS78dx' (x1)
'D3KQ9sQL07pfJJm0' (x1)
'R70cDS8ViJbn93kI' (x1)
'pA39Z01Yn6is3eGm' (x1)
'S5H5mDj7r51wQhzB' (x1)
'yyqjX3bzyoEpZaee' (x1)
'ivG1wtvgC6SHSkka' (x1)
[slot1] : object {The Enmity Cycle.items.[].system.slots.slot1}
max : integer {The Enmity Cycle.items.[].system.slots.slot1.max} (same value: 3)
[value] : integer {The Enmity Cycle.items.[].system.slots.slot1.value} (same value: 3)
prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {The Enmity Cycle.items.[].system.slots.slot1.prepared.[]}
id : string {The Enmity Cycle.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'k86E7CzckMXqiW12' (x1)
'484JLkKSdCLeqg6c' (x1)
'shccHgjjuQwSuxY3' (x1)
'67aZ37gwTqqAwMuO' (x1)
'tT45TJxmXMZP7yI4' (x1)
'XRJVHGWoCXG1fDnk' (x1)
[slot2] : object {The Enmity Cycle.items.[].system.slots.slot2}
max : integer {The Enmity Cycle.items.[].system.slots.slot2.max} (2 different values)
3 (x2)
6 (x1)
[value] : integer {The Enmity Cycle.items.[].system.slots.slot2.value} (same value: 3)
prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot2.prepared}
Length: min=3 max=6
Value type: object {The Enmity Cycle.items.[].system.slots.slot2.prepared.[]}
id : string {The Enmity Cycle.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'8nbR4oe97EolMhh9' (x4)
'7cNnakuEyntfGSfI' (x1)
'sD34GfX2rYfXlUJY' (x1)
'shccHgjjuQwSuxY3' (x1)
'IGENRSu9ve2EVKlR' (x1)
'bTa543VyXJenJeZc' (x1)
[slot3] : object {The Enmity Cycle.items.[].system.slots.slot3}
max : integer {The Enmity Cycle.items.[].system.slots.slot3.max} (2 different values)
3 (x1)
2 (x1)
[value] : integer {The Enmity Cycle.items.[].system.slots.slot3.value} (same value: 3)
prepared : array<object> {The Enmity Cycle.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {The Enmity Cycle.items.[].system.slots.slot3.prepared.[]}
id : string {The Enmity Cycle.items.[].system.slots.slot3.prepared.[].id} (2 different values)
'8nbR4oe97EolMhh9' (x1)
'Xpe7N3ipOgCz6Pv7' (x1)
[slug] : string {The Enmity Cycle.items.[].system.slug} (74 different values)
[speedPenalty] : integer {The Enmity Cycle.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x2)
[spelldc] : object {The Enmity Cycle.items.[].system.spelldc}
dc : integer {The Enmity Cycle.items.[].system.spelldc.dc} (3 different values)
24 (x5)
21 (x2)
26 (x1)
value : integer {The Enmity Cycle.items.[].system.spelldc.value} (4 different values)
18 (x3)
16 (x2)
13 (x2)
12 (x1)
[splashDamage] : object {The Enmity Cycle.items.[].system.splashDamage}
[value] : integer {The Enmity Cycle.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {The Enmity Cycle.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {The Enmity Cycle.items.[].system.strength} (3 different values)
0 (x2)
3 (x1)
2 (x1)
[target] : object {The Enmity Cycle.items.[].system.target}
value : string {The Enmity Cycle.items.[].system.target.value} (16 different values)
[time] : object {The Enmity Cycle.items.[].system.time}
value : string {The Enmity Cycle.items.[].system.time.value} (9 different values)
'2' (x47)
'3' (x2)
'1 to 3' (x2)
'1' (x2)
'1 minute' (x2)
'2 or 3' (x1)
'10 minutes' (x1)
'1 hour' (x1)
'1 day' (x1)
[tradition] : object {The Enmity Cycle.items.[].system.tradition}
value : string {The Enmity Cycle.items.[].system.tradition.value} (4 different values)
'divine' (x5)
'occult' (x1)
'primal' (x1)
'arcane' (x1)
[traits] : object {The Enmity Cycle.items.[].system.traits}
[rarity] : string {The Enmity Cycle.items.[].system.traits.rarity} (2 different values)
'common' (x89)
'uncommon' (x8)
[traditions] : array<string> {The Enmity Cycle.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {The Enmity Cycle.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x48)
'arcane' (x43)
'divine' (x42)
'primal' (x24)
value : array<string> {The Enmity Cycle.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {The Enmity Cycle.items.[].system.traits.value.[]} (60 different values)
[usage] : object {The Enmity Cycle.items.[].system.usage}
value : string {The Enmity Cycle.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x15)
'held-in-two-hands' (x4)
'worn' (x1)
'held-in-one-plus-hands' (x1)
'affixed-to-weapon' (x1)
[uses] : object {The Enmity Cycle.items.[].system.uses}
autoDestroy : boolean {The Enmity Cycle.items.[].system.uses.autoDestroy} (same value: True)
max : integer {The Enmity Cycle.items.[].system.uses.max} (same value: 1)
value : integer {The Enmity Cycle.items.[].system.uses.value} (same value: 1)
[weaponType] : object {The Enmity Cycle.items.[].system.weaponType}
value : string {The Enmity Cycle.items.[].system.weaponType.value} (2 different values)
'melee' (x21)
'ranged' (x4)
type : string {The Enmity Cycle.items.[].type} (9 different values)
'spell' (x59)
'action' (x35)
'melee' (x25)
'weapon' (x11)
'equipment' (x9)
'spellcastingEntry' (x8)
'armor' (x4)
'lore' (x2)
'consumable' (x2)
[_stats] : object {The Enmity Cycle.items.[]._stats}
compendiumSource : string {The Enmity Cycle.items.[]._stats.compendiumSource} (78 different values)
[flags] : object {The Enmity Cycle.items.[].flags}
pf2e : object {The Enmity Cycle.items.[].flags.pf2e}
linkedWeapon : string {The Enmity Cycle.items.[].flags.pf2e.linkedWeapon} (10 different values)
'f9CPSr28pueyTwVy' (x1)
'7mmGD8tHpblliO5T' (x1)
'dqxoqskVHMvIDTpe' (x1)
'T894mJ55BpbBgizx' (x1)
'OhkhXOxfhAqRvfqL' (x1)
'mww28pcBKy1tCRtC' (x1)
'aeuDm6iLFWOe0PDf' (x1)
'OLv9lvlpOukmIaJt' (x1)
'PqZ5SEOQKojUEMSn' (x1)
'dRqEr6ASd9zLYSXT' (x1)
name : string {The Enmity Cycle.name} (all different values)
system : object {The Enmity Cycle.system}
[abilities] : object {The Enmity Cycle.system.abilities}
cha : object {The Enmity Cycle.system.abilities.cha}
mod : integer {The Enmity Cycle.system.abilities.cha.mod} (7 different values)
3 (x5)
5 (x2)
4 (x1)
0 (x1)
-2 (x1)
6 (x1)
7 (x1)
con : object {The Enmity Cycle.system.abilities.con}
mod : integer {The Enmity Cycle.system.abilities.con.mod} (3 different values)
3 (x5)
2 (x4)
4 (x3)
dex : object {The Enmity Cycle.system.abilities.dex}
mod : integer {The Enmity Cycle.system.abilities.dex.mod} (6 different values)
4 (x4)
3 (x3)
5 (x2)
6 (x1)
1 (x1)
2 (x1)
int : object {The Enmity Cycle.system.abilities.int}
mod : integer {The Enmity Cycle.system.abilities.int.mod} (8 different values)
1 (x3)
2 (x2)
3 (x2)
4 (x1)
-4 (x1)
-2 (x1)
0 (x1)
5 (x1)
str : object {The Enmity Cycle.system.abilities.str}
mod : integer {The Enmity Cycle.system.abilities.str.mod} (6 different values)
2 (x3)
5 (x3)
3 (x2)
4 (x2)
0 (x1)
6 (x1)
wis : object {The Enmity Cycle.system.abilities.wis}
mod : integer {The Enmity Cycle.system.abilities.wis.mod} (5 different values)
3 (x4)
1 (x3)
2 (x2)
5 (x2)
4 (x1)
attributes : object {The Enmity Cycle.system.attributes}
ac : object {The Enmity Cycle.system.attributes.ac}
[details] : string {The Enmity Cycle.system.attributes.ac.details} (same value: '')
value : integer {The Enmity Cycle.system.attributes.ac.value} (8 different values)
21 (x5)
22 (x3)
23 (x2)
24 (x2)
0 (x2)
17 (x1)
18 (x1)
26 (x1)
[allSaves] : object {The Enmity Cycle.system.attributes.allSaves}
value : string {The Enmity Cycle.system.attributes.allSaves.value} (2 different values)
'' (x11)
'+1 status to all saves vs. magic' (x1)
hp : object {The Enmity Cycle.system.attributes.hp}
details : string {The Enmity Cycle.system.attributes.hp.details} (3 different values)
'' (x15)
'to destroy the chains and disable the trap' (x1)
'to cut the barbed ropes and disable the trap' (x1)
max : integer {The Enmity Cycle.system.attributes.hp.max} (14 different values)
temp : integer {The Enmity Cycle.system.attributes.hp.temp} (same value: 0)
value : integer {The Enmity Cycle.system.attributes.hp.value} (14 different values)
[emitsSound] : string {The Enmity Cycle.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {The Enmity Cycle.system.attributes.hardness} (4 different values)
0 (x2)
15 (x1)
14 (x1)
13 (x1)
[immunities] : array<object> {The Enmity Cycle.system.attributes.immunities}
Length: min=1 max=2
Value type: object {The Enmity Cycle.system.attributes.immunities.[]}
exceptions : array<> {The Enmity Cycle.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.system.attributes.immunities.[].type} (3 different values)
'critical-hits' (x3)
'precision' (x3)
'disease' (x1)
[resistances] : array<object> {The Enmity Cycle.system.attributes.resistances}
Length: min=1 max=4
Value type: object {The Enmity Cycle.system.attributes.resistances.[]}
doubleVs : array<> {The Enmity Cycle.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {The Enmity Cycle.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.system.attributes.resistances.[].type} (5 different values)
'acid' (x2)
'electricity' (x1)
'piercing' (x1)
'slashing' (x1)
'fire' (x1)
value : integer {The Enmity Cycle.system.attributes.resistances.[].value} (2 different values)
5 (x5)
7 (x1)
[speed] : object {The Enmity Cycle.system.attributes.speed}
otherSpeeds : array<object> {The Enmity Cycle.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {The Enmity Cycle.system.attributes.speed.otherSpeeds.[]}
type : string {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'burrow' (x1)
'swim' (x1)
value : integer {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].value} (4 different values)
20 (x2)
30 (x1)
15 (x1)
35 (x1)
value : integer {The Enmity Cycle.system.attributes.speed.value} (3 different values)
25 (x7)
30 (x3)
20 (x2)
[stealth] : object {The Enmity Cycle.system.attributes.stealth}
details : string {The Enmity Cycle.system.attributes.stealth.details} (4 different values)
'<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p>' (x2)
'<p>(expert)</p>' (x1)
'<p>(expert) to notice the blades embedded in the chains and the complex system of pulleys connecting them</p>' (x1)
'<p>(expert) to notice the pressure plates under the rugs</p>' (x1)
value : integer {The Enmity Cycle.system.attributes.stealth.value} (3 different values)
16 (x3)
6 (x1)
15 (x1)
[weaknesses] : array<object> {The Enmity Cycle.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {The Enmity Cycle.system.attributes.weaknesses.[]}
exceptions : array<> {The Enmity Cycle.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.system.attributes.weaknesses.[].type} (4 different values)
'cold-iron' (x2)
'holy' (x2)
'sonic' (x1)
'electricity' (x1)
value : integer {The Enmity Cycle.system.attributes.weaknesses.[].value} (4 different values)
5 (x2)
6 (x2)
10 (x1)
4 (x1)
details : object {The Enmity Cycle.system.details}
[blurb] : string {The Enmity Cycle.system.details.blurb} (6 different values)
'' (x7)
'Male halfling priest of Ahriman' (x1)
'Jinkin leader' (x1)
'Male janni enforcer' (x1)
'Variant vulpinal' (x1)
'Female pairaka' (x1)
[languages] : object {The Enmity Cycle.system.details.languages}
details : string {The Enmity Cycle.system.details.languages.details} (4 different values)
'' (x9)
'(can\'t speak any language)' (x1)
'speak with animals, tongues' (x1)
'telepathy 100 feet' (x1)
value : array<string> {The Enmity Cycle.system.details.languages.value}
Length: min=1 max=4
Value type: string {The Enmity Cycle.system.details.languages.value.[]} (13 different values)
level : object {The Enmity Cycle.system.details.level}
value : integer {The Enmity Cycle.system.details.level.value} (7 different values)
5 (x5)
6 (x4)
8 (x3)
4 (x2)
7 (x1)
2 (x1)
3 (x1)
[privateNotes] : string {The Enmity Cycle.system.details.privateNotes} (same value: '')
[publicNotes] : string {The Enmity Cycle.system.details.publicNotes} (3 different values)
publication : object {The Enmity Cycle.system.details.publication}
license : string {The Enmity Cycle.system.details.publication.license} (same value: 'OGL')
remaster : boolean {The Enmity Cycle.system.details.publication.remaster} (same value: False)
title : string {The Enmity Cycle.system.details.publication.title} (same value: 'Pathfinder Adventure: The Enmity Cycle')
[description] : string {The Enmity Cycle.system.details.description} (4 different values)
'<p>Discordant music, dance, and poetry combine to build a deep suspicion and distrust of strangers.</p>' (x2)
'<p>Several clockwork humanoid figures armed with spinning blades move throughout the area.</p>' (x1)
'<p>Swinging bladed chains whip through the entire workshop.</p>' (x1)
'<p>Dozens of ropes embedded with steel barbs spring out from the walls when at least two creatures step on the rugs.</p>' (x1)
[disable] : string {The Enmity Cycle.system.details.disable} (5 different values)
'<p>@Check[thievery|dc:25|traits:action:disable-a-device] (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.</p>' (x1)
'<p>@Check[performance|dc:28] to counteract the performance or @Check[religion|dc:28] or @Check[occult|dc:28] to disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.</p>' (x1)
'<p>@Check[thievery|dc:20|traits:action:disable-a-device] (expert) on the control panel on the raised platform deactivates the trap.</p>' (x1)
'<p>@Check[thievery|dc:24|traits:action:disable-a-device] (expert) on the pressure plates.</p>' (x1)
'<p>@Check[performance|dc:26] to counteract the performance or @Check[religion|dc:27] or @Check[occult|dc:27] to disrupt the spiritual energy. Three total successes are needed to disable the trap.</p>' (x1)
[isComplex] : boolean {The Enmity Cycle.system.details.isComplex} (2 different values)
True (x4)
False (x1)
[reset] : string {The Enmity Cycle.system.details.reset} (5 different values)
'<p>The trap deactivates after 4 rounds and resets after 1 minute.</p>' (x1)
'<p>The hazard stops when there are no conscious creatures in area <strong>E3</strong> and resets after 1 minute.</p>' (x1)
'<p>The trap deactivates and resets after 1 minute.</p>' (x1)
'<p>manual</p>' (x1)
'<p>A new production of <em>The Enmity Cycle</em> must be arranged; this process usually takes at least 1 week.</p>' (x1)
[routine] : string {The Enmity Cycle.system.details.routine} (5 different values)
[initiative] : object {The Enmity Cycle.system.initiative}
statistic : string {The Enmity Cycle.system.initiative.statistic} (same value: 'perception')
[perception] : object {The Enmity Cycle.system.perception}
details : string {The Enmity Cycle.system.perception.details} (same value: '')
mod : integer {The Enmity Cycle.system.perception.mod} (7 different values)
15 (x3)
12 (x2)
14 (x2)
9 (x2)
11 (x1)
10 (x1)
16 (x1)
senses : array<object> {The Enmity Cycle.system.perception.senses}
Length: min=0 max=2
Value type: object {The Enmity Cycle.system.perception.senses.[]}
[acuity] : string {The Enmity Cycle.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {The Enmity Cycle.system.perception.senses.[].range} (same value: 30)
type : string {The Enmity Cycle.system.perception.senses.[].type} (4 different values)
'low-light-vision' (x4)
'darkvision' (x4)
'tremorsense' (x1)
'greater-darkvision' (x1)
[resources] : object {The Enmity Cycle.system.resources}
[focus] : object {The Enmity Cycle.system.resources.focus}
max : integer {The Enmity Cycle.system.resources.focus.max} (same value: 1)
value : integer {The Enmity Cycle.system.resources.focus.value} (same value: 1)
saves : object {The Enmity Cycle.system.saves}
fortitude : object {The Enmity Cycle.system.saves.fortitude}
saveDetail : string {The Enmity Cycle.system.saves.fortitude.saveDetail} (same value: '')
value : integer {The Enmity Cycle.system.saves.fortitude.value} (8 different values)
12 (x5)
11 (x3)
0 (x2)
9 (x2)
13 (x2)
18 (x1)
14 (x1)
17 (x1)
reflex : object {The Enmity Cycle.system.saves.reflex}
saveDetail : string {The Enmity Cycle.system.saves.reflex.saveDetail} (same value: '')
value : integer {The Enmity Cycle.system.saves.reflex.value} (10 different values)
14 (x5)
17 (x2)
16 (x2)
0 (x2)
10 (x1)
9 (x1)
15 (x1)
8 (x1)
11 (x1)
7 (x1)
will : object {The Enmity Cycle.system.saves.will}
saveDetail : string {The Enmity Cycle.system.saves.will.saveDetail} (same value: '')
value : integer {The Enmity Cycle.system.saves.will.value} (10 different values)
0 (x4)
14 (x2)
12 (x2)
15 (x2)
9 (x2)
10 (x1)
5 (x1)
11 (x1)
8 (x1)
18 (x1)
[skills] : object {The Enmity Cycle.system.skills}
[acrobatics] : object {The Enmity Cycle.system.skills.acrobatics}
base : integer {The Enmity Cycle.system.skills.acrobatics.base} (3 different values)
12 (x3)
11 (x1)
15 (x1)
[arcana] : object {The Enmity Cycle.system.skills.arcana}
base : integer {The Enmity Cycle.system.skills.arcana.base} (3 different values)
13 (x1)
15 (x1)
14 (x1)
[athletics] : object {The Enmity Cycle.system.skills.athletics}
base : integer {The Enmity Cycle.system.skills.athletics.base} (3 different values)
12 (x3)
7 (x1)
10 (x1)
[crafting] : object {The Enmity Cycle.system.skills.crafting}
base : integer {The Enmity Cycle.system.skills.crafting.base} (2 different values)
10 (x1)
11 (x1)
[special] : array<object> {The Enmity Cycle.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {The Enmity Cycle.system.skills.crafting.special.[]}
base : integer {The Enmity Cycle.system.skills.crafting.special.[].base} (same value: 12)
label : string {The Enmity Cycle.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {The Enmity Cycle.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {The Enmity Cycle.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {The Enmity Cycle.system.skills.deception}
base : integer {The Enmity Cycle.system.skills.deception.base} (6 different values)
8 (x2)
14 (x2)
13 (x1)
12 (x1)
9 (x1)
21 (x1)
[diplomacy] : object {The Enmity Cycle.system.skills.diplomacy}
base : integer {The Enmity Cycle.system.skills.diplomacy.base} (3 different values)
15 (x1)
12 (x1)
21 (x1)
[intimidation] : object {The Enmity Cycle.system.skills.intimidation}
base : integer {The Enmity Cycle.system.skills.intimidation.base} (4 different values)
10 (x1)
12 (x1)
9 (x1)
17 (x1)
[medicine] : object {The Enmity Cycle.system.skills.medicine}
base : integer {The Enmity Cycle.system.skills.medicine.base} (2 different values)
11 (x2)
10 (x2)
[nature] : object {The Enmity Cycle.system.skills.nature}
base : integer {The Enmity Cycle.system.skills.nature.base} (same value: 8)
[occultism] : object {The Enmity Cycle.system.skills.occultism}
base : integer {The Enmity Cycle.system.skills.occultism.base} (same value: 15)
[performance] : object {The Enmity Cycle.system.skills.performance}
base : integer {The Enmity Cycle.system.skills.performance.base} (2 different values)
16 (x2)
13 (x1)
[religion] : object {The Enmity Cycle.system.skills.religion}
base : integer {The Enmity Cycle.system.skills.religion.base} (5 different values)
13 (x2)
10 (x1)
6 (x1)
5 (x1)
14 (x1)
[society] : object {The Enmity Cycle.system.skills.society}
base : integer {The Enmity Cycle.system.skills.society.base} (2 different values)
13 (x2)
14 (x1)
[stealth] : object {The Enmity Cycle.system.skills.stealth}
base : integer {The Enmity Cycle.system.skills.stealth.base} (8 different values)
12 (x2)
11 (x2)
13 (x1)
8 (x1)
10 (x1)
5 (x1)
9 (x1)
17 (x1)
[special] : array<object> {The Enmity Cycle.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {The Enmity Cycle.system.skills.stealth.special.[]}
base : integer {The Enmity Cycle.system.skills.stealth.special.[].base} (2 different values)
13 (x1)
15 (x1)
label : string {The Enmity Cycle.system.skills.stealth.special.[].label} (2 different values)
'in deserts' (x1)
'in sewers and scrapyards' (x1)
predicate : array<string|object> {The Enmity Cycle.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: mixed
string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:desert')
object {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]}
or : array<string> {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
'terrain:scrapyard' (x1)
'terrain:sewer' (x1)
[survival] : object {The Enmity Cycle.system.skills.survival}
base : integer {The Enmity Cycle.system.skills.survival.base} (2 different values)
12 (x2)
15 (x1)
[thievery] : object {The Enmity Cycle.system.skills.thievery}
base : integer {The Enmity Cycle.system.skills.thievery.base} (same value: 12)
traits : object {The Enmity Cycle.system.traits}
rarity : string {The Enmity Cycle.system.traits.rarity} (4 different values)
'unique' (x9)
'uncommon' (x4)
'rare' (x3)
'common' (x1)
size : object {The Enmity Cycle.system.traits.size}
value : string {The Enmity Cycle.system.traits.size.value} (4 different values)
'med' (x13)
'sm' (x2)
'tiny' (x1)
'lg' (x1)
value : array<string> {The Enmity Cycle.system.traits.value}
Length: min=2 max=5
Value type: string {The Enmity Cycle.system.traits.value.[]} (27 different values)
[creatureType] : string {The Enmity Cycle.system.creatureType} (same value: '')
[statusEffects] : array<> {The Enmity Cycle.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {The Enmity Cycle.type} (2 different values)
'npc' (x12)
'hazard' (x5)