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Pf2eDataScrapper/output/pf2e/packs/Ghost Hunter.txt
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Ghost Hunter
Different values: 6
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object {Ghost Hunter}
_id : string {Ghost Hunter._id} (all different values)
folder : string {Ghost Hunter.folder} (same value: 5ldlqm0WguAlq9xe)
img : string {Ghost Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Ghost Hunter.name} (all different values)
system : object {Ghost Hunter.system}
actionType : object {Ghost Hunter.system.actionType}
value : string {Ghost Hunter.system.actionType.value} (2 different values)
passive (x5)
action (x1)
actions : object {Ghost Hunter.system.actions}
[value] : integer {Ghost Hunter.system.actions.value} (same value: 2)
category : string {Ghost Hunter.system.category} (same value: class)
description : object {Ghost Hunter.system.description}
value : string {Ghost Hunter.system.description.value} (all different values)
level : object {Ghost Hunter.system.level}
value : integer {Ghost Hunter.system.level.value} (4 different values)
2 (x1)
6 (x1)
4 (x3)
8 (x1)
prerequisites : object {Ghost Hunter.system.prerequisites}
value : array<object> {Ghost Hunter.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Ghost Hunter.system.prerequisites.value.[]}
value : string {Ghost Hunter.system.prerequisites.value.[].value} (2 different values)
Trained in Occultism or Religion (x1)
Ghost Hunter Dedication (x5)
publication : object {Ghost Hunter.system.publication}
license : string {Ghost Hunter.system.publication.license} (same value: OGL)
remaster : boolean {Ghost Hunter.system.publication.remaster} (same value: False)
title : string {Ghost Hunter.system.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight)
rules : ###FoundryRulesObject###
[subfeatures] : object {Ghost Hunter.system.subfeatures}
proficiencies : object {Ghost Hunter.system.subfeatures.proficiencies}
spellcasting : object {Ghost Hunter.system.subfeatures.proficiencies.spellcasting}
rank : integer {Ghost Hunter.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
traits : object {Ghost Hunter.system.traits}
rarity : string {Ghost Hunter.system.traits.rarity} (2 different values)
uncommon (x1)
common (x5)
value : array<string> {Ghost Hunter.system.traits.value}
Length: min=1 max=2
Value type: string {Ghost Hunter.system.traits.value.[]} (2 different values)
archetype (x6)
dedication (x1)
[selfEffect] : object {Ghost Hunter.system.selfEffect}
name : string {Ghost Hunter.system.selfEffect.name} (same value: Effect: Ghost Strike)
uuid : string {Ghost Hunter.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ghost Strike)
type : string {Ghost Hunter.type} (same value: feat)