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5 Commits
Author SHA1 Message Date
kozhilya c531ad448b Обновление структуры 2025-04-08 18:07:39 +04:00
kozhilya 8b38152ff1 И ещё изменения 2025-04-08 17:56:11 +04:00
kozhilya 0558643183 Fixed mixed dictionary 2025-04-08 17:55:43 +04:00
kozhilya 6367ced32e New output 2025-04-08 17:11:57 +04:00
kozhilya f01128b059 Update output 2025-04-08 17:11:18 +04:00
730 changed files with 230294 additions and 273104 deletions
@@ -21,17 +21,35 @@ namespace Pf2eDataScrapper.Importers.Implementations.Pf2eFoundry.Compendium
protected readonly List<string> DictionaryPaths = [
"Actor.character.items.[].system.items",
"Actor.character.items.[].system.overlays",
"Item.ancestry.system.items",
"Item.ancestry.system.boosts",
"Item.background.system.boosts",
"Item.background.system.items",
"Item.class.system.items",
"Item.consumable.system.spell.system.damage",
"Item.consumable.system.spell.system.overlays",
"Item.deity.system.spells",
"Item.feat.system.subfeatures.proficiencies",
"Item.kit.system.items",
"Item.kit.system.items.[value].items",
"Item.spell.system.damage",
"Item.spell.system.heightening.damage"
"Item.spell.system.heightening.damage",
"Item.spell.system.heightening.levels",
"Item.spell.system.heightening.levels.[value].damage",
"Item.spell.system.overlays",
"Item.spell.system.overlays.[value].system.damage",
"Item.spell.system.overlays.[value].system.heightening",
"Item.spell.system.overlays.[value].system.heightening.[value]"
];
public override AbstractSchemaType Resolve(SchemaNode node, JToken? value)
/// <summary>
/// Частное определение типа поля.
/// </summary>
/// <param name="node">Поле схемы данных, для которого создаётся тип.</param>
/// <param name="value">Добавляемое значение.</param>
/// <returns>Новый тип для схемы данных. `null`, что бы использовать значение по умолчанию</returns>
protected override AbstractSchemaType? CustomResolve(SchemaNode node, JToken? value)
{
if (CheckPath(node, DictionaryPaths))
{
@@ -43,7 +61,7 @@ namespace Pf2eDataScrapper.Importers.Implementations.Pf2eFoundry.Compendium
return new FoundryRulesSchemaType(node);
}
return base.Resolve(node, value);
return null;
}
}
}
+17 -2
View File
@@ -103,8 +103,18 @@ namespace Pf2eDataScrapper.SchemaBuilder
}
var newType = Resolver.Resolve(this, value);
newType.AddValue(value);
Types.Add(newType);
if (newType.IsCompatibleValue(value))
{
Types.Add(newType);
newType.AddValue(value);
}
else
{
var fallbackType = Resolver.Resolve(this, value, true);
Types.Add(fallbackType);
fallbackType.AddValue(value);
}
}
/// <summary>
@@ -134,6 +144,11 @@ namespace Pf2eDataScrapper.SchemaBuilder
return Types[0].ToString();
}
if (Types.Count == 0)
{
return "empty";
}
List<string> result = ["mixed"];
foreach (var type in Types)
+38 -2
View File
@@ -58,23 +58,45 @@ namespace Pf2eDataScrapper.SchemaBuilder
return value.Type;
}
/// <summary>
/// Частное определение типа поля.
/// </summary>
/// <param name="node">Поле схемы данных, для которого создаётся тип.</param>
/// <param name="value">Добавляемое значение.</param>
/// <returns>Новый тип для схемы данных. `null`, что бы использовать значение по умолчанию</returns>
protected virtual AbstractSchemaType? CustomResolve(SchemaNode node, JToken? value)
{
return null;
}
/// <summary>
/// Определение типа поля.
/// </summary>
/// <param name="node">Поле схемы данных, для которого создаётся тип.</param>
/// <param name="value">Добавляемое значение.</param>
/// <param name="disableResolve">Добавляемое значение.</param>
/// <returns>Новый тип для схемы данных</returns>
/// <exception cref="ArgumentNullException">
/// Возникает, если у `value` значение идентично `null`
/// (такие значения должны обрабаотываться в `SchemaNode`).
/// </exception>
public virtual AbstractSchemaType Resolve(SchemaNode node, JToken? value)
public AbstractSchemaType Resolve(SchemaNode node, JToken? value, bool disableResolve)
{
if (!disableResolve)
{
var customType = this.CustomResolve(node, value);
if (customType is not null)
{
return customType;
}
}
var type = TokenType(value);
if (type == JTokenType.Null)
{
throw new ArgumentNullException();
throw new ArgumentNullException(nameof(value));
}
return type switch
@@ -85,5 +107,19 @@ namespace Pf2eDataScrapper.SchemaBuilder
};
}
/// <summary>
/// Определение типа поля.
/// </summary>
/// <param name="node">Поле схемы данных, для которого создаётся тип.</param>
/// <param name="value">Добавляемое значение.</param>
/// <returns>Новый тип для схемы данных</returns>
/// <exception cref="ArgumentNullException">
/// Возникает, если у `value` значение идентично `null`
/// (такие значения должны обрабаотываться в `SchemaNode`).
/// </exception>
public AbstractSchemaType Resolve(SchemaNode node, JToken? value)
{
return this.Resolve(node, value, false);
}
}
}
@@ -53,7 +53,7 @@ namespace Pf2eDataScrapper.SchemaBuilder.Types
/// <returns>Строковое представление элемента.</returns>
public override string ToString()
{
return $"{GetTypeName()} {Parent.Path}";
return $"{GetTypeName()} {{{Parent.Path}}}";
}
/// <summary>
@@ -69,8 +69,8 @@ namespace Pf2eDataScrapper.SchemaBuilder.Types
{
return string.Join("\n" + Tab, [
base.ToString(),
"Key:" + Indent(KeyNode.ToString()),
"Value:" + Indent(ItemNode.ToString())
"#key : " + Indent(KeyNode.ToString()),
"#value : " + Indent(ItemNode.ToString())
]);
}
}
@@ -62,7 +62,7 @@ namespace Pf2eDataScrapper.SchemaBuilder.Types
{
if (a.IsNullable && !b.IsNullable)
{
return 1;
return 0;
}
return string.Compare(a.Name, b.Name, StringComparison.Ordinal);
@@ -94,7 +94,7 @@ namespace Pf2eDataScrapper.SchemaBuilder.Types
result += $" ({count} different values)";
if (count is > ElementLimit or <= 0)
if (count is > ElementLimit or <= 0 || (Type == JTokenType.String && Values.Any(s => s.ToString().Contains('\n'))))
{
return result.Trim();
}
+273 -18
View File
@@ -5,9 +5,14 @@ Table entity {
id int [pk]
name varchar [not null, note: "{*}.name"]
img varchar(100) [note: "{*}.img"]
description text [not null, note: "{*}.system.description(.value)"]
description_gm text [null, note: "{*}.system.description.gm"]
type entity_type [not null]
slug varchar
rarity entity_rarity [not null, default: "common", note: "{*}.system.rarity"]
is_translated bool [default: false, note: "Первичный импорт идёт из англоязычного источника, перевод приходит вторым"]
is_checked bool [default: false, note: "Флаг, указывающий, что перевод был проверен вручную и не требует обновления парсером"]
}
Enum entity_type {
feat
@@ -93,8 +98,6 @@ Table entity_traits {
// Action
Table action {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
type action_type [not null, note: "{}.system.actionType.value"]
actions int [null, note: "{}.system.actions?.value"]
@@ -136,8 +139,6 @@ Enum action_category {
// Ancestery
Table ancestry {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
hp int [not null, note: "{}.system.hp"]
reach int [not null, note: "{}.system.reach"]
@@ -169,7 +170,7 @@ Enum ancestry_size {
}
Enum ancestry_vision {
normal
low-light-vision
low_light_vision // low-light-vision
darkvision
}
@@ -177,8 +178,6 @@ Enum ancestry_vision {
Table armor {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
ac_bonus int [not null, note: "{}.system.acBonus"]
strength int [null, note: "{}.system.strength"]
check_penalty int [not null, note: "{}.system.checkPenalty"]
@@ -216,8 +215,8 @@ Enum armor_category {
light
heavy
medium
light-barding
heavy-barding
light_barding // light-barding
heavy_barding // heavy-barding
unarmored
}
Enum armor_group {
@@ -238,13 +237,13 @@ Enum armor_size {
Table background {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
Note: '''{} = Item.background
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
{}.system.items -> background_items
{}.system.trainedSkills -> background_skills
Рассмотреть:
{}.system.boosts
@@ -252,20 +251,239 @@ Table background {
Не использованы поля:
'''
}
Table background_items {
id int [pk]
background_id int [ref: > background.id]
entity_id int [ref: > entity.id, note: "{}.name"]
level int [note: "{}.level"]
name string [note: "{}.name (?)"]
Note: "{} = Item.background.system.items"
}
Table background_skills {
id int [pk]
background_id int [ref: > background.id]
name varchar [note: "{}.[]"]
is_skill bool [note: "true = [value] false = [lore]"]
Note: "{} = Item.background.system.items.[lore|value]"
}
// Backpack
Table backpack {
id int [pk, ref: - entity.id]
level int [note: "{}.system.bulk.level.value"]
capacity int [note: "{}.system.bulk.heldOrStowed"]
heldOrStowed float [note: "{}.system.bulk.heldOrStowed"]
ignored int [note: "{}.system.bulk.ignored"]
value float [note: "{}.system.bulk.value"]
hardness int [note: "{}.system.bulk.hardness"]
quantity int [note: "{}.system.bulk.quantity"]
price int [note: "price({}.system.price.value)"]
size varchar [note: "{}.system.bulk.size (always med)"]
stowing bool [note: "{}.system.stowing"]
usage
Note: '''{} = Item.backpack
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
Рассмотреть:
{}.system.material
Не использованы поля:
{}.system.collapsed - всегда false
'''
}
Enum backpack_usage {
wornbackpack
held_in_two_hands // held-in-two-hands
worn
held_in_one_hand // held-in-one-hand
worngarment
}
// Campaign Feature
Table campaign_feature {
id int [pk, ref: - entity.id]
level int [note: "{}.system.level"]
type action_type [note: "{}.system.actionType"]
action int [note: "{}.system.actions"]
category campaign_feature_category [note: "{}.system.category"]
Note: '''{} = Item.campaignFeature
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
Рассмотреть:
{}.system.prerequisites - очень странная структура,
но, похоже, просто одиночное value
Не использованы поля:
{}.system.requirements - всегда пустое
{}.system.trigger - всегда пустое
'''
}
Enum campaign_feature_category {
army_tactic // army-tactic
army_war_action // army-war-action
kingdom_activity // kingdom-activity
kingdom_feat // kingdom-feat
kingdom_feature // kingdom-feature
}
// Class
Table class {
id int [pk, ref: - entity.id]
hp int [note: "{}.system.hp"]
perception int [note: "{}.system.perception"]
spellcasting bool [note: "{}.system.spellcasting"]
Note: '''{} = Item.class
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
{}.system.ancestryFeatLevels -> class_progression
{}.system.classFeatLevels -> class_progression
{}.system.generalFeatLevels -> class_progression
{}.system.items -> class_progression
{}.system.skillFeatLevels -> class_progression
{}.system.skillIncreaseLevels -> class_progression
{}.system.attacks.[!other] -> class_trainings
{}.system.defenses -> class_trainings
{}.system.savingThrows -> class_trainings
Рассмотреть:
{}.system.keyAbility
{}.system.attacks.other
Не использованы поля:
'''
}
Table class_progression {
id int [pk, increment]
class_id int [ref: > class.id]
level int
type class_progression_type
entity_id [null, ref: > entity.id]
}
Table class_trainings {
id int [pk, increment]
class_id int [ref: class.id]
item varchar [note: "Возможно нужна связь с чем-то ещё"]
stage: int [note: "0-untrained, 1-trained..."]
}
Enum class_progression_type {
entity [note: "{}.system.items"]
ancestry_feat [note: "{}.system.ancestryFeatLevels"]
class_feat [note: "{}.system.classFeatLevels"]
general_feat [note: "{}.system.generalFeatLevels"]
skill_feat [note: "{}.system.skillFeatLevels"]
skill_increase [note: "{}.system.skillIncreaseLevels"]
}
// Condition
Table condition {
id int [pk, ref: - entity.id]
group condition_group
Note: '''{} = Item.condition
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
Рассмотреть:
duration
overrides
references - всегда пустое
value
Не использованы поля:
'''
}
Enum condition_group {
senses
abilities
death
attitudes
detection
}
// Deity
Table deity {
id int [pk, ref: - entity.id]
category deity_category
Note: '''{} = Item.deity
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
attribute -> deity_attribute
skill -> deity_skills
spells -> deity_spells
weapons -> deity_weapons
Рассмотреть:
domains - нужная другая таблица?
font
sanctification
Не использованы поля:
'''
}
Table deity_attributes {
deity_id int [pk, ref: > deity.id]
attribute varchar(3) [pk]
}
Table deity_skills {
deity_id int [pk, ref: > deity.id]
skill varchar [pk]
}
Table deity_spells {
id int [pk, increment]
deity_id int [ref: > deity.id]
level int
spell_id int [ref: > spell.id]
}
Table deity_weapons {
id int [pk, increment]
deity_id int [ref: > deity.id]
weapon varchar
}
Enum deity_category {
deity
pantheon
covenant
philosophy
}
// Feat
Table feat {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
action_type feat_action_type [note: "{}.system.actionType.value"]
actions int [null, note: "{}.system.actions?.value"]
@@ -314,15 +532,48 @@ Enum feat_category {
curse
pfsboon
}
Table feat_frequency {
feat_id int [pk, ref: > feat.id]
max int [not null, note: "{Item.feat}.system.frequency.max"]
per int [not null, note: "{Item.feat}.system.frequency.per"]
value int [null, note "{Item.feat}.system.frequency.value - что это вообще?!"]
value int [null, note: "{Item.feat}.system.frequency.value - что это вообще?!"]
}
// Heritage
Table heritage {
id int [pk, ref: - entity.id]
ancestry_id [null, ref: > ancestry.id]
Note: '''{} = Item.heritage
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
Рассмотреть:
Не использованы поля:
'''
}
// Spell
Table spell {
id int [pk, ref: - entity.id]
cost int [note: "{}.system.cost"]
Note: '''{} = Item.spell
Перенаправление:
{}.system.publication -> entity_sources
{}.system.traits -> entity_traits
Рассмотреть:
Не использованы поля:
'''
}
@@ -333,8 +584,6 @@ Table feat_frequency {
Table template {
id int [pk, ref: - entity.id]
description text [not null, note: "{}.system.description"]
Note: '''{} = Item.
Перенаправление:
@@ -346,4 +595,10 @@ Table template {
Не использованы поля:
'''
}
*/
*/
// consumable -> equipment?
// effect???
// equipment
// kit
// shield -> equipment
@@ -0,0 +1,429 @@
1 - Gravelands Survivors
Different values: 7
=====================================
object {1 - Gravelands Survivors}
_id : string {1 - Gravelands Survivors._id} (all different values)
folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX')
img : string {1 - Gravelands Survivors.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {1 - Gravelands Survivors.items}
Length: min=1 max=14
Value type: object {1 - Gravelands Survivors.items.[]}
_id : string {1 - Gravelands Survivors.items.[]._id} (29 different values)
img : string {1 - Gravelands Survivors.items.[].img} (all different values)
name : string {1 - Gravelands Survivors.items.[].name} (23 different values)
sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values)
system : object {1 - Gravelands Survivors.items.[].system}
[acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1)
description : object {1 - Gravelands Survivors.items.[].system.description}
value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values)
[actionType] : object {1 - Gravelands Survivors.items.[].system.actionType}
value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'action' (x8)
'reaction' (x4)
[actions] : object {1 - Gravelands Survivors.items.[].system.actions}
[value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1)
[attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects}
value : array<string> {1 - Gravelands Survivors.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab')
[baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {1 - Gravelands Survivors.items.[].system.bonus}
value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values)
14 (x2)
12 (x2)
0 (x1)
15 (x1)
[bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage}
value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1 - Gravelands Survivors.items.[].system.bulk}
value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values)
2 (x1)
1 (x1)
[category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values)
'offensive' (x15)
'defensive' (x5)
'martial' (x1)
'light' (x1)
'interaction' (x1)
[checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {1 - Gravelands Survivors.items.[].system.damage}
damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1)
die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls}
[9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing')
XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing')
[XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing')
[omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing')
[xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing')
[dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4)
[equipped] : object {1 - Gravelands Survivors.items.[].system.equipped}
carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {1 - Gravelands Survivors.items.[].system.frequency}
max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1)
per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H')
[group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values)
'bow' (x1)
'leather' (x1)
[hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0)
[hp] : object {1 - Gravelands Survivors.items.[].system.hp}
max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0)
value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0)
[level] : object {1 - Gravelands Survivors.items.[].system.level}
value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values)
1 (x1)
0 (x1)
[mod] : object {1 - Gravelands Survivors.items.[].system.mod}
value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9)
publication : object {1 - Gravelands Survivors.items.[].system.publication}
license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values)
'OGL' (x17)
'ORC' (x12)
remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values)
False (x17)
True (x12)
title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values)
'' (x17)
'Pathfinder Monster Core' (x10)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules}
traits : object {1 - Gravelands Survivors.items.[].system.traits}
[rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {1 - Gravelands Survivors.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values)
[material] : object {1 - Gravelands Survivors.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1 - Gravelands Survivors.items.[].system.price}
value : object {1 - Gravelands Survivors.items.[].system.price.value}
gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values)
20 (x1)
2 (x1)
[proficient] : object {1 - Gravelands Survivors.items.[].system.proficient}
value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1)
[range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100)
[reload] : object {1 - Gravelands Survivors.items.[].system.reload}
value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0')
[runes] : object {1 - Gravelands Survivors.items.[].system.runes}
potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values)
1 (x1)
0 (x1)
property : array<> {1 - Gravelands Survivors.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0)
[size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med')
[slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values)
'void-healing' (x3)
'composite-longbow' (x2)
'grab' (x2)
'leather-armor' (x1)
'stench' (x1)
'ghoul-consume-flesh' (x1)
'ghoul-ghoul-whispers' (x1)
'ghoul-grave-knowledge' (x1)
'ghoul-swift-leap' (x1)
'swarming-hunger' (x1)
[speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage}
value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0)
[usage] : object {1 - Gravelands Survivors.items.[].system.usage}
value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands')
type : string {1 - Gravelands Survivors.items.[].type} (5 different values)
'action' (x21)
'melee' (x5)
'weapon' (x1)
'armor' (x1)
'lore' (x1)
[_stats] : object {1 - Gravelands Survivors.items.[]._stats}
compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
[flags] : object {1 - Gravelands Survivors.items.[].flags}
pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e}
linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP')
[folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz')
name : string {1 - Gravelands Survivors.name} (all different values)
system : object {1 - Gravelands Survivors.system}
abilities : object {1 - Gravelands Survivors.system.abilities}
cha : object {1 - Gravelands Survivors.system.abilities.cha}
mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values)
2 (x2)
0 (x1)
-3 (x1)
con : object {1 - Gravelands Survivors.system.abilities.con}
mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values)
3 (x2)
2 (x1)
0 (x1)
dex : object {1 - Gravelands Survivors.system.abilities.dex}
mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
int : object {1 - Gravelands Survivors.system.abilities.int}
mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values)
-5 (x2)
2 (x1)
-4 (x1)
str : object {1 - Gravelands Survivors.system.abilities.str}
mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
wis : object {1 - Gravelands Survivors.system.abilities.wis}
mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values)
4 (x2)
1 (x2)
attributes : object {1 - Gravelands Survivors.system.attributes}
ac : object {1 - Gravelands Survivors.system.attributes.ac}
[value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values)
21 (x1)
16 (x1)
18 (x1)
17 (x1)
details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '')
allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves}
value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0)
hp : object {1 - Gravelands Survivors.system.attributes.hp}
details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x3)
max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0)
value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
immunities : array<object> {1 - Gravelands Survivors.system.attributes.immunities}
Length: min=0 max=9
Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'bleed' (x3)
'swarm-mind' (x2)
'precision' (x2)
'restrained' (x1)
[resistances] : array<object> {1 - Gravelands Survivors.system.attributes.resistances}
Length: min=0 max=5
Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]}
doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'piercing' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values)
5 (x5)
3 (x4)
speed : object {1 - Gravelands Survivors.system.attributes.speed}
otherSpeeds : array<object> {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]}
type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'burrow' (x1)
'climb' (x1)
'fly' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values)
5 (x1)
10 (x1)
35 (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values)
30 (x2)
5 (x1)
25 (x1)
[stealth] : object {1 - Gravelands Survivors.system.attributes.stealth}
details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values)
4 (x1)
12 (x1)
10 (x1)
[weaknesses] : array<object> {1 - Gravelands Survivors.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values)
'area-damage' (x2)
'splash-damage' (x2)
'slashing' (x1)
'vitality' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values)
5 (x4)
4 (x2)
details : object {1 - Gravelands Survivors.system.details}
blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values)
'' (x3)
'Variant female ghoul hunter' (x1)
[description] : string {1 - Gravelands Survivors.system.details.description} (3 different values)
'<p>The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.</p>' (x1)
'<p>An eerie fog fills a lonely stretch of forest.</p>' (x1)
'<p>The spirits of community members linger on after their tragic deaths.</p>' (x1)
[disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values)
'' (x1)
'<p>@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.</p>' (x1)
'<p>@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits</p>' (x1)
[isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values)
True (x2)
False (x1)
languages : object {1 - Gravelands Survivors.system.details.languages}
details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '')
value : array<string> {1 - Gravelands Survivors.system.details.languages.value}
Length: min=0 max=2
Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values)
'common' (x1)
'necril' (x1)
level : object {1 - Gravelands Survivors.system.details.level}
value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values)
2 (x3)
3 (x3)
5 (x1)
privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '')
publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '')
publication : object {1 - Gravelands Survivors.system.details.publication}
license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC')
remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True)
title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values)
'' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.</p>' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.</p>' (x1)
[routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values)
'' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[2d6[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[1d4[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
initiative : object {1 - Gravelands Survivors.system.initiative}
statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception')
perception : object {1 - Gravelands Survivors.system.perception}
details : string {1 - Gravelands Survivors.system.perception.details} (same value: '')
mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values)
12 (x2)
8 (x2)
senses : array<object> {1 - Gravelands Survivors.system.perception.senses}
Length: min=1 max=2
Value type: object {1 - Gravelands Survivors.system.perception.senses.[]}
[acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30)
type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'scent' (x2)
resources : object {1 - Gravelands Survivors.system.resources}
saves : object {1 - Gravelands Survivors.system.saves}
fortitude : object {1 - Gravelands Survivors.system.saves.fortitude}
saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values)
0 (x3)
11 (x1)
5 (x1)
7 (x1)
8 (x1)
reflex : object {1 - Gravelands Survivors.system.saves.reflex}
saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values)
0 (x3)
13 (x2)
11 (x1)
5 (x1)
will : object {1 - Gravelands Survivors.system.saves.will}
saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values)
0 (x3)
8 (x2)
11 (x1)
6 (x1)
skills : object {1 - Gravelands Survivors.system.skills}
[acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics}
base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values)
13 (x1)
8 (x1)
10 (x1)
[athletics] : object {1 - Gravelands Survivors.system.skills.athletics}
base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values)
11 (x1)
7 (x1)
12 (x1)
[intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation}
base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9)
[stealth] : object {1 - Gravelands Survivors.system.skills.stealth}
base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values)
13 (x1)
8 (x1)
7 (x1)
[survival] : object {1 - Gravelands Survivors.system.skills.survival}
base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13)
[thievery] : object {1 - Gravelands Survivors.system.skills.thievery}
base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10)
traits : object {1 - Gravelands Survivors.system.traits}
rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x1)
'unique' (x1)
size : object {1 - Gravelands Survivors.system.traits.size}
value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values)
'lg' (x6)
'med' (x1)
value : array<string> {1 - Gravelands Survivors.system.traits.value}
Length: min=1 max=5
Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values)
'undead' (x4)
'unholy' (x4)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'swarm' (x2)
'mechanical' (x1)
'ghoul' (x1)
'zombie' (x1)
type : string {1 - Gravelands Survivors.type} (2 different values)
'npc' (x4)
'hazard' (x3)
+191 -274
View File
@@ -3,159 +3,57 @@ Different values: 4
=====================================
object {1-00}
_id : string {1-00._id} (all different values)
folder : string {1-00.folder} (same value: I4l2pDNBdcgiUIiv)
folder : string {1-00.folder} (same value: 'I4l2pDNBdcgiUIiv')
img : string {1-00.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x2)
systems/pf2e/icons/default-icons/npc.svg (x2)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x2)
items : array<object> {1-00.items}
Length: min=1 max=16
Value type: object {1-00.items.[]}
_id : string {1-00.items.[]._id} (29 different values)
img : string {1-00.items.[].img} (17 different values)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x6)
systems/pf2e/icons/actions/Passive.webp (x7)
systems/pf2e/icons/equipment/weapons/kukri.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/frost-vial.webp (x1)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
icons/tools/laboratory/vials-blue-pink.webp (x1)
systems/pf2e/icons/equipment/worn-items/other-worn-items/alchemist-goggles.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x1)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
icons/magic/light/projectile-stars-blue.webp (x1)
systems/pf2e/icons/spells/grease.webp (x1)
systems/pf2e/icons/spells/light.webp (x1)
systems/pf2e/icons/spells/mage-hand.webp (x1)
icons/magic/symbols/runes-triangle-blue.webp (x1)
name : string {1-00.items.[].name} (27 different values)
sort : integer {1-00.items.[].sort} (17 different values)
0 (x3)
100000 (x3)
200000 (x2)
300000 (x2)
400000 (x2)
500000 (x2)
600000 (x2)
700000 (x2)
800000 (x2)
900000 (x2)
1000000 (x1)
1100000 (x1)
1200000 (x1)
1300000 (x1)
1400000 (x1)
1500000 (x1)
1600000 (x1)
system : object {1-00.items.[].system}
[actionType] : object {1-00.items.[].system.actionType}
value : string {1-00.items.[].system.actionType.value} (3 different values)
reaction (x2)
passive (x7)
action (x1)
[actions] : object {1-00.items.[].system.actions}
[value] : integer {1-00.items.[].system.actions.value} (same value: 1)
[category] : string {1-00.items.[].system.category} (all different values)
[acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
description : object {1-00.items.[].system.description}
value : string {1-00.items.[].system.description.value} (24 different values)
publication : object {1-00.items.[].system.publication}
license : string {1-00.items.[].system.publication.license} (same value: OGL)
license : string {1-00.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False)
title : string {1-00.items.[].system.publication.title} (3 different values)
(x21)
Pathfinder Core Rulebook (x7)
Pathfinder Bestiary (x1)
rules : ###FoundryRulesObject###
[slug] : string {1-00.items.[].system.slug} (13 different values)
kukri (x1)
acid-flask-moderate (x1)
bottled-lightning-moderate (x1)
frost-vial-moderate (x1)
studded-leather-armor (x1)
alchemists-tools (x1)
alchemist-goggles (x1)
sneak-attack (x1)
levitate (x1)
grease (x1)
light (x1)
mage-hand (x1)
prestidigitation (x1)
[traits] : object {1-00.items.[].system.traits}
rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
common (x27)
uncommon (x1)
value : array<string> {1-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
agile (x3)
finesse (x3)
trip (x2)
acid (x1)
alchemical (x3)
bomb (x3)
consumable (x3)
infused (x3)
splash (x6)
electricity (x1)
cold (x1)
invested (x1)
magical (x3)
range-increment-20 (x3)
concentrate (x5)
manipulate (x5)
cantrip (x3)
light (x1)
unarmed (x1)
[traditions] : array<string> {1-00.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
'' (x21)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Bestiary' (x1)
[actionType] : object {1-00.items.[].system.actionType}
value : string {1-00.items.[].system.actionType.value} (3 different values)
'passive' (x7)
'reaction' (x2)
'action' (x1)
[actions] : object {1-00.items.[].system.actions}
[value] : integer {1-00.items.[].system.actions.value} (same value: 1)
[area] : empty
[attack] : object {1-00.items.[].system.attack}
value : string {1-00.items.[].system.attack.value} (same value: )
value : string {1-00.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-00.items.[].system.attackEffects}
[custom] : string {1-00.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-00.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: no-map)
[custom] : string {1-00.items.[].system.attackEffects.custom} (same value: )
Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: 'no-map')
[autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
'alchemical-bomb' (x3)
'kukri' (x1)
'studded-leather-armor' (x1)
[bonus] : object {1-00.items.[].system.bonus}
value : integer {1-00.items.[].system.bonus.value} (6 different values)
1 (x3)
16 (x3)
14 (x1)
0 (x1)
1 (x3)
15 (x1)
16 (x3)
10 (x1)
[damageRolls] : object {1-00.items.[].system.damageRolls}
[0] : object {1-00.items.[].system.damageRolls.0}
damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
[1] : object {1-00.items.[].system.damageRolls.1}
category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
persistent (x2)
splash (x2)
damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
2d4 (x1)
2d6 (x1)
2 (x2)
damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
acid (x2)
electricity (x1)
cold (x1)
[2] : object {1-00.items.[].system.damageRolls.2}
category : string {1-00.items.[].system.damageRolls.2.category} (same value: splash)
damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: 2)
damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: acid)
bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: 1d6+2)
damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: bludgeoning)
[weaponType] : object {1-00.items.[].system.weaponType}
value : string {1-00.items.[].system.weaponType.value} (2 different values)
melee (x3)
ranged (x3)
[baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
kukri (x1)
alchemical-bomb (x3)
studded-leather-armor (x1)
[bonusDamage] : object {1-00.items.[].system.bonusDamage}
value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-00.items.[].system.bulk}
@@ -164,37 +62,80 @@ object {1-00}
integer {1-00.items.[].system.bulk.value} (2 different values)
1 (x2)
0 (x1)
[containerId] : mixed
[category] : string {1-00.items.[].system.category} (all different values)
[checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-00.items.[].system.cost}
value : string {1-00.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
[damage] : object {1-00.items.[].system.damage}
[damageType] : string {1-00.items.[].system.damage.damageType} (all different values)
[dice] : integer {1-00.items.[].system.damage.dice} (2 different values)
1 (x2)
2 (x2)
[die] : string {1-00.items.[].system.damage.die} (2 different values)
d6 (x3)
(x1)
'd6' (x3)
'' (x1)
[persistent] : object {1-00.items.[].system.damage.persistent}
faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2)
type : string {1-00.items.[].system.damage.persistent.type} (same value: acid)
type : string {1-00.items.[].system.damage.persistent.type} (same value: 'acid')
[damageRolls] : object {1-00.items.[].system.damageRolls}
[0] : object {1-00.items.[].system.damageRolls.0}
damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
[1] : object {1-00.items.[].system.damageRolls.1}
category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x2)
damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
'2' (x2)
'2d4' (x1)
'2d6' (x1)
damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x2)
'electricity' (x1)
'cold' (x1)
[2] : object {1-00.items.[].system.damageRolls.2}
category : string {1-00.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: 'acid')
bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: '1d6+2')
damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: 'bludgeoning')
[defense] : object {1-00.items.[].system.defense}
save : object {1-00.items.[].system.defense.save}
basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-00.items.[].system.defense.save.statistic} (same value: 'reflex')
[dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
[duration] : object {1-00.items.[].system.duration}
sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
False (x3)
True (x2)
value : string {1-00.items.[].system.duration.value} (all different values)
[equipped] : object {1-00.items.[].system.equipped}
carryType : string {1-00.items.[].system.equipped.carryType} (same value: worn)
carryType : string {1-00.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-00.items.[].system.group} (3 different values)
knife (x1)
bomb (x3)
leather (x1)
'bomb' (x3)
'knife' (x1)
'leather' (x1)
[hardness] : integer {1-00.items.[].system.hardness} (same value: 0)
[hp] : object {1-00.items.[].system.hp}
max : integer {1-00.items.[].system.hp.max} (same value: 0)
value : integer {1-00.items.[].system.hp.value} (same value: 0)
[level] : object {1-00.items.[].system.level}
value : integer {1-00.items.[].system.level.value} (all different values)
[location] : object {1-00.items.[].system.location}
[heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
value : string {1-00.items.[].system.location.value} (same value: 'vMQQwaWnO7CVgobM')
[material] : object {1-00.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {1-00.items.[].system.prepared}
value : string {1-00.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-00.items.[].system.price}
value : object {1-00.items.[].system.price.value}
[sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6)
@@ -202,6 +143,8 @@ object {1-00}
10 (x3)
3 (x2)
100 (x1)
[proficiency] : object {1-00.items.[].system.proficiency}
value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-00.items.[].system.quantity} (2 different values)
1 (x4)
2 (x3)
@@ -209,100 +152,78 @@ object {1-00}
integer {1-00.items.[].system.range} (same value: 20)
object {1-00.items.[].system.range}
value : string {1-00.items.[].system.range.value} (3 different values)
touch (x2)
30 feet (x2)
10 feet (x1)
'touch' (x2)
'30 feet' (x2)
'10 feet' (x1)
[reload] : object {1-00.items.[].system.reload}
value : string {1-00.items.[].system.reload.value} (2 different values)
(x1)
- (x3)
'-' (x3)
'' (x1)
[requirements] : string {1-00.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-00.items.[].system.rules}
[runes] : object {1-00.items.[].system.runes}
potency : integer {1-00.items.[].system.runes.potency} (2 different values)
1 (x1)
0 (x4)
1 (x1)
property : array<> {1-00.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
Value type: empty
resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0)
[size] : string {1-00.items.[].system.size} (same value: med)
[splashDamage] : object {1-00.items.[].system.splashDamage}
[value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
[usage] : object {1-00.items.[].system.usage}
value : string {1-00.items.[].system.usage.value} (3 different values)
held-in-one-hand (x4)
held-in-two-hands (x1)
worneyepiece (x1)
[acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {1-00.items.[].system.strength} (same value: 1)
[autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {1-00.items.[].system.prepared}
value : string {1-00.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {1-00.items.[].system.proficiency}
value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
[striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
[size] : string {1-00.items.[].system.size} (same value: 'med')
[slots] : object {1-00.items.[].system.slots}
slot3 : object {1-00.items.[].system.slots.slot3}
max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2)
value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {1-00.items.[].system.slug} (13 different values)
[speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-00.items.[].system.spelldc}
dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18)
mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-00.items.[].system.spelldc.value} (same value: 8)
[tradition] : object {1-00.items.[].system.tradition}
value : string {1-00.items.[].system.tradition.value} (same value: occult)
[area] : mixed
[cost] : object {1-00.items.[].system.cost}
value : string {1-00.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
[defense] : object {1-00.items.[].system.defense}
save : object {1-00.items.[].system.defense.save}
basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-00.items.[].system.defense.save.statistic} (same value: reflex)
[duration] : object {1-00.items.[].system.duration}
sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
False (x3)
True (x2)
value : string {1-00.items.[].system.duration.value} (all different values)
[location] : object {1-00.items.[].system.location}
[heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
value : string {1-00.items.[].system.location.value} (same value: vMQQwaWnO7CVgobM)
[requirements] : string {1-00.items.[].system.requirements} (same value: )
[splashDamage] : object {1-00.items.[].system.splashDamage}
[value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
[strength] : integer {1-00.items.[].system.strength} (same value: 1)
[target] : object {1-00.items.[].system.target}
value : string {1-00.items.[].system.target.value} (5 different values)
1 unattended object or willing creature (x1)
1 object of Bulk 1 or less (x1)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
1 unattended object of light Bulk or less (x1)
1 object (cook, lift, or tidy only) (x1)
'1 unattended object or willing creature' (x1)
'1 object of Bulk 1 or less' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {1-00.items.[].system.time}
value : string {1-00.items.[].system.time.value} (same value: 2)
value : string {1-00.items.[].system.time.value} (same value: '2')
[tradition] : object {1-00.items.[].system.tradition}
value : string {1-00.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {1-00.items.[].system.traits}
rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
'common' (x27)
'uncommon' (x1)
[traditions] : array<string> {1-00.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {1-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-00.items.[].system.usage}
value : string {1-00.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
'worneyepiece' (x1)
[weaponType] : object {1-00.items.[].system.weaponType}
value : string {1-00.items.[].system.weaponType.value} (2 different values)
'melee' (x3)
'ranged' (x3)
type : string {1-00.items.[].type} (7 different values)
action (x10)
melee (x6)
weapon (x4)
armor (x1)
equipment (x2)
spellcastingEntry (x1)
spell (x5)
'action' (x10)
'melee' (x6)
'spell' (x5)
'weapon' (x4)
'equipment' (x2)
'armor' (x1)
'spellcastingEntry' (x1)
[_stats] : object {1-00.items.[]._stats}
compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values)
Compendium.pf2e.equipment-srd.Item.TDrO7Xdyn7juFy3c (x1)
Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x1)
Compendium.pf2e.equipment-srd.Item.97QyNEOAyYLdGaYc (x1)
Compendium.pf2e.equipment-srd.Item.nVvH1ZcM7OwIVIs8 (x1)
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x1)
Compendium.pf2e.equipment-srd.Item.7JVgLiNTAs4clEW8 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
Compendium.pf2e.spells-srd.Item.fI20AVwOzJMHXRdo (x1)
Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x1)
Compendium.pf2e.spells-srd.Item.WBmvzNDfpwka3qT4 (x1)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1)
Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x1)
[flags] : object {1-00.items.[].flags}
pf2e : object {1-00.items.[].flags.pf2e}
linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values)
@@ -310,114 +231,110 @@ object {1-00}
system : object {1-00.system}
attributes : object {1-00.system.attributes}
ac : object {1-00.system.attributes.ac}
[details] : string {1-00.system.attributes.ac.details} (same value: '')
value : integer {1-00.system.attributes.ac.value} (all different values)
[details] : string {1-00.system.attributes.ac.details} (same value: )
[emitsSound] : string {1-00.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {1-00.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-00.system.attributes.hardness} (2 different values)
14 (x1)
12 (x1)
[hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True)
hp : object {1-00.system.attributes.hp}
details : string {1-00.system.attributes.hp.details} (same value: )
details : string {1-00.system.attributes.hp.details} (same value: '')
max : integer {1-00.system.attributes.hp.max} (all different values)
temp : integer {1-00.system.attributes.hp.temp} (same value: 0)
value : integer {1-00.system.attributes.hp.value} (all different values)
tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0)
value : integer {1-00.system.attributes.hp.value} (all different values)
[allSaves] : object {1-00.system.attributes.allSaves}
value : string {1-00.system.attributes.allSaves.value} (2 different values)
'+1 status on all saves vs. poison' (x1)
'' (x1)
[immunities] : array<object> {1-00.system.attributes.immunities}
Length: min=1 max=3
Value type: object {1-00.system.attributes.immunities.[]}
type : string {1-00.system.attributes.immunities.[].type} (all different values)
[stealth] : object {1-00.system.attributes.stealth}
details : string {1-00.system.attributes.stealth.details} (2 different values)
<p>(expert) to notice the concealed fountain</p> (x1)
<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p> (x1)
value : integer {1-00.system.attributes.stealth.value} (2 different values)
16 (x1)
0 (x1)
[allSaves] : object {1-00.system.attributes.allSaves}
value : string {1-00.system.attributes.allSaves.value} (2 different values)
+1 status on all saves vs. poison (x1)
(x1)
[speed] : object {1-00.system.attributes.speed}
otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {1-00.system.attributes.speed.value} (2 different values)
25 (x1)
20 (x1)
[creatureType] : string {1-00.system.creatureType} (same value: )
[stealth] : object {1-00.system.attributes.stealth}
details : string {1-00.system.attributes.stealth.details} (2 different values)
'<p>(expert) to notice the concealed fountain</p>' (x1)
'<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p>' (x1)
value : integer {1-00.system.attributes.stealth.value} (2 different values)
16 (x1)
0 (x1)
[creatureType] : string {1-00.system.creatureType} (same value: '')
details : object {1-00.system.details}
[description] : string {1-00.system.details.description} (2 different values)
<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p> (x1)
<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium's sewers and magically transforms the slurry into dangerous oozes.</p> (x1)
'<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p>' (x1)
'<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium\'s sewers and magically transforms the slurry into dangerous oozes.</p>' (x1)
[disable] : string {1-00.system.details.disable} (2 different values)
<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p> (x1)
<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p> (x1)
'<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p>' (x1)
'<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p>' (x1)
[isComplex] : boolean {1-00.system.details.isComplex} (same value: True)
level : object {1-00.system.details.level}
value : integer {1-00.system.details.level.value} (3 different values)
6 (x1)
5 (x2)
6 (x1)
2 (x1)
publication : object {1-00.system.details.publication}
license : string {1-00.system.details.publication.license} (same value: OGL)
license : string {1-00.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-00.system.details.publication.remaster} (same value: False)
title : string {1-00.system.details.publication.title} (same value: Pathfinder Society Scenario #1-00: Origin of the Open Road)
[reset] : string {1-00.system.details.reset} (2 different values)
<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can't reactivate until this reservoir is refilled.</p> (x1)
<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p> (x1)
[routine] : string {1-00.system.details.routine} (2 different values)
<p>(3 actions) On its initiative, the trap makes an acid spray Strike against a random creature in the room for each of its actions.</p> (x1)
<p>(1 action) On its initiative, the trap creates an ooze in an adjacent unoccupied space. The first time the <em>protoplasmic extruder</em> uses this action, it creates a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gelatinous Cube] that acts immediately and thereafter acts on the <em>protoplasmic extruder's</em> initiative. In following rounds, the <em>protoplasmic extruder</em> instead creates @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Sewer Ooze]{Sewer Oozes} that act in the same manner.</p>
<p>Oozes created by the protoplasmic extruder are a nacreous green color; a gelatinous cube loses its transparent ability. All oozes created by the <em>protoplasmic extruder</em> are loyal to the Ohrlavis and act as they command.</p>
<p>The <em>protoplasmic extruder</em> can create no more than four oozes in total before it deactivates and resets.</p> (x1)
[blurb] : string {1-00.system.details.blurb} (same value: )
title : string {1-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-00: Origin of the Open Road')
[blurb] : string {1-00.system.details.blurb} (same value: '')
[languages] : object {1-00.system.details.languages}
details : string {1-00.system.details.languages.details} (same value: )
details : string {1-00.system.details.languages.details} (same value: '')
value : array<string> {1-00.system.details.languages.value}
Length: min=1 max=3
Value type: string {1-00.system.details.languages.value.[]} (3 different values)
common (x2)
osiriani (x1)
vudrani (x1)
[privateNotes] : string {1-00.system.details.privateNotes} (same value: )
[publicNotes] : string {1-00.system.details.publicNotes} (same value: )
'common' (x2)
'osiriani' (x1)
'vudrani' (x1)
[privateNotes] : string {1-00.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-00.system.details.publicNotes} (same value: '')
[reset] : string {1-00.system.details.reset} (2 different values)
'<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can\'t reactivate until this reservoir is refilled.</p>' (x1)
'<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p>' (x1)
[routine] : string {1-00.system.details.routine} (2 different values)
saves : object {1-00.system.saves}
fortitude : object {1-00.system.saves.fortitude}
saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-00.system.saves.fortitude.value} (all different values)
reflex : object {1-00.system.saves.reflex}
saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-00.system.saves.reflex.value} (all different values)
will : object {1-00.system.saves.will}
saveDetail : string {1-00.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-00.system.saves.will.saveDetail} (same value: '')
value : integer {1-00.system.saves.will.value} (3 different values)
0 (x2)
9 (x1)
6 (x1)
[statusEffects] : array<> {1-00.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {1-00.system.traits}
rarity : string {1-00.system.traits.rarity} (2 different values)
common (x3)
unique (x1)
'common' (x3)
'unique' (x1)
size : object {1-00.system.traits.size}
value : string {1-00.system.traits.size.value} (2 different values)
med (x3)
tiny (x1)
'med' (x3)
'tiny' (x1)
value : array<string> {1-00.system.traits.value}
Length: min=2 max=3
Value type: string {1-00.system.traits.value.[]} (9 different values)
mechanical (x2)
trap (x2)
evil (x1)
human (x1)
humanoid (x1)
chaotic (x1)
construct (x1)
soulbound (x1)
magical (x1)
'mechanical' (x2)
'trap' (x2)
'evil' (x1)
'human' (x1)
'humanoid' (x1)
'chaotic' (x1)
'construct' (x1)
'soulbound' (x1)
'magical' (x1)
[abilities] : object {1-00.system.abilities}
cha : object {1-00.system.abilities.cha}
mod : integer {1-00.system.abilities.cha.mod} (same value: 0)
@@ -437,17 +354,18 @@ object {1-00}
-2 (x1)
wis : object {1-00.system.abilities.wis}
mod : integer {1-00.system.abilities.wis.mod} (same value: 2)
customModifiers : object {1-00.system.customModifiers}
[initiative] : object {1-00.system.initiative}
statistic : string {1-00.system.initiative.statistic} (same value: perception)
statistic : string {1-00.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-00.system.perception}
details : string {1-00.system.perception.details} (same value: )
details : string {1-00.system.perception.details} (same value: '')
mod : integer {1-00.system.perception.mod} (2 different values)
11 (x1)
8 (x1)
senses : array<object> {1-00.system.perception.senses}
Length: min=0 max=1
Value type: object {1-00.system.perception.senses.[]}
type : string {1-00.system.perception.senses.[].type} (same value: darkvision)
type : string {1-00.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {1-00.system.resources}
focus : object {1-00.system.resources.focus}
max : integer {1-00.system.resources.focus.max} (same value: 1)
@@ -473,7 +391,6 @@ object {1-00}
8 (x1)
[thievery] : object {1-00.system.skills.thievery}
base : integer {1-00.system.skills.thievery.base} (same value: 13)
customModifiers : object {1-00.system.customModifiers}
type : string {1-00.type} (2 different values)
hazard (x2)
npc (x2)
'hazard' (x2)
'npc' (x2)
+433 -618
View File
File diff suppressed because it is too large Load Diff
+267 -362
View File
@@ -3,210 +3,189 @@ Different values: 6
=====================================
object {1-02}
_id : string {1-02._id} (all different values)
folder : string {1-02.folder} (same value: xhFUeQhxFI3H23Wu)
img : string {1-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu')
img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-02.items}
Length: min=1 max=15
Value type: object {1-02.items.[]}
_id : string {1-02.items.[]._id} (58 different values)
img : string {1-02.items.[].img} (10 different values)
systems/pf2e/icons/default-icons/melee.svg (x9)
systems/pf2e/icons/actions/Passive.webp (x20)
systems/pf2e/icons/actions/OneAction.webp (x2)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4)
icons/creatures/mammals/ox-buffalo-horned-green.webp (x4)
systems/pf2e/icons/spells/bane.webp (x4)
icons/magic/symbols/runes-triangle-blue.webp (x4)
systems/pf2e/icons/equipment/weapons/dart.webp (x4)
icons/weapons/swords/sword-guard-purple.webp (x4)
icons/consumables/potions/bottle-conical-corked-green.webp (x3)
'systems/pf2e/icons/actions/Passive.webp' (x20)
'systems/pf2e/icons/default-icons/melee.svg' (x9)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4)
'systems/pf2e/icons/spells/bane.webp' (x4)
'icons/magic/symbols/runes-triangle-blue.webp' (x4)
'systems/pf2e/icons/equipment/weapons/dart.webp' (x4)
'icons/weapons/swords/sword-guard-purple.webp' (x4)
'icons/consumables/potions/bottle-conical-corked-green.webp' (x3)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {1-02.items.[].name} (18 different values)
Barbed Leg (x1)
Attach (x1)
Blood Drain (x1)
Primal Innate Spells (x4)
Speak with Animals (At Will) (Arthropods Only) (x2)
Bane (x4)
Prestidigitation (x4)
Dart (x8)
Shortsword (x8)
Black Adder Venom (x3)
Self-Loathing (x4)
Vermin Empathy (x4)
Baleful Blade (x2)
Sneak Attack (x4)
Vengeful Anger (x4)
Speak with Animals (At Will) (Arthropods only) (x2)
Hidden Movement (x1)
Swarming Bites (x1)
sort : integer {1-02.items.[].sort} (15 different values)
100000 (x6)
200000 (x5)
300000 (x5)
400000 (x4)
500000 (x4)
600000 (x4)
700000 (x4)
800000 (x4)
900000 (x4)
1000000 (x4)
1100000 (x4)
1200000 (x4)
1300000 (x3)
1400000 (x2)
1500000 (x1)
system : object {1-02.items.[].system}
[actionType] : object {1-02.items.[].system.actionType}
value : string {1-02.items.[].system.actionType.value} (2 different values)
'passive' (x20)
'action' (x2)
[actions] : object {1-02.items.[].system.actions}
[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
[area] : object {1-02.items.[].system.area}
type : string {1-02.items.[].system.area.type} (same value: 'emanation')
value : integer {1-02.items.[].system.area.value} (same value: 5)
description : object {1-02.items.[].system.description}
value : string {1-02.items.[].system.description.value} (18 different values)
[attack] : object {1-02.items.[].system.attack}
value : string {1-02.items.[].system.attack.value} (same value: )
value : string {1-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-02.items.[].system.attackEffects}
[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-02.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
attach (x1)
black-adder-venom (x3)
[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: )
'black-adder-venom' (x3)
'attach' (x1)
[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
'dart' (x4)
'shortsword' (x4)
[bonus] : object {1-02.items.[].system.bonus}
value : integer {1-02.items.[].system.bonus.value} (4 different values)
9 (x5)
0 (x8)
9 (x5)
11 (x2)
8 (x2)
[bonusDamage] : object {1-02.items.[].system.bonusDamage}
value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-02.items.[].system.bulk}
value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-02.items.[].system.category} (5 different values)
'offensive' (x14)
'interaction' (x8)
'simple' (x4)
'martial' (x4)
'poison' (x3)
[containerId] : empty
[cost] : object {1-02.items.[].system.cost}
value : string {1-02.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
False (x8)
True (x4)
[damage] : object {1-02.items.[].system.damage}
[damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
[die] : string {1-02.items.[].system.damage.die} (2 different values)
'd4' (x4)
'd6' (x4)
[damageRolls] : object {1-02.items.[].system.damageRolls}
[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: 1d6 - 1)
damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: piercing)
[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: 1d4 -1)
damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: piercing)
[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: 1d6)
damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: piercing)
[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: 1d4)
damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: piercing)
[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: 1d6-1)
damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing)
[43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1)
damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing)
[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: 1d6 - 1)
damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: piercing)
damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1')
damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing')
6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: 1d4 - 1)
damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: piercing)
description : object {1-02.items.[].system.description}
value : string {1-02.items.[].system.description.value} (18 different values)
(x13)
<p>When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]{Grabbing} the creature, but the bloodseeker moves with that creature rather than holding it in place.</p>
<p>The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes @Damage[1[bleed]] damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.</p> (x1)
<p><strong>Requirements</strong> The bloodseeker is attached to a creature.</p>
<hr />
<p><strong>Effect</strong> The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d6]]{1d6 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x1)
<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p> (x4)
<p>You fill the minds of your enemies with doubt.</p>
<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>
<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>
<p>Bane can counteract @UUID[Compendium.pf2e.spells-srd.Item.Bless].</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]</p> (x3)
<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>
<ul>
<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>
<li><strong>Lift</strong> Slowly lift an unattended object of light Bulk or less 1 foot off the ground.</li>
<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>
<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>
</ul>
<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p> (x4)
<p>This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.</p> (x4)
<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p> (x4)
<p>Adder venom is a simple but effective way to enhance a weapon.</p>
<hr />
<p><strong>Activate</strong> <span class="action-glyph">2</span> Interact (Injury)</p>
<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
<p><strong>Maximum Duration</strong> 3 rounds</p>
<p><strong>Stage 1</strong> @Damage[1d8[poison]] damage (1 round)</p>
<p><strong>Stage 2</strong> @Damage[1d10[poison]] damage (1 round)</p>
<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage (1 round)</p> (x3)
<p>A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Item.Coerce], @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize], @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression], and @UUID[Compendium.pf2e.actionspf2e.Item.Request].</p> (x4)
<p>Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression] on and @UUID[Compendium.pf2e.actionspf2e.Item.Request] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Item.Indifferent] to mitflits.</p> (x4)
<p>Any creature affected by the @UUID[Compendium.pf2e.spells-srd.Item.Bane] spell is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to Gwibble.</p> (x2)
<p>The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x3)
<p>As long as it isn't @UUID[Compendium.pf2e.conditionitems.Item.Frightened], a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.</p> (x4)
<p>If Gwibble starts his turn @UUID[Compendium.pf2e.conditionitems.Item.Undetected] by a creature or merely @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from it, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against Gwibble's attacks until the end of Gwibble's turn.</p> (x1)
<p>Gwibble deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
<p>You fill the minds of your enemies with doubt.</p>
<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>
<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>
<p>Bane can counteract bless.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]</p> (x1)
<p>Each enemy in the swarm's space takes @Damage[1d8[piercing]] damage (@Check[reflex|dc:20|basic] save) and @Damage[1[bleed]] damage. The young bloodseeker swarm gains temporary Hit Points equal to the damage dealt. A creature that takes damage from the bloodseeker swarm is drained 1 until it receives healing (of any kind or amount).</p> (x1)
damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1')
damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing')
[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing')
[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4')
damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing')
[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing')
[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6')
damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing')
[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1')
damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing')
[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1')
damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing')
[defense] : object {1-02.items.[].system.defense}
save : object {1-02.items.[].system.defense.save}
basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-02.items.[].system.duration}
sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x4)
value : string {1-02.items.[].system.duration.value} (3 different values)
'10 minutes' (x4)
'1 minute' (x4)
'' (x4)
[equipped] : object {1-02.items.[].system.equipped}
carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x2)
[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
0 (x6)
1 (x2)
[invested] : empty
[group] : string {1-02.items.[].system.group} (2 different values)
'dart' (x4)
'sword' (x4)
[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
[hp] : object {1-02.items.[].system.hp}
max : integer {1-02.items.[].system.hp.max} (same value: 0)
value : integer {1-02.items.[].system.hp.value} (same value: 0)
[material] : object {1-02.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1-02.items.[].system.price}
value : object {1-02.items.[].system.price.value}
[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
publication : object {1-02.items.[].system.publication}
license : string {1-02.items.[].system.publication.license} (same value: OGL)
license : string {1-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
title : string {1-02.items.[].system.publication.title} (3 different values)
(x31)
Pathfinder Core Rulebook (x23)
Pathfinder Bestiary (x4)
rules : ###FoundryRulesObject###
[slug] : string {1-02.items.[].system.slug} (7 different values)
speak-with-animals (x4)
bane (x4)
prestidigitation (x4)
dart (x4)
shortsword (x4)
black-adder-venom (x3)
sneak-attack (x4)
[traits] : object {1-02.items.[].system.traits}
rarity : string {1-02.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-02.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
finesse (x9)
concentrate (x12)
manipulate (x12)
mental (x12)
cantrip (x4)
agile (x16)
thrown (x8)
versatile-s (x8)
alchemical (x3)
consumable (x3)
injury (x3)
poison (x3)
range-increment-20 (x4)
emotion (x8)
[traditions] : array<string> {1-02.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
primal (x8)
divine (x8)
occult (x8)
arcane (x4)
selected : object {1-02.items.[].system.traits.selected}
[weaponType] : object {1-02.items.[].system.weaponType}
value : string {1-02.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x4)
[actionType] : object {1-02.items.[].system.actionType}
value : string {1-02.items.[].system.actionType.value} (2 different values)
passive (x20)
action (x2)
[actions] : object {1-02.items.[].system.actions}
[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
[category] : string {1-02.items.[].system.category} (5 different values)
offensive (x14)
simple (x4)
martial (x4)
poison (x3)
interaction (x8)
[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
[value] : mixed
'' (x31)
'Pathfinder Core Rulebook' (x23)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
1 (x7)
10 (x4)
[reload] : object {1-02.items.[].system.reload}
value : string {1-02.items.[].system.reload.value} (2 different values)
'-' (x4)
'' (x4)
[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {1-02.items.[].system.rules}
[level] : object {1-02.items.[].system.level}
value : integer {1-02.items.[].system.level.value} (3 different values)
1 (x8)
0 (x8)
2 (x7)
[location] : object {1-02.items.[].system.location}
[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
2 (x3)
1 (x3)
value : string {1-02.items.[].system.location.value} (4 different values)
'lvmTDmczc0pEvtDh' (x3)
'KLbVPH1j8KmVgQEy' (x3)
'RUcX4XrsDpkjIiPy' (x3)
'jI6lvoLrE6ira9YV' (x3)
[prepared] : object {1-02.items.[].system.prepared}
flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
value : string {1-02.items.[].system.prepared.value} (same value: innate)
value : string {1-02.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {1-02.items.[].system.proficiency}
value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
[range] : mixed
object {1-02.items.[].system.range}
value : string {1-02.items.[].system.range.value} (2 different values)
'' (x8)
'10 feet' (x4)
integer {1-02.items.[].system.range} (same value: 20)
[requirements] : string {1-02.items.[].system.requirements} (same value: '')
[runes] : object {1-02.items.[].system.runes}
potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
property : array<> {1-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
[size] : string {1-02.items.[].system.size} (same value: 'med')
[slots] : object {1-02.items.[].system.slots}
[slot0] : object {1-02.items.[].system.slots.slot0}
max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
@@ -217,6 +196,14 @@ object {1-02}
[slot2] : object {1-02.items.[].system.slots.slot2}
max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-02.items.[].system.slug} (7 different values)
'speak-with-animals' (x4)
'bane' (x4)
'prestidigitation' (x4)
'dart' (x4)
'shortsword' (x4)
'sneak-attack' (x4)
'black-adder-venom' (x3)
[spelldc] : object {1-02.items.[].system.spelldc}
dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
17 (x2)
@@ -227,145 +214,68 @@ object {1-02}
9 (x2)
12 (x1)
8 (x1)
[tradition] : object {1-02.items.[].system.tradition}
value : string {1-02.items.[].system.tradition.value} (same value: primal)
[area] : object {1-02.items.[].system.area}
type : string {1-02.items.[].system.area.type} (same value: emanation)
value : integer {1-02.items.[].system.area.value} (same value: 5)
[cost] : object {1-02.items.[].system.cost}
value : string {1-02.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
False (x8)
True (x4)
[damage] : object {1-02.items.[].system.damage}
[damageType] : string {1-02.items.[].system.damage.damageType} (same value: piercing)
[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
[die] : string {1-02.items.[].system.damage.die} (2 different values)
d4 (x4)
d6 (x4)
[defense] : object {1-02.items.[].system.defense}
save : object {1-02.items.[].system.defense.save}
basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-02.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {1-02.items.[].system.duration}
sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x4)
value : string {1-02.items.[].system.duration.value} (3 different values)
10 minutes (x4)
1 minute (x4)
(x4)
[level] : object {1-02.items.[].system.level}
value : integer {1-02.items.[].system.level.value} (3 different values)
2 (x7)
1 (x8)
0 (x8)
[location] : object {1-02.items.[].system.location}
[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
2 (x3)
1 (x3)
value : string {1-02.items.[].system.location.value} (4 different values)
lvmTDmczc0pEvtDh (x3)
KLbVPH1j8KmVgQEy (x3)
RUcX4XrsDpkjIiPy (x3)
jI6lvoLrE6ira9YV (x3)
[range] : mixed
object {1-02.items.[].system.range}
value : string {1-02.items.[].system.range.value} (2 different values)
(x8)
10 feet (x4)
integer {1-02.items.[].system.range} (same value: 20)
[requirements] : string {1-02.items.[].system.requirements} (same value: )
[target] : object {1-02.items.[].system.target}
value : string {1-02.items.[].system.target.value} (3 different values)
(x4)
enemies in the area (x4)
1 object (cook, lift, or tidy only) (x4)
[time] : object {1-02.items.[].system.time}
value : string {1-02.items.[].system.time.value} (same value: 2)
[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
dart (x4)
shortsword (x4)
[bonusDamage] : object {1-02.items.[].system.bonusDamage}
value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-02.items.[].system.bulk}
value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {1-02.items.[].system.equipped}
carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
worn (x9)
held (x2)
[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
0 (x6)
1 (x2)
[invested] : mixed
[group] : string {1-02.items.[].system.group} (2 different values)
dart (x4)
sword (x4)
[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
[hp] : object {1-02.items.[].system.hp}
max : integer {1-02.items.[].system.hp.max} (same value: 0)
value : integer {1-02.items.[].system.hp.value} (same value: 0)
[material] : object {1-02.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-02.items.[].system.price}
value : object {1-02.items.[].system.price.value}
[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
10 (x4)
1 (x7)
[reload] : object {1-02.items.[].system.reload}
value : string {1-02.items.[].system.reload.value} (2 different values)
- (x4)
(x4)
[runes] : object {1-02.items.[].system.runes}
potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
property : array<> {1-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
[size] : string {1-02.items.[].system.size} (same value: med)
[splashDamage] : object {1-02.items.[].system.splashDamage}
value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-02.items.[].system.target}
value : string {1-02.items.[].system.target.value} (3 different values)
'' (x4)
'enemies in the area' (x4)
'1 object (cook, lift, or tidy only)' (x4)
[time] : object {1-02.items.[].system.time}
value : string {1-02.items.[].system.time.value} (same value: '2')
[tradition] : object {1-02.items.[].system.tradition}
value : string {1-02.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-02.items.[].system.traits}
rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common')
selected : object {1-02.items.[].system.traits.selected}
value : array<string> {1-02.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
[traditions] : array<string> {1-02.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x8)
'divine' (x8)
'occult' (x8)
'arcane' (x4)
[usage] : object {1-02.items.[].system.usage}
value : string {1-02.items.[].system.usage.value} (same value: held-in-one-hand)
value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {1-02.items.[].system.uses}
autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-02.items.[].system.uses.max} (same value: 1)
value : integer {1-02.items.[].system.uses.value} (same value: 1)
[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
[weaponType] : object {1-02.items.[].system.weaponType}
value : string {1-02.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x4)
type : string {1-02.items.[].type} (all different values)
[_stats] : object {1-02.items.[]._stats}
compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C (x4)
Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx (x4)
Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x4)
Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT (x4)
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x4)
Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4)
'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4)
'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4)
'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4)
'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4)
'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3)
[flags] : object {1-02.items.[].flags}
pf2e : object {1-02.items.[].flags.pf2e}
linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
klBP9tiX1zZ9I2Kx (x1)
yMslPGw6XvTaK42Z (x1)
APCUaeUth5rf5REN (x1)
mKag626bCv87Iyyz (x1)
5BocjA6rG31MrfjU (x1)
6NikyAbgOET6bEOx (x1)
EQmCIrnZOpiQgUjp (x1)
cqmuyW9wZmRvQMBh (x1)
'klBP9tiX1zZ9I2Kx' (x1)
'yMslPGw6XvTaK42Z' (x1)
'APCUaeUth5rf5REN' (x1)
'mKag626bCv87Iyyz' (x1)
'5BocjA6rG31MrfjU' (x1)
'6NikyAbgOET6bEOx' (x1)
'EQmCIrnZOpiQgUjp' (x1)
'cqmuyW9wZmRvQMBh' (x1)
name : string {1-02.name} (all different values)
system : object {1-02.system}
abilities : object {1-02.system.abilities}
cha : object {1-02.system.abilities.cha}
mod : integer {1-02.system.abilities.cha.mod} (4 different values)
-2 (x1)
0 (x3)
-2 (x1)
-1 (x1)
-4 (x1)
con : object {1-02.system.abilities.con}
@@ -379,160 +289,155 @@ object {1-02}
3 (x1)
int : object {1-02.system.abilities.int}
mod : integer {1-02.system.abilities.int.mod} (3 different values)
-1 (x3)
-5 (x2)
0 (x1)
-1 (x3)
str : object {1-02.system.abilities.str}
mod : integer {1-02.system.abilities.str.mod} (3 different values)
-3 (x1)
-1 (x3)
0 (x2)
-3 (x1)
wis : object {1-02.system.abilities.wis}
mod : integer {1-02.system.abilities.wis.mod} (2 different values)
1 (x5)
2 (x1)
attributes : object {1-02.system.attributes}
ac : object {1-02.system.attributes.ac}
details : string {1-02.system.attributes.ac.details} (same value: )
details : string {1-02.system.attributes.ac.details} (same value: '')
value : integer {1-02.system.attributes.ac.value} (4 different values)
18 (x2)
16 (x2)
20 (x1)
15 (x1)
allSaves : object {1-02.system.attributes.allSaves}
value : string {1-02.system.attributes.allSaves.value} (same value: )
value : string {1-02.system.attributes.allSaves.value} (same value: '')
hp : object {1-02.system.attributes.hp}
details : string {1-02.system.attributes.hp.details} (same value: )
details : string {1-02.system.attributes.hp.details} (same value: '')
max : integer {1-02.system.attributes.hp.max} (5 different values)
18 (x1)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
value : integer {1-02.system.attributes.hp.value} (5 different values)
18 (x1)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
immunities : array<object> {1-02.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-02.system.attributes.immunities.[]}
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<object> {1-02.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-02.system.attributes.resistances.[]}
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
speed : object {1-02.system.attributes.speed}
otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x4)
'climb' (x4)
'fly' (x2)
value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x2)
20 (x4)
30 (x2)
value : integer {1-02.system.attributes.speed.value} (2 different values)
10 (x2)
20 (x4)
10 (x2)
weaknesses : array<object> {1-02.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-02.system.attributes.weaknesses.[]}
type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
cold-iron (x4)
area-damage (x1)
splash-damage (x1)
'cold-iron' (x4)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
2 (x4)
5 (x2)
immunities : array<object> {1-02.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-02.system.attributes.immunities.[]}
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
precision (x1)
swarm-mind (x1)
resistances : array<object> {1-02.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-02.system.attributes.resistances.[]}
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
bludgeoning (x1)
piercing (x1)
slashing (x1)
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
details : object {1-02.system.details}
blurb : string {1-02.system.details.blurb} (same value: )
blurb : string {1-02.system.details.blurb} (same value: '')
languages : object {1-02.system.details.languages}
details : string {1-02.system.details.languages.details} (same value: )
details : string {1-02.system.details.languages.details} (same value: '')
value : array<string> {1-02.system.details.languages.value}
Length: min=0 max=1
Value type: string {1-02.system.details.languages.value.[]} (same value: sakvroth)
Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth')
level : object {1-02.system.details.level}
value : integer {1-02.system.details.level.value} (3 different values)
1 (x3)
3 (x2)
-1 (x1)
privateNotes : string {1-02.system.details.privateNotes} (same value: )
privateNotes : string {1-02.system.details.privateNotes} (same value: '')
publicNotes : string {1-02.system.details.publicNotes} (3 different values)
(x4)
<p>Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.</p>
<hr />
<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."</p> (x1)
<p>Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.</p> (x1)
publication : object {1-02.system.details.publication}
license : string {1-02.system.details.publication.license} (same value: OGL)
license : string {1-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
title : string {1-02.system.details.publication.title} (same value: Pathfinder Society Scenario #1-02: The Mosquito Witch)
title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch')
initiative : object {1-02.system.initiative}
statistic : string {1-02.system.initiative.statistic} (same value: perception)
statistic : string {1-02.system.initiative.statistic} (same value: 'perception')
perception : object {1-02.system.perception}
details : string {1-02.system.perception.details} (same value: )
details : string {1-02.system.perception.details} (same value: '')
mod : integer {1-02.system.perception.mod} (4 different values)
8 (x1)
6 (x2)
9 (x2)
8 (x1)
4 (x1)
senses : array<object> {1-02.system.perception.senses}
Length: min=2 max=2
Value type: object {1-02.system.perception.senses.[]}
type : string {1-02.system.perception.senses.[].type} (2 different values)
darkvision (x6)
scent (x6)
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-02.system.perception.senses.[].range} (2 different values)
60 (x2)
30 (x4)
60 (x2)
type : string {1-02.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x6)
resources : object {1-02.system.resources}
[focus] : object {1-02.system.resources.focus}
max : integer {1-02.system.resources.focus.max} (same value: 1)
value : integer {1-02.system.resources.focus.value} (same value: 1)
saves : object {1-02.system.saves}
fortitude : object {1-02.system.saves.fortitude}
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-02.system.saves.fortitude.value} (3 different values)
7 (x3)
5 (x2)
2 (x1)
reflex : object {1-02.system.saves.reflex}
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-02.system.saves.reflex.value} (3 different values)
10 (x3)
11 (x2)
7 (x1)
will : object {1-02.system.saves.will}
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '')
value : integer {1-02.system.saves.will.value} (4 different values)
5 (x1)
6 (x3)
5 (x1)
9 (x1)
4 (x1)
skills : object {1-02.system.skills}
acrobatics : object {1-02.system.skills.acrobatics}
base : integer {1-02.system.skills.acrobatics.base} (5 different values)
8 (x1)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
stealth : object {1-02.system.skills.stealth}
base : integer {1-02.system.skills.stealth.base} (5 different values)
8 (x1)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
@@ -548,10 +453,10 @@ object {1-02}
10 (x2)
12 (x1)
7 (x1)
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: vs. arthropods)
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod)
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
[nature] : object {1-02.system.skills.nature}
base : integer {1-02.system.skills.nature.base} (3 different values)
4 (x2)
@@ -564,19 +469,19 @@ object {1-02}
5 (x1)
traits : object {1-02.system.traits}
rarity : string {1-02.system.traits.rarity} (3 different values)
uncommon (x3)
unique (x2)
common (x1)
'uncommon' (x3)
'unique' (x2)
'common' (x1)
size : object {1-02.system.traits.size}
value : string {1-02.system.traits.size.value} (3 different values)
tiny (x1)
sm (x4)
lg (x1)
'sm' (x4)
'tiny' (x1)
'lg' (x1)
value : array<string> {1-02.system.traits.value}
Length: min=1 max=4
Value type: string {1-02.system.traits.value.[]} (all different values)
type : string {1-02.type} (same value: npc)
type : string {1-02.type} (same value: 'npc')
[prototypeToken] : object {1-02.prototypeToken}
name : string {1-02.prototypeToken.name} (2 different values)
Gwibble (x2)
Mitflit (x1)
'Gwibble' (x2)
'Mitflit' (x1)
+679 -734
View File
File diff suppressed because it is too large Load Diff
+504 -554
View File
File diff suppressed because it is too large Load Diff
+303 -356
View File
@@ -3,202 +3,60 @@ Different values: 11
=====================================
object {1-05}
_id : string {1-05._id} (all different values)
folder : string {1-05.folder} (same value: C2XHn3rJYZFFAcil)
img : string {1-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-05.folder} (same value: 'C2XHn3rJYZFFAcil')
img : string {1-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-05.items}
Length: min=1 max=11
Value type: object {1-05.items.[]}
_id : string {1-05.items.[]._id} (51 different values)
img : string {1-05.items.[].img} (16 different values)
systems/pf2e/icons/default-icons/melee.svg (x20)
systems/pf2e/icons/actions/Reaction.webp (x3)
systems/pf2e/icons/actions/Passive.webp (x4)
systems/pf2e/icons/actions/OneAction.webp (x8)
systems/pf2e/icons/actions/TwoActions.webp (x3)
icons/weapons/axes/axe-double-engraved.webp (x1)
systems/pf2e/icons/equipment/weapons/javelin.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
systems/pf2e/icons/equipment/weapons/ogre-hook.webp (x1)
icons/equipment/chest/vest-leather-tattered-white.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1)
systems/pf2e/icons/equipment/weapons/orc-knuckle-dagger.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x1)
icons/equipment/chest/breastplate-collared-steel.webp (x1)
name : string {1-05.items.[].name} (27 different values)
sort : integer {1-05.items.[].sort} (all different values)
system : object {1-05.items.[].system}
[attack] : object {1-05.items.[].system.attack}
value : string {1-05.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-05.items.[].system.attackEffects}
value : array<string> {1-05.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values)
grab (x2)
shrew-venom (x2)
push (x2)
gluttons-feast (x1)
[custom] : string {1-05.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {1-05.items.[].system.bonus}
value : integer {1-05.items.[].system.bonus.value} (9 different values)
13 (x1)
7 (x7)
5 (x4)
0 (x10)
14 (x2)
6 (x3)
11 (x1)
8 (x1)
4 (x1)
[damageRolls] : object {1-05.items.[].system.damageRolls}
[nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3}
damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: 1d10+5)
damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: piercing)
[u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu}
damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: 1d4+1)
damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: piercing)
[lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm}
damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: 1d4+3)
damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: bludgeoning)
[ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4}
damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8)
damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing)
[5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8)
damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing)
[jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5}
damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: 1d6+6)
damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: piercing)
[ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91}
damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: 1d4+6)
damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: bludgeoning)
[cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru}
damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: 1d8 + 5)
damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: slashing)
[z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp}
damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: 1d6+5)
damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: piercing)
[y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs}
damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: 1d4+5)
damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: bludgeoning)
[tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn}
damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: 1d6 + 1)
damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: piercing)
[x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz}
damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: 1d4+1)
damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: bludgeoning)
[0] : object {1-05.items.[].system.damageRolls.0}
damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values)
1 (x1)
1d8 (x1)
1d6 (x1)
damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values)
acid (x1)
fire (x1)
electricity (x1)
[1] : object {1-05.items.[].system.damageRolls.1}
category : string {1-05.items.[].system.damageRolls.1.category} (2 different values)
persistent (x2)
splash (x1)
damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values)
1d6 (x1)
1 (x2)
damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values)
acid (x1)
fire (x1)
electricity (x1)
[2] : object {1-05.items.[].system.damageRolls.2}
category : string {1-05.items.[].system.damageRolls.2.category} (same value: splash)
damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: 1)
damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values)
acid (x1)
fire (x1)
[ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd}
damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: 1d6+3)
damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: piercing)
[8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s}
damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: 1d4+4)
damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: bludgeoning)
[6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7}
damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: 1d6 + 3)
damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: piercing)
[z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr}
damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: 1d4+3)
damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: bludgeoning)
angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7}
damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: 1d6 + 3)
damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: piercing)
description : object {1-05.items.[].system.description}
value : string {1-05.items.[].system.description.value} (26 different values)
publication : object {1-05.items.[].system.publication}
license : string {1-05.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False)
title : string {1-05.items.[].system.publication.title} (3 different values)
(x30)
Pathfinder Bestiary (x9)
Pathfinder Core Rulebook (x13)
rules : ###FoundryRulesObject###
[slug] : string {1-05.items.[].system.slug} (16 different values)
avenging-bite (x1)
swallow-whole (x2)
grab (x2)
push (x2)
greataxe (x1)
javelin (x3)
leather-armor (x1)
ogre-hook (x1)
hide-armor (x1)
acid-flask-lesser (x1)
alchemists-fire-lesser (x1)
bottled-lightning-lesser (x1)
orc-knuckle-dagger (x2)
elixir-of-life-lesser (x1)
ferocity (x2)
breastplate (x1)
traits : object {1-05.items.[].system.traits}
rarity : string {1-05.items.[].system.traits.rarity} (2 different values)
common (x49)
uncommon (x3)
value : array<string> {1-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-05.items.[].system.traits.value.[]} (24 different values)
[selected] : mixed
object {1-05.items.[].system.traits.selected}
array<> {1-05.items.[].system.traits.selected}
Length: min=0 max=0
Value type: mixed
[weaponType] : object {1-05.items.[].system.weaponType}
value : string {1-05.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x8)
[acBonus] : integer {1-05.items.[].system.acBonus} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[actionType] : object {1-05.items.[].system.actionType}
value : string {1-05.items.[].system.actionType.value} (3 different values)
reaction (x3)
passive (x4)
action (x11)
'action' (x11)
'passive' (x4)
'reaction' (x3)
[actions] : object {1-05.items.[].system.actions}
[value] : integer {1-05.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x3)
[category] : string {1-05.items.[].system.category} (8 different values)
defensive (x3)
offensive (x15)
martial (x6)
simple (x3)
light (x1)
advanced (x1)
medium (x2)
elixir (x1)
[attack] : object {1-05.items.[].system.attack}
value : string {1-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-05.items.[].system.attackEffects}
[custom] : string {1-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-05.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x2)
'shrew-venom' (x2)
'push' (x2)
'gluttons-feast' (x1)
[baseItem] : string {1-05.items.[].system.baseItem} (8 different values)
greataxe (x1)
javelin (x3)
leather-armor (x1)
ogre-hook (x1)
hide-armor (x1)
alchemical-bomb (x3)
orc-knuckle-dagger (x2)
breastplate (x1)
'javelin' (x3)
'alchemical-bomb' (x3)
'orc-knuckle-dagger' (x2)
'greataxe' (x1)
'leather-armor' (x1)
'ogre-hook' (x1)
'hide-armor' (x1)
'breastplate' (x1)
[bonus] : object {1-05.items.[].system.bonus}
value : integer {1-05.items.[].system.bonus.value} (9 different values)
0 (x10)
7 (x7)
5 (x4)
6 (x3)
14 (x2)
13 (x1)
11 (x1)
8 (x1)
4 (x1)
[bonusDamage] : object {1-05.items.[].system.bonusDamage}
value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-05.items.[].system.bulk}
@@ -207,49 +65,153 @@ object {1-05}
2 (x4)
1 (x1)
float {1-05.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[category] : string {1-05.items.[].system.category} (8 different values)
'offensive' (x15)
'martial' (x6)
'defensive' (x3)
'simple' (x3)
'medium' (x2)
'light' (x1)
'advanced' (x1)
'elixir' (x1)
[checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x1)
[containerId] : empty
[damage] : object {1-05.items.[].system.damage}
[damageType] : string {1-05.items.[].system.damage.damageType} (5 different values)
slashing (x1)
piercing (x6)
acid (x1)
fire (x1)
electricity (x1)
'piercing' (x6)
'slashing' (x1)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[dice] : integer {1-05.items.[].system.damage.dice} (same value: 1)
[die] : string {1-05.items.[].system.damage.die} (5 different values)
d12 (x1)
d6 (x6)
d10 (x1)
(x1)
d8 (x1)
'd6' (x6)
'd12' (x1)
'd10' (x1)
'' (x1)
'd8' (x1)
[formula] : string {1-05.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {1-05.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {1-05.items.[].system.damage.persistent}
[faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1)
type : string {1-05.items.[].system.damage.persistent.type} (2 different values)
acid (x1)
fire (x1)
[formula] : string {1-05.items.[].system.damage.formula} (same value: 3d6+6)
[kind] : string {1-05.items.[].system.damage.kind} (same value: healing)
[type] : string {1-05.items.[].system.damage.type} (same value: untyped)
'acid' (x1)
'fire' (x1)
[type] : string {1-05.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {1-05.items.[].system.damageRolls}
[0] : object {1-05.items.[].system.damageRolls.0}
damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values)
'1' (x1)
'1d8' (x1)
'1d6' (x1)
damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[1] : object {1-05.items.[].system.damageRolls.1}
category : string {1-05.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x1)
damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values)
'1' (x2)
'1d6' (x1)
damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[2] : object {1-05.items.[].system.damageRolls.2}
category : string {1-05.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values)
'acid' (x1)
'fire' (x1)
[5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
[6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7}
damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: '1d6 + 3')
damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: 'piercing')
[8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s}
damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: '1d4+4')
damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: 'bludgeoning')
[ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd}
damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: '1d6+3')
damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: 'piercing')
[cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru}
damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: '1d8 + 5')
damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: 'slashing')
[jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5}
damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: '1d6+6')
damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: 'piercing')
[lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm}
damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: '1d4+3')
damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: 'bludgeoning')
[nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3}
damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: '1d10+5')
damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: 'piercing')
[ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4}
damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
[ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91}
damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: '1d4+6')
damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: 'bludgeoning')
[tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn}
damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: '1d6 + 1')
damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: 'piercing')
[u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu}
damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: '1d4+1')
damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: 'piercing')
[x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz}
damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: '1d4+1')
damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: 'bludgeoning')
[y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs}
damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: '1d4+5')
damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: 'bludgeoning')
[z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr}
damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: '1d4+3')
damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: 'bludgeoning')
[z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp}
damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: '1d6+5')
damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: 'piercing')
angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7}
damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: '1d6 + 3')
damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: 'piercing')
[deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True)
description : object {1-05.items.[].system.description}
value : string {1-05.items.[].system.description.value} (26 different values)
[dexCap] : integer {1-05.items.[].system.dexCap} (3 different values)
4 (x1)
2 (x1)
1 (x1)
[equipped] : object {1-05.items.[].system.equipped}
carryType : string {1-05.items.[].system.equipped.carryType} (2 different values)
held (x1)
worn (x13)
'worn' (x13)
'held' (x1)
[handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values)
2 (x1)
0 (x11)
[invested] : mixed
2 (x1)
[inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-05.items.[].system.group} (7 different values)
axe (x1)
dart (x3)
leather (x2)
pick (x1)
bomb (x3)
knife (x2)
plate (x1)
'dart' (x3)
'bomb' (x3)
'leather' (x2)
'knife' (x2)
'axe' (x1)
'pick' (x1)
'plate' (x1)
publication : object {1-05.items.[].system.publication}
license : string {1-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False)
title : string {1-05.items.[].system.publication.title} (3 different values)
'' (x30)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x9)
[hardness] : integer {1-05.items.[].system.hardness} (same value: 0)
[hp] : object {1-05.items.[].system.hp}
max : integer {1-05.items.[].system.hp.max} (same value: 0)
@@ -260,14 +222,14 @@ object {1-05}
1 (x3)
5 (x1)
[material] : object {1-05.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {1-05.items.[].system.price}
value : object {1-05.items.[].system.price.value}
[gp] : integer {1-05.items.[].system.price.value.gp} (5 different values)
2 (x3)
1 (x1)
3 (x3)
1 (x1)
30 (x1)
4 (x1)
[sp] : integer {1-05.items.[].system.price.value.sp} (2 different values)
@@ -275,107 +237,98 @@ object {1-05}
7 (x2)
[quantity] : integer {1-05.items.[].system.quantity} (4 different values)
1 (x6)
6 (x2)
2 (x5)
6 (x2)
3 (x1)
[range] : integer {1-05.items.[].system.range} (2 different values)
30 (x3)
20 (x3)
[reload] : object {1-05.items.[].system.reload}
value : string {1-05.items.[].system.reload.value} (2 different values)
(x4)
- (x6)
'-' (x6)
'' (x4)
rules : ignored (Foundry rules object) {1-05.items.[].system.rules}
[runes] : object {1-05.items.[].system.runes}
potency : integer {1-05.items.[].system.runes.potency} (same value: 0)
property : array<> {1-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-05.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-05.items.[].system.runes.striking} (same value: 0)
[size] : string {1-05.items.[].system.size} (2 different values)
lg (x6)
med (x8)
'med' (x8)
'lg' (x6)
[slug] : string {1-05.items.[].system.slug} (16 different values)
[speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x1)
[splashDamage] : object {1-05.items.[].system.splashDamage}
[value] : integer {1-05.items.[].system.splashDamage.value} (2 different values)
0 (x4)
1 (x3)
[usage] : object {1-05.items.[].system.usage}
value : string {1-05.items.[].system.usage.value} (2 different values)
held-in-two-hands (x2)
held-in-one-hand (x9)
[acBonus] : integer {1-05.items.[].system.acBonus} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values)
-1 (x1)
-2 (x2)
[dexCap] : integer {1-05.items.[].system.dexCap} (3 different values)
4 (x1)
2 (x1)
1 (x1)
[speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values)
0 (x1)
-5 (x2)
[strength] : integer {1-05.items.[].system.strength} (3 different values)
0 (x1)
2 (x1)
3 (x1)
traits : object {1-05.items.[].system.traits}
rarity : string {1-05.items.[].system.traits.rarity} (2 different values)
'common' (x49)
'uncommon' (x3)
[selected] : mixed
object {1-05.items.[].system.traits.selected}
array<> {1-05.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-05.items.[].system.traits.value.[]} (24 different values)
[usage] : object {1-05.items.[].system.usage}
value : string {1-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x2)
[uses] : object {1-05.items.[].system.uses}
autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-05.items.[].system.uses.max} (same value: 1)
value : integer {1-05.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True)
[weaponType] : object {1-05.items.[].system.weaponType}
value : string {1-05.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x8)
type : string {1-05.items.[].type} (5 different values)
melee (x20)
action (x18)
weapon (x10)
armor (x3)
consumable (x1)
'melee' (x20)
'action' (x18)
'weapon' (x10)
'armor' (x3)
'consumable' (x1)
[_stats] : object {1-05.items.[]._stats}
compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x2)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
Compendium.pf2e.equipment-srd.Item.Oiq3QgLrM4i3W5Hg (x1)
Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1)
Compendium.pf2e.equipment-srd.Item.M1k5QQc1qQLxzyCK (x1)
Compendium.pf2e.equipment-srd.Item.yd3kEK21YknZLlcT (x1)
Compendium.pf2e.equipment-srd.Item.AFR01HVd7DcZvkpP (x1)
Compendium.pf2e.equipment-srd.Item.sAjzLXgA2LnIwpBM (x2)
Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x2)
Compendium.pf2e.equipment-srd.Item.r0ifJfoz8aqf0mwk (x1)
[flags] : object {1-05.items.[].flags}
pf2e : object {1-05.items.[].flags.pf2e}
linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values)
9YL8nBbbHZl7eqG2 (x1)
hExVgjDf33bTv7xC (x1)
UYuNXo8H41cw12FJ (x1)
g8oBDPsY5iX6RKMd (x1)
zf2zh4uBzvaeNsuo (x1)
9kWHfaCRBVx8LIP7 (x1)
Pv2KS6jcexf1PsNg (x1)
iYcJJovDmWhhPTRj (x1)
S9WWdA8wxdqWiJIK (x1)
'9YL8nBbbHZl7eqG2' (x1)
'hExVgjDf33bTv7xC' (x1)
'UYuNXo8H41cw12FJ' (x1)
'g8oBDPsY5iX6RKMd' (x1)
'zf2zh4uBzvaeNsuo' (x1)
'9kWHfaCRBVx8LIP7' (x1)
'Pv2KS6jcexf1PsNg' (x1)
'iYcJJovDmWhhPTRj' (x1)
'S9WWdA8wxdqWiJIK' (x1)
name : string {1-05.name} (all different values)
system : object {1-05.system}
abilities : object {1-05.system.abilities}
cha : object {1-05.system.abilities.cha}
mod : integer {1-05.system.abilities.cha.mod} (5 different values)
2 (x1)
-1 (x2)
-3 (x3)
0 (x3)
-1 (x2)
-2 (x2)
2 (x1)
con : object {1-05.system.abilities.con}
mod : integer {1-05.system.abilities.con.mod} (4 different values)
3 (x4)
4 (x3)
2 (x3)
3 (x4)
1 (x1)
dex : object {1-05.system.abilities.dex}
mod : integer {1-05.system.abilities.dex.mod} (4 different values)
@@ -385,88 +338,88 @@ object {1-05}
-1 (x2)
int : object {1-05.system.abilities.int}
mod : integer {1-05.system.abilities.int.mod} (4 different values)
-1 (x2)
-4 (x6)
-1 (x2)
-2 (x2)
3 (x1)
str : object {1-05.system.abilities.str}
mod : integer {1-05.system.abilities.str.mod} (6 different values)
5 (x2)
1 (x3)
3 (x3)
5 (x2)
6 (x1)
2 (x1)
4 (x1)
wis : object {1-05.system.abilities.wis}
mod : integer {1-05.system.abilities.wis.mod} (4 different values)
2 (x3)
3 (x2)
1 (x3)
0 (x3)
3 (x2)
attributes : object {1-05.system.attributes}
ac : object {1-05.system.attributes.ac}
details : string {1-05.system.attributes.ac.details} (same value: )
details : string {1-05.system.attributes.ac.details} (same value: '')
value : integer {1-05.system.attributes.ac.value} (6 different values)
21 (x1)
16 (x4)
18 (x2)
15 (x2)
21 (x1)
14 (x1)
16 (x4)
17 (x1)
allSaves : object {1-05.system.attributes.allSaves}
value : string {1-05.system.attributes.allSaves.value} (same value: )
value : string {1-05.system.attributes.allSaves.value} (same value: '')
hp : object {1-05.system.attributes.hp}
details : string {1-05.system.attributes.hp.details} (same value: )
details : string {1-05.system.attributes.hp.details} (same value: '')
max : integer {1-05.system.attributes.hp.max} (8 different values)
20 (x3)
8 (x2)
60 (x1)
45 (x1)
8 (x2)
16 (x1)
70 (x1)
35 (x1)
20 (x3)
19 (x1)
temp : integer {1-05.system.attributes.hp.temp} (same value: 0)
value : integer {1-05.system.attributes.hp.value} (8 different values)
20 (x3)
8 (x2)
60 (x1)
45 (x1)
8 (x2)
16 (x1)
70 (x1)
35 (x1)
20 (x3)
19 (x1)
speed : object {1-05.system.attributes.speed}
otherSpeeds : array<object> {1-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-05.system.attributes.speed.otherSpeeds.[]}
type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x2)
'fly' (x2)
'climb' (x2)
value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values)
40 (x1)
10 (x2)
40 (x1)
30 (x1)
value : integer {1-05.system.attributes.speed.value} (6 different values)
30 (x3)
25 (x3)
35 (x2)
40 (x1)
10 (x1)
30 (x3)
35 (x2)
25 (x3)
5 (x1)
[immunities] : array<object> {1-05.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-05.system.attributes.immunities.[]}
type : string {1-05.system.attributes.immunities.[].type} (2 different values)
precision (x2)
swarm-mind (x2)
'precision' (x2)
'swarm-mind' (x2)
[resistances] : array<object> {1-05.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-05.system.attributes.resistances.[]}
type : string {1-05.system.attributes.resistances.[].type} (3 different values)
bludgeoning (x2)
piercing (x2)
slashing (x2)
'bludgeoning' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {1-05.system.attributes.resistances.[].value} (3 different values)
7 (x2)
3 (x2)
@@ -475,107 +428,101 @@ object {1-05}
Length: min=2 max=2
Value type: object {1-05.system.attributes.weaknesses.[]}
type : string {1-05.system.attributes.weaknesses.[].type} (2 different values)
area-damage (x2)
splash-damage (x2)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {1-05.system.details}
blurb : string {1-05.system.details.blurb} (same value: )
blurb : string {1-05.system.details.blurb} (same value: '')
languages : object {1-05.system.details.languages}
details : string {1-05.system.details.languages.details} (same value: )
details : string {1-05.system.details.languages.details} (same value: '')
value : array<string> {1-05.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-05.system.details.languages.value.[]} (4 different values)
common (x2)
goblin (x1)
orcish (x3)
jotun (x2)
'orcish' (x3)
'common' (x2)
'jotun' (x2)
'goblin' (x1)
level : object {1-05.system.details.level}
value : integer {1-05.system.details.level.value} (5 different values)
4 (x3)
-1 (x2)
0 (x1)
2 (x2)
1 (x3)
privateNotes : string {1-05.system.details.privateNotes} (same value: )
-1 (x2)
2 (x2)
0 (x1)
privateNotes : string {1-05.system.details.privateNotes} (same value: '')
publicNotes : string {1-05.system.details.publicNotes} (3 different values)
(x8)
<p>A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.</p> (x2)
<p>Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.</p>
<hr />
<p>Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.</p>
<p>Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the "boss"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.</p> (x1)
publication : object {1-05.system.details.publication}
license : string {1-05.system.details.publication.license} (same value: OGL)
license : string {1-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-05.system.details.publication.remaster} (same value: False)
title : string {1-05.system.details.publication.title} (same value: Pathfinder Society Scenario #1-05: Trailblazers' Bounty)
title : string {1-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-05: Trailblazers\' Bounty')
initiative : object {1-05.system.initiative}
statistic : string {1-05.system.initiative.statistic} (same value: perception)
statistic : string {1-05.system.initiative.statistic} (same value: 'perception')
perception : object {1-05.system.perception}
details : string {1-05.system.perception.details} (same value: )
details : string {1-05.system.perception.details} (same value: '')
mod : integer {1-05.system.perception.mod} (5 different values)
12 (x1)
10 (x2)
5 (x5)
4 (x1)
10 (x2)
6 (x2)
12 (x1)
4 (x1)
senses : array<object> {1-05.system.perception.senses}
Length: min=1 max=2
Value type: object {1-05.system.perception.senses.[]}
type : string {1-05.system.perception.senses.[].type} (3 different values)
darkvision (x5)
scent (x5)
low-light-vision (x6)
[acuity] : string {1-05.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-05.system.perception.senses.[].range} (same value: 30)
type : string {1-05.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x6)
'darkvision' (x5)
'scent' (x5)
resources : object {1-05.system.resources}
saves : object {1-05.system.saves}
fortitude : object {1-05.system.saves.fortitude}
saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-05.system.saves.fortitude.value} (6 different values)
12 (x1)
8 (x3)
10 (x2)
6 (x2)
7 (x2)
14 (x1)
8 (x3)
reflex : object {1-05.system.saves.reflex}
saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: )
value : integer {1-05.system.saves.reflex.value} (7 different values)
10 (x2)
12 (x1)
14 (x1)
reflex : object {1-05.system.saves.reflex}
saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-05.system.saves.reflex.value} (7 different values)
7 (x3)
10 (x2)
4 (x2)
12 (x1)
5 (x1)
8 (x1)
9 (x1)
will : object {1-05.system.saves.will}
saveDetail : string {1-05.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-05.system.saves.will.saveDetail} (same value: '')
value : integer {1-05.system.saves.will.value} (7 different values)
8 (x2)
3 (x2)
4 (x2)
5 (x2)
6 (x1)
7 (x1)
5 (x2)
2 (x1)
skills : object {1-05.system.skills}
[acrobatics] : object {1-05.system.skills.acrobatics}
base : integer {1-05.system.skills.acrobatics.base} (7 different values)
7 (x2)
10 (x1)
12 (x1)
5 (x1)
4 (x1)
6 (x1)
8 (x1)
7 (x2)
athletics : object {1-05.system.skills.athletics}
base : integer {1-05.system.skills.athletics.base} (6 different values)
12 (x2)
5 (x4)
2 (x1)
12 (x2)
7 (x2)
2 (x1)
10 (x1)
4 (x1)
[special] : array<object> {1-05.system.skills.athletics.special}
@@ -584,15 +531,17 @@ object {1-05}
base : integer {1-05.system.skills.athletics.special.[].base} (2 different values)
4 (x1)
6 (x1)
label : string {1-05.system.skills.athletics.special.[].label} (same value: to Climb or Swim)
label : string {1-05.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
predicate : array<object> {1-05.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {1-05.system.skills.athletics.special.[].predicate.[]}
or : array<string> {1-05.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
action:climb (x2)
action:swim (x2)
'action:climb' (x2)
'action:swim' (x2)
[crafting] : object {1-05.system.skills.crafting}
base : integer {1-05.system.skills.crafting.base} (same value: 8)
[deception] : object {1-05.system.skills.deception}
base : integer {1-05.system.skills.deception.base} (same value: 8)
[intimidation] : object {1-05.system.skills.intimidation}
@@ -603,8 +552,8 @@ object {1-05}
2 (x1)
[stealth] : object {1-05.system.skills.stealth}
base : integer {1-05.system.skills.stealth.base} (5 different values)
10 (x1)
8 (x2)
10 (x1)
5 (x1)
6 (x1)
7 (x1)
@@ -612,28 +561,26 @@ object {1-05}
base : integer {1-05.system.skills.survival.base} (2 different values)
12 (x1)
6 (x1)
[crafting] : object {1-05.system.skills.crafting}
base : integer {1-05.system.skills.crafting.base} (same value: 8)
traits : object {1-05.system.traits}
rarity : string {1-05.system.traits.rarity} (same value: common)
rarity : string {1-05.system.traits.rarity} (same value: 'common')
size : object {1-05.system.traits.size}
value : string {1-05.system.traits.size.value} (3 different values)
lg (x5)
sm (x2)
med (x4)
'lg' (x5)
'med' (x4)
'sm' (x2)
value : array<string> {1-05.system.traits.value}
Length: min=1 max=4
Value type: string {1-05.system.traits.value.[]} (8 different values)
beast (x1)
evil (x5)
animal (x6)
swarm (x2)
chaotic (x4)
giant (x2)
humanoid (x4)
orc (x2)
type : string {1-05.type} (same value: npc)
'animal' (x6)
'evil' (x5)
'chaotic' (x4)
'humanoid' (x4)
'swarm' (x2)
'giant' (x2)
'orc' (x2)
'beast' (x1)
type : string {1-05.type} (same value: 'npc')
[prototypeToken] : object {1-05.prototypeToken}
name : string {1-05.prototypeToken.name} (2 different values)
Ogre Glutton (x1)
Raven Swarm (x1)
'Ogre Glutton' (x1)
'Raven Swarm' (x1)
+858 -969
View File
File diff suppressed because it is too large Load Diff
+110 -184
View File
@@ -3,31 +3,18 @@ Different values: 5
=====================================
object {1-07}
_id : string {1-07._id} (all different values)
folder : string {1-07.folder} (same value: hVlpjpNmT37xia1E)
img : string {1-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E')
img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-07.items}
Length: min=4 max=8
Value type: object {1-07.items.[]}
_id : string {1-07.items.[]._id} (29 different values)
img : string {1-07.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/Passive.webp' (x11)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-07.items.[].name} (13 different values)
Jaws (x3)
Claw (x3)
Stench (x2)
Void Healing (x3)
Consume Flesh (x3)
Ghast Fever (x2)
Paralysis (x3)
Swift Leap (x3)
Shortsword (x2)
Club (x2)
Crossbow (x2)
Dirty Fighting (x2)
Ghoul Fever (x1)
sort : integer {1-07.items.[].sort} (8 different values)
100000 (x5)
200000 (x5)
@@ -39,180 +26,123 @@ object {1-07}
800000 (x2)
system : object {1-07.items.[].system}
[attack] : object {1-07.items.[].system.attack}
value : string {1-07.items.[].system.attack.value} (same value: )
value : string {1-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-07.items.[].system.attackEffects}
[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: )
[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-07.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
ghast-ghast-fever (x2)
ghast-paralysis (x2)
ghoul-ghoul-fever (x1)
ghoul-paralysis (x4)
'ghoul-paralysis' (x4)
'ghast-ghast-fever' (x2)
'ghast-paralysis' (x2)
'ghoul-ghoul-fever' (x1)
[bonus] : object {1-07.items.[].system.bonus}
value : integer {1-07.items.[].system.bonus.value} (6 different values)
13 (x4)
7 (x2)
5 (x1)
9 (x2)
6 (x2)
5 (x1)
4 (x1)
[damageRolls] : object {1-07.items.[].system.damageRolls}
[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+7)
damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing)
[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+7)
damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing)
[0] : object {1-07.items.[].system.damageRolls.0}
damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
1d6+3 (x2)
1d8 (x1)
'1d6+3' (x2)
'1d8' (x1)
damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x2)
bludgeoning (x1)
[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1)
damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing)
[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1)
damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing)
[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7)
damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing)
'piercing' (x2)
'bludgeoning' (x1)
[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7)
damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing)
[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2)
damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing)
[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2)
damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning)
damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing')
[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1')
damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing')
[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1')
damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing')
gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8)
damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing)
damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8')
damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing')
[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing')
[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning')
[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing')
description : object {1-07.items.[].system.description}
value : string {1-07.items.[].system.description.value} (15 different values)
(x12)
<p>10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it's sickened on a critical failure).</p>
<p>While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Stench]</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x3)
<p><strong>Requirements</strong> The ghast is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghast devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
<hr />
<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
<p><strong>Stage 2</strong> @Damage[3d8[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
<p><strong>Stage 4</strong> @Damage[3d8[void]] damage and gains no benefit from healing (1 day)</p>
<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghast] the next midnight</p> (x2)
<p>Any living creature hit by a ghast's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>The ghast jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x1)
<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
<hr />
<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:17] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[1d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:15]</p>
<hr />
<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
<p><strong>Stage 2</strong> @Damage[2d6[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
<p><strong>Stage 4</strong> @Damage[2d6[void]] damage and gains no benefit from healing (1 day)</p>
<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghoul] the next midnight.</p> (x1)
<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x2)
<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
<hr />
<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:16] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
publication : object {1-07.items.[].system.publication}
license : string {1-07.items.[].system.publication.license} (same value: OGL)
license : string {1-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
title : string {1-07.items.[].system.publication.title} (3 different values)
(x14)
Pathfinder Bestiary (x14)
Pathfinder Bestiary 2 (x3)
rules : ###FoundryRulesObject###
'' (x14)
'Pathfinder Bestiary' (x14)
'Pathfinder Bestiary 2' (x3)
rules : ignored (Foundry rules object) {1-07.items.[].system.rules}
[slug] : string {1-07.items.[].system.slug} (9 different values)
ghast-stench (x2)
negative-healing (x3)
ghast-consume-flesh (x1)
ghast-ghast-fever (x2)
ghast-paralysis (x1)
ghoul-swift-leap (x3)
ghoul-consume-flesh (x2)
ghoul-ghoul-fever (x1)
ghoul-paralysis (x2)
'negative-healing' (x3)
'ghoul-swift-leap' (x3)
'ghast-stench' (x2)
'ghast-ghast-fever' (x2)
'ghoul-consume-flesh' (x2)
'ghoul-paralysis' (x2)
'ghast-consume-flesh' (x1)
'ghast-paralysis' (x1)
'ghoul-ghoul-fever' (x1)
traits : object {1-07.items.[].system.traits}
rarity : string {1-07.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-07.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
finesse (x8)
unarmed (x6)
agile (x5)
aura (x2)
olfactory (x2)
manipulate (x3)
disease (x3)
incapacitation (x3)
occult (x3)
move (x3)
versatile-s (x2)
thrown-10 (x2)
attack (x2)
rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common')
[selected] : mixed
object {1-07.items.[].system.traits.selected}
array<> {1-07.items.[].system.traits.selected}
Length: min=0 max=0
Value type: mixed
[weaponType] : object {1-07.items.[].system.weaponType}
value : string {1-07.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
Value type: empty
value : array<string> {1-07.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
[actionType] : object {1-07.items.[].system.actionType}
value : string {1-07.items.[].system.actionType.value} (2 different values)
passive (x11)
action (x8)
'passive' (x11)
'action' (x8)
[actions] : object {1-07.items.[].system.actions}
[value] : integer {1-07.items.[].system.actions.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {1-07.items.[].system.category} (2 different values)
defensive (x5)
offensive (x14)
'offensive' (x14)
'defensive' (x5)
[weaponType] : object {1-07.items.[].system.weaponType}
value : string {1-07.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {1-07.items.[].type} (2 different values)
melee (x12)
action (x19)
'action' (x19)
'melee' (x12)
[_stats] : object {1-07.items.[]._stats}
compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3)
Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9 (x3)
Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
name : string {1-07.name} (all different values)
[prototypeToken] : object {1-07.prototypeToken}
name : string {1-07.prototypeToken.name} (2 different values)
Elite Ghast (x1)
Marcon Tinol (x2)
'Marcon Tinol' (x2)
'Elite Ghast' (x1)
system : object {1-07.system}
abilities : object {1-07.system.abilities}
cha : object {1-07.system.abilities.cha}
@@ -244,14 +174,14 @@ object {1-07}
0 (x2)
attributes : object {1-07.system.attributes}
ac : object {1-07.system.attributes.ac}
details : string {1-07.system.attributes.ac.details} (same value: )
details : string {1-07.system.attributes.ac.details} (same value: '')
value : integer {1-07.system.attributes.ac.value} (all different values)
allSaves : object {1-07.system.attributes.allSaves}
value : string {1-07.system.attributes.allSaves.value} (same value: )
value : string {1-07.system.attributes.allSaves.value} (same value: '')
hp : object {1-07.system.attributes.hp}
details : string {1-07.system.attributes.hp.details} (2 different values)
void healing (x3)
(x2)
'void healing' (x3)
'' (x2)
max : integer {1-07.system.attributes.hp.max} (3 different values)
30 (x2)
20 (x2)
@@ -269,39 +199,35 @@ object {1-07}
otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: burrow)
type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
value : integer {1-07.system.attributes.speed.value} (2 different values)
30 (x3)
25 (x2)
details : object {1-07.system.details}
blurb : string {1-07.system.details.blurb} (same value: )
blurb : string {1-07.system.details.blurb} (same value: '')
languages : object {1-07.system.details.languages}
details : string {1-07.system.details.languages.details} (same value: )
details : string {1-07.system.details.languages.details} (same value: '')
value : array<string> {1-07.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-07.system.details.languages.value.[]} (2 different values)
common (x4)
necril (x2)
'common' (x4)
'necril' (x2)
level : object {1-07.system.details.level}
value : integer {1-07.system.details.level.value} (3 different values)
3 (x2)
1 (x2)
-1 (x1)
privateNotes : string {1-07.system.details.privateNotes} (same value: )
privateNotes : string {1-07.system.details.privateNotes} (same value: '')
publicNotes : string {1-07.system.details.publicNotes} (2 different values)
<p>Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x1)
(x4)
publication : object {1-07.system.details.publication}
license : string {1-07.system.details.publication.license} (same value: OGL)
license : string {1-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
title : string {1-07.system.details.publication.title} (same value: Pathfinder Society Scenario #1-07: Flooded King's Court)
title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court')
initiative : object {1-07.system.initiative}
statistic : string {1-07.system.initiative.statistic} (same value: perception)
statistic : string {1-07.system.initiative.statistic} (same value: 'perception')
perception : object {1-07.system.perception}
details : string {1-07.system.perception.details} (same value: )
details : string {1-07.system.perception.details} (same value: '')
mod : integer {1-07.system.perception.mod} (3 different values)
10 (x2)
7 (x2)
@@ -309,25 +235,25 @@ object {1-07}
senses : array<object> {1-07.system.perception.senses}
Length: min=0 max=1
Value type: object {1-07.system.perception.senses.[]}
type : string {1-07.system.perception.senses.[].type} (same value: darkvision)
type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {1-07.system.resources}
saves : object {1-07.system.saves}
fortitude : object {1-07.system.saves.fortitude}
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-07.system.saves.fortitude.value} (4 different values)
8 (x2)
7 (x1)
4 (x1)
6 (x1)
reflex : object {1-07.system.saves.reflex}
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-07.system.saves.reflex.value} (4 different values)
12 (x2)
5 (x1)
9 (x1)
3 (x1)
will : object {1-07.system.saves.will}
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '')
value : integer {1-07.system.saves.will.value} (4 different values)
10 (x2)
4 (x1)
@@ -357,17 +283,17 @@ object {1-07}
10 (x2)
5 (x1)
traits : object {1-07.system.traits}
rarity : string {1-07.system.traits.rarity} (same value: common)
rarity : string {1-07.system.traits.rarity} (same value: 'common')
size : object {1-07.system.traits.size}
value : string {1-07.system.traits.size.value} (same value: med)
value : string {1-07.system.traits.size.value} (same value: 'med')
value : array<string> {1-07.system.traits.value}
Length: min=2 max=5
Value type: string {1-07.system.traits.value.[]} (7 different values)
chaotic (x3)
evil (x3)
ghoul (x3)
undead (x3)
unholy (x3)
human (x2)
humanoid (x2)
type : string {1-07.type} (same value: npc)
'chaotic' (x3)
'evil' (x3)
'ghoul' (x3)
'undead' (x3)
'unholy' (x3)
'human' (x2)
'humanoid' (x2)
type : string {1-07.type} (same value: 'npc')
+521 -578
View File
File diff suppressed because it is too large Load Diff
+263 -321
View File
@@ -3,39 +3,15 @@ Different values: 8
=====================================
object {1-09}
_id : string {1-09._id} (all different values)
folder : string {1-09.folder} (same value: ZmK0JOxXFNP0PfUk)
img : string {1-09.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-09.folder} (same value: 'ZmK0JOxXFNP0PfUk')
img : string {1-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-09.items}
Length: min=4 max=10
Value type: object {1-09.items.[]}
_id : string {1-09.items.[]._id} (51 different values)
[_stats] : object {1-09.items.[]._stats}
compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values)
Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x1)
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.DIYZNvVP28U2UnDb (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
Compendium.pf2e.spells-srd.Item.vh1RpbWfqdNC4L3P (x2)
Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2)
Compendium.pf2e.equipment-srd.Item.FJrsDoaIXksVjld9 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL (x1)
img : string {1-09.items.[].img} (13 different values)
icons/weapons/clubs/club-banded-brown.webp (x1)
systems/pf2e/icons/equipment/weapons/javelin.webp (x1)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x16)
systems/pf2e/icons/actions/Passive.webp (x16)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/magic/earth/strike-fist-stone-light.webp (x2)
icons/magic/unholy/silhouette-evil-horned-giant.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/equipment/weapons/trident.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {1-09.items.[].name} (29 different values)
sort : integer {1-09.items.[].sort} (10 different values)
100000 (x8)
@@ -49,21 +25,44 @@ object {1-09}
900000 (x2)
1000000 (x2)
system : object {1-09.items.[].system}
[acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {1-09.items.[].system.actionType}
value : string {1-09.items.[].system.actionType.value} (4 different values)
'passive' (x16)
'action' (x7)
'reaction' (x2)
'free' (x1)
[actions] : object {1-09.items.[].system.actions}
[value] : integer {1-09.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : empty
[attack] : object {1-09.items.[].system.attack}
value : string {1-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-09.items.[].system.attackEffects}
[custom] : string {1-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x2)
'tongue-grab' (x1)
[autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-09.items.[].system.baseItem} (4 different values)
club (x1)
javelin (x1)
studded-leather-armor (x1)
trident (x1)
'club' (x1)
'javelin' (x1)
'studded-leather-armor' (x1)
'trident' (x1)
[bonus] : object {1-09.items.[].system.bonus}
value : integer {1-09.items.[].system.bonus.value} (9 different values)
13 (x4)
0 (x3)
10 (x3)
16 (x3)
17 (x2)
6 (x1)
14 (x1)
13 (x4)
11 (x1)
17 (x2)
16 (x3)
8 (x1)
[bonusDamage] : object {1-09.items.[].system.bonusDamage}
value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0)
@@ -72,38 +71,113 @@ object {1-09}
integer {1-09.items.[].system.bulk.value} (same value: 1)
float {1-09.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-09.items.[].system.category} (6 different values)
simple (x2)
light (x1)
offensive (x14)
interaction (x6)
defensive (x6)
martial (x1)
[containerId] : mixed
'offensive' (x14)
'interaction' (x6)
'defensive' (x6)
'simple' (x2)
'light' (x1)
'martial' (x1)
publication : object {1-09.items.[].system.publication}
license : string {1-09.items.[].system.publication.license} (2 different values)
'OGL' (x50)
'ORC' (x2)
remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values)
False (x50)
True (x2)
title : string {1-09.items.[].system.publication.title} (4 different values)
'' (x40)
'Pathfinder Bestiary' (x7)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1-09.items.[].system.rules}
[checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1)
[damage] : object {1-09.items.[].system.damage}
[damageType] : string {1-09.items.[].system.damage.damageType} (2 different values)
bludgeoning (x1)
piercing (x2)
'piercing' (x2)
'bludgeoning' (x1)
[dice] : integer {1-09.items.[].system.damage.dice} (same value: 1)
[die] : string {1-09.items.[].system.damage.die} (2 different values)
d6 (x2)
d8 (x1)
'd6' (x2)
'd8' (x1)
description : object {1-09.items.[].system.description}
value : string {1-09.items.[].system.description.value} (26 different values)
[containerId] : empty
[cost] : object {1-09.items.[].system.cost}
value : string {1-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False)
[damageRolls] : object {1-09.items.[].system.damageRolls}
[0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: 'bludgeoning')
[2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: '2d6+5')
damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: 'slashing')
[4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
'2d10+8' (x1)
'1d10+6' (x1)
damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: 'piercing')
[5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: 'piercing')
[6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: '2d8+8')
damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: 'piercing')
[brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: 'piercing')
[gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: 'piercing')
[k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: '2d6+8')
damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: 'slashing')
k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: 'bludgeoning')
[qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: 'bludgeoning')
[qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: '1d6+8')
damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: 'slashing')
[rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: 'bludgeoning')
[x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: '1d8+8')
damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: 'piercing')
[zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829}
damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: 'piercing')
[defense] : empty
[dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3)
[duration] : object {1-09.items.[].system.duration}
sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False)
value : string {1-09.items.[].system.duration.value} (2 different values)
'10 minutes' (x2)
'5 minutes' (x2)
[equipped] : object {1-09.items.[].system.equipped}
carryType : string {1-09.items.[].system.equipped.carryType} (2 different values)
held (x2)
worn (x2)
'held' (x2)
'worn' (x2)
[handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : mixed
[inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-09.items.[].system.group} (4 different values)
club (x1)
dart (x1)
leather (x1)
spear (x1)
'club' (x1)
'dart' (x1)
'leather' (x1)
'spear' (x1)
[hardness] : integer {1-09.items.[].system.hardness} (same value: 0)
[heightening] : object {1-09.items.[].system.heightening}
levels : object {1-09.items.[].system.heightening.levels}
6 : object {1-09.items.[].system.heightening.levels.6}
target : object {1-09.items.[].system.heightening.levels.6.target}
value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {1-09.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-09.items.[].system.hp}
max : integer {1-09.items.[].system.hp.max} (same value: 0)
value : integer {1-09.items.[].system.hp.value} (same value: 0)
@@ -112,27 +186,27 @@ object {1-09}
0 (x4)
3 (x2)
2 (x2)
[location] : object {1-09.items.[].system.location}
heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x2)
value : string {1-09.items.[].system.location.value} (2 different values)
'0ODRWW0GDLgdkkZj' (x2)
'BCgHNkpKqEiYb0Kr' (x2)
[material] : object {1-09.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {1-09.items.[].system.prepared}
flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False)
value : string {1-09.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-09.items.[].system.price}
value : object {1-09.items.[].system.price.value}
[sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1)
gp : integer {1-09.items.[].system.price.value.gp} (2 different values)
3 (x1)
1 (x1)
publication : object {1-09.items.[].system.publication}
license : string {1-09.items.[].system.publication.license} (2 different values)
OGL (x50)
ORC (x2)
remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values)
False (x50)
True (x2)
title : string {1-09.items.[].system.publication.title} (4 different values)
(x40)
Pathfinder Bestiary (x7)
Pathfinder Core Rulebook (x3)
Pathfinder Player Core (x2)
[proficiency] : object {1-09.items.[].system.proficiency}
value : integer {1-09.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-09.items.[].system.quantity} (2 different values)
1 (x3)
3 (x1)
@@ -140,146 +214,24 @@ object {1-09}
integer {1-09.items.[].system.range} (same value: 30)
object {1-09.items.[].system.range}
value : string {1-09.items.[].system.range.value} (2 different values)
(x2)
30 feet (x2)
'' (x2)
'30 feet' (x2)
[reload] : object {1-09.items.[].system.reload}
value : string {1-09.items.[].system.reload.value} (same value: -)
rules : ###FoundryRulesObject###
value : string {1-09.items.[].system.reload.value} (same value: '-')
[requirements] : string {1-09.items.[].system.requirements} (same value: '')
[runes] : object {1-09.items.[].system.runes}
potency : integer {1-09.items.[].system.runes.potency} (same value: 0)
property : array<> {1-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-09.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0)
[size] : string {1-09.items.[].system.size} (same value: med)
[slug] : string {1-09.items.[].system.slug} (11 different values)
club (x1)
javelin (x1)
studded-leather-armor (x1)
siabrae-earth-glide (x2)
knockdown (x2)
meld-into-stone (x2)
enlarge (x2)
tremorsense (x2)
fast-healing (x2)
trident (x1)
wavesense (x1)
[splashDamage] : object {1-09.items.[].system.splashDamage}
value : integer {1-09.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {1-09.items.[].system.traits}
rarity : string {1-09.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-09.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-09.items.[].system.traits.value.[]} (19 different values)
thrown-10 (x2)
thrown (x1)
reach-10 (x1)
thrown-30 (x1)
auditory (x1)
emotion (x1)
fear (x1)
mental (x2)
unarmed (x10)
concentrate (x6)
earth (x4)
manipulate (x4)
polymorph (x2)
arcane (x2)
agile (x3)
attack (x2)
aura (x2)
thrown-20 (x2)
rage (x1)
[traditions] : array<string> {1-09.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values)
arcane (x4)
primal (x4)
[usage] : object {1-09.items.[].system.usage}
value : string {1-09.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {1-09.items.[].system.strength} (same value: 1)
[attack] : object {1-09.items.[].system.attack}
value : string {1-09.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-09.items.[].system.attackEffects}
[custom] : string {1-09.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values)
tongue-grab (x1)
knockdown (x2)
[damageRolls] : object {1-09.items.[].system.damageRolls}
[rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6)
damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning)
[zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829}
damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4)
damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing)
[0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6)
damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning)
[4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
2d10+8 (x1)
1d10+6 (x1)
damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: piercing)
[qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: 2d8+5)
damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: bludgeoning)
[gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: 2d8+5)
damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: piercing)
[2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: 2d6+5)
damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: slashing)
[6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: 2d8+8)
damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: piercing)
[k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: 2d6+8)
damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: slashing)
[5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: 1d8+10)
damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: piercing)
[qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: 1d6+8)
damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: slashing)
[x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: 1d8+8)
damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: piercing)
[brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: 1d8+10)
damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: piercing)
k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: 1d6+4)
damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: bludgeoning)
[weaponType] : object {1-09.items.[].system.weaponType}
value : string {1-09.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x3)
[actionType] : object {1-09.items.[].system.actionType}
value : string {1-09.items.[].system.actionType.value} (4 different values)
passive (x16)
action (x7)
reaction (x2)
free (x1)
[actions] : object {1-09.items.[].system.actions}
[value] : integer {1-09.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {1-09.items.[].system.prepared}
flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False)
value : string {1-09.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {1-09.items.[].system.proficiency}
value : integer {1-09.items.[].system.proficiency.value} (same value: 0)
[striking] : integer {1-09.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {1-09.items.[].system.selfEffect}
name : string {1-09.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
[showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels}
value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-09.items.[].system.size} (same value: 'med')
[slots] : object {1-09.items.[].system.slots}
slot2 : object {1-09.items.[].system.slots.slot2}
max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1)
@@ -287,75 +239,69 @@ object {1-09}
slot3 : object {1-09.items.[].system.slots.slot3}
max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1)
value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1)
[slug] : string {1-09.items.[].system.slug} (11 different values)
[speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-09.items.[].system.spelldc}
dc : integer {1-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
17 (x1)
item : integer {1-09.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
9 (x1)
item : integer {1-09.items.[].system.spelldc.item} (same value: 0)
[tradition] : object {1-09.items.[].system.tradition}
value : string {1-09.items.[].system.tradition.value} (same value: arcane)
[area] : mixed
[cost] : object {1-09.items.[].system.cost}
value : string {1-09.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False)
[defense] : mixed
[duration] : object {1-09.items.[].system.duration}
sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False)
value : string {1-09.items.[].system.duration.value} (2 different values)
10 minutes (x2)
5 minutes (x2)
[location] : object {1-09.items.[].system.location}
heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x2)
value : string {1-09.items.[].system.location.value} (2 different values)
0ODRWW0GDLgdkkZj (x2)
BCgHNkpKqEiYb0Kr (x2)
[requirements] : string {1-09.items.[].system.requirements} (same value: )
[splashDamage] : object {1-09.items.[].system.splashDamage}
value : integer {1-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1-09.items.[].system.strength} (same value: 1)
[target] : object {1-09.items.[].system.target}
value : string {1-09.items.[].system.target.value} (2 different values)
(x2)
1 willing creature (x2)
'' (x2)
'1 willing creature' (x2)
[time] : object {1-09.items.[].system.time}
value : string {1-09.items.[].system.time.value} (same value: 2)
[heightening] : object {1-09.items.[].system.heightening}
levels : object {1-09.items.[].system.heightening.levels}
6 : object {1-09.items.[].system.heightening.levels.6}
target : object {1-09.items.[].system.heightening.levels.6.target}
value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
type : string {1-09.items.[].system.heightening.type} (same value: fixed)
[selfEffect] : object {1-09.items.[].system.selfEffect}
name : string {1-09.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy)
uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy)
value : string {1-09.items.[].system.time.value} (same value: '2')
[tradition] : object {1-09.items.[].system.tradition}
value : string {1-09.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-09.items.[].system.traits}
rarity : string {1-09.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-09.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x4)
'primal' (x4)
value : array<string> {1-09.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-09.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-09.items.[].system.usage}
value : string {1-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-09.items.[].system.weaponType}
value : string {1-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {1-09.items.[].type} (6 different values)
weapon (x3)
armor (x1)
melee (x16)
action (x26)
spellcastingEntry (x2)
spell (x4)
'action' (x26)
'melee' (x16)
'spell' (x4)
'weapon' (x3)
'spellcastingEntry' (x2)
'armor' (x1)
[flags] : object {1-09.items.[].flags}
pf2e : object {1-09.items.[].flags.pf2e}
linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values)
ouN8yYrLIh9oRsNL (x2)
WyHLxLFTE4TB1Utp (x1)
7hVcyzyPGsgva9CU (x2)
'ouN8yYrLIh9oRsNL' (x2)
'7hVcyzyPGsgva9CU' (x2)
'WyHLxLFTE4TB1Utp' (x1)
name : string {1-09.name} (all different values)
[prototypeToken] : object {1-09.prototypeToken}
name : string {1-09.prototypeToken.name} (2 different values)
Boggard Warrior (x1)
Paravaax (x2)
'Paravaax' (x2)
'Boggard Warrior' (x1)
system : object {1-09.system}
abilities : object {1-09.system.abilities}
cha : object {1-09.system.abilities.cha}
mod : integer {1-09.system.abilities.cha.mod} (4 different values)
1 (x1)
-1 (x4)
-2 (x2)
1 (x1)
0 (x1)
con : object {1-09.system.abilities.con}
mod : integer {1-09.system.abilities.con.mod} (4 different values)
@@ -365,17 +311,17 @@ object {1-09}
2 (x1)
dex : object {1-09.system.abilities.dex}
mod : integer {1-09.system.abilities.dex.mod} (6 different values)
0 (x1)
-1 (x2)
-2 (x2)
0 (x1)
2 (x1)
3 (x1)
1 (x1)
int : object {1-09.system.abilities.int}
mod : integer {1-09.system.abilities.int.mod} (4 different values)
-1 (x1)
-4 (x2)
-2 (x4)
-4 (x2)
-1 (x1)
0 (x1)
str : object {1-09.system.abilities.str}
mod : integer {1-09.system.abilities.str.mod} (3 different values)
@@ -390,169 +336,169 @@ object {1-09}
0 (x1)
attributes : object {1-09.system.attributes}
ac : object {1-09.system.attributes.ac}
details : string {1-09.system.attributes.ac.details} (same value: )
details : string {1-09.system.attributes.ac.details} (same value: '')
value : integer {1-09.system.attributes.ac.value} (7 different values)
17 (x1)
22 (x2)
17 (x1)
21 (x1)
19 (x1)
25 (x1)
23 (x1)
14 (x1)
allSaves : object {1-09.system.attributes.allSaves}
value : string {1-09.system.attributes.allSaves.value} (same value: )
value : string {1-09.system.attributes.allSaves.value} (same value: '')
hp : object {1-09.system.attributes.hp}
details : string {1-09.system.attributes.hp.details} (3 different values)
(x6)
fast healing 4 (while within Paravaax's aura) (x1)
fast healing 2 (while in Paravaax's aura) (x1)
'' (x6)
'fast healing 4 (while within Paravaax\'s aura)' (x1)
'fast healing 2 (while in Paravaax\'s aura)' (x1)
max : integer {1-09.system.attributes.hp.max} (all different values)
temp : integer {1-09.system.attributes.hp.temp} (same value: 0)
value : integer {1-09.system.attributes.hp.value} (all different values)
speed : object {1-09.system.attributes.speed}
[details] : string {1-09.system.attributes.speed.details} (2 different values)
swamp stride (x1)
earth glide (x2)
'earth glide' (x2)
'swamp stride' (x1)
otherSpeeds : array<object> {1-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=2
Value type: object {1-09.system.attributes.speed.otherSpeeds.[]}
type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
swim (x2)
burrow (x4)
fly (x4)
'burrow' (x4)
'fly' (x4)
'swim' (x2)
value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values)
25 (x1)
20 (x4)
15 (x2)
40 (x2)
25 (x1)
35 (x1)
value : integer {1-09.system.attributes.speed.value} (3 different values)
20 (x3)
30 (x2)
25 (x3)
30 (x2)
[immunities] : array<object> {1-09.system.attributes.immunities}
Length: min=4 max=4
Value type: object {1-09.system.attributes.immunities.[]}
type : string {1-09.system.attributes.immunities.[].type} (4 different values)
bleed (x4)
paralyzed (x4)
poison (x4)
sleep (x4)
'bleed' (x4)
'paralyzed' (x4)
'poison' (x4)
'sleep' (x4)
[resistances] : array<object> {1-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-09.system.attributes.resistances.[]}
exceptions : array<string> {1-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: adamantine)
type : string {1-09.system.attributes.resistances.[].type} (same value: physical)
Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {1-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {1-09.system.attributes.resistances.[].value} (2 different values)
7 (x1)
10 (x1)
details : object {1-09.system.details}
blurb : string {1-09.system.details.blurb} (2 different values)
(x6)
Variant sod hound (x2)
'' (x6)
'Variant sod hound' (x2)
languages : object {1-09.system.details.languages}
details : string {1-09.system.details.languages.details} (2 different values)
(x7)
shark commune 150 feet (x1)
'' (x7)
'shark commune 150 feet' (x1)
value : array<string> {1-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-09.system.details.languages.value.[]} (4 different values)
boggard (x1)
petran (x4)
common (x2)
thalassic (x1)
'petran' (x4)
'common' (x2)
'boggard' (x1)
'thalassic' (x1)
level : object {1-09.system.details.level}
value : integer {1-09.system.details.level.value} (6 different values)
2 (x1)
5 (x2)
4 (x2)
2 (x1)
3 (x1)
7 (x1)
1 (x1)
privateNotes : string {1-09.system.details.privateNotes} (same value: )
privateNotes : string {1-09.system.details.privateNotes} (same value: '')
publicNotes : string {1-09.system.details.publicNotes} (2 different values)
<p>Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.</p>
<hr />
<p>Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p> (x1)
(x7)
publication : object {1-09.system.details.publication}
license : string {1-09.system.details.publication.license} (same value: OGL)
license : string {1-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-09.system.details.publication.remaster} (same value: False)
title : string {1-09.system.details.publication.title} (same value: Pathfinder Society Scenario #1-09: Star-Crossed Voyages)
title : string {1-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-09: Star-Crossed Voyages')
initiative : object {1-09.system.initiative}
statistic : string {1-09.system.initiative.statistic} (same value: perception)
statistic : string {1-09.system.initiative.statistic} (same value: 'perception')
perception : object {1-09.system.perception}
details : string {1-09.system.perception.details} (2 different values)
(x6)
metal sense (imprecise) 60 feet (x2)
'' (x6)
'metal sense (imprecise) 60 feet' (x2)
mod : integer {1-09.system.perception.mod} (6 different values)
8 (x1)
12 (x2)
9 (x2)
8 (x1)
11 (x1)
14 (x1)
3 (x1)
senses : array<object> {1-09.system.perception.senses}
Length: min=1 max=2
Value type: object {1-09.system.perception.senses.[]}
type : string {1-09.system.perception.senses.[].type} (3 different values)
darkvision (x8)
tremorsense (x2)
wavesense (x1)
[acuity] : string {1-09.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-09.system.perception.senses.[].range} (same value: 30)
type : string {1-09.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'tremorsense' (x2)
'wavesense' (x1)
resources : object {1-09.system.resources}
[focus] : object {1-09.system.resources.focus}
max : integer {1-09.system.resources.focus.max} (same value: 1)
value : integer {1-09.system.resources.focus.value} (same value: 1)
saves : object {1-09.system.saves}
fortitude : object {1-09.system.saves.fortitude}
saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-09.system.saves.fortitude.value} (7 different values)
10 (x1)
15 (x2)
10 (x1)
13 (x1)
12 (x1)
16 (x1)
18 (x1)
9 (x1)
reflex : object {1-09.system.saves.reflex}
saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-09.system.saves.reflex.value} (6 different values)
6 (x2)
13 (x2)
5 (x1)
8 (x1)
6 (x2)
11 (x1)
13 (x2)
3 (x1)
will : object {1-09.system.saves.will}
saveDetail : string {1-09.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-09.system.saves.will.saveDetail} (same value: '')
value : integer {1-09.system.saves.will.value} (7 different values)
11 (x2)
8 (x1)
9 (x1)
10 (x1)
7 (x1)
11 (x2)
14 (x1)
3 (x1)
skills : object {1-09.system.skills}
athletics : object {1-09.system.skills.athletics}
base : integer {1-09.system.skills.athletics.base} (5 different values)
8 (x1)
14 (x3)
13 (x2)
8 (x1)
16 (x1)
7 (x1)
[special] : array<object> {1-09.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.athletics.special.[]}
base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17)
label : string {1-09.system.skills.athletics.special.[].label} (same value: to swim)
label : string {1-09.system.skills.athletics.special.[].label} (same value: 'to swim')
predicate : array<string> {1-09.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[acrobatics] : object {1-09.system.skills.acrobatics}
base : integer {1-09.system.skills.acrobatics.base} (2 different values)
11 (x1)
15 (x1)
[intimidation] : object {1-09.system.skills.intimidation}
base : integer {1-09.system.skills.intimidation.base} (2 different values)
5 (x1)
@@ -566,10 +512,10 @@ object {1-09}
Length: min=1 max=1
Value type: object {1-09.system.skills.stealth.special.[]}
base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8)
label : string {1-09.system.skills.stealth.special.[].label} (same value: in water)
label : string {1-09.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {1-09.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water)
Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[survival] : object {1-09.system.skills.survival}
base : integer {1-09.system.skills.survival.base} (3 different values)
12 (x1)
@@ -581,31 +527,27 @@ object {1-09}
base : integer {1-09.system.skills.survival.special.[].base} (2 different values)
14 (x1)
11 (x1)
label : string {1-09.system.skills.survival.special.[].label} (same value: to track)
label : string {1-09.system.skills.survival.special.[].label} (same value: 'to track')
predicate : array<string> {1-09.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: action:track)
[acrobatics] : object {1-09.system.skills.acrobatics}
base : integer {1-09.system.skills.acrobatics.base} (2 different values)
11 (x1)
15 (x1)
Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {1-09.system.traits}
rarity : string {1-09.system.traits.rarity} (same value: common)
rarity : string {1-09.system.traits.rarity} (same value: 'common')
size : object {1-09.system.traits.size}
value : string {1-09.system.traits.size.value} (2 different values)
med (x4)
sm (x4)
'med' (x4)
'sm' (x4)
value : array<string> {1-09.system.traits.value}
Length: min=2 max=5
Value type: string {1-09.system.traits.value.[]} (10 different values)
amphibious (x2)
boggard (x1)
chaotic (x3)
evil (x4)
humanoid (x2)
earth (x6)
elemental (x4)
beast (x2)
lawful (x1)
sea-devil (x1)
type : string {1-09.type} (same value: npc)
'earth' (x6)
'evil' (x4)
'elemental' (x4)
'chaotic' (x3)
'amphibious' (x2)
'humanoid' (x2)
'beast' (x2)
'boggard' (x1)
'lawful' (x1)
'sea-devil' (x1)
type : string {1-09.type} (same value: 'npc')
+54 -76
View File
@@ -3,36 +3,24 @@ Different values: 2
=====================================
object {1-10}
_id : string {1-10._id} (all different values)
folder : string {1-10.folder} (same value: OvRD9Mz3So2LRlFj)
img : string {1-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj')
img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-10.items}
Length: min=6 max=6
Value type: object {1-10.items.[]}
_id : string {1-10.items.[]._id} (12 different values)
W0vMaBvGpr2XX2NT (x1)
slsMmF8mzJy4wk9t (x1)
TZaavqeujukw7kS6 (x1)
bx6K2TyP0v8pDNv2 (x1)
1LBXc3ulH9FB6m6u (x1)
lO3JL8v9dkcE4QCe (x1)
wICruJiIDIwHUA2Z (x1)
kfBQV8RuDyXehQaN (x1)
mUvOIm2z6ES27Pzu (x1)
vSdNGYtVD1Xw1F5Z (x1)
HduILld1A7oTXnvA (x1)
4VUtbJq8ScOOq5FV (x1)
img : string {1-10.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x4)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/actions/TwoActions.webp (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-10.items.[].name} (6 different values)
Jaws (x2)
Claw (x2)
Attack of Opportunity (x2)
Mauling Throw (x2)
Rush (x2)
Grab (x2)
'Jaws' (x2)
'Claw' (x2)
'Attack of Opportunity' (x2)
'Mauling Throw' (x2)
'Rush' (x2)
'Grab' (x2)
sort : integer {1-10.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
@@ -42,60 +30,50 @@ object {1-10}
600000 (x2)
system : object {1-10.items.[].system}
[attack] : object {1-10.items.[].system.attack}
value : string {1-10.items.[].system.attack.value} (same value: )
value : string {1-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-10.items.[].system.attackEffects}
value : array<string> {1-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: grab)
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab')
[bonus] : object {1-10.items.[].system.bonus}
value : integer {1-10.items.[].system.bonus.value} (all different values)
[damageRolls] : object {1-10.items.[].system.damageRolls}
[28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: 2d6+7)
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: piercing)
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7')
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing')
[44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: 1d12+7)
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: slashing)
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: 2d6+4)
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: piercing)
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7')
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing')
56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso}
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: 1d12+4)
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: slashing)
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4')
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing')
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4')
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing')
description : object {1-10.items.[].system.description}
value : string {1-10.items.[].system.description.value} (6 different values)
(x4)
<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p> (x2)
<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p> (x1)
<p>The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x2)
<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p> (x1)
publication : object {1-10.items.[].system.publication}
license : string {1-10.items.[].system.publication.license} (same value: OGL)
license : string {1-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False)
title : string {1-10.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {1-10.items.[].system.rules}
[slug] : string {1-10.items.[].system.slug} (all different values)
traits : object {1-10.items.[].system.traits}
rarity : string {1-10.items.[].system.traits.rarity} (same value: common)
rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-10.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-10.items.[].system.traits.value.[]} (4 different values)
unarmed (x4)
agile (x2)
reach (x2)
attack (x2)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: melee)
'unarmed' (x4)
'agile' (x2)
'reach' (x2)
'attack' (x2)
[actionType] : object {1-10.items.[].system.actionType}
value : string {1-10.items.[].system.actionType.value} (all different values)
[actions] : object {1-10.items.[].system.actions}
[value] : integer {1-10.items.[].system.actions.value} (all different values)
[category] : string {1-10.items.[].system.category} (all different values)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-10.items.[].type} (all different values)
[_stats] : object {1-10.items.[]._stats}
compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values)
@@ -116,56 +94,56 @@ object {1-10}
mod : integer {1-10.system.abilities.wis.mod} (all different values)
attributes : object {1-10.system.attributes}
ac : object {1-10.system.attributes.ac}
details : string {1-10.system.attributes.ac.details} (same value: )
details : string {1-10.system.attributes.ac.details} (same value: '')
value : integer {1-10.system.attributes.ac.value} (all different values)
allSaves : object {1-10.system.attributes.allSaves}
value : string {1-10.system.attributes.allSaves.value} (same value: )
value : string {1-10.system.attributes.allSaves.value} (same value: '')
hp : object {1-10.system.attributes.hp}
details : string {1-10.system.attributes.hp.details} (same value: )
details : string {1-10.system.attributes.hp.details} (same value: '')
max : integer {1-10.system.attributes.hp.max} (all different values)
temp : integer {1-10.system.attributes.hp.temp} (same value: 0)
value : integer {1-10.system.attributes.hp.value} (all different values)
speed : object {1-10.system.attributes.speed}
otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {1-10.system.attributes.speed.value} (same value: 45)
details : object {1-10.system.details}
blurb : string {1-10.system.details.blurb} (same value: )
blurb : string {1-10.system.details.blurb} (same value: '')
languages : object {1-10.system.details.languages}
details : string {1-10.system.details.languages.details} (same value: )
details : string {1-10.system.details.languages.details} (same value: '')
value : array<> {1-10.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
level : object {1-10.system.details.level}
value : integer {1-10.system.details.level.value} (all different values)
privateNotes : string {1-10.system.details.privateNotes} (same value: )
publicNotes : string {1-10.system.details.publicNotes} (same value: )
privateNotes : string {1-10.system.details.privateNotes} (same value: '')
publicNotes : string {1-10.system.details.publicNotes} (same value: '')
publication : object {1-10.system.details.publication}
license : string {1-10.system.details.publication.license} (same value: OGL)
license : string {1-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-10.system.details.publication.remaster} (same value: False)
title : string {1-10.system.details.publication.title} (same value: Pathfinder Society Scenario #1-10: Tarnbreaker's Trail)
title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail')
initiative : object {1-10.system.initiative}
statistic : string {1-10.system.initiative.statistic} (same value: perception)
statistic : string {1-10.system.initiative.statistic} (same value: 'perception')
perception : object {1-10.system.perception}
details : string {1-10.system.perception.details} (same value: )
details : string {1-10.system.perception.details} (same value: '')
mod : integer {1-10.system.perception.mod} (all different values)
senses : array<object> {1-10.system.perception.senses}
Length: min=2 max=2
Value type: object {1-10.system.perception.senses.[]}
type : string {1-10.system.perception.senses.[].type} (all different values)
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-10.system.perception.senses.[].range} (same value: 30)
type : string {1-10.system.perception.senses.[].type} (all different values)
resources : object {1-10.system.resources}
saves : object {1-10.system.saves}
fortitude : object {1-10.system.saves.fortitude}
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-10.system.saves.fortitude.value} (all different values)
reflex : object {1-10.system.saves.reflex}
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-10.system.saves.reflex.value} (all different values)
will : object {1-10.system.saves.will}
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '')
value : integer {1-10.system.saves.will.value} (all different values)
skills : object {1-10.system.skills}
athletics : object {1-10.system.skills.athletics}
@@ -173,10 +151,10 @@ object {1-10}
survival : object {1-10.system.skills.survival}
base : integer {1-10.system.skills.survival.base} (all different values)
traits : object {1-10.system.traits}
rarity : string {1-10.system.traits.rarity} (same value: common)
rarity : string {1-10.system.traits.rarity} (same value: 'common')
size : object {1-10.system.traits.size}
value : string {1-10.system.traits.size.value} (same value: lg)
value : string {1-10.system.traits.size.value} (same value: 'lg')
value : array<string> {1-10.system.traits.value}
Length: min=1 max=1
Value type: string {1-10.system.traits.value.[]} (same value: animal)
type : string {1-10.type} (same value: npc)
Value type: string {1-10.system.traits.value.[]} (same value: 'animal')
type : string {1-10.type} (same value: 'npc')
+458 -567
View File
File diff suppressed because it is too large Load Diff
+372 -396
View File
@@ -3,10 +3,10 @@ Different values: 7
=====================================
object {1-12}
_id : string {1-12._id} (all different values)
folder : string {1-12.folder} (same value: d7txxycz8vzH5est)
folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est')
img : string {1-12.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x1)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {1-12.items}
Length: min=1 max=26
Value type: object {1-12.items.[]}
@@ -15,27 +15,250 @@ object {1-12}
name : string {1-12.items.[].name} (41 different values)
sort : integer {1-12.items.[].sort} (26 different values)
system : object {1-12.items.[].system}
[actionType] : object {1-12.items.[].system.actionType}
value : string {1-12.items.[].system.actionType.value} (3 different values)
'reaction' (x6)
'passive' (x6)
'action' (x5)
[actions] : object {1-12.items.[].system.actions}
[value] : integer {1-12.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {1-12.items.[].system.area}
type : string {1-12.items.[].system.area.type} (3 different values)
'line' (x2)
'emanation' (x1)
'burst' (x1)
value : integer {1-12.items.[].system.area.value} (3 different values)
60 (x2)
10 (x1)
20 (x1)
[attack] : object {1-12.items.[].system.attack}
value : string {1-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-12.items.[].system.attackEffects}
[custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-12.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x1)
'reefclaw-venom' (x1)
[autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel}
[value] : mixed
[value] : empty
[baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
'staff' (x2)
'rapier' (x2)
'crossbow' (x1)
[category] : string {1-12.items.[].system.category} (6 different values)
'offensive' (x12)
'simple' (x3)
'defensive' (x3)
'potion' (x2)
'martial' (x2)
'interaction' (x1)
description : object {1-12.items.[].system.description}
value : string {1-12.items.[].system.description.value} (37 different values)
[containerId] : empty
[damageRolls] : object {1-12.items.[].system.damageRolls}
[0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing')
[4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing')
[58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4')
damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning')
[5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1')
damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning')
[811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6')
damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing')
[a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing')
f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3')
damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing')
[if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing')
[kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8')
damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing')
[zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3')
damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {1-12.items.[].system.rules}
[bonus] : object {1-12.items.[].system.bonus}
value : integer {1-12.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-12.items.[].system.bonusDamage}
value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-12.items.[].system.bulk}
value : mixed
integer {1-12.items.[].system.bulk.value} (2 different values)
1 (x5)
0 (x2)
float {1-12.items.[].system.bulk.value} (same value: 0,1)
[cost] : object {1-12.items.[].system.cost}
value : string {1-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
[damage] : object {1-12.items.[].system.damage}
[0] : object {1-12.items.[].system.damage.0}
[category] : empty
formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'3d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
kinds : array<string> {1-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-12.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'electricity' (x2)
'force' (x2)
'cold' (x2)
[applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x2)
[dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
[die] : string {1-12.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x2)
'd8' (x1)
[deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
[defense] : object {1-12.items.[].system.defense}
save : object {1-12.items.[].system.defense.save}
basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x2)
statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'will' (x2)
'fortitude' (x2)
[duration] : object {1-12.items.[].system.duration}
sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x4)
value : string {1-12.items.[].system.duration.value} (6 different values)
'' (x10)
'1 minute' (x8)
'10 minutes' (x3)
'until the end of the target\'s next turn' (x2)
'until the start of your next turn' (x2)
'unlimited' (x2)
[equipped] : object {1-12.items.[].system.equipped}
carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-12.items.[].system.group} (3 different values)
'club' (x2)
'sword' (x2)
'crossbow' (x1)
[hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
[heightening] : object {1-12.items.[].system.heightening}
[damage] : object {1-12.items.[].system.heightening.damage}
0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x6)
'1d6' (x2)
[interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
type : string {1-12.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x7)
[levels] : object {1-12.items.[].system.heightening.levels}
[3] : object {1-12.items.[].system.heightening.levels.3}
target : object {1-12.items.[].system.heightening.levels.3.target}
value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {1-12.items.[].system.heightening.levels.4}
target : object {1-12.items.[].system.heightening.levels.4.target}
value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[5] : object {1-12.items.[].system.heightening.levels.5}
[range] : object {1-12.items.[].system.heightening.levels.5.range}
value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[target] : object {1-12.items.[].system.heightening.levels.5.target}
value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[7] : object {1-12.items.[].system.heightening.levels.7}
target : object {1-12.items.[].system.heightening.levels.7.target}
value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
[hp] : object {1-12.items.[].system.hp}
max : integer {1-12.items.[].system.hp.max} (same value: 0)
value : integer {1-12.items.[].system.hp.value} (same value: 0)
[item] : object {1-12.items.[].system.item}
value : integer {1-12.items.[].system.item.value} (same value: 0)
[level] : object {1-12.items.[].system.level}
value : integer {1-12.items.[].system.level.value} (5 different values)
1 (x18)
0 (x9)
2 (x7)
4 (x2)
3 (x2)
[location] : object {1-12.items.[].system.location}
value : string {1-12.items.[].system.location.value} (2 different values)
'6RPk7nkEni9oUhjT' (x15)
'zhQazFnJ3vvJ1U5N' (x12)
[material] : object {1-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-12.items.[].system.mod}
value : integer {1-12.items.[].system.mod.value} (4 different values)
9 (x2)
11 (x2)
6 (x1)
4 (x1)
[prepared] : object {1-12.items.[].system.prepared}
value : string {1-12.items.[].system.prepared.value} (same value: prepared)
flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False)
value : string {1-12.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-12.items.[].system.price}
value : object {1-12.items.[].system.price.value}
[gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
1 (x2)
20 (x2)
2 (x2)
3 (x1)
[proficiency] : object {1-12.items.[].system.proficiency}
value : integer {1-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-12.items.[].system.proficient}
value : integer {1-12.items.[].system.proficient.value} (same value: 0)
publication : object {1-12.items.[].system.publication}
license : string {1-12.items.[].system.publication.license} (same value: OGL)
license : string {1-12.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False)
title : string {1-12.items.[].system.publication.title} (3 different values)
(x33)
Pathfinder Core Rulebook (x36)
Pathfinder Bestiary (x4)
rules : ###FoundryRulesObject###
'Pathfinder Core Rulebook' (x36)
'' (x33)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
[range] : mixed
object {1-12.items.[].system.range}
value : string {1-12.items.[].system.range.value} (4 different values)
'30 feet' (x13)
'touch' (x6)
'120 feet' (x5)
'' (x3)
integer {1-12.items.[].system.range} (same value: 120)
[reload] : object {1-12.items.[].system.reload}
value : string {1-12.items.[].system.reload.value} (2 different values)
'' (x4)
'1' (x1)
[requirements] : string {1-12.items.[].system.requirements} (same value: '')
[runes] : object {1-12.items.[].system.runes}
potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
property : array<> {1-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels}
value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-12.items.[].system.size} (same value: 'med')
[slots] : object {1-12.items.[].system.slots}
slot0 : object {1-12.items.[].system.slots.slot0}
max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5)
@@ -43,38 +266,22 @@ object {1-12}
Length: min=5 max=5
Value type: object {1-12.items.[].system.slots.slot0.prepared.[]}
id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values)
pPnCvDEePqiGTieE (x1)
BmV6g4WJQytKY7Sr (x1)
Vyy1x2IZsCiO8X02 (x1)
4KSSugDzK7MDY88f (x1)
wIyftXuVQ5Tm7RSb (x1)
UWaGyUM34nc2Qdtp (x1)
Ah1ejyOueU2ArkyP (x1)
jEENle6PFod3NYXj (x1)
zYnrZRy639VgWZN3 (x1)
cPZMJqSieyuvKdNe (x1)
'pPnCvDEePqiGTieE' (x1)
'BmV6g4WJQytKY7Sr' (x1)
'Vyy1x2IZsCiO8X02' (x1)
'4KSSugDzK7MDY88f' (x1)
'wIyftXuVQ5Tm7RSb' (x1)
'UWaGyUM34nc2Qdtp' (x1)
'Ah1ejyOueU2ArkyP' (x1)
'jEENle6PFod3NYXj' (x1)
'zYnrZRy639VgWZN3' (x1)
'cPZMJqSieyuvKdNe' (x1)
slot1 : object {1-12.items.[].system.slots.slot1}
max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {1-12.items.[].system.slots.slot1.prepared}
Length: min=8 max=8
Value type: object {1-12.items.[].system.slots.slot1.prepared.[]}
id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values)
nuHBFL8TPok6GNdi (x1)
Bq6B4VFuAVW6IPzd (x1)
4FADqs8cfuMBQZAG (x1)
Dk2D4RoujlzjXdTh (x1)
gO9S7Oc7JlWJIKP1 (x1)
Gul7qhgsSnjT6Glu (x1)
EfZgg0puxYMWTDWC (x1)
LcX8P6KN0pXx1kFD (x1)
S6iKnbLohGNRltrr (x1)
Z0bv73qEDtqUW4ad (x1)
orjd4m7Wv9wlIjPX (x1)
6GaCatURD0BWY0OW (x1)
ezxY8SRhUiwe6A4n (x1)
ZsbY7eJu23FydF96 (x1)
DjPolT7f83L7MGjE (x1)
pyTsZ1UmOOTC52OL (x1)
slot2 : object {1-12.items.[].system.slots.slot2}
max : integer {1-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
@@ -89,9 +296,9 @@ object {1-12}
Length: min=3 max=3
Value type: object {1-12.items.[].system.slots.slot3.prepared.[]}
id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values)
7VvcrV3tcoWAbYCV (x1)
Qg4CsAZlzky3WBiw (x1)
6GaCatURD0BWY0OW (x1)
'7VvcrV3tcoWAbYCV' (x1)
'Qg4CsAZlzky3WBiw' (x1)
'6GaCatURD0BWY0OW' (x1)
[slug] : string {1-12.items.[].system.slug} (23 different values)
[spelldc] : object {1-12.items.[].system.spelldc}
dc : integer {1-12.items.[].system.spelldc.dc} (2 different values)
@@ -101,298 +308,75 @@ object {1-12}
value : integer {1-12.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[tradition] : object {1-12.items.[].system.tradition}
value : string {1-12.items.[].system.tradition.value} (same value: arcane)
[area] : object {1-12.items.[].system.area}
type : string {1-12.items.[].system.area.type} (3 different values)
line (x2)
emanation (x1)
burst (x1)
value : integer {1-12.items.[].system.area.value} (3 different values)
60 (x2)
10 (x1)
20 (x1)
[cost] : object {1-12.items.[].system.cost}
value : string {1-12.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
[damage] : object {1-12.items.[].system.damage}
[0] : object {1-12.items.[].system.damage.0}
[category] : mixed
formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
3d6 (x2)
1d4 (x2)
1d4+1 (x2)
2d4 (x4)
kinds : array<string> {1-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {1-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-12.items.[].system.damage.0.type} (4 different values)
fire (x4)
electricity (x2)
force (x2)
cold (x2)
[applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
True (x2)
False (x4)
[damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
bludgeoning (x2)
piercing (x3)
[dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
[die] : string {1-12.items.[].system.damage.die} (3 different values)
d4 (x2)
d8 (x1)
d6 (x2)
[defense] : object {1-12.items.[].system.defense}
save : object {1-12.items.[].system.defense.save}
basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x2)
statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
reflex (x6)
will (x2)
fortitude (x2)
[duration] : object {1-12.items.[].system.duration}
sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x4)
value : string {1-12.items.[].system.duration.value} (6 different values)
1 minute (x8)
10 minutes (x3)
until the end of the target's next turn (x2)
(x10)
until the start of your next turn (x2)
unlimited (x2)
[level] : object {1-12.items.[].system.level}
value : integer {1-12.items.[].system.level.value} (5 different values)
2 (x7)
1 (x18)
0 (x9)
4 (x2)
3 (x2)
[location] : object {1-12.items.[].system.location}
value : string {1-12.items.[].system.location.value} (2 different values)
zhQazFnJ3vvJ1U5N (x12)
6RPk7nkEni9oUhjT (x15)
[range] : mixed
object {1-12.items.[].system.range}
value : string {1-12.items.[].system.range.value} (4 different values)
touch (x6)
30 feet (x13)
(x3)
120 feet (x5)
integer {1-12.items.[].system.range} (same value: 120)
[requirements] : string {1-12.items.[].system.requirements} (same value: )
[splashDamage] : object {1-12.items.[].system.splashDamage}
value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-12.items.[].system.target}
value : string {1-12.items.[].system.target.value} (all different values)
[time] : object {1-12.items.[].system.time}
value : string {1-12.items.[].system.time.value} (3 different values)
2 (x24)
1 to 3 (x2)
3 (x1)
'2' (x24)
'1 to 3' (x2)
'3' (x1)
[tradition] : object {1-12.items.[].system.tradition}
value : string {1-12.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-12.items.[].system.traits}
rarity : string {1-12.items.[].system.traits.rarity} (2 different values)
common (x63)
uncommon (x2)
'common' (x63)
'uncommon' (x2)
[traditions] : array<string> {1-12.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values)
arcane (x27)
occult (x15)
primal (x18)
divine (x7)
'arcane' (x27)
'primal' (x18)
'occult' (x15)
'divine' (x7)
value : array<string> {1-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-12.items.[].system.traits.value.[]} (27 different values)
[heightening] : object {1-12.items.[].system.heightening}
[damage] : object {1-12.items.[].system.heightening.damage}
0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
1d6 (x2)
1d4 (x6)
[interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
type : string {1-12.items.[].system.heightening.type} (2 different values)
interval (x8)
fixed (x7)
[levels] : object {1-12.items.[].system.heightening.levels}
[4] : object {1-12.items.[].system.heightening.levels.4}
target : object {1-12.items.[].system.heightening.levels.4.target}
value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
[7] : object {1-12.items.[].system.heightening.levels.7}
target : object {1-12.items.[].system.heightening.levels.7.target}
value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
5 creatures (x2)
1 unattended object with a Bulk of 2 or less (x2)
6 creatures (x1)
[5] : object {1-12.items.[].system.heightening.levels.5}
[target] : object {1-12.items.[].system.heightening.levels.5.target}
value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[range] : object {1-12.items.[].system.heightening.levels.5.range}
value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[3] : object {1-12.items.[].system.heightening.levels.3}
target : object {1-12.items.[].system.heightening.levels.3.target}
value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
[baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
staff (x2)
crossbow (x1)
rapier (x2)
[bonus] : object {1-12.items.[].system.bonus}
value : integer {1-12.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-12.items.[].system.bonusDamage}
value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-12.items.[].system.bulk}
value : mixed
integer {1-12.items.[].system.bulk.value} (2 different values)
1 (x5)
0 (x2)
float {1-12.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-12.items.[].system.category} (6 different values)
simple (x3)
potion (x2)
defensive (x3)
interaction (x1)
offensive (x12)
martial (x2)
[containerId] : mixed
[equipped] : object {1-12.items.[].system.equipped}
carryType : string {1-12.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {1-12.items.[].system.group} (3 different values)
club (x2)
crossbow (x1)
sword (x2)
[hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
[hp] : object {1-12.items.[].system.hp}
max : integer {1-12.items.[].system.hp.max} (same value: 0)
value : integer {1-12.items.[].system.hp.value} (same value: 0)
[material] : object {1-12.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-12.items.[].system.price}
value : object {1-12.items.[].system.price.value}
[gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
1 (x2)
20 (x2)
3 (x1)
2 (x2)
[quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
[reload] : object {1-12.items.[].system.reload}
value : string {1-12.items.[].system.reload.value} (2 different values)
(x4)
1 (x1)
[runes] : object {1-12.items.[].system.runes}
potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
property : array<> {1-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
[size] : string {1-12.items.[].system.size} (same value: med)
[splashDamage] : object {1-12.items.[].system.splashDamage}
value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {1-12.items.[].system.usage}
value : string {1-12.items.[].system.usage.value} (2 different values)
held-in-one-hand (x10)
held-in-two-hands (x1)
'held-in-one-hand' (x10)
'held-in-two-hands' (x1)
[uses] : object {1-12.items.[].system.uses}
autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-12.items.[].system.uses.max} (same value: 1)
value : integer {1-12.items.[].system.uses.value} (same value: 1)
[attack] : object {1-12.items.[].system.attack}
value : string {1-12.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-12.items.[].system.attackEffects}
value : array<string> {1-12.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
grab (x1)
reefclaw-venom (x1)
[custom] : string {1-12.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {1-12.items.[].system.damageRolls}
[5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: 1d4 + 1)
damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: bludgeoning)
[4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: 1d8)
damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: piercing)
[58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: 1d4)
damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: bludgeoning)
[a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: 1d8)
damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: piercing)
[kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: 1d12+8)
damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: piercing)
[811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: 1d6 + 6)
damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: piercing)
[if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: 1d6)
damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: piercing)
[zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: 1d6 + 3)
damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: piercing)
[0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: 1d6)
damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: piercing)
f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: 1d6+3)
damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: slashing)
[weaponType] : object {1-12.items.[].system.weaponType}
value : string {1-12.items.[].system.weaponType.value} (2 different values)
melee (x6)
ranged (x4)
[actionType] : object {1-12.items.[].system.actionType}
value : string {1-12.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x6)
action (x5)
[actions] : object {1-12.items.[].system.actions}
[value] : integer {1-12.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x4)
[mod] : object {1-12.items.[].system.mod}
value : integer {1-12.items.[].system.mod.value} (4 different values)
9 (x2)
11 (x2)
6 (x1)
4 (x1)
[proficient] : object {1-12.items.[].system.proficient}
value : integer {1-12.items.[].system.proficient.value} (same value: 0)
[deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
'melee' (x6)
'ranged' (x4)
type : string {1-12.items.[].type} (8 different values)
spellcastingEntry (x2)
spell (x27)
weapon (x5)
equipment (x4)
consumable (x2)
melee (x10)
action (x17)
lore (x6)
'spell' (x27)
'action' (x17)
'melee' (x10)
'lore' (x6)
'weapon' (x5)
'equipment' (x4)
'spellcastingEntry' (x2)
'consumable' (x2)
[_stats] : object {1-12.items.[]._stats}
compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {1-12.items.[].flags}
pf2e : object {1-12.items.[].flags.pf2e}
linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values)
1MQsuf651GsZJhwO (x1)
0Naz3Y05EDw1Gdg0 (x1)
meLWURjO2kTkJwhE (x1)
LPpfpvkQZpIWtpAx (x1)
I9E7ShNSEB4VIxnv (x1)
'1MQsuf651GsZJhwO' (x1)
'0Naz3Y05EDw1Gdg0' (x1)
'meLWURjO2kTkJwhE' (x1)
'LPpfpvkQZpIWtpAx' (x1)
'I9E7ShNSEB4VIxnv' (x1)
name : string {1-12.name} (all different values)
[prototypeToken] : object {1-12.prototypeToken}
name : string {1-12.prototypeToken.name} (3 different values)
Barralbus (x2)
Great White Shark (x1)
Reefclaw (x1)
'Barralbus' (x2)
'Great White Shark' (x1)
'Reefclaw' (x1)
system : object {1-12.system}
[abilities] : object {1-12.system.abilities}
cha : object {1-12.system.abilities.cha}
mod : integer {1-12.system.abilities.cha.mod} (3 different values)
1 (x3)
-4 (x1)
0 (x2)
-4 (x1)
con : object {1-12.system.abilities.con}
mod : integer {1-12.system.abilities.con.mod} (3 different values)
1 (x4)
@@ -400,21 +384,21 @@ object {1-12}
2 (x1)
dex : object {1-12.system.abilities.dex}
mod : integer {1-12.system.abilities.dex.mod} (3 different values)
4 (x3)
2 (x2)
3 (x1)
4 (x3)
int : object {1-12.system.abilities.int}
mod : integer {1-12.system.abilities.int.mod} (5 different values)
0 (x2)
4 (x1)
5 (x1)
-4 (x1)
0 (x2)
-3 (x1)
str : object {1-12.system.abilities.str}
mod : integer {1-12.system.abilities.str.mod} (4 different values)
0 (x2)
6 (x1)
3 (x2)
6 (x1)
1 (x1)
wis : object {1-12.system.abilities.wis}
mod : integer {1-12.system.abilities.wis.mod} (2 different values)
@@ -422,36 +406,45 @@ object {1-12}
2 (x1)
attributes : object {1-12.system.attributes}
ac : object {1-12.system.attributes.ac}
[details] : string {1-12.system.attributes.ac.details} (same value: )
[details] : string {1-12.system.attributes.ac.details} (same value: '')
value : integer {1-12.system.attributes.ac.value} (4 different values)
17 (x2)
20 (x3)
17 (x2)
21 (x1)
16 (x1)
[allSaves] : object {1-12.system.attributes.allSaves}
value : string {1-12.system.attributes.allSaves.value} (same value: )
value : string {1-12.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {1-12.system.attributes.hardness} (same value: 7)
hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
hp : object {1-12.system.attributes.hp}
details : string {1-12.system.attributes.hp.details} (same value: )
details : string {1-12.system.attributes.hp.details} (same value: '')
max : integer {1-12.system.attributes.hp.max} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
17 (x2)
24 (x1)
temp : integer {1-12.system.attributes.hp.temp} (same value: 0)
value : integer {1-12.system.attributes.hp.value} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
17 (x2)
24 (x1)
immunities : array<object> {1-12.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-12.system.attributes.immunities.[]}
type : string {1-12.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'critical-hits' (x1)
[speed] : object {1-12.system.attributes.speed}
otherSpeeds : array<object> {1-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-12.system.attributes.speed.otherSpeeds.[]}
type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x1)
30 (x1)
@@ -459,124 +452,98 @@ object {1-12}
25 (x4)
0 (x1)
5 (x1)
emitsSound : string {1-12.system.attributes.emitsSound} (same value: encounter)
hardness : integer {1-12.system.attributes.hardness} (same value: 7)
hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
immunities : array<object> {1-12.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-12.system.attributes.immunities.[]}
type : string {1-12.system.attributes.immunities.[].type} (2 different values)
precision (x1)
critical-hits (x1)
stealth : object {1-12.system.attributes.stealth}
details : string {1-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
details : string {1-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-12.system.attributes.stealth.value} (same value: 8)
creatureType : string {1-12.system.creatureType} (same value: '')
details : object {1-12.system.details}
[blurb] : string {1-12.system.details.blurb} (4 different values)
Male arcanist (x1)
Male Arcanist (x1)
(x3)
Female Assassin (x1)
'' (x3)
'Male arcanist' (x1)
'Male Arcanist' (x1)
'Female Assassin' (x1)
description : string {1-12.system.details.description} (same value: '<p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>')
disable : string {1-12.system.details.disable} (same value: '<p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut</p>')
isComplex : boolean {1-12.system.details.isComplex} (same value: False)
[languages] : object {1-12.system.details.languages}
details : string {1-12.system.details.languages.details} (2 different values)
(x5)
(can't speak any language) (x1)
'' (x5)
'(can\'t speak any language)' (x1)
value : array<string> {1-12.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-12.system.details.languages.value.[]} (4 different values)
common (x5)
jotun (x2)
thassilonian (x4)
varisian (x2)
'common' (x5)
'thassilonian' (x4)
'jotun' (x2)
'varisian' (x2)
level : object {1-12.system.details.level}
value : integer {1-12.system.details.level.value} (5 different values)
1 (x3)
3 (x1)
5 (x1)
4 (x1)
2 (x1)
1 (x3)
[privateNotes] : string {1-12.system.details.privateNotes} (same value: )
[privateNotes] : string {1-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-12.system.details.publicNotes} (3 different values)
(x4)
<p>An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal.</p>
<hr />
<p>Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.</p> (x1)
<p>Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw's oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey.</p>
<p>While reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value-reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous-they've been known to tip over small flshing boats and attack those who fall overboard.</p>
<p>Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring.</p>
<p>Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures-or, even better, hire out the task to naive adventurers.</p> (x1)
publication : object {1-12.system.details.publication}
license : string {1-12.system.details.publication.license} (same value: OGL)
license : string {1-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-12.system.details.publication.remaster} (same value: False)
title : string {1-12.system.details.publication.title} (same value: Pathfinder Society Scenario #1-12: The Burden of Envy)
description : string {1-12.system.details.description} (same value: <p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>)
disable : string {1-12.system.details.disable} (same value: <p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal's edges without getting cut</p>)
isComplex : boolean {1-12.system.details.isComplex} (same value: False)
reset : string {1-12.system.details.reset} (same value: <p>The hazard still damages any creature or object that enters its space, but the surface doesn't become hidden again until it settles over the course of 1 minute.</p>)
routine : string {1-12.system.details.routine} (same value: )
title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy')
reset : string {1-12.system.details.reset} (same value: '<p>The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.</p>')
routine : string {1-12.system.details.routine} (same value: '')
[initiative] : object {1-12.system.initiative}
statistic : string {1-12.system.initiative.statistic} (same value: perception)
statistic : string {1-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-12.system.perception}
details : string {1-12.system.perception.details} (2 different values)
(x5)
blood scent (x1)
'' (x5)
'blood scent' (x1)
mod : integer {1-12.system.perception.mod} (5 different values)
8 (x2)
7 (x1)
9 (x1)
11 (x1)
8 (x2)
6 (x1)
senses : array<object> {1-12.system.perception.senses}
Length: min=0 max=1
Value type: object {1-12.system.perception.senses.[]}
[acuity] : string {1-12.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-12.system.perception.senses.[].range} (same value: 100)
type : string {1-12.system.perception.senses.[].type} (2 different values)
scent (x1)
darkvision (x1)
'scent' (x1)
'darkvision' (x1)
[resources] : object {1-12.system.resources}
[focus] : object {1-12.system.resources.focus}
max : integer {1-12.system.resources.focus.max} (same value: 1)
value : integer {1-12.system.resources.focus.value} (same value: 1)
saves : object {1-12.system.saves}
fortitude : object {1-12.system.saves.fortitude}
saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-12.system.saves.fortitude.value} (all different values)
reflex : object {1-12.system.saves.reflex}
saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-12.system.saves.reflex.value} (4 different values)
9 (x3)
12 (x2)
10 (x1)
4 (x1)
will : object {1-12.system.saves.will}
saveDetail : string {1-12.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '')
value : integer {1-12.system.saves.will.value} (6 different values)
9 (x2)
10 (x1)
14 (x1)
9 (x2)
6 (x1)
4 (x1)
0 (x1)
[skills] : object {1-12.system.skills}
acrobatics : object {1-12.system.skills.acrobatics}
base : integer {1-12.system.skills.acrobatics.base} (2 different values)
7 (x2)
9 (x1)
[arcana] : object {1-12.system.skills.arcana}
base : integer {1-12.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
[society] : object {1-12.system.skills.society}
base : integer {1-12.system.skills.society.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {1-12.system.skills.stealth}
base : integer {1-12.system.skills.stealth.base} (3 different values)
7 (x2)
9 (x2)
12 (x1)
[thievery] : object {1-12.system.skills.thievery}
base : integer {1-12.system.skills.thievery.base} (3 different values)
9 (x2)
11 (x1)
7 (x1)
athletics : object {1-12.system.skills.athletics}
base : integer {1-12.system.skills.athletics.base} (4 different values)
14 (x1)
@@ -587,45 +554,54 @@ object {1-12}
Length: min=1 max=1
Value type: object {1-12.system.skills.athletics.special.[]}
base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8)
label : string {1-12.system.skills.athletics.special.[].label} (same value: to Swim)
label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {1-12.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
[survival] : object {1-12.system.skills.survival}
base : integer {1-12.system.skills.survival.base} (same value: 9)
acrobatics : object {1-12.system.skills.acrobatics}
base : integer {1-12.system.skills.acrobatics.base} (2 different values)
9 (x1)
7 (x2)
Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[intimidation] : object {1-12.system.skills.intimidation}
base : integer {1-12.system.skills.intimidation.base} (2 different values)
5 (x1)
3 (x1)
[society] : object {1-12.system.skills.society}
base : integer {1-12.system.skills.society.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {1-12.system.skills.stealth}
base : integer {1-12.system.skills.stealth.base} (3 different values)
7 (x2)
9 (x2)
12 (x1)
[survival] : object {1-12.system.skills.survival}
base : integer {1-12.system.skills.survival.base} (same value: 9)
[thievery] : object {1-12.system.skills.thievery}
base : integer {1-12.system.skills.thievery.base} (3 different values)
9 (x2)
11 (x1)
7 (x1)
statusEffects : array<> {1-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-12.system.traits}
rarity : string {1-12.system.traits.rarity} (2 different values)
unique (x2)
common (x5)
'common' (x5)
'unique' (x2)
size : object {1-12.system.traits.size}
value : string {1-12.system.traits.size.value} (3 different values)
med (x5)
lg (x1)
sm (x1)
'med' (x5)
'lg' (x1)
'sm' (x1)
value : array<string> {1-12.system.traits.value}
Length: min=1 max=4
Value type: string {1-12.system.traits.value.[]} (9 different values)
evil (x4)
human (x4)
humanoid (x4)
lawful (x4)
animal (x1)
aquatic (x2)
aberration (x1)
chaotic (x1)
environmental (x1)
creatureType : string {1-12.system.creatureType} (same value: )
statusEffects : array<> {1-12.system.statusEffects}
Length: min=0 max=0
Value type: mixed
'evil' (x4)
'human' (x4)
'humanoid' (x4)
'lawful' (x4)
'aquatic' (x2)
'animal' (x1)
'aberration' (x1)
'chaotic' (x1)
'environmental' (x1)
type : string {1-12.type} (2 different values)
npc (x6)
hazard (x1)
'npc' (x6)
'hazard' (x1)
+393 -486
View File
@@ -3,125 +3,216 @@ Different values: 5
=====================================
object {1-13}
_id : string {1-13._id} (all different values)
folder : string {1-13.folder} (same value: 8xiSFg4ARhMFkfQD)
folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD')
img : string {1-13.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x2)
systems/pf2e/icons/default-icons/npc.svg (x3)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-13.items}
Length: min=1 max=17
Value type: object {1-13.items.[]}
_id : string {1-13.items.[]._id} (40 different values)
img : string {1-13.items.[].img} (14 different values)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
systems/pf2e/icons/spells/true-seeing.webp (x2)
icons/magic/symbols/ring-circle-smoke-blue.webp (x2)
systems/pf2e/icons/spells/paralyze.webp (x2)
icons/magic/fire/flame-burning-eye.webp (x2)
systems/pf2e/icons/spells/silence.webp (x2)
systems/pf2e/icons/spells/fear.webp (x2)
systems/pf2e/icons/equipment/weapons/mace.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x7)
systems/pf2e/icons/actions/Passive.webp (x12)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/conditions/slowed.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {1-13.items.[].name} (23 different values)
sort : integer {1-13.items.[].sort} (18 different values)
0 (x2)
100000 (x3)
200000 (x3)
300000 (x3)
400000 (x3)
500000 (x3)
600000 (x2)
700000 (x2)
800000 (x2)
900000 (x2)
1000000 (x2)
1100000 (x2)
1200000 (x2)
1300000 (x2)
1400000 (x2)
1500000 (x2)
1600000 (x2)
1700000 (x2)
system : object {1-13.items.[].system}
[actionType] : object {1-13.items.[].system.actionType}
value : string {1-13.items.[].system.actionType.value} (4 different values)
reaction (x2)
passive (x12)
action (x2)
free (x1)
'passive' (x12)
'reaction' (x2)
'action' (x2)
'free' (x1)
[actions] : object {1-13.items.[].system.actions}
[value] : integer {1-13.items.[].system.actions.value} (same value: 2)
[category] : string {1-13.items.[].system.category} (4 different values)
simple (x2)
interaction (x7)
defensive (x3)
offensive (x5)
[area] : empty
rules : ignored (Foundry rules object) {1-13.items.[].system.rules}
[attack] : object {1-13.items.[].system.attack}
value : string {1-13.items.[].system.attack.value} (same value: '')
description : object {1-13.items.[].system.description}
value : string {1-13.items.[].system.description.value} (21 different values)
[autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace')
[bonus] : object {1-13.items.[].system.bonus}
value : integer {1-13.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-13.items.[].system.bonusDamage}
value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-13.items.[].system.bulk}
value : integer {1-13.items.[].system.bulk.value} (same value: 1)
[containerId] : empty
publication : object {1-13.items.[].system.publication}
license : string {1-13.items.[].system.publication.license} (same value: OGL)
license : string {1-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False)
title : string {1-13.items.[].system.publication.title} (4 different values)
(x19)
Pathfinder Core Rulebook (x14)
Pathfinder Bestiary (x7)
Pathfinder Bestiary 2 (x1)
rules : ###FoundryRulesObject###
[slug] : string {1-13.items.[].system.slug} (14 different values)
true-seeing (x2)
dimension-door (x2)
paralyze (x2)
paranoia (x2)
silence (x2)
fear (x2)
mace (x2)
greater-darkvision (x2)
telepathy (x2)
constant-spells (x2)
1-status-to-all-saves-vs-magic (x2)
slowed (x1)
negative-healing (x1)
improved-push (x1)
[traits] : object {1-13.items.[].system.traits}
rarity : string {1-13.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
concentrate (x10)
manipulate (x12)
revelation (x2)
teleportation (x2)
incapacitation (x2)
mental (x6)
illusion (x4)
emotion (x2)
fear (x2)
shove (x4)
unholy (x6)
agile (x2)
range-increment-30 (x2)
aura (x2)
magical (x2)
reach-10 (x1)
unarmed (x1)
[traditions] : array<string> {1-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
arcane (x8)
divine (x6)
occult (x12)
primal (x4)
[autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
[value] : mixed
'' (x19)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[attackEffects] : object {1-13.items.[].system.attackEffects}
custom : string {1-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push')
[category] : string {1-13.items.[].system.category} (4 different values)
'interaction' (x7)
'offensive' (x5)
'defensive' (x3)
'simple' (x2)
[cost] : object {1-13.items.[].system.cost}
value : string {1-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
False (x10)
True (x2)
[damage] : object {1-13.items.[].system.damage}
[damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
[die] : string {1-13.items.[].system.damage.die} (same value: 'd6')
[damageRolls] : object {1-13.items.[].system.damageRolls}
[1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9')
damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning')
[8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit')
[94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8')
damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning')
[cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire')
[d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit')
e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5')
damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
[f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4')
damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing')
[fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit')
[m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8')
damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning')
[oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4')
damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing')
[qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire')
[rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit')
[s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit')
[s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit')
[tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9')
damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning')
[defense] : object {1-13.items.[].system.defense}
save : object {1-13.items.[].system.defense.save}
basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-13.items.[].system.duration}
[sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
value : mixed
string {1-13.items.[].system.duration.value} (4 different values)
'varies' (x4)
'1 minute' (x4)
'10 minutes' (x2)
'' (x2)
integer {1-13.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-13.items.[].system.equipped}
carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-13.items.[].system.group} (same value: 'club')
[hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
[heightening] : object {1-13.items.[].system.heightening}
levels : object {1-13.items.[].system.heightening.levels}
[3] : object {1-13.items.[].system.heightening.levels.3}
target : object {1-13.items.[].system.heightening.levels.3.target}
value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[5] : object {1-13.items.[].system.heightening.levels.5}
range : object {1-13.items.[].system.heightening.levels.5.range}
value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {1-13.items.[].system.heightening.levels.6}
target : object {1-13.items.[].system.heightening.levels.6.target}
value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[7] : object {1-13.items.[].system.heightening.levels.7}
target : object {1-13.items.[].system.heightening.levels.7.target}
value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {1-13.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-13.items.[].system.hp}
max : integer {1-13.items.[].system.hp.max} (same value: 0)
value : integer {1-13.items.[].system.hp.value} (same value: 0)
[level] : object {1-13.items.[].system.level}
value : integer {1-13.items.[].system.level.value} (6 different values)
2 (x4)
6 (x2)
4 (x2)
3 (x2)
1 (x2)
0 (x2)
[location] : object {1-13.items.[].system.location}
heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
3 (x4)
2 (x4)
6 (x2)
4 (x2)
[uses] : object {1-13.items.[].system.location.uses}
max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
value : string {1-13.items.[].system.location.value} (2 different values)
'jBPgL5cdaBsnm9N1' (x6)
'flkn7WKcRA511YkF' (x6)
[material] : object {1-13.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {1-13.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-13.items.[].system.prepared}
flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False)
value : string {1-13.items.[].system.prepared.value} (same value: innate)
value : string {1-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-13.items.[].system.price}
value : object {1-13.items.[].system.price.value}
gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
[proficiency] : object {1-13.items.[].system.proficiency}
value : integer {1-13.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
[range] : object {1-13.items.[].system.range}
value : string {1-13.items.[].system.range.value} (4 different values)
'30 feet' (x6)
'' (x2)
'120 feet' (x2)
'touch' (x2)
[references] : object {1-13.items.[].system.references}
children : array<> {1-13.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-13.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-13.items.[].system.reload}
value : string {1-13.items.[].system.reload.value} (same value: '')
[requirements] : string {1-13.items.[].system.requirements} (same value: '')
[runes] : object {1-13.items.[].system.runes}
potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
property : array<> {1-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
[size] : string {1-13.items.[].system.size} (same value: 'med')
[slots] : object {1-13.items.[].system.slots}
slot2 : object {1-13.items.[].system.slots.slot2}
max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2)
@@ -135,6 +226,7 @@ object {1-13}
slot6 : object {1-13.items.[].system.slots.slot6}
max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1)
value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1)
[slug] : string {1-13.items.[].system.slug} (14 different values)
[spelldc] : object {1-13.items.[].system.spelldc}
dc : integer {1-13.items.[].system.spelldc.dc} (2 different values)
21 (x1)
@@ -143,399 +235,59 @@ object {1-13}
value : integer {1-13.items.[].system.spelldc.value} (2 different values)
11 (x1)
13 (x1)
[tradition] : object {1-13.items.[].system.tradition}
value : string {1-13.items.[].system.tradition.value} (same value: divine)
[area] : mixed
[cost] : object {1-13.items.[].system.cost}
value : string {1-13.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
True (x2)
False (x10)
[damage] : object {1-13.items.[].system.damage}
[damageType] : string {1-13.items.[].system.damage.damageType} (same value: bludgeoning)
[dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
[die] : string {1-13.items.[].system.damage.die} (same value: d6)
[defense] : object {1-13.items.[].system.defense}
save : object {1-13.items.[].system.defense.save}
basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-13.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {1-13.items.[].system.duration}
[sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
value : mixed
string {1-13.items.[].system.duration.value} (4 different values)
10 minutes (x2)
(x2)
varies (x4)
1 minute (x4)
integer {1-13.items.[].system.duration.value} (same value: 0)
[level] : object {1-13.items.[].system.level}
value : integer {1-13.items.[].system.level.value} (6 different values)
6 (x2)
4 (x2)
3 (x2)
2 (x4)
1 (x2)
0 (x2)
[location] : object {1-13.items.[].system.location}
heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
6 (x2)
4 (x2)
3 (x4)
2 (x4)
value : string {1-13.items.[].system.location.value} (2 different values)
jBPgL5cdaBsnm9N1 (x6)
flkn7WKcRA511YkF (x6)
[uses] : object {1-13.items.[].system.location.uses}
max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
[range] : object {1-13.items.[].system.range}
value : string {1-13.items.[].system.range.value} (4 different values)
(x2)
120 feet (x2)
30 feet (x6)
touch (x2)
[requirements] : string {1-13.items.[].system.requirements} (same value: )
[target] : object {1-13.items.[].system.target}
value : string {1-13.items.[].system.target.value} (3 different values)
(x4)
1 creature (x6)
1 willing creature (x2)
[time] : object {1-13.items.[].system.time}
value : string {1-13.items.[].system.time.value} (same value: 2)
[heightening] : object {1-13.items.[].system.heightening}
levels : object {1-13.items.[].system.heightening.levels}
[5] : object {1-13.items.[].system.heightening.levels.5}
range : object {1-13.items.[].system.heightening.levels.5.range}
value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
[7] : object {1-13.items.[].system.heightening.levels.7}
target : object {1-13.items.[].system.heightening.levels.7.target}
value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
[6] : object {1-13.items.[].system.heightening.levels.6}
target : object {1-13.items.[].system.heightening.levels.6.target}
value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures)
[3] : object {1-13.items.[].system.heightening.levels.3}
target : object {1-13.items.[].system.heightening.levels.3.target}
value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
type : string {1-13.items.[].system.heightening.type} (same value: fixed)
[baseItem] : string {1-13.items.[].system.baseItem} (same value: mace)
[bonus] : object {1-13.items.[].system.bonus}
value : integer {1-13.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-13.items.[].system.bonusDamage}
value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-13.items.[].system.bulk}
value : integer {1-13.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[equipped] : object {1-13.items.[].system.equipped}
carryType : string {1-13.items.[].system.equipped.carryType} (same value: worn)
handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {1-13.items.[].system.group} (same value: club)
[hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
[hp] : object {1-13.items.[].system.hp}
max : integer {1-13.items.[].system.hp.max} (same value: 0)
value : integer {1-13.items.[].system.hp.value} (same value: 0)
[material] : object {1-13.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-13.items.[].system.price}
value : object {1-13.items.[].system.price.value}
gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
[quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
[reload] : object {1-13.items.[].system.reload}
value : string {1-13.items.[].system.reload.value} (same value: )
[runes] : object {1-13.items.[].system.runes}
potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
property : array<> {1-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
[size] : string {1-13.items.[].system.size} (same value: med)
[splashDamage] : object {1-13.items.[].system.splashDamage}
value : integer {1-13.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-13.items.[].system.target}
value : string {1-13.items.[].system.target.value} (3 different values)
'1 creature' (x6)
'' (x4)
'1 willing creature' (x2)
[time] : object {1-13.items.[].system.time}
value : string {1-13.items.[].system.time.value} (same value: '2')
[tradition] : object {1-13.items.[].system.tradition}
value : string {1-13.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {1-13.items.[].system.traits}
rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x12)
'arcane' (x8)
'divine' (x6)
'primal' (x4)
value : array<string> {1-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
[usage] : object {1-13.items.[].system.usage}
value : string {1-13.items.[].system.usage.value} (same value: held-in-one-hand)
[attack] : object {1-13.items.[].system.attack}
value : string {1-13.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-13.items.[].system.attackEffects}
value : array<string> {1-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: improved-push)
custom : string {1-13.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {1-13.items.[].system.damageRolls}
[1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: 1d6+9)
damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: bludgeoning)
[rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: spirit)
[cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: fire)
[94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: 1d6+8)
damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: bludgeoning)
[fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: spirit)
[f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: 1d6+4)
damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: piercing)
[d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: spirit)
[tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: 2d6 + 9)
damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: bludgeoning)
[8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: spirit)
[qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: fire)
[m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: 2d6+8)
damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: bludgeoning)
[s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: spirit)
[oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: 2d6+4)
damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: piercing)
[s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: 1d6)
damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: spirit)
e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: 1d12+5)
damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: bludgeoning)
[weaponType] : object {1-13.items.[].system.weaponType}
value : string {1-13.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x2)
[overrides] : array<> {1-13.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {1-13.items.[].system.references}
children : array<> {1-13.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {1-13.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {1-13.items.[].system.value}
isValued : boolean {1-13.items.[].system.value.isValued} (same value: True)
value : integer {1-13.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-13.items.[].system.weaponType}
value : string {1-13.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {1-13.items.[].type} (6 different values)
action (x17)
spellcastingEntry (x2)
spell (x12)
weapon (x2)
melee (x7)
condition (x1)
'action' (x17)
'spell' (x12)
'melee' (x7)
'spellcastingEntry' (x2)
'weapon' (x2)
'condition' (x1)
[_stats] : object {1-13.items.[]._stats}
compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values)
Compendium.pf2e.spells-srd.Item.uqlxMQQeSGWEVjki (x2)
Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x2)
Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2)
Compendium.pf2e.spells-srd.Item.Mkbq9xlAUxHUHyR2 (x2)
Compendium.pf2e.spells-srd.Item.gIdDLrbswTV3OBJy (x2)
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
Compendium.pf2e.equipment-srd.Item.9iDqOLNFKxiTcFKE (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
[flags] : object {1-13.items.[].flags}
pf2e : object {1-13.items.[].flags.pf2e}
linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
cTM3OodvGMFsUbIA (x1)
BxDCgYUwe9bAFdWn (x1)
'cTM3OodvGMFsUbIA' (x1)
'BxDCgYUwe9bAFdWn' (x1)
name : string {1-13.name} (all different values)
prototypeToken : object {1-13.prototypeToken}
name : string {1-13.prototypeToken.name} (3 different values)
Murderous Bathhouse (x2)
The Ascendant (x2)
Unkillable Zombie Brute (x1)
'Murderous Bathhouse' (x2)
'The Ascendant' (x2)
'Unkillable Zombie Brute' (x1)
system : object {1-13.system}
attributes : object {1-13.system.attributes}
ac : object {1-13.system.attributes.ac}
value : integer {1-13.system.attributes.ac.value} (4 different values)
0 (x2)
24 (x1)
27 (x1)
15 (x1)
details : string {1-13.system.attributes.ac.details} (same value: )
[emitsSound] : string {1-13.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
hp : object {1-13.system.attributes.hp}
details : string {1-13.system.attributes.hp.details} (2 different values)
(x4)
void healing (x1)
max : integer {1-13.system.attributes.hp.max} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
value : integer {1-13.system.attributes.hp.value} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
[stealth] : object {1-13.system.attributes.stealth}
details : string {1-13.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {1-13.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
allSaves : object {1-13.system.attributes.allSaves}
value : string {1-13.system.attributes.allSaves.value} (2 different values)
+1 to all saves vs. magic (x2)
(x1)
immunities : array<object> {1-13.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-13.system.attributes.immunities.[]}
type : string {1-13.system.attributes.immunities.[].type} (6 different values)
death-effects (x3)
fire (x2)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
resistances : array<object> {1-13.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-13.system.attributes.resistances.[]}
[exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: silver)
type : string {1-13.system.attributes.resistances.[].type} (3 different values)
physical (x2)
poison (x2)
all-damage (x1)
value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
5 (x2)
7 (x2)
3 (x1)
speed : object {1-13.system.attributes.speed}
otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {1-13.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x1)
weaknesses : array<object> {1-13.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-13.system.attributes.weaknesses.[]}
type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
holy (x2)
critical-hits (x1)
vitality (x1)
value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
6 (x1)
10 (x1)
[creatureType] : string {1-13.system.creatureType} (same value: )
details : object {1-13.system.details}
[description] : string {1-13.system.details.description} (same value: <p>Linneus's grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>)
[disable] : string {1-13.system.details.disable} (2 different values)
<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p> (x1)
<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p> (x1)
[isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
level : object {1-13.system.details.level}
value : integer {1-13.system.details.level.value} (4 different values)
4 (x1)
6 (x2)
8 (x1)
3 (x1)
publication : object {1-13.system.details.publication}
license : string {1-13.system.details.publication.license} (same value: OGL)
remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
title : string {1-13.system.details.publication.title} (same value: Pathfinder Society Scenario #1-13: Devil at the Crossroads)
[reset] : string {1-13.system.details.reset} (same value: <p>The haunt deactivates and resets after 1 minute.</p>)
[routine] : string {1-13.system.details.routine} (2 different values)
<p>(one action) One creature within the room must attempt a @Check[will|dc:23] save as the haunt attempts to drown them.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> A ghostly version of the creature's face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can't breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it's immediately freed.</p>
<p><strong>Critical Failure</strong> As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions' worth of air.</p> (x1)
<p>(one action) One creature within the room must attempt a @Check[will|dc:25] save as the haunt attempts to drown them.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> A ghostly version of the creature's face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can't breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it's immediately freed.</p>
<p><strong>Critical Failure</strong> As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions' worth of air.</p> (x1)
blurb : string {1-13.system.details.blurb} (same value: )
languages : object {1-13.system.details.languages}
details : string {1-13.system.details.languages.details} (2 different values)
telepathy 30 feet (x2)
(x1)
value : array<string> {1-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-13.system.details.languages.value.[]} (2 different values)
common (x2)
diabolic (x2)
privateNotes : string {1-13.system.details.privateNotes} (same value: )
publicNotes : string {1-13.system.details.publicNotes} (2 different values)
(x2)
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
saves : object {1-13.system.saves}
fortitude : object {1-13.system.saves.fortitude}
saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: )
value : integer {1-13.system.saves.fortitude.value} (4 different values)
0 (x2)
14 (x1)
16 (x1)
10 (x1)
reflex : object {1-13.system.saves.reflex}
saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: )
value : integer {1-13.system.saves.reflex.value} (4 different values)
0 (x2)
11 (x1)
13 (x1)
3 (x1)
will : object {1-13.system.saves.will}
saveDetail : string {1-13.system.saves.will.saveDetail} (same value: )
value : integer {1-13.system.saves.will.value} (4 different values)
0 (x2)
17 (x1)
19 (x1)
6 (x1)
[statusEffects] : array<> {1-13.system.statusEffects}
Length: min=0 max=0
Value type: mixed
traits : object {1-13.system.traits}
rarity : string {1-13.system.traits.rarity} (2 different values)
unique (x4)
common (x1)
size : object {1-13.system.traits.size}
value : string {1-13.system.traits.size.value} (3 different values)
med (x3)
sm (x1)
lg (x1)
value : array<string> {1-13.system.traits.value}
Length: min=1 max=5
Value type: string {1-13.system.traits.value.[]} (9 different values)
haunt (x2)
devil (x2)
evil (x3)
fiend (x2)
lawful (x2)
unholy (x3)
mindless (x1)
undead (x1)
zombie (x1)
abilities : object {1-13.system.abilities}
cha : object {1-13.system.abilities.cha}
mod : integer {1-13.system.abilities.cha.mod} (3 different values)
@@ -544,8 +296,8 @@ object {1-13}
-2 (x1)
con : object {1-13.system.abilities.con}
mod : integer {1-13.system.abilities.con.mod} (2 different values)
3 (x1)
4 (x2)
3 (x1)
dex : object {1-13.system.abilities.dex}
mod : integer {1-13.system.abilities.dex.mod} (3 different values)
2 (x1)
@@ -565,10 +317,119 @@ object {1-13}
5 (x1)
6 (x1)
0 (x1)
attributes : object {1-13.system.attributes}
ac : object {1-13.system.attributes.ac}
details : string {1-13.system.attributes.ac.details} (same value: '')
value : integer {1-13.system.attributes.ac.value} (4 different values)
0 (x2)
24 (x1)
27 (x1)
15 (x1)
allSaves : object {1-13.system.attributes.allSaves}
value : string {1-13.system.attributes.allSaves.value} (2 different values)
'+1 to all saves vs. magic' (x2)
'' (x1)
[emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
hp : object {1-13.system.attributes.hp}
details : string {1-13.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x1)
max : integer {1-13.system.attributes.hp.max} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
value : integer {1-13.system.attributes.hp.value} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
immunities : array<object> {1-13.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-13.system.attributes.immunities.[]}
type : string {1-13.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x3)
'fire' (x2)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
resistances : array<object> {1-13.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-13.system.attributes.resistances.[]}
[exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {1-13.system.attributes.resistances.[].type} (3 different values)
'physical' (x2)
'poison' (x2)
'all-damage' (x1)
value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
5 (x2)
7 (x2)
3 (x1)
speed : object {1-13.system.attributes.speed}
otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {1-13.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x1)
[stealth] : object {1-13.system.attributes.stealth}
details : string {1-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-13.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
weaknesses : array<object> {1-13.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-13.system.attributes.weaknesses.[]}
type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
'holy' (x2)
'critical-hits' (x1)
'vitality' (x1)
value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
6 (x1)
10 (x1)
[creatureType] : string {1-13.system.creatureType} (same value: '')
details : object {1-13.system.details}
blurb : string {1-13.system.details.blurb} (same value: '')
[description] : string {1-13.system.details.description} (same value: '<p>Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>')
[disable] : string {1-13.system.details.disable} (2 different values)
'<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
'<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
[isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
languages : object {1-13.system.details.languages}
details : string {1-13.system.details.languages.details} (2 different values)
'telepathy 30 feet' (x2)
'' (x1)
value : array<string> {1-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-13.system.details.languages.value.[]} (2 different values)
'common' (x2)
'diabolic' (x2)
level : object {1-13.system.details.level}
value : integer {1-13.system.details.level.value} (4 different values)
6 (x2)
4 (x1)
8 (x1)
3 (x1)
privateNotes : string {1-13.system.details.privateNotes} (same value: '')
publicNotes : string {1-13.system.details.publicNotes} (2 different values)
publication : object {1-13.system.details.publication}
license : string {1-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads')
[reset] : string {1-13.system.details.reset} (same value: '<p>The haunt deactivates and resets after 1 minute.</p>')
[routine] : string {1-13.system.details.routine} (2 different values)
initiative : object {1-13.system.initiative}
statistic : string {1-13.system.initiative.statistic} (same value: perception)
statistic : string {1-13.system.initiative.statistic} (same value: 'perception')
perception : object {1-13.system.perception}
details : string {1-13.system.perception.details} (same value: )
details : string {1-13.system.perception.details} (same value: '')
mod : integer {1-13.system.perception.mod} (3 different values)
17 (x1)
19 (x1)
@@ -576,21 +437,45 @@ object {1-13}
senses : array<object> {1-13.system.perception.senses}
Length: min=1 max=2
Value type: object {1-13.system.perception.senses.[]}
type : string {1-13.system.perception.senses.[].type} (3 different values)
greater-darkvision (x2)
truesight (x2)
darkvision (x1)
[acuity] : string {1-13.system.perception.senses.[].acuity} (same value: precise)
[acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {1-13.system.perception.senses.[].range} (same value: 60)
type : string {1-13.system.perception.senses.[].type} (3 different values)
'greater-darkvision' (x2)
'truesight' (x2)
'darkvision' (x1)
resources : object {1-13.system.resources}
[focus] : object {1-13.system.resources.focus}
max : integer {1-13.system.resources.focus.max} (same value: 1)
value : integer {1-13.system.resources.focus.value} (same value: 1)
saves : object {1-13.system.saves}
fortitude : object {1-13.system.saves.fortitude}
saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-13.system.saves.fortitude.value} (4 different values)
0 (x2)
14 (x1)
16 (x1)
10 (x1)
reflex : object {1-13.system.saves.reflex}
saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-13.system.saves.reflex.value} (4 different values)
0 (x2)
11 (x1)
13 (x1)
3 (x1)
will : object {1-13.system.saves.will}
saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '')
value : integer {1-13.system.saves.will.value} (4 different values)
0 (x2)
17 (x1)
19 (x1)
6 (x1)
skills : object {1-13.system.skills}
[arcana] : object {1-13.system.skills.arcana}
base : integer {1-13.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-13.system.skills.athletics}
base : integer {1-13.system.skills.athletics.base} (same value: 9)
[deception] : object {1-13.system.skills.deception}
base : integer {1-13.system.skills.deception.base} (2 different values)
18 (x1)
@@ -611,8 +496,30 @@ object {1-13}
base : integer {1-13.system.skills.stealth.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-13.system.skills.athletics}
base : integer {1-13.system.skills.athletics.base} (same value: 9)
[statusEffects] : array<> {1-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-13.system.traits}
rarity : string {1-13.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x1)
size : object {1-13.system.traits.size}
value : string {1-13.system.traits.size.value} (3 different values)
'med' (x3)
'sm' (x1)
'lg' (x1)
value : array<string> {1-13.system.traits.value}
Length: min=1 max=5
Value type: string {1-13.system.traits.value.[]} (9 different values)
'evil' (x3)
'unholy' (x3)
'haunt' (x2)
'devil' (x2)
'fiend' (x2)
'lawful' (x2)
'mindless' (x1)
'undead' (x1)
'zombie' (x1)
type : string {1-13.type} (2 different values)
hazard (x2)
npc (x3)
'npc' (x3)
'hazard' (x2)
+595 -709
View File
File diff suppressed because it is too large Load Diff
+217 -235
View File
@@ -3,21 +3,21 @@ Different values: 10
=====================================
object {1-15}
_id : string {1-15._id} (all different values)
folder : string {1-15.folder} (same value: Gn7mXO5Ks4vFbods)
folder : string {1-15.folder} (same value: 'Gn7mXO5Ks4vFbods')
img : string {1-15.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x8)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-15.items}
Length: min=0 max=8
Value type: object {1-15.items.[]}
_id : string {1-15.items.[]._id} (53 different values)
img : string {1-15.items.[].img} (6 different values)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x18)
systems/pf2e/icons/actions/TwoActions.webp (x9)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6)
icons/magic/nature/plant-poison-spit-green.webp (x6)
systems/pf2e/icons/actions/Reaction.webp (x2)
'systems/pf2e/icons/actions/Passive.webp' (x18)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/TwoActions.webp' (x9)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x6)
'icons/magic/nature/plant-poison-spit-green.webp' (x6)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {1-15.items.[].name} (21 different values)
sort : integer {1-15.items.[].sort} (8 different values)
100000 (x8)
@@ -30,123 +30,128 @@ object {1-15}
800000 (x2)
system : object {1-15.items.[].system}
[attack] : object {1-15.items.[].system.attack}
value : string {1-15.items.[].system.attack.value} (same value: )
value : string {1-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-15.items.[].system.attackEffects}
value : array<string> {1-15.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values)
burning-sap (x2)
bitter-harvest (x2)
'burning-sap' (x2)
'bitter-harvest' (x2)
[bonus] : object {1-15.items.[].system.bonus}
value : integer {1-15.items.[].system.bonus.value} (8 different values)
11 (x3)
8 (x2)
14 (x2)
9 (x1)
12 (x1)
8 (x2)
10 (x1)
11 (x3)
14 (x2)
4 (x1)
7 (x1)
[damageRolls] : object {1-15.items.[].system.damageRolls}
[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3)
damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing)
[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6)
damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing)
[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6)
damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit)
[2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6)
damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning)
[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5)
damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning)
[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5)
damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing)
[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5)
damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing)
[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6)
damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing)
[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6)
damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing)
[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4)
damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing)
[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6)
damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning)
damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: 'bludgeoning')
[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: '1d6+6')
damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: 'slashing')
[afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4)
damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing)
damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: '1d4+4')
damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: 'slashing')
[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: '1d8+5')
damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: 'slashing')
[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: '1d6+3')
damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: 'slashing')
[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: '2d6+6')
damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: 'slashing')
[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: '2d4+6')
damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: 'piercing')
[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: '1d6+5')
damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: 'piercing')
[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: '1d4')
damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: 'slashing')
[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: 'spirit')
yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb}
damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2)
damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning)
damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: '1d6+2')
damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: 'bludgeoning')
[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: '1d6+5')
damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: 'bludgeoning')
[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: 'bludgeoning')
description : object {1-15.items.[].system.description}
value : string {1-15.items.[].system.description.value} (21 different values)
publication : object {1-15.items.[].system.publication}
license : string {1-15.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
title : string {1-15.items.[].system.publication.title} (3 different values)
(x41)
Pathfinder Core Rulebook (x6)
Pathfinder Bestiary (x6)
rules : ###FoundryRulesObject###
[slug] : string {1-15.items.[].system.slug} (2 different values)
speak-with-plants (x6)
constant-spells (x6)
[traits] : object {1-15.items.[].system.traits}
rarity : string {1-15.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
agile (x10)
finesse (x8)
reach-10 (x2)
unarmed (x2)
unholy (x2)
versatile-p (x2)
concentrate (x6)
manipulate (x6)
plant (x6)
disarm (x2)
trip (x2)
sweep (x2)
thrown (x2)
range-60 (x2)
[traditions] : array<string> {1-15.items.[].system.traits.traditions}
Length: min=1 max=1
Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: primal)
[weaponType] : object {1-15.items.[].system.weaponType}
value : string {1-15.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x4)
[actionType] : object {1-15.items.[].system.actionType}
value : string {1-15.items.[].system.actionType.value} (3 different values)
passive (x18)
action (x9)
reaction (x2)
'passive' (x18)
'action' (x9)
'reaction' (x2)
[actions] : object {1-15.items.[].system.actions}
[value] : integer {1-15.items.[].system.actions.value} (same value: 2)
[category] : string {1-15.items.[].system.category} (3 different values)
interaction (x8)
offensive (x15)
defensive (x6)
[area] : empty
[autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {1-15.items.[].system.prepared}
flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
value : string {1-15.items.[].system.prepared.value} (same value: innate)
[value] : empty
[category] : string {1-15.items.[].system.category} (3 different values)
'offensive' (x15)
'interaction' (x8)
'defensive' (x6)
[cost] : object {1-15.items.[].system.cost}
value : string {1-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
[damage] : object {1-15.items.[].system.damage}
[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {1-15.items.[].system.duration}
sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
value : string {1-15.items.[].system.duration.value} (same value: '10 minutes')
[frequency] : object {1-15.items.[].system.frequency}
max : integer {1-15.items.[].system.frequency.max} (same value: 1)
per : string {1-15.items.[].system.frequency.per} (same value: 'PT1M')
[heightening] : object {1-15.items.[].system.heightening}
damage : object {1-15.items.[].system.heightening.damage}
interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
type : string {1-15.items.[].system.heightening.type} (same value: 'interval')
[level] : object {1-15.items.[].system.level}
value : integer {1-15.items.[].system.level.value} (same value: 4)
[location] : object {1-15.items.[].system.location}
heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
value : string {1-15.items.[].system.location.value} (6 different values)
'4nEbig9q1Hx62Bxx' (x1)
'vDMQgwgjF06tq6l8' (x1)
'nHJB2s5hLplCZOOs' (x1)
'e7NjwWvqrYDFdnhy' (x1)
'8qbmQUey3r6DcdOI' (x1)
'2aTAvBFzNZ7wdij4' (x1)
[proficiency] : object {1-15.items.[].system.proficiency}
value : integer {1-15.items.[].system.proficiency.value} (same value: 0)
publication : object {1-15.items.[].system.publication}
license : string {1-15.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
title : string {1-15.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Core Rulebook' (x6)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {1-15.items.[].system.rules}
[prepared] : object {1-15.items.[].system.prepared}
flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
value : string {1-15.items.[].system.prepared.value} (same value: 'innate')
[range] : object {1-15.items.[].system.range}
value : string {1-15.items.[].system.range.value} (same value: '')
[requirements] : string {1-15.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels}
value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {1-15.items.[].system.slots}
[slug] : string {1-15.items.[].system.slug} (2 different values)
'speak-with-plants' (x6)
'constant-spells' (x6)
[spelldc] : object {1-15.items.[].system.spelldc}
dc : integer {1-15.items.[].system.spelldc.dc} (4 different values)
13 (x2)
@@ -159,72 +164,53 @@ object {1-15}
6 (x2)
9 (x1)
11 (x1)
[tradition] : object {1-15.items.[].system.tradition}
value : string {1-15.items.[].system.tradition.value} (same value: primal)
[area] : mixed
[cost] : object {1-15.items.[].system.cost}
value : string {1-15.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
[damage] : object {1-15.items.[].system.damage}
[defense] : mixed
[duration] : object {1-15.items.[].system.duration}
sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
value : string {1-15.items.[].system.duration.value} (same value: 10 minutes)
[heightening] : object {1-15.items.[].system.heightening}
damage : object {1-15.items.[].system.heightening.damage}
interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
type : string {1-15.items.[].system.heightening.type} (same value: interval)
[level] : object {1-15.items.[].system.level}
value : integer {1-15.items.[].system.level.value} (same value: 4)
[location] : object {1-15.items.[].system.location}
heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
value : string {1-15.items.[].system.location.value} (6 different values)
4nEbig9q1Hx62Bxx (x1)
vDMQgwgjF06tq6l8 (x1)
nHJB2s5hLplCZOOs (x1)
e7NjwWvqrYDFdnhy (x1)
8qbmQUey3r6DcdOI (x1)
2aTAvBFzNZ7wdij4 (x1)
[range] : object {1-15.items.[].system.range}
value : string {1-15.items.[].system.range.value} (same value: )
[requirements] : string {1-15.items.[].system.requirements} (same value: )
[target] : object {1-15.items.[].system.target}
value : string {1-15.items.[].system.target.value} (same value: )
value : string {1-15.items.[].system.target.value} (same value: '')
[time] : object {1-15.items.[].system.time}
value : string {1-15.items.[].system.time.value} (same value: 2)
[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
[frequency] : object {1-15.items.[].system.frequency}
max : integer {1-15.items.[].system.frequency.max} (same value: 1)
per : string {1-15.items.[].system.frequency.per} (same value: PT1M)
value : string {1-15.items.[].system.time.value} (same value: '2')
[tradition] : object {1-15.items.[].system.tradition}
value : string {1-15.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-15.items.[].system.traits}
rarity : string {1-15.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-15.items.[].system.traits.traditions}
Length: min=1 max=1
Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: 'primal')
value : array<string> {1-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
[weaponType] : object {1-15.items.[].system.weaponType}
value : string {1-15.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x4)
type : string {1-15.items.[].type} (4 different values)
melee (x12)
action (x29)
spellcastingEntry (x6)
spell (x6)
'action' (x29)
'melee' (x12)
'spellcastingEntry' (x6)
'spell' (x6)
[_stats] : object {1-15.items.[]._stats}
compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values)
Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x6)
'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x6)
name : string {1-15.name} (all different values)
[prototypeToken] : object {1-15.prototypeToken}
name : string {1-15.prototypeToken.name} (4 different values)
Farmer Drystan's Scarecrow (x2)
Hogweed Leshy (x2)
Leshy Crafter (x2)
Plum Leshy (x2)
'Farmer Drystan\'s Scarecrow' (x2)
'Hogweed Leshy' (x2)
'Leshy Crafter' (x2)
'Plum Leshy' (x2)
system : object {1-15.system}
[abilities] : object {1-15.system.abilities}
cha : object {1-15.system.abilities.cha}
mod : integer {1-15.system.abilities.cha.mod} (3 different values)
1 (x2)
0 (x4)
1 (x2)
3 (x2)
con : object {1-15.system.abilities.con}
mod : integer {1-15.system.abilities.con.mod} (4 different values)
3 (x1)
4 (x1)
1 (x3)
2 (x3)
3 (x1)
4 (x1)
dex : object {1-15.system.abilities.dex}
mod : integer {1-15.system.abilities.dex.mod} (3 different values)
3 (x4)
@@ -232,191 +218,183 @@ object {1-15}
2 (x1)
int : object {1-15.system.abilities.int}
mod : integer {1-15.system.abilities.int.mod} (5 different values)
-3 (x2)
0 (x3)
-3 (x2)
2 (x1)
3 (x1)
-2 (x1)
str : object {1-15.system.abilities.str}
mod : integer {1-15.system.abilities.str.mod} (5 different values)
3 (x2)
4 (x1)
1 (x2)
2 (x2)
4 (x1)
-1 (x1)
wis : object {1-15.system.abilities.wis}
mod : integer {1-15.system.abilities.wis.mod} (3 different values)
2 (x5)
3 (x1)
1 (x2)
3 (x1)
attributes : object {1-15.system.attributes}
ac : object {1-15.system.attributes.ac}
[details] : string {1-15.system.attributes.ac.details} (same value: )
[details] : string {1-15.system.attributes.ac.details} (same value: '')
value : integer {1-15.system.attributes.ac.value} (6 different values)
16 (x2)
19 (x2)
17 (x2)
10 (x2)
22 (x1)
15 (x1)
10 (x2)
[allSaves] : object {1-15.system.attributes.allSaves}
value : string {1-15.system.attributes.allSaves.value} (same value: )
value : string {1-15.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-15.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {1-15.system.attributes.hardness} (same value: 0)
hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
hp : object {1-15.system.attributes.hp}
details : string {1-15.system.attributes.hp.details} (same value: )
details : string {1-15.system.attributes.hp.details} (same value: '')
max : integer {1-15.system.attributes.hp.max} (7 different values)
10 (x3)
20 (x2)
32 (x1)
52 (x1)
12 (x1)
20 (x2)
51 (x1)
84 (x1)
10 (x3)
temp : integer {1-15.system.attributes.hp.temp} (same value: 0)
value : integer {1-15.system.attributes.hp.value} (7 different values)
10 (x3)
20 (x2)
32 (x1)
52 (x1)
12 (x1)
20 (x2)
51 (x1)
84 (x1)
10 (x3)
[immunities] : array<> {1-15.system.attributes.immunities}
Length: min=0 max=0
Value type: mixed
Value type: empty
[speed] : object {1-15.system.attributes.speed}
[details] : string {1-15.system.attributes.speed.details} (same value: woodwalk)
[details] : string {1-15.system.attributes.speed.details} (same value: 'woodwalk')
otherSpeeds : array<object> {1-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-15.system.attributes.speed.otherSpeeds.[]}
type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {1-15.system.attributes.speed.value} (2 different values)
25 (x6)
30 (x2)
stealth : object {1-15.system.attributes.stealth}
details : string {1-15.system.attributes.stealth.details} (same value: '<p>Initiative modifier is [[/r 1d20+5]]{+5}</p>')
value : integer {1-15.system.attributes.stealth.value} (same value: -10)
[weaknesses] : array<object> {1-15.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-15.system.attributes.weaknesses.[]}
type : string {1-15.system.attributes.weaknesses.[].type} (same value: fire)
type : string {1-15.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values)
3 (x1)
5 (x1)
emitsSound : string {1-15.system.attributes.emitsSound} (same value: encounter)
hardness : integer {1-15.system.attributes.hardness} (same value: 0)
hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
stealth : object {1-15.system.attributes.stealth}
details : string {1-15.system.attributes.stealth.details} (same value: <p>Initiative modifier is [[/r 1d20+5]]{+5}</p>)
value : integer {1-15.system.attributes.stealth.value} (same value: -10)
creatureType : string {1-15.system.creatureType} (same value: '')
details : object {1-15.system.details}
[blurb] : string {1-15.system.details.blurb} (same value: )
[blurb] : string {1-15.system.details.blurb} (same value: '')
description : string {1-15.system.details.description} (same value: '<p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>')
disable : string {1-15.system.details.disable} (2 different values)
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
[languages] : object {1-15.system.details.languages}
details : string {1-15.system.details.languages.details} (3 different values)
(x2)
speak with plants (weeds only) (x2)
speak with plants (trees only) (x4)
'speak with plants (trees only)' (x4)
'' (x2)
'speak with plants (weeds only)' (x2)
value : array<string> {1-15.system.details.languages.value}
Length: min=1 max=4
Value type: string {1-15.system.details.languages.value.[]} (4 different values)
chthonian (x8)
common (x2)
fey (x2)
wildsong (x2)
'chthonian' (x8)
'common' (x2)
'fey' (x2)
'wildsong' (x2)
level : object {1-15.system.details.level}
value : integer {1-15.system.details.level.value} (4 different values)
1 (x4)
3 (x2)
-1 (x3)
3 (x2)
5 (x1)
[privateNotes] : string {1-15.system.details.privateNotes} (same value: )
[publicNotes] : string {1-15.system.details.publicNotes} (same value: )
[privateNotes] : string {1-15.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-15.system.details.publicNotes} (same value: '')
publication : object {1-15.system.details.publication}
license : string {1-15.system.details.publication.license} (same value: OGL)
license : string {1-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-15.system.details.publication.remaster} (same value: False)
title : string {1-15.system.details.publication.title} (same value: Pathfinder Society Scenario #1-15: The Blooming Catastrophe)
description : string {1-15.system.details.description} (same value: <p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>)
disable : string {1-15.system.details.disable} (2 different values)
<p>A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn't contain enough water to put out even 1 square of fire.</p>
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p> (x1)
<p>A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire.</p>
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p> (x1)
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
reset : string {1-15.system.details.reset} (same value: )
title : string {1-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-15: The Blooming Catastrophe')
reset : string {1-15.system.details.reset} (same value: '')
routine : string {1-15.system.details.routine} (2 different values)
<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p> (x1)
<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p> (x1)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
[initiative] : object {1-15.system.initiative}
statistic : string {1-15.system.initiative.statistic} (same value: perception)
statistic : string {1-15.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-15.system.perception}
details : string {1-15.system.perception.details} (same value: )
details : string {1-15.system.perception.details} (same value: '')
mod : integer {1-15.system.perception.mod} (5 different values)
10 (x1)
12 (x2)
5 (x2)
7 (x2)
10 (x1)
9 (x1)
senses : array<object> {1-15.system.perception.senses}
Length: min=1 max=1
Value type: object {1-15.system.perception.senses.[]}
type : string {1-15.system.perception.senses.[].type} (2 different values)
darkvision (x2)
low-light-vision (x6)
'low-light-vision' (x6)
'darkvision' (x2)
[resources] : object {1-15.system.resources}
saves : object {1-15.system.saves}
fortitude : object {1-15.system.saves.fortitude}
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-15.system.saves.fortitude.value} (7 different values)
10 (x2)
12 (x2)
0 (x2)
8 (x1)
9 (x1)
2 (x1)
4 (x1)
0 (x2)
reflex : object {1-15.system.saves.reflex}
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-15.system.saves.reflex.value} (8 different values)
7 (x2)
0 (x2)
9 (x1)
5 (x1)
12 (x1)
15 (x1)
8 (x1)
10 (x1)
0 (x2)
will : object {1-15.system.saves.will}
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: '')
value : integer {1-15.system.saves.will.value} (8 different values)
4 (x2)
0 (x2)
8 (x1)
2 (x1)
6 (x1)
9 (x1)
5 (x1)
7 (x1)
0 (x2)
[skills] : object {1-15.system.skills}
[athletics] : object {1-15.system.skills.athletics}
base : integer {1-15.system.skills.athletics.base} (4 different values)
7 (x1)
10 (x1)
4 (x2)
6 (x2)
[intimidation] : object {1-15.system.skills.intimidation}
base : integer {1-15.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[stealth] : object {1-15.system.skills.stealth}
base : integer {1-15.system.skills.stealth.base} (3 different values)
7 (x3)
10 (x1)
5 (x2)
[acrobatics] : object {1-15.system.skills.acrobatics}
base : integer {1-15.system.skills.acrobatics.base} (2 different values)
5 (x2)
7 (x2)
[athletics] : object {1-15.system.skills.athletics}
base : integer {1-15.system.skills.athletics.base} (4 different values)
4 (x2)
6 (x2)
7 (x1)
10 (x1)
[crafting] : object {1-15.system.skills.crafting}
base : integer {1-15.system.skills.crafting.base} (2 different values)
11 (x1)
14 (x1)
[intimidation] : object {1-15.system.skills.intimidation}
base : integer {1-15.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[nature] : object {1-15.system.skills.nature}
base : integer {1-15.system.skills.nature.base} (2 different values)
7 (x1)
@@ -425,29 +403,33 @@ object {1-15}
base : integer {1-15.system.skills.occultism.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {1-15.system.skills.stealth}
base : integer {1-15.system.skills.stealth.base} (3 different values)
7 (x3)
5 (x2)
10 (x1)
statusEffects : array<> {1-15.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-15.system.traits}
rarity : string {1-15.system.traits.rarity} (2 different values)
common (x8)
unique (x2)
'common' (x8)
'unique' (x2)
size : object {1-15.system.traits.size}
value : string {1-15.system.traits.size.value} (3 different values)
lg (x2)
sm (x6)
med (x2)
'sm' (x6)
'lg' (x2)
'med' (x2)
value : array<string> {1-15.system.traits.value}
Length: min=2 max=4
Value type: string {1-15.system.traits.value.[]} (7 different values)
chaotic (x8)
construct (x2)
evil (x8)
leshy (x6)
plant (x6)
environmental (x2)
fire (x2)
creatureType : string {1-15.system.creatureType} (same value: )
statusEffects : array<> {1-15.system.statusEffects}
Length: min=0 max=0
Value type: mixed
'chaotic' (x8)
'evil' (x8)
'leshy' (x6)
'plant' (x6)
'construct' (x2)
'environmental' (x2)
'fire' (x2)
type : string {1-15.type} (2 different values)
npc (x8)
hazard (x2)
'npc' (x8)
'hazard' (x2)
+418 -533
View File
File diff suppressed because it is too large Load Diff
+527 -534
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File diff suppressed because it is too large Load Diff
+278 -364
View File
@@ -3,232 +3,161 @@ Different values: 10
=====================================
object {1-18}
_id : string {1-18._id} (all different values)
folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-18.items}
Length: min=2 max=11
Value type: object {1-18.items.[]}
_id : string {1-18.items.[]._id} (56 different values)
img : string {1-18.items.[].img} (16 different values)
systems/pf2e/icons/default-icons/melee.svg (x18)
systems/pf2e/icons/actions/Passive.webp (x20)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/equipment/weapons/lance.webp (x1)
systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
systems/pf2e/icons/conditions/slowed.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {1-18.items.[].name} (33 different values)
sort : integer {1-18.items.[].sort} (11 different values)
100000 (x10)
200000 (x10)
300000 (x9)
400000 (x9)
500000 (x7)
600000 (x5)
700000 (x4)
800000 (x3)
900000 (x1)
1000000 (x1)
1100000 (x1)
system : object {1-18.items.[].system}
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
attach (x2)
improved-push (x1)
grab (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
10 (x4)
0 (x7)
12 (x2)
8 (x4)
6 (x4)
9 (x1)
11 (x1)
7 (x2)
[damageRolls] : object {1-18.items.[].system.damageRolls}
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
(x32)
Pathfinder Core Rulebook (x12)
Pathfinder Bestiary 2 (x7)
Pathfinder Bestiary (x9)
rules : ###FoundryRulesObject###
[slug] : string {1-18.items.[].system.slug} (17 different values)
glaive (x1)
half-plate (x1)
negative-healing (x7)
skeleton-explosive-death (x3)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
attack-of-opportunity (x1)
shield-block (x1)
scimitar (x2)
shortbow (x2)
arrows (x2)
slowed (x1)
zombie-rotting-aura (x2)
improved-push (x1)
grab (x1)
[traits] : object {1-18.items.[].system.traits}
rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
finesse (x4)
deadly-d8 (x4)
forceful (x6)
reach (x2)
reach-15 (x1)
agile (x4)
unarmed (x7)
jousting-d6 (x2)
versatile-p (x2)
flexible (x1)
noisy (x1)
reach-10 (x2)
sweep (x4)
deadly-d10 (x4)
range-increment-60 (x2)
reload-0 (x2)
aura (x2)
disease (x2)
[integrated] : mixed
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
melee (x16)
ranged (x2)
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[actionType] : object {1-18.items.[].system.actionType}
value : string {1-18.items.[].system.actionType.value} (4 different values)
passive (x20)
action (x6)
reaction (x2)
free (x1)
'passive' (x20)
'action' (x6)
'reaction' (x2)
'free' (x1)
[actions] : object {1-18.items.[].system.actions}
[value] : integer {1-18.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x3)
[category] : string {1-18.items.[].system.category} (7 different values)
offensive (x12)
martial (x7)
heavy (x1)
defensive (x15)
interaction (x2)
medium (x1)
ammo (x2)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
'attach' (x2)
'improved-push' (x1)
'grab' (x1)
[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
glaive (x1)
half-plate (x1)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
scimitar (x2)
shortbow (x2)
'scimitar' (x2)
'shortbow' (x2)
'glaive' (x1)
'half-plate' (x1)
'lance' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
0 (x7)
10 (x4)
8 (x4)
6 (x4)
12 (x2)
7 (x2)
9 (x1)
11 (x1)
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-18.items.[].system.bulk}
value : mixed
integer {1-18.items.[].system.bulk.value} (3 different values)
1 (x6)
2 (x3)
3 (x1)
1 (x6)
float {1-18.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[category] : string {1-18.items.[].system.category} (7 different values)
'defensive' (x15)
'offensive' (x12)
'martial' (x7)
'interaction' (x2)
'ammo' (x2)
'heavy' (x1)
'medium' (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[containerId] : empty
[damage] : object {1-18.items.[].system.damage}
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
slashing (x4)
piercing (x3)
'slashing' (x4)
'piercing' (x3)
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
die : string {1-18.items.[].system.damage.die} (2 different values)
d8 (x3)
d6 (x4)
'd6' (x4)
'd8' (x3)
[damageRolls] : object {1-18.items.[].system.damageRolls}
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-18.items.[].system.equipped}
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
held (x1)
worn (x11)
'worn' (x11)
'held' (x1)
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
2 (x1)
0 (x8)
[invested] : mixed
2 (x1)
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-18.items.[].system.group} (6 different values)
polearm (x1)
plate (x1)
spear (x1)
sword (x3)
chain (x1)
bow (x2)
'sword' (x3)
'bow' (x2)
'polearm' (x1)
'plate' (x1)
'spear' (x1)
'chain' (x1)
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
0 (x11)
5 (x1)
@@ -244,147 +173,139 @@ object {1-18}
0 (x11)
1 (x1)
[material] : object {1-18.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
'' (x32)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x7)
rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {1-18.items.[].system.price}
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
value : object {1-18.items.[].system.price.value}
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
2 (x2)
18 (x1)
1 (x4)
6 (x1)
2 (x2)
3 (x2)
18 (x1)
6 (x1)
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : integer {1-18.items.[].system.range} (same value: 60)
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-18.items.[].system.reload}
value : string {1-18.items.[].system.reload.value} (2 different values)
(x5)
0 (x2)
'' (x5)
'0' (x2)
[runes] : object {1-18.items.[].system.runes}
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
Value type: empty
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[size] : string {1-18.items.[].system.size} (2 different values)
lg (x2)
med (x10)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
'med' (x10)
'lg' (x2)
[slug] : string {1-18.items.[].system.slug} (17 different values)
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
-10 (x1)
0 (x1)
-5 (x1)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
[traits] : object {1-18.items.[].system.traits}
[integrated] : empty
rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {1-18.items.[].system.uses}
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-18.items.[].system.uses.max} (same value: 1)
value : integer {1-18.items.[].system.uses.value} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[value] : object {1-18.items.[].system.value}
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
value : integer {1-18.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x2)
type : string {1-18.items.[].type} (7 different values)
melee (x18)
action (x29)
weapon (x7)
armor (x2)
shield (x1)
consumable (x2)
condition (x1)
'action' (x29)
'melee' (x18)
'weapon' (x7)
'armor' (x2)
'consumable' (x2)
'shield' (x1)
'condition' (x1)
[_stats] : object {1-18.items.[]._stats}
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
[flags] : object {1-18.items.[].flags}
pf2e : object {1-18.items.[].flags.pf2e}
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
hIwpotlCQA4fl1eM (x1)
d57USi3cWh0wbbkS (x1)
lHO6og3QnRNLXr60 (x1)
BTuoXrHTGZA72dTp (x1)
mN0lOUFCAnVNkpwY (x1)
xWydDfjrOYyj1aR4 (x1)
8rsunaFuwnCRqQgl (x1)
'hIwpotlCQA4fl1eM' (x1)
'd57USi3cWh0wbbkS' (x1)
'lHO6og3QnRNLXr60' (x1)
'BTuoXrHTGZA72dTp' (x1)
'mN0lOUFCAnVNkpwY' (x1)
'xWydDfjrOYyj1aR4' (x1)
'8rsunaFuwnCRqQgl' (x1)
name : string {1-18.name} (all different values)
[prototypeToken] : object {1-18.prototypeToken}
name : string {1-18.prototypeToken.name} (3 different values)
Glass River Midge (x1)
Elite Skeletal Giant (x1)
Zombie Brute (x1)
'Glass River Midge' (x1)
'Elite Skeletal Giant' (x1)
'Zombie Brute' (x1)
system : object {1-18.system}
abilities : object {1-18.system.abilities}
cha : object {1-18.system.abilities.cha}
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
-2 (x5)
2 (x1)
0 (x3)
2 (x1)
1 (x1)
con : object {1-18.system.abilities.con}
mod : integer {1-18.system.abilities.con.mod} (5 different values)
0 (x4)
3 (x1)
1 (x2)
2 (x2)
3 (x1)
4 (x1)
dex : object {1-18.system.abilities.dex}
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x1)
4 (x3)
1 (x1)
-3 (x1)
-2 (x1)
int : object {1-18.system.abilities.int}
@@ -394,37 +315,37 @@ object {1-18}
-1 (x1)
str : object {1-18.system.abilities.str}
mod : integer {1-18.system.abilities.str.mod} (5 different values)
-4 (x2)
5 (x3)
2 (x3)
-4 (x2)
4 (x1)
3 (x1)
wis : object {1-18.system.abilities.wis}
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
1 (x2)
0 (x5)
2 (x3)
1 (x2)
attributes : object {1-18.system.attributes}
ac : object {1-18.system.attributes.ac}
details : string {1-18.system.attributes.ac.details} (2 different values)
(x9)
(21 with shield raised) (x1)
'' (x9)
'(21 with shield raised)' (x1)
value : integer {1-18.system.attributes.ac.value} (8 different values)
18 (x2)
17 (x1)
16 (x2)
17 (x1)
14 (x1)
19 (x1)
1 (x1)
15 (x1)
12 (x1)
allSaves : object {1-18.system.attributes.allSaves}
value : string {1-18.system.attributes.allSaves.value} (same value: )
value : string {1-18.system.attributes.allSaves.value} (same value: '')
hp : object {1-18.system.attributes.hp}
details : string {1-18.system.attributes.hp.details} (3 different values)
(x3)
void healing (x6)
void healing, bloody (x1)
'void healing' (x6)
'' (x3)
'void healing, bloody' (x1)
max : integer {1-18.system.attributes.hp.max} (9 different values)
16 (x2)
50 (x1)
@@ -451,97 +372,90 @@ object {1-18}
Length: min=0 max=1
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x1)
'fly' (x2)
'climb' (x1)
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
[special] : string {1-18.system.attributes.speed.special} (same value: )
[special] : string {1-18.system.attributes.speed.special} (same value: '')
value : integer {1-18.system.attributes.speed.value} (4 different values)
10 (x2)
30 (x3)
40 (x1)
25 (x4)
30 (x3)
10 (x2)
40 (x1)
[immunities] : array<object> {1-18.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-18.system.attributes.immunities.[]}
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
death-effects (x7)
disease (x7)
paralyzed (x7)
poison (x7)
unconscious (x7)
'death-effects' (x7)
'disease' (x7)
'paralyzed' (x7)
'poison' (x7)
'unconscious' (x7)
[resistances] : array<object> {1-18.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-18.system.attributes.resistances.[]}
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
cold (x5)
electricity (x5)
fire (x5)
piercing (x5)
slashing (x5)
'cold' (x5)
'electricity' (x5)
'fire' (x5)
'piercing' (x5)
'slashing' (x5)
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
weaknesses : array<object> {1-18.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-18.system.attributes.weaknesses.[]}
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
vitality (x2)
slashing (x2)
'vitality' (x2)
'slashing' (x2)
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x2)
details : object {1-18.system.details}
blurb : string {1-18.system.details.blurb} (same value: )
blurb : string {1-18.system.details.blurb} (same value: '')
languages : object {1-18.system.details.languages}
details : string {1-18.system.details.languages.details} (same value: )
details : string {1-18.system.details.languages.details} (same value: '')
value : array<string> {1-18.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
common (x1)
necril (x1)
'common' (x1)
'necril' (x1)
level : object {1-18.system.details.level}
value : integer {1-18.system.details.level.value} (5 different values)
-1 (x3)
2 (x3)
1 (x2)
4 (x1)
-1 (x3)
0 (x1)
2 (x3)
privateNotes : string {1-18.system.details.privateNotes} (same value: )
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
(x8)
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
publication : object {1-18.system.details.publication}
license : string {1-18.system.details.publication.license} (same value: OGL)
license : string {1-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
initiative : object {1-18.system.initiative}
statistic : string {1-18.system.initiative.statistic} (same value: perception)
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
perception : object {1-18.system.perception}
details : string {1-18.system.perception.details} (same value: )
details : string {1-18.system.perception.details} (same value: '')
mod : integer {1-18.system.perception.mod} (7 different values)
8 (x3)
4 (x2)
7 (x1)
6 (x1)
5 (x1)
4 (x2)
2 (x1)
0 (x1)
senses : array<object> {1-18.system.perception.senses}
Length: min=1 max=2
Value type: object {1-18.system.perception.senses.[]}
type : string {1-18.system.perception.senses.[].type} (3 different values)
darkvision (x9)
scent (x2)
low-light-vision (x1)
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
type : string {1-18.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'scent' (x2)
'low-light-vision' (x1)
resources : object {1-18.system.resources}
saves : object {1-18.system.saves}
fortitude : object {1-18.system.saves.fortitude}
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-18.system.saves.fortitude.value} (6 different values)
5 (x2)
10 (x2)
@@ -550,67 +464,67 @@ object {1-18}
7 (x1)
2 (x1)
reflex : object {1-18.system.saves.reflex}
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-18.system.saves.reflex.value} (5 different values)
8 (x5)
9 (x1)
10 (x2)
9 (x1)
3 (x1)
0 (x1)
will : object {1-18.system.saves.will}
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
value : integer {1-18.system.saves.will.value} (6 different values)
4 (x3)
6 (x2)
2 (x2)
7 (x1)
3 (x1)
8 (x1)
6 (x2)
2 (x2)
skills : object {1-18.system.skills}
[acrobatics] : object {1-18.system.skills.acrobatics}
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
8 (x3)
6 (x3)
7 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
3 (x2)
9 (x2)
5 (x2)
12 (x1)
8 (x1)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
[stealth] : object {1-18.system.skills.stealth}
base : integer {1-18.system.skills.stealth.base} (3 different values)
12 (x1)
10 (x1)
4 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
12 (x1)
3 (x2)
9 (x2)
8 (x1)
5 (x2)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
traits : object {1-18.system.traits}
rarity : string {1-18.system.traits.rarity} (same value: common)
rarity : string {1-18.system.traits.rarity} (same value: 'common')
size : object {1-18.system.traits.size}
value : string {1-18.system.traits.size.value} (3 different values)
tiny (x2)
lg (x3)
med (x5)
'med' (x5)
'lg' (x3)
'tiny' (x2)
value : array<string> {1-18.system.traits.value}
Length: min=1 max=5
Value type: string {1-18.system.traits.value.[]} (7 different values)
animal (x3)
evil (x7)
mindless (x7)
skeleton (x5)
undead (x7)
unholy (x7)
zombie (x2)
type : string {1-18.type} (same value: npc)
'evil' (x7)
'mindless' (x7)
'undead' (x7)
'unholy' (x7)
'skeleton' (x5)
'animal' (x3)
'zombie' (x2)
type : string {1-18.type} (same value: 'npc')
+35 -45
View File
@@ -9,22 +9,24 @@ object {1-19}
Length: min=5 max=5
Value type: object {1-19.items.[]}
_id : string {1-19.items.[]._id} (5 different values)
FVPUI5ZwAWZGUad5 (x1)
HJCZJXbHtVBvkimY (x1)
tMRiR8xtk95slP5k (x1)
x6syCNrfhFqb9bzy (x1)
WfNG3jbrXzY0ZCPK (x1)
'FVPUI5ZwAWZGUad5' (x1)
'HJCZJXbHtVBvkimY' (x1)
'tMRiR8xtk95slP5k' (x1)
'x6syCNrfhFqb9bzy' (x1)
'WfNG3jbrXzY0ZCPK' (x1)
_stats : object {1-19.items.[]._stats}
compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
img : string {1-19.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x2)
systems/pf2e/icons/actions/Passive.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x1)
'systems/pf2e/icons/default-icons/melee.svg' (x2)
'systems/pf2e/icons/actions/Passive.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
name : string {1-19.items.[].name} (5 different values)
Fangs (x1)
Leg (x1)
Giant Tarantula Venom (x1)
Hair Barrage (x1)
Knockdown (x1)
'Fangs' (x1)
'Leg' (x1)
'Giant Tarantula Venom' (x1)
'Hair Barrage' (x1)
'Knockdown' (x1)
sort : integer {1-19.items.[].sort} (5 different values)
100000 (x1)
200000 (x1)
@@ -32,16 +34,25 @@ object {1-19}
400000 (x1)
500000 (x1)
system : object {1-19.items.[].system}
actionType : object {1-19.items.[].system.actionType}
value : string {1-19.items.[].system.actionType.value} (2 different values)
'action' (x2)
'passive' (x1)
actions : object {1-19.items.[].system.actions}
[value] : integer {1-19.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x1)
[attack] : object {1-19.items.[].system.attack}
value : string {1-19.items.[].system.attack.value} (all different values)
[attackEffects] : object {1-19.items.[].system.attackEffects}
value : array<string> {1-19.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values)
giant-tarantula-venom (x1)
knockdown (x1)
'giant-tarantula-venom' (x1)
'knockdown' (x1)
[bonus] : object {1-19.items.[].system.bonus}
value : integer {1-19.items.[].system.bonus.value} (all different values)
category : string {1-19.items.[].system.category} (all different values)
[damageRolls] : object {1-19.items.[].system.damageRolls}
[u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values)
@@ -51,47 +62,26 @@ object {1-19}
damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values)
description : object {1-19.items.[].system.description}
value : string {1-19.items.[].system.description.value} (4 different values)
(x2)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:25]</p>
<hr />
<p><strong>Maximum Duration</strong> 8 rounds</p>
<p><strong>Stage 1</strong> @Damage[1d4[poison]] damage (1 round)</p>
<p><strong>Stage 2</strong> 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)</p>
<p><strong>Stage 3</strong> 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}</p>
<p><strong>Stage 4</strong> 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).</p> (x1)
<p>The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
publication : object {1-19.items.[].system.publication}
license : string {1-19.items.[].system.publication.license} (all different values)
remaster : boolean {1-19.items.[].system.publication.remaster} (all different values)
title : string {1-19.items.[].system.publication.title} (2 different values)
(x4)
Pathfinder Bestiary (x1)
rules : ###FoundryRulesObject###
'' (x4)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {1-19.items.[].system.rules}
[slug] : string {1-19.items.[].system.slug} (all different values)
traits : object {1-19.items.[].system.traits}
rarity : string {1-19.items.[].system.traits.rarity} (all different values)
value : array<string> {1-19.items.[].system.traits.value}
Length: min=0 max=1
Value type: string {1-19.items.[].system.traits.value.[]} (2 different values)
reach-10 (x1)
poison (x1)
'reach-10' (x1)
'poison' (x1)
[weaponType] : object {1-19.items.[].system.weaponType}
value : string {1-19.items.[].system.weaponType.value} (all different values)
actionType : object {1-19.items.[].system.actionType}
value : string {1-19.items.[].system.actionType.value} (2 different values)
passive (x1)
action (x2)
actions : object {1-19.items.[].system.actions}
[value] : integer {1-19.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x1)
category : string {1-19.items.[].system.category} (all different values)
type : string {1-19.items.[].type} (2 different values)
melee (x2)
action (x3)
_stats : object {1-19.items.[]._stats}
compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
'action' (x3)
'melee' (x2)
name : string {1-19.name} (all different values)
system : object {1-19.system}
abilities : object {1-19.system.abilities}
@@ -131,7 +121,7 @@ object {1-19}
details : string {1-19.system.details.languages.details} (all different values)
value : array<> {1-19.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
level : object {1-19.system.details.level}
value : integer {1-19.system.details.level.value} (all different values)
privateNotes : string {1-19.system.details.privateNotes} (all different values)
+416 -493
View File
@@ -3,109 +3,256 @@ Different values: 7
=====================================
object {1-20}
_id : string {1-20._id} (all different values)
folder : string {1-20.folder} (same value: 8QqENdDpBJaOqcjK)
folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK')
img : string {1-20.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x2)
systems/pf2e/icons/default-icons/npc.svg (x5)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-20.items}
Length: min=1 max=18
Value type: object {1-20.items.[]}
_id : string {1-20.items.[]._id} (30 different values)
img : string {1-20.items.[].img} (17 different values)
systems/pf2e/icons/actions/Reaction.webp (x6)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3)
systems/pf2e/icons/spells/acid-arrow.webp (x3)
icons/magic/air/fog-gas-smoke-dense-white.webp (x3)
icons/magic/acid/projectile-smoke-glowing.webp (x3)
systems/pf2e/icons/spells/dancing-lights.webp (x3)
systems/pf2e/icons/spells/fear.webp (x3)
systems/pf2e/icons/spells/jump.webp (x3)
icons/magic/movement/trail-streak-impact-blue.webp (x3)
systems/pf2e/icons/spells/shillelagh.webp (x3)
icons/magic/nature/root-vine-entangled-hand.webp (x3)
icons/weapons/staves/staff-ornate-bird.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x9)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x9)
systems/pf2e/icons/actions/OneAction.webp (x3)
icons/weapons/staves/staff-simple.webp (x1)
name : string {1-20.items.[].name} (27 different values)
sort : integer {1-20.items.[].sort} (19 different values)
0 (x2)
100000 (x5)
200000 (x5)
300000 (x4)
400000 (x4)
500000 (x4)
600000 (x4)
700000 (x3)
800000 (x3)
900000 (x3)
1000000 (x3)
1100000 (x3)
1200000 (x3)
1300000 (x3)
1400000 (x3)
1500000 (x3)
1600000 (x3)
1700000 (x3)
1800000 (x3)
system : object {1-20.items.[].system}
[actionType] : object {1-20.items.[].system.actionType}
value : string {1-20.items.[].system.actionType.value} (3 different values)
reaction (x6)
action (x7)
passive (x9)
'passive' (x9)
'action' (x7)
'reaction' (x6)
[actions] : object {1-20.items.[].system.actions}
[value] : integer {1-20.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x3)
[area] : object {1-20.items.[].system.area}
type : string {1-20.items.[].system.area.type} (same value: 'burst')
value : integer {1-20.items.[].system.area.value} (same value: 20)
[attack] : object {1-20.items.[].system.attack}
value : string {1-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-20.items.[].system.attackEffects}
[custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-20.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
'tongue-grab' (x3)
'drain-life' (x2)
[autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff')
[bonus] : object {1-20.items.[].system.bonus}
value : integer {1-20.items.[].system.bonus.value} (4 different values)
10 (x6)
0 (x3)
12 (x2)
9 (x1)
[bonusDamage] : object {1-20.items.[].system.bonusDamage}
value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-20.items.[].system.bulk}
value : integer {1-20.items.[].system.bulk.value} (same value: 1)
[category] : string {1-20.items.[].system.category} (3 different values)
simple (x3)
offensive (x18)
defensive (x2)
'offensive' (x18)
'simple' (x3)
'defensive' (x2)
[containerId] : empty
[cost] : object {1-20.items.[].system.cost}
value : string {1-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
[damage] : object {1-20.items.[].system.damage}
[0] : object {1-20.items.[].system.damage.0}
applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
'3d8' (x3)
'1d6' (x3)
'2d4' (x3)
kinds : array<string> {1-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.0.type} (2 different values)
'acid' (x6)
'cold' (x3)
[damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
[die] : string {1-20.items.[].system.damage.die} (same value: 'd4')
[gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {1-20.items.[].system.damageRolls}
cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2')
damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing')
[ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4')
damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing')
[j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4')
damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing')
[ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6')
damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
[defense] : object {1-20.items.[].system.defense}
save : object {1-20.items.[].system.defense.save}
basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will')
description : object {1-20.items.[].system.description}
value : string {1-20.items.[].system.description.value} (26 different values)
[duration] : object {1-20.items.[].system.duration}
sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x3)
value : string {1-20.items.[].system.duration.value} (3 different values)
'' (x18)
'1 minute' (x6)
'varies' (x3)
[equipped] : object {1-20.items.[].system.equipped}
carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[group] : string {1-20.items.[].system.group} (same value: 'club')
[hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
[heightening] : object {1-20.items.[].system.heightening}
[damage] : object {1-20.items.[].system.heightening.damage}
0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
'2d8' (x3)
'1d4' (x3)
[interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x3)
type : string {1-20.items.[].system.heightening.type} (2 different values)
'interval' (x6)
'fixed' (x3)
[levels] : object {1-20.items.[].system.heightening.levels}
3 : object {1-20.items.[].system.heightening.levels.3}
damage : object {1-20.items.[].system.heightening.levels.3.damage}
0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {1-20.items.[].system.heightening.levels.5}
damage : object {1-20.items.[].system.heightening.levels.5.damage}
0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {1-20.items.[].system.heightening.levels.7}
damage : object {1-20.items.[].system.heightening.levels.7.damage}
0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {1-20.items.[].system.heightening.levels.9}
damage : object {1-20.items.[].system.heightening.levels.9.damage}
0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
publication : object {1-20.items.[].system.publication}
license : string {1-20.items.[].system.publication.license} (same value: OGL)
license : string {1-20.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False)
title : string {1-20.items.[].system.publication.title} (3 different values)
(x33)
Pathfinder Core Rulebook (x30)
Pathfinder Bestiary 2 (x1)
rules : ###FoundryRulesObject###
[slug] : string {1-20.items.[].system.slug} (12 different values)
acid-arrow (x3)
obscuring-mist (x3)
acid-splash (x3)
dancing-lights (x3)
fear (x3)
jump (x3)
ray-of-frost (x3)
shillelagh (x3)
tanglefoot (x3)
animal-staff (x2)
negative-healing (x1)
staff (x1)
[traits] : object {1-20.items.[].system.traits}
rarity : string {1-20.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-20.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
[traditions] : array<string> {1-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
arcane (x24)
primal (x27)
occult (x6)
divine (x3)
[autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
[value] : mixed
'' (x33)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x1)
[hp] : object {1-20.items.[].system.hp}
max : integer {1-20.items.[].system.hp.max} (same value: 0)
value : integer {1-20.items.[].system.hp.value} (same value: 0)
[level] : object {1-20.items.[].system.level}
value : integer {1-20.items.[].system.level.value} (4 different values)
1 (x21)
2 (x6)
4 (x2)
0 (x1)
[location] : object {1-20.items.[].system.location}
value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp')
[material] : object {1-20.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-20.items.[].system.prepared}
flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False)
value : string {1-20.items.[].system.prepared.value} (same value: prepared)
value : string {1-20.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-20.items.[].system.price}
value : object {1-20.items.[].system.price.value}
[gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
[proficiency] : object {1-20.items.[].system.proficiency}
value : integer {1-20.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
[range] : object {1-20.items.[].system.range}
value : string {1-20.items.[].system.range.value} (4 different values)
'120 feet' (x12)
'30 feet' (x9)
'' (x3)
'touch' (x3)
[reload] : object {1-20.items.[].system.reload}
value : string {1-20.items.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {1-20.items.[].system.rules}
[requirements] : string {1-20.items.[].system.requirements} (same value: '')
[runes] : object {1-20.items.[].system.runes}
potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
property : array<> {1-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
[size] : string {1-20.items.[].system.size} (same value: 'med')
[slots] : object {1-20.items.[].system.slots}
slot0 : object {1-20.items.[].system.slots.slot0}
max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4)
@@ -113,444 +260,85 @@ object {1-20}
Length: min=4 max=4
Value type: object {1-20.items.[].system.slots.slot0.prepared.[]}
id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values)
PMv0ScBncLEWfm5A (x3)
EBMJYwTl0ZSvLHiQ (x3)
g3kH2uuQtfYUM1ZY (x3)
cgrEU62MxEgjhoX3 (x3)
'PMv0ScBncLEWfm5A' (x3)
'EBMJYwTl0ZSvLHiQ' (x3)
'g3kH2uuQtfYUM1ZY' (x3)
'cgrEU62MxEgjhoX3' (x3)
slot1 : object {1-20.items.[].system.slots.slot1}
max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {1-20.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-20.items.[].system.slots.slot1.prepared.[]}
id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values)
LToGsgFrhhD1hil9 (x3)
KFwDGc58goUeKhth (x3)
Tj3ClqJJlDsvpI5G (x3)
'LToGsgFrhhD1hil9' (x3)
'KFwDGc58goUeKhth' (x3)
'Tj3ClqJJlDsvpI5G' (x3)
slot2 : object {1-20.items.[].system.slots.slot2}
max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {1-20.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-20.items.[].system.slots.slot2.prepared.[]}
id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values)
X5dRlJaq2Zl76EB2 (x3)
sMWl6cpcIkMbDu0S (x3)
'X5dRlJaq2Zl76EB2' (x3)
'sMWl6cpcIkMbDu0S' (x3)
[slug] : string {1-20.items.[].system.slug} (12 different values)
[spelldc] : object {1-20.items.[].system.spelldc}
dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21)
mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-20.items.[].system.spelldc.value} (same value: 11)
[tradition] : object {1-20.items.[].system.tradition}
value : string {1-20.items.[].system.tradition.value} (same value: primal)
[area] : object {1-20.items.[].system.area}
type : string {1-20.items.[].system.area.type} (same value: burst)
value : integer {1-20.items.[].system.area.value} (same value: 20)
[cost] : object {1-20.items.[].system.cost}
value : string {1-20.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
[damage] : object {1-20.items.[].system.damage}
[0] : object {1-20.items.[].system.damage.0}
applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
3d8 (x3)
1d6 (x3)
2d4 (x3)
kinds : array<string> {1-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {1-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.damage.0.type} (2 different values)
acid (x6)
cold (x3)
[gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[damageType] : string {1-20.items.[].system.damage.damageType} (same value: bludgeoning)
[dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
[die] : string {1-20.items.[].system.damage.die} (same value: d4)
[defense] : object {1-20.items.[].system.defense}
save : object {1-20.items.[].system.defense.save}
basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-20.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {1-20.items.[].system.duration}
sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x3)
value : string {1-20.items.[].system.duration.value} (3 different values)
(x18)
1 minute (x6)
varies (x3)
[heightening] : object {1-20.items.[].system.heightening}
[damage] : object {1-20.items.[].system.heightening.damage}
0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
2d8 (x3)
1d4 (x3)
[interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x3)
type : string {1-20.items.[].system.heightening.type} (2 different values)
interval (x6)
fixed (x3)
[levels] : object {1-20.items.[].system.heightening.levels}
3 : object {1-20.items.[].system.heightening.levels.3}
damage : object {1-20.items.[].system.heightening.levels.3.damage}
0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
5 : object {1-20.items.[].system.heightening.levels.5}
damage : object {1-20.items.[].system.heightening.levels.5.damage}
0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
7 : object {1-20.items.[].system.heightening.levels.7}
damage : object {1-20.items.[].system.heightening.levels.7.damage}
0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
9 : object {1-20.items.[].system.heightening.levels.9}
damage : object {1-20.items.[].system.heightening.levels.9.damage}
0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[level] : object {1-20.items.[].system.level}
value : integer {1-20.items.[].system.level.value} (4 different values)
2 (x6)
1 (x21)
4 (x2)
0 (x1)
[location] : object {1-20.items.[].system.location}
value : string {1-20.items.[].system.location.value} (same value: pFruogrBBB4pvImp)
[range] : object {1-20.items.[].system.range}
value : string {1-20.items.[].system.range.value} (4 different values)
120 feet (x12)
30 feet (x9)
(x3)
touch (x3)
[requirements] : string {1-20.items.[].system.requirements} (same value: )
[target] : object {1-20.items.[].system.target}
value : string {1-20.items.[].system.target.value} (3 different values)
1 creature (x15)
(x9)
1 non-magical club or staff you hold (x3)
[time] : object {1-20.items.[].system.time}
value : string {1-20.items.[].system.time.value} (3 different values)
2 (x21)
3 (x3)
1 (x3)
[baseItem] : string {1-20.items.[].system.baseItem} (same value: staff)
[bonus] : object {1-20.items.[].system.bonus}
value : integer {1-20.items.[].system.bonus.value} (4 different values)
0 (x3)
10 (x6)
12 (x2)
9 (x1)
[bonusDamage] : object {1-20.items.[].system.bonusDamage}
value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-20.items.[].system.bulk}
value : integer {1-20.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[equipped] : object {1-20.items.[].system.equipped}
carryType : string {1-20.items.[].system.equipped.carryType} (same value: held)
handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[group] : string {1-20.items.[].system.group} (same value: club)
[hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
[hp] : object {1-20.items.[].system.hp}
max : integer {1-20.items.[].system.hp.max} (same value: 0)
value : integer {1-20.items.[].system.hp.value} (same value: 0)
[material] : object {1-20.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-20.items.[].system.price}
value : object {1-20.items.[].system.price.value}
[gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
[quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
[reload] : object {1-20.items.[].system.reload}
value : string {1-20.items.[].system.reload.value} (same value: )
[runes] : object {1-20.items.[].system.runes}
potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
property : array<> {1-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
[size] : string {1-20.items.[].system.size} (same value: med)
[splashDamage] : object {1-20.items.[].system.splashDamage}
value : integer {1-20.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-20.items.[].system.target}
value : string {1-20.items.[].system.target.value} (3 different values)
'1 creature' (x15)
'' (x9)
'1 non-magical club or staff you hold' (x3)
[time] : object {1-20.items.[].system.time}
value : string {1-20.items.[].system.time.value} (3 different values)
'2' (x21)
'3' (x3)
'1' (x3)
[tradition] : object {1-20.items.[].system.tradition}
value : string {1-20.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-20.items.[].system.traits}
rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x27)
'arcane' (x24)
'occult' (x6)
'divine' (x3)
value : array<string> {1-20.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
[usage] : object {1-20.items.[].system.usage}
value : string {1-20.items.[].system.usage.value} (same value: held-in-one-hand)
[attack] : object {1-20.items.[].system.attack}
value : string {1-20.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-20.items.[].system.attackEffects}
[custom] : string {1-20.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-20.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
tongue-grab (x3)
drain-life (x2)
[damageRolls] : object {1-20.items.[].system.damageRolls}
[ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: 1d4+6)
damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: bludgeoning)
[j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: 1d12+4)
damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: slashing)
[ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: 1d4+4)
damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: slashing)
cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: 1d8+2)
damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: slashing)
value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-20.items.[].system.weaponType}
value : string {1-20.items.[].system.weaponType.value} (same value: melee)
[deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
value : string {1-20.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-20.items.[].type} (5 different values)
action (x22)
spellcastingEntry (x3)
spell (x27)
weapon (x3)
melee (x9)
'spell' (x27)
'action' (x22)
'melee' (x9)
'spellcastingEntry' (x3)
'weapon' (x3)
[_stats] : object {1-20.items.[]._stats}
compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values)
Compendium.pf2e.spells-srd.Item.f8hRqLJaxBVhF1u0 (x3)
Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x3)
Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x3)
Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v (x3)
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x3)
Compendium.pf2e.spells-srd.Item.Q7QQ91vQtyi1Ux36 (x3)
Compendium.pf2e.spells-srd.Item.gYjPm7YwGtEa1oxh (x3)
Compendium.pf2e.spells-srd.Item.s3abwDbTV43pGFFW (x3)
Compendium.pf2e.spells-srd.Item.uZK2BYzPnxUBnDjr (x3)
Compendium.pf2e.equipment-srd.Item.WcuknnE3xYfSdbhm (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x1)
[flags] : object {1-20.items.[].flags}
pf2e : object {1-20.items.[].flags.pf2e}
linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values)
dCHoQIYRiFuFFGDf (x1)
16CB1YmZg9tDn7ct (x1)
uWLdQKgSHMDTC4JV (x1)
'dCHoQIYRiFuFFGDf' (x1)
'16CB1YmZg9tDn7ct' (x1)
'uWLdQKgSHMDTC4JV' (x1)
name : string {1-20.name} (all different values)
prototypeToken : object {1-20.prototypeToken}
name : string {1-20.prototypeToken.name} (5 different values)
Boggard Pit (x2)
Boggard Swampseer (x1)
Cairn Wight (x1)
Elite Boggard Swampseer (x2)
Weak Zephyr Hawk (x1)
'Boggard Pit' (x2)
'Elite Boggard Swampseer' (x2)
'Boggard Swampseer' (x1)
'Cairn Wight' (x1)
'Weak Zephyr Hawk' (x1)
system : object {1-20.system}
attributes : object {1-20.system.attributes}
ac : object {1-20.system.attributes.ac}
value : integer {1-20.system.attributes.ac.value} (3 different values)
10 (x1)
19 (x2)
18 (x4)
details : string {1-20.system.attributes.ac.details} (same value: )
[emitsSound] : string {1-20.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {1-20.system.attributes.hardness} (2 different values)
1 (x1)
5 (x1)
[hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
hp : object {1-20.system.attributes.hp}
details : string {1-20.system.attributes.hp.details} (2 different values)
(x6)
void healing (x1)
max : integer {1-20.system.attributes.hp.max} (5 different values)
7 (x1)
21 (x1)
40 (x1)
50 (x3)
36 (x1)
temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
value : integer {1-20.system.attributes.hp.value} (6 different values)
7 (x1)
21 (x1)
40 (x1)
50 (x1)
65 (x2)
36 (x1)
[immunities] : array<object> {1-20.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-20.system.attributes.immunities.[]}
type : string {1-20.system.attributes.immunities.[].type} (9 different values)
critical-hits (x2)
precision (x2)
death-effects (x1)
disease (x1)
paralyzed (x2)
poison (x2)
unconscious (x1)
bleed (x1)
sleep (x1)
[stealth] : object {1-20.system.attributes.stealth}
details : string {1-20.system.attributes.stealth.details} (same value: <p>(or 0 if the net is exposed)</p>)
value : integer {1-20.system.attributes.stealth.value} (2 different values)
9 (x1)
12 (x1)
allSaves : object {1-20.system.attributes.allSaves}
value : string {1-20.system.attributes.allSaves.value} (same value: )
speed : object {1-20.system.attributes.speed}
[details] : string {1-20.system.attributes.speed.details} (same value: swamp stride)
otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
swim (x3)
fly (x1)
value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x3)
50 (x1)
value : integer {1-20.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x1)
0 (x1)
special : string {1-20.system.attributes.speed.special} (same value: )
[adjustment] : string {1-20.system.attributes.adjustment} (same value: elite)
[creatureType] : string {1-20.system.creatureType} (same value: )
details : object {1-20.system.details}
[description] : string {1-20.system.details.description} (same value: <p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>)
[disable] : string {1-20.system.details.disable} (2 different values)
<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p> (x1)
<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p> (x1)
[isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
level : object {1-20.system.details.level}
value : integer {1-20.system.details.level.value} (3 different values)
1 (x1)
3 (x5)
2 (x1)
publication : object {1-20.system.details.publication}
license : string {1-20.system.details.publication.license} (same value: OGL)
remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
title : string {1-20.system.details.publication.title} (same value: Pathfinder Society Scenario #1-20: The Lost Legend)
[reset] : string {1-20.system.details.reset} (same value: <p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>)
[routine] : string {1-20.system.details.routine} (same value: )
blurb : string {1-20.system.details.blurb} (same value: )
languages : object {1-20.system.details.languages}
details : string {1-20.system.details.languages.details} (same value: )
value : array<string> {1-20.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-20.system.details.languages.value.[]} (4 different values)
boggard (x3)
chthonian (x3)
common (x4)
necril (x1)
privateNotes : string {1-20.system.details.privateNotes} (same value: )
publicNotes : string {1-20.system.details.publicNotes} (2 different values)
<p>The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.</p>
<hr />
<p>Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p> (x3)
(x2)
[flavourText] : string {1-20.system.flavourText} (same value: )
[recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: )
saves : object {1-20.system.saves}
fortitude : object {1-20.system.saves.fortitude}
saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: )
value : integer {1-20.system.saves.fortitude.value} (5 different values)
1 (x1)
6 (x1)
9 (x3)
11 (x1)
4 (x1)
reflex : object {1-20.system.saves.reflex}
saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: )
value : integer {1-20.system.saves.reflex.value} (4 different values)
1 (x1)
6 (x2)
7 (x3)
11 (x1)
will : object {1-20.system.saves.will}
saveDetail : string {1-20.system.saves.will.saveDetail} (same value: )
value : integer {1-20.system.saves.will.value} (4 different values)
0 (x2)
11 (x3)
10 (x1)
5 (x1)
[sidebarText] : string {1-20.system.sidebarText} (same value: )
[statusEffects] : array<> {1-20.system.statusEffects}
Length: min=0 max=0
Value type: mixed
traits : object {1-20.system.traits}
rarity : string {1-20.system.traits.rarity} (same value: common)
size : object {1-20.system.traits.size}
value : string {1-20.system.traits.size.value} (2 different values)
med (x6)
sm (x1)
value : array<string> {1-20.system.traits.value}
Length: min=2 max=5
Value type: string {1-20.system.traits.value.[]} (13 different values)
mechanical (x2)
trap (x2)
amphibious (x3)
boggard (x3)
chaotic (x3)
evil (x4)
humanoid (x3)
lawful (x1)
undead (x1)
unholy (x1)
wight (x1)
air (x1)
elemental (x1)
abilities : object {1-20.system.abilities}
cha : object {1-20.system.abilities.cha}
mod : integer {1-20.system.abilities.cha.mod} (3 different values)
@@ -581,10 +369,108 @@ object {1-20}
4 (x3)
3 (x1)
0 (x1)
attributes : object {1-20.system.attributes}
ac : object {1-20.system.attributes.ac}
details : string {1-20.system.attributes.ac.details} (same value: '')
value : integer {1-20.system.attributes.ac.value} (3 different values)
18 (x4)
19 (x2)
10 (x1)
allSaves : object {1-20.system.attributes.allSaves}
value : string {1-20.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-20.system.attributes.hardness} (2 different values)
1 (x1)
5 (x1)
[hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
hp : object {1-20.system.attributes.hp}
details : string {1-20.system.attributes.hp.details} (2 different values)
'' (x6)
'void healing' (x1)
max : integer {1-20.system.attributes.hp.max} (5 different values)
50 (x3)
7 (x1)
21 (x1)
40 (x1)
36 (x1)
temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
value : integer {1-20.system.attributes.hp.value} (6 different values)
65 (x2)
7 (x1)
21 (x1)
40 (x1)
50 (x1)
36 (x1)
[immunities] : array<object> {1-20.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-20.system.attributes.immunities.[]}
type : string {1-20.system.attributes.immunities.[].type} (9 different values)
'critical-hits' (x2)
'precision' (x2)
'paralyzed' (x2)
'poison' (x2)
'death-effects' (x1)
'disease' (x1)
'unconscious' (x1)
'bleed' (x1)
'sleep' (x1)
speed : object {1-20.system.attributes.speed}
[details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride')
otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x3)
'fly' (x1)
value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x3)
50 (x1)
special : string {1-20.system.attributes.speed.special} (same value: '')
value : integer {1-20.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x1)
0 (x1)
[adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite')
[stealth] : object {1-20.system.attributes.stealth}
details : string {1-20.system.attributes.stealth.details} (same value: '<p>(or 0 if the net is exposed)</p>')
value : integer {1-20.system.attributes.stealth.value} (2 different values)
9 (x1)
12 (x1)
[creatureType] : string {1-20.system.creatureType} (same value: '')
details : object {1-20.system.details}
blurb : string {1-20.system.details.blurb} (same value: '')
[description] : string {1-20.system.details.description} (same value: '<p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>')
[disable] : string {1-20.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
'<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
[isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
languages : object {1-20.system.details.languages}
details : string {1-20.system.details.languages.details} (same value: '')
value : array<string> {1-20.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-20.system.details.languages.value.[]} (4 different values)
'common' (x4)
'boggard' (x3)
'chthonian' (x3)
'necril' (x1)
level : object {1-20.system.details.level}
value : integer {1-20.system.details.level.value} (3 different values)
3 (x5)
1 (x1)
2 (x1)
privateNotes : string {1-20.system.details.privateNotes} (same value: '')
publicNotes : string {1-20.system.details.publicNotes} (2 different values)
publication : object {1-20.system.details.publication}
license : string {1-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend')
[reset] : string {1-20.system.details.reset} (same value: '<p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>')
[routine] : string {1-20.system.details.routine} (same value: '')
[flavourText] : string {1-20.system.flavourText} (same value: '')
initiative : object {1-20.system.initiative}
statistic : string {1-20.system.initiative.statistic} (same value: perception)
statistic : string {1-20.system.initiative.statistic} (same value: 'perception')
perception : object {1-20.system.perception}
details : string {1-20.system.perception.details} (same value: )
details : string {1-20.system.perception.details} (same value: '')
mod : integer {1-20.system.perception.mod} (3 different values)
11 (x3)
10 (x1)
@@ -592,12 +478,39 @@ object {1-20}
senses : array<object> {1-20.system.perception.senses}
Length: min=1 max=1
Value type: object {1-20.system.perception.senses.[]}
type : string {1-20.system.perception.senses.[].type} (same value: darkvision)
type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision')
[recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '')
resources : object {1-20.system.resources}
[focus] : object {1-20.system.resources.focus}
max : integer {1-20.system.resources.focus.max} (same value: 1)
value : integer {1-20.system.resources.focus.value} (same value: 1)
saves : object {1-20.system.saves}
fortitude : object {1-20.system.saves.fortitude}
saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-20.system.saves.fortitude.value} (5 different values)
9 (x3)
1 (x1)
6 (x1)
11 (x1)
4 (x1)
reflex : object {1-20.system.saves.reflex}
saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-20.system.saves.reflex.value} (4 different values)
7 (x3)
6 (x2)
1 (x1)
11 (x1)
will : object {1-20.system.saves.will}
saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '')
value : integer {1-20.system.saves.will.value} (4 different values)
11 (x3)
0 (x2)
10 (x1)
5 (x1)
[sidebarText] : string {1-20.system.sidebarText} (same value: '')
skills : object {1-20.system.skills}
acrobatics : object {1-20.system.skills.acrobatics}
base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {1-20.system.skills.athletics}
base : integer {1-20.system.skills.athletics.base} (2 different values)
8 (x3)
@@ -618,8 +531,18 @@ object {1-20}
base : integer {1-20.system.skills.stealth.base} (2 different values)
6 (x1)
9 (x1)
acrobatics : object {1-20.system.skills.acrobatics}
base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
[statusEffects] : array<> {1-20.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-20.system.traits}
rarity : string {1-20.system.traits.rarity} (same value: 'common')
size : object {1-20.system.traits.size}
value : string {1-20.system.traits.size.value} (2 different values)
'med' (x6)
'sm' (x1)
value : array<string> {1-20.system.traits.value}
Length: min=2 max=5
Value type: string {1-20.system.traits.value.[]} (13 different values)
type : string {1-20.type} (2 different values)
hazard (x2)
npc (x5)
'npc' (x5)
'hazard' (x2)
+366 -369
View File
@@ -3,8 +3,8 @@ Different values: 6
=====================================
object {1-21}
_id : string {1-21._id} (all different values)
folder : string {1-21.folder} (same value: RcP4o6OsMkWJ4h3i)
img : string {1-21.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-21.folder} (same value: 'RcP4o6OsMkWJ4h3i')
img : string {1-21.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-21.items}
Length: min=17 max=21
Value type: object {1-21.items.[]}
@@ -13,264 +13,43 @@ object {1-21}
name : string {1-21.items.[].name} (60 different values)
sort : integer {1-21.items.[].sort} (21 different values)
system : object {1-21.items.[].system}
[autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
[value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
description : object {1-21.items.[].system.description}
value : string {1-21.items.[].system.description.value} (45 different values)
[prepared] : object {1-21.items.[].system.prepared}
flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
value : string {1-21.items.[].system.prepared.value} (2 different values)
innate (x6)
spontaneous (x2)
[proficiency] : object {1-21.items.[].system.proficiency}
value : integer {1-21.items.[].system.proficiency.value} (2 different values)
1 (x7)
0 (x1)
publication : object {1-21.items.[].system.publication}
license : string {1-21.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
title : string {1-21.items.[].system.publication.title} (4 different values)
(x48)
Pathfinder Core Rulebook (x50)
Pathfinder Bestiary (x15)
Pathfinder Gamemastery Guide (x2)
rules : ###FoundryRulesObject###
[slots] : object {1-21.items.[].system.slots}
[slot1] : object {1-21.items.[].system.slots.slot1}
max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
[slug] : string {1-21.items.[].system.slug} (39 different values)
[spelldc] : object {1-21.items.[].system.spelldc}
dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
19 (x2)
22 (x4)
25 (x1)
23 (x1)
mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-21.items.[].system.spelldc.value} (4 different values)
11 (x2)
14 (x3)
15 (x2)
17 (x1)
[tradition] : object {1-21.items.[].system.tradition}
value : string {1-21.items.[].system.tradition.value} (3 different values)
divine (x3)
occult (x4)
arcane (x1)
[actionType] : object {1-21.items.[].system.actionType}
value : string {1-21.items.[].system.actionType.value} (3 different values)
'passive' (x22)
'action' (x9)
'reaction' (x1)
[area] : object {1-21.items.[].system.area}
type : string {1-21.items.[].system.area.type} (2 different values)
burst (x3)
emanation (x6)
'emanation' (x6)
'burst' (x3)
value : integer {1-21.items.[].system.area.value} (2 different values)
20 (x3)
30 (x6)
[cost] : object {1-21.items.[].system.cost}
value : string {1-21.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
False (x53)
True (x1)
[damage] : object {1-21.items.[].system.damage}
[0] : object {1-21.items.[].system.damage.0}
applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
formula : string {1-21.items.[].system.damage.0.formula} (same value: 0)
kinds : array<string> {1-21.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {1-21.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-21.items.[].system.damage.0.type} (same value: mental)
[formula] : string {1-21.items.[].system.damage.formula} (2 different values)
2d8+5 (x1)
3d8+10 (x1)
[kind] : string {1-21.items.[].system.damage.kind} (same value: healing)
[type] : string {1-21.items.[].system.damage.type} (same value: vitality)
damageType : string {1-21.items.[].system.damage.damageType} (same value: piercing)
dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
die : string {1-21.items.[].system.damage.die} (same value: d10)
[defense] : object {1-21.items.[].system.defense}
save : object {1-21.items.[].system.defense.save}
basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x2)
statistic : string {1-21.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {1-21.items.[].system.duration}
sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x16)
value : string {1-21.items.[].system.duration.value} (9 different values)
10 minutes (x10)
(x25)
1 minute (x8)
1 round or sustained up to 1 minute (x2)
1 hour (x3)
1 round (x2)
unlimited (x2)
varies (x1)
8 hours (x1)
[level] : object {1-21.items.[].system.level}
value : integer {1-21.items.[].system.level.value} (7 different values)
4 (x11)
2 (x7)
1 (x29)
3 (x6)
0 (x5)
6 (x1)
5 (x2)
[location] : object {1-21.items.[].system.location}
[heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
2 (x6)
1 (x7)
3 (x4)
value : string {1-21.items.[].system.location.value} (4 different values)
LQ2bKpRmevYPA766 (x24)
7djCYJFOvDbYMLau (x6)
cB7a1Nrvsv9EKXKJ (x14)
THUDJyCpb4at07bz (x10)
[uses] : object {1-21.items.[].system.location.uses}
max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
[range] : object {1-21.items.[].system.range}
value : string {1-21.items.[].system.range.value} (7 different values)
touch (x10)
(x13)
120 feet (x8)
30 feet (x13)
10 feet (x3)
500 feet (x4)
60 feet (x3)
[requirements] : string {1-21.items.[].system.requirements} (same value: )
[target] : object {1-21.items.[].system.target}
value : string {1-21.items.[].system.target.value} (9 different values)
1 creature touched (x3)
(x30)
self (x3)
1 object (cook, lift, or tidy only) (x3)
1 creature (x9)
1 unattended object of light Bulk or less (x2)
1 creature or object (x2)
1 Large or smaller creature (x1)
1 spell effect or unattended magic item (x1)
[time] : object {1-21.items.[].system.time}
value : string {1-21.items.[].system.time.value} (4 different values)
2 (x43)
10 minutes (x3)
3 (x4)
1 minute (x4)
[traits] : object {1-21.items.[].system.traits}
rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
common (x96)
uncommon (x9)
[traditions] : array<string> {1-21.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
arcane (x48)
divine (x24)
primal (x23)
occult (x48)
value : array<string> {1-21.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
[heightening] : object {1-21.items.[].system.heightening}
[levels] : object {1-21.items.[].system.heightening.levels}
[3] : object {1-21.items.[].system.heightening.levels.3}
[range] : object {1-21.items.[].system.heightening.levels.3.range}
value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
[target] : object {1-21.items.[].system.heightening.levels.3.target}
value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
[5] : object {1-21.items.[].system.heightening.levels.5}
range : object {1-21.items.[].system.heightening.levels.5.range}
value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x5)
60 feet (x2)
[8] : object {1-21.items.[].system.heightening.levels.8}
target : object {1-21.items.[].system.heightening.levels.8.target}
value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[7] : object {1-21.items.[].system.heightening.levels.7}
target : object {1-21.items.[].system.heightening.levels.7.target}
value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
type : string {1-21.items.[].system.heightening.type} (2 different values)
fixed (x9)
interval (x2)
[damage] : object {1-21.items.[].system.heightening.damage}
0 : string {1-21.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
20 (x3)
mod : object {1-21.items.[].system.mod}
value : integer {1-21.items.[].system.mod.value} (same value: 14)
[actions] : object {1-21.items.[].system.actions}
[value] : integer {1-21.items.[].system.actions.value} (same value: 1)
[attack] : object {1-21.items.[].system.attack}
value : string {1-21.items.[].system.attack.value} (same value: )
value : string {1-21.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-21.items.[].system.attackEffects}
[custom] : string {1-21.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-21.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values)
confounding-lash (x3)
grab (x1)
[custom] : string {1-21.items.[].system.attackEffects.custom} (same value: )
'confounding-lash' (x3)
'grab' (x1)
[autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
[value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {1-21.items.[].system.baseItem} (same value: 'ranseur')
[bonus] : object {1-21.items.[].system.bonus}
value : integer {1-21.items.[].system.bonus.value} (5 different values)
12 (x2)
15 (x7)
12 (x2)
17 (x2)
0 (x1)
16 (x1)
[damageRolls] : object {1-21.items.[].system.damageRolls}
[pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
1d12 (x1)
1d12+1 (x2)
damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: piercing)
[j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
1d8 (x1)
1d12 (x2)
damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: spirit)
[1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
1d8 (x1)
1d8+1 (x2)
damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: slashing)
[4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
1d8 (x1)
1d12 (x2)
damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: spirit)
[0] : object {1-21.items.[].system.damageRolls.0}
damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
2d6+4 (x1)
2d8+4 (x1)
damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: piercing)
[1] : object {1-21.items.[].system.damageRolls.1}
damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: 1d6)
damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: bleed)
[m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
2d4+4 (x1)
2d6+4 (x1)
damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: slashing)
[6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6)
damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing)
9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6)
damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning)
[weaponType] : object {1-21.items.[].system.weaponType}
value : string {1-21.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {1-21.items.[].system.actionType}
value : string {1-21.items.[].system.actionType.value} (3 different values)
passive (x22)
action (x9)
reaction (x1)
[actions] : object {1-21.items.[].system.actions}
[value] : integer {1-21.items.[].system.actions.value} (same value: 1)
[category] : string {1-21.items.[].system.category} (5 different values)
interaction (x7)
defensive (x11)
offensive (x14)
potion (x2)
martial (x1)
[showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
[baseItem] : string {1-21.items.[].system.baseItem} (same value: ranseur)
[bonusDamage] : object {1-21.items.[].system.bonusDamage}
value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-21.items.[].system.bulk}
value : mixed
float {1-21.items.[].system.bulk.value} (same value: 0,1)
@@ -280,96 +59,317 @@ object {1-21}
[capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8)
[heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0)
[containerId] : string {1-21.items.[].system.containerId} (same value: RFoj9b2TwhIJAodX)
[category] : string {1-21.items.[].system.category} (5 different values)
'offensive' (x14)
'defensive' (x11)
'interaction' (x7)
'potion' (x2)
'martial' (x1)
[collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
[containerId] : string {1-21.items.[].system.containerId} (same value: 'RFoj9b2TwhIJAodX')
[cost] : object {1-21.items.[].system.cost}
value : string {1-21.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
False (x53)
True (x1)
[damage] : object {1-21.items.[].system.damage}
[0] : object {1-21.items.[].system.damage.0}
applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {1-21.items.[].system.damage.0.formula} (same value: '0')
kinds : array<string> {1-21.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-21.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-21.items.[].system.damage.0.type} (same value: 'mental')
damageType : string {1-21.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
die : string {1-21.items.[].system.damage.die} (same value: 'd10')
[formula] : string {1-21.items.[].system.damage.formula} (2 different values)
'2d8+5' (x1)
'3d8+10' (x1)
[kind] : string {1-21.items.[].system.damage.kind} (same value: 'healing')
[type] : string {1-21.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {1-21.items.[].system.damageRolls}
[0] : object {1-21.items.[].system.damageRolls.0}
damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
'2d6+4' (x1)
'2d8+4' (x1)
damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[1] : object {1-21.items.[].system.damageRolls.1}
damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
'1d8+1' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: 'slashing')
[4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
'1d12' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: 'spirit')
[6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6')
damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing')
9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6')
damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning')
[j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
'1d12' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: 'spirit')
[m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
'2d4+4' (x1)
'2d6+4' (x1)
damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: 'slashing')
[pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
'1d12+1' (x2)
'1d12' (x1)
damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: 'piercing')
[defense] : object {1-21.items.[].system.defense}
save : object {1-21.items.[].system.defense.save}
basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x2)
statistic : string {1-21.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-21.items.[].system.duration}
sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x16)
value : string {1-21.items.[].system.duration.value} (9 different values)
'' (x25)
'10 minutes' (x10)
'1 minute' (x8)
'1 hour' (x3)
'1 round or sustained up to 1 minute' (x2)
'1 round' (x2)
'unlimited' (x2)
'varies' (x1)
'8 hours' (x1)
description : object {1-21.items.[].system.description}
value : string {1-21.items.[].system.description.value} (45 different values)
[equipped] : object {1-21.items.[].system.equipped}
carryType : string {1-21.items.[].system.equipped.carryType} (same value: worn)
carryType : string {1-21.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[invested] : empty
[frequency] : object {1-21.items.[].system.frequency}
max : integer {1-21.items.[].system.frequency.max} (same value: 1)
per : string {1-21.items.[].system.frequency.per} (same value: 'round')
value : integer {1-21.items.[].system.frequency.value} (same value: 1)
[group] : string {1-21.items.[].system.group} (same value: 'polearm')
[hardness] : integer {1-21.items.[].system.hardness} (same value: 0)
[heightening] : object {1-21.items.[].system.heightening}
[levels] : object {1-21.items.[].system.heightening.levels}
[3] : object {1-21.items.[].system.heightening.levels.3}
[range] : object {1-21.items.[].system.heightening.levels.3.range}
value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {1-21.items.[].system.heightening.levels.3.target}
value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {1-21.items.[].system.heightening.levels.5}
range : object {1-21.items.[].system.heightening.levels.5.range}
value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x5)
'60 feet' (x2)
[7] : object {1-21.items.[].system.heightening.levels.7}
target : object {1-21.items.[].system.heightening.levels.7.target}
value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[8] : object {1-21.items.[].system.heightening.levels.8}
target : object {1-21.items.[].system.heightening.levels.8.target}
value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {1-21.items.[].system.heightening.type} (2 different values)
'fixed' (x9)
'interval' (x2)
[damage] : object {1-21.items.[].system.heightening.damage}
0 : string {1-21.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
[hp] : object {1-21.items.[].system.hp}
max : integer {1-21.items.[].system.hp.max} (same value: 0)
value : integer {1-21.items.[].system.hp.value} (same value: 0)
[level] : object {1-21.items.[].system.level}
value : integer {1-21.items.[].system.level.value} (7 different values)
1 (x29)
4 (x11)
2 (x7)
3 (x6)
0 (x5)
5 (x2)
6 (x1)
[location] : object {1-21.items.[].system.location}
[heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
1 (x7)
2 (x6)
3 (x4)
[uses] : object {1-21.items.[].system.location.uses}
max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
value : string {1-21.items.[].system.location.value} (4 different values)
'LQ2bKpRmevYPA766' (x24)
'cB7a1Nrvsv9EKXKJ' (x14)
'THUDJyCpb4at07bz' (x10)
'7djCYJFOvDbYMLau' (x6)
[material] : object {1-21.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {1-21.items.[].system.prepared}
flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
value : string {1-21.items.[].system.prepared.value} (2 different values)
'innate' (x6)
'spontaneous' (x2)
[price] : object {1-21.items.[].system.price}
value : object {1-21.items.[].system.price.value}
[cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-21.items.[].system.price.value.gp} (3 different values)
12 (x1)
50 (x1)
2 (x1)
[cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {1-21.items.[].system.proficiency}
value : integer {1-21.items.[].system.proficiency.value} (2 different values)
1 (x7)
0 (x1)
publication : object {1-21.items.[].system.publication}
license : string {1-21.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
title : string {1-21.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x50)
'' (x48)
'Pathfinder Bestiary' (x15)
'Pathfinder Gamemastery Guide' (x2)
[quantity] : integer {1-21.items.[].system.quantity} (3 different values)
3 (x2)
1 (x3)
3 (x2)
5 (x2)
[size] : string {1-21.items.[].system.size} (same value: med)
[usage] : object {1-21.items.[].system.usage}
value : string {1-21.items.[].system.usage.value} (2 different values)
held-in-one-hand (x4)
held-in-two-hands (x1)
[uses] : object {1-21.items.[].system.uses}
autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-21.items.[].system.uses.max} (same value: 1)
value : integer {1-21.items.[].system.uses.value} (same value: 1)
[collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
[stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
[bonusDamage] : object {1-21.items.[].system.bonusDamage}
value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
[group] : string {1-21.items.[].system.group} (same value: polearm)
[range] : object {1-21.items.[].system.range}
value : string {1-21.items.[].system.range.value} (7 different values)
'' (x13)
'30 feet' (x13)
'touch' (x10)
'120 feet' (x8)
'500 feet' (x4)
'10 feet' (x3)
'60 feet' (x3)
[requirements] : string {1-21.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-21.items.[].system.rules}
[reload] : object {1-21.items.[].system.reload}
value : string {1-21.items.[].system.reload.value} (same value: )
value : string {1-21.items.[].system.reload.value} (same value: '')
[runes] : object {1-21.items.[].system.runes}
potency : integer {1-21.items.[].system.runes.potency} (same value: 1)
property : array<> {1-21.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
striking : integer {1-21.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-21.items.[].system.size} (same value: 'med')
[slots] : object {1-21.items.[].system.slots}
[slot1] : object {1-21.items.[].system.slots.slot1}
max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
[slug] : string {1-21.items.[].system.slug} (39 different values)
[spelldc] : object {1-21.items.[].system.spelldc}
dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
22 (x4)
19 (x2)
25 (x1)
23 (x1)
mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-21.items.[].system.spelldc.value} (4 different values)
14 (x3)
11 (x2)
15 (x2)
17 (x1)
[splashDamage] : object {1-21.items.[].system.splashDamage}
value : integer {1-21.items.[].system.splashDamage.value} (same value: 0)
[frequency] : object {1-21.items.[].system.frequency}
max : integer {1-21.items.[].system.frequency.max} (same value: 1)
per : string {1-21.items.[].system.frequency.per} (same value: round)
value : integer {1-21.items.[].system.frequency.value} (same value: 1)
mod : object {1-21.items.[].system.mod}
value : integer {1-21.items.[].system.mod.value} (same value: 14)
[stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
[target] : object {1-21.items.[].system.target}
value : string {1-21.items.[].system.target.value} (9 different values)
'' (x30)
'1 creature' (x9)
'1 creature touched' (x3)
'self' (x3)
'1 object (cook, lift, or tidy only)' (x3)
'1 unattended object of light Bulk or less' (x2)
'1 creature or object' (x2)
'1 Large or smaller creature' (x1)
'1 spell effect or unattended magic item' (x1)
[time] : object {1-21.items.[].system.time}
value : string {1-21.items.[].system.time.value} (4 different values)
'2' (x43)
'3' (x4)
'1 minute' (x4)
'10 minutes' (x3)
[tradition] : object {1-21.items.[].system.tradition}
value : string {1-21.items.[].system.tradition.value} (3 different values)
'occult' (x4)
'divine' (x3)
'arcane' (x1)
[traits] : object {1-21.items.[].system.traits}
rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
'common' (x96)
'uncommon' (x9)
[traditions] : array<string> {1-21.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x48)
'occult' (x48)
'divine' (x24)
'primal' (x23)
value : array<string> {1-21.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
proficient : object {1-21.items.[].system.proficient}
value : integer {1-21.items.[].system.proficient.value} (same value: 0)
[usage] : object {1-21.items.[].system.usage}
value : string {1-21.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[uses] : object {1-21.items.[].system.uses}
autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-21.items.[].system.uses.max} (same value: 1)
value : integer {1-21.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-21.items.[].system.weaponType}
value : string {1-21.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-21.items.[].type} (9 different values)
spellcastingEntry (x8)
spell (x54)
melee (x12)
action (x32)
consumable (x2)
treasure (x2)
backpack (x2)
weapon (x1)
lore (x2)
'spell' (x54)
'action' (x32)
'melee' (x12)
'spellcastingEntry' (x8)
'consumable' (x2)
'treasure' (x2)
'backpack' (x2)
'lore' (x2)
'weapon' (x1)
[_stats] : object {1-21.items.[]._stats}
compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values)
[flags] : object {1-21.items.[].flags}
pf2e : object {1-21.items.[].flags.pf2e}
linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: wJkawABLUtrnlz3Y)
linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: 'wJkawABLUtrnlz3Y')
name : string {1-21.name} (all different values)
[prototypeToken] : object {1-21.prototypeToken}
name : string {1-21.prototypeToken.name} (3 different values)
Mr. Chitters (x2)
Nevashi (x2)
Witchwyrd (x1)
'Mr. Chitters' (x2)
'Nevashi' (x2)
'Witchwyrd' (x1)
system : object {1-21.system}
abilities : object {1-21.system.abilities}
cha : object {1-21.system.abilities.cha}
mod : integer {1-21.system.abilities.cha.mod} (5 different values)
1 (x1)
2 (x2)
1 (x1)
3 (x1)
4 (x1)
5 (x1)
con : object {1-21.system.abilities.con}
mod : integer {1-21.system.abilities.con.mod} (3 different values)
0 (x1)
1 (x3)
3 (x2)
0 (x1)
dex : object {1-21.system.abilities.dex}
mod : integer {1-21.system.abilities.dex.mod} (3 different values)
4 (x3)
@@ -377,74 +377,74 @@ object {1-21}
3 (x1)
int : object {1-21.system.abilities.int}
mod : integer {1-21.system.abilities.int.mod} (4 different values)
-1 (x1)
0 (x2)
1 (x2)
-1 (x1)
4 (x1)
str : object {1-21.system.abilities.str}
mod : integer {1-21.system.abilities.str.mod} (3 different values)
0 (x1)
1 (x4)
0 (x1)
3 (x1)
wis : object {1-21.system.abilities.wis}
mod : integer {1-21.system.abilities.wis.mod} (4 different values)
-1 (x1)
0 (x2)
1 (x2)
-1 (x1)
3 (x1)
attributes : object {1-21.system.attributes}
ac : object {1-21.system.attributes.ac}
details : string {1-21.system.attributes.ac.details} (same value: )
details : string {1-21.system.attributes.ac.details} (same value: '')
value : integer {1-21.system.attributes.ac.value} (4 different values)
20 (x1)
23 (x3)
20 (x1)
25 (x1)
22 (x1)
allSaves : object {1-21.system.attributes.allSaves}
value : string {1-21.system.attributes.allSaves.value} (2 different values)
(x4)
+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic (x2)
'' (x4)
'+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic' (x2)
hp : object {1-21.system.attributes.hp}
details : string {1-21.system.attributes.hp.details} (3 different values)
fast healing 1 (x1)
fast healing 2 (x2)
(x3)
'' (x3)
'fast healing 2' (x2)
'fast healing 1' (x1)
max : integer {1-21.system.attributes.hp.max} (5 different values)
16 (x1)
65 (x2)
16 (x1)
60 (x1)
124 (x1)
110 (x1)
temp : integer {1-21.system.attributes.hp.temp} (same value: 0)
value : integer {1-21.system.attributes.hp.value} (5 different values)
16 (x1)
65 (x2)
16 (x1)
60 (x1)
124 (x1)
110 (x1)
resistances : array<object> {1-21.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-21.system.attributes.resistances.[]}
type : string {1-21.system.attributes.resistances.[].type} (4 different values)
precision (x3)
protean-anatomy (x3)
physical (x2)
force (x1)
value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
3 (x1)
5 (x8)
[exceptions] : array<string> {1-21.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: piercing)
Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
type : string {1-21.system.attributes.resistances.[].type} (4 different values)
'precision' (x3)
'protean-anatomy' (x3)
'physical' (x2)
'force' (x1)
value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
5 (x8)
3 (x1)
speed : object {1-21.system.attributes.speed}
[details] : string {1-21.system.attributes.speed.details} (same value: freedom of movement)
[details] : string {1-21.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {1-21.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {1-21.system.attributes.speed.otherSpeeds.[]}
type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values)
fly (x3)
climb (x2)
swim (x1)
'fly' (x3)
'climb' (x2)
'swim' (x1)
value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x3)
20 (x3)
@@ -455,123 +455,120 @@ object {1-21}
[weaknesses] : array<object> {1-21.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-21.system.attributes.weaknesses.[]}
type : string {1-21.system.attributes.weaknesses.[].type} (same value: holy)
type : string {1-21.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-21.system.details}
blurb : string {1-21.system.details.blurb} (same value: )
blurb : string {1-21.system.details.blurb} (same value: '')
languages : object {1-21.system.details.languages}
details : string {1-21.system.details.languages.details} (2 different values)
(x5)
one or more planar languages; tongues (x1)
'' (x5)
'one or more planar languages; tongues' (x1)
value : array<string> {1-21.system.details.languages.value}
Length: min=2 max=3
Value type: string {1-21.system.details.languages.value.[]} (all different values)
level : object {1-21.system.details.level}
value : integer {1-21.system.details.level.value} (4 different values)
3 (x1)
5 (x3)
3 (x1)
7 (x1)
6 (x1)
privateNotes : string {1-21.system.details.privateNotes} (same value: )
privateNotes : string {1-21.system.details.privateNotes} (same value: '')
publicNotes : string {1-21.system.details.publicNotes} (2 different values)
(x5)
<p>Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests-mercantilism- and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them.</p>
<p>These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit-perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.</p> (x1)
publication : object {1-21.system.details.publication}
license : string {1-21.system.details.publication.license} (same value: OGL)
license : string {1-21.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-21.system.details.publication.remaster} (same value: False)
title : string {1-21.system.details.publication.title} (same value: Pathfinder Society Scenario #1-21: Mistress of the Maze)
title : string {1-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-21: Mistress of the Maze')
initiative : object {1-21.system.initiative}
statistic : string {1-21.system.initiative.statistic} (same value: perception)
statistic : string {1-21.system.initiative.statistic} (same value: 'perception')
perception : object {1-21.system.perception}
details : string {1-21.system.perception.details} (3 different values)
entropy sense (imprecise) 30 feet (x3)
(x2)
detect magic (x1)
'entropy sense (imprecise) 30 feet' (x3)
'' (x2)
'detect magic' (x1)
mod : integer {1-21.system.perception.mod} (4 different values)
6 (x1)
9 (x2)
12 (x2)
6 (x1)
14 (x1)
senses : array<object> {1-21.system.perception.senses}
Length: min=1 max=1
Value type: object {1-21.system.perception.senses.[]}
type : string {1-21.system.perception.senses.[].type} (same value: darkvision)
type : string {1-21.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {1-21.system.resources}
focus : object {1-21.system.resources.focus}
max : integer {1-21.system.resources.focus.max} (same value: 1)
value : integer {1-21.system.resources.focus.value} (same value: 1)
saves : object {1-21.system.saves}
fortitude : object {1-21.system.saves.fortitude}
saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-21.system.saves.fortitude.value} (5 different values)
7 (x1)
10 (x2)
7 (x1)
12 (x1)
14 (x1)
13 (x1)
reflex : object {1-21.system.saves.reflex}
saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-21.system.saves.reflex.value} (4 different values)
11 (x1)
14 (x2)
13 (x2)
11 (x1)
15 (x1)
will : object {1-21.system.saves.will}
saveDetail : string {1-21.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-21.system.saves.will.saveDetail} (same value: '')
value : integer {1-21.system.saves.will.value} (5 different values)
8 (x1)
11 (x2)
8 (x1)
10 (x1)
12 (x1)
15 (x1)
skills : object {1-21.system.skills}
[acrobatics] : object {1-21.system.skills.acrobatics}
base : integer {1-21.system.skills.acrobatics.base} (2 different values)
10 (x1)
13 (x4)
deception : object {1-21.system.skills.deception}
base : integer {1-21.system.skills.deception.base} (4 different values)
9 (x1)
12 (x2)
14 (x2)
15 (x1)
[religion] : object {1-21.system.skills.religion}
base : integer {1-21.system.skills.religion.base} (2 different values)
7 (x1)
10 (x2)
[stealth] : object {1-21.system.skills.stealth}
base : integer {1-21.system.skills.stealth.base} (2 different values)
10 (x1)
13 (x4)
[thievery] : object {1-21.system.skills.thievery}
base : integer {1-21.system.skills.thievery.base} (same value: 13)
arcana : object {1-21.system.skills.arcana}
base : integer {1-21.system.skills.arcana.base} (same value: 16)
deception : object {1-21.system.skills.deception}
base : integer {1-21.system.skills.deception.base} (4 different values)
12 (x2)
14 (x2)
9 (x1)
15 (x1)
diplomacy : object {1-21.system.skills.diplomacy}
base : integer {1-21.system.skills.diplomacy.base} (same value: 15)
intimidation : object {1-21.system.skills.intimidation}
base : integer {1-21.system.skills.intimidation.base} (same value: 15)
[religion] : object {1-21.system.skills.religion}
base : integer {1-21.system.skills.religion.base} (2 different values)
10 (x2)
7 (x1)
[stealth] : object {1-21.system.skills.stealth}
base : integer {1-21.system.skills.stealth.base} (2 different values)
13 (x4)
10 (x1)
[thievery] : object {1-21.system.skills.thievery}
base : integer {1-21.system.skills.thievery.base} (same value: 13)
traits : object {1-21.system.traits}
rarity : string {1-21.system.traits.rarity} (3 different values)
unique (x4)
rare (x1)
uncommon (x1)
'unique' (x4)
'rare' (x1)
'uncommon' (x1)
size : object {1-21.system.traits.size}
value : string {1-21.system.traits.size.value} (3 different values)
tiny (x1)
sm (x4)
med (x1)
'sm' (x4)
'tiny' (x1)
'med' (x1)
value : array<string> {1-21.system.traits.value}
Length: min=2 max=5
Value type: string {1-21.system.traits.value.[]} (9 different values)
chaotic (x3)
monitor (x3)
protean (x3)
evil (x2)
fiend (x2)
lawful (x3)
rakshasa (x2)
unholy (x2)
humanoid (x1)
type : string {1-21.type} (same value: npc)
'chaotic' (x3)
'monitor' (x3)
'protean' (x3)
'lawful' (x3)
'evil' (x2)
'fiend' (x2)
'rakshasa' (x2)
'unholy' (x2)
'humanoid' (x1)
type : string {1-21.type} (same value: 'npc')
+724 -735
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+558 -669
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+518 -535
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+85 -85
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@@ -3,102 +3,102 @@ Different values: 22
=====================================
object {10th Rank}
_id : string {10th Rank._id} (all different values)
folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv)
folder : string {10th Rank.folder} (same value: 'x5tjEh1N0FHzbHkv')
img : string {10th Rank.img} (all different values)
name : string {10th Rank.name} (all different values)
system : object {10th Rank.system}
[area] : object {10th Rank.system.area}
type : string {10th Rank.system.area.type} (same value: burst)
type : string {10th Rank.system.area.type} (same value: 'burst')
value : integer {10th Rank.system.area.value} (2 different values)
60 (x1)
50 (x1)
cost : object {10th Rank.system.cost}
value : string {10th Rank.system.cost.value} (same value: )
value : string {10th Rank.system.cost.value} (same value: '')
counteraction : boolean {10th Rank.system.counteraction} (2 different values)
False (x21)
True (x1)
damage : object {10th Rank.system.damage}
[0] : object {10th Rank.system.damage.0}
applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
[category] : empty
formula : string {10th Rank.system.damage.0.formula} (2 different values)
3d10 (x2)
10d8+40 (x1)
'3d10' (x2)
'10d8+40' (x1)
kinds : array<string> {10th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x2)
healing (x1)
'damage' (x2)
'healing' (x1)
[materials] : array<> {10th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {10th Rank.system.damage.0.type} (3 different values)
acid (x1)
untyped (x1)
mental (x1)
'acid' (x1)
'untyped' (x1)
'mental' (x1)
[1] : object {10th Rank.system.damage.1}
applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.1.formula} (same value: 3d10)
[category] : empty
formula : string {10th Rank.system.damage.1.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage)
Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {10th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.1.type} (same value: bludgeoning)
Value type: empty
type : string {10th Rank.system.damage.1.type} (same value: 'bludgeoning')
[2] : object {10th Rank.system.damage.2}
applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.2.formula} (same value: 3d10)
[category] : empty
formula : string {10th Rank.system.damage.2.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.2.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage)
Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.2.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.2.type} (same value: cold)
Value type: empty
type : string {10th Rank.system.damage.2.type} (same value: 'cold')
[3] : object {10th Rank.system.damage.3}
applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.3.formula} (same value: 3d10)
[category] : empty
formula : string {10th Rank.system.damage.3.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.3.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage)
Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.3.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.3.type} (same value: electricity)
Value type: empty
type : string {10th Rank.system.damage.3.type} (same value: 'electricity')
[4] : object {10th Rank.system.damage.4}
applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.4.formula} (same value: 3d10)
[category] : empty
formula : string {10th Rank.system.damage.4.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.4.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage)
Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.4.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.4.type} (same value: bludgeoning)
Value type: empty
type : string {10th Rank.system.damage.4.type} (same value: 'bludgeoning')
[5] : object {10th Rank.system.damage.5}
applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.5.formula} (same value: 3d10)
[category] : empty
formula : string {10th Rank.system.damage.5.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.5.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage)
Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.5.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.5.type} (same value: fire)
Value type: empty
type : string {10th Rank.system.damage.5.type} (same value: 'fire')
[defense] : object {10th Rank.system.defense}
save : object {10th Rank.system.defense.save}
basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
True (x1)
False (x2)
True (x1)
statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
reflex (x1)
will (x2)
'will' (x2)
'reflex' (x1)
description : object {10th Rank.system.description}
value : string {10th Rank.system.description.value} (all different values)
duration : object {10th Rank.system.duration}
@@ -106,69 +106,69 @@ object {10th Rank}
False (x20)
True (x2)
value : string {10th Rank.system.duration.value} (6 different values)
(x8)
1 minute (x8)
24 hours (see text) (x1)
varies (x1)
until the end of your next turn (x3)
until the start of your next turn (x1)
'' (x8)
'1 minute' (x8)
'until the end of your next turn' (x3)
'24 hours (see text)' (x1)
'varies' (x1)
'until the start of your next turn' (x1)
level : object {10th Rank.system.level}
value : integer {10th Rank.system.level.value} (same value: 10)
publication : object {10th Rank.system.publication}
license : string {10th Rank.system.publication.license} (2 different values)
OGL (x9)
ORC (x13)
'ORC' (x13)
'OGL' (x9)
remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
False (x8)
True (x14)
False (x8)
title : string {10th Rank.system.publication.title} (7 different values)
Pathfinder Core Rulebook (x3)
Pathfinder Player Core (x10)
Pathfinder #177: Burning Tundra (x1)
Pathfinder Rage of Elements (x1)
Pathfinder Secrets of Magic (x4)
Pathfinder War of Immortals (x2)
Pathfinder Player Core 2 (x1)
'Pathfinder Player Core' (x10)
'Pathfinder Secrets of Magic' (x4)
'Pathfinder Core Rulebook' (x3)
'Pathfinder War of Immortals' (x2)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder Rage of Elements' (x1)
'Pathfinder Player Core 2' (x1)
range : object {10th Rank.system.range}
value : string {10th Rank.system.range.value} (8 different values)
(x10)
1,000 feet (x1)
500 feet (x3)
100 feet (x2)
120 (x1)
120 feet (x2)
30 feet (x2)
5 feet (x1)
requirements : string {10th Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
'' (x10)
'500 feet' (x3)
'100 feet' (x2)
'120 feet' (x2)
'30 feet' (x2)
'1,000 feet' (x1)
'120' (x1)
'5 feet' (x1)
requirements : string {10th Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {10th Rank.system.rules}
target : object {10th Rank.system.target}
value : string {10th Rank.system.target.value} (6 different values)
(x17)
up to 5 creatures (x1)
1 willing ally and 1 enemy (x1)
the triggering spell (x1)
you and up to 5 willing targets (x1)
dead creatures and living creatures of your choice within range (x1)
'' (x17)
'up to 5 creatures' (x1)
'1 willing ally and 1 enemy' (x1)
'the triggering spell' (x1)
'you and up to 5 willing targets' (x1)
'dead creatures and living creatures of your choice within range' (x1)
time : object {10th Rank.system.time}
value : string {10th Rank.system.time.value} (5 different values)
3 (x10)
2 (x9)
10 minutes (x1)
reaction (x1)
1 hour (x1)
'3' (x10)
'2' (x9)
'10 minutes' (x1)
'reaction' (x1)
'1 hour' (x1)
traits : object {10th Rank.system.traits}
rarity : string {10th Rank.system.traits.rarity} (3 different values)
common (x16)
rare (x4)
uncommon (x2)
'common' (x16)
'rare' (x4)
'uncommon' (x2)
traditions : array<string> {10th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
occult (x11)
divine (x10)
arcane (x10)
primal (x14)
'primal' (x14)
'occult' (x11)
'divine' (x10)
'arcane' (x10)
value : array<string> {10th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {10th Rank.system.traits.value.[]} (21 different values)
type : string {10th Rank.type} (same value: spell)
type : string {10th Rank.type} (same value: 'spell')
File diff suppressed because it is too large Load Diff
+921
View File
@@ -0,0 +1,921 @@
2 - Ashes for Ozem
Different values: 12
=====================================
object {2 - Ashes for Ozem}
_id : string {2 - Ashes for Ozem._id} (all different values)
folder : string {2 - Ashes for Ozem.folder} (same value: '08rFokNrUVoXpMQj')
img : string {2 - Ashes for Ozem.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
items : array<object> {2 - Ashes for Ozem.items}
Length: min=1 max=28
Value type: object {2 - Ashes for Ozem.items.[]}
_id : string {2 - Ashes for Ozem.items.[]._id} (97 different values)
img : string {2 - Ashes for Ozem.items.[].img} (44 different values)
name : string {2 - Ashes for Ozem.items.[].name} (80 different values)
sort : integer {2 - Ashes for Ozem.items.[].sort} (29 different values)
system : object {2 - Ashes for Ozem.items.[].system}
[acBonus] : integer {2 - Ashes for Ozem.items.[].system.acBonus} (4 different values)
4 (x1)
1 (x1)
2 (x1)
5 (x1)
[actionType] : object {2 - Ashes for Ozem.items.[].system.actionType}
value : string {2 - Ashes for Ozem.items.[].system.actionType.value} (3 different values)
'action' (x17)
'reaction' (x8)
'passive' (x8)
[actions] : object {2 - Ashes for Ozem.items.[].system.actions}
[value] : integer {2 - Ashes for Ozem.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x6)
[area] : object {2 - Ashes for Ozem.items.[].system.area}
type : string {2 - Ashes for Ozem.items.[].system.area.type} (2 different values)
'burst' (x3)
'emanation' (x1)
value : integer {2 - Ashes for Ozem.items.[].system.area.value} (4 different values)
10 (x1)
40 (x1)
20 (x1)
30 (x1)
traits : object {2 - Ashes for Ozem.items.[].system.traits}
[integrated] : empty
[rarity] : string {2 - Ashes for Ozem.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x5)
[traditions] : array<string> {2 - Ashes for Ozem.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x21)
'occult' (x13)
'arcane' (x12)
'primal' (x11)
[value] : array<string> {2 - Ashes for Ozem.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2 - Ashes for Ozem.items.[].system.traits.value.[]} (43 different values)
[attackEffects] : object {2 - Ashes for Ozem.items.[].system.attackEffects}
value : array<string> {2 - Ashes for Ozem.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2 - Ashes for Ozem.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2 - Ashes for Ozem.items.[].system.baseItem} (11 different values)
[bonus] : object {2 - Ashes for Ozem.items.[].system.bonus}
value : integer {2 - Ashes for Ozem.items.[].system.bonus.value} (9 different values)
0 (x8)
18 (x2)
19 (x2)
15 (x2)
17 (x2)
22 (x1)
21 (x1)
20 (x1)
16 (x1)
[bonusDamage] : object {2 - Ashes for Ozem.items.[].system.bonusDamage}
value : integer {2 - Ashes for Ozem.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2 - Ashes for Ozem.items.[].system.bulk}
value : mixed
float {2 - Ashes for Ozem.items.[].system.bulk.value} (same value: 0,1)
integer {2 - Ashes for Ozem.items.[].system.bulk.value} (3 different values)
1 (x7)
2 (x2)
3 (x1)
[category] : string {2 - Ashes for Ozem.items.[].system.category} (9 different values)
'offensive' (x20)
'martial' (x6)
'defensive' (x6)
'simple' (x2)
'ammo' (x2)
'interaction' (x2)
'medium' (x1)
'light' (x1)
'heavy' (x1)
[checkPenalty] : integer {2 - Ashes for Ozem.items.[].system.checkPenalty} (3 different values)
-2 (x1)
-1 (x1)
-3 (x1)
[containerId] : empty
[cost] : object {2 - Ashes for Ozem.items.[].system.cost}
value : string {2 - Ashes for Ozem.items.[].system.cost.value} (2 different values)
'' (x26)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
[counteraction] : boolean {2 - Ashes for Ozem.items.[].system.counteraction} (2 different values)
False (x24)
True (x3)
[damage] : object {2 - Ashes for Ozem.items.[].system.damage}
[0] : object {2 - Ashes for Ozem.items.[].system.damage.0}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.0.formula} (5 different values)
'2d4' (x2)
'6d6' (x2)
'5d6' (x2)
'2d8' (x1)
'1d8' (x1)
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2 - Ashes for Ozem.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x8)
'healing' (x2)
[materials] : array<> {2 - Ashes for Ozem.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.items.[].system.damage.0.type} (4 different values)
'mental' (x3)
'vitality' (x2)
'fire' (x2)
'spirit' (x1)
[1] : object {2 - Ashes for Ozem.items.[].system.damage.1}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.1.formula} (same value: '2d4')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.damage.1.kinds.[]} (same value: 'damage')
type : string {2 - Ashes for Ozem.items.[].system.damage.1.type} (same value: 'void')
[damageType] : string {2 - Ashes for Ozem.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'slashing' (x3)
[dice] : integer {2 - Ashes for Ozem.items.[].system.damage.dice} (same value: 1)
[die] : string {2 - Ashes for Ozem.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd8' (x3)
'd4' (x2)
[damageRolls] : object {2 - Ashes for Ozem.items.[].system.damageRolls}
[3i2Xy4Q2s0cbku9h] : object {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damageType} (same value: 'piercing')
[4yDy4yK0W3MihZhk] : object {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damage} (same value: '2d8+11')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damageType} (same value: 'slashing')
[5STHKwUO663EYFc6] : object {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damage} (same value: '3d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damageType} (same value: 'piercing')
[J1wZjWLpbuBCsAsY] : object {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damageType} (same value: 'piercing')
[KHaEpHVHbj6GQil5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damage} (same value: '1d8+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damageType} (same value: 'slashing')
[KL6Jc7SgPn9nDVo3] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damage} (same value: '2d8+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damageType} (same value: 'bludgeoning')
[RKUjxfwTSNN8rtWX] : object {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damage} (same value: '1d4+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damageType} (same value: 'piercing')
[Wj84LeoBOmZqSILF] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damageType} (same value: 'piercing')
[Xw7PI7sLFx1I9sQ5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damage} (same value: '2d8+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damageType} (same value: 'slashing')
fdCS7L7ARuxGbI02 : object {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damage} (same value: '2d10+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damageType} (same value: 'piercing')
[nBSfx4mSLQtGEGvJ] : object {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damageType} (same value: 'piercing')
[sBvaRDOf7IoVGpIU] : object {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damage} (same value: '1d6+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damageType} (same value: 'piercing')
[deathNote] : boolean {2 - Ashes for Ozem.items.[].system.deathNote} (same value: True)
[defense] : object {2 - Ashes for Ozem.items.[].system.defense}
save : object {2 - Ashes for Ozem.items.[].system.defense.save}
basic : boolean {2 - Ashes for Ozem.items.[].system.defense.save.basic} (2 different values)
True (x3)
False (x3)
statistic : string {2 - Ashes for Ozem.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x3)
'will' (x3)
description : object {2 - Ashes for Ozem.items.[].system.description}
value : string {2 - Ashes for Ozem.items.[].system.description.value} (70 different values)
[dexCap] : integer {2 - Ashes for Ozem.items.[].system.dexCap} (2 different values)
1 (x2)
4 (x1)
[duration] : object {2 - Ashes for Ozem.items.[].system.duration}
sustained : boolean {2 - Ashes for Ozem.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x1)
value : string {2 - Ashes for Ozem.items.[].system.duration.value} (11 different values)
[equipped] : object {2 - Ashes for Ozem.items.[].system.equipped}
carryType : string {2 - Ashes for Ozem.items.[].system.equipped.carryType} (2 different values)
'worn' (x15)
'held' (x2)
[handsHeld] : integer {2 - Ashes for Ozem.items.[].system.equipped.handsHeld} (2 different values)
0 (x10)
1 (x2)
[inSlot] : boolean {2 - Ashes for Ozem.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[frequency] : object {2 - Ashes for Ozem.items.[].system.frequency}
max : integer {2 - Ashes for Ozem.items.[].system.frequency.max} (same value: 1)
per : string {2 - Ashes for Ozem.items.[].system.frequency.per} (same value: 'round')
[group] : string {2 - Ashes for Ozem.items.[].system.group} (6 different values)
'sword' (x3)
'knife' (x2)
'bow' (x2)
'plate' (x2)
'axe' (x1)
'leather' (x1)
[hardness] : integer {2 - Ashes for Ozem.items.[].system.hardness} (2 different values)
0 (x16)
5 (x1)
[heightening] : object {2 - Ashes for Ozem.items.[].system.heightening}
[damage] : object {2 - Ashes for Ozem.items.[].system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x4)
'1d8' (x2)
'1d4' (x2)
[1] : string {2 - Ashes for Ozem.items.[].system.heightening.damage.1} (same value: '1d4')
[interval] : integer {2 - Ashes for Ozem.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x1)
type : string {2 - Ashes for Ozem.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x3)
[levels] : object {2 - Ashes for Ozem.items.[].system.heightening.levels}
[6] : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6}
target : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target}
value : string {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
[hp] : object {2 - Ashes for Ozem.items.[].system.hp}
max : integer {2 - Ashes for Ozem.items.[].system.hp.max} (2 different values)
0 (x16)
20 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.hp.value} (2 different values)
0 (x16)
20 (x1)
[level] : object {2 - Ashes for Ozem.items.[].system.level}
value : integer {2 - Ashes for Ozem.items.[].system.level.value} (5 different values)
1 (x17)
0 (x14)
3 (x6)
2 (x5)
5 (x2)
[location] : object {2 - Ashes for Ozem.items.[].system.location}
[heightenedLevel] : integer {2 - Ashes for Ozem.items.[].system.location.heightenedLevel} (3 different values)
5 (x2)
3 (x2)
1 (x2)
[value] : string {2 - Ashes for Ozem.items.[].system.location.value} (4 different values)
'Jd8HfXYEeaXoes82' (x15)
'uBKzHx1TGQmokcxA' (x8)
'uNLDGyR4VvqNuY5i' (x2)
'qdLJW8hvH4hbSy0b' (x1)
[material] : object {2 - Ashes for Ozem.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2 - Ashes for Ozem.items.[].system.mod}
value : integer {2 - Ashes for Ozem.items.[].system.mod.value} (4 different values)
13 (x1)
18 (x1)
16 (x1)
17 (x1)
[overlays] : object {2 - Ashes for Ozem.items.[].system.overlays}
37gy7l19tik74o4s : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[Fs08rHTZAfROKKzu] : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
lfxcoz2d3f8j2zq1 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[noPVUX8Ocln52MKm] : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[prepared] : object {2 - Ashes for Ozem.items.[].system.prepared}
[flexible] : boolean {2 - Ashes for Ozem.items.[].system.prepared.flexible} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.prepared.value} (3 different values)
'focus' (x2)
'innate' (x1)
'prepared' (x1)
[price] : object {2 - Ashes for Ozem.items.[].system.price}
[per] : integer {2 - Ashes for Ozem.items.[].system.price.per} (same value: 10)
value : object {2 - Ashes for Ozem.items.[].system.price.value}
[gp] : integer {2 - Ashes for Ozem.items.[].system.price.value.gp} (8 different values)
2 (x4)
1 (x2)
3 (x1)
55 (x1)
14 (x1)
8 (x1)
4 (x1)
18 (x1)
[sp] : integer {2 - Ashes for Ozem.items.[].system.price.value.sp} (3 different values)
2 (x2)
1 (x2)
9 (x1)
[proficiency] : object {2 - Ashes for Ozem.items.[].system.proficiency}
value : integer {2 - Ashes for Ozem.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {2 - Ashes for Ozem.items.[].system.proficient}
value : integer {2 - Ashes for Ozem.items.[].system.proficient.value} (same value: 0)
publication : object {2 - Ashes for Ozem.items.[].system.publication}
license : string {2 - Ashes for Ozem.items.[].system.publication.license} (2 different values)
'ORC' (x49)
'OGL' (x48)
remaster : boolean {2 - Ashes for Ozem.items.[].system.publication.remaster} (2 different values)
True (x49)
False (x48)
title : string {2 - Ashes for Ozem.items.[].system.publication.title} (4 different values)
'' (x47)
'Pathfinder Player Core' (x44)
'Pathfinder Monster Core' (x5)
'Pathfinder Core Rulebook' (x1)
rules : ignored (Foundry rules object) {2 - Ashes for Ozem.items.[].system.rules}
[quantity] : integer {2 - Ashes for Ozem.items.[].system.quantity} (2 different values)
1 (x15)
20 (x2)
[range] : mixed
integer {2 - Ashes for Ozem.items.[].system.range} (same value: 60)
object {2 - Ashes for Ozem.items.[].system.range}
value : string {2 - Ashes for Ozem.items.[].system.range.value} (7 different values)
'30 feet' (x9)
'120 feet' (x6)
'' (x5)
'touch' (x4)
'40 feet' (x1)
'60 feet' (x1)
'varies' (x1)
[reload] : object {2 - Ashes for Ozem.items.[].system.reload}
value : string {2 - Ashes for Ozem.items.[].system.reload.value} (3 different values)
'-' (x3)
'' (x3)
'0' (x2)
[requirements] : string {2 - Ashes for Ozem.items.[].system.requirements} (same value: '')
[ritual] : object {2 - Ashes for Ozem.items.[].system.ritual}
primary : object {2 - Ashes for Ozem.items.[].system.ritual.primary}
check : string {2 - Ashes for Ozem.items.[].system.ritual.primary.check} (same value: 'Religion')
secondary : object {2 - Ashes for Ozem.items.[].system.ritual.secondary}
casters : integer {2 - Ashes for Ozem.items.[].system.ritual.secondary.casters} (same value: 2)
checks : string {2 - Ashes for Ozem.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
[runes] : object {2 - Ashes for Ozem.items.[].system.runes}
[potency] : integer {2 - Ashes for Ozem.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x5)
[property] : array<string> {2 - Ashes for Ozem.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.runes.property.[]} (same value: 'disrupting')
[reinforcing] : integer {2 - Ashes for Ozem.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2 - Ashes for Ozem.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2 - Ashes for Ozem.items.[].system.runes.striking} (2 different values)
0 (x6)
1 (x2)
[selfEffect] : object {2 - Ashes for Ozem.items.[].system.selfEffect}
name : string {2 - Ashes for Ozem.items.[].system.selfEffect.name} (3 different values)
'Effect: Hunt Prey' (x1)
'Effect: Raise a Shield' (x1)
'Effect: Slithering Vine' (x1)
uuid : string {2 - Ashes for Ozem.items.[].system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.feat-effects.Item.Effect: Hunt Prey' (x1)
'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
'Compendium.pf2e.bestiary-effects.Item.Effect: Slithering Vine' (x1)
[showSlotlessLevels] : object {2 - Ashes for Ozem.items.[].system.showSlotlessLevels}
value : boolean {2 - Ashes for Ozem.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2 - Ashes for Ozem.items.[].system.size} (same value: 'med')
[slots] : object {2 - Ashes for Ozem.items.[].system.slots}
[slot0] : object {2 - Ashes for Ozem.items.[].system.slots.slot0}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'qi8YorcBX5IlKo6m' (x1)
'yr3vG1wywp8FC7H6' (x1)
'GPE3KzkibIzsysdJ' (x1)
'yatjzHxPXd1zp0y5' (x1)
'M9ZShqvSnbGOK94p' (x1)
[slot1] : object {2 - Ashes for Ozem.items.[].system.slots.slot1}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'igiH7G1SFd3e4RM0' (x1)
'hB9WGRqVmYf71RNK' (x1)
'tumKP6kPDg8mjtib' (x1)
[slot2] : object {2 - Ashes for Ozem.items.[].system.slots.slot2}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'a8r6EVey3I4UUB1z' (x1)
'81XSYcDGApnjyKQc' (x1)
'CtJEDX9h63iVDMW1' (x1)
[slot3] : object {2 - Ashes for Ozem.items.[].system.slots.slot3}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot3.max} (same value: 6)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared}
Length: min=6 max=6
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'dO9xrt8K7pGrpIpH' (x3)
'6e3Y62nLA4ddVGpU' (x1)
'4HAkJqM103PysUgC' (x1)
'9w4PQaK9HeREgQxX' (x1)
[slug] : string {2 - Ashes for Ozem.items.[].system.slug} (43 different values)
[speedPenalty] : integer {2 - Ashes for Ozem.items.[].system.speedPenalty} (3 different values)
0 (x2)
-5 (x1)
-10 (x1)
[spelldc] : object {2 - Ashes for Ozem.items.[].system.spelldc}
dc : integer {2 - Ashes for Ozem.items.[].system.spelldc.dc} (3 different values)
25 (x2)
28 (x1)
26 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.spelldc.value} (3 different values)
0 (x2)
18 (x1)
17 (x1)
[splashDamage] : object {2 - Ashes for Ozem.items.[].system.splashDamage}
value : integer {2 - Ashes for Ozem.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2 - Ashes for Ozem.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2 - Ashes for Ozem.items.[].system.strength} (2 different values)
3 (x2)
0 (x1)
[target] : object {2 - Ashes for Ozem.items.[].system.target}
value : string {2 - Ashes for Ozem.items.[].system.target.value} (9 different values)
'' (x10)
'1 creature' (x9)
'1 to 3 willing creatures' (x2)
'1 willing living creature or 1 undead creature' (x1)
'1 dying creature' (x1)
'1 spell effect or unattended magic item' (x1)
'1 willing creature' (x1)
'1 willing living creature or 1 undead' (x1)
'1 weapon you\'re wielding' (x1)
[time] : object {2 - Ashes for Ozem.items.[].system.time}
value : string {2 - Ashes for Ozem.items.[].system.time.value} (5 different values)
'2' (x17)
'1' (x5)
'1 to 3' (x3)
'3 days' (x1)
'10 minutes' (x1)
[tradition] : object {2 - Ashes for Ozem.items.[].system.tradition}
value : string {2 - Ashes for Ozem.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'arcane' (x1)
[usage] : object {2 - Ashes for Ozem.items.[].system.usage}
[canBeAmmo] : boolean {2 - Ashes for Ozem.items.[].system.usage.canBeAmmo} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x9)
'held-in-one-plus-hands' (x2)
'other' (x2)
[uses] : object {2 - Ashes for Ozem.items.[].system.uses}
autoDestroy : boolean {2 - Ashes for Ozem.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2 - Ashes for Ozem.items.[].system.uses.max} (same value: 1)
value : integer {2 - Ashes for Ozem.items.[].system.uses.value} (same value: 1)
type : string {2 - Ashes for Ozem.items.[].type} (10 different values)
'action' (x33)
'spell' (x27)
'melee' (x12)
'weapon' (x8)
'lore' (x4)
'spellcastingEntry' (x4)
'equipment' (x3)
'armor' (x3)
'consumable' (x2)
'shield' (x1)
[_stats] : object {2 - Ashes for Ozem.items.[]._stats}
compendiumSource : string {2 - Ashes for Ozem.items.[]._stats.compendiumSource} (43 different values)
[flags] : object {2 - Ashes for Ozem.items.[].flags}
pf2e : object {2 - Ashes for Ozem.items.[].flags.pf2e}
linkedWeapon : string {2 - Ashes for Ozem.items.[].flags.pf2e.linkedWeapon} (8 different values)
'gE1ZU9lQ9bijFlsB' (x2)
'gA2b3pvKCSreUUG9' (x1)
'k5DXdSgXwgd8KMkO' (x1)
'Y5Ry8ryJ0ovuZS8z' (x1)
'xNxbryqrmkNOZteW' (x1)
'8um03T8Yt8avzCY6' (x1)
'mEgumzd35kJtrYEQ' (x1)
'ywBUASzQtRA4ZB3d' (x1)
[folder] : string {2 - Ashes for Ozem.items.[].folder} (7 different values)
'D7UVaOiB40wTR6kv' (x5)
'T8AzYUgNIAgTJ9Iz' (x4)
'4fJHnYFqH0VjZXPv' (x3)
'lPzcDrjGDFbzuF2r' (x3)
'dfRpdU8Efsenms12' (x1)
'6JF73zNhT8zbp1qC' (x1)
'wnvibtD90h7CStDC' (x1)
name : string {2 - Ashes for Ozem.name} (all different values)
system : object {2 - Ashes for Ozem.system}
attributes : object {2 - Ashes for Ozem.system.attributes}
ac : object {2 - Ashes for Ozem.system.attributes.ac}
[details] : string {2 - Ashes for Ozem.system.attributes.ac.details} (same value: '')
[value] : integer {2 - Ashes for Ozem.system.attributes.ac.value} (5 different values)
24 (x3)
22 (x3)
27 (x2)
25 (x1)
28 (x1)
[emitsSound] : string {2 - Ashes for Ozem.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2 - Ashes for Ozem.system.attributes.hardness} (3 different values)
0 (x3)
14 (x2)
15 (x1)
hp : object {2 - Ashes for Ozem.system.attributes.hp}
details : string {2 - Ashes for Ozem.system.attributes.hp.details} (4 different values)
'' (x9)
'BT 30' (x1)
'BT 26' (x1)
'BT 36' (x1)
max : integer {2 - Ashes for Ozem.system.attributes.hp.max} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
temp : integer {2 - Ashes for Ozem.system.attributes.hp.temp} (same value: 0)
value : integer {2 - Ashes for Ozem.system.attributes.hp.value} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
[allSaves] : object {2 - Ashes for Ozem.system.attributes.allSaves}
value : string {2 - Ashes for Ozem.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {2 - Ashes for Ozem.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.immunities.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.immunities.[].type} (3 different values)
'critical-hits' (x4)
'precision' (x3)
'persistent-damage' (x1)
[resistances] : array<> {2 - Ashes for Ozem.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[speed] : object {2 - Ashes for Ozem.system.attributes.speed}
otherSpeeds : array<object> {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[]}
type : string {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2 - Ashes for Ozem.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x1)
[stealth] : object {2 - Ashes for Ozem.system.attributes.stealth}
details : string {2 - Ashes for Ozem.system.attributes.stealth.details} (6 different values)
'<p>(trained) to spot the snare</p>' (x1)
'<p>(trained) to spot the runes etched into the door\'s frame</p>' (x1)
'<p>(expert)</p>' (x1)
'<p>(trained) to hear whispering voices</p>' (x1)
'<p>(trained) to discern the snake\'s mane from the surrounding vegetation</p>' (x1)
'<p>(trained) to spot the rune inside the lock</p>' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.stealth.value} (4 different values)
17 (x3)
14 (x1)
12 (x1)
6 (x1)
[weaknesses] : array<object> {2 - Ashes for Ozem.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.weaknesses.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.weaknesses.[].type} (4 different values)
'fire' (x2)
'unholy' (x1)
'slashing' (x1)
'cold-iron' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.weaknesses.[].value} (same value: 10)
details : object {2 - Ashes for Ozem.system.details}
[description] : string {2 - Ashes for Ozem.system.details.description} (6 different values)
'<p>These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature\'s leg.</p>' (x1)
'<p>Magical runes electrocute anyone who crosses the door\'s threshold.</p>' (x1)
'<p>A magical flame changes color in response to Fort Ozem\'s alert status, with a @Template[emanation|distance:10]{10-foot radius}.</p>' (x1)
'<p>The voices of the nameless dead intrude into the minds of the living.</p>' (x1)
'<p>A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.</p>' (x1)
'<p>A rune inscribed on the inside of the lock releases a burst of flame that burns the thief\'s hands and their tools.</p>' (x1)
[disable] : string {2 - Ashes for Ozem.system.details.disable} (6 different values)
'<p>@Check[acrobatics|dc:26] (trained) to step clear the snare before it springs, or @Check[thievery|dc:22] (trained) to trigger the trap harmlessly</p>' (x1)
'<p>@Check[acrobatics|dc:26] (trained) to jump through the door before the runes trigger, @Check[thievery|dc:28] (expert) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
'<p>@Check[arcana|dc:30], @Check[nature|dc:30], @Check[occultism|dc:30], or @Check[religion|dc:30] (expert) to snuff out the flame with opposing magic; each success reduces the flame\'s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame\'s color two steps. A success while the flame is white permanently disables the hazard.</p>' (x1)
'<p>@Check[perception|dc:26] to discern a name spoken by the nameless dead, or @Check[religion|dc:28] (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a @Check[will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>' (x1)
'<p>@Check[nature|dc:27] (expert) to strip the barbs from the vines, rendering them harmless, or @Check[stealth|dc:30] (trained) to move through the snake\'s mane without disturbing it</p>' (x1)
'<p>@Check[thievery|dc:30] (expert) to scratch out the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
[isComplex] : boolean {2 - Ashes for Ozem.system.details.isComplex} (2 different values)
False (x5)
True (x1)
level : object {2 - Ashes for Ozem.system.details.level}
value : integer {2 - Ashes for Ozem.system.details.level.value} (3 different values)
7 (x7)
9 (x3)
8 (x2)
publication : object {2 - Ashes for Ozem.system.details.publication}
license : string {2 - Ashes for Ozem.system.details.publication.license} (same value: 'ORC')
remaster : boolean {2 - Ashes for Ozem.system.details.publication.remaster} (same value: True)
title : string {2 - Ashes for Ozem.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[blurb] : string {2 - Ashes for Ozem.system.details.blurb} (2 different values)
'' (x5)
'Chernasardo Warden and Commander of Fort Ozem' (x1)
[languages] : object {2 - Ashes for Ozem.system.details.languages}
details : string {2 - Ashes for Ozem.system.details.languages.details} (2 different values)
'' (x5)
'truespeech' (x1)
value : array<string> {2 - Ashes for Ozem.system.details.languages.value}
Length: min=1 max=3
Value type: string {2 - Ashes for Ozem.system.details.languages.value.[]} (5 different values)
'common' (x6)
'elven' (x1)
'diabolic' (x1)
'empyrean' (x1)
'fey' (x1)
[privateNotes] : string {2 - Ashes for Ozem.system.details.privateNotes} (same value: '')
[publicNotes] : string {2 - Ashes for Ozem.system.details.publicNotes} (3 different values)
[reset] : string {2 - Ashes for Ozem.system.details.reset} (5 different values)
'' (x2)
'<p>1 minute</p>' (x1)
'<p>The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.</p>' (x1)
'<p>If the haunt is disabled, divine light washes through the area. Living creatures in the area regain @Damage[4d8[healing]] Hit Points, and undead creatures in the area take @Damage[4d8[vitality]] damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
'<p>1 hour, as the vine grows a new set of barbs</p>' (x1)
[routine] : string {2 - Ashes for Ozem.system.details.routine} (2 different values)
'' (x5)
'<p>(1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing @Damage[(2d10+11)[mental]|options:area-damage] damage (@Check[will|dc:28|basic|options:area-effect] save). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>' (x1)
saves : object {2 - Ashes for Ozem.system.saves}
fortitude : object {2 - Ashes for Ozem.system.saves.fortitude}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.fortitude.value} (8 different values)
15 (x4)
0 (x2)
14 (x1)
18 (x1)
16 (x1)
19 (x1)
12 (x1)
13 (x1)
reflex : object {2 - Ashes for Ozem.system.saves.reflex}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.reflex.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.reflex.value} (7 different values)
0 (x4)
18 (x2)
14 (x2)
19 (x1)
12 (x1)
13 (x1)
17 (x1)
will : object {2 - Ashes for Ozem.system.saves.will}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.will.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.will.value} (7 different values)
0 (x6)
13 (x1)
21 (x1)
20 (x1)
16 (x1)
18 (x1)
17 (x1)
traits : object {2 - Ashes for Ozem.system.traits}
rarity : string {2 - Ashes for Ozem.system.traits.rarity} (3 different values)
'uncommon' (x9)
'common' (x2)
'unique' (x1)
size : object {2 - Ashes for Ozem.system.traits.size}
value : string {2 - Ashes for Ozem.system.traits.size.value} (3 different values)
'lg' (x7)
'med' (x4)
'tiny' (x1)
value : array<string> {2 - Ashes for Ozem.system.traits.value}
Length: min=1 max=4
Value type: string {2 - Ashes for Ozem.system.traits.value.[]} (14 different values)
[abilities] : object {2 - Ashes for Ozem.system.abilities}
cha : object {2 - Ashes for Ozem.system.abilities.cha}
mod : integer {2 - Ashes for Ozem.system.abilities.cha.mod} (4 different values)
3 (x3)
2 (x1)
4 (x1)
5 (x1)
con : object {2 - Ashes for Ozem.system.abilities.con}
mod : integer {2 - Ashes for Ozem.system.abilities.con.mod} (3 different values)
3 (x3)
4 (x2)
2 (x1)
dex : object {2 - Ashes for Ozem.system.abilities.dex}
mod : integer {2 - Ashes for Ozem.system.abilities.dex.mod} (5 different values)
2 (x2)
6 (x1)
5 (x1)
4 (x1)
3 (x1)
int : object {2 - Ashes for Ozem.system.abilities.int}
mod : integer {2 - Ashes for Ozem.system.abilities.int.mod} (5 different values)
2 (x2)
3 (x1)
4 (x1)
6 (x1)
1 (x1)
str : object {2 - Ashes for Ozem.system.abilities.str}
mod : integer {2 - Ashes for Ozem.system.abilities.str.mod} (3 different values)
3 (x3)
4 (x2)
6 (x1)
wis : object {2 - Ashes for Ozem.system.abilities.wis}
mod : integer {2 - Ashes for Ozem.system.abilities.wis.mod} (2 different values)
4 (x3)
6 (x3)
[initiative] : object {2 - Ashes for Ozem.system.initiative}
statistic : string {2 - Ashes for Ozem.system.initiative.statistic} (same value: 'perception')
[perception] : object {2 - Ashes for Ozem.system.perception}
details : string {2 - Ashes for Ozem.system.perception.details} (same value: '')
mod : integer {2 - Ashes for Ozem.system.perception.mod} (6 different values)
18 (x1)
21 (x1)
20 (x1)
16 (x1)
15 (x1)
17 (x1)
senses : array<object> {2 - Ashes for Ozem.system.perception.senses}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.perception.senses.[]}
type : string {2 - Ashes for Ozem.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'darkvision' (x1)
[resources] : object {2 - Ashes for Ozem.system.resources}
[focus] : object {2 - Ashes for Ozem.system.resources.focus}
max : integer {2 - Ashes for Ozem.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2 - Ashes for Ozem.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
[skills] : object {2 - Ashes for Ozem.system.skills}
[acrobatics] : object {2 - Ashes for Ozem.system.skills.acrobatics}
base : integer {2 - Ashes for Ozem.system.skills.acrobatics.base} (2 different values)
13 (x1)
18 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[acrobatics+13] : object {2 - Ashes for Ozem.system.skills.acrobatics+13}
[base] : empty
[arcana] : object {2 - Ashes for Ozem.system.skills.arcana}
base : integer {2 - Ashes for Ozem.system.skills.arcana.base} (same value: 16)
[athletics] : object {2 - Ashes for Ozem.system.skills.athletics}
base : integer {2 - Ashes for Ozem.system.skills.athletics.base} (3 different values)
12 (x2)
16 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {2 - Ashes for Ozem.system.skills.diplomacy}
base : integer {2 - Ashes for Ozem.system.skills.diplomacy.base} (2 different values)
16 (x2)
13 (x1)
[intimidation] : object {2 - Ashes for Ozem.system.skills.intimidation}
base : integer {2 - Ashes for Ozem.system.skills.intimidation.base} (2 different values)
16 (x1)
15 (x1)
[medicine] : object {2 - Ashes for Ozem.system.skills.medicine}
base : integer {2 - Ashes for Ozem.system.skills.medicine.base} (3 different values)
15 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.medicine.special}
Length: min=0 max=0
Value type: empty
[nature] : object {2 - Ashes for Ozem.system.skills.nature}
base : integer {2 - Ashes for Ozem.system.skills.nature.base} (4 different values)
16 (x1)
18 (x1)
12 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[performance] : object {2 - Ashes for Ozem.system.skills.performance}
base : integer {2 - Ashes for Ozem.system.skills.performance.base} (same value: 18)
[religion] : object {2 - Ashes for Ozem.system.skills.religion}
base : integer {2 - Ashes for Ozem.system.skills.religion.base} (3 different values)
17 (x2)
16 (x1)
14 (x1)
[society] : object {2 - Ashes for Ozem.system.skills.society}
base : integer {2 - Ashes for Ozem.system.skills.society.base} (2 different values)
20 (x1)
12 (x1)
[stealth] : object {2 - Ashes for Ozem.system.skills.stealth}
base : integer {2 - Ashes for Ozem.system.skills.stealth.base} (4 different values)
17 (x1)
18 (x1)
14 (x1)
15 (x1)
[special] : array<object> {2 - Ashes for Ozem.system.skills.stealth.special}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.skills.stealth.special.[]}
base : integer {2 - Ashes for Ozem.system.skills.stealth.special.[].base} (same value: 18)
label : string {2 - Ashes for Ozem.system.skills.stealth.special.[].label} (same value: 'in forests')
predicate : array<string> {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forests')
[survival] : object {2 - Ashes for Ozem.system.skills.survival}
base : integer {2 - Ashes for Ozem.system.skills.survival.base} (5 different values)
17 (x1)
20 (x1)
14 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.type} (2 different values)
'hazard' (x6)
'npc' (x6)
+644 -668
View File
File diff suppressed because it is too large Load Diff
+294 -352
View File
@@ -3,225 +3,51 @@ Different values: 8
=====================================
object {2-01}
_id : string {2-01._id} (all different values)
folder : string {2-01.folder} (same value: AKbUY24AXVBqNZHG)
folder : string {2-01.folder} (same value: 'AKbUY24AXVBqNZHG')
img : string {2-01.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-01.items}
Length: min=0 max=8
Value type: object {2-01.items.[]}
_id : string {2-01.items.[]._id} (38 different values)
img : string {2-01.items.[].img} (12 different values)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
systems/pf2e/icons/spells/darkness.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Reaction.webp (x4)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x9)
systems/pf2e/icons/equipment/weapons/dogslicer.webp (x1)
systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
icons/weapons/axes/axe-double-engraved.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x2)
name : string {2-01.items.[].name} (20 different values)
Divine Innate Spells (x1)
Darkness (x1)
Slam (x2)
Spore Pod (x2)
Spore Burst (x2)
Spore Cloud (x2)
Spores (x2)
Dogslicer (x2)
Claw (x4)
Void Healing (x4)
Longsword (x2)
Steel Shield (x1)
Chain Mail (x1)
Attack of Opportunity (x1)
Shield Block (x1)
Greataxe (x3)
Flash of Insight (x2)
Drain Life (x2)
Swipe (x2)
Wight Spawn (x1)
sort : integer {2-01.items.[].sort} (all different values)
system : object {2-01.items.[].system}
[autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {2-01.items.[].system.description}
value : string {2-01.items.[].system.description.value} (22 different values)
[prepared] : object {2-01.items.[].system.prepared}
flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False)
value : string {2-01.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {2-01.items.[].system.proficiency}
value : integer {2-01.items.[].system.proficiency.value} (same value: 0)
publication : object {2-01.items.[].system.publication}
license : string {2-01.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False)
title : string {2-01.items.[].system.publication.title} (3 different values)
(x32)
Pathfinder Bestiary 2 (x4)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
[slots] : object {2-01.items.[].system.slots}
slot2 : object {2-01.items.[].system.slots.slot2}
max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1)
value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {2-01.items.[].system.slug} (9 different values)
darkness (x1)
dogslicer (x1)
negative-healing (x4)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
attack-of-opportunity (x1)
shield-block (x1)
greataxe (x1)
[spelldc] : object {2-01.items.[].system.spelldc}
dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16)
item : integer {2-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-01.items.[].system.spelldc.value} (same value: 8)
[tradition] : object {2-01.items.[].system.tradition}
value : string {2-01.items.[].system.tradition.value} (same value: divine)
[acBonus] : integer {2-01.items.[].system.acBonus} (2 different values)
2 (x1)
4 (x1)
[actionType] : object {2-01.items.[].system.actionType}
value : string {2-01.items.[].system.actionType.value} (4 different values)
'passive' (x9)
'reaction' (x4)
'action' (x4)
'free' (x2)
[actions] : object {2-01.items.[].system.actions}
[value] : integer {2-01.items.[].system.actions.value} (same value: 2)
[area] : object {2-01.items.[].system.area}
type : string {2-01.items.[].system.area.type} (same value: burst)
type : string {2-01.items.[].system.area.type} (same value: 'burst')
value : integer {2-01.items.[].system.area.value} (same value: 20)
[cost] : object {2-01.items.[].system.cost}
value : string {2-01.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False)
[damage] : object {2-01.items.[].system.damage}
damageType : string {2-01.items.[].system.damage.damageType} (same value: slashing)
dice : integer {2-01.items.[].system.damage.dice} (same value: 1)
die : string {2-01.items.[].system.damage.die} (3 different values)
d6 (x1)
d8 (x1)
d12 (x1)
[defense] : mixed
[duration] : object {2-01.items.[].system.duration}
sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False)
value : string {2-01.items.[].system.duration.value} (same value: 1 minute)
[level] : object {2-01.items.[].system.level}
value : integer {2-01.items.[].system.level.value} (2 different values)
2 (x1)
0 (x5)
[location] : object {2-01.items.[].system.location}
heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-01.items.[].system.location.value} (same value: T9SCN25gJNZU6Q9B)
[range] : object {2-01.items.[].system.range}
value : string {2-01.items.[].system.range.value} (same value: 120 feet)
[requirements] : string {2-01.items.[].system.requirements} (same value: )
[target] : object {2-01.items.[].system.target}
value : string {2-01.items.[].system.target.value} (same value: )
[time] : object {2-01.items.[].system.time}
value : string {2-01.items.[].system.time.value} (same value: 3)
traits : object {2-01.items.[].system.traits}
rarity : string {2-01.items.[].system.traits.rarity} (2 different values)
common (x36)
uncommon (x1)
[traditions] : array<string> {2-01.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values)
arcane (x1)
divine (x1)
occult (x1)
primal (x1)
value : array<string> {2-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-01.items.[].system.traits.value.[]} (19 different values)
concentrate (x1)
darkness (x1)
manipulate (x1)
agile (x6)
finesse (x5)
unarmed (x6)
range-increment-30 (x2)
poison (x2)
backstabber (x2)
goblin (x2)
versatile-p (x2)
flexible (x1)
noisy (x1)
sweep (x3)
reach-10 (x2)
fortune (x2)
occult (x2)
divine (x3)
flourish (x2)
[integrated] : mixed
[attack] : object {2-01.items.[].system.attack}
value : string {2-01.items.[].system.attack.value} (same value: )
value : string {2-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-01.items.[].system.attackEffects}
[custom] : string {2-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-01.items.[].system.attackEffects.value.[]} (2 different values)
spores (x2)
drain-life (x2)
[custom] : string {2-01.items.[].system.attackEffects.custom} (same value: )
'spores' (x2)
'drain-life' (x2)
[autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-01.items.[].system.baseItem} (5 different values)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'greataxe' (x1)
[bonus] : object {2-01.items.[].system.bonus}
value : integer {2-01.items.[].system.bonus.value} (all different values)
[damageRolls] : object {2-01.items.[].system.damageRolls}
[dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: 1d6+4)
damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: bludgeoning)
[jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: 1d6+2)
damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: bludgeoning)
[bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln}
damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: 1d6)
damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: slashing)
[qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: 1d4)
damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: slashing)
[yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: 1d8+3)
damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: slashing)
[ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: 1d4+3)
damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: slashing)
[tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: 1d12+5)
damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: slashing)
[ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: 1d8+5)
damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: slashing)
[4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: 1d12+10)
damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: slashing)
[ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s}
damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: 2d6+4)
damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: slashing)
[srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: 1d6+2)
damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: bludgeoning)
3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: 1d6+1)
damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: bludgeoning)
[weaponType] : object {2-01.items.[].system.weaponType}
value : string {2-01.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[actionType] : object {2-01.items.[].system.actionType}
value : string {2-01.items.[].system.actionType.value} (4 different values)
reaction (x4)
action (x4)
passive (x9)
free (x2)
[actions] : object {2-01.items.[].system.actions}
[value] : integer {2-01.items.[].system.actions.value} (same value: 2)
[category] : string {2-01.items.[].system.category} (4 different values)
defensive (x10)
offensive (x9)
martial (x3)
medium (x1)
[deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True)
[baseItem] : string {2-01.items.[].system.baseItem} (5 different values)
dogslicer (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
greataxe (x1)
[bonusDamage] : object {2-01.items.[].system.bonusDamage}
value : integer {2-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-01.items.[].system.bulk}
@@ -230,20 +56,108 @@ object {2-01}
integer {2-01.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[containerId] : mixed
[category] : string {2-01.items.[].system.category} (4 different values)
'defensive' (x10)
'offensive' (x9)
'martial' (x3)
'medium' (x1)
[checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {2-01.items.[].system.cost}
value : string {2-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False)
[damage] : object {2-01.items.[].system.damage}
damageType : string {2-01.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {2-01.items.[].system.damage.dice} (same value: 1)
die : string {2-01.items.[].system.damage.die} (3 different values)
'd6' (x1)
'd8' (x1)
'd12' (x1)
traits : object {2-01.items.[].system.traits}
rarity : string {2-01.items.[].system.traits.rarity} (2 different values)
'common' (x36)
'uncommon' (x1)
[traditions] : array<string> {2-01.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x1)
'divine' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {2-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-01.items.[].system.traits.value.[]} (19 different values)
[integrated] : empty
[damageRolls] : object {2-01.items.[].system.damageRolls}
3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: '1d6+1')
damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: 'bludgeoning')
[4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: '1d12+10')
damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: 'slashing')
[bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln}
damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: '1d6')
damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: 'slashing')
[dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: '1d6+4')
damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: 'bludgeoning')
[ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: '1d4+3')
damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: 'slashing')
[jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: 'bludgeoning')
[ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s}
damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: '2d6+4')
damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: 'slashing')
[qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: '1d4')
damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: 'slashing')
[srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: 'bludgeoning')
[tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: '1d12+5')
damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: 'slashing')
[yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: '1d8+3')
damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: 'slashing')
[ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: '1d8+5')
damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: 'slashing')
description : object {2-01.items.[].system.description}
value : string {2-01.items.[].system.description.value} (22 different values)
[dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-01.items.[].system.equipped}
carryType : string {2-01.items.[].system.equipped.carryType} (2 different values)
worn (x4)
held (x1)
'worn' (x4)
'held' (x1)
[handsHeld] : integer {2-01.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
1 (x1)
[invested] : mixed
[inSlot] : boolean {2-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
publication : object {2-01.items.[].system.publication}
license : string {2-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False)
title : string {2-01.items.[].system.publication.title} (3 different values)
'' (x32)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-01.items.[].system.rules}
[deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {2-01.items.[].system.duration}
sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False)
value : string {2-01.items.[].system.duration.value} (same value: '1 minute')
[frequency] : object {2-01.items.[].system.frequency}
max : integer {2-01.items.[].system.frequency.max} (same value: 1)
per : string {2-01.items.[].system.frequency.per} (same value: 'day')
value : integer {2-01.items.[].system.frequency.value} (same value: 1)
[group] : string {2-01.items.[].system.group} (3 different values)
sword (x2)
chain (x1)
axe (x1)
'sword' (x2)
'chain' (x1)
'axe' (x1)
[hardness] : integer {2-01.items.[].system.hardness} (2 different values)
0 (x4)
5 (x1)
@@ -254,71 +168,106 @@ object {2-01}
value : integer {2-01.items.[].system.hp.value} (2 different values)
0 (x4)
20 (x1)
[level] : object {2-01.items.[].system.level}
value : integer {2-01.items.[].system.level.value} (2 different values)
0 (x5)
2 (x1)
[location] : object {2-01.items.[].system.location}
heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-01.items.[].system.location.value} (same value: 'T9SCN25gJNZU6Q9B')
[material] : object {2-01.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {2-01.items.[].system.prepared}
flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False)
value : string {2-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-01.items.[].system.price}
value : object {2-01.items.[].system.price.value}
gp : integer {2-01.items.[].system.price.value.gp} (3 different values)
1 (x1)
2 (x2)
1 (x1)
6 (x1)
[proficiency] : object {2-01.items.[].system.proficiency}
value : integer {2-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-01.items.[].system.quantity} (same value: 1)
[range] : object {2-01.items.[].system.range}
value : string {2-01.items.[].system.range.value} (same value: '120 feet')
[reload] : object {2-01.items.[].system.reload}
value : string {2-01.items.[].system.reload.value} (same value: )
value : string {2-01.items.[].system.reload.value} (same value: '')
[requirements] : string {2-01.items.[].system.requirements} (same value: '')
[runes] : object {2-01.items.[].system.runes}
[potency] : integer {2-01.items.[].system.runes.potency} (same value: 0)
[property] : array<> {2-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-01.items.[].system.runes.striking} (same value: 0)
Value type: empty
[reinforcing] : integer {2-01.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-01.items.[].system.runes.striking} (same value: 0)
[size] : string {2-01.items.[].system.size} (2 different values)
med (x4)
lg (x1)
'med' (x4)
'lg' (x1)
[slots] : object {2-01.items.[].system.slots}
slot2 : object {2-01.items.[].system.slots.slot2}
max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1)
value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {2-01.items.[].system.slug} (9 different values)
'negative-healing' (x4)
'darkness' (x1)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'attack-of-opportunity' (x1)
'shield-block' (x1)
'greataxe' (x1)
[speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-01.items.[].system.spelldc}
dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16)
item : integer {2-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-01.items.[].system.spelldc.value} (same value: 8)
[splashDamage] : object {2-01.items.[].system.splashDamage}
[value] : integer {2-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-01.items.[].system.strength} (same value: 3)
[target] : object {2-01.items.[].system.target}
value : string {2-01.items.[].system.target.value} (same value: '')
[time] : object {2-01.items.[].system.time}
value : string {2-01.items.[].system.time.value} (same value: '3')
[tradition] : object {2-01.items.[].system.tradition}
value : string {2-01.items.[].system.tradition.value} (same value: 'divine')
[usage] : object {2-01.items.[].system.usage}
value : string {2-01.items.[].system.usage.value} (2 different values)
held-in-one-hand (x2)
held-in-two-hands (x1)
[acBonus] : integer {2-01.items.[].system.acBonus} (2 different values)
2 (x1)
4 (x1)
[speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0)
[checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1)
[strength] : integer {2-01.items.[].system.strength} (same value: 3)
[frequency] : object {2-01.items.[].system.frequency}
max : integer {2-01.items.[].system.frequency.max} (same value: 1)
per : string {2-01.items.[].system.frequency.per} (same value: day)
value : integer {2-01.items.[].system.frequency.value} (same value: 1)
'held-in-one-hand' (x2)
'held-in-two-hands' (x1)
[weaponType] : object {2-01.items.[].system.weaponType}
value : string {2-01.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {2-01.items.[].type} (7 different values)
spellcastingEntry (x1)
spell (x1)
melee (x12)
action (x19)
weapon (x3)
shield (x1)
armor (x1)
'action' (x19)
'melee' (x12)
'weapon' (x3)
'spellcastingEntry' (x1)
'spell' (x1)
'shield' (x1)
'armor' (x1)
[_stats] : object {2-01.items.[]._stats}
compendiumSource : string {2-01.items.[]._stats.compendiumSource} (9 different values)
Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1)
Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x4)
'Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c' (x1)
'Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP' (x1)
'Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi' (x1)
'Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB' (x1)
'Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY' (x1)
'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1)
[flags] : object {2-01.items.[].flags}
pf2e : object {2-01.items.[].flags.pf2e}
linkedWeapon : string {2-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
XyXAMK8lQuApOeXH (x1)
ve2YkqSn16RJqx9x (x1)
gW7FWlbRJEMvMTF1 (x1)
'XyXAMK8lQuApOeXH' (x1)
've2YkqSn16RJqx9x' (x1)
'gW7FWlbRJEMvMTF1' (x1)
name : string {2-01.name} (all different values)
system : object {2-01.system}
[abilities] : object {2-01.system.abilities}
@@ -359,23 +308,23 @@ object {2-01}
attributes : object {2-01.system.attributes}
ac : object {2-01.system.attributes.ac}
[details] : string {2-01.system.attributes.ac.details} (2 different values)
(x5)
(19 with shield raised) (x1)
'' (x5)
'(19 with shield raised)' (x1)
value : integer {2-01.system.attributes.ac.value} (5 different values)
18 (x1)
0 (x2)
17 (x3)
0 (x2)
18 (x1)
20 (x1)
16 (x1)
[allSaves] : object {2-01.system.attributes.allSaves}
value : string {2-01.system.attributes.allSaves.value} (same value: )
value : string {2-01.system.attributes.allSaves.value} (same value: '')
hp : object {2-01.system.attributes.hp}
details : string {2-01.system.attributes.hp.details} (2 different values)
(x4)
void healing (x4)
'' (x4)
'void healing' (x4)
max : integer {2-01.system.attributes.hp.max} (7 different values)
45 (x1)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
@@ -383,106 +332,99 @@ object {2-01}
25 (x1)
temp : integer {2-01.system.attributes.hp.temp} (same value: 0)
value : integer {2-01.system.attributes.hp.value} (7 different values)
45 (x1)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
75 (x1)
25 (x1)
[speed] : object {2-01.system.attributes.speed}
otherSpeeds : array<object> {2-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-01.system.attributes.speed.otherSpeeds.[]}
type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-01.system.attributes.speed.value} (2 different values)
25 (x4)
20 (x2)
[weaknesses] : array<object> {2-01.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-01.system.attributes.weaknesses.[]}
type : string {2-01.system.attributes.weaknesses.[].type} (2 different values)
cold-iron (x2)
holy (x2)
value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
[emitsSound] : string {2-01.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {2-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-01.system.attributes.hasHealth} (same value: True)
[stealth] : object {2-01.system.attributes.stealth}
details : string {2-01.system.attributes.stealth.details} (same value: <p>(expert)</p>)
value : integer {2-01.system.attributes.stealth.value} (2 different values)
11 (x1)
14 (x1)
[immunities] : array<object> {2-01.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-01.system.attributes.immunities.[]}
type : string {2-01.system.attributes.immunities.[].type} (6 different values)
death-effects (x4)
disease (x4)
paralyzed (x4)
poison (x4)
unconscious (x4)
mental (x2)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x2)
[resistances] : array<object> {2-01.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-01.system.attributes.resistances.[]}
type : string {2-01.system.attributes.resistances.[].type} (5 different values)
cold (x4)
electricity (x4)
fire (x4)
piercing (x4)
slashing (x4)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-01.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-01.system.attributes.speed}
otherSpeeds : array<object> {2-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-01.system.attributes.speed.otherSpeeds.[]}
type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-01.system.attributes.speed.value} (2 different values)
25 (x4)
20 (x2)
[stealth] : object {2-01.system.attributes.stealth}
details : string {2-01.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-01.system.attributes.stealth.value} (2 different values)
11 (x1)
14 (x1)
[weaknesses] : array<object> {2-01.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-01.system.attributes.weaknesses.[]}
type : string {2-01.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x2)
'holy' (x2)
value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {2-01.system.details}
[blurb] : string {2-01.system.details.blurb} (same value: )
[blurb] : string {2-01.system.details.blurb} (same value: '')
[languages] : object {2-01.system.details.languages}
details : string {2-01.system.details.languages.details} (2 different values)
(can't speak any language) (x2)
(x4)
'' (x4)
'(can\'t speak any language)' (x2)
value : array<string> {2-01.system.details.languages.value}
Length: min=0 max=6
Value type: string {2-01.system.details.languages.value.[]} (7 different values)
chthonian (x2)
aklo (x2)
azlanti (x2)
cyclops (x2)
draconic (x2)
empyrean (x2)
jotun (x2)
'chthonian' (x2)
'aklo' (x2)
'azlanti' (x2)
'cyclops' (x2)
'draconic' (x2)
'empyrean' (x2)
'jotun' (x2)
level : object {2-01.system.details.level}
value : integer {2-01.system.details.level.value} (5 different values)
2 (x1)
3 (x2)
5 (x2)
-1 (x1)
1 (x2)
[privateNotes] : string {2-01.system.details.privateNotes} (same value: )
[publicNotes] : string {2-01.system.details.publicNotes} (same value: )
2 (x1)
-1 (x1)
[privateNotes] : string {2-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-01.system.details.publicNotes} (same value: '')
publication : object {2-01.system.details.publication}
license : string {2-01.system.details.publication.license} (same value: OGL)
license : string {2-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-01.system.details.publication.remaster} (same value: False)
title : string {2-01.system.details.publication.title} (same value: Pathfinder Society Scenario #2-01: Citadel of Corruption)
[description] : string {2-01.system.details.description} (same value: <p>The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon's flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.</p>)
title : string {2-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-01: Citadel of Corruption')
[description] : string {2-01.system.details.description} (same value: '<p>The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon\'s flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.</p>')
[disable] : string {2-01.system.details.disable} (2 different values)
<p>@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p> (x1)
<p>@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p> (x1)
'<p>@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
'<p>@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
[isComplex] : boolean {2-01.system.details.isComplex} (same value: False)
[reset] : string {2-01.system.details.reset} (same value: <p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>)
[reset] : string {2-01.system.details.reset} (same value: '<p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>')
[routine] : string {2-01.system.details.routine} (2 different values)
<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
<hr />
<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(2d10+7)[slashing]] damage (@Check[reflex|dc:20|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).</p> (x1)
<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
<hr />
<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(4d8+10)[slashing]] damage (@Check[reflex|dc:22|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).</p>
<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for [[/gmr 1d4 #hours]]{1d4 hours}.</p> (x1)
[initiative] : object {2-01.system.initiative}
statistic : string {2-01.system.initiative.statistic} (same value: perception)
statistic : string {2-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-01.system.perception}
details : string {2-01.system.perception.details} (same value: )
details : string {2-01.system.perception.details} (same value: '')
mod : integer {2-01.system.perception.mod} (5 different values)
6 (x2)
2 (x1)
@@ -492,24 +434,24 @@ object {2-01}
senses : array<object> {2-01.system.perception.senses}
Length: min=1 max=1
Value type: object {2-01.system.perception.senses.[]}
type : string {2-01.system.perception.senses.[].type} (same value: darkvision)
type : string {2-01.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-01.system.resources}
[focus] : object {2-01.system.resources.focus}
max : integer {2-01.system.resources.focus.max} (same value: 1)
value : integer {2-01.system.resources.focus.value} (same value: 1)
saves : object {2-01.system.saves}
fortitude : object {2-01.system.saves.fortitude}
saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-01.system.saves.fortitude.value} (7 different values)
8 (x1)
0 (x2)
8 (x1)
2 (x1)
5 (x1)
11 (x1)
14 (x1)
7 (x1)
reflex : object {2-01.system.saves.reflex}
saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-01.system.saves.reflex.value} (5 different values)
9 (x3)
0 (x2)
@@ -517,10 +459,10 @@ object {2-01}
6 (x1)
7 (x1)
will : object {2-01.system.saves.will}
saveDetail : string {2-01.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-01.system.saves.will.saveDetail} (same value: '')
value : integer {2-01.system.saves.will.value} (7 different values)
6 (x1)
0 (x2)
6 (x1)
2 (x1)
3 (x1)
10 (x1)
@@ -535,12 +477,6 @@ object {2-01}
12 (x1)
15 (x1)
7 (x1)
[nature] : object {2-01.system.skills.nature}
base : integer {2-01.system.skills.nature.base} (same value: 6)
[stealth] : object {2-01.system.skills.stealth}
base : integer {2-01.system.skills.stealth.base} (2 different values)
8 (x1)
7 (x1)
[acrobatics] : object {2-01.system.skills.acrobatics}
base : integer {2-01.system.skills.acrobatics.base} (2 different values)
7 (x1)
@@ -549,37 +485,43 @@ object {2-01}
base : integer {2-01.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[nature] : object {2-01.system.skills.nature}
base : integer {2-01.system.skills.nature.base} (same value: 6)
[religion] : object {2-01.system.skills.religion}
base : integer {2-01.system.skills.religion.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {2-01.system.skills.stealth}
base : integer {2-01.system.skills.stealth.base} (2 different values)
8 (x1)
7 (x1)
traits : object {2-01.system.traits}
rarity : string {2-01.system.traits.rarity} (same value: common)
rarity : string {2-01.system.traits.rarity} (same value: 'common')
size : object {2-01.system.traits.size}
value : string {2-01.system.traits.size.value} (3 different values)
sm (x3)
med (x3)
lg (x2)
'sm' (x3)
'med' (x3)
'lg' (x2)
value : array<string> {2-01.system.traits.value}
Length: min=1 max=5
Value type: string {2-01.system.traits.value.[]} (9 different values)
chaotic (x2)
evil (x6)
fungus (x2)
unholy (x6)
haunt (x2)
mindless (x2)
skeleton (x2)
undead (x4)
wight (x1)
[creatureType] : string {2-01.system.creatureType} (same value: )
'evil' (x6)
'unholy' (x6)
'undead' (x4)
'chaotic' (x2)
'fungus' (x2)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'wight' (x1)
[creatureType] : string {2-01.system.creatureType} (same value: '')
[statusEffects] : array<> {2-01.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-01.type} (2 different values)
npc (x6)
hazard (x2)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {2-01.prototypeToken}
name : string {2-01.prototypeToken.name} (2 different values)
Dragon's Death (x2)
Valgomorus (x2)
'Dragon\'s Death' (x2)
'Valgomorus' (x2)
+118 -174
View File
@@ -3,43 +3,19 @@ Different values: 6
=====================================
object {2-02}
_id : string {2-02._id} (all different values)
folder : string {2-02.folder} (same value: 9yMLU9eWejQjLumu)
img : string {2-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu')
img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-02.items}
Length: min=2 max=5
Value type: object {2-02.items.[]}
_id : string {2-02.items.[]._id} (13 different values)
3bAxyZsnErhUuO5k (x1)
JgxMB26VLPosNML6 (x1)
XZzJJKcamIQvGqFL (x1)
sD2sBz3QDTR3TesI (x1)
OPGeq3oklgj2Qwwu (x1)
YjZsr4inH9qTVsVo (x1)
uG9Xf5mQy36f7njW (x2)
zpKCgmkpmuMWqS4I (x2)
icMP8x2L8sLVpCPP (x2)
RurmrfKLGW9f3iez (x2)
Frpc0KRkdnPN6zjA (x2)
21yFJ9CtjGVqNRyl (x2)
blnlbHg4zm5aPODb (x2)
img : string {2-02.items.[].img} (5 different values)
systems/pf2e/icons/default-icons/melee.svg (x8)
systems/pf2e/icons/actions/Reaction.webp (x4)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x4)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {2-02.items.[].name} (11 different values)
Tusk (x2)
Ferocity (x2)
Boar Charge (x1)
Daeodon Charge (x1)
Energized Fist (x2)
Eye Beam (x2)
Construct Armor (x2)
Ley Line Surge (x2)
Sudden Charge (x2)
Vacuum Sickle (x2)
Dissociate (x2)
sort : integer {2-02.items.[].sort} (5 different values)
100000 (x6)
200000 (x6)
@@ -48,141 +24,113 @@ object {2-02}
500000 (x2)
system : object {2-02.items.[].system}
[attack] : object {2-02.items.[].system.attack}
value : string {2-02.items.[].system.attack.value} (same value: )
value : string {2-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-02.items.[].system.attackEffects}
value : array<> {2-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
[bonus] : object {2-02.items.[].system.bonus}
value : integer {2-02.items.[].system.bonus.value} (5 different values)
12 (x2)
16 (x2)
19 (x1)
14 (x2)
19 (x1)
11 (x1)
[damageRolls] : object {2-02.items.[].system.damageRolls}
[mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: 2d6+6)
damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: piercing)
[hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: 2d8+8)
damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: piercing)
[bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
2d10+5 (x1)
2d12+6 (x1)
damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: bludgeoning)
[lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
3d10+3 (x1)
4d6+10 (x1)
damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: fire)
20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
1d8+6 (x1)
2d8+7 (x1)
damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: slashing)
'1d8+6' (x1)
'2d8+7' (x1)
damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing')
[bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
'2d10+5' (x1)
'2d12+6' (x1)
damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning')
[hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8')
damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing')
[lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
'3d10+3' (x1)
'4d6+10' (x1)
damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire')
[mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6')
damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing')
description : object {2-02.items.[].system.description}
value : string {2-02.items.[].system.description.value} (11 different values)
(x8)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]</p> (x2)
<p>The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.</p> (x1)
<p>The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a @Check[reflex|dc:21] save or be knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] by the force of the blow.</p> (x1)
<p>Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.</p> (x1)
<p><span class="action-glyph">A</span> to <span class="action-glyph">3</span></p>
<p><strong>Frequency</strong> once per day</p>
<hr />
<p><strong>Effect</strong> The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use, it unleashes a powerful blast that deals @Damage[3d6[force]] damage to all creatures in a @Template[cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:30] and the damage to @Damage[5d6[force]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:60] and the damage to @Damage[6d6[force]] damage.</p>
<p>Each creature in the area must attempt a @Check[fortitude|dc:19|traits:damaging-effect] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet.</p>
<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet.</p> (x1)
<p>The Kayajima guardian propels itself with jets of blue energy from its feet, dashing up to a foe and swinging its fist. It Strides twice. If it ends its movement within melee range of at least one enemy, it can make an energized fist Strike against that enemy.</p> (x2)
<p>Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.</p> (x1)
<p><span class="action-glyph">A</span> to <span class="action-glyph">3</span></p>n<p><strong>Frequency</strong> once per day</p>
<hr />
<p><strong>Effect</strong> The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use, it unleashes a powerful blast that deals @Damage[4d6[force]] damage to all creatures in a @Template[cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:30] and the damage to @Damage[6d6[force]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:60] and the damage to @Damage[8d6[force]] damage.</p>
<p>Each creature in the area must attempt a @Check[fortitude|dc:22|traits:damaging-effect] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet.</p>
<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet.</p> (x1)
<p><strong>Trigger</strong> The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage</p>
<hr />
<p><strong>Effect</strong> The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 5, piercing resistance 5, slashing resistance 5, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.</p> (x1)
<p><strong>Trigger</strong> The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage</p>
<hr />
<p><strong>Effect</strong> The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 7, piercing resistance 7, slashing resistance 7, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.</p> (x1)
publication : object {2-02.items.[].system.publication}
license : string {2-02.items.[].system.publication.license} (same value: OGL)
license : string {2-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False)
title : string {2-02.items.[].system.publication.title} (2 different values)
(x18)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
[slug] : string {2-02.items.[].system.slug} (same value: ferocity)
'' (x18)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-02.items.[].system.rules}
[slug] : string {2-02.items.[].system.slug} (same value: 'ferocity')
traits : object {2-02.items.[].system.traits}
rarity : string {2-02.items.[].system.traits.rarity} (same value: common)
rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-02.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-02.items.[].system.traits.value.[]} (8 different values)
unarmed (x2)
magical (x4)
reach-10 (x2)
fire (x2)
range-increment-80 (x2)
force (x2)
primal (x2)
versatile-p (x1)
[weaponType] : object {2-02.items.[].system.weaponType}
value : string {2-02.items.[].system.weaponType.value} (2 different values)
melee (x6)
ranged (x2)
'magical' (x4)
'unarmed' (x2)
'reach-10' (x2)
'fire' (x2)
'range-increment-80' (x2)
'force' (x2)
'primal' (x2)
'versatile-p' (x1)
[actionType] : object {2-02.items.[].system.actionType}
value : string {2-02.items.[].system.actionType.value} (3 different values)
reaction (x4)
action (x6)
passive (x2)
'action' (x6)
'reaction' (x4)
'passive' (x2)
[actions] : object {2-02.items.[].system.actions}
[value] : integer {2-02.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x2)
[category] : string {2-02.items.[].system.category} (2 different values)
defensive (x6)
offensive (x6)
'defensive' (x6)
'offensive' (x6)
[deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True)
[frequency] : object {2-02.items.[].system.frequency}
max : integer {2-02.items.[].system.frequency.max} (same value: 1)
per : string {2-02.items.[].system.frequency.per} (same value: day)
per : string {2-02.items.[].system.frequency.per} (same value: 'day')
value : integer {2-02.items.[].system.frequency.value} (same value: 1)
[weaponType] : object {2-02.items.[].system.weaponType}
value : string {2-02.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-02.items.[].type} (2 different values)
melee (x8)
action (x12)
'action' (x12)
'melee' (x8)
[_stats] : object {2-02.items.[]._stats}
compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN)
compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN')
name : string {2-02.name} (all different values)
prototypeToken : object {2-02.prototypeToken}
name : string {2-02.prototypeToken.name} (2 different values)
'Kayajima Guardian Dogu' (x2)
'Wind Malevolent' (x2)
system : object {2-02.system}
abilities : object {2-02.system.abilities}
cha : object {2-02.system.abilities.cha}
mod : integer {2-02.system.abilities.cha.mod} (4 different values)
-3 (x1)
-1 (x1)
-5 (x2)
0 (x2)
-3 (x1)
-1 (x1)
con : object {2-02.system.abilities.con}
mod : integer {2-02.system.abilities.con.mod} (4 different values)
1 (x1)
3 (x1)
5 (x2)
6 (x2)
1 (x1)
3 (x1)
dex : object {2-02.system.abilities.dex}
mod : integer {2-02.system.abilities.dex.mod} (5 different values)
-1 (x2)
1 (x1)
0 (x1)
-1 (x2)
2 (x1)
3 (x1)
int : object {2-02.system.abilities.int}
@@ -196,43 +144,43 @@ object {2-02}
5 (x2)
wis : object {2-02.system.abilities.wis}
mod : integer {2-02.system.abilities.wis.mod} (3 different values)
2 (x2)
0 (x3)
2 (x2)
1 (x1)
attributes : object {2-02.system.attributes}
ac : object {2-02.system.attributes.ac}
details : string {2-02.system.attributes.ac.details} (3 different values)
(x4)
(20 when broken); construct armor (x1)
(22 when broken); construct armor (x1)
'' (x4)
'(20 when broken); construct armor' (x1)
'(22 when broken); construct armor' (x1)
value : integer {2-02.system.attributes.ac.value} (5 different values)
20 (x1)
23 (x2)
20 (x1)
26 (x1)
19 (x1)
22 (x1)
allSaves : object {2-02.system.attributes.allSaves}
value : string {2-02.system.attributes.allSaves.value} (same value: )
value : string {2-02.system.attributes.allSaves.value} (same value: '')
hp : object {2-02.system.attributes.hp}
details : string {2-02.system.attributes.hp.details} (same value: )
details : string {2-02.system.attributes.hp.details} (same value: '')
max : integer {2-02.system.attributes.hp.max} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
50 (x2)
temp : integer {2-02.system.attributes.hp.temp} (same value: 0)
value : integer {2-02.system.attributes.hp.value} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
50 (x2)
speed : object {2-02.system.attributes.speed}
otherSpeeds : array<object> {2-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-02.system.attributes.speed.otherSpeeds.[]}
type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {2-02.system.attributes.speed.value} (3 different values)
40 (x2)
@@ -246,32 +194,32 @@ object {2-02}
Length: min=0 max=4
Value type: object {2-02.system.attributes.immunities.[]}
type : string {2-02.system.attributes.immunities.[].type} (4 different values)
bleed (x2)
paralyzed (x2)
poison (x2)
sleep (x2)
'bleed' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
details : object {2-02.system.details}
blurb : string {2-02.system.details.blurb} (same value: )
blurb : string {2-02.system.details.blurb} (same value: '')
languages : object {2-02.system.details.languages}
details : string {2-02.system.details.languages.details} (same value: )
details : string {2-02.system.details.languages.details} (same value: '')
value : array<> {2-02.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
level : object {2-02.system.details.level}
value : integer {2-02.system.details.level.value} (3 different values)
3 (x2)
5 (x3)
3 (x2)
7 (x1)
privateNotes : string {2-02.system.details.privateNotes} (same value: )
publicNotes : string {2-02.system.details.publicNotes} (same value: )
privateNotes : string {2-02.system.details.privateNotes} (same value: '')
publicNotes : string {2-02.system.details.publicNotes} (same value: '')
publication : object {2-02.system.details.publication}
license : string {2-02.system.details.publication.license} (same value: OGL)
license : string {2-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-02.system.details.publication.remaster} (same value: False)
title : string {2-02.system.details.publication.title} (same value: Pathfinder Society Scenario #2-02: Mountain of Sea and Sky)
title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky')
initiative : object {2-02.system.initiative}
statistic : string {2-02.system.initiative.statistic} (same value: perception)
statistic : string {2-02.system.initiative.statistic} (same value: 'perception')
perception : object {2-02.system.perception}
details : string {2-02.system.perception.details} (same value: )
details : string {2-02.system.perception.details} (same value: '')
mod : integer {2-02.system.perception.mod} (4 different values)
10 (x2)
14 (x2)
@@ -280,30 +228,30 @@ object {2-02}
senses : array<object> {2-02.system.perception.senses}
Length: min=1 max=2
Value type: object {2-02.system.perception.senses.[]}
type : string {2-02.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
scent (x2)
darkvision (x4)
[acuity] : string {2-02.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-02.system.perception.senses.[].range} (same value: 30)
type : string {2-02.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-02.system.resources}
saves : object {2-02.system.saves}
fortitude : object {2-02.system.saves.fortitude}
saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-02.system.saves.fortitude.value} (all different values)
reflex : object {2-02.system.saves.reflex}
saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-02.system.saves.reflex.value} (4 different values)
7 (x1)
11 (x3)
7 (x1)
8 (x1)
14 (x1)
will : object {2-02.system.saves.will}
saveDetail : string {2-02.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '')
value : integer {2-02.system.saves.will.value} (4 different values)
10 (x2)
12 (x1)
7 (x2)
12 (x1)
9 (x1)
skills : object {2-02.system.skills}
[acrobatics] : object {2-02.system.skills.acrobatics}
@@ -318,37 +266,33 @@ object {2-02}
14 (x1)
13 (x1)
17 (x1)
[survival] : object {2-02.system.skills.survival}
base : integer {2-02.system.skills.survival.base} (2 different values)
10 (x1)
12 (x1)
stealth : object {2-02.system.skills.stealth}
base : integer {2-02.system.skills.stealth.base} (2 different values)
9 (x1)
12 (x1)
[survival] : object {2-02.system.skills.survival}
base : integer {2-02.system.skills.survival.base} (2 different values)
10 (x1)
12 (x1)
traits : object {2-02.system.traits}
rarity : string {2-02.system.traits.rarity} (3 different values)
common (x2)
unique (x2)
uncommon (x2)
'common' (x2)
'unique' (x2)
'uncommon' (x2)
size : object {2-02.system.traits.size}
value : string {2-02.system.traits.size.value} (4 different values)
med (x1)
lg (x1)
huge (x2)
sm (x2)
'huge' (x2)
'sm' (x2)
'med' (x1)
'lg' (x1)
value : array<string> {2-02.system.traits.value}
Length: min=1 max=3
Value type: string {2-02.system.traits.value.[]} (7 different values)
animal (x2)
construct (x2)
earth (x2)
mindless (x2)
air (x2)
elemental (x2)
evil (x2)
type : string {2-02.type} (same value: npc)
prototypeToken : object {2-02.prototypeToken}
name : string {2-02.prototypeToken.name} (2 different values)
Kayajima Guardian Dogu (x2)
Wind Malevolent (x2)
'animal' (x2)
'construct' (x2)
'earth' (x2)
'mindless' (x2)
'air' (x2)
'elemental' (x2)
'evil' (x2)
type : string {2-02.type} (same value: 'npc')
+258 -288
View File
@@ -3,25 +3,25 @@ Different values: 11
=====================================
object {2-03}
_id : string {2-03._id} (all different values)
folder : string {2-03.folder} (same value: yEgfyr18o9szmZmW)
folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW')
img : string {2-03.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x7)
systems/pf2e/icons/default-icons/hazard.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-03.items}
Length: min=1 max=8
Value type: object {2-03.items.[]}
_id : string {2-03.items.[]._id} (39 different values)
img : string {2-03.items.[].img} (10 different values)
systems/pf2e/icons/default-icons/melee.svg (x13)
systems/pf2e/icons/actions/Passive.webp (x19)
systems/pf2e/icons/actions/OneAction.webp (x8)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x1)
systems/pf2e/icons/equipment/weapons/shortbow.webp (x1)
systems/pf2e/icons/equipment/weapons/arrows.webp (x1)
systems/pf2e/icons/equipment/weapons/bo-staff.webp (x2)
icons/equipment/chest/breastplate-gorget-steel-white.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x4)
'systems/pf2e/icons/actions/Passive.webp' (x19)
'systems/pf2e/icons/default-icons/melee.svg' (x13)
'systems/pf2e/icons/actions/OneAction.webp' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2)
'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2)
'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1)
'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1)
'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1)
name : string {2-03.items.[].name} (29 different values)
sort : integer {2-03.items.[].sort} (9 different values)
100000 (x7)
@@ -34,127 +34,39 @@ object {2-03}
0 (x6)
800000 (x3)
system : object {2-03.items.[].system}
[attack] : object {2-03.items.[].system.attack}
value : string {2-03.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-03.items.[].system.attackEffects}
[custom] : string {2-03.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-03.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
grab (x3)
bruorsivi-sap-infusion (x2)
bloodfire-fever (x1)
knockdown (x1)
[bonus] : object {2-03.items.[].system.bonus}
value : integer {2-03.items.[].system.bonus.value} (5 different values)
12 (x5)
0 (x4)
6 (x3)
9 (x4)
11 (x1)
[damageRolls] : object {2-03.items.[].system.damageRolls}
[fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
2d8+2 (x1)
1d6+3 (x1)
damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: piercing)
[4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
2d4+2 (x1)
1d4+2 (x1)
damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: slashing)
[browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: 1d6+7)
damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: slashing)
[gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: 1d6+2)
damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: slashing)
[zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: 1d4+2)
damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: slashing)
[swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: 1d6)
damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: piercing)
[oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
1d8+4 (x1)
1d8+7 (x1)
damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
slashing (x1)
bludgeoning (x1)
[w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
1d10+2 (x1)
1d10+5 (x1)
damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: slashing)
[za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4)
damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing)
description : object {2-03.items.[].system.description}
value : string {2-03.items.[].system.description.value} (35 different values)
publication : object {2-03.items.[].system.publication}
license : string {2-03.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
title : string {2-03.items.[].system.publication.title} (3 different values)
(x45)
Pathfinder Bestiary (x7)
Pathfinder Bestiary 2 (x4)
rules : ###FoundryRulesObject###
[slug] : string {2-03.items.[].system.slug} (all different values)
traits : object {2-03.items.[].system.traits}
rarity : string {2-03.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-03.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
finesse (x5)
unarmed (x7)
agile (x5)
reach-10 (x4)
poison (x4)
auditory (x2)
mental (x2)
primal (x2)
forceful (x2)
sweep (x2)
deadly-d10 (x2)
range-increment-60 (x1)
reload-0 (x1)
monk (x4)
parry (x4)
reach (x2)
trip (x4)
reach-15 (x2)
disease (x1)
attack (x2)
[weaponType] : object {2-03.items.[].system.weaponType}
value : string {2-03.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x1)
[acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
[actionType] : object {2-03.items.[].system.actionType}
value : string {2-03.items.[].system.actionType.value} (3 different values)
passive (x19)
action (x12)
reaction (x5)
'passive' (x19)
'action' (x12)
'reaction' (x5)
[actions] : object {2-03.items.[].system.actions}
[value] : integer {2-03.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x4)
[category] : string {2-03.items.[].system.category} (6 different values)
interaction (x4)
offensive (x20)
defensive (x6)
martial (x4)
ammo (x1)
heavy (x2)
[frequency] : object {2-03.items.[].system.frequency}
max : integer {2-03.items.[].system.frequency.max} (same value: 1)
per : string {2-03.items.[].system.frequency.per} (same value: day)
value : integer {2-03.items.[].system.frequency.value} (same value: 1)
[attack] : object {2-03.items.[].system.attack}
value : string {2-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-03.items.[].system.attackEffects}
[custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-03.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x3)
'bruorsivi-sap-infusion' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
[baseItem] : string {2-03.items.[].system.baseItem} (4 different values)
scimitar (x1)
shortbow (x1)
bo-staff (x2)
half-plate (x2)
'bo-staff' (x2)
'half-plate' (x2)
'scimitar' (x1)
'shortbow' (x1)
[bonus] : object {2-03.items.[].system.bonus}
value : integer {2-03.items.[].system.bonus.value} (5 different values)
12 (x5)
0 (x4)
9 (x4)
6 (x3)
11 (x1)
[bonusDamage] : object {2-03.items.[].system.bonusDamage}
value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-03.items.[].system.bulk}
@@ -164,30 +76,84 @@ object {2-03}
2 (x2)
3 (x2)
float {2-03.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[category] : string {2-03.items.[].system.category} (6 different values)
'offensive' (x20)
'defensive' (x6)
'interaction' (x4)
'martial' (x4)
'heavy' (x2)
'ammo' (x1)
[checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
[containerId] : empty
[damage] : object {2-03.items.[].system.damage}
damageType : string {2-03.items.[].system.damage.damageType} (3 different values)
slashing (x1)
piercing (x1)
bludgeoning (x2)
'bludgeoning' (x2)
'slashing' (x1)
'piercing' (x1)
dice : integer {2-03.items.[].system.damage.dice} (same value: 1)
die : string {2-03.items.[].system.damage.die} (2 different values)
d6 (x2)
d8 (x2)
'd6' (x2)
'd8' (x2)
description : object {2-03.items.[].system.description}
value : string {2-03.items.[].system.description.value} (35 different values)
[damageRolls] : object {2-03.items.[].system.damageRolls}
[4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
'2d4+2' (x1)
'1d4+2' (x1)
damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing')
[browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7')
damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing')
[fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
'2d8+2' (x1)
'1d6+3' (x1)
damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing')
[gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2')
damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing')
[oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
'1d8+4' (x1)
'1d8+7' (x1)
damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
'slashing' (x1)
'bludgeoning' (x1)
[swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6')
damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing')
[w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
'1d10+2' (x1)
'1d10+5' (x1)
damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing')
[za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
[zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2')
damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing')
[deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-03.items.[].system.equipped}
carryType : string {2-03.items.[].system.equipped.carryType} (2 different values)
worn (x5)
held (x2)
'worn' (x5)
'held' (x2)
[handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
2 (x2)
[invested] : mixed
[inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-03.items.[].system.frequency}
max : integer {2-03.items.[].system.frequency.max} (same value: 1)
per : string {2-03.items.[].system.frequency.per} (same value: 'day')
value : integer {2-03.items.[].system.frequency.value} (same value: 1)
[group] : string {2-03.items.[].system.group} (4 different values)
sword (x1)
bow (x1)
club (x2)
plate (x2)
'club' (x2)
'plate' (x2)
'sword' (x1)
'bow' (x1)
[hardness] : integer {2-03.items.[].system.hardness} (same value: 0)
[hp] : object {2-03.items.[].system.hp}
max : integer {2-03.items.[].system.hp.max} (same value: 0)
@@ -197,68 +163,82 @@ object {2-03}
0 (x5)
1 (x2)
[material] : object {2-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-03.items.[].system.price}
[per] : integer {2-03.items.[].system.price.per} (same value: 10)
value : object {2-03.items.[].system.price.value}
[gp] : integer {2-03.items.[].system.price.value.gp} (3 different values)
18 (x2)
1 (x1)
3 (x1)
18 (x2)
[sp] : integer {2-03.items.[].system.price.value.sp} (2 different values)
1 (x1)
2 (x2)
[per] : integer {2-03.items.[].system.price.per} (same value: 10)
1 (x1)
publication : object {2-03.items.[].system.publication}
license : string {2-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
title : string {2-03.items.[].system.publication.title} (3 different values)
'' (x45)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x4)
[quantity] : integer {2-03.items.[].system.quantity} (2 different values)
1 (x6)
20 (x1)
[range] : integer {2-03.items.[].system.range} (same value: 60)
[reload] : object {2-03.items.[].system.reload}
value : string {2-03.items.[].system.reload.value} (2 different values)
(x3)
0 (x1)
'' (x3)
'0' (x1)
rules : ignored (Foundry rules object) {2-03.items.[].system.rules}
[runes] : object {2-03.items.[].system.runes}
potency : integer {2-03.items.[].system.runes.potency} (same value: 0)
property : array<> {2-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
[size] : string {2-03.items.[].system.size} (2 different values)
med (x3)
lg (x4)
'lg' (x4)
'med' (x3)
[slug] : string {2-03.items.[].system.slug} (all different values)
traits : object {2-03.items.[].system.traits}
rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-03.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
[speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
[splashDamage] : object {2-03.items.[].system.splashDamage}
value : integer {2-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-03.items.[].system.strength} (same value: 3)
[usage] : object {2-03.items.[].system.usage}
value : string {2-03.items.[].system.usage.value} (3 different values)
held-in-one-hand (x2)
held-in-one-plus-hands (x1)
held-in-two-hands (x2)
[stackGroup] : string {2-03.items.[].system.stackGroup} (same value: arrows)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-03.items.[].system.uses}
autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-03.items.[].system.uses.max} (same value: 1)
value : integer {2-03.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
[acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
[checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
[dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
[speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
[strength] : integer {2-03.items.[].system.strength} (same value: 3)
[weaponType] : object {2-03.items.[].system.weaponType}
value : string {2-03.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x1)
type : string {2-03.items.[].type} (5 different values)
melee (x13)
action (x36)
weapon (x4)
consumable (x1)
armor (x2)
'action' (x36)
'melee' (x13)
'weapon' (x4)
'armor' (x2)
'consumable' (x1)
[_stats] : object {2-03.items.[]._stats}
compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values)
[flags] : object {2-03.items.[].flags}
pf2e : object {2-03.items.[].flags.pf2e}
linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
80MD9nnffpcc3EZj (x1)
qfzh5eQNdgpbA3Sp (x1)
b65tWh6PV9j81yq3 (x2)
'b65tWh6PV9j81yq3' (x2)
'80MD9nnffpcc3EZj' (x1)
'qfzh5eQNdgpbA3Sp' (x1)
name : string {2-03.name} (all different values)
system : object {2-03.system}
[abilities] : object {2-03.system.abilities}
@@ -275,21 +255,21 @@ object {2-03}
6 (x1)
dex : object {2-03.system.abilities.dex}
mod : integer {2-03.system.abilities.dex.mod} (4 different values)
5 (x1)
1 (x3)
4 (x2)
5 (x1)
2 (x1)
int : object {2-03.system.abilities.int}
mod : integer {2-03.system.abilities.int.mod} (3 different values)
-5 (x3)
-1 (x2)
-4 (x2)
-5 (x3)
str : object {2-03.system.abilities.str}
mod : integer {2-03.system.abilities.str.mod} (4 different values)
5 (x3)
2 (x2)
3 (x1)
1 (x1)
5 (x3)
wis : object {2-03.system.abilities.wis}
mod : integer {2-03.system.abilities.wis.mod} (3 different values)
2 (x3)
@@ -297,75 +277,42 @@ object {2-03}
1 (x1)
attributes : object {2-03.system.attributes}
ac : object {2-03.system.attributes.ac}
[details] : string {2-03.system.attributes.ac.details} (same value: )
[details] : string {2-03.system.attributes.ac.details} (same value: '')
value : integer {2-03.system.attributes.ac.value} (7 different values)
19 (x2)
12 (x1)
15 (x2)
16 (x2)
17 (x2)
12 (x1)
20 (x1)
18 (x1)
[allSaves] : object {2-03.system.attributes.allSaves}
value : string {2-03.system.attributes.allSaves.value} (same value: )
value : string {2-03.system.attributes.allSaves.value} (same value: '')
hp : object {2-03.system.attributes.hp}
details : string {2-03.system.attributes.hp.details} (3 different values)
(x6)
void healing (x4)
regeneration 15 (deactivated by acid or fire) (x1)
'' (x6)
'void healing' (x4)
'regeneration 15 (deactivated by acid or fire)' (x1)
max : integer {2-03.system.attributes.hp.max} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
1 (x2)
50 (x1)
temp : integer {2-03.system.attributes.hp.temp} (same value: 0)
value : integer {2-03.system.attributes.hp.value} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
1 (x2)
50 (x1)
[resistances] : array<object> {2-03.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-03.system.attributes.resistances.[]}
type : string {2-03.system.attributes.resistances.[].type} (6 different values)
bludgeoning (x2)
piercing (x5)
cold (x3)
electricity (x3)
fire (x3)
slashing (x3)
value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-03.system.attributes.speed}
otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
burrow (x2)
climb (x2)
value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
30 (x2)
value : integer {2-03.system.attributes.speed.value} (4 different values)
30 (x4)
20 (x1)
25 (x1)
35 (x1)
[weaknesses] : array<object> {2-03.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-03.system.attributes.weaknesses.[]}
type : string {2-03.system.attributes.weaknesses.[].type} (same value: fire)
value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
15 (x1)
[emitsSound] : string {2-03.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-03.system.attributes.hardness} (2 different values)
5 (x2)
1 (x2)
@@ -374,111 +321,134 @@ object {2-03}
Length: min=1 max=6
Value type: object {2-03.system.attributes.immunities.[]}
type : string {2-03.system.attributes.immunities.[].type} (7 different values)
precision (x4)
death-effects (x4)
disease (x4)
paralyzed (x4)
poison (x4)
unconscious (x4)
visual (x1)
'precision' (x4)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'visual' (x1)
[resistances] : array<object> {2-03.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-03.system.attributes.resistances.[]}
type : string {2-03.system.attributes.resistances.[].type} (6 different values)
'piercing' (x5)
'cold' (x3)
'electricity' (x3)
'fire' (x3)
'slashing' (x3)
'bludgeoning' (x2)
value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-03.system.attributes.speed}
otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x2)
'climb' (x2)
value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
30 (x2)
value : integer {2-03.system.attributes.speed.value} (4 different values)
30 (x4)
20 (x1)
25 (x1)
35 (x1)
[stealth] : object {2-03.system.attributes.stealth}
details : string {2-03.system.attributes.stealth.details} (same value: <p>(trained)</p>)
details : string {2-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-03.system.attributes.stealth.value} (2 different values)
7 (x2)
10 (x2)
[weaknesses] : array<object> {2-03.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-03.system.attributes.weaknesses.[]}
type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
15 (x1)
details : object {2-03.system.details}
[blurb] : string {2-03.system.details.blurb} (same value: )
[blurb] : string {2-03.system.details.blurb} (same value: '')
[languages] : object {2-03.system.details.languages}
details : string {2-03.system.details.languages.details} (2 different values)
(x6)
(can't speak any language) (x1)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-03.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-03.system.details.languages.value.[]} (2 different values)
chthonian (x2)
common (x3)
'common' (x3)
'chthonian' (x2)
level : object {2-03.system.details.level}
value : integer {2-03.system.details.level.value} (5 different values)
4 (x1)
1 (x4)
3 (x4)
4 (x1)
-1 (x1)
5 (x1)
[privateNotes] : string {2-03.system.details.privateNotes} (same value: )
[privateNotes] : string {2-03.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-03.system.details.publicNotes} (2 different values)
(x6)
<p>Trollhounds are squat, slavering beasts akin to trolls in canine form. Requiring vast quantities of meat to fuel their regenerative metabolisms, packs of wild trollhounds prowl the foothills of regions where trolls dwell, their voracious hunger driving them to slaughter and consume any prey they encounter. In some regions, trolls breed trollhounds as pets, utilizing the trollhounds' keen sense of smell to aid in the hunt.</p>
<p>Covered in fetid, weeping sores, trollhounds are carriers of a debilitating contagion known as bloodfire fever. Creatures that contract the disease through the bite of a trollhound experience deep internal pain, as if their blood were on fire. Additional symptoms include loss of muscle coordination, pus-filled blisters, and overall lethargy and fatigue. Other than suffering from skin irritation, both trolls and trollhounds are immune to the major effects of the disease.</p>
<p>Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts don't recognize the danger it represents. Nevertheless, fire is one of the most effective tools in combating trollhounds; canny hunters know to burn every last remnant of a supposedly slain trollhound, for their regenerative powers are potent indeed.</p>
<p>While trolls themselves have had great success in domesticating, training, and even befriending trollhounds, the same cannot be said for other would-be masters. Whether impeded by constant exposure to trollhounds' diseased slobber, their ravenous hunger that never seems to be fully sated, or simply their foul personality and quick-to-bite temperament, most attempts to use trollhounds in place of more reliable guardians end in pain, misery, and a pack of feral trollhounds escaping into the hinterlands. Left to their own devices, a pack of escaped trollhounds can breed relatively quickly, and it can take less than a year for a small pack to multiply into a significant threat to the countryside. Best to leave the trollhounds to the trolls, as they say!</p> (x1)
publication : object {2-03.system.details.publication}
license : string {2-03.system.details.publication.license} (same value: OGL)
license : string {2-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-03.system.details.publication.remaster} (same value: False)
title : string {2-03.system.details.publication.title} (same value: Pathfinder Society Scenario #2-03: Catastrophe's Spark)
title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark')
[description] : string {2-03.system.details.description} (3 different values)
<p>Fluids from leaking beakers have eaten nearly through the supports holding up this cabinet.</p>
<p>This Broken Threshold for this trap is 5, not 10.</p> (x1)
<p>Fluids from leaking beakers have eaten nearly through the supports holding up this cabinet.</p>
<p>This Broken Threshold for this trap is 10, not 20.</p> (x1)
<p>One of the potions has decayed, putting it under immense pressure. Its contents have become poisonous. When handled improperly, the bottle bursts, sending glass shards flying everywhere.</p> (x2)
[disable] : string {2-03.system.details.disable} (4 different values)
<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p> (x1)
<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p> (x1)
<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p> (x1)
<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p> (x1)
'<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
[isComplex] : boolean {2-03.system.details.isComplex} (same value: False)
[reset] : string {2-03.system.details.reset} (same value: )
[routine] : string {2-03.system.details.routine} (same value: )
[reset] : string {2-03.system.details.reset} (same value: '')
[routine] : string {2-03.system.details.routine} (same value: '')
[initiative] : object {2-03.system.initiative}
statistic : string {2-03.system.initiative.statistic} (same value: perception)
statistic : string {2-03.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-03.system.perception}
details : string {2-03.system.perception.details} (2 different values)
blood scent (x2)
(x5)
'' (x5)
'blood scent' (x2)
mod : integer {2-03.system.perception.mod} (4 different values)
9 (x3)
2 (x1)
7 (x2)
2 (x1)
4 (x1)
senses : array<object> {2-03.system.perception.senses}
Length: min=1 max=2
Value type: object {2-03.system.perception.senses.[]}
type : string {2-03.system.perception.senses.[].type} (5 different values)
low-light-vision (x2)
lifesense (x1)
tremorsense (x1)
darkvision (x4)
scent (x1)
[acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values)
precise (x1)
imprecise (x2)
'imprecise' (x2)
'precise' (x1)
[range] : integer {2-03.system.perception.senses.[].range} (same value: 30)
type : string {2-03.system.perception.senses.[].type} (5 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'lifesense' (x1)
'tremorsense' (x1)
'scent' (x1)
[resources] : object {2-03.system.resources}
saves : object {2-03.system.saves}
fortitude : object {2-03.system.saves.fortitude}
saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-03.system.saves.fortitude.value} (7 different values)
9 (x1)
10 (x4)
8 (x2)
9 (x1)
12 (x1)
2 (x1)
7 (x1)
8 (x2)
17 (x1)
reflex : object {2-03.system.saves.reflex}
saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-03.system.saves.reflex.value} (6 different values)
11 (x2)
2 (x1)
4 (x2)
8 (x3)
9 (x1)
11 (x2)
4 (x2)
6 (x2)
2 (x1)
9 (x1)
will : object {2-03.system.saves.will}
saveDetail : string {2-03.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '')
value : integer {2-03.system.saves.will.value} (6 different values)
7 (x3)
0 (x4)
7 (x3)
2 (x1)
4 (x1)
5 (x1)
@@ -486,8 +456,8 @@ object {2-03}
[skills] : object {2-03.system.skills}
[acrobatics] : object {2-03.system.skills.acrobatics}
base : integer {2-03.system.skills.acrobatics.base} (3 different values)
8 (x1)
6 (x2)
8 (x1)
13 (x1)
athletics : object {2-03.system.skills.athletics}
base : integer {2-03.system.skills.athletics.base} (7 different values)
@@ -498,6 +468,10 @@ object {2-03}
9 (x1)
14 (x1)
12 (x1)
[intimidation] : object {2-03.system.skills.intimidation}
base : integer {2-03.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[stealth] : object {2-03.system.skills.stealth}
base : integer {2-03.system.skills.stealth.base} (4 different values)
10 (x1)
@@ -510,37 +484,33 @@ object {2-03}
base : integer {2-03.system.skills.stealth.special.[].base} (2 different values)
18 (x1)
13 (x1)
label : string {2-03.system.skills.stealth.special.[].label} (same value: in vegetation)
label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation')
predicate : array<string> {2-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:vegetation)
Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
[survival] : object {2-03.system.skills.survival}
base : integer {2-03.system.skills.survival.base} (same value: 9)
[intimidation] : object {2-03.system.skills.intimidation}
base : integer {2-03.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
traits : object {2-03.system.traits}
rarity : string {2-03.system.traits.rarity} (2 different values)
uncommon (x6)
common (x5)
'uncommon' (x6)
'common' (x5)
size : object {2-03.system.traits.size}
value : string {2-03.system.traits.size.value} (3 different values)
sm (x2)
med (x7)
lg (x2)
'med' (x7)
'sm' (x2)
'lg' (x2)
value : array<string> {2-03.system.traits.value}
Length: min=2 max=5
Value type: string {2-03.system.traits.value.[]} (all different values)
[creatureType] : string {2-03.system.creatureType} (same value: )
[creatureType] : string {2-03.system.creatureType} (same value: '')
[statusEffects] : array<> {2-03.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-03.type} (2 different values)
npc (x7)
hazard (x4)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {2-03.prototypeToken}
name : string {2-03.prototypeToken.name} (3 different values)
Collapsing Cabinet (x2)
Trollhound (x1)
Pressurized Bottle (x2)
'Collapsing Cabinet' (x2)
'Pressurized Bottle' (x2)
'Trollhound' (x1)
+220 -275
View File
@@ -3,44 +3,15 @@ Different values: 7
=====================================
object {2-04}
_id : string {2-04._id} (all different values)
folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z)
img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-04.folder} (same value: '8AslHaR9bicEcO4z')
img : string {2-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-04.items}
Length: min=5 max=10
Value type: object {2-04.items.[]}
_id : string {2-04.items.[]._id} (61 different values)
[_stats] : object {2-04.items.[]._stats}
compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2)
Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
img : string {2-04.items.[].img} (15 different values)
icons/weapons/axes/axe-double-engraved.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/TwoActions.webp (x3)
icons/weapons/axes/axe-broad-black.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/equipment/weapons/maul.webp (x2)
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
systems/pf2e/icons/default-icons/lore.svg (x4)
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2)
icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
name : string {2-04.items.[].name} (32 different values)
sort : integer {2-04.items.[].sort} (10 different values)
100000 (x7)
@@ -54,15 +25,41 @@ object {2-04}
900000 (x5)
1000000 (x3)
system : object {2-04.items.[].system}
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
4 (x2)
3 (x2)
1 (x1)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x10)
'reaction' (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x3)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: '')
rules : ignored (Foundry rules object) {2-04.items.[].system.rules}
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
'grotesque-gift' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
greataxe (x3)
leather-armor (x1)
hatchet (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
'greataxe' (x3)
'maul' (x2)
'javelin' (x2)
'chain-mail' (x2)
'composite-shortbow' (x2)
'scale-mail' (x2)
'leather-armor' (x1)
'hatchet' (x1)
[bonus] : object {2-04.items.[].system.bonus}
value : integer {2-04.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-04.items.[].system.bonusDamage}
@@ -74,27 +71,79 @@ object {2-04}
1 (x3)
float {2-04.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-04.items.[].system.category} (all different values)
[containerId] : mixed
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-1 (x1)
[containerId] : empty
[damage] : object {2-04.items.[].system.damage}
damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
slashing (x4)
bludgeoning (x2)
piercing (x4)
'slashing' (x4)
'piercing' (x4)
'bludgeoning' (x2)
dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
die : string {2-04.items.[].system.damage.die} (2 different values)
d12 (x5)
d6 (x5)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
'd12' (x5)
'd6' (x5)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: '1d4+6')
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: 'slashing')
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: 'slashing')
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: '1d6+1')
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: 'piercing')
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: '1d12+2')
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: 'piercing')
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: '2d12+6')
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: 'bludgeoning')
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: '1d6+2')
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: 'piercing')
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: 'piercing')
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: 'slashing')
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: '2d4+9')
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: 'slashing')
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: '1d12+8')
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: 'slashing')
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: 'piercing')
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: '1d12+3')
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: 'slashing')
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: 'bludgeoning')
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: '2d8+9')
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: 'piercing')
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: 'slashing')
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
1 (x2)
2 (x2)
4 (x1)
[equipped] : object {2-04.items.[].system.equipped}
carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
held (x12)
worn (x5)
'held' (x12)
'worn' (x5)
[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
2 (x5)
1 (x7)
[invested] : mixed
2 (x5)
[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {2-04.items.[].system.group} (all different values)
[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
[hp] : object {2-04.items.[].system.hp}
@@ -103,9 +152,16 @@ object {2-04}
[level] : object {2-04.items.[].system.level}
value : integer {2-04.items.[].system.level.value} (same value: 0)
[material] : object {2-04.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[price] : object {2-04.items.[].system.price}
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
value : object {2-04.items.[].system.price.value}
[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
@@ -114,16 +170,17 @@ object {2-04}
14 (x2)
4 (x2)
[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
4 (x1)
1 (x4)
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
4 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
publication : object {2-04.items.[].system.publication}
license : string {2-04.items.[].system.publication.license} (same value: OGL)
license : string {2-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
title : string {2-04.items.[].system.publication.title} (3 different values)
(x53)
Pathfinder Bestiary 2 (x1)
Pathfinder Bestiary (x7)
'' (x53)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
1 (x13)
5 (x2)
@@ -133,230 +190,134 @@ object {2-04}
60 (x2)
[reload] : object {2-04.items.[].system.reload}
value : string {2-04.items.[].system.reload.value} (3 different values)
(x5)
- (x3)
0 (x2)
rules : ###FoundryRulesObject###
'' (x5)
'-' (x3)
'0' (x2)
[runes] : object {2-04.items.[].system.runes}
potency : integer {2-04.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x1)
property : array<> {2-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x1)
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-04.items.[].system.size} (2 different values)
med (x16)
lg (x1)
'med' (x16)
'lg' (x1)
[slug] : string {2-04.items.[].system.slug} (14 different values)
greataxe (x3)
leather-armor (x1)
negative-healing (x1)
hatchet (x1)
regeneration (x2)
attack-of-opportunity (x3)
rend (x1)
knockdown (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
arrows (x2)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
-5 (x4)
0 (x1)
[splashDamage] : object {2-04.items.[].system.splashDamage}
value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-04.items.[].system.strength} (3 different values)
3 (x2)
2 (x2)
0 (x1)
[traits] : object {2-04.items.[].system.traits}
rarity : string {2-04.items.[].system.traits.rarity} (same value: common)
rarity : string {2-04.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-04.items.[].system.usage}
value : string {2-04.items.[].system.usage.value} (3 different values)
held-in-two-hands (x5)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
1 (x1)
4 (x2)
3 (x2)
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-1 (x1)
-2 (x4)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
4 (x1)
1 (x2)
2 (x2)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
0 (x1)
-5 (x4)
[strength] : integer {2-04.items.[].system.strength} (3 different values)
0 (x1)
3 (x2)
2 (x2)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
grotesque-gift (x2)
bloodfire-fever (x1)
knockdown (x1)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x5)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
passive (x10)
action (x10)
reaction (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x7)
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows)
'held-in-two-hands' (x5)
'held-in-one-hand' (x5)
'held-in-one-plus-hands' (x2)
[uses] : object {2-04.items.[].system.uses}
autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-04.items.[].system.uses.max} (same value: 1)
value : integer {2-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x5)
type : string {2-04.items.[].type} (6 different values)
weapon (x10)
armor (x5)
melee (x15)
action (x25)
lore (x4)
consumable (x2)
'action' (x25)
'melee' (x15)
'weapon' (x10)
'armor' (x5)
'lore' (x4)
'consumable' (x2)
[flags] : object {2-04.items.[].flags}
pf2e : object {2-04.items.[].flags.pf2e}
linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
kKZAWwrwJlNL09mE (x1)
5Fi69HwbyfVUdlQ6 (x2)
FfdHAmCYnI4PUl2v (x1)
9xnm3AEir9FIx3P4 (x1)
CF8RFJeJl6TUudbT (x1)
7idHs4bI1DVU5v8l (x1)
cyw0PQ9OsauAO56c (x1)
RKAEhjFG1Rm4aXHU (x1)
qPTwvxQv1mo9ajtw (x1)
RE3BRRIpCZ4MU49T (x1)
'5Fi69HwbyfVUdlQ6' (x2)
'kKZAWwrwJlNL09mE' (x1)
'FfdHAmCYnI4PUl2v' (x1)
'9xnm3AEir9FIx3P4' (x1)
'CF8RFJeJl6TUudbT' (x1)
'7idHs4bI1DVU5v8l' (x1)
'cyw0PQ9OsauAO56c' (x1)
'RKAEhjFG1Rm4aXHU' (x1)
'qPTwvxQv1mo9ajtw' (x1)
'RE3BRRIpCZ4MU49T' (x1)
name : string {2-04.name} (all different values)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
'Murta Kronniksdottir' (x2)
'Tewakam Nekotek' (x2)
system : object {2-04.system}
abilities : object {2-04.system.abilities}
cha : object {2-04.system.abilities.cha}
mod : integer {2-04.system.abilities.cha.mod} (6 different values)
0 (x2)
1 (x1)
4 (x1)
-2 (x1)
2 (x1)
3 (x1)
0 (x2)
con : object {2-04.system.abilities.con}
mod : integer {2-04.system.abilities.con.mod} (4 different values)
3 (x1)
5 (x2)
4 (x2)
2 (x2)
3 (x1)
dex : object {2-04.system.abilities.dex}
mod : integer {2-04.system.abilities.dex.mod} (3 different values)
3 (x1)
2 (x3)
1 (x3)
3 (x1)
int : object {2-04.system.abilities.int}
mod : integer {2-04.system.abilities.int.mod} (4 different values)
-1 (x1)
0 (x3)
-4 (x1)
1 (x2)
-1 (x1)
-4 (x1)
str : object {2-04.system.abilities.str}
mod : integer {2-04.system.abilities.str.mod} (4 different values)
4 (x4)
5 (x1)
6 (x1)
4 (x4)
3 (x1)
wis : object {2-04.system.abilities.wis}
mod : integer {2-04.system.abilities.wis.mod} (4 different values)
1 (x2)
2 (x1)
0 (x2)
3 (x2)
2 (x1)
attributes : object {2-04.system.attributes}
ac : object {2-04.system.attributes.ac}
details : string {2-04.system.attributes.ac.details} (same value: )
details : string {2-04.system.attributes.ac.details} (same value: '')
value : integer {2-04.system.attributes.ac.value} (6 different values)
20 (x1)
22 (x2)
20 (x1)
15 (x1)
24 (x1)
18 (x1)
21 (x1)
allSaves : object {2-04.system.attributes.allSaves}
[value] : string {2-04.system.attributes.allSaves.value} (same value: )
[value] : string {2-04.system.attributes.allSaves.value} (same value: '')
hp : object {2-04.system.attributes.hp}
details : string {2-04.system.attributes.hp.details} (4 different values)
void healing (x1)
regeneration 15 (deactivated by acid or fire) (x1)
regeneration 10 (deactivated by acid or fire) (x1)
(x4)
'' (x4)
'void healing' (x1)
'regeneration 15 (deactivated by acid or fire)' (x1)
'regeneration 10 (deactivated by acid or fire)' (x1)
max : integer {2-04.system.attributes.hp.max} (all different values)
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
value : integer {2-04.system.attributes.hp.value} (all different values)
@@ -364,22 +325,22 @@ object {2-04}
Length: min=1 max=5
Value type: object {2-04.system.attributes.immunities.[]}
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
cold (x1)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'cold' (x1)
[resistances] : array<object> {2-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-04.system.attributes.resistances.[]}
type : string {2-04.system.attributes.resistances.[].type} (same value: fire)
type : string {2-04.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-04.system.attributes.speed}
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {2-04.system.attributes.speed.value} (3 different values)
25 (x5)
@@ -389,44 +350,44 @@ object {2-04}
Length: min=1 max=1
Value type: object {2-04.system.attributes.weaknesses.[]}
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
vitality (x1)
fire (x2)
'fire' (x2)
'vitality' (x1)
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
7 (x1)
10 (x2)
7 (x1)
details : object {2-04.system.details}
blurb : string {2-04.system.details.blurb} (same value: )
blurb : string {2-04.system.details.blurb} (same value: '')
languages : object {2-04.system.details.languages}
details : string {2-04.system.details.languages.details} (2 different values)
(can't speak any language) (x1)
(x6)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
common (x6)
jotun (x1)
mahwek (x4)
skald (x4)
'common' (x6)
'mahwek' (x4)
'skald' (x4)
'jotun' (x1)
level : object {2-04.system.details.level}
value : integer {2-04.system.details.level.value} (5 different values)
4 (x2)
6 (x1)
2 (x2)
6 (x1)
5 (x1)
7 (x1)
privateNotes : string {2-04.system.details.privateNotes} (same value: )
publicNotes : string {2-04.system.details.publicNotes} (same value: )
privateNotes : string {2-04.system.details.privateNotes} (same value: '')
publicNotes : string {2-04.system.details.publicNotes} (same value: '')
publication : object {2-04.system.details.publication}
license : string {2-04.system.details.publication.license} (same value: OGL)
license : string {2-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings)
title : string {2-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-04: Path of Kings')
initiative : object {2-04.system.initiative}
statistic : string {2-04.system.initiative.statistic} (same value: perception)
statistic : string {2-04.system.initiative.statistic} (same value: 'perception')
perception : object {2-04.system.perception}
details : string {2-04.system.perception.details} (same value: )
details : string {2-04.system.perception.details} (same value: '')
mod : integer {2-04.system.perception.mod} (6 different values)
10 (x1)
15 (x2)
10 (x1)
4 (x1)
12 (x1)
11 (x1)
@@ -434,30 +395,30 @@ object {2-04}
senses : array<object> {2-04.system.perception.senses}
Length: min=0 max=2
Value type: object {2-04.system.perception.senses.[]}
type : string {2-04.system.perception.senses.[].type} (2 different values)
darkvision (x3)
scent (x1)
acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {2-04.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
type : string {2-04.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x1)
resources : object {2-04.system.resources}
saves : object {2-04.system.saves}
fortitude : object {2-04.system.saves.fortitude}
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-04.system.saves.fortitude.value} (6 different values)
12 (x2)
14 (x1)
16 (x1)
12 (x2)
15 (x1)
18 (x1)
8 (x1)
reflex : object {2-04.system.saves.reflex}
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-04.system.saves.reflex.value} (all different values)
will : object {2-04.system.saves.will}
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: '')
value : integer {2-04.system.saves.will.value} (6 different values)
10 (x1)
11 (x2)
10 (x1)
4 (x1)
9 (x1)
12 (x1)
@@ -466,21 +427,21 @@ object {2-04}
athletics : object {2-04.system.skills.athletics}
base : integer {2-04.system.skills.athletics.base} (5 different values)
14 (x2)
16 (x1)
9 (x2)
16 (x1)
13 (x1)
17 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
[stealth] : object {2-04.system.skills.stealth}
base : integer {2-04.system.skills.stealth.base} (4 different values)
12 (x1)
6 (x1)
7 (x1)
11 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
survival : object {2-04.system.skills.survival}
base : integer {2-04.system.skills.survival.base} (6 different values)
13 (x1)
@@ -500,30 +461,14 @@ object {2-04}
13 (x1)
traits : object {2-04.system.traits}
rarity : string {2-04.system.traits.rarity} (3 different values)
uncommon (x2)
rare (x1)
unique (x4)
'unique' (x4)
'uncommon' (x2)
'rare' (x1)
size : object {2-04.system.traits.size}
value : string {2-04.system.traits.size.value} (2 different values)
med (x6)
lg (x1)
'med' (x6)
'lg' (x1)
value : array<string> {2-04.system.traits.value}
Length: min=2 max=5
Value type: string {2-04.system.traits.value.[]} (12 different values)
chaotic (x2)
evil (x2)
undead (x1)
unholy (x1)
water (x1)
cold (x1)
giant (x1)
troll (x2)
beast (x1)
human (x4)
humanoid (x4)
lawful (x2)
type : string {2-04.type} (same value: npc)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
Murta Kronniksdottir (x2)
Tewakam Nekotek (x2)
type : string {2-04.type} (same value: 'npc')
+193 -221
View File
@@ -3,19 +3,19 @@ Different values: 10
=====================================
object {2-05}
_id : string {2-05._id} (all different values)
folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E)
img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-05.folder} (same value: 'jsl5ODZJ60Ksx08E')
img : string {2-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-05.items}
Length: min=4 max=8
Value type: object {2-05.items.[]}
_id : string {2-05.items.[]._id} (42 different values)
img : string {2-05.items.[].img} (6 different values)
systems/pf2e/icons/default-icons/melee.svg (x18)
systems/pf2e/icons/actions/Reaction.webp (x6)
systems/pf2e/icons/actions/Passive.webp (x16)
systems/pf2e/icons/actions/OneAction.webp (x7)
systems/pf2e/icons/conditions/slowed.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x4)
'systems/pf2e/icons/default-icons/melee.svg' (x18)
'systems/pf2e/icons/actions/Passive.webp' (x16)
'systems/pf2e/icons/actions/OneAction.webp' (x7)
'systems/pf2e/icons/actions/Reaction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
name : string {2-05.items.[].name} (23 different values)
sort : integer {2-05.items.[].sort} (8 different values)
100000 (x10)
@@ -27,175 +27,160 @@ object {2-05}
700000 (x2)
800000 (x1)
system : object {2-05.items.[].system}
[attack] : object {2-05.items.[].system.attack}
value : string {2-05.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-05.items.[].system.attackEffects}
value : array<string> {2-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown)
[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {2-05.items.[].system.bonus}
value : integer {2-05.items.[].system.bonus.value} (7 different values)
9 (x2)
12 (x4)
15 (x2)
7 (x3)
8 (x3)
11 (x2)
14 (x2)
[damageRolls] : object {2-05.items.[].system.damageRolls}
[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
1d6+4 (x1)
2d6+5 (x1)
damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing)
[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
1d4+4 (x1)
1d8+5 (x1)
damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing)
[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
1d8+7 (x1)
2d8+8 (x1)
damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning)
[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
1d4+7 (x1)
1d4+8 (x1)
damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning)
[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4)
damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire)
[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
1d4 (x1)
1d6+2 (x1)
damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire)
[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
1d6 (x1)
1d8 (x1)
damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire)
[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
1d4 (x1)
1d6 (x1)
damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing)
[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
1d8+3 (x1)
2d8+4 (x1)
damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing)
[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4)
damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity)
[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
1d6+3 (x1)
2d6+4 (x1)
damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing)
description : object {2-05.items.[].system.description}
value : string {2-05.items.[].system.description.value} (23 different values)
publication : object {2-05.items.[].system.publication}
license : string {2-05.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
title : string {2-05.items.[].system.publication.title} (3 different values)
(x41)
Pathfinder Bestiary 2 (x6)
Pathfinder Bestiary (x6)
rules : ###FoundryRulesObject###
[slug] : string {2-05.items.[].system.slug} (5 different values)
negative-healing (x6)
rend (x2)
slowed (x2)
regeneration (x2)
knockdown (x2)
[traits] : object {2-05.items.[].system.traits}
rarity : string {2-05.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-05.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
reach-10 (x8)
unarmed (x8)
agile (x4)
brutal (x2)
range-increment-30 (x2)
aura (x2)
fire (x2)
finesse (x4)
range-increment-10 (x2)
unholy (x2)
concentrate (x2)
electricity (x2)
primal (x4)
auditory (x2)
sonic (x2)
[weaponType] : object {2-05.items.[].system.weaponType}
value : string {2-05.items.[].system.weaponType.value} (2 different values)
melee (x14)
ranged (x4)
[actionType] : object {2-05.items.[].system.actionType}
value : string {2-05.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x16)
action (x11)
'passive' (x16)
'action' (x11)
'reaction' (x6)
[actions] : object {2-05.items.[].system.actions}
[value] : integer {2-05.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x4)
[attack] : object {2-05.items.[].system.attack}
value : string {2-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-05.items.[].system.attackEffects}
[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: 'knockdown')
[bonus] : object {2-05.items.[].system.bonus}
value : integer {2-05.items.[].system.bonus.value} (7 different values)
12 (x4)
7 (x3)
8 (x3)
9 (x2)
15 (x2)
11 (x2)
14 (x2)
[category] : string {2-05.items.[].system.category} (3 different values)
defensive (x18)
offensive (x13)
interaction (x2)
'defensive' (x18)
'offensive' (x13)
'interaction' (x2)
[damageRolls] : object {2-05.items.[].system.damageRolls}
[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: 'piercing')
[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
'1d6' (x1)
'1d8' (x1)
damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: 'fire')
[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
'1d4+4' (x1)
'1d8+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: 'slashing')
[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
'1d6+3' (x1)
'2d6+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: 'slashing')
[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
'1d4+7' (x1)
'1d4+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: 'bludgeoning')
[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
'1d4' (x1)
'1d6+2' (x1)
damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: 'fire')
[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: 'piercing')
[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: 'fire')
[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
'1d8+3' (x1)
'2d8+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: 'piercing')
[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
'1d8+7' (x1)
'2d8+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: 'bludgeoning')
[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: 'electricity')
[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
description : object {2-05.items.[].system.description}
value : string {2-05.items.[].system.description.value} (23 different values)
publication : object {2-05.items.[].system.publication}
license : string {2-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
title : string {2-05.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {2-05.items.[].system.rules}
[duration] : object {2-05.items.[].system.duration}
value : integer {2-05.items.[].system.duration.value} (same value: 0)
[group] : mixed
[group] : empty
[overrides] : array<> {2-05.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
Value type: empty
[references] : object {2-05.items.[].system.references}
children : array<> {2-05.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
Value type: empty
immunityFrom : array<> {2-05.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
Value type: empty
overriddenBy : array<> {2-05.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
Value type: empty
overrides : array<> {2-05.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
Value type: empty
[slug] : string {2-05.items.[].system.slug} (5 different values)
'negative-healing' (x6)
'rend' (x2)
'slowed' (x2)
'regeneration' (x2)
'knockdown' (x2)
[traits] : object {2-05.items.[].system.traits}
rarity : string {2-05.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-05.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
[value] : object {2-05.items.[].system.value}
isValued : boolean {2-05.items.[].system.value.isValued} (same value: True)
value : integer {2-05.items.[].system.value.value} (same value: 1)
[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
[weaponType] : object {2-05.items.[].system.weaponType}
value : string {2-05.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x4)
type : string {2-05.items.[].type} (3 different values)
melee (x18)
action (x33)
condition (x2)
'action' (x33)
'melee' (x18)
'condition' (x2)
[_stats] : object {2-05.items.[]._stats}
compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1' (x2)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x2)
name : string {2-05.name} (all different values)
prototypeToken : object {2-05.prototypeToken}
name : string {2-05.prototypeToken.name} (5 different values)
Ash Skeleton (x2)
Fire-Eye Cyclops Zombie (x2)
Flaming Eye (x2)
Spark Troll (x2)
Storm Bear (x2)
'Ash Skeleton' (x2)
'Fire-Eye Cyclops Zombie' (x2)
'Flaming Eye' (x2)
'Spark Troll' (x2)
'Storm Bear' (x2)
system : object {2-05.system}
abilities : object {2-05.system.abilities}
cha : object {2-05.system.abilities.cha}
mod : integer {2-05.system.abilities.cha.mod} (3 different values)
1 (x3)
-2 (x4)
1 (x3)
0 (x3)
con : object {2-05.system.abilities.con}
mod : integer {2-05.system.abilities.con.mod} (2 different values)
@@ -203,9 +188,9 @@ object {2-05}
2 (x2)
dex : object {2-05.system.abilities.dex}
mod : integer {2-05.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x2)
-1 (x2)
3 (x4)
4 (x1)
2 (x1)
int : object {2-05.system.abilities.int}
@@ -215,10 +200,10 @@ object {2-05}
-3 (x2)
str : object {2-05.system.abilities.str}
mod : integer {2-05.system.abilities.str.mod} (5 different values)
0 (x4)
4 (x2)
5 (x2)
6 (x1)
0 (x4)
3 (x1)
wis : object {2-05.system.abilities.wis}
mod : integer {2-05.system.abilities.wis.mod} (2 different values)
@@ -226,36 +211,36 @@ object {2-05}
1 (x4)
attributes : object {2-05.system.attributes}
ac : object {2-05.system.attributes.ac}
details : string {2-05.system.attributes.ac.details} (same value: )
details : string {2-05.system.attributes.ac.details} (same value: '')
value : integer {2-05.system.attributes.ac.value} (4 different values)
16 (x4)
18 (x3)
15 (x2)
21 (x1)
allSaves : object {2-05.system.attributes.allSaves}
value : string {2-05.system.attributes.allSaves.value} (same value: )
value : string {2-05.system.attributes.allSaves.value} (same value: '')
hp : object {2-05.system.attributes.hp}
details : string {2-05.system.attributes.hp.details} (4 different values)
void healing (x6)
regeneration 2 (deactivated by acid or fire) (x1)
regeneration 3 (deactivated by acid or fire) (x1)
(x2)
'void healing' (x6)
'' (x2)
'regeneration 2 (deactivated by acid or fire)' (x1)
'regeneration 3 (deactivated by acid or fire)' (x1)
max : integer {2-05.system.attributes.hp.max} (8 different values)
12 (x1)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
8 (x2)
20 (x1)
22 (x1)
60 (x1)
temp : integer {2-05.system.attributes.hp.temp} (same value: 0)
value : integer {2-05.system.attributes.hp.value} (8 different values)
12 (x1)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
8 (x2)
20 (x1)
22 (x1)
60 (x1)
@@ -263,28 +248,28 @@ object {2-05}
Length: min=1 max=6
Value type: object {2-05.system.attributes.immunities.[]}
type : string {2-05.system.attributes.immunities.[].type} (7 different values)
death-effects (x6)
disease (x6)
paralyzed (x6)
poison (x6)
unconscious (x6)
fire (x4)
electricity (x4)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'unconscious' (x6)
'fire' (x4)
'electricity' (x4)
[resistances] : array<object> {2-05.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-05.system.attributes.resistances.[]}
type : string {2-05.system.attributes.resistances.[].type} (5 different values)
cold (x2)
electricity (x2)
fire (x2)
piercing (x2)
slashing (x2)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {2-05.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-05.system.attributes.speed}
otherSpeeds : array<object> {2-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-05.system.attributes.speed.otherSpeeds.[]}
type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x2)
10 (x2)
@@ -296,44 +281,44 @@ object {2-05}
Length: min=2 max=2
Value type: object {2-05.system.attributes.weaknesses.[]}
type : string {2-05.system.attributes.weaknesses.[].type} (4 different values)
vitality (x2)
slashing (x2)
fire (x2)
holy (x2)
'vitality' (x2)
'slashing' (x2)
'fire' (x2)
'holy' (x2)
value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values)
10 (x4)
2 (x2)
3 (x2)
details : object {2-05.system.details}
blurb : string {2-05.system.details.blurb} (same value: )
blurb : string {2-05.system.details.blurb} (same value: '')
languages : object {2-05.system.details.languages}
details : string {2-05.system.details.languages.details} (same value: )
details : string {2-05.system.details.languages.details} (same value: '')
value : array<string> {2-05.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-05.system.details.languages.value.[]} (2 different values)
chthonian (x2)
jotun (x2)
'chthonian' (x2)
'jotun' (x2)
level : object {2-05.system.details.level}
value : integer {2-05.system.details.level.value} (6 different values)
1 (x3)
3 (x2)
5 (x1)
-1 (x2)
5 (x1)
2 (x1)
4 (x1)
privateNotes : string {2-05.system.details.privateNotes} (same value: )
publicNotes : string {2-05.system.details.publicNotes} (same value: )
privateNotes : string {2-05.system.details.privateNotes} (same value: '')
publicNotes : string {2-05.system.details.publicNotes} (same value: '')
publication : object {2-05.system.details.publication}
license : string {2-05.system.details.publication.license} (same value: OGL)
license : string {2-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-05.system.details.publication.remaster} (same value: False)
title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales)
title : string {2-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-05: Balancing the Scales')
initiative : object {2-05.system.initiative}
statistic : string {2-05.system.initiative.statistic} (same value: perception)
statistic : string {2-05.system.initiative.statistic} (same value: 'perception')
perception : object {2-05.system.perception}
details : string {2-05.system.perception.details} (same value: )
details : string {2-05.system.perception.details} (same value: '')
mod : integer {2-05.system.perception.mod} (6 different values)
5 (x2)
7 (x4)
5 (x2)
4 (x1)
3 (x1)
6 (x1)
@@ -341,37 +326,37 @@ object {2-05}
senses : array<object> {2-05.system.perception.senses}
Length: min=1 max=2
Value type: object {2-05.system.perception.senses.[]}
type : string {2-05.system.perception.senses.[].type} (3 different values)
darkvision (x8)
low-light-vision (x2)
scent (x2)
[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-05.system.perception.senses.[].range} (same value: 30)
type : string {2-05.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-05.system.resources}
saves : object {2-05.system.saves}
fortitude : object {2-05.system.saves.fortitude}
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-05.system.saves.fortitude.value} (8 different values)
4 (x2)
6 (x2)
8 (x1)
10 (x1)
12 (x1)
14 (x1)
4 (x2)
6 (x2)
11 (x1)
13 (x1)
reflex : object {2-05.system.saves.reflex}
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-05.system.saves.reflex.value} (7 different values)
6 (x2)
8 (x2)
4 (x1)
7 (x2)
4 (x1)
9 (x1)
10 (x1)
11 (x1)
will : object {2-05.system.saves.will}
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: '')
value : integer {2-05.system.saves.will.value} (6 different values)
3 (x3)
5 (x3)
@@ -380,11 +365,16 @@ object {2-05}
4 (x1)
7 (x1)
skills : object {2-05.system.skills}
[acrobatics] : object {2-05.system.skills.acrobatics}
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
5 (x2)
7 (x1)
8 (x1)
[athletics] : object {2-05.system.skills.athletics}
base : integer {2-05.system.skills.athletics.base} (4 different values)
9 (x2)
10 (x1)
12 (x2)
10 (x1)
15 (x1)
[deception] : object {2-05.system.skills.deception}
base : integer {2-05.system.skills.deception.base} (2 different values)
@@ -394,35 +384,17 @@ object {2-05}
base : integer {2-05.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[acrobatics] : object {2-05.system.skills.acrobatics}
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
5 (x2)
7 (x1)
8 (x1)
traits : object {2-05.system.traits}
rarity : string {2-05.system.traits.rarity} (3 different values)
uncommon (x6)
rare (x2)
common (x2)
'uncommon' (x6)
'rare' (x2)
'common' (x2)
size : object {2-05.system.traits.size}
value : string {2-05.system.traits.size.value} (3 different values)
lg (x4)
tiny (x4)
med (x2)
'lg' (x4)
'tiny' (x4)
'med' (x2)
value : array<string> {2-05.system.traits.value}
Length: min=2 max=6
Value type: string {2-05.system.traits.value.[]} (13 different values)
evil (x8)
mindless (x6)
skeleton (x2)
undead (x6)
unholy (x8)
fire (x4)
zombie (x2)
chaotic (x2)
elemental (x1)
fiend (x2)
troll (x2)
electricity (x3)
beast (x2)
type : string {2-05.type} (same value: npc)
type : string {2-05.type} (same value: 'npc')
+339 -487
View File
File diff suppressed because it is too large Load Diff
+256 -256
View File
@@ -3,8 +3,8 @@ Different values: 2
=====================================
object {2-07}
_id : string {2-07._id} (all different values)
folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY)
img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-07.folder} (same value: 'RgnfIQJYT887CPKY')
img : string {2-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-07.items}
Length: min=23 max=28
Value type: object {2-07.items.[]}
@@ -13,23 +13,212 @@ object {2-07}
name : string {2-07.items.[].name} (28 different values)
sort : integer {2-07.items.[].sort} (28 different values)
system : object {2-07.items.[].system}
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
'reaction' (x2)
'action' (x2)
'passive' (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: 'burst')
value : integer {2-07.items.[].system.area.value} (same value: 10)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-07.items.[].system.attackEffects}
custom : string {2-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: 'lethargy-poison')
[autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
[value] : empty
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
'whip' (x2)
'leather-armor' (x2)
'sap' (x1)
'blowgun' (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
'defensive' (x4)
'martial' (x3)
'light' (x2)
'offensive' (x2)
'other' (x1)
'simple' (x1)
'poison' (x1)
'ammo' (x1)
[containerId] : empty
rules : ignored (Foundry rules object) {2-07.items.[].system.rules}
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
publication : object {2-07.items.[].system.publication}
license : string {2-07.items.[].system.publication.license} (same value: OGL)
license : string {2-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
title : string {2-07.items.[].system.publication.title} (3 different values)
(x10)
Pathfinder Core Rulebook (x39)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
'Pathfinder Core Rulebook' (x39)
'' (x10)
'Pathfinder Bestiary' (x2)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {2-07.items.[].system.damage.0.formula} (same value: '0')
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-07.items.[].system.damage.0.type} (same value: 'mental')
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
'slashing' (x2)
'bludgeoning' (x1)
'piercing' (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x1)
'' (x1)
[damageRolls] : object {2-07.items.[].system.damageRolls}
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: 'bludgeoning')
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: '1d4+12')
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: 'slashing')
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: 'slashing')
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: '1')
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: 'piercing')
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
'1 minute' (x9)
'' (x6)
'varies' (x3)
'10 minutes' (x2)
'until the end of the target\'s next turn' (x2)
'1 round' (x2)
'see below' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: 'P1Y')
[group] : string {2-07.items.[].system.group} (4 different values)
'flail' (x2)
'leather' (x2)
'club' (x1)
'dart' (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[3] : object {2-07.items.[].system.heightening.levels.3}
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[5] : object {2-07.items.[].system.heightening.levels.5}
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
'10 creatures' (x1)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
1 (x19)
2 (x9)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[material] : object {2-07.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: 'spontaneous')
[price] : object {2-07.items.[].system.price}
per : integer {2-07.items.[].system.price.per} (same value: 10)
value : object {2-07.items.[].system.price.value}
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
'30 feet' (x13)
'touch' (x6)
'' (x6)
'120 feet' (x3)
'60 feet' (x2)
integer {2-07.items.[].system.range} (same value: 20)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[requirements] : string {2-07.items.[].system.requirements} (same value: '')
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: 'med')
[slots] : object {2-07.items.[].system.slots}
slot0 : object {2-07.items.[].system.slots.slot0}
max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
@@ -44,255 +233,66 @@ object {2-07}
max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {2-07.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-07.items.[].system.spelldc}
dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-07.items.[].system.spelldc.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: occult)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: burst)
value : integer {2-07.items.[].system.area.value} (same value: 10)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
formula : string {2-07.items.[].system.damage.0.formula} (same value: 0)
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-07.items.[].system.damage.0.type} (same value: mental)
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
bludgeoning (x1)
slashing (x2)
piercing (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
d6 (x1)
d4 (x2)
(x1)
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
(x6)
10 minutes (x2)
1 minute (x9)
until the end of the target's next turn (x2)
1 round (x2)
varies (x3)
see below (x2)
until the start of your next turn (x2)
until the end of your turn (x2)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
2 (x9)
1 (x19)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
30 feet (x13)
touch (x6)
(x6)
60 feet (x2)
120 feet (x3)
integer {2-07.items.[].system.range} (same value: 20)
[requirements] : string {2-07.items.[].system.requirements} (same value: )
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: 'blowgunDarts')
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
[target] : object {2-07.items.[].system.target}
value : string {2-07.items.[].system.target.value} (5 different values)
1 living creature (x2)
1 creature (x15)
(x9)
1 willing creature (x2)
1 unattended object of light Bulk or less (x2)
'1 creature' (x15)
'' (x9)
'1 living creature' (x2)
'1 willing creature' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {2-07.items.[].system.time}
value : string {2-07.items.[].system.time.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-07.items.[].system.traits}
rarity : string {2-07.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {2-07.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
arcane (x26)
occult (x30)
divine (x14)
primal (x4)
'occult' (x30)
'arcane' (x26)
'divine' (x14)
'primal' (x4)
value : array<string> {2-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[5] : object {2-07.items.[].system.heightening.levels.5}
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[3] : object {2-07.items.[].system.heightening.levels.3}
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
1 unattended object with a Bulk of 2 or less (x2)
6 creatures (x1)
10 creatures (x1)
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
sap (x1)
whip (x2)
leather-armor (x2)
blowgun (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
martial (x3)
light (x2)
other (x1)
defensive (x4)
offensive (x2)
simple (x1)
poison (x1)
ammo (x1)
[containerId] : mixed
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {2-07.items.[].system.group} (4 different values)
club (x1)
flail (x2)
leather (x2)
dart (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[material] : object {2-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-07.items.[].system.price}
value : object {2-07.items.[].system.price.value}
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
per : integer {2-07.items.[].system.price.per} (same value: 10)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: med)
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-07.items.[].system.usage}
value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
value : string {2-07.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-07.items.[].system.uses}
autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-07.items.[].system.uses.max} (same value: 1)
value : integer {2-07.items.[].system.uses.value} (same value: 1)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-07.items.[].system.attackEffects}
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison)
custom : string {2-07.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-07.items.[].system.damageRolls}
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
[weaponType] : object {2-07.items.[].system.weaponType}
value : string {2-07.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
reaction (x2)
action (x2)
passive (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: P1Y)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts)
value : string {2-07.items.[].system.weaponType.value} (same value: 'melee')
type : string {2-07.items.[].type} (7 different values)
spellcastingEntry (x2)
spell (x30)
weapon (x4)
armor (x2)
consumable (x3)
melee (x4)
action (x6)
'spell' (x30)
'action' (x6)
'weapon' (x4)
'melee' (x4)
'consumable' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
[_stats] : object {2-07.items.[]._stats}
compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {2-07.items.[].flags}
pf2e : object {2-07.items.[].flags.pf2e}
linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
rjzvPRDWo93WEUkw (x1)
JHMeoO8Z29xAiHe2 (x1)
EFGH5ZZN3ZFpuICM (x1)
f1BJYbQ7Q1tiN6vx (x1)
'rjzvPRDWo93WEUkw' (x1)
'JHMeoO8Z29xAiHe2' (x1)
'EFGH5ZZN3ZFpuICM' (x1)
'f1BJYbQ7Q1tiN6vx' (x1)
name : string {2-07.name} (all different values)
prototypeToken : object {2-07.prototypeToken}
name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent)
name : string {2-07.prototypeToken.name} (same value: 'Onyx Alliance Agent')
system : object {2-07.system}
abilities : object {2-07.system.abilities}
cha : object {2-07.system.abilities.cha}
@@ -309,56 +309,56 @@ object {2-07}
mod : integer {2-07.system.abilities.wis.mod} (all different values)
attributes : object {2-07.system.attributes}
ac : object {2-07.system.attributes.ac}
details : string {2-07.system.attributes.ac.details} (same value: )
details : string {2-07.system.attributes.ac.details} (same value: '')
value : integer {2-07.system.attributes.ac.value} (all different values)
allSaves : object {2-07.system.attributes.allSaves}
value : string {2-07.system.attributes.allSaves.value} (same value: )
value : string {2-07.system.attributes.allSaves.value} (same value: '')
hp : object {2-07.system.attributes.hp}
details : string {2-07.system.attributes.hp.details} (same value: )
details : string {2-07.system.attributes.hp.details} (same value: '')
max : integer {2-07.system.attributes.hp.max} (all different values)
temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
value : integer {2-07.system.attributes.hp.value} (all different values)
speed : object {2-07.system.attributes.speed}
otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {2-07.system.attributes.speed.value} (same value: 25)
details : object {2-07.system.details}
blurb : string {2-07.system.details.blurb} (same value: )
blurb : string {2-07.system.details.blurb} (same value: '')
languages : object {2-07.system.details.languages}
details : string {2-07.system.details.languages.details} (same value: )
details : string {2-07.system.details.languages.details} (same value: '')
value : array<string> {2-07.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-07.system.details.languages.value.[]} (all different values)
level : object {2-07.system.details.level}
value : integer {2-07.system.details.level.value} (all different values)
privateNotes : string {2-07.system.details.privateNotes} (same value: )
publicNotes : string {2-07.system.details.publicNotes} (same value: )
privateNotes : string {2-07.system.details.privateNotes} (same value: '')
publicNotes : string {2-07.system.details.publicNotes} (same value: '')
publication : object {2-07.system.details.publication}
license : string {2-07.system.details.publication.license} (same value: OGL)
license : string {2-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception)
title : string {2-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-07: The Blackros Deception')
initiative : object {2-07.system.initiative}
statistic : string {2-07.system.initiative.statistic} (same value: perception)
statistic : string {2-07.system.initiative.statistic} (same value: 'perception')
perception : object {2-07.system.perception}
details : string {2-07.system.perception.details} (same value: )
details : string {2-07.system.perception.details} (same value: '')
mod : integer {2-07.system.perception.mod} (all different values)
senses : array<> {2-07.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {2-07.system.resources}
focus : object {2-07.system.resources.focus}
max : integer {2-07.system.resources.focus.max} (same value: 1)
value : integer {2-07.system.resources.focus.value} (same value: 1)
saves : object {2-07.system.saves}
fortitude : object {2-07.system.saves.fortitude}
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-07.system.saves.fortitude.value} (all different values)
reflex : object {2-07.system.saves.reflex}
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-07.system.saves.reflex.value} (all different values)
will : object {2-07.system.saves.will}
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: '')
value : integer {2-07.system.saves.will.value} (all different values)
skills : object {2-07.system.skills}
acrobatics : object {2-07.system.skills.acrobatics}
@@ -374,13 +374,13 @@ object {2-07}
thievery : object {2-07.system.skills.thievery}
base : integer {2-07.system.skills.thievery.base} (all different values)
traits : object {2-07.system.traits}
rarity : string {2-07.system.traits.rarity} (same value: common)
rarity : string {2-07.system.traits.rarity} (same value: 'common')
size : object {2-07.system.traits.size}
value : string {2-07.system.traits.size.value} (same value: med)
value : string {2-07.system.traits.size.value} (same value: 'med')
value : array<string> {2-07.system.traits.value}
Length: min=3 max=3
Value type: string {2-07.system.traits.value.[]} (3 different values)
human (x2)
humanoid (x2)
lawful (x2)
type : string {2-07.type} (same value: npc)
'human' (x2)
'humanoid' (x2)
'lawful' (x2)
type : string {2-07.type} (same value: 'npc')
+620 -625
View File
File diff suppressed because it is too large Load Diff
+364 -417
View File
@@ -3,160 +3,268 @@ Different values: 11
=====================================
object {2-09}
_id : string {2-09._id} (all different values)
folder : string {2-09.folder} (same value: lkK91LF9ryRW1tir)
folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir')
img : string {2-09.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x7)
systems/pf2e/icons/default-icons/hazard.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-09.items}
Length: min=1 max=23
Value type: object {2-09.items.[]}
_id : string {2-09.items.[]._id} (47 different values)
img : string {2-09.items.[].img} (15 different values)
systems/pf2e/icons/default-icons/melee.svg (x16)
systems/pf2e/icons/actions/Passive.webp (x24)
systems/pf2e/icons/actions/Reaction.webp (x8)
systems/pf2e/icons/actions/ThreeActions.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x10)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/equipment/feet/boots-leather-laced-brown.webp (x2)
systems/pf2e/icons/spells/glyph-of-warding.webp (x2)
icons/sundries/books/book-teal-lightning.webp (x2)
icons/magic/acid/projectile-smoke-glowing.webp (x2)
systems/pf2e/icons/spells/daze.webp (x2)
systems/pf2e/icons/spells/detect-alignment.webp (x2)
systems/pf2e/icons/spells/ghost-sound.webp (x2)
systems/pf2e/icons/spells/mage-hand.webp (x2)
systems/pf2e/icons/spells/sigil.webp (x2)
name : string {2-09.items.[].name} (39 different values)
sort : integer {2-09.items.[].sort} (24 different values)
system : object {2-09.items.[].system}
[attack] : object {2-09.items.[].system.attack}
value : string {2-09.items.[].system.attack.value} (same value: )
value : string {2-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-09.items.[].system.attackEffects}
[custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values)
slimy-guts (x3)
garbled-thoughts (x2)
grab (x2)
[custom] : string {2-09.items.[].system.attackEffects.custom} (same value: )
'slimy-guts' (x3)
'garbled-thoughts' (x2)
'grab' (x2)
[bonus] : object {2-09.items.[].system.bonus}
value : integer {2-09.items.[].system.bonus.value} (9 different values)
11 (x2)
9 (x4)
11 (x2)
14 (x2)
12 (x2)
10 (x2)
16 (x1)
8 (x1)
15 (x1)
13 (x1)
10 (x2)
[damageRolls] : object {2-09.items.[].system.damageRolls}
[p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
1d8+4 (x1)
2d6+5 (x1)
2d6+7 (x1)
damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: bludgeoning)
[34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
1d6+3 (x1)
1d10+6 (x1)
damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: bludgeoning)
[fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
1d10+2 (x1)
1d12+4 (x1)
damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: piercing)
[7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
1d6+2 (x1)
1d8+4 (x1)
damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: slashing)
[0] : object {2-09.items.[].system.damageRolls.0}
damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values)
1d10+3 (x1)
2d6+3 (x1)
2d8+4 (x1)
2d10+4 (x1)
'1d10+3' (x1)
'2d6+3' (x1)
'2d8+4' (x1)
'2d10+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x2)
bludgeoning (x2)
'piercing' (x2)
'bludgeoning' (x2)
[1] : object {2-09.items.[].system.damageRolls.1}
damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values)
1d6 (x2)
2d4 (x2)
damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: spirit)
'1d6' (x2)
'2d4' (x2)
damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
[34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
'1d6+3' (x1)
'1d10+6' (x1)
damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning')
[7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
'1d6+2' (x1)
'1d8+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing')
[fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
'1d10+2' (x1)
'1d12+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing')
[p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
'1d8+4' (x1)
'2d6+5' (x1)
'2d6+7' (x1)
damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning')
description : object {2-09.items.[].system.description}
value : string {2-09.items.[].system.description.value} (37 different values)
publication : object {2-09.items.[].system.publication}
license : string {2-09.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False)
title : string {2-09.items.[].system.publication.title} (3 different values)
(x48)
Pathfinder Bestiary (x14)
Pathfinder Core Rulebook (x18)
rules : ###FoundryRulesObject###
[slug] : string {2-09.items.[].system.slug} (18 different values)
trample (x2)
1-status-to-all-saves-vs-magic (x2)
freedom-of-movement (x2)
glyph-of-warding (x2)
secret-page (x2)
acid-splash (x2)
daze (x2)
detect-alignment (x2)
ghost-sound (x2)
mage-hand (x2)
sigil (x2)
tail (x2)
telepathy (x2)
constant-spells (x2)
fast-healing (x2)
change-shape (x2)
constrict (x2)
grab (x2)
[traits] : object {2-09.items.[].system.traits}
rarity : string {2-09.items.[].system.traits.rarity} (2 different values)
common (x76)
uncommon (x2)
value : array<string> {2-09.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-09.items.[].system.traits.value.[]} (24 different values)
[traditions] : array<string> {2-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values)
arcane (x16)
divine (x10)
primal (x8)
occult (x14)
[weaponType] : object {2-09.items.[].system.weaponType}
value : string {2-09.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x3)
[actionType] : object {2-09.items.[].system.actionType}
value : string {2-09.items.[].system.actionType.value} (3 different values)
passive (x24)
reaction (x8)
action (x12)
'passive' (x24)
'action' (x12)
'reaction' (x8)
[actions] : object {2-09.items.[].system.actions}
[value] : integer {2-09.items.[].system.actions.value} (2 different values)
3 (x2)
1 (x10)
[category] : string {2-09.items.[].system.category} (3 different values)
defensive (x13)
offensive (x17)
interaction (x6)
3 (x2)
[area] : object {2-09.items.[].system.area}
type : string {2-09.items.[].system.area.type} (same value: 'emanation')
value : integer {2-09.items.[].system.area.value} (same value: 30)
[autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel}
[value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2)
[prepared] : object {2-09.items.[].system.prepared}
flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False)
value : string {2-09.items.[].system.prepared.value} (same value: innate)
[category] : string {2-09.items.[].system.category} (3 different values)
'offensive' (x17)
'defensive' (x13)
'interaction' (x6)
[cost] : object {2-09.items.[].system.cost}
value : string {2-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False)
[damage] : object {2-09.items.[].system.damage}
[0] : object {2-09.items.[].system.damage.0}
applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[category] : empty
formula : string {2-09.items.[].system.damage.0.formula} (2 different values)
'1d6' (x2)
'0' (x2)
kinds : array<string> {2-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.0.type} (2 different values)
'acid' (x2)
'mental' (x2)
[gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-09.items.[].system.defense}
save : object {2-09.items.[].system.defense.save}
basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True)
statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {2-09.items.[].system.duration}
sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values)
False (x14)
True (x4)
value : string {2-09.items.[].system.duration.value} (4 different values)
'' (x8)
'unlimited' (x6)
'10 minutes' (x2)
'1 round' (x2)
[heightening] : object {2-09.items.[].system.heightening}
[levels] : object {2-09.items.[].system.heightening.levels}
3 : object {2-09.items.[].system.heightening.levels.3}
[damage] : object {2-09.items.[].system.heightening.levels.3.damage}
0 : object {2-09.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.3.range}
value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {2-09.items.[].system.heightening.levels.3.target}
value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {2-09.items.[].system.heightening.levels.5}
[damage] : object {2-09.items.[].system.heightening.levels.5.damage}
0 : object {2-09.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.5.range}
value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[7] : object {2-09.items.[].system.heightening.levels.7}
[damage] : object {2-09.items.[].system.heightening.levels.7.damage}
0 : object {2-09.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-09.items.[].system.heightening.levels.7.target}
value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {2-09.items.[].system.heightening.levels.9}
damage : object {2-09.items.[].system.heightening.levels.9.damage}
0 : object {2-09.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-09.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x2)
[damage] : object {2-09.items.[].system.heightening.damage}
0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2)
[level] : object {2-09.items.[].system.level}
value : integer {2-09.items.[].system.level.value} (3 different values)
1 (x12)
3 (x4)
4 (x2)
[location] : object {2-09.items.[].system.location}
[heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values)
3 (x4)
4 (x2)
1 (x2)
[uses] : object {2-09.items.[].system.location.uses}
max : integer {2-09.items.[].system.location.uses.max} (same value: 1)
value : integer {2-09.items.[].system.location.uses.value} (same value: 1)
value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu')
publication : object {2-09.items.[].system.publication}
license : string {2-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False)
title : string {2-09.items.[].system.publication.title} (3 different values)
'' (x48)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x14)
[proficiency] : object {2-09.items.[].system.proficiency}
value : integer {2-09.items.[].system.proficiency.value} (same value: 0)
[range] : object {2-09.items.[].system.range}
value : string {2-09.items.[].system.range.value} (4 different values)
'touch' (x8)
'30 feet' (x6)
'60 feet' (x2)
'' (x2)
[requirements] : string {2-09.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels}
value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {2-09.items.[].system.rules}
[prepared] : object {2-09.items.[].system.prepared}
flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False)
value : string {2-09.items.[].system.prepared.value} (same value: 'innate')
[slots] : object {2-09.items.[].system.slots}
[slug] : string {2-09.items.[].system.slug} (18 different values)
[spelldc] : object {2-09.items.[].system.spelldc}
dc : integer {2-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
@@ -165,212 +273,54 @@ object {2-09}
value : integer {2-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[tradition] : object {2-09.items.[].system.tradition}
value : string {2-09.items.[].system.tradition.value} (same value: divine)
[area] : object {2-09.items.[].system.area}
type : string {2-09.items.[].system.area.type} (same value: emanation)
value : integer {2-09.items.[].system.area.value} (same value: 30)
[cost] : object {2-09.items.[].system.cost}
value : string {2-09.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False)
[damage] : object {2-09.items.[].system.damage}
[0] : object {2-09.items.[].system.damage.0}
applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[category] : mixed
formula : string {2-09.items.[].system.damage.0.formula} (2 different values)
1d6 (x2)
0 (x2)
kinds : array<string> {2-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {2-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.damage.0.type} (2 different values)
acid (x2)
mental (x2)
[gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[defense] : object {2-09.items.[].system.defense}
save : object {2-09.items.[].system.defense.save}
basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True)
statistic : string {2-09.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-09.items.[].system.duration}
sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values)
False (x14)
True (x4)
value : string {2-09.items.[].system.duration.value} (4 different values)
10 minutes (x2)
unlimited (x6)
(x8)
1 round (x2)
[level] : object {2-09.items.[].system.level}
value : integer {2-09.items.[].system.level.value} (3 different values)
4 (x2)
3 (x4)
1 (x12)
[location] : object {2-09.items.[].system.location}
[heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values)
4 (x2)
3 (x4)
1 (x2)
[uses] : object {2-09.items.[].system.location.uses}
max : integer {2-09.items.[].system.location.uses.max} (same value: 1)
value : integer {2-09.items.[].system.location.uses.value} (same value: 1)
value : string {2-09.items.[].system.location.value} (same value: kbVyC3rbr7rfXsxu)
[range] : object {2-09.items.[].system.range}
value : string {2-09.items.[].system.range.value} (4 different values)
touch (x8)
30 feet (x6)
60 feet (x2)
(x2)
[requirements] : string {2-09.items.[].system.requirements} (same value: )
[target] : object {2-09.items.[].system.target}
value : string {2-09.items.[].system.target.value} (7 different values)
1 creature touched (x2)
1 container or a 10-foot-by-10-foot area (x2)
1 page up to 3 square feet in size (x2)
1 creature (x4)
(x4)
1 unattended object of light Bulk or less (x2)
1 creature or object (x2)
'1 creature' (x4)
'' (x4)
'1 creature touched' (x2)
'1 container or a 10-foot-by-10-foot area' (x2)
'1 page up to 3 square feet in size' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 creature or object' (x2)
[time] : object {2-09.items.[].system.time}
value : string {2-09.items.[].system.time.value} (3 different values)
2 (x14)
10 minutes (x2)
1 minute (x2)
[heightening] : object {2-09.items.[].system.heightening}
[levels] : object {2-09.items.[].system.heightening.levels}
3 : object {2-09.items.[].system.heightening.levels.3}
[damage] : object {2-09.items.[].system.heightening.levels.3.damage}
0 : object {2-09.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
[range] : object {2-09.items.[].system.heightening.levels.3.range}
value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
[target] : object {2-09.items.[].system.heightening.levels.3.target}
value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
5 : object {2-09.items.[].system.heightening.levels.5}
[damage] : object {2-09.items.[].system.heightening.levels.5.damage}
0 : object {2-09.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
[range] : object {2-09.items.[].system.heightening.levels.5.range}
value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x2)
60 feet (x2)
[7] : object {2-09.items.[].system.heightening.levels.7}
[damage] : object {2-09.items.[].system.heightening.levels.7.damage}
0 : object {2-09.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
[target] : object {2-09.items.[].system.heightening.levels.7.target}
value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
[9] : object {2-09.items.[].system.heightening.levels.9}
damage : object {2-09.items.[].system.heightening.levels.9.damage}
0 : object {2-09.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
type : string {2-09.items.[].system.heightening.type} (2 different values)
fixed (x6)
interval (x2)
[damage] : object {2-09.items.[].system.heightening.damage}
0 : string {2-09.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2)
'2' (x14)
'10 minutes' (x2)
'1 minute' (x2)
[tradition] : object {2-09.items.[].system.tradition}
value : string {2-09.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-09.items.[].system.traits}
rarity : string {2-09.items.[].system.traits.rarity} (2 different values)
'common' (x76)
'uncommon' (x2)
[traditions] : array<string> {2-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x16)
'occult' (x14)
'divine' (x10)
'primal' (x8)
value : array<string> {2-09.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-09.items.[].system.traits.value.[]} (24 different values)
[weaponType] : object {2-09.items.[].system.weaponType}
value : string {2-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {2-09.items.[].type} (4 different values)
melee (x16)
action (x44)
spellcastingEntry (x2)
spell (x18)
'action' (x44)
'spell' (x18)
'melee' (x16)
'spellcastingEntry' (x2)
[_stats] : object {2-09.items.[]._stats}
compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
Compendium.pf2e.spells-srd.Item.aqRYNoSvxsVfqglH (x2)
Compendium.pf2e.spells-srd.Item.o0l57UfBm9ScEUMW (x2)
Compendium.pf2e.spells-srd.Item.VVAZPCvd4d90qVA1 (x2)
Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x2)
Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x2)
Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2)
Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x2)
Compendium.pf2e.spells-srd.Item.AUctDF2fqPZN2w4W (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
name : string {2-09.name} (all different values)
[prototypeToken] : object {2-09.prototypeToken}
name : string {2-09.prototypeToken.name} (4 different values)
Anatomical Model (x3)
Chaotic Door (x2)
Sliding Statue (x2)
The Scholar of Sorts (x2)
'Anatomical Model' (x3)
'Chaotic Door' (x2)
'Sliding Statue' (x2)
'The Scholar of Sorts' (x2)
system : object {2-09.system}
[abilities] : object {2-09.system.abilities}
cha : object {2-09.system.abilities.cha}
@@ -386,8 +336,8 @@ object {2-09}
2 (x1)
dex : object {2-09.system.abilities.dex}
mod : integer {2-09.system.abilities.dex.mod} (4 different values)
2 (x2)
3 (x3)
2 (x2)
4 (x1)
5 (x1)
int : object {2-09.system.abilities.int}
@@ -410,183 +360,180 @@ object {2-09}
attributes : object {2-09.system.attributes}
ac : object {2-09.system.attributes.ac}
[details] : string {2-09.system.attributes.ac.details} (4 different values)
(13 when broken); construct armor (x1)
(17 when broken); construct armor (x1)
(19 when broken); construct armor (x1)
(x4)
'' (x4)
'(13 when broken); construct armor' (x1)
'(17 when broken); construct armor' (x1)
'(19 when broken); construct armor' (x1)
value : integer {2-09.system.attributes.ac.value} (7 different values)
19 (x3)
17 (x2)
21 (x2)
19 (x3)
23 (x1)
16 (x1)
15 (x1)
22 (x1)
[allSaves] : object {2-09.system.attributes.allSaves}
value : string {2-09.system.attributes.allSaves.value} (2 different values)
(x5)
+2 circumstance to all saves vs. disease (x2)
'' (x5)
'+2 circumstance to all saves vs. disease' (x2)
[hardness] : mixed
object {2-09.system.attributes.hardness}
value : integer {2-09.system.attributes.hardness.value} (2 different values)
3 (x1)
5 (x2)
3 (x1)
integer {2-09.system.attributes.hardness} (3 different values)
5 (x1)
10 (x2)
5 (x1)
7 (x1)
hp : object {2-09.system.attributes.hp}
details : string {2-09.system.attributes.hp.details} (3 different values)
(x9)
fast healing 1 (x1)
fast healing 3 (x1)
'' (x9)
'fast healing 1' (x1)
'fast healing 3' (x1)
max : integer {2-09.system.attributes.hp.max} (all different values)
temp : integer {2-09.system.attributes.hp.temp} (same value: 0)
value : integer {2-09.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-09.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2-09.system.attributes.immunities.[]}
type : string {2-09.system.attributes.immunities.[].type} (2 different values)
critical-hits (x2)
precision (x2)
[speed] : object {2-09.system.attributes.speed}
otherSpeeds : array<object> {2-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-09.system.attributes.speed.otherSpeeds.[]}
type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
climb (x2)
fly (x2)
swim (x2)
value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x2)
25 (x4)
value : integer {2-09.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[details] : string {2-09.system.attributes.speed.details} (same value: freedom of movement)
[emitsSound] : string {2-09.system.attributes.emitsSound} (same value: encounter)
[hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True)
[stealth] : object {2-09.system.attributes.stealth}
details : string {2-09.system.attributes.stealth.details} (2 different values)
<p>(expert)</p> (x2)
<p>(trained)</p> (x2)
value : integer {2-09.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
'critical-hits' (x2)
'precision' (x2)
resistances : array<object> {2-09.system.attributes.resistances}
Length: min=1 max=2
Value type: object {2-09.system.attributes.resistances.[]}
type : string {2-09.system.attributes.resistances.[].type} (3 different values)
poison (x2)
precision (x2)
protean-anatomy (x2)
'poison' (x2)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {2-09.system.attributes.resistances.[].value} (5 different values)
2 (x1)
3 (x2)
2 (x1)
6 (x1)
5 (x1)
8 (x1)
[speed] : object {2-09.system.attributes.speed}
[details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {2-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-09.system.attributes.speed.otherSpeeds.[]}
type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'fly' (x2)
'swim' (x2)
value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x4)
20 (x2)
value : integer {2-09.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[stealth] : object {2-09.system.attributes.stealth}
details : string {2-09.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {2-09.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[weaknesses] : array<> {2-09.system.attributes.weaknesses}
Length: min=0 max=0
Value type: mixed
Value type: empty
details : object {2-09.system.details}
[blurb] : string {2-09.system.details.blurb} (same value: )
[blurb] : string {2-09.system.details.blurb} (same value: '')
[languages] : object {2-09.system.details.languages}
details : string {2-09.system.details.languages.details} (2 different values)
(x5)
telepathy (touch) (x2)
'' (x5)
'telepathy (touch)' (x2)
value : array<string> {2-09.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-09.system.details.languages.value.[]} (4 different values)
chthonian (x2)
common (x2)
empyrean (x2)
protean (x2)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {2-09.system.details.level}
value : integer {2-09.system.details.level.value} (5 different values)
2 (x2)
4 (x2)
1 (x3)
3 (x3)
2 (x2)
4 (x2)
5 (x1)
[privateNotes] : string {2-09.system.details.privateNotes} (same value: )
[privateNotes] : string {2-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-09.system.details.publicNotes} (2 different values)
(x5)
<p>Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons.</p>
<p>Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as Heaven, Axis, and Hell are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence.</p> (x2)
publication : object {2-09.system.details.publication}
license : string {2-09.system.details.publication.license} (same value: OGL)
license : string {2-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-09.system.details.publication.remaster} (same value: False)
title : string {2-09.system.details.publication.title} (same value: Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy)
title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy')
[description] : string {2-09.system.details.description} (2 different values)
<p>The frame splinters as the door flings open, the force hitting those nearby.</p> (x2)
<p>With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.</p> (x2)
'<p>The frame splinters as the door flings open, the force hitting those nearby.</p>' (x2)
'<p>With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.</p>' (x2)
[disable] : string {2-09.system.details.disable} (4 different values)
<p>@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p> (x1)
<p>@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p> (x1)
<p>@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p> (x1)
<p>@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p> (x1)
'<p>@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
'<p>@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
[isComplex] : boolean {2-09.system.details.isComplex} (2 different values)
False (x2)
True (x2)
[reset] : string {2-09.system.details.reset} (same value: )
[reset] : string {2-09.system.details.reset} (same value: '')
[routine] : string {2-09.system.details.routine} (2 different values)
(x2)
<p>(3 actions) The trap uses its three actions for its Trample activity.</p> (x2)
'' (x2)
'<p>(3 actions) The trap uses its three actions for its Trample activity.</p>' (x2)
[initiative] : object {2-09.system.initiative}
statistic : string {2-09.system.initiative.statistic} (same value: perception)
statistic : string {2-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-09.system.perception}
details : string {2-09.system.perception.details} (2 different values)
(x5)
entropy sense (imprecise) 30 feet (x2)
'' (x5)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {2-09.system.perception.mod} (6 different values)
8 (x2)
11 (x1)
15 (x1)
17 (x1)
6 (x1)
8 (x2)
12 (x1)
senses : array<object> {2-09.system.perception.senses}
Length: min=0 max=2
Value type: object {2-09.system.perception.senses.[]}
type : string {2-09.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
scent (x2)
darkvision (x2)
[acuity] : string {2-09.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-09.system.perception.senses.[].range} (same value: 30)
type : string {2-09.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x2)
'scent' (x2)
'darkvision' (x2)
[resources] : object {2-09.system.resources}
[focus] : object {2-09.system.resources.focus}
max : integer {2-09.system.resources.focus.max} (same value: 1)
value : integer {2-09.system.resources.focus.value} (same value: 1)
saves : object {2-09.system.saves}
fortitude : object {2-09.system.saves.fortitude}
saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-09.system.saves.fortitude.value} (6 different values)
8 (x1)
12 (x3)
10 (x2)
14 (x1)
9 (x3)
10 (x2)
8 (x1)
14 (x1)
6 (x1)
reflex : object {2-09.system.saves.reflex}
saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-09.system.saves.reflex.value} (7 different values)
6 (x3)
11 (x2)
14 (x2)
8 (x1)
12 (x1)
11 (x2)
13 (x1)
14 (x2)
4 (x1)
6 (x3)
will : object {2-09.system.saves.will}
saveDetail : string {2-09.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '')
value : integer {2-09.system.saves.will.value} (7 different values)
4 (x1)
8 (x1)
0 (x4)
10 (x2)
4 (x1)
8 (x1)
3 (x1)
12 (x1)
5 (x1)
@@ -601,14 +548,10 @@ object {2-09}
stealth : object {2-09.system.skills.stealth}
base : integer {2-09.system.skills.stealth.base} (5 different values)
9 (x2)
6 (x2)
14 (x1)
16 (x1)
6 (x2)
12 (x1)
[survival] : object {2-09.system.skills.survival}
base : integer {2-09.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[acrobatics] : object {2-09.system.skills.acrobatics}
base : integer {2-09.system.skills.acrobatics.base} (2 different values)
9 (x1)
@@ -625,33 +568,37 @@ object {2-09}
base : integer {2-09.system.skills.society.base} (2 different values)
10 (x1)
12 (x1)
[survival] : object {2-09.system.skills.survival}
base : integer {2-09.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[thievery] : object {2-09.system.skills.thievery}
base : integer {2-09.system.skills.thievery.base} (2 different values)
9 (x1)
12 (x1)
traits : object {2-09.system.traits}
rarity : string {2-09.system.traits.rarity} (2 different values)
common (x9)
unique (x2)
'common' (x9)
'unique' (x2)
size : object {2-09.system.traits.size}
value : string {2-09.system.traits.size.value} (2 different values)
med (x7)
sm (x4)
'med' (x7)
'sm' (x4)
value : array<string> {2-09.system.traits.value}
Length: min=1 max=3
Value type: string {2-09.system.traits.value.[]} (8 different values)
construct (x3)
mindless (x3)
chaotic (x4)
magical (x4)
trap (x4)
animal (x2)
monitor (x2)
protean (x2)
[creatureType] : string {2-09.system.creatureType} (same value: )
'chaotic' (x4)
'magical' (x4)
'trap' (x4)
'construct' (x3)
'mindless' (x3)
'animal' (x2)
'monitor' (x2)
'protean' (x2)
[creatureType] : string {2-09.system.creatureType} (same value: '')
[statusEffects] : array<> {2-09.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-09.type} (2 different values)
npc (x7)
hazard (x4)
'npc' (x7)
'hazard' (x4)
+191 -273
View File
@@ -3,81 +3,50 @@ Different values: 10
=====================================
object {2-10}
_id : string {2-10._id} (all different values)
folder : string {2-10.folder} (same value: LyGamhKp06y9TVsM)
img : string {2-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM')
img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-10.items}
Length: min=7 max=16
Value type: object {2-10.items.[]}
_id : string {2-10.items.[]._id} (99 different values)
[_stats] : object {2-10.items.[]._stats}
compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x8)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x10)
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x6)
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x6)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
Compendium.pf2e.actionspf2e.Item.JYi4MnsdFu618hPm (x2)
Compendium.pf2e.equipment-srd.Item.J6H5UbLVsSXShoTs (x2)
Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
Compendium.pf2e.equipment-srd.Item.UlIxxLm71UdRgCFE (x2)
Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
Compendium.pf2e.equipment-srd.Item.ehss8yPTXxiUdVlJ (x2)
Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x2)
img : string {2-10.items.[].img} (19 different values)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
icons/equipment/chest/vest-leather-tattered-white.webp (x6)
systems/pf2e/icons/default-icons/melee.svg (x22)
systems/pf2e/icons/actions/Reaction.webp (x18)
icons/weapons/swords/sword-guard-purple.webp (x6)
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x6)
systems/pf2e/icons/equipment/weapons/arrows.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x7)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/equipment/weapons/orc-necksplitter.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
icons/tools/laboratory/vials-blue-pink.webp (x2)
icons/commodities/stone/geode-raw-tan.webp (x2)
icons/sundries/books/book-tooled-brass-brown.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
name : string {2-10.items.[].name} (27 different values)
sort : integer {2-10.items.[].sort} (16 different values)
100000 (x10)
200000 (x10)
300000 (x10)
400000 (x10)
500000 (x10)
600000 (x10)
700000 (x10)
800000 (x6)
900000 (x6)
1000000 (x6)
1100000 (x2)
1200000 (x2)
1300000 (x2)
1400000 (x2)
1500000 (x2)
1600000 (x1)
system : object {2-10.items.[].system}
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
'reaction' (x18)
'action' (x8)
'passive' (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
'' (x57)
'Pathfinder Bestiary' (x22)
'Pathfinder Core Rulebook' (x20)
rules : ignored (Foundry rules object) {2-10.items.[].system.rules}
[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
scimitar (x2)
javelin (x2)
hide-armor (x6)
shortsword (x6)
composite-shortbow (x6)
orc-necksplitter (x2)
alchemical-bomb (x4)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
'hide-armor' (x6)
'shortsword' (x6)
'composite-shortbow' (x6)
'alchemical-bomb' (x4)
'scimitar' (x2)
'javelin' (x2)
'orc-necksplitter' (x2)
[bonusDamage] : object {2-10.items.[].system.bonusDamage}
value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-10.items.[].system.bulk}
@@ -88,45 +57,83 @@ object {2-10}
0 (x2)
float {2-10.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-10.items.[].system.category} (all different values)
[containerId] : mixed
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[damage] : object {2-10.items.[].system.damage}
[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
slashing (x4)
piercing (x14)
fire (x2)
acid (x2)
'piercing' (x14)
'slashing' (x4)
'fire' (x2)
'acid' (x2)
[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
1 (x20)
2 (x2)
[die] : string {2-10.items.[].system.damage.die} (3 different values)
d6 (x16)
d8 (x4)
(x2)
'd6' (x16)
'd8' (x4)
'' (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {2-10.items.[].system.damage.persistent}
[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
fire (x2)
acid (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: 3d6+6)
[kind] : string {2-10.items.[].system.damage.kind} (same value: healing)
[type] : string {2-10.items.[].system.damage.type} (same value: untyped)
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
'fire' (x2)
'acid' (x2)
[type] : string {2-10.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x12)
'slashing' (x3)
'acid' (x2)
'fire' (x2)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
'acid' (x2)
'fire' (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
'4' (x1)
'5' (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9')
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing')
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15')
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing')
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12')
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing')
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[equipped] : object {2-10.items.[].system.equipped}
carryType : string {2-10.items.[].system.equipped.carryType} (same value: worn)
carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
False (x1)
True (x5)
False (x1)
[invested] : empty
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: 'round')
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[group] : string {2-10.items.[].system.group} (6 different values)
sword (x8)
dart (x2)
leather (x6)
bow (x6)
axe (x2)
bomb (x4)
'sword' (x8)
'leather' (x6)
'bow' (x6)
'bomb' (x4)
'dart' (x2)
'axe' (x2)
[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
[hp] : object {2-10.items.[].system.hp}
max : integer {2-10.items.[].system.hp.max} (same value: 0)
@@ -138,14 +145,16 @@ object {2-10}
7 (x2)
5 (x2)
[material] : object {2-10.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-10.items.[].system.price}
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
value : object {2-10.items.[].system.price.value}
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
1 (x4)
2 (x8)
14 (x6)
1 (x4)
10 (x4)
3 (x2)
53 (x2)
@@ -153,175 +162,84 @@ object {2-10}
[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
1 (x8)
9 (x6)
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
Pathfinder Core Rulebook (x20)
(x57)
Pathfinder Bestiary (x22)
[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
1 (x34)
5 (x1)
3 (x1)
20 (x4)
10 (x2)
5 (x1)
3 (x1)
9 (x1)
12 (x1)
[range] : integer {2-10.items.[].system.range} (3 different values)
30 (x2)
60 (x6)
20 (x4)
30 (x2)
[reload] : object {2-10.items.[].system.reload}
value : string {2-10.items.[].system.reload.value} (3 different values)
(x10)
- (x6)
0 (x6)
rules : ###FoundryRulesObject###
'' (x10)
'-' (x6)
'0' (x6)
[runes] : object {2-10.items.[].system.runes}
potency : integer {2-10.items.[].system.runes.potency} (2 different values)
0 (x23)
1 (x5)
property : array<> {2-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x3)
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-10.items.[].system.size} (same value: med)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
'common' (x97)
'uncommon' (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[size] : string {2-10.items.[].system.size} (same value: 'med')
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '')
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '')
[slug] : string {2-10.items.[].system.slug} (18 different values)
scimitar (x2)
javelin (x2)
hide-armor (x6)
attack-of-opportunity (x8)
ferocity (x10)
shortsword (x6)
composite-shortbow (x6)
arrows (x6)
sneak-attack (x4)
hunt-prey (x2)
orc-necksplitter (x2)
alchemists-fire-moderate (x2)
acid-flask-moderate (x2)
alchemist-s-tools (x2)
flint-and-steel (x2)
formula-book-blank (x2)
smokestick-greater (x2)
elixir-of-life-lesser (x2)
[splashDamage] : object {2-10.items.[].system.splashDamage}
[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
0 (x16)
2 (x4)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
common (x97)
uncommon (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[usage] : object {2-10.items.[].system.usage}
value : string {2-10.items.[].system.usage.value} (3 different values)
held-in-one-hand (x30)
held-in-one-plus-hands (x6)
held-in-two-hands (x2)
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
1d6+11 (x3)
1d6+8 (x2)
1d8+4 (x2)
1d6+14 (x2)
2d8+7 (x2)
1d6+7 (x2)
1d8+10 (x1)
4 (x1)
2d8 (x2)
2d8+10 (x1)
5 (x1)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
slashing (x3)
piercing (x12)
acid (x2)
fire (x2)
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9)
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing)
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15)
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing)
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12)
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: 2d6)
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
acid (x2)
fire (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: splash)
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
4 (x1)
5 (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: fire)
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
melee (x16)
ranged (x6)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
reaction (x18)
action (x8)
passive (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: arrows)
'held-in-one-hand' (x30)
'held-in-one-plus-hands' (x6)
'held-in-two-hands' (x2)
[uses] : object {2-10.items.[].system.uses}
autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-10.items.[].system.uses.max} (same value: 1)
value : integer {2-10.items.[].system.uses.value} (same value: 1)
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: round)
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: )
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: )
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x6)
type : string {2-10.items.[].type} (6 different values)
weapon (x22)
armor (x6)
melee (x22)
action (x33)
consumable (x10)
equipment (x6)
'action' (x33)
'weapon' (x22)
'melee' (x22)
'consumable' (x10)
'armor' (x6)
'equipment' (x6)
[flags] : object {2-10.items.[].flags}
pf2e : object {2-10.items.[].flags.pf2e}
linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {2-10.name} (all different values)
prototypeToken : object {2-10.prototypeToken}
name : string {2-10.prototypeToken.name} (5 different values)
Burning Sun Orc (x2)
Scorched Earth Orc (Clipper) (x2)
Scorched Earth Orc (Scout) (x2)
Scorched Earth Orc (Sharpshooter) (x2)
Strak (x2)
'Burning Sun Orc' (x2)
'Scorched Earth Orc (Clipper)' (x2)
'Scorched Earth Orc (Scout)' (x2)
'Scorched Earth Orc (Sharpshooter)' (x2)
'Strak' (x2)
system : object {2-10.system}
abilities : object {2-10.system.abilities}
cha : object {2-10.system.abilities.cha}
@@ -335,42 +253,42 @@ object {2-10}
4 (x1)
dex : object {2-10.system.abilities.dex}
mod : integer {2-10.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x3)
3 (x2)
4 (x5)
int : object {2-10.system.abilities.int}
mod : integer {2-10.system.abilities.int.mod} (4 different values)
1 (x5)
0 (x1)
2 (x3)
0 (x1)
3 (x1)
str : object {2-10.system.abilities.str}
mod : integer {2-10.system.abilities.str.mod} (3 different values)
3 (x2)
4 (x5)
5 (x3)
3 (x2)
wis : object {2-10.system.abilities.wis}
mod : integer {2-10.system.abilities.wis.mod} (2 different values)
1 (x7)
2 (x3)
attributes : object {2-10.system.attributes}
ac : object {2-10.system.attributes.ac}
details : string {2-10.system.attributes.ac.details} (same value: )
details : string {2-10.system.attributes.ac.details} (same value: '')
value : integer {2-10.system.attributes.ac.value} (5 different values)
21 (x4)
23 (x1)
25 (x2)
24 (x2)
23 (x1)
27 (x1)
allSaves : object {2-10.system.attributes.allSaves}
value : string {2-10.system.attributes.allSaves.value} (same value: )
value : string {2-10.system.attributes.allSaves.value} (same value: '')
hp : object {2-10.system.attributes.hp}
details : string {2-10.system.attributes.hp.details} (same value: )
details : string {2-10.system.attributes.hp.details} (same value: '')
max : integer {2-10.system.attributes.hp.max} (8 different values)
63 (x1)
99 (x1)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
@@ -378,10 +296,10 @@ object {2-10}
temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
value : integer {2-10.system.attributes.hp.value} (8 different values)
63 (x1)
99 (x1)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
@@ -389,48 +307,48 @@ object {2-10}
speed : object {2-10.system.attributes.speed}
otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {2-10.system.attributes.speed.value} (same value: 30)
details : object {2-10.system.details}
blurb : string {2-10.system.details.blurb} (same value: )
blurb : string {2-10.system.details.blurb} (same value: '')
languages : object {2-10.system.details.languages}
details : string {2-10.system.details.languages.details} (same value: )
details : string {2-10.system.details.languages.details} (same value: '')
value : array<string> {2-10.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-10.system.details.languages.value.[]} (2 different values)
common (x10)
orcish (x10)
'common' (x10)
'orcish' (x10)
level : object {2-10.system.details.level}
value : integer {2-10.system.details.level.value} (5 different values)
4 (x2)
6 (x3)
4 (x2)
5 (x2)
7 (x2)
8 (x1)
privateNotes : string {2-10.system.details.privateNotes} (same value: )
publicNotes : string {2-10.system.details.publicNotes} (same value: )
privateNotes : string {2-10.system.details.privateNotes} (same value: '')
publicNotes : string {2-10.system.details.publicNotes} (same value: '')
publication : object {2-10.system.details.publication}
license : string {2-10.system.details.publication.license} (same value: OGL)
license : string {2-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
title : string {2-10.system.details.publication.title} (same value: Pathfinder Society Scenario #2-10: In Burning Dawn)
title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn')
initiative : object {2-10.system.initiative}
statistic : string {2-10.system.initiative.statistic} (same value: perception)
statistic : string {2-10.system.initiative.statistic} (same value: 'perception')
perception : object {2-10.system.perception}
details : string {2-10.system.perception.details} (same value: )
details : string {2-10.system.perception.details} (same value: '')
mod : integer {2-10.system.perception.mod} (5 different values)
15 (x3)
12 (x2)
13 (x2)
15 (x3)
16 (x2)
11 (x1)
senses : array<object> {2-10.system.perception.senses}
Length: min=1 max=1
Value type: object {2-10.system.perception.senses.[]}
type : string {2-10.system.perception.senses.[].type} (same value: darkvision)
type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-10.system.resources}
saves : object {2-10.system.saves}
fortitude : object {2-10.system.saves.fortitude}
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-10.system.saves.fortitude.value} (5 different values)
14 (x3)
16 (x2)
@@ -438,28 +356,36 @@ object {2-10}
11 (x2)
13 (x1)
reflex : object {2-10.system.saves.reflex}
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-10.system.saves.reflex.value} (5 different values)
11 (x1)
14 (x3)
12 (x2)
15 (x3)
12 (x2)
11 (x1)
18 (x1)
will : object {2-10.system.saves.will}
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
(x9)
Items shortsword, composite shortbow (10 arrows) (x1)
'' (x9)
'Items shortsword, composite shortbow (10 arrows)' (x1)
value : integer {2-10.system.saves.will.value} (3 different values)
9 (x5)
12 (x4)
14 (x1)
skills : object {2-10.system.skills}
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
[athletics] : object {2-10.system.skills.athletics}
base : integer {2-10.system.skills.athletics.base} (4 different values)
11 (x1)
13 (x1)
12 (x3)
15 (x3)
11 (x1)
13 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
intimidation : object {2-10.system.skills.intimidation}
base : integer {2-10.system.skills.intimidation.base} (4 different values)
12 (x5)
@@ -468,30 +394,22 @@ object {2-10}
15 (x1)
survival : object {2-10.system.skills.survival}
base : integer {2-10.system.skills.survival.base} (4 different values)
13 (x4)
10 (x2)
11 (x2)
13 (x4)
16 (x2)
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
traits : object {2-10.system.traits}
rarity : string {2-10.system.traits.rarity} (2 different values)
uncommon (x8)
unique (x2)
'uncommon' (x8)
'unique' (x2)
size : object {2-10.system.traits.size}
value : string {2-10.system.traits.size.value} (same value: med)
value : string {2-10.system.traits.size.value} (same value: 'med')
value : array<string> {2-10.system.traits.value}
Length: min=3 max=4
Value type: string {2-10.system.traits.value.[]} (5 different values)
good (x2)
humanoid (x10)
orc (x10)
chaotic (x8)
evil (x8)
type : string {2-10.type} (same value: npc)
'humanoid' (x10)
'orc' (x10)
'chaotic' (x8)
'evil' (x8)
'good' (x2)
type : string {2-10.type} (same value: 'npc')
+328 -340
View File
@@ -3,8 +3,8 @@ Different values: 5
=====================================
object {2-11}
_id : string {2-11._id} (all different values)
folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs')
img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-11.items}
Length: min=4 max=27
Value type: object {2-11.items.[]}
@@ -13,103 +13,46 @@ object {2-11}
name : string {2-11.items.[].name} (49 different values)
sort : integer {2-11.items.[].sort} (27 different values)
system : object {2-11.items.[].system}
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'action' (x6)
'reaction' (x1)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
'emanation' (x5)
'burst' (x1)
value : integer {2-11.items.[].system.area.value} (3 different values)
30 (x3)
60 (x2)
10 (x1)
[attack] : object {2-11.items.[].system.attack}
value : string {2-11.items.[].system.attack.value} (same value: )
value : string {2-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-11.items.[].system.attackEffects}
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
adhesive (x1)
imp-venom (x1)
'adhesive' (x1)
'imp-venom' (x1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonus] : object {2-11.items.[].system.bonus}
value : integer {2-11.items.[].system.bonus.value} (6 different values)
7 (x1)
12 (x3)
0 (x4)
3 (x1)
12 (x3)
5 (x2)
9 (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
[slug] : string {2-11.items.[].system.slug} (31 different values)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
common (x47)
uncommon (x5)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
divine (x9)
occult (x16)
arcane (x12)
primal (x7)
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x3)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
passive (x8)
action (x6)
reaction (x1)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x5)
[category] : string {2-11.items.[].system.category} (7 different values)
defensive (x3)
offensive (x9)
simple (x3)
light (x2)
ammo (x2)
martial (x1)
interaction (x3)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
3 (x1)
9 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[variants] : object {2-11.items.[].system.variants}
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-11.items.[].system.bulk}
@@ -118,62 +61,181 @@ object {2-11}
integer {2-11.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x1)
[containerId] : mixed
[category] : string {2-11.items.[].system.category} (7 different values)
'offensive' (x9)
'defensive' (x3)
'simple' (x3)
'interaction' (x3)
'light' (x2)
'ammo' (x2)
'martial' (x1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[damage] : object {2-11.items.[].system.damage}
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
bludgeoning (x1)
piercing (x3)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
d6 (x3)
d8 (x1)
[0] : object {2-11.items.[].system.damage.0}
[category] : mixed
formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
[category] : empty
formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4')
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing')
materials : array<> {2-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
Value type: empty
type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
'd6' (x3)
'd8' (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning')
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1')
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing')
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3')
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing')
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2')
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit')
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing')
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x3)
value : string {2-11.items.[].system.duration.value} (7 different values)
'' (x9)
'1 hour' (x3)
'1 minute' (x2)
'10 minutes' (x2)
'unlimited' (x1)
'1 round' (x1)
'see below' (x1)
[equipped] : object {2-11.items.[].system.equipped}
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
held (x3)
worn (x7)
'worn' (x7)
'held' (x3)
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
1 (x3)
0 (x4)
[invested] : mixed
1 (x3)
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[invested] : empty
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
[heightening] : object {2-11.items.[].system.heightening}
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4')
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-11.items.[].system.heightening.levels}
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'500 feet' (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-11.items.[].system.heightening.type} (2 different values)
'fixed' (x4)
'interval' (x1)
[hp] : object {2-11.items.[].system.hp}
max : integer {2-11.items.[].system.hp.max} (same value: 0)
value : integer {2-11.items.[].system.hp.value} (same value: 0)
[level] : object {2-11.items.[].system.level}
value : integer {2-11.items.[].system.level.value} (4 different values)
1 (x15)
0 (x10)
2 (x3)
1 (x15)
4 (x1)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x6)
2 (x3)
4 (x1)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
value : string {2-11.items.[].system.location.value} (3 different values)
'yVfNqSgn27yXHhaP' (x11)
'AuBndTd199sHLYXX' (x5)
'8m4dYaZwTC4ljde0' (x3)
[material] : object {2-11.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-11.items.[].system.price}
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
value : object {2-11.items.[].system.price.value}
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x1)
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
1 (x8)
20 (x1)
10 (x1)
rules : ignored (Foundry rules object) {2-11.items.[].system.rules}
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
9 (x1)
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
'spontaneous' (x1)
'focus' (x1)
'innate' (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[range] : mixed
integer {2-11.items.[].system.range} (2 different values)
50 (x1)
@@ -182,47 +244,20 @@ object {2-11}
value : string {2-11.items.[].system.range.value} (all different values)
[reload] : object {2-11.items.[].system.reload}
value : string {2-11.items.[].system.reload.value} (3 different values)
1 (x2)
- (x1)
(x1)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {2-11.items.[].system.requirements} (same value: '')
[runes] : object {2-11.items.[].system.runes}
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
property : array<> {2-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-11.items.[].system.size} (same value: med)
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
held-in-one-hand (x5)
held-in-two-hands (x2)
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
slingBullets (x1)
bolts (x1)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
spontaneous (x1)
focus (x1)
innate (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-11.items.[].system.size} (same value: 'med')
[slots] : object {2-11.items.[].system.slots}
[slot1] : object {2-11.items.[].system.slots.slot1}
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
@@ -230,6 +265,8 @@ object {2-11}
[slot2] : object {2-11.items.[].system.slots.slot2}
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {2-11.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-11.items.[].system.spelldc}
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
21 (x2)
@@ -238,123 +275,86 @@ object {2-11}
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
13 (x2)
9 (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
occult (x2)
divine (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
burst (x1)
emanation (x5)
value : integer {2-11.items.[].system.area.value} (3 different values)
10 (x1)
60 (x2)
30 (x3)
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
True (x3)
False (x16)
value : string {2-11.items.[].system.duration.value} (7 different values)
1 minute (x2)
unlimited (x1)
1 hour (x3)
(x9)
1 round (x1)
see below (x1)
10 minutes (x2)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
2 (x3)
1 (x6)
4 (x1)
value : string {2-11.items.[].system.location.value} (3 different values)
yVfNqSgn27yXHhaP (x11)
8m4dYaZwTC4ljde0 (x3)
AuBndTd199sHLYXX (x5)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
[requirements] : string {2-11.items.[].system.requirements} (same value: )
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[target] : object {2-11.items.[].system.target}
value : string {2-11.items.[].system.target.value} (7 different values)
(x11)
1 creature or object (x1)
1 creature (x3)
1 object (cook, lift, or tidy only) (x1)
1 object (x1)
1 willing living creature (x1)
self (x1)
'' (x11)
'1 creature' (x3)
'1 creature or object' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 object' (x1)
'1 willing living creature' (x1)
'self' (x1)
[time] : object {2-11.items.[].system.time}
value : string {2-11.items.[].system.time.value} (6 different values)
2 (x13)
reaction (x1)
1 (x2)
free (x1)
1 minute (x1)
10 minutes (x1)
[heightening] : object {2-11.items.[].system.heightening}
[levels] : object {2-11.items.[].system.heightening.levels}
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
60 feet (x1)
500 feet (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
type : string {2-11.items.[].system.heightening.type} (2 different values)
fixed (x4)
interval (x1)
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
round (x1)
day (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
'2' (x13)
'1' (x2)
'reaction' (x1)
'free' (x1)
'1 minute' (x1)
'10 minutes' (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
'occult' (x2)
'divine' (x1)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
'common' (x47)
'uncommon' (x5)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x16)
'arcane' (x12)
'divine' (x9)
'primal' (x7)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[variants] : object {2-11.items.[].system.variants}
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x3)
type : string {2-11.items.[].type} (10 different values)
melee (x8)
action (x15)
lore (x3)
weapon (x4)
armor (x2)
consumable (x2)
spellcastingEntry (x3)
spell (x19)
equipment (x1)
treasure (x1)
'spell' (x19)
'action' (x15)
'melee' (x8)
'weapon' (x4)
'lore' (x3)
'spellcastingEntry' (x3)
'armor' (x2)
'consumable' (x2)
'equipment' (x1)
'treasure' (x1)
[_stats] : object {2-11.items.[]._stats}
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {2-11.items.[].flags}
pf2e : object {2-11.items.[].flags.pf2e}
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
dzri0n4zN4VQa655 (x2)
AnK2gnYD2Y0rrpYh (x1)
tbk1aVz1BCeYJBRk (x1)
UpH5ghxBbpPj60Rb (x1)
'dzri0n4zN4VQa655' (x2)
'AnK2gnYD2Y0rrpYh' (x1)
'tbk1aVz1BCeYJBRk' (x1)
'UpH5ghxBbpPj60Rb' (x1)
name : string {2-11.name} (all different values)
[prototypeToken] : object {2-11.prototypeToken}
name : string {2-11.prototypeToken.name} (3 different values)
Skeletal Horse (x1)
Mimic (x1)
Kobold Warrior (x1)
'Skeletal Horse' (x1)
'Mimic' (x1)
'Kobold Warrior' (x1)
system : object {2-11.system}
abilities : object {2-11.system.abilities}
cha : object {2-11.system.abilities.cha}
@@ -365,9 +365,9 @@ object {2-11}
2 (x1)
con : object {2-11.system.abilities.con}
mod : integer {2-11.system.abilities.con.mod} (3 different values)
0 (x3)
2 (x1)
3 (x1)
0 (x3)
dex : object {2-11.system.abilities.dex}
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
3 (x3)
@@ -375,26 +375,26 @@ object {2-11}
4 (x1)
int : object {2-11.system.abilities.int}
mod : integer {2-11.system.abilities.int.mod} (4 different values)
-5 (x1)
0 (x2)
-5 (x1)
2 (x1)
1 (x1)
str : object {2-11.system.abilities.str}
mod : integer {2-11.system.abilities.str.mod} (all different values)
wis : object {2-11.system.abilities.wis}
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
2 (x2)
1 (x3)
2 (x2)
attributes : object {2-11.system.attributes}
ac : object {2-11.system.attributes.ac}
details : string {2-11.system.attributes.ac.details} (same value: )
details : string {2-11.system.attributes.ac.details} (same value: '')
value : integer {2-11.system.attributes.ac.value} (all different values)
allSaves : object {2-11.system.attributes.allSaves}
value : string {2-11.system.attributes.allSaves.value} (same value: )
value : string {2-11.system.attributes.allSaves.value} (same value: '')
hp : object {2-11.system.attributes.hp}
details : string {2-11.system.attributes.hp.details} (2 different values)
void healing (x1)
(x4)
'' (x4)
'void healing' (x1)
max : integer {2-11.system.attributes.hp.max} (all different values)
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
value : integer {2-11.system.attributes.hp.value} (all different values)
@@ -402,87 +402,87 @@ object {2-11}
Length: min=1 max=5
Value type: object {2-11.system.attributes.immunities.[]}
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
fire (x1)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'fire' (x1)
[resistances] : array<object> {2-11.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-11.system.attributes.resistances.[]}
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
cold (x1)
electricity (x1)
fire (x1)
piercing (x1)
slashing (x1)
physical (x1)
poison (x1)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
'physical' (x1)
'poison' (x1)
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
5 (x6)
3 (x1)
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
speed : object {2-11.system.attributes.speed}
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-11.system.attributes.speed.value} (4 different values)
25 (x2)
40 (x1)
10 (x1)
25 (x2)
20 (x1)
weaknesses : array<object> {2-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-11.system.attributes.weaknesses.[]}
type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-11.system.details}
blurb : string {2-11.system.details.blurb} (4 different values)
Variant skeletal horse (x1)
Variant mimic (x1)
(x2)
Female imp (x1)
'' (x2)
'Variant skeletal horse' (x1)
'Variant mimic' (x1)
'Female imp' (x1)
languages : object {2-11.system.details.languages}
details : string {2-11.system.details.languages.details} (2 different values)
(x4)
telepathy (touch) (x1)
'' (x4)
'telepathy (touch)' (x1)
value : array<string> {2-11.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
common (x3)
draconic (x1)
diabolic (x1)
'common' (x3)
'draconic' (x1)
'diabolic' (x1)
level : object {2-11.system.details.level}
value : integer {2-11.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
-1 (x1)
privateNotes : string {2-11.system.details.privateNotes} (same value: )
privateNotes : string {2-11.system.details.privateNotes} (same value: '')
publicNotes : string {2-11.system.details.publicNotes} (all different values)
publication : object {2-11.system.details.publication}
license : string {2-11.system.details.publication.license} (same value: OGL)
license : string {2-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials')
initiative : object {2-11.system.initiative}
statistic : string {2-11.system.initiative.statistic} (same value: perception)
statistic : string {2-11.system.initiative.statistic} (same value: 'perception')
perception : object {2-11.system.perception}
details : string {2-11.system.perception.details} (same value: )
details : string {2-11.system.perception.details} (same value: '')
mod : integer {2-11.system.perception.mod} (4 different values)
6 (x1)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
senses : array<object> {2-11.system.perception.senses}
Length: min=0 max=1
Value type: object {2-11.system.perception.senses.[]}
type : string {2-11.system.perception.senses.[].type} (2 different values)
darkvision (x3)
greater-darkvision (x1)
'darkvision' (x3)
'greater-darkvision' (x1)
resources : object {2-11.system.resources}
focus : object {2-11.system.resources.focus}
max : integer {2-11.system.resources.focus.max} (2 different values)
@@ -493,22 +493,22 @@ object {2-11}
1 (x1)
saves : object {2-11.system.saves}
fortitude : object {2-11.system.saves.fortitude}
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-11.system.saves.fortitude.value} (3 different values)
4 (x2)
9 (x1)
5 (x2)
9 (x1)
reflex : object {2-11.system.saves.reflex}
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-11.system.saves.reflex.value} (3 different values)
7 (x3)
10 (x1)
9 (x1)
will : object {2-11.system.saves.will}
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '')
value : integer {2-11.system.saves.will.value} (4 different values)
6 (x1)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
skills : object {2-11.system.skills}
@@ -517,29 +517,27 @@ object {2-11}
5 (x2)
8 (x1)
7 (x1)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-11.system.skills.athletics}
base : integer {2-11.system.skills.athletics.base} (2 different values)
7 (x1)
10 (x1)
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[crafting] : object {2-11.system.skills.crafting}
base : integer {2-11.system.skills.crafting.base} (same value: 2)
special : array<object> {2-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.crafting.special.[]}
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[diplomacy] : object {2-11.system.skills.diplomacy}
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
[occultism] : object {2-11.system.skills.occultism}
@@ -550,40 +548,30 @@ object {2-11}
Length: min=1 max=1
Value type: object {2-11.system.skills.performance.special.[]}
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute')
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute')
religion : object {2-11.system.skills.religion}
base : integer {2-11.system.skills.religion.base} (same value: 5)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
traits : object {2-11.system.traits}
rarity : string {2-11.system.traits.rarity} (3 different values)
uncommon (x2)
common (x2)
unique (x1)
'uncommon' (x2)
'common' (x2)
'unique' (x1)
size : object {2-11.system.traits.size}
value : string {2-11.system.traits.size.value} (4 different values)
lg (x1)
med (x2)
sm (x1)
tiny (x1)
'med' (x2)
'lg' (x1)
'sm' (x1)
'tiny' (x1)
value : array<string> {2-11.system.traits.value}
Length: min=1 max=5
Value type: string {2-11.system.traits.value.[]} (12 different values)
evil (x3)
mindless (x1)
skeleton (x1)
undead (x1)
unholy (x2)
aberration (x1)
humanoid (x2)
kobold (x1)
lawful (x2)
human (x1)
devil (x1)
fiend (x1)
type : string {2-11.type} (same value: npc)
type : string {2-11.type} (same value: 'npc')
+394 -432
View File
File diff suppressed because it is too large Load Diff
+456 -495
View File
File diff suppressed because it is too large Load Diff
+147 -263
View File
@@ -3,51 +3,24 @@ Different values: 8
=====================================
object {2-14}
_id : string {2-14._id} (all different values)
folder : string {2-14.folder} (same value: nspWtbbTPHQORzWz)
folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz')
img : string {2-14.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x4)
systems/pf2e/icons/default-icons/hazard.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-14.items}
Length: min=1 max=6
Value type: object {2-14.items.[]}
_id : string {2-14.items.[]._id} (15 different values)
dLvpDWgcaCGj0cGW (x2)
39OYF7rAupa5epUI (x2)
llP0iPm4qwoX8UZ6 (x2)
K2357WczpsewBpx1 (x2)
DdBcbOs69kmUVmkm (x2)
OYFgzf5Q5j6UeJhf (x1)
JlQUb1sbsYfmz5Vi (x1)
MmVshWo3qRUeXbet (x2)
X2ev5CVRF0E843MK (x2)
iOdkPynHS0PUuhjD (x1)
s2WEJDMzIoSEIZWj (x1)
Cleo9PQGP9OVoWtY (x1)
YgxWUbqgAc3iKOYz (x1)
0Vv2R9JCAdMBeLqh (x1)
ik1b27c1XdgWKcNZ (x1)
_stats : object {2-14.items.[]._stats}
compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI')
img : string {2-14.items.[].img} (6 different values)
systems/pf2e/icons/default-icons/melee.svg (x8)
systems/pf2e/icons/actions/Passive.webp (x5)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/FreeAction.webp' (x1)
name : string {2-14.items.[].name} (14 different values)
Fist (x2)
Flaming Sap (x2)
Smoke Vision (x2)
Acrid Cloud (x2)
Filthy Burn (x2)
Jaws (x2)
Cloak in Embers (x1)
Flares (x2)
Flare (x2)
Claw (x1)
Tail Claw (x1)
Voice Imitation (x1)
Tail Drag (x1)
Improved Grab (x1)
sort : integer {2-14.items.[].sort} (6 different values)
100000 (x8)
200000 (x4)
@@ -57,143 +30,95 @@ object {2-14}
600000 (x1)
system : object {2-14.items.[].system}
[attack] : object {2-14.items.[].system.attack}
value : string {2-14.items.[].system.attack.value} (same value: )
value : string {2-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-14.items.[].system.attackEffects}
[custom] : string {2-14.items.[].system.attackEffects.custom} (same value: )
[custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values)
filthy-burn (x4)
improved-grab (x1)
'filthy-burn' (x4)
'improved-grab' (x1)
[bonus] : object {2-14.items.[].system.bonus}
value : integer {2-14.items.[].system.bonus.value} (5 different values)
12 (x2)
15 (x2)
17 (x2)
10 (x1)
14 (x1)
17 (x2)
[damageRolls] : object {2-14.items.[].system.damageRolls}
[0] : object {2-14.items.[].system.damageRolls.0}
damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values)
1d6+6 (x1)
1d6+3 (x1)
2d6+6 (x1)
2d6+3 (x1)
1d4+3 (x1)
'1d6+6' (x1)
'1d6+3' (x1)
'2d6+6' (x1)
'2d6+3' (x1)
'1d4+3' (x1)
damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values)
fire (x4)
piercing (x1)
'fire' (x4)
'piercing' (x1)
[1] : object {2-14.items.[].system.damageRolls.1}
category : string {2-14.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: 1d4)
damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: fire)
category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: 2d8+4)
damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: piercing)
[ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: 2d6+4)
damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: slashing)
damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4')
damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing')
cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: 2d4+4)
damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: slashing)
damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4')
damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing')
[ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4')
damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing')
description : object {2-14.items.[].system.description}
value : string {2-14.items.[].system.description.value} (13 different values)
(x8)
<p>The corrupted wildfire ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from smoke.</p> (x2)
<p>The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[emanation|distance:10] that lasts for 1 round.</p>
<p>This smoke provides concealment to all creatures within, and deals @Damage[1d6[poison]] damage to any creature that enters or begins its turn in the cloud (@Check[fortitude|dc:20|basic]).</p>
<p>A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure).</p> (x1)
<p>When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.</p> (x2)
<p>The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[emanation|distance:10] that lasts for 1 round.</p>
<p>This smoke provides concealment to all creatures within, and deals @Damage[2d4[poison]] damage to any creature that enters or begins its turn in the cloud (@Check[fortitude|dc:22|basic]).</p>
<p>A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure).</p> (x1)
<p><strong>Trigger</strong> An adjacent ally is targeted by an effect that deals fire damage</p>
<hr />
<p><strong>Effect</strong> The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.</p> (x1)
<p><strong>Trigger</strong> A creature other than the monolith's guardians approaches within 40 feet of the monolith</p>
<hr />
<p><strong>Effect</strong> the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:17] save.</p>
<p>On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>The hazard rolls initiative.</p> (x1)
<p><strong>Trigger</strong> A creature other than the monolith's guardians approaches within 40 feet of the monolith</p>
<hr />
<p><strong>Effect</strong> the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:20] save.</p>
<p>On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then dazzled for one round.</p>
<p>The hazard rolls initiative.</p> (x1)
<p><strong>Trigger</strong> A creature other than the monolith's guardians approaches within 40 feet of the monolith</p>
<hr />
<p><strong>Effect</strong> the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:18] save.</p>
<p>On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>The hazard rolls initiative.</p> (x1)
<p><strong>Trigger</strong> A creature other than the monolith's guardians approaches within 40 feet of the monolith</p>
<hr />
<p><strong>Effect</strong> the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:22] save.</p>
<p>On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.</p>
<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then dazzled for one round.</p>
<p>The hazard rolls initiative.</p> (x1)
<p>An ahuizotl can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Item.Lie]. The ahuizotl has a +4 circumstance bonus to this check.</p> (x1)
<p><strong>Requirements</strong> The ahuizotl has a Medium or smaller creature grabbed with its tail claw</p>
<hr />
<p><strong>Effect</strong> The ahuizotl attempts an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC.</p>
<hr />
<p><strong>Critical Success</strong> If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.</p>
<p><strong>Success</strong> If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.</p>
<p><strong>Failure</strong> The creature is not dragged.</p>
<p><strong>Critical Failure</strong> The creature is not dragged and the ahuizotl no longer has the creature grabbed.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p> (x1)
publication : object {2-14.items.[].system.publication}
license : string {2-14.items.[].system.publication.license} (same value: OGL)
license : string {2-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False)
title : string {2-14.items.[].system.publication.title} (2 different values)
(x21)
Pathfinder Bestiary (x1)
rules : ###FoundryRulesObject###
[slug] : string {2-14.items.[].system.slug} (same value: improved-grab)
'' (x21)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {2-14.items.[].system.rules}
[slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab')
traits : object {2-14.items.[].system.traits}
rarity : string {2-14.items.[].system.traits.rarity} (same value: common)
rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-14.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-14.items.[].system.traits.value.[]} (7 different values)
agile (x5)
finesse (x3)
unarmed (x5)
range-increment-30 (x2)
poison (x2)
primal (x2)
reach-10 (x1)
[weaponType] : object {2-14.items.[].system.weaponType}
value : string {2-14.items.[].system.weaponType.value} (2 different values)
melee (x6)
ranged (x2)
'agile' (x5)
'unarmed' (x5)
'finesse' (x3)
'range-increment-30' (x2)
'poison' (x2)
'primal' (x2)
'reach-10' (x1)
[actionType] : object {2-14.items.[].system.actionType}
value : string {2-14.items.[].system.actionType.value} (4 different values)
passive (x5)
action (x3)
reaction (x5)
free (x1)
'passive' (x5)
'reaction' (x5)
'action' (x3)
'free' (x1)
[actions] : object {2-14.items.[].system.actions}
[value] : integer {2-14.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
[category] : string {2-14.items.[].system.category} (3 different values)
interaction (x3)
offensive (x6)
defensive (x1)
'offensive' (x6)
'interaction' (x3)
'defensive' (x1)
[weaponType] : object {2-14.items.[].system.weaponType}
value : string {2-14.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-14.items.[].type} (2 different values)
melee (x8)
action (x14)
_stats : object {2-14.items.[]._stats}
compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI)
'action' (x14)
'melee' (x8)
name : string {2-14.name} (all different values)
[prototypeToken] : object {2-14.prototypeToken}
name : string {2-14.prototypeToken.name} (4 different values)
Corrupted Wildfire (x2)
Ember Fox (x1)
Explosive Monolith (x2)
Flooding Monolith (x2)
'Corrupted Wildfire' (x2)
'Explosive Monolith' (x2)
'Flooding Monolith' (x2)
'Ember Fox' (x1)
system : object {2-14.system}
[abilities] : object {2-14.system.abilities}
cha : object {2-14.system.abilities.cha}
@@ -225,7 +150,7 @@ object {2-14}
2 (x1)
attributes : object {2-14.system.attributes}
ac : object {2-14.system.attributes.ac}
[details] : string {2-14.system.attributes.ac.details} (same value: )
[details] : string {2-14.system.attributes.ac.details} (same value: '')
value : integer {2-14.system.attributes.ac.value} (6 different values)
18 (x3)
21 (x1)
@@ -234,168 +159,127 @@ object {2-14}
15 (x1)
20 (x1)
[allSaves] : object {2-14.system.attributes.allSaves}
value : string {2-14.system.attributes.allSaves.value} (same value: )
value : string {2-14.system.attributes.allSaves.value} (same value: '')
hp : object {2-14.system.attributes.hp}
details : string {2-14.system.attributes.hp.details} (same value: )
details : string {2-14.system.attributes.hp.details} (same value: '')
max : integer {2-14.system.attributes.hp.max} (all different values)
temp : integer {2-14.system.attributes.hp.temp} (same value: 0)
value : integer {2-14.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-14.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-14.system.attributes.immunities.[]}
type : string {2-14.system.attributes.immunities.[].type} (7 different values)
paralyzed (x3)
bleed (x3)
fire (x3)
poison (x3)
sleep (x3)
precision (x4)
critical-hits (x4)
[speed] : object {2-14.system.attributes.speed}
otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-14.system.attributes.speed.value} (3 different values)
50 (x2)
30 (x1)
25 (x1)
[weaknesses] : array<object> {2-14.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-14.system.attributes.weaknesses.[]}
type : string {2-14.system.attributes.weaknesses.[].type} (same value: cold)
value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
5 (x2)
[emitsSound] : string {2-14.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-14.system.attributes.hardness} (4 different values)
7 (x1)
12 (x1)
8 (x1)
13 (x1)
[hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-14.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-14.system.attributes.immunities.[]}
type : string {2-14.system.attributes.immunities.[].type} (7 different values)
'precision' (x4)
'critical-hits' (x4)
'paralyzed' (x3)
'bleed' (x3)
'fire' (x3)
'poison' (x3)
'sleep' (x3)
[speed] : object {2-14.system.attributes.speed}
otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-14.system.attributes.speed.value} (3 different values)
50 (x2)
30 (x1)
25 (x1)
[stealth] : object {2-14.system.attributes.stealth}
details : string {2-14.system.attributes.stealth.details} (same value: )
details : string {2-14.system.attributes.stealth.details} (same value: '')
value : integer {2-14.system.attributes.stealth.value} (4 different values)
4 (x1)
7 (x1)
5 (x1)
8 (x1)
[weaknesses] : array<object> {2-14.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-14.system.attributes.weaknesses.[]}
type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
4 (x1)
details : object {2-14.system.details}
[blurb] : string {2-14.system.details.blurb} (same value: )
[blurb] : string {2-14.system.details.blurb} (same value: '')
[languages] : object {2-14.system.details.languages}
details : string {2-14.system.details.languages.details} (2 different values)
(x3)
(can't speak any language) (x1)
'' (x3)
'(can\'t speak any language)' (x1)
value : array<string> {2-14.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-14.system.details.languages.value.[]} (4 different values)
chthonian (x2)
pyric (x3)
aklo (x1)
common (x1)
'pyric' (x3)
'chthonian' (x2)
'aklo' (x1)
'common' (x1)
level : object {2-14.system.details.level}
value : integer {2-14.system.details.level.value} (5 different values)
3 (x2)
5 (x1)
2 (x2)
1 (x1)
4 (x2)
[privateNotes] : string {2-14.system.details.privateNotes} (same value: )
5 (x1)
1 (x1)
[privateNotes] : string {2-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-14.system.details.publicNotes} (3 different values)
(x2)
<p>Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.</p> (x1)
<p>The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws supplemented by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter, the ahuizotl lures unwary prey to their doom by mimicking the cries of people in distress.</p>
<p>The ahuizotl's macabre habit of feeding on a victim's eyes, fingernails, and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures consider these body parts delicacies, while others insist ahuizotls collect them as tribute to a powerful but unknown entity.</p>
<p>The fact that an ahuizotl does not eat the actual flesh of its victims, instead depositing their savaged and waterlogged corpses in locations where the remains are sure to be found by friends or family, points to a third and perhaps more likely possibility-the ahuizotl simply enjoys using its violent dietary quirks to spread fear and despair.</p>
<p>An ahuizotl walks on all fours, but its hands are capable of manipulating simple tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane covering their eyes, giving their eyes a dull color suggestive of cataracts and somewhat blunting the creature's vision.</p>
<p>Yet despite their bestial appearance, ahuizotls are nearly as intelligent as the average human, and wiser than most. Although they don't form societies of their own, they have been known to ally with violent cults or conclaves of monsters, and even to found small shrines and temples to sinister deities.</p>
<p>The cult of Charon, the horseman of Death, is particularly popular among certain ahuizotls, who look forward to an afterlife spent wallowing in the waters of the River Styx.</p> (x1)
publication : object {2-14.system.details.publication}
license : string {2-14.system.details.publication.license} (same value: OGL)
license : string {2-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-14.system.details.publication.remaster} (same value: False)
title : string {2-14.system.details.publication.title} (same value: Pathfinder Society Scenario #2-14: Lost in Flames)
title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames')
[description] : string {2-14.system.details.description} (2 different values)
<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p> (x2)
<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p> (x2)
'<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p>' (x2)
'<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p>' (x2)
[disable] : string {2-14.system.details.disable} (4 different values)
<p>@Check[arcana|dc:17], @Check[occultism|dc:17], or @Check[religion|dc:17] to magically alter the runes, or @Check[thievery|dc:20] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).</span></p>
<p>Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage(@Check[reflex|dc:17|basic|name:Explosive Monolith]).</p> (x1)
<p>@Check[arcana|dc:20], @Check[occultism|dc:20], or @Check[religion|dc:20] to magically alter the runes, or @Check[thievery|dc:23] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).</p>
<p>Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:20|basic|name:Explosive Monolith]).</p> (x1)
<p>@Check[arcana|dc:18], @Check[occultism|dc:18], or @Check[religion|dc:18] to magically alter the runes, or @Check[thievery|dc:21] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).</p>
<p>Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:18|basic|name:Flooding Monolith] save).</p> (x1)
<p>@Check[arcana|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] to magically alter the runes, or @Check[thievery|dc:25] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both). Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:22|basic] save).</p> (x1)
[isComplex] : boolean {2-14.system.details.isComplex} (same value: True)
[reset] : string {2-14.system.details.reset} (same value: )
[reset] : string {2-14.system.details.reset} (same value: '')
[routine] : string {2-14.system.details.routine} (4 different values)
<p>(1 action) On the hazard's turn, randomly select a PC within 40 feet of the monolith. A tree near that PC explodes in a @Template[burst|distance:10], dealing @Damage[1d6[piercing],1d6[fire]]{1d6 piercing damage and 1d6 fire damage}. Each creature in the area must attempt a @Check[reflex|dc:17|name:Explosive Monolith|traits:damaging-effect] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.</p>
<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p> (x1)
<p>(1 action) On the hazard's turn, randomly select a PC within 40 feet of the monolith. A tree near that PC explodes in a @Template[burst|distance:10], dealing @Damage[2d6[piercing],2d6[fire]]{2d6 piercing damage and 2d6 fire damage}. Each creature in the area must attempt a @Check[reflex|dc:20|name:Explosive Monolith|traits:damaging-effect] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.</p>
<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p> (x1)
<p>(1 action) On the hazard's turn it sends a wave of water along the fork of the river (North, South, or East) that contains the nearest PC. Any creature along that fork in or on the surface of the water must attempt a @Check[fortitude|dc:18|name:Flooding Monolith] save.</p>
<p>The monolith's guardians are accustomed to these surges and are immune to this effect.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes advantage of the undertow after the surge to reposition themselves. The creature can Step, ignoring difficult terrain caused by the water.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature is pushed 10 feet away from the monolith.</p>
<p><strong>Critical Failure</strong> The creature is pushed 15 feet away from the monolith and knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p> (x1)
<p>(1 action) On the hazard's turn it sends a wave of water along the fork of the river (North, South, or East) that contains the nearest PC. Any creature along that fork in or on the surface of the water must attempt a @Check[fortitude|dc:22|name:Flooding Monolith] save.</p>
<p>The monolith's guardians are accustomed to these surges and are immune to this effect.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes advantage of the undertow after the surge to reposition themselves. The creature can Step, ignoring difficult terrain caused by the water.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature is pushed 10 feet away from the monolith.</p>
<p><strong>Critical Failure</strong> The creature is pushed 15 feet away from the monolith and knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p> (x1)
[initiative] : object {2-14.system.initiative}
statistic : string {2-14.system.initiative.statistic} (same value: perception)
statistic : string {2-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-14.system.perception}
details : string {2-14.system.perception.details} (2 different values)
smoke vision (x2)
(x2)
'smoke vision' (x2)
'' (x2)
mod : integer {2-14.system.perception.mod} (3 different values)
7 (x1)
10 (x2)
7 (x1)
8 (x1)
senses : array<object> {2-14.system.perception.senses}
Length: min=1 max=1
Value type: object {2-14.system.perception.senses.[]}
type : string {2-14.system.perception.senses.[].type} (same value: darkvision)
type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-14.system.resources}
saves : object {2-14.system.saves}
fortitude : object {2-14.system.saves.fortitude}
saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-14.system.saves.fortitude.value} (5 different values)
12 (x2)
15 (x2)
14 (x2)
6 (x1)
11 (x1)
14 (x2)
reflex : object {2-14.system.saves.reflex}
saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-14.system.saves.reflex.value} (7 different values)
10 (x2)
9 (x1)
11 (x1)
10 (x2)
4 (x1)
6 (x1)
5 (x1)
8 (x1)
will : object {2-14.system.saves.will}
saveDetail : string {2-14.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '')
value : integer {2-14.system.saves.will.value} (3 different values)
0 (x4)
8 (x2)
10 (x2)
0 (x4)
[skills] : object {2-14.system.skills}
[acrobatics] : object {2-14.system.skills.acrobatics}
base : integer {2-14.system.skills.acrobatics.base} (3 different values)
@@ -406,47 +290,47 @@ object {2-14}
base : integer {2-14.system.skills.athletics.base} (2 different values)
5 (x1)
12 (x1)
stealth : object {2-14.system.skills.stealth}
base : integer {2-14.system.skills.stealth.base} (2 different values)
8 (x1)
12 (x1)
deception : object {2-14.system.skills.deception}
base : integer {2-14.system.skills.deception.base} (same value: 12)
special : array<object> {2-14.system.skills.deception.special}
Length: min=1 max=1
Value type: object {2-14.system.skills.deception.special.[]}
base : integer {2-14.system.skills.deception.special.[].base} (same value: 16)
label : string {2-14.system.skills.deception.special.[].label} (same value: when using Voice Imitation)
label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
predicate : array<string> {2-14.system.skills.deception.special.[].predicate}
Length: min=2 max=2
Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values)
action:lie (x1)
voice-imitation (x1)
'action:lie' (x1)
'voice-imitation' (x1)
stealth : object {2-14.system.skills.stealth}
base : integer {2-14.system.skills.stealth.base} (2 different values)
8 (x1)
12 (x1)
traits : object {2-14.system.traits}
rarity : string {2-14.system.traits.rarity} (2 different values)
uncommon (x3)
common (x5)
'common' (x5)
'uncommon' (x3)
size : object {2-14.system.traits.size}
value : string {2-14.system.traits.size.value} (3 different values)
med (x6)
sm (x1)
lg (x1)
'med' (x6)
'sm' (x1)
'lg' (x1)
value : array<string> {2-14.system.traits.value}
Length: min=2 max=4
Value type: string {2-14.system.traits.value.[]} (9 different values)
chaotic (x2)
elemental (x3)
evil (x3)
fire (x5)
good (x1)
environmental (x4)
water (x2)
amphibious (x1)
beast (x1)
[creatureType] : string {2-14.system.creatureType} (same value: )
'fire' (x5)
'environmental' (x4)
'elemental' (x3)
'evil' (x3)
'chaotic' (x2)
'water' (x2)
'good' (x1)
'amphibious' (x1)
'beast' (x1)
[creatureType] : string {2-14.system.creatureType} (same value: '')
[statusEffects] : array<> {2-14.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-14.type} (2 different values)
npc (x4)
hazard (x4)
'npc' (x4)
'hazard' (x4)
+379 -435
View File
File diff suppressed because it is too large Load Diff
+435 -529
View File
File diff suppressed because it is too large Load Diff
+124 -191
View File
@@ -3,167 +3,95 @@ Different values: 6
=====================================
object {2-17}
_id : string {2-17._id} (all different values)
folder : string {2-17.folder} (same value: accQPEh7KC6g6pJI)
img : string {2-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI')
img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-17.items}
Length: min=3 max=6
Value type: object {2-17.items.[]}
_id : string {2-17.items.[]._id} (16 different values)
UIrihE6vbts2g6iY (x2)
cYYbsHC602O0ITcg (x2)
32sJ45kKGClodunO (x2)
CRvYomkHsiRKov6N (x2)
wB5z5izK6gxLNCg9 (x2)
j3ELc14hlrOyqOK9 (x2)
4bkZzbPr0B6YZie6 (x1)
mTwyXddJq3vxuscO (x2)
55tgbiy8FT8JXzhV (x2)
iGL6H8CheLJbkTrY (x2)
qCAhvKYnPDUTobhm (x2)
WylTP27Q4NEGHat8 (x2)
l3XJMl6tQ2KETex2 (x2)
jdQXmq4gs8ldwb4d (x1)
FeAOOXPOv6YFHRZB (x1)
7rTJ0Lc6dTiPIHiX (x1)
img : string {2-17.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x14)
systems/pf2e/icons/actions/Passive.webp (x8)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/default-icons/mystery-man.svg (x4)
'systems/pf2e/icons/default-icons/melee.svg' (x14)
'systems/pf2e/icons/actions/Passive.webp' (x8)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {2-17.items.[].name} (11 different values)
Flaming Fist (x2)
Flaming Peat Ball (x2)
Smoldering Stench (x2)
Leaded Bone-fused Hammer (x2)
Leaded Claw (x2)
Lead Cloud (x2)
Void Healing (x4)
Rapid Lead Poison (x2)
Broken Bottle (x4)
Serving Tray (x4)
Claw (x2)
sort : integer {2-17.items.[].sort} (all different values)
system : object {2-17.items.[].system}
[actionType] : object {2-17.items.[].system.actionType}
value : string {2-17.items.[].system.actionType.value} (2 different values)
'passive' (x8)
'reaction' (x2)
[actions] : object {2-17.items.[].system.actions}
[value] : empty
[attack] : object {2-17.items.[].system.attack}
value : string {2-17.items.[].system.attack.value} (same value: )
value : string {2-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-17.items.[].system.attackEffects}
[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: rapid-lead-poison)
[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: )
Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison')
[baseItem] : empty
[bonus] : object {2-17.items.[].system.bonus}
total : integer {2-17.items.[].system.bonus.total} (2 different values)
10 (x8)
6 (x6)
value : integer {2-17.items.[].system.bonus.value} (5 different values)
13 (x3)
10 (x5)
13 (x3)
6 (x3)
9 (x2)
11 (x1)
[damageRolls] : object {2-17.items.[].system.damageRolls}
0 : object {2-17.items.[].system.damageRolls.0}
damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
1d8+5 (x1)
4d6 (x1)
2d6+3 (x1)
1d10+3 (x3)
1d6+2 (x1)
1d4+2 (x2)
1d8+4 (x1)
3d6 (x1)
2d6+6 (x1)
2d6+4 (x1)
1d12+3 (x1)
damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x8)
slashing (x6)
[1] : object {2-17.items.[].system.damageRolls.1}
[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
2d4 (x1)
1d6 (x2)
1d4 (x1)
damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: fire)
[2] : object {2-17.items.[].system.damageRolls.2}
category : string {2-17.items.[].system.damageRolls.2.category} (same value: persistent)
damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
2d4 (x1)
1d4 (x1)
damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: fire)
description : object {2-17.items.[].system.description}
value : string {2-17.items.[].system.description.value} (7 different values)
(x18)
<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:19] save.</p>
<hr />
<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p> (x1)
<p><strong>Trigger</strong> The leaded skeleton is hit by a melee attack</p>
<hr />
<p><strong>Effect</strong> A cloud of lead dust is released, forming a @Template[burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x4)
<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
<hr />
<p><strong>Maximum Duration</strong> 4 rounds</p>
<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
<p><strong>Stage 2</strong> @Damage[1d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p> (x1)
<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:17] save.</p>
<hr />
<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p> (x1)
<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
<hr />
<p><strong>Saving Throw</strong> @Check[fortitude|dc:20]</p>
<p><strong>Maximum Duration</strong> 4 rounds</p>
<p><strong>Stage 1</strong> @Damage[1d6[poison]] damage,@UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
<p><strong>Stage 2</strong> @Damage[2d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p> (x1)
publication : object {2-17.items.[].system.publication}
license : string {2-17.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
title : string {2-17.items.[].system.publication.title} (2 different values)
(x24)
Pathfinder Bestiary 2 (x4)
rules : ###FoundryRulesObject###
[slug] : string {2-17.items.[].system.slug} (same value: negative-healing)
[bulk] : object {2-17.items.[].system.bulk}
value : integer {2-17.items.[].system.bulk.value} (same value: 0)
traits : object {2-17.items.[].system.traits}
rarity : string {2-17.items.[].system.traits.rarity} (same value: common)
rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-17.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
reload-1 (x2)
aura (x2)
olfactory (x2)
shove (x2)
agile (x4)
poison (x4)
unarmed (x2)
thrown-20 (x2)
[weaponType] : object {2-17.items.[].system.weaponType}
value : string {2-17.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x2)
[actionType] : object {2-17.items.[].system.actionType}
value : string {2-17.items.[].system.actionType.value} (2 different values)
passive (x8)
reaction (x2)
[actions] : object {2-17.items.[].system.actions}
[value] : mixed
'agile' (x4)
'poison' (x4)
'reload-1' (x2)
'aura' (x2)
'olfactory' (x2)
'shove' (x2)
'unarmed' (x2)
'thrown-20' (x2)
[category] : string {2-17.items.[].system.category} (2 different values)
defensive (x8)
offensive (x2)
[baseItem] : mixed
[bulk] : object {2-17.items.[].system.bulk}
value : integer {2-17.items.[].system.bulk.value} (same value: 0)
[containerId] : mixed
'defensive' (x8)
'offensive' (x2)
description : object {2-17.items.[].system.description}
value : string {2-17.items.[].system.description.value} (7 different values)
publication : object {2-17.items.[].system.publication}
license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
title : string {2-17.items.[].system.publication.title} (2 different values)
'' (x24)
'Pathfinder Bestiary 2' (x4)
rules : ignored (Foundry rules object) {2-17.items.[].system.rules}
[containerId] : empty
[damageRolls] : object {2-17.items.[].system.damageRolls}
0 : object {2-17.items.[].system.damageRolls.0}
damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x8)
'slashing' (x6)
[1] : object {2-17.items.[].system.damageRolls.1}
[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
'1d6' (x2)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {2-17.items.[].system.damageRolls.2}
category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[equipped] : object {2-17.items.[].system.equipped}
carryType : string {2-17.items.[].system.equipped.carryType} (same value: worn)
carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[invested] : empty
[hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
[hp] : object {2-17.items.[].system.hp}
max : integer {2-17.items.[].system.hp.max} (same value: 0)
@@ -171,69 +99,74 @@ object {2-17}
[level] : object {2-17.items.[].system.level}
value : integer {2-17.items.[].system.level.value} (same value: 0)
[material] : object {2-17.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-17.items.[].system.price}
value : object {2-17.items.[].system.price.value}
[quantity] : integer {2-17.items.[].system.quantity} (2 different values)
4 (x2)
1 (x2)
[size] : string {2-17.items.[].system.size} (same value: med)
[size] : string {2-17.items.[].system.size} (same value: 'med')
[slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing')
[usage] : object {2-17.items.[].system.usage}
value : string {2-17.items.[].system.usage.value} (same value: held-in-one-hand)
value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-17.items.[].system.weaponType}
value : string {2-17.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x2)
type : string {2-17.items.[].type} (3 different values)
melee (x14)
action (x10)
equipment (x4)
'melee' (x14)
'action' (x10)
'equipment' (x4)
[_stats] : object {2-17.items.[]._stats}
compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x)
compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x')
name : string {2-17.name} (all different values)
system : object {2-17.system}
abilities : object {2-17.system.abilities}
cha : object {2-17.system.abilities.cha}
mod : integer {2-17.system.abilities.cha.mod} (3 different values)
-2 (x2)
0 (x3)
-2 (x2)
1 (x1)
con : object {2-17.system.abilities.con}
mod : integer {2-17.system.abilities.con.mod} (4 different values)
3 (x1)
1 (x1)
0 (x2)
2 (x2)
3 (x1)
1 (x1)
dex : object {2-17.system.abilities.dex}
mod : integer {2-17.system.abilities.dex.mod} (4 different values)
2 (x1)
4 (x2)
1 (x1)
5 (x2)
2 (x1)
1 (x1)
int : object {2-17.system.abilities.int}
mod : integer {2-17.system.abilities.int.mod} (same value: -5)
str : object {2-17.system.abilities.str}
mod : integer {2-17.system.abilities.str.mod} (4 different values)
5 (x1)
3 (x2)
2 (x1)
4 (x2)
5 (x1)
2 (x1)
wis : object {2-17.system.abilities.wis}
mod : integer {2-17.system.abilities.wis.mod} (2 different values)
1 (x2)
0 (x4)
1 (x2)
attributes : object {2-17.system.attributes}
ac : object {2-17.system.attributes.ac}
details : string {2-17.system.attributes.ac.details} (same value: )
details : string {2-17.system.attributes.ac.details} (same value: '')
value : integer {2-17.system.attributes.ac.value} (5 different values)
22 (x1)
18 (x2)
22 (x1)
16 (x1)
19 (x1)
21 (x1)
allSaves : object {2-17.system.attributes.allSaves}
value : string {2-17.system.attributes.allSaves.value} (same value: )
value : string {2-17.system.attributes.allSaves.value} (same value: '')
hp : object {2-17.system.attributes.hp}
details : string {2-17.system.attributes.hp.details} (2 different values)
(x2)
void healing (x4)
'void healing' (x4)
'' (x2)
max : integer {2-17.system.attributes.hp.max} (all different values)
temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
value : integer {2-17.system.attributes.hp.value} (all different values)
@@ -244,7 +177,7 @@ object {2-17}
speed : object {2-17.system.attributes.speed}
otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {2-17.system.attributes.speed.value} (3 different values)
20 (x2)
15 (x2)
@@ -253,35 +186,35 @@ object {2-17}
Length: min=5 max=5
Value type: object {2-17.system.attributes.resistances.[]}
type : string {2-17.system.attributes.resistances.[].type} (5 different values)
cold (x4)
electricity (x4)
fire (x4)
piercing (x4)
slashing (x4)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
details : object {2-17.system.details}
blurb : string {2-17.system.details.blurb} (same value: )
blurb : string {2-17.system.details.blurb} (same value: '')
languages : object {2-17.system.details.languages}
details : string {2-17.system.details.languages.details} (same value: )
details : string {2-17.system.details.languages.details} (same value: '')
value : array<> {2-17.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
level : object {2-17.system.details.level}
value : integer {2-17.system.details.level.value} (4 different values)
5 (x2)
3 (x2)
0 (x1)
2 (x1)
privateNotes : string {2-17.system.details.privateNotes} (same value: )
publicNotes : string {2-17.system.details.publicNotes} (same value: )
privateNotes : string {2-17.system.details.privateNotes} (same value: '')
publicNotes : string {2-17.system.details.publicNotes} (same value: '')
publication : object {2-17.system.details.publication}
license : string {2-17.system.details.publication.license} (same value: OGL)
license : string {2-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
title : string {2-17.system.details.publication.title} (same value: Pathfinder Society Scenario #2-17: Lost Maid of Anactoria)
title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria')
initiative : object {2-17.system.initiative}
statistic : string {2-17.system.initiative.statistic} (same value: perception)
statistic : string {2-17.system.initiative.statistic} (same value: 'perception')
perception : object {2-17.system.perception}
details : string {2-17.system.perception.details} (same value: )
details : string {2-17.system.perception.details} (same value: '')
mod : integer {2-17.system.perception.mod} (5 different values)
12 (x2)
4 (x1)
@@ -291,49 +224,49 @@ object {2-17}
senses : array<object> {2-17.system.perception.senses}
Length: min=0 max=1
Value type: object {2-17.system.perception.senses.[]}
type : string {2-17.system.perception.senses.[].type} (same value: darkvision)
type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-17.system.resources}
saves : object {2-17.system.saves}
fortitude : object {2-17.system.saves.fortitude}
saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-17.system.saves.fortitude.value} (all different values)
reflex : object {2-17.system.saves.reflex}
saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-17.system.saves.reflex.value} (4 different values)
11 (x2)
12 (x1)
8 (x2)
12 (x1)
15 (x1)
will : object {2-17.system.saves.will}
saveDetail : string {2-17.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '')
value : integer {2-17.system.saves.will.value} (all different values)
skills : object {2-17.system.skills}
athletics : object {2-17.system.skills.athletics}
base : integer {2-17.system.skills.athletics.base} (4 different values)
12 (x2)
9 (x2)
5 (x1)
7 (x1)
[acrobatics] : object {2-17.system.skills.acrobatics}
base : integer {2-17.system.skills.acrobatics.base} (4 different values)
9 (x1)
6 (x1)
12 (x1)
7 (x1)
athletics : object {2-17.system.skills.athletics}
base : integer {2-17.system.skills.athletics.base} (4 different values)
12 (x2)
9 (x2)
5 (x1)
7 (x1)
traits : object {2-17.system.traits}
rarity : string {2-17.system.traits.rarity} (2 different values)
uncommon (x4)
rare (x2)
'uncommon' (x4)
'rare' (x2)
size : object {2-17.system.traits.size}
value : string {2-17.system.traits.size.value} (same value: med)
value : string {2-17.system.traits.size.value} (same value: 'med')
value : array<string> {2-17.system.traits.value}
Length: min=2 max=5
Value type: string {2-17.system.traits.value.[]} (7 different values)
fire (x2)
plant (x2)
evil (x4)
mindless (x4)
skeleton (x4)
undead (x4)
unholy (x4)
type : string {2-17.type} (same value: npc)
'evil' (x4)
'mindless' (x4)
'skeleton' (x4)
'undead' (x4)
'unholy' (x4)
'fire' (x2)
'plant' (x2)
type : string {2-17.type} (same value: 'npc')
+384 -417
View File
@@ -3,159 +3,302 @@ Different values: 9
=====================================
object {2-18}
_id : string {2-18._id} (all different values)
folder : string {2-18.folder} (same value: r8MCzsKqL5SXqyHo)
folder : string {2-18.folder} (same value: 'r8MCzsKqL5SXqyHo')
img : string {2-18.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x3)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {2-18.items}
Length: min=1 max=17
Value type: object {2-18.items.[]}
_id : string {2-18.items.[]._id} (42 different values)
img : string {2-18.items.[].img} (11 different values)
systems/pf2e/icons/default-icons/melee.svg (x17)
systems/pf2e/icons/actions/Passive.webp (x19)
systems/pf2e/icons/actions/Reaction.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/OneAction.webp (x1)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
systems/pf2e/icons/spells/fear.webp (x2)
systems/pf2e/icons/spells/harm.webp (x2)
icons/weapons/hammers/shorthammer-embossed-white.webp (x2)
systems/pf2e/icons/equipment/weapons/longsword.webp (x2)
systems/pf2e/icons/actions/ThreeActions.webp (x4)
name : string {2-18.items.[].name} (31 different values)
sort : integer {2-18.items.[].sort} (17 different values)
100000 (x9)
200000 (x7)
300000 (x6)
400000 (x6)
500000 (x6)
600000 (x4)
700000 (x3)
800000 (x2)
900000 (x2)
1000000 (x2)
1100000 (x2)
1200000 (x2)
1300000 (x2)
1400000 (x2)
1500000 (x2)
1600000 (x2)
1700000 (x2)
system : object {2-18.items.[].system}
[actionType] : object {2-18.items.[].system.actionType}
value : string {2-18.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'action' (x9)
'reaction' (x6)
[actions] : object {2-18.items.[].system.actions}
[value] : integer {2-18.items.[].system.actions.value} (3 different values)
2 (x4)
3 (x4)
1 (x1)
[area] : empty
description : object {2-18.items.[].system.description}
value : string {2-18.items.[].system.description.value} (32 different values)
[attack] : object {2-18.items.[].system.attack}
value : string {2-18.items.[].system.attack.value} (same value: )
value : string {2-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-18.items.[].system.attackEffects}
[custom] : string {2-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-18.items.[].system.attackEffects.value.[]} (3 different values)
hunting-spider-venom (x1)
web-trap (x2)
ogre-spider-venom (x1)
[custom] : string {2-18.items.[].system.attackEffects.custom} (same value: )
'web-trap' (x2)
'hunting-spider-venom' (x1)
'ogre-spider-venom' (x1)
[autoHeightenLevel] : object {2-18.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-18.items.[].system.baseItem} (2 different values)
'light-hammer' (x2)
'longsword' (x2)
[bonus] : object {2-18.items.[].system.bonus}
[total] : integer {2-18.items.[].system.bonus.total} (2 different values)
14 (x6)
11 (x2)
value : integer {2-18.items.[].system.bonus.value} (8 different values)
14 (x5)
9 (x1)
7 (x1)
17 (x5)
0 (x4)
15 (x2)
13 (x2)
0 (x4)
9 (x1)
7 (x1)
11 (x1)
[bonusDamage] : object {2-18.items.[].system.bonusDamage}
value : integer {2-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-18.items.[].system.bulk}
value : mixed
float {2-18.items.[].system.bulk.value} (same value: 0,1)
integer {2-18.items.[].system.bulk.value} (same value: 1)
[category] : string {2-18.items.[].system.category} (4 different values)
'offensive' (x18)
'defensive' (x9)
'interaction' (x4)
'martial' (x4)
[containerId] : empty
[cost] : object {2-18.items.[].system.cost}
value : string {2-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-18.items.[].system.counteraction} (same value: False)
[damage] : object {2-18.items.[].system.damage}
[0] : object {2-18.items.[].system.damage.0}
applyMod : boolean {2-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-18.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {2-18.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {2-18.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x2)
'healing' (x2)
materials : array<> {2-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-18.items.[].system.damage.0.type} (same value: 'void')
[damageType] : string {2-18.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x2)
'slashing' (x2)
[dice] : integer {2-18.items.[].system.damage.dice} (same value: 1)
[die] : string {2-18.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x2)
[damageRolls] : object {2-18.items.[].system.damageRolls}
[0] : object {2-18.items.[].system.damageRolls.0}
damage : string {2-18.items.[].system.damageRolls.0.damage} (7 different values)
2d8+5 (x2)
2d10+9 (x1)
2d8+8 (x1)
1d10+5 (x1)
1d8+5 (x2)
2d10+7 (x1)
2d6+7 (x1)
'2d8+5' (x2)
'1d8+5' (x2)
'2d10+9' (x1)
'2d8+8' (x1)
'1d10+5' (x1)
'2d10+7' (x1)
'2d6+7' (x1)
damageType : string {2-18.items.[].system.damageRolls.0.damageType} (3 different values)
slashing (x4)
piercing (x3)
bludgeoning (x2)
[dez5f2j66zdt2xxl3dsr] : object {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr}
damage : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (same value: 1d6+2)
damageType : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: piercing)
[mwdx5rvny9h800405t75e] : object {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e}
damage : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: 4d6)
damageType : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: bludgeoning)
[mu6cx92t1jingkhf5if1] : object {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1}
damage : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: 1d6+5)
damageType : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: bludgeoning)
[cme9odgz5c8stbnbski1] : object {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1}
damage : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: 1d6+5)
damageType : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: bludgeoning)
'slashing' (x4)
'piercing' (x3)
'bludgeoning' (x2)
[6nuzltdosebs9b48neqa] : object {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa}
damage : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: 1d6+7)
damageType : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: bludgeoning)
damage : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: '1d6+7')
damageType : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: 'bludgeoning')
[cme9odgz5c8stbnbski1] : object {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1}
damage : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: '1d6+5')
damageType : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: 'bludgeoning')
[dez5f2j66zdt2xxl3dsr] : object {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr}
damage : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (same value: '1d6+2')
damageType : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: 'piercing')
eth9baizwccm2fbevcmh : object {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh}
damage : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: 1d6+7)
damageType : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: spirit)
description : object {2-18.items.[].system.description}
value : string {2-18.items.[].system.description.value} (32 different values)
publication : object {2-18.items.[].system.publication}
license : string {2-18.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-18.items.[].system.publication.remaster} (same value: False)
title : string {2-18.items.[].system.publication.title} (3 different values)
(x53)
Pathfinder Core Rulebook (x4)
Pathfinder Bestiary (x4)
rules : ###FoundryRulesObject###
[slug] : string {2-18.items.[].system.slug} (6 different values)
fear (x2)
harm (x2)
light-hammer (x2)
longsword (x2)
telepathy (x2)
trample (x2)
[traits] : object {2-18.items.[].system.traits}
rarity : string {2-18.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-18.items.[].system.traits.value.[]} (22 different values)
[traditions] : array<string> {2-18.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-18.items.[].system.traits.traditions.[]} (4 different values)
arcane (x2)
divine (x4)
occult (x2)
primal (x2)
[weaponType] : object {2-18.items.[].system.weaponType}
value : string {2-18.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x4)
[actionType] : object {2-18.items.[].system.actionType}
value : string {2-18.items.[].system.actionType.value} (3 different values)
passive (x19)
reaction (x6)
action (x9)
[actions] : object {2-18.items.[].system.actions}
[value] : integer {2-18.items.[].system.actions.value} (3 different values)
2 (x4)
1 (x1)
3 (x4)
[category] : string {2-18.items.[].system.category} (4 different values)
defensive (x9)
offensive (x18)
interaction (x4)
martial (x4)
[autoHeightenLevel] : object {2-18.items.[].system.autoHeightenLevel}
[value] : mixed
damage : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: '1d6+7')
damageType : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: 'spirit')
[mu6cx92t1jingkhf5if1] : object {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1}
damage : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: '1d6+5')
damageType : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: 'bludgeoning')
[mwdx5rvny9h800405t75e] : object {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e}
damage : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '4d6')
damageType : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning')
[defense] : object {2-18.items.[].system.defense}
save : object {2-18.items.[].system.defense.save}
basic : boolean {2-18.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {2-18.items.[].system.defense.save.statistic} (2 different values)
'will' (x2)
'fortitude' (x2)
[duration] : object {2-18.items.[].system.duration}
sustained : boolean {2-18.items.[].system.duration.sustained} (same value: False)
value : string {2-18.items.[].system.duration.value} (2 different values)
'varies' (x2)
'' (x2)
[equipped] : object {2-18.items.[].system.equipped}
carryType : string {2-18.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {2-18.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[group] : string {2-18.items.[].system.group} (2 different values)
'hammer' (x2)
'sword' (x2)
[hardness] : integer {2-18.items.[].system.hardness} (same value: 0)
[heightening] : object {2-18.items.[].system.heightening}
[levels] : object {2-18.items.[].system.heightening.levels}
3 : object {2-18.items.[].system.heightening.levels.3}
target : object {2-18.items.[].system.heightening.levels.3.target}
value : string {2-18.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {2-18.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x2)
[damage] : object {2-18.items.[].system.heightening.damage}
0 : string {2-18.items.[].system.heightening.damage.0} (same value: '1d8')
[interval] : integer {2-18.items.[].system.heightening.interval} (same value: 1)
[hp] : object {2-18.items.[].system.hp}
max : integer {2-18.items.[].system.hp.max} (same value: 0)
value : integer {2-18.items.[].system.hp.value} (same value: 0)
[level] : object {2-18.items.[].system.level}
value : integer {2-18.items.[].system.level.value} (2 different values)
1 (x4)
0 (x4)
[location] : object {2-18.items.[].system.location}
heightenedLevel : integer {2-18.items.[].system.location.heightenedLevel} (same value: 3)
value : string {2-18.items.[].system.location.value} (same value: 'wTLX8Pk1sMBmPKhZ')
[material] : object {2-18.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-18.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
pq7cxntbz4s8g5ik : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
z04svm1cvfcxtplb : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {2-18.items.[].system.prepared}
value : string {2-18.items.[].system.prepared.value} (same value: innate)
value : string {2-18.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-18.items.[].system.price}
value : object {2-18.items.[].system.price.value}
[gp] : integer {2-18.items.[].system.price.value.gp} (same value: 1)
[sp] : integer {2-18.items.[].system.price.value.sp} (same value: 3)
[proficiency] : object {2-18.items.[].system.proficiency}
value : integer {2-18.items.[].system.proficiency.value} (same value: 0)
publication : object {2-18.items.[].system.publication}
license : string {2-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-18.items.[].system.publication.remaster} (same value: False)
title : string {2-18.items.[].system.publication.title} (3 different values)
'' (x53)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Bestiary' (x4)
[quantity] : integer {2-18.items.[].system.quantity} (2 different values)
3 (x2)
1 (x2)
[range] : object {2-18.items.[].system.range}
value : string {2-18.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'varies' (x2)
[reload] : object {2-18.items.[].system.reload}
value : string {2-18.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[requirements] : string {2-18.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-18.items.[].system.rules}
[runes] : object {2-18.items.[].system.runes}
potency : integer {2-18.items.[].system.runes.potency} (same value: 0)
property : array<> {2-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-18.items.[].system.runes.striking} (same value: 0)
[size] : string {2-18.items.[].system.size} (same value: 'lg')
[slots] : object {2-18.items.[].system.slots}
slot3 : object {2-18.items.[].system.slots.slot3}
max : integer {2-18.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-18.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {2-18.items.[].system.slug} (6 different values)
'fear' (x2)
'harm' (x2)
'light-hammer' (x2)
'longsword' (x2)
'telepathy' (x2)
'trample' (x2)
[spelldc] : object {2-18.items.[].system.spelldc}
dc : integer {2-18.items.[].system.spelldc.dc} (2 different values)
20 (x1)
@@ -164,226 +307,55 @@ object {2-18}
value : integer {2-18.items.[].system.spelldc.value} (2 different values)
12 (x1)
15 (x1)
[tradition] : object {2-18.items.[].system.tradition}
value : string {2-18.items.[].system.tradition.value} (same value: divine)
[area] : mixed
[cost] : object {2-18.items.[].system.cost}
value : string {2-18.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-18.items.[].system.counteraction} (same value: False)
[damage] : object {2-18.items.[].system.damage}
[0] : object {2-18.items.[].system.damage.0}
applyMod : boolean {2-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2-18.items.[].system.damage.0.formula} (same value: 1d8)
kinds : array<string> {2-18.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {2-18.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x2)
healing (x2)
materials : array<> {2-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-18.items.[].system.damage.0.type} (same value: void)
[damageType] : string {2-18.items.[].system.damage.damageType} (2 different values)
bludgeoning (x2)
slashing (x2)
[dice] : integer {2-18.items.[].system.damage.dice} (same value: 1)
[die] : string {2-18.items.[].system.damage.die} (2 different values)
d6 (x2)
d8 (x2)
[defense] : object {2-18.items.[].system.defense}
save : object {2-18.items.[].system.defense.save}
basic : boolean {2-18.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {2-18.items.[].system.defense.save.statistic} (2 different values)
will (x2)
fortitude (x2)
[duration] : object {2-18.items.[].system.duration}
sustained : boolean {2-18.items.[].system.duration.sustained} (same value: False)
value : string {2-18.items.[].system.duration.value} (2 different values)
varies (x2)
(x2)
[heightening] : object {2-18.items.[].system.heightening}
[levels] : object {2-18.items.[].system.heightening.levels}
3 : object {2-18.items.[].system.heightening.levels.3}
target : object {2-18.items.[].system.heightening.levels.3.target}
value : string {2-18.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
type : string {2-18.items.[].system.heightening.type} (2 different values)
fixed (x2)
interval (x2)
[damage] : object {2-18.items.[].system.heightening.damage}
0 : string {2-18.items.[].system.heightening.damage.0} (same value: 1d8)
[interval] : integer {2-18.items.[].system.heightening.interval} (same value: 1)
[level] : object {2-18.items.[].system.level}
value : integer {2-18.items.[].system.level.value} (2 different values)
1 (x4)
0 (x4)
[location] : object {2-18.items.[].system.location}
heightenedLevel : integer {2-18.items.[].system.location.heightenedLevel} (same value: 3)
value : string {2-18.items.[].system.location.value} (same value: wTLX8Pk1sMBmPKhZ)
[range] : object {2-18.items.[].system.range}
value : string {2-18.items.[].system.range.value} (2 different values)
30 feet (x2)
varies (x2)
[requirements] : string {2-18.items.[].system.requirements} (same value: )
[target] : object {2-18.items.[].system.target}
value : string {2-18.items.[].system.target.value} (2 different values)
1 creature (x2)
1 living creature or 1 willing undead creature (x2)
[time] : object {2-18.items.[].system.time}
value : string {2-18.items.[].system.time.value} (2 different values)
2 (x2)
1 to 3 (x2)
[overlays] : object {2-18.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
pq7cxntbz4s8g5ik : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
rvhoa43rqqqp8izn : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
z04svm1cvfcxtplb : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {2-18.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[baseItem] : string {2-18.items.[].system.baseItem} (2 different values)
light-hammer (x2)
longsword (x2)
[bonusDamage] : object {2-18.items.[].system.bonusDamage}
value : integer {2-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-18.items.[].system.bulk}
value : mixed
float {2-18.items.[].system.bulk.value} (same value: 0,1)
integer {2-18.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[equipped] : object {2-18.items.[].system.equipped}
carryType : string {2-18.items.[].system.equipped.carryType} (same value: held)
handsHeld : integer {2-18.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[group] : string {2-18.items.[].system.group} (2 different values)
hammer (x2)
sword (x2)
[hardness] : integer {2-18.items.[].system.hardness} (same value: 0)
[hp] : object {2-18.items.[].system.hp}
max : integer {2-18.items.[].system.hp.max} (same value: 0)
value : integer {2-18.items.[].system.hp.value} (same value: 0)
[material] : object {2-18.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-18.items.[].system.price}
value : object {2-18.items.[].system.price.value}
[sp] : integer {2-18.items.[].system.price.value.sp} (same value: 3)
[gp] : integer {2-18.items.[].system.price.value.gp} (same value: 1)
[quantity] : integer {2-18.items.[].system.quantity} (2 different values)
3 (x2)
1 (x2)
[reload] : object {2-18.items.[].system.reload}
value : string {2-18.items.[].system.reload.value} (2 different values)
- (x2)
(x2)
[runes] : object {2-18.items.[].system.runes}
potency : integer {2-18.items.[].system.runes.potency} (same value: 0)
property : array<> {2-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {2-18.items.[].system.runes.striking} (same value: 0)
[size] : string {2-18.items.[].system.size} (same value: lg)
[splashDamage] : object {2-18.items.[].system.splashDamage}
value : integer {2-18.items.[].system.splashDamage.value} (same value: 0)
[target] : object {2-18.items.[].system.target}
value : string {2-18.items.[].system.target.value} (2 different values)
'1 creature' (x2)
'1 living creature or 1 willing undead creature' (x2)
[time] : object {2-18.items.[].system.time}
value : string {2-18.items.[].system.time.value} (2 different values)
'2' (x2)
'1 to 3' (x2)
[tradition] : object {2-18.items.[].system.tradition}
value : string {2-18.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-18.items.[].system.traits}
rarity : string {2-18.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-18.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-18.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x4)
'arcane' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {2-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-18.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-18.items.[].system.usage}
value : string {2-18.items.[].system.usage.value} (same value: held-in-one-hand)
value : string {2-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-18.items.[].system.weaponType}
value : string {2-18.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x4)
type : string {2-18.items.[].type} (5 different values)
melee (x17)
action (x34)
spellcastingEntry (x2)
spell (x4)
weapon (x4)
'action' (x34)
'melee' (x17)
'spell' (x4)
'weapon' (x4)
'spellcastingEntry' (x2)
[_stats] : object {2-18.items.[]._stats}
compendiumSource : string {2-18.items.[]._stats.compendiumSource} (6 different values)
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
Compendium.pf2e.spells-srd.Item.wdA52JJnsuQWeyqz (x2)
Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x2)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2)
'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x2)
'Compendium.pf2e.spells-srd.Item.wdA52JJnsuQWeyqz' (x2)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3' (x2)
[flags] : object {2-18.items.[].flags}
pf2e : object {2-18.items.[].flags.pf2e}
linkedWeapon : string {2-18.items.[].flags.pf2e.linkedWeapon} (2 different values)
QPkaS2AAZWCSBjqR (x2)
naRxw6KpN3XmDPDa (x4)
'naRxw6KpN3XmDPDa' (x4)
'QPkaS2AAZWCSBjqR' (x2)
name : string {2-18.name} (all different values)
system : object {2-18.system}
[abilities] : object {2-18.system.abilities}
@@ -394,10 +366,10 @@ object {2-18}
3 (x2)
con : object {2-18.system.abilities.con}
mod : integer {2-18.system.abilities.con.mod} (4 different values)
3 (x1)
1 (x1)
4 (x2)
5 (x2)
3 (x1)
1 (x1)
dex : object {2-18.system.abilities.dex}
mod : integer {2-18.system.abilities.dex.mod} (2 different values)
2 (x4)
@@ -420,91 +392,91 @@ object {2-18}
attributes : object {2-18.system.attributes}
ac : object {2-18.system.attributes.ac}
[details] : string {2-18.system.attributes.ac.details} (3 different values)
(x4)
(23 while Inhabiting a Centaur Body) (x1)
(26 while Inhabiting a Centaur Body) (x1)
'' (x4)
'(23 while Inhabiting a Centaur Body)' (x1)
'(26 while Inhabiting a Centaur Body)' (x1)
value : integer {2-18.system.attributes.ac.value} (6 different values)
20 (x2)
0 (x2)
23 (x2)
17 (x1)
22 (x1)
23 (x2)
19 (x1)
[allSaves] : object {2-18.system.attributes.allSaves}
value : string {2-18.system.attributes.allSaves.value} (same value: )
value : string {2-18.system.attributes.allSaves.value} (same value: '')
hp : object {2-18.system.attributes.hp}
details : string {2-18.system.attributes.hp.details} (same value: )
details : string {2-18.system.attributes.hp.details} (same value: '')
max : integer {2-18.system.attributes.hp.max} (6 different values)
80 (x2)
0 (x3)
80 (x2)
16 (x1)
125 (x1)
70 (x1)
65 (x1)
temp : integer {2-18.system.attributes.hp.temp} (same value: 0)
value : integer {2-18.system.attributes.hp.value} (6 different values)
80 (x2)
0 (x3)
80 (x2)
16 (x1)
125 (x1)
70 (x1)
65 (x1)
[tempmax] : integer {2-18.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {2-18.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-18.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-18.system.attributes.hasHealth} (same value: True)
[resistances] : array<object> {2-18.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-18.system.attributes.resistances.[]}
type : string {2-18.system.attributes.resistances.[].type} (same value: poison)
type : string {2-18.system.attributes.resistances.[].type} (same value: 'poison')
value : integer {2-18.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-18.system.attributes.speed}
otherSpeeds : array<object> {2-18.system.attributes.speed.otherSpeeds}
Length: min=1 max=2
Value type: object {2-18.system.attributes.speed.otherSpeeds.[]}
type : string {2-18.system.attributes.speed.otherSpeeds.[].type} (3 different values)
climb (x4)
swim (x2)
burrow (x2)
'climb' (x4)
'swim' (x2)
'burrow' (x2)
value : integer {2-18.system.attributes.speed.otherSpeeds.[].value} (4 different values)
10 (x4)
15 (x2)
25 (x1)
30 (x1)
15 (x2)
value : integer {2-18.system.attributes.speed.value} (3 different values)
20 (x2)
25 (x3)
20 (x2)
30 (x1)
[weaknesses] : array<object> {2-18.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {2-18.system.attributes.weaknesses.[]}
type : string {2-18.system.attributes.weaknesses.[].type} (4 different values)
fire (x2)
cold-iron (x2)
holy (x2)
sonic (x2)
value : integer {2-18.system.attributes.weaknesses.[].value} (same value: 5)
[emitsSound] : string {2-18.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {2-18.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-18.system.attributes.hasHealth} (same value: True)
[stealth] : object {2-18.system.attributes.stealth}
details : string {2-18.system.attributes.stealth.details} (2 different values)
<p>(trained)</p> (x2)
(x1)
'<p>(trained)</p>' (x2)
'' (x1)
value : integer {2-18.system.attributes.stealth.value} (3 different values)
8 (x1)
11 (x1)
14 (x1)
[weaknesses] : array<object> {2-18.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {2-18.system.attributes.weaknesses.[]}
type : string {2-18.system.attributes.weaknesses.[].type} (4 different values)
'fire' (x2)
'cold-iron' (x2)
'holy' (x2)
'sonic' (x2)
value : integer {2-18.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-18.system.details}
[blurb] : string {2-18.system.details.blurb} (same value: )
[blurb] : string {2-18.system.details.blurb} (same value: '')
[languages] : object {2-18.system.details.languages}
details : string {2-18.system.details.languages.details} (2 different values)
(x4)
telepathy 100 feet (x2)
'' (x4)
'telepathy 100 feet' (x2)
value : array<string> {2-18.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-18.system.details.languages.value.[]} (4 different values)
chthonian (x2)
draconic (x2)
empyrean (x2)
pyric (x2)
'chthonian' (x2)
'draconic' (x2)
'empyrean' (x2)
'pyric' (x2)
level : object {2-18.system.details.level}
value : integer {2-18.system.details.level.value} (5 different values)
4 (x2)
@@ -512,55 +484,50 @@ object {2-18}
3 (x2)
6 (x2)
5 (x1)
[privateNotes] : string {2-18.system.details.privateNotes} (same value: )
[privateNotes] : string {2-18.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-18.system.details.publicNotes} (3 different values)
(x4)
<p>Hunting spiders are the most common type of giant spider, though not the largest.</p>
<hr />
<p>Few everyday vermin inspire as much dread as the infamous spider.</p> (x1)
<p>These terrifying creatures grow as large as elephants. The placement of their eyes above their wide mandibles evokes the grimacing visage of an ogre's leer. Ogres themselves find the appearance of ogre spider faces simultaneously amusing and adorable, but in most cases, ogres' attempts to keep these spiders as pets result in dead ogres and well-fed spiders.</p> (x1)
publication : object {2-18.system.details.publication}
license : string {2-18.system.details.publication.license} (same value: OGL)
license : string {2-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-18.system.details.publication.remaster} (same value: False)
title : string {2-18.system.details.publication.title} (same value: Pathfinder Society Scenario #2-18: The Fanciful March of Urwal)
title : string {2-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-18: The Fanciful March of Urwal')
[description] : string {2-18.system.details.description} (2 different values)
<p>The demon lord Urxehl manifests upon Golarion a small region of his Abyssal realm, filled with constantly burning forests lashed by fierce storms and unholy rain that only further feeds the flames. This is a mystical fire, fueled by the presence of Urxehl's minions. Any flames on the map emit concealing smoke in a 10-foot radius around the fire.</p> (x2)
<p>Discreet webbing at throat level snags a creature that walks into it.</p> (x1)
'<p>The demon lord Urxehl manifests upon Golarion a small region of his Abyssal realm, filled with constantly burning forests lashed by fierce storms and unholy rain that only further feeds the flames. This is a mystical fire, fueled by the presence of Urxehl\'s minions. Any flames on the map emit concealing smoke in a 10-foot radius around the fire.</p>' (x2)
'<p>Discreet webbing at throat level snags a creature that walks into it.</p>' (x1)
[disable] : string {2-18.system.details.disable} (3 different values)
<p>@Check[nature|dc:17] or @Check[performance|dc:17] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:17], @Check[occultism|dc:17], or @Check[demon-lore|dc:17]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 15) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p> (x1)
<p>@Check[nature|dc:20] or @Check[performance|dc:20] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:20], @Check[occultism|dc:20], or @Check[demon-lore|dc:20]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 17) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p> (x1)
<p>@Check[survival|dc:20] (trained) or @Check[thievery|dc:20] (expert) to rearrange the webbing.</p> (x1)
'<p>@Check[nature|dc:17] or @Check[performance|dc:17] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:17], @Check[occultism|dc:17], or @Check[demon-lore|dc:17]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 15) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p>' (x1)
'<p>@Check[nature|dc:20] or @Check[performance|dc:20] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:20], @Check[occultism|dc:20], or @Check[demon-lore|dc:20]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 17) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p>' (x1)
'<p>@Check[survival|dc:20] (trained) or @Check[thievery|dc:20] (expert) to rearrange the webbing.</p>' (x1)
[isComplex] : boolean {2-18.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {2-18.system.details.reset} (same value: )
[reset] : string {2-18.system.details.reset} (same value: '')
[routine] : string {2-18.system.details.routine} (3 different values)
<p>(3 actions) Any creature within the flames takes @Damage[(1d6+3)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d6[fire]] damage (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). Additionally, the flames call down a fiery rain that deals @Damage[(1d6+3)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p> (x1)
<p>(3 actions) Any creature within the flames takes @Damage[(1d10+6)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d10[fire]] damage (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire]). Additionally, the flames call down a fiery rain that deals @Damage[(1d10+6)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p> (x1)
(x1)
'<p>(3 actions) Any creature within the flames takes @Damage[(1d6+3)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d6[fire]] damage (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). Additionally, the flames call down a fiery rain that deals @Damage[(1d6+3)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p>' (x1)
'<p>(3 actions) Any creature within the flames takes @Damage[(1d10+6)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d10[fire]] damage (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire]). Additionally, the flames call down a fiery rain that deals @Damage[(1d10+6)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p>' (x1)
'' (x1)
[initiative] : object {2-18.system.initiative}
statistic : string {2-18.system.initiative.statistic} (same value: perception)
statistic : string {2-18.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-18.system.perception}
details : string {2-18.system.perception.details} (2 different values)
(x4)
web sense (x2)
'' (x4)
'web sense' (x2)
mod : integer {2-18.system.perception.mod} (5 different values)
8 (x1)
7 (x2)
8 (x1)
12 (x1)
10 (x1)
13 (x1)
senses : array<object> {2-18.system.perception.senses}
Length: min=1 max=1
Value type: object {2-18.system.perception.senses.[]}
type : string {2-18.system.perception.senses.[].type} (same value: darkvision)
type : string {2-18.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-18.system.resources}
focus : object {2-18.system.resources.focus}
max : integer {2-18.system.resources.focus.max} (same value: 1)
value : integer {2-18.system.resources.focus.value} (same value: 1)
saves : object {2-18.system.saves}
fortitude : object {2-18.system.saves.fortitude}
saveDetail : string {2-18.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-18.system.saves.fortitude.value} (7 different values)
13 (x2)
0 (x2)
@@ -570,18 +537,18 @@ object {2-18}
12 (x1)
16 (x1)
reflex : object {2-18.system.saves.reflex}
saveDetail : string {2-18.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-18.system.saves.reflex.value} (5 different values)
13 (x3)
10 (x2)
0 (x2)
9 (x1)
13 (x3)
6 (x1)
will : object {2-18.system.saves.will}
saveDetail : string {2-18.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-18.system.saves.will.saveDetail} (same value: '')
value : integer {2-18.system.saves.will.value} (7 different values)
10 (x1)
0 (x3)
10 (x1)
5 (x1)
13 (x1)
9 (x1)
@@ -591,12 +558,8 @@ object {2-18}
athletics : object {2-18.system.skills.athletics}
base : integer {2-18.system.skills.athletics.base} (4 different values)
11 (x2)
5 (x1)
15 (x2)
13 (x1)
[intimidation] : object {2-18.system.skills.intimidation}
base : integer {2-18.system.skills.intimidation.base} (2 different values)
10 (x1)
5 (x1)
13 (x1)
[acrobatics] : object {2-18.system.skills.acrobatics}
base : integer {2-18.system.skills.acrobatics.base} (4 different values)
@@ -604,41 +567,45 @@ object {2-18}
13 (x1)
10 (x1)
12 (x1)
deception : object {2-18.system.skills.deception}
base : integer {2-18.system.skills.deception.base} (2 different values)
9 (x1)
11 (x1)
[intimidation] : object {2-18.system.skills.intimidation}
base : integer {2-18.system.skills.intimidation.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {2-18.system.skills.stealth}
base : integer {2-18.system.skills.stealth.base} (3 different values)
7 (x1)
10 (x1)
12 (x1)
deception : object {2-18.system.skills.deception}
base : integer {2-18.system.skills.deception.base} (2 different values)
9 (x1)
11 (x1)
traits : object {2-18.system.traits}
rarity : string {2-18.system.traits.rarity} (4 different values)
uncommon (x2)
unique (x2)
common (x3)
rare (x2)
'common' (x3)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-18.system.traits.size}
value : string {2-18.system.traits.size.value} (4 different values)
med (x5)
sm (x1)
huge (x1)
lg (x2)
'med' (x5)
'lg' (x2)
'sm' (x1)
'huge' (x1)
value : array<string> {2-18.system.traits.value}
Length: min=0 max=5
Value type: string {2-18.system.traits.value.[]} (all different values)
[creatureType] : string {2-18.system.creatureType} (same value: )
[creatureType] : string {2-18.system.creatureType} (same value: '')
[statusEffects] : array<> {2-18.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-18.type} (2 different values)
npc (x6)
hazard (x3)
'npc' (x6)
'hazard' (x3)
[prototypeToken] : object {2-18.prototypeToken}
name : string {2-18.prototypeToken.name} (5 different values)
Flames of Verakivhan (x2)
Hunting Spider (x1)
Ogre Spider (x1)
Web Lurker Noose (x1)
Vermlek Centaur (x2)
'Flames of Verakivhan' (x2)
'Vermlek Centaur' (x2)
'Hunting Spider' (x1)
'Ogre Spider' (x1)
'Web Lurker Noose' (x1)
+280 -339
View File
@@ -3,232 +3,52 @@ Different values: 9
=====================================
object {2-19}
_id : string {2-19._id} (all different values)
folder : string {2-19.folder} (same value: dHDOzdSI2Jstnx3d)
folder : string {2-19.folder} (same value: 'dHDOzdSI2Jstnx3d')
img : string {2-19.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x5)
systems/pf2e/icons/default-icons/hazard.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-19.items}
Length: min=1 max=12
Value type: object {2-19.items.[]}
_id : string {2-19.items.[]._id} (27 different values)
img : string {2-19.items.[].img} (12 different values)
systems/pf2e/icons/default-icons/melee.svg (x11)
systems/pf2e/icons/actions/Passive.webp (x10)
systems/pf2e/icons/actions/OneAction.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x4)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/magic/unholy/silhouette-evil-horned-giant.webp (x2)
icons/creatures/magical/construct-stone-earth-gray.webp (x1)
icons/weapons/hammers/shorthammer-embossed-white.webp (x1)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
icons/sundries/survival/cuffs-shackles-steel.webp (x1)
systems/pf2e/icons/actions/ThreeActions.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x1)
name : string {2-19.items.[].name} (26 different values)
sort : integer {2-19.items.[].sort} (13 different values)
100000 (x5)
200000 (x5)
300000 (x5)
0 (x8)
400000 (x2)
500000 (x2)
600000 (x2)
700000 (x2)
800000 (x1)
900000 (x1)
1000000 (x1)
1100000 (x1)
1200000 (x1)
system : object {2-19.items.[].system}
[attack] : object {2-19.items.[].system.attack}
value : string {2-19.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-19.items.[].system.attackEffects}
[custom] : string {2-19.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-19.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-19.items.[].system.attackEffects.value.[]} (2 different values)
grab (x1)
solidifying-lava (x2)
[bonus] : object {2-19.items.[].system.bonus}
value : integer {2-19.items.[].system.bonus.value} (6 different values)
11 (x4)
9 (x3)
7 (x1)
12 (x1)
0 (x1)
8 (x2)
[damageRolls] : object {2-19.items.[].system.damageRolls}
[lun94c125o9v0vi0xwoo] : object {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo}
damage : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values)
1d8+6 (x1)
1d6+2 (x1)
1d6+4 (x1)
damageType : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: bludgeoning)
[vgxzsh1xbha1w4i9akg2] : object {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2}
damage : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values)
1d8+2 (x1)
1d8+4 (x1)
damageType : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: bludgeoning)
[o30ldvl1rgxl3nvnwxvh] : object {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh}
damage : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values)
1d4+3 (x1)
1d10+4 (x1)
damageType : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: fire)
[jqtxox4ffjb7hbb859hm] : object {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm}
damage : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: 1d8+4)
damageType : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: bludgeoning)
[4k7t5rnxt6tkxxjceids] : object {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids}
damage : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: 1d6+4)
damageType : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: bludgeoning)
[q7t1lmpw30nv1zdryh5h] : object {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h}
damage : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: 1d6+4)
damageType : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: bludgeoning)
vth1jzwhg6489ybhls55 : object {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
damage : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3)
damageType : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning)
description : object {2-19.items.[].system.description}
value : string {2-19.items.[].system.description.value} (21 different values)
publication : object {2-19.items.[].system.publication}
license : string {2-19.items.[].system.publication.license} (2 different values)
OGL (x34)
ORC (x2)
remaster : boolean {2-19.items.[].system.publication.remaster} (2 different values)
False (x34)
True (x2)
title : string {2-19.items.[].system.publication.title} (3 different values)
(x30)
Pathfinder Bestiary (x4)
Pathfinder Player Core (x2)
rules : ###FoundryRulesObject###
[slug] : string {2-19.items.[].system.slug} (10 different values)
grab (x1)
enlarge (x2)
invisibility (x1)
light-hammer (x1)
studded-leather-armor (x1)
manacles-poor (x1)
light-blindness (x1)
1-status-to-all-saves-vs-magic (x1)
tremorsense (x1)
fast-healing (x1)
[traits] : object {2-19.items.[].system.traits}
[rarity] : string {2-19.items.[].system.traits.rarity} (same value: common)
[value] : array<string> {2-19.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-19.items.[].system.traits.value.[]} (17 different values)
magical (x3)
unarmed (x2)
shove (x2)
agile (x5)
free-hand (x2)
concentrate (x2)
manipulate (x4)
polymorph (x2)
illusion (x1)
thrown-20 (x2)
trip (x1)
attack (x1)
emotion (x2)
fear (x2)
mental (x2)
arcane (x1)
earth (x1)
[traditions] : array<string> {2-19.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {2-19.items.[].system.traits.traditions.[]} (3 different values)
arcane (x3)
primal (x2)
occult (x1)
[weaponType] : object {2-19.items.[].system.weaponType}
value : string {2-19.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x3)
[acBonus] : integer {2-19.items.[].system.acBonus} (same value: 2)
[actionType] : object {2-19.items.[].system.actionType}
value : string {2-19.items.[].system.actionType.value} (3 different values)
passive (x10)
action (x3)
reaction (x4)
'passive' (x10)
'reaction' (x4)
'action' (x3)
[actions] : object {2-19.items.[].system.actions}
[value] : integer {2-19.items.[].system.actions.value} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[category] : string {2-19.items.[].system.category} (5 different values)
defensive (x5)
offensive (x4)
martial (x1)
light (x1)
interaction (x2)
[area] : empty
[attack] : object {2-19.items.[].system.attack}
value : string {2-19.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-19.items.[].system.attackEffects}
[custom] : string {2-19.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-19.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-19.items.[].system.attackEffects.value.[]} (2 different values)
'solidifying-lava' (x2)
'grab' (x1)
[autoHeightenLevel] : object {2-19.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-19.items.[].system.prepared}
flexible : boolean {2-19.items.[].system.prepared.flexible} (same value: False)
value : string {2-19.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {2-19.items.[].system.proficiency}
value : integer {2-19.items.[].system.proficiency.value} (same value: 0)
[slots] : object {2-19.items.[].system.slots}
slot2 : object {2-19.items.[].system.slots.slot2}
max : integer {2-19.items.[].system.slots.slot2.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-19.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
1 (x1)
[spelldc] : object {2-19.items.[].system.spelldc}
dc : integer {2-19.items.[].system.spelldc.dc} (2 different values)
18 (x1)
17 (x1)
mod : integer {2-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-19.items.[].system.spelldc.value} (2 different values)
10 (x1)
9 (x1)
[tradition] : object {2-19.items.[].system.tradition}
value : string {2-19.items.[].system.tradition.value} (2 different values)
occult (x1)
arcane (x1)
[area] : mixed
[cost] : object {2-19.items.[].system.cost}
value : string {2-19.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-19.items.[].system.counteraction} (same value: False)
[damage] : object {2-19.items.[].system.damage}
[damageType] : string {2-19.items.[].system.damage.damageType} (same value: bludgeoning)
[dice] : integer {2-19.items.[].system.damage.dice} (same value: 1)
[die] : string {2-19.items.[].system.damage.die} (same value: d6)
[defense] : mixed
[duration] : object {2-19.items.[].system.duration}
sustained : boolean {2-19.items.[].system.duration.sustained} (same value: False)
value : string {2-19.items.[].system.duration.value} (2 different values)
5 minutes (x2)
10 minutes (x1)
[heightening] : object {2-19.items.[].system.heightening}
levels : object {2-19.items.[].system.heightening.levels}
6 : object {2-19.items.[].system.heightening.levels.6}
target : object {2-19.items.[].system.heightening.levels.6.target}
value : string {2-19.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
type : string {2-19.items.[].system.heightening.type} (same value: fixed)
[level] : object {2-19.items.[].system.level}
value : integer {2-19.items.[].system.level.value} (2 different values)
2 (x3)
0 (x3)
[location] : object {2-19.items.[].system.location}
heightenedLevel : integer {2-19.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-19.items.[].system.location.value} (2 different values)
wEdDGcB1okQD2PU0 (x2)
DnY0IkrDDcbJ0Tgp (x1)
[range] : object {2-19.items.[].system.range}
value : string {2-19.items.[].system.range.value} (2 different values)
30 feet (x2)
self (x1)
[requirements] : string {2-19.items.[].system.requirements} (same value: )
[target] : object {2-19.items.[].system.target}
value : string {2-19.items.[].system.target.value} (2 different values)
1 willing creature (x2)
self (x1)
[time] : object {2-19.items.[].system.time}
value : string {2-19.items.[].system.time.value} (same value: 2)
[value] : empty
[baseItem] : string {2-19.items.[].system.baseItem} (2 different values)
light-hammer (x1)
studded-leather-armor (x1)
'light-hammer' (x1)
'studded-leather-armor' (x1)
[bonus] : object {2-19.items.[].system.bonus}
value : integer {2-19.items.[].system.bonus.value} (6 different values)
11 (x4)
9 (x3)
8 (x2)
7 (x1)
12 (x1)
0 (x1)
[bonusDamage] : object {2-19.items.[].system.bonusDamage}
value : integer {2-19.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-19.items.[].system.bulk}
@@ -237,75 +57,213 @@ object {2-19}
integer {2-19.items.[].system.bulk.value} (2 different values)
1 (x1)
0 (x1)
[containerId] : mixed
[category] : string {2-19.items.[].system.category} (5 different values)
'defensive' (x5)
'offensive' (x4)
'interaction' (x2)
'martial' (x1)
'light' (x1)
[checkPenalty] : integer {2-19.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {2-19.items.[].system.damageRolls}
[4k7t5rnxt6tkxxjceids] : object {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids}
damage : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: '1d6+4')
damageType : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: 'bludgeoning')
[jqtxox4ffjb7hbb859hm] : object {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm}
damage : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: '1d8+4')
damageType : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: 'bludgeoning')
[lun94c125o9v0vi0xwoo] : object {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo}
damage : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values)
'1d8+6' (x1)
'1d6+2' (x1)
'1d6+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: 'bludgeoning')
[o30ldvl1rgxl3nvnwxvh] : object {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh}
damage : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values)
'1d4+3' (x1)
'1d10+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: 'fire')
[q7t1lmpw30nv1zdryh5h] : object {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h}
damage : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: '1d6+4')
damageType : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: 'bludgeoning')
[vgxzsh1xbha1w4i9akg2] : object {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2}
damage : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values)
'1d8+2' (x1)
'1d8+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: 'bludgeoning')
vth1jzwhg6489ybhls55 : object {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
damage : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: '1d6+3')
damageType : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: 'bludgeoning')
description : object {2-19.items.[].system.description}
value : string {2-19.items.[].system.description.value} (21 different values)
[cost] : object {2-19.items.[].system.cost}
value : string {2-19.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-19.items.[].system.counteraction} (same value: False)
[damage] : object {2-19.items.[].system.damage}
[damageType] : string {2-19.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {2-19.items.[].system.damage.dice} (same value: 1)
[die] : string {2-19.items.[].system.damage.die} (same value: 'd6')
[defense] : empty
[dexCap] : integer {2-19.items.[].system.dexCap} (same value: 3)
[duration] : object {2-19.items.[].system.duration}
sustained : boolean {2-19.items.[].system.duration.sustained} (same value: False)
value : string {2-19.items.[].system.duration.value} (2 different values)
'5 minutes' (x2)
'10 minutes' (x1)
[equipped] : object {2-19.items.[].system.equipped}
carryType : string {2-19.items.[].system.equipped.carryType} (2 different values)
held (x2)
worn (x1)
'held' (x2)
'worn' (x1)
[handsHeld] : integer {2-19.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[inSlot] : boolean {2-19.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {2-19.items.[].system.group} (2 different values)
hammer (x1)
leather (x1)
'hammer' (x1)
'leather' (x1)
[hardness] : integer {2-19.items.[].system.hardness} (same value: 0)
[heightening] : object {2-19.items.[].system.heightening}
levels : object {2-19.items.[].system.heightening.levels}
6 : object {2-19.items.[].system.heightening.levels.6}
target : object {2-19.items.[].system.heightening.levels.6.target}
value : string {2-19.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {2-19.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {2-19.items.[].system.hp}
max : integer {2-19.items.[].system.hp.max} (same value: 0)
value : integer {2-19.items.[].system.hp.value} (same value: 0)
[level] : object {2-19.items.[].system.level}
value : integer {2-19.items.[].system.level.value} (2 different values)
2 (x3)
0 (x3)
[material] : object {2-19.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
publication : object {2-19.items.[].system.publication}
license : string {2-19.items.[].system.publication.license} (2 different values)
'OGL' (x34)
'ORC' (x2)
remaster : boolean {2-19.items.[].system.publication.remaster} (2 different values)
False (x34)
True (x2)
title : string {2-19.items.[].system.publication.title} (3 different values)
'' (x30)
'Pathfinder Bestiary' (x4)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {2-19.items.[].system.rules}
[location] : object {2-19.items.[].system.location}
heightenedLevel : integer {2-19.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-19.items.[].system.location.value} (2 different values)
'wEdDGcB1okQD2PU0' (x2)
'DnY0IkrDDcbJ0Tgp' (x1)
[prepared] : object {2-19.items.[].system.prepared}
flexible : boolean {2-19.items.[].system.prepared.flexible} (same value: False)
value : string {2-19.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-19.items.[].system.price}
value : object {2-19.items.[].system.price.value}
[sp] : integer {2-19.items.[].system.price.value.sp} (same value: 3)
[gp] : integer {2-19.items.[].system.price.value.gp} (same value: 3)
[sp] : integer {2-19.items.[].system.price.value.sp} (same value: 3)
[proficiency] : object {2-19.items.[].system.proficiency}
value : integer {2-19.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-19.items.[].system.quantity} (2 different values)
2 (x2)
1 (x1)
[range] : object {2-19.items.[].system.range}
value : string {2-19.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'self' (x1)
[reload] : object {2-19.items.[].system.reload}
value : string {2-19.items.[].system.reload.value} (same value: -)
value : string {2-19.items.[].system.reload.value} (same value: '-')
[requirements] : string {2-19.items.[].system.requirements} (same value: '')
[runes] : object {2-19.items.[].system.runes}
potency : integer {2-19.items.[].system.runes.potency} (same value: 0)
property : array<> {2-19.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-19.items.[].system.runes.striking} (same value: 0)
Value type: empty
resilient : integer {2-19.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-19.items.[].system.size} (same value: med)
[splashDamage] : object {2-19.items.[].system.splashDamage}
value : integer {2-19.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-19.items.[].system.usage}
value : string {2-19.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {2-19.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {2-19.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-19.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {2-19.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-19.items.[].system.strength} (same value: 1)
[striking] : integer {2-19.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-19.items.[].system.showSlotlessLevels}
value : boolean {2-19.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-19.items.[].system.size} (same value: 'med')
[slots] : object {2-19.items.[].system.slots}
slot2 : object {2-19.items.[].system.slots.slot2}
max : integer {2-19.items.[].system.slots.slot2.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-19.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
1 (x1)
[slug] : string {2-19.items.[].system.slug} (10 different values)
'enlarge' (x2)
'grab' (x1)
'invisibility' (x1)
'light-hammer' (x1)
'studded-leather-armor' (x1)
'manacles-poor' (x1)
'light-blindness' (x1)
'1-status-to-all-saves-vs-magic' (x1)
'tremorsense' (x1)
'fast-healing' (x1)
[speedPenalty] : integer {2-19.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-19.items.[].system.spelldc}
dc : integer {2-19.items.[].system.spelldc.dc} (2 different values)
18 (x1)
17 (x1)
mod : integer {2-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-19.items.[].system.spelldc.value} (2 different values)
10 (x1)
9 (x1)
[splashDamage] : object {2-19.items.[].system.splashDamage}
value : integer {2-19.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-19.items.[].system.strength} (same value: 1)
[target] : object {2-19.items.[].system.target}
value : string {2-19.items.[].system.target.value} (2 different values)
'1 willing creature' (x2)
'self' (x1)
[time] : object {2-19.items.[].system.time}
value : string {2-19.items.[].system.time.value} (same value: '2')
[tradition] : object {2-19.items.[].system.tradition}
value : string {2-19.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'arcane' (x1)
[traits] : object {2-19.items.[].system.traits}
[rarity] : string {2-19.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-19.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {2-19.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x3)
'primal' (x2)
'occult' (x1)
[value] : array<string> {2-19.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-19.items.[].system.traits.value.[]} (17 different values)
[usage] : object {2-19.items.[].system.usage}
value : string {2-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-19.items.[].system.weaponType}
value : string {2-19.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x3)
type : string {2-19.items.[].type} (7 different values)
melee (x11)
action (x17)
spellcastingEntry (x2)
spell (x3)
weapon (x1)
armor (x1)
equipment (x1)
'action' (x17)
'melee' (x11)
'spell' (x3)
'spellcastingEntry' (x2)
'weapon' (x1)
'armor' (x1)
'equipment' (x1)
[_stats] : object {2-19.items.[]._stats}
compendiumSource : string {2-19.items.[]._stats.compendiumSource} (10 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV (x2)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1)
Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x1)
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
Compendium.pf2e.equipment-srd.Item.ZPY2dOaMYciIJv1Q (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.I0HYG0ctCLP5JRsW (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1)
'Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
'Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB' (x1)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x1)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
'Compendium.pf2e.equipment-srd.Item.ZPY2dOaMYciIJv1Q' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.I0HYG0ctCLP5JRsW' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ' (x1)
[flags] : object {2-19.items.[].flags}
pf2e : object {2-19.items.[].flags.pf2e}
linkedWeapon : string {2-19.items.[].flags.pf2e.linkedWeapon} (same value: EvwJonzelyJ6hOZo)
linkedWeapon : string {2-19.items.[].flags.pf2e.linkedWeapon} (same value: 'EvwJonzelyJ6hOZo')
name : string {2-19.name} (all different values)
system : object {2-19.system}
[abilities] : object {2-19.system.abilities}
@@ -316,14 +274,14 @@ object {2-19}
-1 (x1)
con : object {2-19.system.abilities.con}
mod : integer {2-19.system.abilities.con.mod} (4 different values)
5 (x1)
4 (x2)
5 (x1)
3 (x1)
2 (x1)
dex : object {2-19.system.abilities.dex}
mod : integer {2-19.system.abilities.dex.mod} (4 different values)
-2 (x1)
-3 (x2)
-2 (x1)
1 (x1)
-1 (x1)
int : object {2-19.system.abilities.int}
@@ -334,8 +292,8 @@ object {2-19}
str : object {2-19.system.abilities.str}
mod : integer {2-19.system.abilities.str.mod} (3 different values)
4 (x2)
2 (x1)
3 (x2)
2 (x1)
wis : object {2-19.system.abilities.wis}
mod : integer {2-19.system.abilities.wis.mod} (2 different values)
0 (x4)
@@ -343,21 +301,21 @@ object {2-19}
attributes : object {2-19.system.attributes}
ac : object {2-19.system.attributes.ac}
[details] : string {2-19.system.attributes.ac.details} (4 different values)
(15 when broken); guardian construct armor (x1)
(11 when broken); guardian construct armor (x1)
(x2)
(13 when broken); guardian construct armor (x1)
'' (x2)
'(15 when broken); guardian construct armor' (x1)
'(11 when broken); guardian construct armor' (x1)
'(13 when broken); guardian construct armor' (x1)
value : integer {2-19.system.attributes.ac.value} (6 different values)
0 (x4)
19 (x1)
15 (x1)
0 (x4)
18 (x1)
17 (x1)
16 (x1)
[allSaves] : object {2-19.system.attributes.allSaves}
value : string {2-19.system.attributes.allSaves.value} (2 different values)
(x4)
+2 status to all saves vs. magic (x1)
'' (x4)
'+2 status to all saves vs. magic' (x1)
[hardness] : mixed
object {2-19.system.attributes.hardness}
value : integer {2-19.system.attributes.hardness.value} (3 different values)
@@ -367,104 +325,99 @@ object {2-19}
integer {2-19.system.attributes.hardness} (same value: 0)
hp : object {2-19.system.attributes.hp}
details : string {2-19.system.attributes.hp.details} (2 different values)
(x8)
Fast Healing 2 (while underground) (x1)
'' (x8)
'Fast Healing 2 (while underground)' (x1)
max : integer {2-19.system.attributes.hp.max} (6 different values)
0 (x4)
35 (x1)
15 (x1)
0 (x4)
32 (x1)
30 (x1)
17 (x1)
temp : integer {2-19.system.attributes.hp.temp} (same value: 0)
value : integer {2-19.system.attributes.hp.value} (6 different values)
0 (x4)
35 (x1)
15 (x1)
0 (x4)
32 (x1)
30 (x1)
17 (x1)
[emitsSound] : string {2-19.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {2-19.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-19.system.attributes.immunities}
Length: min=0 max=5
Value type: object {2-19.system.attributes.immunities.[]}
type : string {2-19.system.attributes.immunities.[].type} (5 different values)
bleed (x1)
fire (x1)
paralyzed (x1)
poison (x1)
sleep (x1)
'bleed' (x1)
'fire' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[speed] : object {2-19.system.attributes.speed}
details : string {2-19.system.attributes.speed.details} (same value: 'magma swim')
otherSpeeds : array<object> {2-19.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-19.system.attributes.speed.otherSpeeds.[]}
type : string {2-19.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x1)
swim (x1)
'fly' (x1)
'swim' (x1)
value : integer {2-19.system.attributes.speed.otherSpeeds.[].value} (2 different values)
15 (x1)
20 (x1)
value : integer {2-19.system.attributes.speed.value} (same value: 20)
details : string {2-19.system.attributes.speed.details} (same value: magma swim)
[emitsSound] : string {2-19.system.attributes.emitsSound} (same value: encounter)
[hasHealth] : boolean {2-19.system.attributes.hasHealth} (same value: True)
[stealth] : object {2-19.system.attributes.stealth}
details : string {2-19.system.attributes.stealth.details} (2 different values)
<p>(trained)</p> (x2)
<p>(expert)</p> (x2)
'<p>(trained)</p>' (x2)
'<p>(expert)</p>' (x2)
value : integer {2-19.system.attributes.stealth.value} (3 different values)
9 (x1)
12 (x2)
9 (x1)
8 (x1)
weaknesses : array<object> {2-19.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-19.system.attributes.weaknesses.[]}
type : string {2-19.system.attributes.weaknesses.[].type} (same value: cold)
type : string {2-19.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {2-19.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-19.system.details}
[blurb] : string {2-19.system.details.blurb} (same value: )
[blurb] : string {2-19.system.details.blurb} (same value: '')
[languages] : object {2-19.system.details.languages}
details : string {2-19.system.details.languages.details} (same value: )
details : string {2-19.system.details.languages.details} (same value: '')
value : array<string> {2-19.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-19.system.details.languages.value.[]} (5 different values)
common (x1)
dwarven (x1)
sakvroth (x1)
petran (x1)
pyric (x1)
'common' (x1)
'dwarven' (x1)
'sakvroth' (x1)
'petran' (x1)
'pyric' (x1)
level : object {2-19.system.details.level}
value : integer {2-19.system.details.level.value} (4 different values)
3 (x2)
1 (x3)
2 (x3)
3 (x2)
4 (x1)
[privateNotes] : string {2-19.system.details.privateNotes} (same value: )
[publicNotes] : string {2-19.system.details.publicNotes} (same value: )
[privateNotes] : string {2-19.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-19.system.details.publicNotes} (same value: '')
publication : object {2-19.system.details.publication}
license : string {2-19.system.details.publication.license} (same value: OGL)
license : string {2-19.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-19.system.details.publication.remaster} (same value: False)
title : string {2-19.system.details.publication.title} (same value: Pathfinder Society Scenario #2-19: Enter the Pallid Peak)
title : string {2-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-19: Enter the Pallid Peak')
[description] : string {2-19.system.details.description} (2 different values)
<p>The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.</p> (x2)
<p>The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.</p> (x2)
'<p>The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.</p>' (x2)
'<p>The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.</p>' (x2)
[disable] : string {2-19.system.details.disable} (3 different values)
<p>@Check[nature|dc:14|name:Clear mold] or @Check[survival|dc:14|name:Clear mold] or @Check[thievery|dc:17|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p> (x1)
<p>@Check[nature|dc:17|name:Clear mold] or @Check[survival|dc:17|name:Clear mold] or @Check[thievery|dc:20|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p> (x1)
<p>@Check[diplomacy|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], @Check[intimidation|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], or @Check[religion|dc:18|name:Calm the Spirits|traits:unique,complex,haunt] to calm the panicked spirits, or @Check[athletics|dc:20|name:Wrestle Spirits into Order|traits:unique,complex,haunt] to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.</p> (x2)
'<p>@Check[diplomacy|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], @Check[intimidation|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], or @Check[religion|dc:18|name:Calm the Spirits|traits:unique,complex,haunt] to calm the panicked spirits, or @Check[athletics|dc:20|name:Wrestle Spirits into Order|traits:unique,complex,haunt] to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.</p>' (x2)
'<p>@Check[nature|dc:14|name:Clear mold] or @Check[survival|dc:14|name:Clear mold] or @Check[thievery|dc:17|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
'<p>@Check[nature|dc:17|name:Clear mold] or @Check[survival|dc:17|name:Clear mold] or @Check[thievery|dc:20|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
[isComplex] : boolean {2-19.system.details.isComplex} (same value: True)
[reset] : string {2-19.system.details.reset} (2 different values)
<p>If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.</p> (x2)
<p>Unless deactivated, the haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter. If deactivated, the haunt resets after 24 hours.</p> (x2)
'<p>If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.</p>' (x2)
'<p>Unless deactivated, the haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter. If deactivated, the haunt resets after 24 hours.</p>' (x2)
[routine] : string {2-19.system.details.routine} (3 different values)
<p>(1 action) On the its initiative, the churning lava targets a random creature in the area with a ranged spatter attack as a magma bubble bursts.</p> (x2)
<p>(1 action) Phantom dwarves trample toward the exit, dealing @Damage[(1d10+4)[bludgeoning]] damage to each living creature in the area (@Check[reflex|dc:20|basic|name:Trampled by Spirits|traits:complex,haunt,unique] save). On a critical failure, a creature is also knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>
<p>A creature that attempts to Stand after being inside the haunt's area must succeed at a @Check[flat|dc:11] check or else get knocked back down by the trampling spirits.</p> (x1)
<p>(1 action) Phantom dwarves trample toward the exit, dealing @Damage[(2d8+5)[bludgeoning]] damage to each living creature in the area (@Check[reflex|dc:23|basic|name:Trampled by Spirits|traits:complex,haunt,unique] save). On a critical failure, a creature is also knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>
<p>A creature that attempts to Stand after being inside the haunt's area must succeed at a @Check[flat|dc:11] check or else get knocked back down by the trampling spirits.</p> (x1)
[initiative] : object {2-19.system.initiative}
statistic : string {2-19.system.initiative.statistic} (same value: perception)
statistic : string {2-19.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-19.system.perception}
details : string {2-19.system.perception.details} (same value: )
details : string {2-19.system.perception.details} (same value: '')
mod : integer {2-19.system.perception.mod} (5 different values)
9 (x1)
5 (x1)
@@ -474,46 +427,46 @@ object {2-19}
senses : array<object> {2-19.system.perception.senses}
Length: min=1 max=2
Value type: object {2-19.system.perception.senses.[]}
type : string {2-19.system.perception.senses.[].type} (2 different values)
darkvision (x5)
tremorsense (x1)
acuity : string {2-19.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {2-19.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-19.system.perception.senses.[].range} (same value: 30)
type : string {2-19.system.perception.senses.[].type} (2 different values)
'darkvision' (x5)
'tremorsense' (x1)
[resources] : object {2-19.system.resources}
focus : object {2-19.system.resources.focus}
max : integer {2-19.system.resources.focus.max} (same value: 1)
value : integer {2-19.system.resources.focus.value} (same value: 1)
saves : object {2-19.system.saves}
fortitude : object {2-19.system.saves.fortitude}
saveDetail : string {2-19.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-19.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-19.system.saves.fortitude.value} (5 different values)
12 (x1)
9 (x1)
0 (x4)
10 (x2)
12 (x1)
9 (x1)
8 (x1)
reflex : object {2-19.system.saves.reflex}
saveDetail : string {2-19.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-19.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-19.system.saves.reflex.value} (6 different values)
0 (x4)
5 (x1)
2 (x1)
0 (x4)
8 (x1)
3 (x1)
4 (x1)
will : object {2-19.system.saves.will}
saveDetail : string {2-19.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-19.system.saves.will.saveDetail} (same value: '')
value : integer {2-19.system.saves.will.value} (5 different values)
5 (x1)
3 (x2)
0 (x4)
3 (x2)
5 (x1)
6 (x1)
4 (x1)
[skills] : object {2-19.system.skills}
athletics : object {2-19.system.skills.athletics}
base : integer {2-19.system.skills.athletics.base} (4 different values)
11 (x1)
8 (x2)
11 (x1)
9 (x1)
5 (x1)
[intimidation] : object {2-19.system.skills.intimidation}
@@ -526,37 +479,25 @@ object {2-19}
base : integer {2-19.system.skills.survival.base} (same value: 7)
traits : object {2-19.system.traits}
rarity : string {2-19.system.traits.rarity} (3 different values)
uncommon (x6)
unique (x2)
rare (x1)
'uncommon' (x6)
'unique' (x2)
'rare' (x1)
size : object {2-19.system.traits.size}
value : string {2-19.system.traits.size.value} (2 different values)
med (x8)
sm (x1)
'med' (x8)
'sm' (x1)
value : array<string> {2-19.system.traits.value}
Length: min=1 max=5
Value type: string {2-19.system.traits.value.[]} (12 different values)
construct (x3)
mindless (x3)
environmental (x2)
fire (x3)
duergar (x1)
dwarf (x1)
evil (x1)
humanoid (x1)
lawful (x1)
haunt (x2)
earth (x1)
elemental (x1)
[creatureType] : string {2-19.system.creatureType} (same value: )
[creatureType] : string {2-19.system.creatureType} (same value: '')
[statusEffects] : array<> {2-19.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-19.type} (2 different values)
npc (x5)
hazard (x4)
'npc' (x5)
'hazard' (x4)
[prototypeToken] : object {2-19.prototypeToken}
name : string {2-19.prototypeToken.name} (3 different values)
Churning Lava (x2)
Relive the Rending (x2)
Earth Mephit (x1)
'Churning Lava' (x2)
'Relive the Rending' (x2)
'Earth Mephit' (x1)
+289 -307
View File
@@ -3,8 +3,8 @@ Different values: 5
=====================================
object {2-20}
_id : string {2-20._id} (all different values)
folder : string {2-20.folder} (same value: qA32bNvQ2w4y0Mfe)
img : string {2-20.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe')
img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-20.items}
Length: min=8 max=30
Value type: object {2-20.items.[]}
@@ -15,10 +15,43 @@ object {2-20}
name : string {2-20.items.[].name} (43 different values)
sort : integer {2-20.items.[].sort} (30 different values)
system : object {2-20.items.[].system}
[acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-20.items.[].system.actionType}
value : string {2-20.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x10)
'reaction' (x6)
[actions] : object {2-20.items.[].system.actions}
[value] : integer {2-20.items.[].system.actions.value} (3 different values)
1 (x8)
3 (x1)
2 (x1)
[area] : object {2-20.items.[].system.area}
type : string {2-20.items.[].system.area.type} (2 different values)
'line' (x4)
'burst' (x2)
value : integer {2-20.items.[].system.area.value} (4 different values)
10 (x2)
60 (x2)
30 (x1)
120 (x1)
[attack] : object {2-20.items.[].system.attack}
value : string {2-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-20.items.[].system.attackEffects}
custom : string {2-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-20.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x1)
'sinister-bite' (x1)
[autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
[value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
3 (x1)
4 (x1)
[baseItem] : string {2-20.items.[].system.baseItem} (3 different values)
battle-axe (x1)
composite-longbow (x1)
leather-armor (x1)
'battle-axe' (x1)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {2-20.items.[].system.bonus}
value : integer {2-20.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-20.items.[].system.bonusDamage}
@@ -30,75 +63,172 @@ object {2-20}
2 (x1)
float {2-20.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-20.items.[].system.category} (6 different values)
martial (x2)
light (x1)
ammo (x1)
offensive (x14)
interaction (x5)
defensive (x12)
[containerId] : mixed
'offensive' (x14)
'defensive' (x12)
'interaction' (x5)
'martial' (x2)
'light' (x1)
'ammo' (x1)
[checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-20.items.[].system.cost}
value : string {2-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
False (x28)
True (x4)
[damage] : object {2-20.items.[].system.damage}
[damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
slashing (x1)
piercing (x1)
[dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
[die] : string {2-20.items.[].system.damage.die} (same value: d8)
[0] : object {2-20.items.[].system.damage.0}
[category] : mixed
[category] : empty
formula : string {2-20.items.[].system.damage.0.formula} (4 different values)
5d6 (x2)
1d4 (x4)
2d4 (x2)
4d12 (x1)
'1d4' (x4)
'5d6' (x2)
'2d4' (x2)
'4d12' (x1)
kinds : array<string> {2-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: damage)
Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-20.items.[].system.damage.0.type} (4 different values)
cold (x2)
void (x2)
spirit (x2)
electricity (x3)
'electricity' (x3)
'cold' (x2)
'void' (x2)
'spirit' (x2)
[applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x3)
[damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
'slashing' (x1)
'piercing' (x1)
[dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
[die] : string {2-20.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {2-20.items.[].system.damageRolls}
[0] : object {2-20.items.[].system.damageRolls.0}
damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
'2d8+8' (x1)
'2d10+8' (x1)
'2d6+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
'2d8+8' (x1)
'3d6+8' (x1)
'1d12+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
[36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6')
damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing')
[4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
'2d10+8' (x1)
'2d12+8' (x1)
damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
[7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5')
damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing')
a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6')
damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing')
[f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing')
[tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {2-20.items.[].system.rules}
[deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
[defense] : object {2-20.items.[].system.defense}
save : object {2-20.items.[].system.defense.save}
basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x7)
'reflex' (x3)
'will' (x2)
description : object {2-20.items.[].system.description}
value : string {2-20.items.[].system.description.value} (41 different values)
[dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
[duration] : object {2-20.items.[].system.duration}
sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
value : string {2-20.items.[].system.duration.value} (7 different values)
'' (x16)
'1 minute' (x4)
'until the start of your next turn' (x4)
'5 minutes' (x3)
'varies' (x2)
'unlimited' (x2)
'10 minutes' (x1)
[equipped] : object {2-20.items.[].system.equipped}
carryType : string {2-20.items.[].system.equipped.carryType} (same value: worn)
carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[invested] : empty
[group] : string {2-20.items.[].system.group} (3 different values)
axe (x1)
bow (x1)
leather (x1)
'axe' (x1)
'bow' (x1)
'leather' (x1)
[hardness] : integer {2-20.items.[].system.hardness} (same value: 0)
[heightening] : object {2-20.items.[].system.heightening}
[damage] : object {2-20.items.[].system.heightening.damage}
[0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x6)
'2d6' (x2)
'1d12' (x1)
[interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-20.items.[].system.heightening.levels}
3 : object {2-20.items.[].system.heightening.levels.3}
target : object {2-20.items.[].system.heightening.levels.3.target}
value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[type] : string {2-20.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x2)
publication : object {2-20.items.[].system.publication}
license : string {2-20.items.[].system.publication.license} (2 different values)
'OGL' (x81)
'ORC' (x2)
remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
False (x81)
True (x2)
title : string {2-20.items.[].system.publication.title} (all different values)
[hp] : object {2-20.items.[].system.hp}
max : integer {2-20.items.[].system.hp.max} (same value: 0)
value : integer {2-20.items.[].system.hp.value} (same value: 0)
[level] : object {2-20.items.[].system.level}
value : integer {2-20.items.[].system.level.value} (all different values)
[location] : object {2-20.items.[].system.location}
[heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
3 (x6)
2 (x6)
1 (x6)
4 (x3)
value : string {2-20.items.[].system.location.value} (2 different values)
'IQlGtJOhRbajZuVz' (x31)
'hBvEzmMtwWP1eG7b' (x1)
[material] : object {2-20.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[overlays] : object {2-20.items.[].system.overlays}
[prepared] : object {2-20.items.[].system.prepared}
flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
value : string {2-20.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x1)
[price] : object {2-20.items.[].system.price}
per : integer {2-20.items.[].system.price.per} (same value: 10)
value : object {2-20.items.[].system.price.value}
[gp] : integer {2-20.items.[].system.price.value.gp} (3 different values)
1 (x1)
20 (x1)
2 (x1)
sp : integer {2-20.items.[].system.price.value.sp} (same value: 1)
per : integer {2-20.items.[].system.price.per} (same value: 10)
publication : object {2-20.items.[].system.publication}
license : string {2-20.items.[].system.publication.license} (2 different values)
OGL (x81)
ORC (x2)
remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
False (x81)
True (x2)
title : string {2-20.items.[].system.publication.title} (all different values)
[proficiency] : object {2-20.items.[].system.proficiency}
value : integer {2-20.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[quantity] : integer {2-20.items.[].system.quantity} (2 different values)
1 (x3)
100 (x1)
@@ -108,118 +238,17 @@ object {2-20}
value : string {2-20.items.[].system.range.value} (all different values)
[reload] : object {2-20.items.[].system.reload}
value : string {2-20.items.[].system.reload.value} (2 different values)
(x1)
0 (x1)
rules : ###FoundryRulesObject###
'' (x1)
'0' (x1)
[requirements] : string {2-20.items.[].system.requirements} (same value: '')
[runes] : object {2-20.items.[].system.runes}
potency : integer {2-20.items.[].system.runes.potency} (same value: 0)
property : array<> {2-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
Value type: empty
resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-20.items.[].system.size} (same value: med)
[slug] : string {2-20.items.[].system.slug} (29 different values)
[splashDamage] : object {2-20.items.[].system.splashDamage}
value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-20.items.[].system.traits}
rarity : string {2-20.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-20.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
[traditions] : array<string> {2-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
arcane (x21)
divine (x27)
occult (x19)
primal (x19)
[usage] : object {2-20.items.[].system.usage}
value : string {2-20.items.[].system.usage.value} (2 different values)
held-in-one-hand (x2)
held-in-one-plus-hands (x1)
[acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-20.items.[].system.strength} (same value: 0)
[stackGroup] : string {2-20.items.[].system.stackGroup} (same value: arrows)
[uses] : object {2-20.items.[].system.uses}
autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-20.items.[].system.uses.max} (same value: 1)
value : integer {2-20.items.[].system.uses.value} (same value: 1)
[attack] : object {2-20.items.[].system.attack}
value : string {2-20.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-20.items.[].system.attackEffects}
value : array<string> {2-20.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
knockdown (x1)
sinister-bite (x1)
custom : string {2-20.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-20.items.[].system.damageRolls}
[f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: 1d8+6)
damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: slashing)
[36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: 1d4+6)
damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: slashing)
[tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: 1d8+6)
damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: piercing)
[4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
2d10+8 (x1)
2d12+8 (x1)
damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing)
[15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
2d8+8 (x1)
3d6+8 (x1)
1d12+5 (x1)
damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing)
[0] : object {2-20.items.[].system.damageRolls.0}
damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
2d8+8 (x1)
2d10+8 (x1)
2d6+5 (x1)
damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
[7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: 2d10+5)
damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: piercing)
a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: 3d8+6)
damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing)
5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6)
damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit)
[weaponType] : object {2-20.items.[].system.weaponType}
value : string {2-20.items.[].system.weaponType.value} (2 different values)
melee (x9)
ranged (x4)
[actionType] : object {2-20.items.[].system.actionType}
value : string {2-20.items.[].system.actionType.value} (3 different values)
action (x10)
passive (x15)
reaction (x6)
[actions] : object {2-20.items.[].system.actions}
[value] : integer {2-20.items.[].system.actions.value} (3 different values)
1 (x8)
3 (x1)
2 (x1)
[autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
[value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
3 (x1)
4 (x1)
[prepared] : object {2-20.items.[].system.prepared}
flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
value : string {2-20.items.[].system.prepared.value} (2 different values)
spontaneous (x2)
innate (x1)
[proficiency] : object {2-20.items.[].system.proficiency}
value : integer {2-20.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
[size] : string {2-20.items.[].system.size} (same value: 'med')
[slots] : object {2-20.items.[].system.slots}
[slot1] : object {2-20.items.[].system.slots.slot1}
max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3)
@@ -233,6 +262,8 @@ object {2-20}
[slot4] : object {2-20.items.[].system.slots.slot4}
max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {2-20.items.[].system.slug} (29 different values)
[speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-20.items.[].system.spelldc}
dc : integer {2-20.items.[].system.spelldc.dc} (3 different values)
23 (x1)
@@ -243,121 +274,90 @@ object {2-20}
15 (x1)
18 (x1)
17 (x1)
[tradition] : object {2-20.items.[].system.tradition}
value : string {2-20.items.[].system.tradition.value} (same value: divine)
[area] : object {2-20.items.[].system.area}
type : string {2-20.items.[].system.area.type} (2 different values)
burst (x2)
line (x4)
value : integer {2-20.items.[].system.area.value} (4 different values)
10 (x2)
60 (x2)
30 (x1)
120 (x1)
[cost] : object {2-20.items.[].system.cost}
value : string {2-20.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
False (x28)
True (x4)
[defense] : object {2-20.items.[].system.defense}
save : object {2-20.items.[].system.defense.save}
basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
fortitude (x7)
reflex (x3)
will (x2)
[duration] : object {2-20.items.[].system.duration}
sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
value : string {2-20.items.[].system.duration.value} (7 different values)
(x16)
5 minutes (x3)
1 minute (x4)
varies (x2)
until the start of your next turn (x4)
unlimited (x2)
10 minutes (x1)
[location] : object {2-20.items.[].system.location}
[heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
3 (x6)
2 (x6)
1 (x6)
4 (x3)
value : string {2-20.items.[].system.location.value} (2 different values)
IQlGtJOhRbajZuVz (x31)
hBvEzmMtwWP1eG7b (x1)
[requirements] : string {2-20.items.[].system.requirements} (same value: )
[splashDamage] : object {2-20.items.[].system.splashDamage}
value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-20.items.[].system.strength} (same value: 0)
[target] : object {2-20.items.[].system.target}
value : string {2-20.items.[].system.target.value} (8 different values)
1 creature (x11)
1 spell effect or unattended magic item (x2)
(x10)
1 willing creature (x2)
1 living or undead creature (x2)
1 or 2 creatures (x2)
1 creature or object (x2)
1 creature touched (x1)
'1 creature' (x11)
'' (x10)
'1 spell effect or unattended magic item' (x2)
'1 willing creature' (x2)
'1 living or undead creature' (x2)
'1 or 2 creatures' (x2)
'1 creature or object' (x2)
'1 creature touched' (x1)
[time] : object {2-20.items.[].system.time}
value : string {2-20.items.[].system.time.value} (2 different values)
2 (x30)
1 (x2)
[heightening] : object {2-20.items.[].system.heightening}
[damage] : object {2-20.items.[].system.heightening.damage}
[0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
2d6 (x2)
1d4 (x6)
1d12 (x1)
[interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
[type] : string {2-20.items.[].system.heightening.type} (2 different values)
interval (x9)
fixed (x2)
[levels] : object {2-20.items.[].system.heightening.levels}
3 : object {2-20.items.[].system.heightening.levels.3}
target : object {2-20.items.[].system.heightening.levels.3.target}
value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
[overlays] : object {2-20.items.[].system.overlays}
[deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
'2' (x30)
'1' (x2)
[tradition] : object {2-20.items.[].system.tradition}
value : string {2-20.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-20.items.[].system.traits}
rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x27)
'arcane' (x21)
'occult' (x19)
'primal' (x19)
value : array<string> {2-20.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-20.items.[].system.usage}
value : string {2-20.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-20.items.[].system.uses}
autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-20.items.[].system.uses.max} (same value: 1)
value : integer {2-20.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-20.items.[].system.weaponType}
value : string {2-20.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x4)
type : string {2-20.items.[].type} (7 different values)
weapon (x2)
armor (x1)
consumable (x1)
melee (x13)
action (x31)
spellcastingEntry (x3)
spell (x32)
'spell' (x32)
'action' (x31)
'melee' (x13)
'spellcastingEntry' (x3)
'weapon' (x2)
'armor' (x1)
'consumable' (x1)
[flags] : object {2-20.items.[].flags}
pf2e : object {2-20.items.[].flags.pf2e}
linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
KY5eMvv74iXg2pUq (x1)
YmAEXxYTAt8t8ypi (x1)
'KY5eMvv74iXg2pUq' (x1)
'YmAEXxYTAt8t8ypi' (x1)
name : string {2-20.name} (all different values)
system : object {2-20.system}
abilities : object {2-20.system.abilities}
cha : object {2-20.system.abilities.cha}
mod : integer {2-20.system.abilities.cha.mod} (4 different values)
2 (x2)
0 (x1)
4 (x1)
5 (x1)
2 (x2)
con : object {2-20.system.abilities.con}
mod : integer {2-20.system.abilities.con.mod} (4 different values)
1 (x1)
6 (x2)
1 (x1)
5 (x1)
2 (x1)
dex : object {2-20.system.abilities.dex}
mod : integer {2-20.system.abilities.dex.mod} (2 different values)
4 (x2)
2 (x3)
4 (x2)
int : object {2-20.system.abilities.int}
mod : integer {2-20.system.abilities.int.mod} (2 different values)
-1 (x2)
-2 (x3)
-1 (x2)
str : object {2-20.system.abilities.str}
mod : integer {2-20.system.abilities.str.mod} (3 different values)
4 (x1)
6 (x3)
4 (x1)
5 (x1)
wis : object {2-20.system.abilities.wis}
mod : integer {2-20.system.abilities.wis.mod} (3 different values)
@@ -366,95 +366,88 @@ object {2-20}
4 (x1)
attributes : object {2-20.system.attributes}
ac : object {2-20.system.attributes.ac}
details : string {2-20.system.attributes.ac.details} (same value: )
details : string {2-20.system.attributes.ac.details} (same value: '')
value : integer {2-20.system.attributes.ac.value} (all different values)
allSaves : object {2-20.system.attributes.allSaves}
value : string {2-20.system.attributes.allSaves.value} (same value: )
value : string {2-20.system.attributes.allSaves.value} (same value: '')
hp : object {2-20.system.attributes.hp}
details : string {2-20.system.attributes.hp.details} (3 different values)
(x2)
regeneration 20 (deactivated by acid or sonic) (x2)
regeneration 15 (deactivated by acid or sonic) (x1)
'' (x2)
'regeneration 20 (deactivated by acid or sonic)' (x2)
'regeneration 15 (deactivated by acid or sonic)' (x1)
max : integer {2-20.system.attributes.hp.max} (4 different values)
78 (x1)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
temp : integer {2-20.system.attributes.hp.temp} (same value: 0)
value : integer {2-20.system.attributes.hp.value} (4 different values)
78 (x1)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
[resistances] : array<object> {2-20.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-20.system.attributes.resistances.[]}
type : string {2-20.system.attributes.resistances.[].type} (same value: fire)
type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-20.system.attributes.resistances.[].value} (2 different values)
5 (x2)
10 (x1)
speed : object {2-20.system.attributes.speed}
details : string {2-20.system.attributes.speed.details} (same value: 'air walk')
otherSpeeds : array<object> {2-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-20.system.attributes.speed.otherSpeeds.[]}
type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
burrow (x3)
climb (x3)
'burrow' (x3)
'climb' (x3)
value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-20.system.attributes.speed.value} (2 different values)
25 (x4)
40 (x1)
details : string {2-20.system.attributes.speed.details} (same value: air walk)
[immunities] : array<object> {2-20.system.attributes.immunities}
Length: min=1 max=1
Value type: object {2-20.system.attributes.immunities.[]}
type : string {2-20.system.attributes.immunities.[].type} (same value: bleed)
type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed')
[weaknesses] : array<object> {2-20.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-20.system.attributes.weaknesses.[]}
type : string {2-20.system.attributes.weaknesses.[].type} (2 different values)
electricity (x2)
silver (x1)
'electricity' (x2)
'silver' (x1)
value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
10 (x2)
5 (x1)
details : object {2-20.system.details}
blurb : string {2-20.system.details.blurb} (same value: )
blurb : string {2-20.system.details.blurb} (same value: '')
languages : object {2-20.system.details.languages}
details : string {2-20.system.details.languages.details} (2 different values)
(x4)
(can't speak any language) (x1)
'' (x4)
'(can\'t speak any language)' (x1)
value : array<string> {2-20.system.details.languages.value}
Length: min=1 max=3
Value type: string {2-20.system.details.languages.value.[]} (3 different values)
chthonian (x4)
jotun (x3)
sakvroth (x3)
'chthonian' (x4)
'jotun' (x3)
'sakvroth' (x3)
level : object {2-20.system.details.level}
value : integer {2-20.system.details.level.value} (4 different values)
5 (x1)
7 (x2)
5 (x1)
9 (x1)
4 (x1)
privateNotes : string {2-20.system.details.privateNotes} (same value: )
privateNotes : string {2-20.system.details.privateNotes} (same value: '')
publicNotes : string {2-20.system.details.publicNotes} (3 different values)
(x1)
<p>Insatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path-even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws.</p>
<p>Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration.</p>
<p>As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.</p> (x3)
<p>Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds' previous meals.</p>
<p>Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack wargs, wolves, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can't simply overpower and kill them.</p>
<p>Evil rangers, bestial demons, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons' wicked aims. The cult of Lamashtu, in particular, is fond of using yeth hounds as temple guardians.</p> (x1)
publication : object {2-20.system.details.publication}
license : string {2-20.system.details.publication.license} (same value: OGL)
license : string {2-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-20.system.details.publication.remaster} (same value: False)
title : string {2-20.system.details.publication.title} (same value: Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers)
title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers')
initiative : object {2-20.system.initiative}
statistic : string {2-20.system.initiative.statistic} (same value: perception)
statistic : string {2-20.system.initiative.statistic} (same value: 'perception')
perception : object {2-20.system.perception}
details : string {2-20.system.perception.details} (2 different values)
(x3)
tempest sight (x2)
'' (x3)
'tempest sight' (x2)
mod : integer {2-20.system.perception.mod} (4 different values)
15 (x2)
16 (x1)
@@ -463,29 +456,29 @@ object {2-20}
senses : array<object> {2-20.system.perception.senses}
Length: min=1 max=2
Value type: object {2-20.system.perception.senses.[]}
type : string {2-20.system.perception.senses.[].type} (3 different values)
low-light-vision (x1)
darkvision (x4)
scent (x1)
acuity : string {2-20.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-20.system.perception.senses.[].range} (same value: 30)
type : string {2-20.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x1)
'scent' (x1)
resources : object {2-20.system.resources}
focus : object {2-20.system.resources.focus}
max : integer {2-20.system.resources.focus.max} (same value: 1)
value : integer {2-20.system.resources.focus.value} (same value: 1)
saves : object {2-20.system.saves}
fortitude : object {2-20.system.saves.fortitude}
saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-20.system.saves.fortitude.value} (all different values)
reflex : object {2-20.system.saves.reflex}
saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-20.system.saves.reflex.value} (4 different values)
17 (x2)
13 (x1)
15 (x1)
17 (x2)
10 (x1)
will : object {2-20.system.saves.will}
saveDetail : string {2-20.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '')
value : integer {2-20.system.saves.will.value} (all different values)
skills : object {2-20.system.skills}
[acrobatics] : object {2-20.system.skills.acrobatics}
@@ -497,11 +490,20 @@ object {2-20}
13 (x2)
17 (x2)
19 (x1)
[intimidation] : object {2-20.system.skills.intimidation}
base : integer {2-20.system.skills.intimidation.base} (3 different values)
17 (x1)
20 (x1)
12 (x1)
[nature] : object {2-20.system.skills.nature}
base : integer {2-20.system.skills.nature.base} (3 different values)
9 (x1)
14 (x1)
16 (x1)
[religion] : object {2-20.system.skills.religion}
base : integer {2-20.system.skills.religion.base} (2 different values)
14 (x1)
16 (x1)
[stealth] : object {2-20.system.skills.stealth}
base : integer {2-20.system.skills.stealth.base} (2 different values)
13 (x1)
@@ -510,38 +512,18 @@ object {2-20}
base : integer {2-20.system.skills.survival.base} (2 different values)
9 (x1)
13 (x1)
[intimidation] : object {2-20.system.skills.intimidation}
base : integer {2-20.system.skills.intimidation.base} (3 different values)
17 (x1)
20 (x1)
12 (x1)
[religion] : object {2-20.system.skills.religion}
base : integer {2-20.system.skills.religion.base} (2 different values)
14 (x1)
16 (x1)
traits : object {2-20.system.traits}
rarity : string {2-20.system.traits.rarity} (3 different values)
uncommon (x2)
unique (x2)
rare (x1)
'uncommon' (x2)
'unique' (x2)
'rare' (x1)
size : object {2-20.system.traits.size}
value : string {2-20.system.traits.size.value} (2 different values)
med (x1)
lg (x4)
'lg' (x4)
'med' (x1)
value : array<string> {2-20.system.traits.value}
Length: min=5 max=5
Value type: string {2-20.system.traits.value.[]} (11 different values)
chaotic (x5)
evil (x5)
humanoid (x1)
lizardfolk (x1)
nephilim (x1)
earth (x3)
giant (x3)
troll (x3)
beast (x1)
fiend (x1)
unholy (x1)
type : string {2-20.type} (same value: npc)
type : string {2-20.type} (same value: 'npc')
[prototypeToken] : object {2-20.prototypeToken}
name : string {2-20.prototypeToken.name} (same value: Clouded Quartz)
name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz')
+610 -655
View File
File diff suppressed because it is too large Load Diff
+558 -583
View File
File diff suppressed because it is too large Load Diff
+341 -352
View File
@@ -3,8 +3,8 @@ Different values: 8
=====================================
object {2-23}
_id : string {2-23._id} (all different values)
folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg)
img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-23.folder} (same value: 'nFjIbqIQQwtOPCVg')
img : string {2-23.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-23.items}
Length: min=5 max=25
Value type: object {2-23.items.[]}
@@ -15,6 +15,30 @@ object {2-23}
name : string {2-23.items.[].name} (60 different values)
sort : integer {2-23.items.[].sort} (25 different values)
system : object {2-23.items.[].system}
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
'passive' (x20)
'action' (x7)
'reaction' (x6)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: 'burst')
value : integer {2-23.items.[].system.area.value} (same value: 20)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-23.items.[].system.attackEffects}
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: 'briny-wound')
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
[bonus] : object {2-23.items.[].system.bonus}
value : integer {2-23.items.[].system.bonus.value} (all different values)
@@ -27,242 +51,218 @@ object {2-23}
0 (x2)
float {2-23.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-23.items.[].system.category} (all different values)
[containerId] : mixed
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: '')
[damage] : object {2-23.items.[].system.damage}
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
piercing (x3)
bludgeoning (x5)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
d6 (x5)
d4 (x3)
[0] : object {2-23.items.[].system.damage.0}
[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
[category] : empty
formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
0 (x2)
1d4+1 (x2)
1d10+4 (x2)
8d6 (x1)
'0' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'8d6' (x1)
kinds : array<string> {2-23.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x5)
healing (x2)
'damage' (x5)
'healing' (x2)
materials : array<> {2-23.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-23.items.[].system.damage.0.type} (3 different values)
mental (x3)
force (x2)
untyped (x2)
'mental' (x3)
'force' (x2)
'untyped' (x2)
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x3)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
'd6' (x5)
'd4' (x3)
[damageRolls] : object {2-23.items.[].system.damageRolls}
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: '2d8+7')
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: '1d4')
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: 'spirit')
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
'2d4+2' (x1)
'2d6+4' (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: 'electricity')
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
'1d6+5' (x1)
'1d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: 'piercing')
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+7')
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x2)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-23.items.[].system.description}
[gm] : string {2-23.items.[].system.description.gm} (same value: '<p>To Jail Cell</p>')
value : string {2-23.items.[].system.description.value} (57 different values)
[gm] : string {2-23.items.[].system.description.gm} (same value: <p>To Jail Cell</p>)
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[equipped] : object {2-23.items.[].system.equipped}
carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
held (x13)
worn (x8)
'held' (x13)
'worn' (x8)
[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
1 (x13)
0 (x3)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: 'PT1M')
[group] : string {2-23.items.[].system.group} (6 different values)
bow (x1)
club (x2)
leather (x3)
sling (x2)
brawling (x1)
knife (x2)
'leather' (x3)
'club' (x2)
'sling' (x2)
'knife' (x2)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
type : string {2-23.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-23.items.[].system.hp}
max : integer {2-23.items.[].system.hp.max} (same value: 0)
value : integer {2-23.items.[].system.hp.value} (same value: 0)
[level] : object {2-23.items.[].system.level}
value : integer {2-23.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
2 (x4)
3 (x2)
1 (x20)
5 (x1)
4 (x3)
3 (x2)
5 (x1)
7 (x1)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
'p5UOhknlApqud6EM' (x22)
'BeWV53v7McHLD185' (x6)
[material] : object {2-23.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-23.items.[].system.price}
value : object {2-23.items.[].system.price.value}
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
14 (x1)
2 (x1)
3 (x3)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
1 (x2)
5 (x1)
2 (x3)
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
[grade] : empty
[type] : empty
publication : object {2-23.items.[].system.publication}
license : string {2-23.items.[].system.publication.license} (same value: OGL)
license : string {2-23.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
title : string {2-23.items.[].system.publication.title} (2 different values)
(x96)
Pathfinder Bestiary (x7)
'' (x96)
'Pathfinder Bestiary' (x7)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
1 (x18)
10 (x3)
[range] : mixed
integer {2-23.items.[].system.range} (2 different values)
60 (x1)
50 (x2)
60 (x1)
object {2-23.items.[].system.range}
value : string {2-23.items.[].system.range.value} (6 different values)
(x2)
60 feet (x4)
touch (x7)
30 feet (x8)
120 feet (x5)
10 feet (x2)
'30 feet' (x8)
'touch' (x7)
'120 feet' (x5)
'60 feet' (x4)
'' (x2)
'10 feet' (x2)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
'' (x26)
'3 gp silver bell focus' (x2)
rules : ignored (Foundry rules object) {2-23.items.[].system.rules}
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-23.items.[].system.price}
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
value : object {2-23.items.[].system.price.value}
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
3 (x3)
14 (x1)
2 (x1)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
2 (x3)
1 (x2)
5 (x1)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[reload] : object {2-23.items.[].system.reload}
value : string {2-23.items.[].system.reload.value} (4 different values)
0 (x1)
(x2)
- (x3)
1 (x2)
rules : ###FoundryRulesObject###
'-' (x3)
'' (x2)
'1' (x2)
'0' (x1)
[runes] : object {2-23.items.[].system.runes}
potency : integer {2-23.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {2-23.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-23.items.[].system.size} (same value: med)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
common (x92)
uncommon (x6)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
arcane (x20)
occult (x22)
divine (x12)
primal (x8)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
held-in-one-plus-hands (x1)
held-in-one-hand (x15)
worn (x2)
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
1 (x1)
2 (x2)
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
4 (x1)
3 (x2)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
0 (x1)
1 (x2)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
arrows (x1)
slingBullets (x2)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-23.items.[].system.attackEffects}
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound)
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-23.items.[].system.damageRolls}
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
1d6+5 (x1)
1d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7)
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing)
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7)
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
2d4+2 (x1)
2d6+4 (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity)
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x6)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
passive (x20)
reaction (x6)
action (x7)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
prepared (x2)
focus (x2)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[size] : string {2-23.items.[].system.size} (same value: 'med')
[slots] : object {2-23.items.[].system.slots}
[slot0] : object {2-23.items.[].system.slots.slot0}
max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
@@ -270,29 +270,29 @@ object {2-23}
Length: min=5 max=5
Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
uuRSYbZW9AqUEiDy (x2)
Kwi7JsBfEJ94Yy46 (x2)
NeZnLiUcLM1b2R94 (x2)
GT4kbtZE9M7cwpl1 (x2)
98WJFzi1lFs0es1A (x2)
'uuRSYbZW9AqUEiDy' (x2)
'Kwi7JsBfEJ94Yy46' (x2)
'NeZnLiUcLM1b2R94' (x2)
'GT4kbtZE9M7cwpl1' (x2)
'98WJFzi1lFs0es1A' (x2)
[slot1] : object {2-23.items.[].system.slots.slot1}
max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
fS3ONaYsDYk5xCev (x2)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
'fS3ONaYsDYk5xCev' (x2)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
[slot2] : object {2-23.items.[].system.slots.slot2}
max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
9NITYBxzA124JEpz (x4)
uVNnvzJ0H9aXTR2t (x1)
NpTvXh5kxjhx36GR (x1)
'9NITYBxzA124JEpz' (x4)
'uVNnvzJ0H9aXTR2t' (x1)
'NpTvXh5kxjhx36GR' (x1)
[slot3] : object {2-23.items.[].system.slots.slot3}
max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
@@ -301,17 +301,19 @@ object {2-23}
Length: min=2 max=3
Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
uVNnvzJ0H9aXTR2t (x1)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
'uVNnvzJ0H9aXTR2t' (x1)
[slot4] : object {2-23.items.[].system.slots.slot4}
max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
9NITYBxzA124JEpz (x1)
lyYQ8DACucYwBWUu (x1)
'9NITYBxzA124JEpz' (x1)
'lyYQ8DACucYwBWUu' (x1)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-23.items.[].system.spelldc}
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
22 (x2)
@@ -320,81 +322,79 @@ object {2-23}
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: occult)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: burst)
value : integer {2-23.items.[].system.area.value} (same value: 20)
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x6)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
BeWV53v7McHLD185 (x6)
p5UOhknlApqud6EM (x22)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
(x26)
3 gp silver bell focus (x2)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {2-23.items.[].system.target}
value : string {2-23.items.[].system.target.value} (7 different values)
(x6)
your familiar (x2)
1 creature (x12)
1 object (cook, lift, or tidy only) (x2)
1 creature or object (x2)
1 willing living creature (x2)
1 living creature (x2)
'1 creature' (x12)
'' (x6)
'your familiar' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature or object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x2)
[time] : object {2-23.items.[].system.time}
value : string {2-23.items.[].system.time.value} (6 different values)
free (x2)
reaction (x2)
2 (x16)
10 minutes (x2)
1 (x4)
1 to 3 (x2)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
1d6 (x2)
1d10+4 (x2)
2d6 (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
2 (x2)
1 (x3)
type : string {2-23.items.[].system.heightening.type} (same value: interval)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: PT1M)
'2' (x16)
'1' (x4)
'free' (x2)
'reaction' (x2)
'10 minutes' (x2)
'1 to 3' (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x6)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x22)
'arcane' (x20)
'divine' (x12)
'primal' (x8)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x15)
'worn' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {2-23.items.[].type} (9 different values)
weapon (x8)
armor (x3)
equipment (x6)
consumable (x4)
melee (x16)
action (x33)
lore (x1)
spellcastingEntry (x4)
spell (x28)
'action' (x33)
'spell' (x28)
'melee' (x16)
'weapon' (x8)
'equipment' (x6)
'consumable' (x4)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x1)
[flags] : object {2-23.items.[].flags}
pf2e : object {2-23.items.[].flags.pf2e}
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
f91m8WafRYHg4RHF (x1)
v6db9ZyVuHZrWOsh (x1)
SPaEeqtWXwYuvBmF (x2)
6SWLsQ9LiSblLw8K (x2)
CA3JzeaMZinVIyuG (x1)
CTihC0OAaQCB8fSv (x4)
'CTihC0OAaQCB8fSv' (x4)
'SPaEeqtWXwYuvBmF' (x2)
'6SWLsQ9LiSblLw8K' (x2)
'f91m8WafRYHg4RHF' (x1)
'v6db9ZyVuHZrWOsh' (x1)
'CA3JzeaMZinVIyuG' (x1)
name : string {2-23.name} (all different values)
system : object {2-23.system}
abilities : object {2-23.system.abilities}
@@ -412,24 +412,24 @@ object {2-23}
0 (x1)
dex : object {2-23.system.abilities.dex}
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
4 (x1)
2 (x4)
4 (x1)
3 (x1)
5 (x1)
6 (x1)
int : object {2-23.system.abilities.int}
mod : integer {2-23.system.abilities.int.mod} (4 different values)
1 (x2)
-1 (x3)
1 (x2)
4 (x2)
2 (x1)
str : object {2-23.system.abilities.str}
mod : integer {2-23.system.abilities.str.mod} (5 different values)
2 (x1)
3 (x2)
0 (x2)
5 (x1)
-5 (x2)
2 (x1)
5 (x1)
wis : object {2-23.system.abilities.wis}
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
2 (x5)
@@ -439,136 +439,136 @@ object {2-23}
attributes : object {2-23.system.attributes}
ac : object {2-23.system.attributes.ac}
details : string {2-23.system.attributes.ac.details} (2 different values)
22 vs. traps (x1)
(x7)
'' (x7)
'22 vs. traps' (x1)
value : integer {2-23.system.attributes.ac.value} (5 different values)
21 (x2)
18 (x1)
19 (x1)
22 (x2)
24 (x2)
18 (x1)
19 (x1)
allSaves : object {2-23.system.attributes.allSaves}
value : string {2-23.system.attributes.allSaves.value} (2 different values)
+1 circumstance to all saves vs. traps (x1)
(x7)
'' (x7)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {2-23.system.attributes.hp}
details : string {2-23.system.attributes.hp.details} (same value: )
details : string {2-23.system.attributes.hp.details} (same value: '')
max : integer {2-23.system.attributes.hp.max} (all different values)
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
value : integer {2-23.system.attributes.hp.value} (all different values)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
'magic' (x2)
'electricity' (x1)
'paralyzed' (x1)
'sleep' (x1)
speed : object {2-23.system.attributes.speed}
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x3)
swim (x1)
'fly' (x3)
'swim' (x1)
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
50 (x2)
30 (x1)
40 (x1)
50 (x2)
value : integer {2-23.system.attributes.speed.value} (4 different values)
30 (x1)
25 (x4)
15 (x1)
0 (x2)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
electricity (x1)
paralyzed (x1)
sleep (x1)
magic (x2)
30 (x1)
15 (x1)
weaknesses : array<object> {2-23.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-23.system.attributes.weaknesses.[]}
type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy)
type : string {2-23.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
6 (x1)
details : object {2-23.system.details}
blurb : string {2-23.system.details.blurb} (same value: )
blurb : string {2-23.system.details.blurb} (same value: '')
languages : object {2-23.system.details.languages}
details : string {2-23.system.details.languages.details} (same value: )
details : string {2-23.system.details.languages.details} (same value: '')
value : array<string> {2-23.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
common (x7)
aklo (x4)
draconic (x1)
'common' (x7)
'aklo' (x4)
'draconic' (x1)
level : object {2-23.system.details.level}
value : integer {2-23.system.details.level.value} (5 different values)
5 (x3)
3 (x2)
4 (x1)
2 (x1)
3 (x2)
5 (x3)
7 (x1)
privateNotes : string {2-23.system.details.privateNotes} (same value: )
publicNotes : string {2-23.system.details.publicNotes} (same value: )
privateNotes : string {2-23.system.details.privateNotes} (same value: '')
publicNotes : string {2-23.system.details.publicNotes} (same value: '')
publication : object {2-23.system.details.publication}
license : string {2-23.system.details.publication.license} (same value: OGL)
license : string {2-23.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation)
title : string {2-23.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-23: An Agent\'s Obligation')
initiative : object {2-23.system.initiative}
statistic : string {2-23.system.initiative.statistic} (same value: perception)
statistic : string {2-23.system.initiative.statistic} (same value: 'perception')
perception : object {2-23.system.perception}
details : string {2-23.system.perception.details} (2 different values)
(+11 to find traps) (x1)
(x7)
'' (x7)
'(+11 to find traps)' (x1)
mod : integer {2-23.system.perception.mod} (6 different values)
10 (x2)
8 (x1)
12 (x2)
8 (x1)
15 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-23.system.perception.senses}
Length: min=0 max=2
Value type: object {2-23.system.perception.senses.[]}
type : string {2-23.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
darkvision (x3)
scent (x1)
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
type : string {2-23.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x1)
resources : object {2-23.system.resources}
[focus] : object {2-23.system.resources.focus}
max : integer {2-23.system.resources.focus.max} (same value: 2)
value : integer {2-23.system.resources.focus.value} (same value: 2)
saves : object {2-23.system.saves}
fortitude : object {2-23.system.saves.fortitude}
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-23.system.saves.fortitude.value} (6 different values)
7 (x1)
9 (x3)
7 (x1)
11 (x1)
12 (x1)
15 (x1)
6 (x1)
reflex : object {2-23.system.saves.reflex}
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-23.system.saves.reflex.value} (5 different values)
12 (x2)
8 (x1)
9 (x1)
11 (x2)
14 (x2)
8 (x1)
9 (x1)
will : object {2-23.system.saves.will}
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: '')
value : integer {2-23.system.saves.will.value} (7 different values)
9 (x2)
10 (x1)
6 (x1)
7 (x1)
15 (x1)
18 (x1)
9 (x2)
12 (x1)
skills : object {2-23.system.skills}
[acrobatics] : object {2-23.system.skills.acrobatics}
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
10 (x1)
13 (x2)
10 (x1)
16 (x1)
[athletics] : object {2-23.system.skills.athletics}
base : integer {2-23.system.skills.athletics.base} (4 different values)
@@ -588,17 +588,15 @@ object {2-23}
stealth : object {2-23.system.skills.stealth}
base : integer {2-23.system.skills.stealth.base} (6 different values)
12 (x2)
11 (x2)
6 (x1)
9 (x1)
15 (x1)
11 (x2)
14 (x1)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
[intimidation] : object {2-23.system.skills.intimidation}
base : integer {2-23.system.skills.intimidation.base} (6 different values)
6 (x1)
@@ -607,43 +605,34 @@ object {2-23}
17 (x1)
8 (x1)
11 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[occultism] : object {2-23.system.skills.occultism}
base : integer {2-23.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
[religion] : object {2-23.system.skills.religion}
base : integer {2-23.system.skills.religion.base} (same value: 8)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {2-23.system.traits}
rarity : string {2-23.system.traits.rarity} (4 different values)
common (x2)
uncommon (x2)
unique (x2)
rare (x2)
'common' (x2)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-23.system.traits.size}
value : string {2-23.system.traits.size.value} (3 different values)
med (x5)
lg (x1)
sm (x2)
'med' (x5)
'sm' (x2)
'lg' (x1)
value : array<string> {2-23.system.traits.value}
Length: min=3 max=5
Value type: string {2-23.system.traits.value.[]} (11 different values)
evil (x7)
human (x5)
humanoid (x5)
changeling (x2)
amphibious (x1)
dragon (x1)
water (x1)
aberration (x2)
air (x2)
fiend (x2)
unholy (x2)
type : string {2-23.type} (same value: npc)
type : string {2-23.type} (same value: 'npc')
[prototypeToken] : object {2-23.prototypeToken}
name : string {2-23.prototypeToken.name} (2 different values)
Mother Forsythe (x2)
Urkhas (x2)
'Mother Forsythe' (x2)
'Urkhas' (x2)
+394 -480
View File
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+261 -338
View File
@@ -3,204 +3,129 @@ Different values: 10
=====================================
object {3-01}
_id : string {3-01._id} (all different values)
folder : string {3-01.folder} (same value: uuserqfiOJKi6rdG)
folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG')
img : string {3-01.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x8)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-01.items}
Length: min=1 max=9
Value type: object {3-01.items.[]}
_id : string {3-01.items.[]._id} (30 different values)
img : string {3-01.items.[].img} (11 different values)
systems/pf2e/icons/default-icons/melee.svg (x13)
systems/pf2e/icons/actions/Reaction.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x13)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/actions/TwoActions.webp (x3)
icons/weapons/axes/axe-broad-black.webp (x2)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
systems/pf2e/icons/spells/illusory-disguise.webp (x2)
systems/pf2e/icons/equipment/weapons/dagger.webp (x2)
systems/pf2e/icons/equipment/armor/chainshirt.webp (x2)
name : string {3-01.items.[].name} (24 different values)
sort : integer {3-01.items.[].sort} (all different values)
system : object {3-01.items.[].system}
[attack] : object {3-01.items.[].system.attack}
value : string {3-01.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-01.items.[].system.attackEffects}
[custom] : string {3-01.items.[].system.attackEffects.custom} (same value: )
value : array<string> {3-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: attach)
[bonus] : object {3-01.items.[].system.bonus}
value : integer {3-01.items.[].system.bonus.value} (6 different values)
12 (x4)
13 (x2)
0 (x4)
9 (x4)
8 (x1)
10 (x2)
[damageRolls] : object {3-01.items.[].system.damageRolls}
[0] : object {3-01.items.[].system.damageRolls.0}
damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
2d6+3 (x1)
1d6+3 (x1)
1d4+1 (x2)
1d4+3 (x1)
1d4+4 (x2)
damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x2)
piercing (x5)
[1] : object {3-01.items.[].system.damageRolls.1}
category : string {3-01.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
1d6 (x2)
1d4 (x1)
damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: fire)
[d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
1d6+5 (x1)
1d6+9 (x1)
damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: slashing)
[ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
1d6+5 (x1)
1d6+9 (x1)
damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: slashing)
description : object {3-01.items.[].system.description}
value : string {3-01.items.[].system.description.value} (20 different values)
(x15)
<p><strong>Trigger</strong> An adjacent enemy damages the enraged shrouded bloodseeker, and the bloodseeker is not already attached to a creature</p>
<hr />
<p><strong>Effect</strong> The bloodseeker makes one barbed leg Strike against the triggering creature. If it hits and becomes attached, it uses Blood Drain.</p> (x1)
<p>Coated in darkness, a shrouded bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Concealed] in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.</p> (x2)
<p>When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.</p>
<p>The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes @Damage[1[bleed]] damage.</p>
<p>Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.</p> (x2)
<p><strong>Requirements</strong> The bloodseeker is attached to a creature.</p>
<hr />
<p><strong>Effect</strong> The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d8]]{1d8 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.</p>
<p>A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x2)
<p>The filth fire ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from smoke.</p> (x1)
<p>Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.</p><ul><li>Fiery Beam (evocation, fire, primal) The filth fire expels a @Template[line|distance:30] of flame that deals @Damage[3d6[fire]] damage with a @Check[reflex|dc:21|basic] save.</li><li>Shrapnel Blast (evocation, primal) The filth fire shoots jagged rubbish out in a @Template[emanation|distance:5] that deals @Damage[2d12[piercing]] damage with a @Check[reflex|dc:21|basic] save.</li><li>Toxic Fumes (evocation, poison, primal) The filth fire belches a @Template[cone|distance:15] of toxic smoke that deals @Damage[2d6[poison]] damage (@Check[fortitude|dc:21|basic] save). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or sickened 2 on a critical failure).</li></ul> (x1)
<p>This small axe can be used in close combat or thrown.</p> (x2)
<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p> (x2)
<p>When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize] one creature as a free action.</p> (x2)
<p>@UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the Onyx Alliance enforcer.</p> (x2)
<p><strong>Effect</strong> The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to @UUID[Compendium.pf2e.action-macros.Macro.Hide: Stealth].</p> (x2)
<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>
<hr />
<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory trait.</p>
<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.</p> (x2)
<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x2)
<p>Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.</p> (x2)
<p>When the fetchling scout is @UUID[Compendium.pf2e.conditionitems.Item.Concealed] as a result of dim light, the flat check to target them has a DC of 7, not 5.</p> (x2)
<p><strong>Requirements</strong> The fetchling is in dim light</p>
<hr />
<p><strong>Effect</strong> The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to @Check[flat|dc:11] during this Stride, and the fetchling remains @UUID[Compendium.pf2e.conditionitems.Item.Concealed] by dim light until the end of the movement, even if they leave dim light during the Stride.</p> (x2)
<p>The fetchling scout's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x2)
<p><strong>Trigger</strong> A creature without the Shadow trait ends its turn in the cloud of magical sensors, and a member of the Onyx Alliance is within 60 feet</p>
<hr />
<p><strong>Effect</strong> This trap casts a minor version of @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]: it creates a single illusory image that swirls about the nearest member of the Onyx Alliance within 60 feet, functioning in all ways as a <em>mirror image</em> cast by that creature. The image remains for 1 minute, or until it is destroyed or the trap is disabled. A creature can have up to three shadow doubles at one time; any additional doubles are instantly destroyed.</p> (x2)
<p><strong>Trigger</strong> An adjacent ally is targeted by an effect that deals fire damage</p>
<hr />
<p><strong>Effect</strong> The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.</p> (x1)
publication : object {3-01.items.[].system.publication}
license : string {3-01.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
title : string {3-01.items.[].system.publication.title} (2 different values)
(x47)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
[slug] : string {3-01.items.[].system.slug} (6 different values)
hatchet (x2)
studded-leather-armor (x2)
illusory-disguise (x2)
dagger (x2)
chain-shirt (x2)
sneak-attack (x2)
[traits] : object {3-01.items.[].system.traits}
rarity : string {3-01.items.[].system.traits.rarity} (same value: common)
value : array<string> {3-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
finesse (x10)
fire (x2)
range-increment-20 (x1)
poison (x1)
primal (x1)
agile (x13)
sweep (x6)
thrown-10 (x8)
illusion (x8)
occult (x6)
shadow (x6)
concentrate (x2)
manipulate (x2)
visual (x4)
versatile-s (x6)
flexible (x2)
noisy (x2)
unarmed (x1)
[traditions] : array<string> {3-01.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
arcane (x2)
occult (x2)
[weaponType] : object {3-01.items.[].system.weaponType}
value : string {3-01.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x5)
[acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-01.items.[].system.actionType}
value : string {3-01.items.[].system.actionType.value} (3 different values)
reaction (x4)
passive (x13)
action (x7)
'passive' (x13)
'action' (x7)
'reaction' (x4)
[actions] : object {3-01.items.[].system.actions}
[value] : integer {3-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[category] : string {3-01.items.[].system.category} (6 different values)
defensive (x8)
offensive (x13)
interaction (x1)
martial (x2)
light (x4)
simple (x2)
[baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
hatchet (x2)
studded-leather-armor (x2)
dagger (x2)
chain-shirt (x2)
[area] : empty
publication : object {3-01.items.[].system.publication}
license : string {3-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
title : string {3-01.items.[].system.publication.title} (2 different values)
'' (x47)
'Pathfinder Bestiary' (x2)
[attack] : object {3-01.items.[].system.attack}
value : string {3-01.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
[value] : empty
[bonusDamage] : object {3-01.items.[].system.bonusDamage}
value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0)
description : object {3-01.items.[].system.description}
value : string {3-01.items.[].system.description.value} (20 different values)
[attackEffects] : object {3-01.items.[].system.attackEffects}
[custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach')
[baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'dagger' (x2)
'chain-shirt' (x2)
[bonus] : object {3-01.items.[].system.bonus}
value : integer {3-01.items.[].system.bonus.value} (6 different values)
12 (x4)
0 (x4)
9 (x4)
13 (x2)
10 (x2)
8 (x1)
[bulk] : object {3-01.items.[].system.bulk}
value : mixed
float {3-01.items.[].system.bulk.value} (same value: 0,1)
integer {3-01.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[category] : string {3-01.items.[].system.category} (6 different values)
'offensive' (x13)
'defensive' (x8)
'light' (x4)
'martial' (x2)
'simple' (x2)
'interaction' (x1)
[checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {3-01.items.[].system.cost}
value : string {3-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
[damage] : object {3-01.items.[].system.damage}
[damageType] : string {3-01.items.[].system.damage.damageType} (2 different values)
slashing (x2)
piercing (x2)
'slashing' (x2)
'piercing' (x2)
[dice] : integer {3-01.items.[].system.damage.dice} (same value: 1)
[die] : string {3-01.items.[].system.damage.die} (2 different values)
d6 (x2)
d4 (x2)
'd6' (x2)
'd4' (x2)
[damageRolls] : object {3-01.items.[].system.damageRolls}
[0] : object {3-01.items.[].system.damageRolls.0}
damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
'1d4+1' (x2)
'1d4+4' (x2)
'2d6+3' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x5)
'bludgeoning' (x2)
[1] : object {3-01.items.[].system.damageRolls.1}
category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'1d4' (x1)
damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing')
[ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing')
[defense] : empty
[dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
[duration] : object {3-01.items.[].system.duration}
sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
value : string {3-01.items.[].system.duration.value} (same value: '1 hour')
[equipped] : object {3-01.items.[].system.equipped}
carryType : string {3-01.items.[].system.equipped.carryType} (2 different values)
held (x4)
worn (x4)
'held' (x4)
'worn' (x4)
[handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-01.items.[].system.group} (4 different values)
axe (x2)
leather (x2)
knife (x2)
chain (x2)
'axe' (x2)
'leather' (x2)
'knife' (x2)
'chain' (x2)
[hardness] : integer {3-01.items.[].system.hardness} (same value: 0)
[hp] : object {3-01.items.[].system.hp}
max : integer {3-01.items.[].system.hp.max} (same value: 0)
@@ -209,52 +134,53 @@ object {3-01}
value : integer {3-01.items.[].system.level.value} (2 different values)
0 (x8)
1 (x2)
[location] : object {3-01.items.[].system.location}
value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4')
[material] : object {3-01.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {3-01.items.[].system.prepared}
flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
value : string {3-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-01.items.[].system.price}
value : object {3-01.items.[].system.price.value}
[sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
4 (x2)
2 (x2)
[gp] : integer {3-01.items.[].system.price.value.gp} (2 different values)
3 (x2)
5 (x2)
[sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
4 (x2)
2 (x2)
[proficiency] : object {3-01.items.[].system.proficiency}
value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-01.items.[].system.quantity} (2 different values)
4 (x2)
1 (x6)
4 (x2)
[range] : object {3-01.items.[].system.range}
value : string {3-01.items.[].system.range.value} (same value: )
value : string {3-01.items.[].system.range.value} (same value: '')
[reload] : object {3-01.items.[].system.reload}
value : string {3-01.items.[].system.reload.value} (same value: -)
value : string {3-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {3-01.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3-01.items.[].system.rules}
[runes] : object {3-01.items.[].system.runes}
potency : integer {3-01.items.[].system.runes.potency} (same value: 0)
property : array<> {3-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-01.items.[].system.size} (same value: med)
[splashDamage] : object {3-01.items.[].system.splashDamage}
value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-01.items.[].system.usage}
value : string {3-01.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {3-01.items.[].system.strength} (same value: 1)
[autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-01.items.[].system.prepared}
flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
value : string {3-01.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {3-01.items.[].system.proficiency}
value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
[striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
[size] : string {3-01.items.[].system.size} (same value: 'med')
[slots] : object {3-01.items.[].system.slots}
slot1 : object {3-01.items.[].system.slots.slot1}
max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1)
value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-01.items.[].system.slug} (6 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'illusory-disguise' (x2)
'dagger' (x2)
'chain-shirt' (x2)
'sneak-attack' (x2)
[speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-01.items.[].system.spelldc}
dc : integer {3-01.items.[].system.spelldc.dc} (2 different values)
15 (x1)
@@ -264,63 +190,71 @@ object {3-01}
value : integer {3-01.items.[].system.spelldc.value} (2 different values)
7 (x1)
10 (x1)
[tradition] : object {3-01.items.[].system.tradition}
value : string {3-01.items.[].system.tradition.value} (same value: occult)
[area] : mixed
[cost] : object {3-01.items.[].system.cost}
value : string {3-01.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
[defense] : mixed
[duration] : object {3-01.items.[].system.duration}
sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
value : string {3-01.items.[].system.duration.value} (same value: 1 hour)
[location] : object {3-01.items.[].system.location}
value : string {3-01.items.[].system.location.value} (same value: LRu9rZ2D08Nr5Wa4)
[requirements] : string {3-01.items.[].system.requirements} (same value: )
[splashDamage] : object {3-01.items.[].system.splashDamage}
value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-01.items.[].system.strength} (same value: 1)
[target] : object {3-01.items.[].system.target}
value : string {3-01.items.[].system.target.value} (same value: )
value : string {3-01.items.[].system.target.value} (same value: '')
[time] : object {3-01.items.[].system.time}
value : string {3-01.items.[].system.time.value} (same value: 2)
value : string {3-01.items.[].system.time.value} (same value: '2')
[tradition] : object {3-01.items.[].system.tradition}
value : string {3-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {3-01.items.[].system.traits}
rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {3-01.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x2)
'occult' (x2)
value : array<string> {3-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-01.items.[].system.usage}
value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-01.items.[].system.weaponType}
value : string {3-01.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x5)
type : string {3-01.items.[].type} (6 different values)
melee (x13)
action (x24)
weapon (x4)
armor (x4)
spellcastingEntry (x2)
spell (x2)
'action' (x24)
'melee' (x13)
'weapon' (x4)
'armor' (x4)
'spellcastingEntry' (x2)
'spell' (x2)
[_stats] : object {3-01.items.[]._stats}
compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values)
Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x2)
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2)
Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo (x2)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2)
Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2)
'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2)
'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
[flags] : object {3-01.items.[].flags}
pf2e : object {3-01.items.[].flags.pf2e}
linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
HHnw1l82KEs79ly6 (x4)
8DsdSzWnUcWOnZyf (x4)
'HHnw1l82KEs79ly6' (x4)
'8DsdSzWnUcWOnZyf' (x4)
name : string {3-01.name} (all different values)
system : object {3-01.system}
[abilities] : object {3-01.system.abilities}
cha : object {3-01.system.abilities.cha}
mod : integer {3-01.system.abilities.cha.mod} (4 different values)
-2 (x2)
0 (x3)
-2 (x2)
2 (x2)
1 (x1)
con : object {3-01.system.abilities.con}
mod : integer {3-01.system.abilities.con.mod} (4 different values)
1 (x2)
4 (x1)
3 (x2)
2 (x3)
1 (x2)
3 (x2)
4 (x1)
dex : object {3-01.system.abilities.dex}
mod : integer {3-01.system.abilities.dex.mod} (3 different values)
4 (x5)
5 (x1)
2 (x2)
5 (x1)
int : object {3-01.system.abilities.int}
mod : integer {3-01.system.abilities.int.mod} (4 different values)
-5 (x2)
@@ -329,203 +263,180 @@ object {3-01}
0 (x2)
str : object {3-01.system.abilities.str}
mod : integer {3-01.system.abilities.str.mod} (3 different values)
-3 (x2)
1 (x4)
-3 (x2)
3 (x2)
wis : object {3-01.system.abilities.wis}
mod : integer {3-01.system.abilities.wis.mod} (3 different values)
2 (x5)
3 (x1)
0 (x2)
3 (x1)
attributes : object {3-01.system.attributes}
ac : object {3-01.system.attributes.ac}
[details] : string {3-01.system.attributes.ac.details} (same value: )
[details] : string {3-01.system.attributes.ac.details} (same value: '')
value : integer {3-01.system.attributes.ac.value} (5 different values)
20 (x1)
21 (x3)
18 (x3)
0 (x2)
20 (x1)
17 (x1)
[allSaves] : object {3-01.system.attributes.allSaves}
value : string {3-01.system.attributes.allSaves.value} (same value: )
value : string {3-01.system.attributes.allSaves.value} (same value: '')
hp : object {3-01.system.attributes.hp}
details : string {3-01.system.attributes.hp.details} (same value: )
details : string {3-01.system.attributes.hp.details} (same value: '')
max : integer {3-01.system.attributes.hp.max} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
0 (x2)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
temp : integer {3-01.system.attributes.hp.temp} (same value: 0)
value : integer {3-01.system.attributes.hp.value} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
0 (x2)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
[speed] : object {3-01.system.attributes.speed}
otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {3-01.system.attributes.speed.value} (3 different values)
10 (x2)
25 (x5)
30 (x1)
[emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-01.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-01.system.attributes.immunities.[]}
type : string {3-01.system.attributes.immunities.[].type} (5 different values)
bleed (x2)
fire (x2)
paralyzed (x2)
poison (x2)
sleep (x2)
[weaknesses] : array<object> {3-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-01.system.attributes.weaknesses.[]}
type : string {3-01.system.attributes.weaknesses.[].type} (same value: cold)
value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
[emitsSound] : string {3-01.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
'bleed' (x2)
'fire' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
[speed] : object {3-01.system.attributes.speed}
otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {3-01.system.attributes.speed.value} (3 different values)
25 (x5)
10 (x2)
30 (x1)
[stealth] : object {3-01.system.attributes.stealth}
details : string {3-01.system.attributes.stealth.details} (same value: )
details : string {3-01.system.attributes.stealth.details} (same value: '')
value : integer {3-01.system.attributes.stealth.value} (2 different values)
7 (x1)
9 (x1)
[weaknesses] : array<object> {3-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-01.system.attributes.weaknesses.[]}
type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-01.system.details}
[blurb] : string {3-01.system.details.blurb} (same value: )
[blurb] : string {3-01.system.details.blurb} (same value: '')
[languages] : object {3-01.system.details.languages}
details : string {3-01.system.details.languages.details} (2 different values)
(x6)
(can't speak any language) (x2)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {3-01.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-01.system.details.languages.value.[]} (3 different values)
pyric (x2)
common (x4)
shadowtongue (x4)
'common' (x4)
'shadowtongue' (x4)
'pyric' (x2)
level : object {3-01.system.details.level}
value : integer {3-01.system.details.level.value} (5 different values)
1 (x3)
3 (x2)
4 (x2)
2 (x2)
1 (x3)
-1 (x1)
[privateNotes] : string {3-01.system.details.privateNotes} (same value: )
[privateNotes] : string {3-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-01.system.details.publicNotes} (5 different values)
<p>Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It is from such beleaguered people that the bloodseeker's regional name "stirge", possibly a corruption of the word "scourge", comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven't been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren't hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep the things as pets or use them as doubtful medicinal "tools" to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been "blessed" by the village's hungry god.</p>
<p>Bloodseekers seem to be constantly hungry, but they are not inherently malevolent. They can be scared away fairly easily and prefer to swiftly retreat rather than risk death. Some adventurers report that these creatures can be scared away by waving torches at the flying pests. However, bloodseekers are much bolder when encountered in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker finds a likely victim while its clot is nearby, it emits a high-pitched, keening noise to summon reinforcements.</p>
<p>Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker nests around the perimeter of their territory. These colonies serve as a deterrent to intruders, and the boggards sometimes check for bloodseeker prey, collecting the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers that have gorged on the blood of specific creatures are a staple among certain boggard communities. The boggards not only eat the actual bloodseekers, but they also make a gelled slurry from the drained blood.</p>
<p>A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and a yellow underbelly. Its four wings resemble bat wings. When gorged with blood, the creature becomes bloated and pink, and it tends to wobble unsteadily in the air as it flies off to digest its meal.</p> (x2)
<p>These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning trash writhes in spasmodic lurches, obviously alive.</p> (x1)
(x2)
<p>The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Shadow Plane. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally solid yellow, yellow-green, or white, though a rare few have a purple or blue glow.</p>
<p>Fetchlings have developed their own complex societies in the Shadow Plane, often under the tolerance of or in servitude to the strange, malignant creatures there, such as the sinister velstracs or the enigmatic d'ziriaks. While individual fetchlings can be any alignment, they are all survivors in a harsh environment, which leads to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell in, with drab colors tending toward darker shades. When they trade with humans or other societies on the Material Plane, they often wear masks or concealing clothing to hide their appearance.</p>
<p>Typical fetchling communities are insular and swiftly close ranks in the event of an intruder. Though individual fetchlings don't mind traveling to and blending in with other societies to facilitate trade, they often hide or even react defensively if they have their own visitors. When one considers the nature of the other denizens of the Shadow Plane, however, this tendency to assume the worst of interlopers might make sense to some.</p>
<p>Fetchlings are not as common on the Material Plane; most of those who dwell there are loners by choice who have left their home to seek out adventure elsewhere, exiles who were banished from their homelands, or planar castaways with no ability to return to the Shadow Plane. This last category, the lost and stranded, are the most likely to be found in larger groups. In cities of significant size, one can sometimes even find a small community of a few dozen or more fetchlings living among humans, although they often do so subtly by dyeing their hair, wearing brightly colored clothing, and utilizing layers of makeup to hide their pallid complexions.</p> (x2)
<p>Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.</p> (x1)
publication : object {3-01.system.details.publication}
license : string {3-01.system.details.publication.license} (same value: OGL)
license : string {3-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-01.system.details.publication.remaster} (same value: False)
title : string {3-01.system.details.publication.title} (same value: Pathfinder Society Intro: Year of Shattered Sanctuaries)
[description] : string {3-01.system.details.description} (same value: <p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>)
title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries')
[description] : string {3-01.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>')
[disable] : string {3-01.system.details.disable} (2 different values)
<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p> (x1)
'<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p>' (x1)
[isComplex] : boolean {3-01.system.details.isComplex} (same value: False)
[reset] : string {3-01.system.details.reset} (same value: <p>The trap resets each night at dusk.</p>)
[routine] : string {3-01.system.details.routine} (same value: )
[reset] : string {3-01.system.details.reset} (same value: '<p>The trap resets each night at dusk.</p>')
[routine] : string {3-01.system.details.routine} (same value: '')
[initiative] : object {3-01.system.initiative}
statistic : string {3-01.system.initiative.statistic} (same value: perception)
statistic : string {3-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-01.system.perception}
details : string {3-01.system.perception.details} (2 different values)
(x7)
smoke vision (x1)
'' (x7)
'smoke vision' (x1)
mod : integer {3-01.system.perception.mod} (5 different values)
10 (x1)
11 (x2)
8 (x3)
11 (x2)
10 (x1)
5 (x1)
7 (x1)
senses : array<object> {3-01.system.perception.senses}
Length: min=1 max=2
Value type: object {3-01.system.perception.senses.[]}
type : string {3-01.system.perception.senses.[].type} (2 different values)
darkvision (x8)
scent (x2)
[acuity] : string {3-01.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-01.system.perception.senses.[].range} (same value: 60)
type : string {3-01.system.perception.senses.[].type} (2 different values)
'darkvision' (x8)
'scent' (x2)
[resources] : object {3-01.system.resources}
[focus] : object {3-01.system.resources.focus}
max : integer {3-01.system.resources.focus.max} (same value: 1)
value : integer {3-01.system.resources.focus.value} (same value: 1)
saves : object {3-01.system.saves}
fortitude : object {3-01.system.saves.fortitude}
saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-01.system.saves.fortitude.value} (6 different values)
9 (x2)
12 (x2)
5 (x1)
0 (x2)
7 (x2)
5 (x1)
6 (x1)
reflex : object {3-01.system.saves.reflex}
saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-01.system.saves.reflex.value} (7 different values)
0 (x2)
10 (x2)
11 (x2)
12 (x1)
13 (x1)
8 (x1)
9 (x1)
0 (x2)
10 (x2)
11 (x2)
will : object {3-01.system.saves.will}
saveDetail : string {3-01.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '')
value : integer {3-01.system.saves.will.value} (6 different values)
8 (x2)
9 (x2)
6 (x2)
5 (x1)
0 (x2)
5 (x1)
7 (x1)
[skills] : object {3-01.system.skills}
[acrobatics] : object {3-01.system.skills.acrobatics}
base : integer {3-01.system.skills.acrobatics.base} (5 different values)
8 (x2)
11 (x1)
13 (x1)
7 (x1)
8 (x2)
10 (x1)
[stealth] : object {3-01.system.skills.stealth}
base : integer {3-01.system.skills.stealth.base} (6 different values)
11 (x1)
6 (x1)
7 (x1)
8 (x2)
9 (x1)
10 (x1)
[athletics] : object {3-01.system.skills.athletics}
base : integer {3-01.system.skills.athletics.base} (5 different values)
9 (x1)
7 (x2)
9 (x1)
4 (x1)
5 (x1)
10 (x1)
[intimidation] : object {3-01.system.skills.intimidation}
base : integer {3-01.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[deception] : object {3-01.system.skills.deception}
base : integer {3-01.system.skills.deception.base} (2 different values)
5 (x1)
@@ -534,44 +445,56 @@ object {3-01}
base : integer {3-01.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-01.system.skills.intimidation}
base : integer {3-01.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[society] : object {3-01.system.skills.society}
base : integer {3-01.system.skills.society.base} (2 different values)
3 (x1)
5 (x1)
[stealth] : object {3-01.system.skills.stealth}
base : integer {3-01.system.skills.stealth.base} (6 different values)
8 (x2)
11 (x1)
6 (x1)
7 (x1)
9 (x1)
10 (x1)
[thievery] : object {3-01.system.skills.thievery}
base : integer {3-01.system.skills.thievery.base} (2 different values)
7 (x1)
10 (x1)
traits : object {3-01.system.traits}
rarity : string {3-01.system.traits.rarity} (2 different values)
uncommon (x9)
common (x1)
'uncommon' (x9)
'common' (x1)
size : object {3-01.system.traits.size}
value : string {3-01.system.traits.size.value} (3 different values)
tiny (x2)
med (x7)
sm (x1)
'med' (x7)
'tiny' (x2)
'sm' (x1)
value : array<string> {3-01.system.traits.value}
Length: min=2 max=4
Value type: string {3-01.system.traits.value.[]} (9 different values)
animal (x2)
shadow (x6)
elemental (x2)
fire (x2)
evil (x4)
fetchling (x4)
humanoid (x4)
magical (x2)
trap (x2)
[creatureType] : string {3-01.system.creatureType} (same value: )
'shadow' (x6)
'evil' (x4)
'fetchling' (x4)
'humanoid' (x4)
'animal' (x2)
'elemental' (x2)
'fire' (x2)
'magical' (x2)
'trap' (x2)
[creatureType] : string {3-01.system.creatureType} (same value: '')
[customModifiers] : object {3-01.system.customModifiers}
[statusEffects] : array<> {3-01.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3-01.type} (2 different values)
npc (x8)
hazard (x2)
'npc' (x8)
'hazard' (x2)
[prototypeToken] : object {3-01.prototypeToken}
name : string {3-01.prototypeToken.name} (2 different values)
Filth Fire (x1)
Shadow Double Runes (x2)
'Shadow Double Runes' (x2)
'Filth Fire' (x1)
+218 -284
View File
@@ -3,29 +3,15 @@ Different values: 11
=====================================
object {3-02}
_id : string {3-02._id} (all different values)
folder : string {3-02.folder} (same value: ifDDLfplrl3f771G)
folder : string {3-02.folder} (same value: 'ifDDLfplrl3f771G')
img : string {3-02.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x4)
systems/pf2e/icons/default-icons/npc.svg (x7)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-02.items}
Length: min=1 max=9
Value type: object {3-02.items.[]}
_id : string {3-02.items.[]._id} (31 different values)
img : string {3-02.items.[].img} (14 different values)
systems/pf2e/icons/actions/Reaction.webp (x4)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/OneAction.webp (x2)
systems/pf2e/icons/default-icons/lore.svg (x2)
systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2)
icons/weapons/swords/sword-guard-purple.webp (x2)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2)
systems/pf2e/icons/equipment/weapons/bolts.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/FreeAction.webp (x2)
icons/weapons/maces/mace-round-steel.webp (x1)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2)
systems/pf2e/icons/equipment/weapons/warhammer.webp (x1)
name : string {3-02.items.[].name} (25 different values)
sort : integer {3-02.items.[].sort} (10 different values)
0 (x8)
@@ -39,154 +25,130 @@ object {3-02}
800000 (x2)
900000 (x2)
system : object {3-02.items.[].system}
[acBonus] : integer {3-02.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x2)
[actionType] : object {3-02.items.[].system.actionType}
value : string {3-02.items.[].system.actionType.value} (4 different values)
reaction (x4)
passive (x11)
action (x6)
free (x2)
'passive' (x11)
'action' (x6)
'reaction' (x4)
'free' (x2)
[actions] : object {3-02.items.[].system.actions}
[value] : integer {3-02.items.[].system.actions.value} (2 different values)
1 (x2)
2 (x4)
[category] : string {3-02.items.[].system.category} (7 different values)
interaction (x2)
defensive (x5)
offensive (x10)
simple (x3)
martial (x3)
light (x4)
ammo (x2)
description : object {3-02.items.[].system.description}
value : string {3-02.items.[].system.description.value} (23 different values)
publication : object {3-02.items.[].system.publication}
license : string {3-02.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-02.items.[].system.publication.remaster} (same value: False)
title : string {3-02.items.[].system.publication.title} (4 different values)
(x29)
Pathfinder Bestiary (x6)
Pathfinder Bestiary 2 (x2)
Pathfinder Core Rulebook (x12)
rules : ###FoundryRulesObject###
[slug] : string {3-02.items.[].system.slug} (all different values)
[traits] : object {3-02.items.[].system.traits}
rarity : string {3-02.items.[].system.traits.rarity} (same value: common)
value : array<string> {3-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-02.items.[].system.traits.value.[]} (18 different values)
auditory (x4)
emotion (x4)
fear (x6)
occult (x4)
agile (x9)
finesse (x6)
magical (x4)
divine (x4)
mental (x2)
void (x2)
deadly-d8 (x1)
forceful (x1)
reach-10 (x1)
free-hand (x1)
versatile-s (x4)
range-increment-60 (x2)
reload-1 (x2)
shove (x4)
1 (x2)
[attack] : object {3-02.items.[].system.attack}
value : string {3-02.items.[].system.attack.value} (same value: )
value : string {3-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-02.items.[].system.attackEffects}
[custom] : string {3-02.items.[].system.attackEffects.custom} (same value: )
[custom] : string {3-02.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
[baseItem] : string {3-02.items.[].system.baseItem} (6 different values)
'hand-crossbow' (x2)
'shortsword' (x2)
'studded-leather-armor' (x2)
'leather-armor' (x2)
'light-mace' (x1)
'warhammer' (x1)
[bonus] : object {3-02.items.[].system.bonus}
value : integer {3-02.items.[].system.bonus.value} (9 different values)
0 (x6)
11 (x3)
7 (x3)
13 (x1)
16 (x1)
12 (x1)
15 (x1)
11 (x3)
9 (x1)
0 (x6)
7 (x3)
6 (x1)
[damageRolls] : object {3-02.items.[].system.damageRolls}
[MsuzxajY5eKBHfXz] : object {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz}
damage : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values)
2d6+2 (x1)
2d8+4 (x1)
damageType : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: void)
[x2xzitw3cmrro3pp1m88] : object {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88}
damage : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values)
1d10+6 (x1)
2d8+7 (x1)
damageType : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: void)
[4jqnr0heq8dqkk8mf4ls] : object {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+4)
damageType : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing)
[lhflr40jwajii990myjj] : object {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+4)
damageType : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning)
[pKCbPePVPe56dD06] : object {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06}
damage : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values)
1d6 (x1)
1d6+2 (x1)
damageType : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: piercing)
[mACl06enz9V7cHlV] : object {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV}
damage : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: 1d6)
damageType : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: piercing)
kl4vE9Rt7pFUBh3M : object {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M}
damage : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values)
1d4+2 (x1)
1d8+4 (x1)
damageType : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: bludgeoning)
[weaponType] : object {3-02.items.[].system.weaponType}
value : string {3-02.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[deathNote] : boolean {3-02.items.[].system.deathNote} (same value: True)
[mod] : object {3-02.items.[].system.mod}
value : integer {3-02.items.[].system.mod.value} (2 different values)
10 (x1)
13 (x1)
[proficient] : object {3-02.items.[].system.proficient}
value : integer {3-02.items.[].system.proficient.value} (same value: 0)
[baseItem] : string {3-02.items.[].system.baseItem} (6 different values)
hand-crossbow (x2)
shortsword (x2)
studded-leather-armor (x2)
light-mace (x1)
leather-armor (x2)
warhammer (x1)
[bonusDamage] : object {3-02.items.[].system.bonusDamage}
value : integer {3-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-02.items.[].system.bulk}
value : mixed
float {3-02.items.[].system.bulk.value} (same value: 0,1)
integer {3-02.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[category] : string {3-02.items.[].system.category} (7 different values)
'offensive' (x10)
'defensive' (x5)
'light' (x4)
'simple' (x3)
'martial' (x3)
'interaction' (x2)
'ammo' (x2)
[checkPenalty] : integer {3-02.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {3-02.items.[].system.damage}
damageType : string {3-02.items.[].system.damage.damageType} (2 different values)
piercing (x4)
bludgeoning (x2)
'piercing' (x4)
'bludgeoning' (x2)
dice : integer {3-02.items.[].system.damage.dice} (same value: 1)
die : string {3-02.items.[].system.damage.die} (3 different values)
d6 (x4)
d4 (x1)
d8 (x1)
'd6' (x4)
'd4' (x1)
'd8' (x1)
[damageRolls] : object {3-02.items.[].system.damageRolls}
[4jqnr0heq8dqkk8mf4ls] : object {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+4')
damageType : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[MsuzxajY5eKBHfXz] : object {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz}
damage : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values)
'2d6+2' (x1)
'2d8+4' (x1)
damageType : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: 'void')
kl4vE9Rt7pFUBh3M : object {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M}
damage : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values)
'1d4+2' (x1)
'1d8+4' (x1)
damageType : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: 'bludgeoning')
[lhflr40jwajii990myjj] : object {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+4')
damageType : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[mACl06enz9V7cHlV] : object {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV}
damage : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: '1d6')
damageType : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: 'piercing')
[pKCbPePVPe56dD06] : object {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06}
damage : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values)
'1d6' (x1)
'1d6+2' (x1)
damageType : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: 'piercing')
[x2xzitw3cmrro3pp1m88] : object {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88}
damage : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values)
'1d10+6' (x1)
'2d8+7' (x1)
damageType : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: 'void')
[deathNote] : boolean {3-02.items.[].system.deathNote} (same value: True)
description : object {3-02.items.[].system.description}
value : string {3-02.items.[].system.description.value} (23 different values)
[dexCap] : integer {3-02.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x2)
[mod] : object {3-02.items.[].system.mod}
value : integer {3-02.items.[].system.mod.value} (2 different values)
10 (x1)
13 (x1)
publication : object {3-02.items.[].system.publication}
license : string {3-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-02.items.[].system.publication.remaster} (same value: False)
title : string {3-02.items.[].system.publication.title} (4 different values)
'' (x29)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x6)
'Pathfinder Bestiary 2' (x2)
[equipped] : object {3-02.items.[].system.equipped}
carryType : string {3-02.items.[].system.equipped.carryType} (2 different values)
held (x8)
worn (x4)
'held' (x8)
'worn' (x4)
[handsHeld] : integer {3-02.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[inSlot] : boolean {3-02.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-02.items.[].system.group} (5 different values)
crossbow (x2)
sword (x2)
leather (x4)
club (x1)
hammer (x1)
'leather' (x4)
'crossbow' (x2)
'sword' (x2)
'club' (x1)
'hammer' (x1)
[hardness] : integer {3-02.items.[].system.hardness} (same value: 0)
[hp] : object {3-02.items.[].system.hp}
max : integer {3-02.items.[].system.hp.max} (same value: 0)
@@ -194,9 +156,10 @@ object {3-02}
[level] : object {3-02.items.[].system.level}
value : integer {3-02.items.[].system.level.value} (same value: 0)
[material] : object {3-02.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {3-02.items.[].system.price}
[per] : integer {3-02.items.[].system.price.per} (same value: 10)
value : object {3-02.items.[].system.price.value}
[gp] : integer {3-02.items.[].system.price.value.gp} (3 different values)
3 (x4)
@@ -206,86 +169,79 @@ object {3-02}
9 (x2)
1 (x2)
4 (x1)
[per] : integer {3-02.items.[].system.price.per} (same value: 10)
rules : ignored (Foundry rules object) {3-02.items.[].system.rules}
[proficient] : object {3-02.items.[].system.proficient}
value : integer {3-02.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-02.items.[].system.quantity} (2 different values)
1 (x10)
10 (x2)
[range] : integer {3-02.items.[].system.range} (same value: 60)
[reload] : object {3-02.items.[].system.reload}
value : string {3-02.items.[].system.reload.value} (2 different values)
1 (x2)
(x4)
'' (x4)
'1' (x2)
[runes] : object {3-02.items.[].system.runes}
potency : integer {3-02.items.[].system.runes.potency} (same value: 0)
property : array<> {3-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-02.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {3-02.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-02.items.[].system.size} (same value: med)
[striking] : integer {3-02.items.[].system.runes.striking} (same value: 0)
[size] : string {3-02.items.[].system.size} (same value: 'med')
[slug] : string {3-02.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-02.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-02.items.[].system.splashDamage}
value : integer {3-02.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-02.items.[].system.usage}
value : string {3-02.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {3-02.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x2)
[checkPenalty] : integer {3-02.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-02.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x2)
[speedPenalty] : integer {3-02.items.[].system.speedPenalty} (same value: 0)
[stackGroup] : string {3-02.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {3-02.items.[].system.strength} (2 different values)
1 (x2)
0 (x2)
[stackGroup] : string {3-02.items.[].system.stackGroup} (same value: bolts)
[traits] : object {3-02.items.[].system.traits}
rarity : string {3-02.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-02.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-02.items.[].system.usage}
value : string {3-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {3-02.items.[].system.uses}
autoDestroy : boolean {3-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-02.items.[].system.uses.max} (same value: 1)
value : integer {3-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-02.items.[].system.weaponType}
value : string {3-02.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {3-02.items.[].type} (6 different values)
action (x23)
melee (x12)
lore (x2)
weapon (x6)
armor (x4)
consumable (x2)
'action' (x23)
'melee' (x12)
'weapon' (x6)
'armor' (x4)
'lore' (x2)
'consumable' (x2)
[_stats] : object {3-02.items.[]._stats}
compendiumSource : string {3-02.items.[]._stats.compendiumSource} (12 different values)
Compendium.pf2e.bestiary-family-ability-glossary.Item.BcSlVpaN72LoQ5BV (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.unR8VVR4yyRnsmnB (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.aiwlPSmNY9b6Psvd (x2)
Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2)
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2)
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2)
Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2)
Compendium.pf2e.equipment-srd.Item.x1TOpwH755Ami5bC (x1)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2)
Compendium.pf2e.equipment-srd.Item.rXt4629QSg7KDTgJ (x1)
[flags] : object {3-02.items.[].flags}
pf2e : object {3-02.items.[].flags.pf2e}
linkedWeapon : string {3-02.items.[].flags.pf2e.linkedWeapon} (4 different values)
EIVvFJBrNrovMNqM (x2)
epO40sydPgdelf6a (x2)
T0KMqjnZKpq3u4HO (x1)
fGzH0oW6kmh1wCDj (x1)
'EIVvFJBrNrovMNqM' (x2)
'epO40sydPgdelf6a' (x2)
'T0KMqjnZKpq3u4HO' (x1)
'fGzH0oW6kmh1wCDj' (x1)
name : string {3-02.name} (all different values)
system : object {3-02.system}
attributes : object {3-02.system.attributes}
ac : object {3-02.system.attributes.ac}
[details] : string {3-02.system.attributes.ac.details} (2 different values)
'' (x6)
'(16 when broken); construct armor' (x1)
value : integer {3-02.system.attributes.ac.value} (6 different values)
0 (x4)
18 (x2)
15 (x2)
20 (x1)
23 (x1)
18 (x2)
16 (x1)
15 (x2)
[details] : string {3-02.system.attributes.ac.details} (2 different values)
(x6)
(16 when broken); construct armor (x1)
[emitsSound] : string {3-02.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {3-02.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {3-02.system.attributes.hardness} (same value: 0)
object {3-02.system.attributes.hardness}
@@ -293,117 +249,107 @@ object {3-02}
[hasHealth] : boolean {3-02.system.attributes.hasHealth} (same value: False)
hp : object {3-02.system.attributes.hp}
details : string {3-02.system.attributes.hp.details} (2 different values)
(x9)
void healing, rejuvenation (x2)
'' (x9)
'void healing, rejuvenation' (x2)
max : integer {3-02.system.attributes.hp.max} (7 different values)
0 (x4)
25 (x2)
30 (x1)
60 (x1)
25 (x2)
18 (x1)
45 (x1)
8 (x1)
temp : integer {3-02.system.attributes.hp.temp} (same value: 0)
value : integer {3-02.system.attributes.hp.value} (7 different values)
0 (x4)
25 (x2)
30 (x1)
60 (x1)
25 (x2)
18 (x1)
45 (x1)
8 (x1)
[stealth] : object {3-02.system.attributes.stealth}
details : string {3-02.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {3-02.system.attributes.stealth.value} (3 different values)
7 (x1)
10 (x2)
13 (x1)
[allSaves] : object {3-02.system.attributes.allSaves}
value : string {3-02.system.attributes.allSaves.value} (same value: )
value : string {3-02.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {3-02.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-02.system.attributes.immunities.[]}
type : string {3-02.system.attributes.immunities.[].type} (6 different values)
death-effects (x2)
disease (x2)
paralyzed (x2)
poison (x2)
precision (x2)
unconscious (x2)
'death-effects' (x2)
'disease' (x2)
'paralyzed' (x2)
'poison' (x2)
'precision' (x2)
'unconscious' (x2)
[resistances] : array<object> {3-02.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-02.system.attributes.resistances.[]}
doubleVs : array<string> {3-02.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-02.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
Value type: string {3-02.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-02.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-02.system.attributes.resistances.[].exceptions.[]} (3 different values)
force (x2)
ghost-touch (x2)
vitality (x2)
type : string {3-02.system.attributes.resistances.[].type} (same value: all-damage)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {3-02.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {3-02.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-02.system.attributes.speed}
otherSpeeds : array<object> {3-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-02.system.attributes.speed.otherSpeeds.[]}
type : string {3-02.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {3-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-02.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-02.system.attributes.speed.value} (3 different values)
25 (x4)
0 (x2)
20 (x1)
25 (x4)
[creatureType] : string {3-02.system.creatureType} (same value: )
[stealth] : object {3-02.system.attributes.stealth}
details : string {3-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-02.system.attributes.stealth.value} (3 different values)
10 (x2)
7 (x1)
13 (x1)
[creatureType] : string {3-02.system.creatureType} (same value: '')
details : object {3-02.system.details}
[description] : string {3-02.system.details.description} (2 different values)
<p>Magical sensors detect when a creature enters the chamber.</p> (x2)
<p>An obscuring fog covers the entirety of the hallway and northern room of the manor's second floor. Anyone moving through the area is subjected to an attack from a ghostly assailant.</p> (x2)
'<p>Magical sensors detect when a creature enters the chamber.</p>' (x2)
'<p>An obscuring fog covers the entirety of the hallway and northern room of the manor\'s second floor. Anyone moving through the area is subjected to an attack from a ghostly assailant.</p>' (x2)
[disable] : string {3-02.system.details.disable} (4 different values)
<p>@Check[diplomacy|dc:18|name:Convince the Spirit|traits:complex,haunt] to convince the spirit to calm the winds, @Check[athletics|dc:16|name:Raise Wooden Bench|traits:complex,haunt] to raise up a wooden bench to block the wind, or @Check[religion|dc:16|name:Speak a Rite to Calm Spirit|traits:complex,haunt] to speak an appropriate rite to calm the spirit.</p>
<p>Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.</p> (x1)
<p>@Check[acrobatics|dc:20|name:Maneuver Through Fog|traits:complex,haunt] to maneuver through the fog, @Check[religion|dc:18|name:Ward off Spirit|traits:complex,haunt] to ward off the spirit, or @Check[stealth|dc:20|name:Move Through Fog Without Attracting Attention|traits:complex,haunt] to move through the fog without attracting attention.</p>
<p>Disabling the haunt requires two successful checks, and each attempt takes two actions.</p> (x1)
<p>@Check[acrobatics|dc:23|name:Maneuver Through the Fog|traits:complex,haunt] to maneuver through the fog, @Check[religion|dc:21|name:Ward Off the Spirit|traits:complex,haunt] to ward off the spirit, or @Check[stealth|dc:23|name:Move Through the Fog Without Attracting Attention|traits:complex,haunt] to move through the fog without attracting attention. Disabling the haunt requires two successful checks, and each attempt takes two actions.</p> (x1)
<p>@Check[diplomacy|dc:21|name:Convince the Spirit|traits:complex,haunt] to convince the spirit to calm the winds, @Check[athletics|dc:19|name:Raise a Wooden Bench|traits:complex,haunt] to raise up a wooden bench to block the wind, or @Check[religion|dc:19|name:Speak an Appropriate Rite|traits:complex,haunt] to speak an appropriate rite to calm the spirit. Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.</p> (x1)
[isComplex] : boolean {3-02.system.details.isComplex} (same value: True)
level : object {3-02.system.details.level}
value : integer {3-02.system.details.level.value} (7 different values)
1 (x3)
3 (x3)
4 (x1)
6 (x1)
3 (x3)
5 (x1)
2 (x1)
-1 (x1)
publication : object {3-02.system.details.publication}
license : string {3-02.system.details.publication.license} (same value: OGL)
license : string {3-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-02.system.details.publication.remaster} (same value: False)
title : string {3-02.system.details.publication.title} (same value: Pathfinder Society Scenario #3-02: The East Hill Haunting)
[reset] : string {3-02.system.details.reset} (2 different values)
<p>The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.</p> (x2)
<p>The haunt lasts until disabled. It re-forms after 1 hour unless Eloise's ghost is put to permanent rest.</p> (x2)
[routine] : string {3-02.system.details.routine} (3 different values)
<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:15|basic] save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p> (x1)
<p>(2 actions) The haunt uses an action to manifest an illusory shadow beside a creature ending its move in the fog, then attempts a spectral touch Strike against that creature. The shadow disappears after the Strike.</p> (x2)
<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[(2d4+4)[bludgeoning]] damage (@Check[reflex|dc:18|basic]). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p> (x1)
title : string {3-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-02: The East Hill Haunting')
[blurb] : string {3-02.system.details.blurb} (2 different values)
Variant ghost (x2)
(x5)
'' (x5)
'Variant ghost' (x2)
[languages] : object {3-02.system.details.languages}
details : string {3-02.system.details.languages.details} (same value: )
details : string {3-02.system.details.languages.details} (same value: '')
value : array<string> {3-02.system.details.languages.value}
Length: min=0 max=1
Value type: string {3-02.system.details.languages.value.[]} (same value: common)
[privateNotes] : string {3-02.system.details.privateNotes} (same value: )
Value type: string {3-02.system.details.languages.value.[]} (same value: 'common')
[privateNotes] : string {3-02.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-02.system.details.publicNotes} (2 different values)
(x6)
<p>Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.</p>
<hr />
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
[reset] : string {3-02.system.details.reset} (2 different values)
'<p>The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.</p>' (x2)
'<p>The haunt lasts until disabled. It re-forms after 1 hour unless Eloise\'s ghost is put to permanent rest.</p>' (x2)
[routine] : string {3-02.system.details.routine} (3 different values)
'<p>(2 actions) The haunt uses an action to manifest an illusory shadow beside a creature ending its move in the fog, then attempts a spectral touch Strike against that creature. The shadow disappears after the Strike.</p>' (x2)
'<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:15|basic] save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>' (x1)
'<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[(2d4+4)[bludgeoning]] damage (@Check[reflex|dc:18|basic]). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>' (x1)
saves : object {3-02.system.saves}
fortitude : object {3-02.system.saves.fortitude}
saveDetail : string {3-02.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-02.system.saves.fortitude.value} (5 different values)
0 (x4)
8 (x4)
@@ -411,15 +357,15 @@ object {3-02}
9 (x1)
4 (x1)
reflex : object {3-02.system.saves.reflex}
saveDetail : string {3-02.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-02.system.saves.reflex.value} (5 different values)
0 (x4)
6 (x3)
11 (x2)
14 (x1)
6 (x3)
9 (x1)
will : object {3-02.system.saves.will}
saveDetail : string {3-02.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-02.system.saves.will.saveDetail} (same value: '')
value : integer {3-02.system.saves.will.value} (7 different values)
0 (x4)
8 (x2)
@@ -430,83 +376,86 @@ object {3-02}
5 (x1)
[statusEffects] : array<> {3-02.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {3-02.system.traits}
rarity : string {3-02.system.traits.rarity} (3 different values)
uncommon (x5)
unique (x4)
rare (x2)
'uncommon' (x5)
'unique' (x4)
'rare' (x2)
size : object {3-02.system.traits.size}
value : string {3-02.system.traits.size.value} (same value: med)
value : string {3-02.system.traits.size.value} (same value: 'med')
value : array<string> {3-02.system.traits.value}
Length: min=1 max=7
Value type: string {3-02.system.traits.value.[]} (12 different values)
haunt (x4)
chaotic (x2)
evil (x4)
ghost (x2)
incorporeal (x2)
spirit (x2)
undead (x2)
unholy (x2)
construct (x1)
mindless (x1)
human (x4)
humanoid (x4)
[abilities] : object {3-02.system.abilities}
cha : object {3-02.system.abilities.cha}
mod : integer {3-02.system.abilities.cha.mod} (4 different values)
2 (x3)
0 (x2)
4 (x1)
-5 (x1)
0 (x2)
con : object {3-02.system.abilities.con}
mod : integer {3-02.system.abilities.con.mod} (5 different values)
0 (x2)
4 (x1)
3 (x2)
4 (x1)
2 (x1)
1 (x1)
dex : object {3-02.system.abilities.dex}
mod : integer {3-02.system.abilities.dex.mod} (4 different values)
3 (x3)
0 (x1)
4 (x2)
0 (x1)
1 (x1)
int : object {3-02.system.abilities.int}
mod : integer {3-02.system.abilities.int.mod} (3 different values)
0 (x4)
-5 (x1)
-1 (x2)
-5 (x1)
str : object {3-02.system.abilities.str}
mod : integer {3-02.system.abilities.str.mod} (5 different values)
-5 (x2)
2 (x2)
3 (x1)
0 (x1)
2 (x2)
4 (x1)
wis : object {3-02.system.abilities.wis}
mod : integer {3-02.system.abilities.wis.mod} (3 different values)
1 (x4)
2 (x2)
0 (x1)
1 (x4)
[customModifiers] : object {3-02.system.customModifiers}
[initiative] : object {3-02.system.initiative}
statistic : string {3-02.system.initiative.statistic} (same value: perception)
statistic : string {3-02.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-02.system.perception}
details : string {3-02.system.perception.details} (same value: )
details : string {3-02.system.perception.details} (same value: '')
mod : integer {3-02.system.perception.mod} (6 different values)
6 (x2)
10 (x1)
13 (x1)
6 (x2)
8 (x1)
2 (x1)
5 (x1)
senses : array<object> {3-02.system.perception.senses}
Length: min=0 max=1
Value type: object {3-02.system.perception.senses.[]}
type : string {3-02.system.perception.senses.[].type} (same value: darkvision)
type : string {3-02.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-02.system.resources}
[skills] : object {3-02.system.skills}
acrobatics : object {3-02.system.skills.acrobatics}
base : integer {3-02.system.skills.acrobatics.base} (same value: 4)
athletics : object {3-02.system.skills.athletics}
base : integer {3-02.system.skills.athletics.base} (4 different values)
7 (x2)
9 (x1)
3 (x1)
5 (x1)
intimidation : object {3-02.system.skills.intimidation}
base : integer {3-02.system.skills.intimidation.base} (4 different values)
7 (x1)
9 (x1)
3 (x1)
5 (x1)
[stealth] : object {3-02.system.skills.stealth}
base : integer {3-02.system.skills.stealth.base} (6 different values)
12 (x1)
@@ -515,27 +464,12 @@ object {3-02}
9 (x1)
4 (x1)
6 (x1)
athletics : object {3-02.system.skills.athletics}
base : integer {3-02.system.skills.athletics.base} (4 different values)
9 (x1)
3 (x1)
7 (x2)
5 (x1)
intimidation : object {3-02.system.skills.intimidation}
base : integer {3-02.system.skills.intimidation.base} (4 different values)
7 (x1)
9 (x1)
3 (x1)
5 (x1)
acrobatics : object {3-02.system.skills.acrobatics}
base : integer {3-02.system.skills.acrobatics.base} (same value: 4)
[customModifiers] : object {3-02.system.customModifiers}
type : string {3-02.type} (2 different values)
hazard (x4)
npc (x7)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {3-02.prototypeToken}
name : string {3-02.prototypeToken.name} (4 different values)
Eloise's Ghost (x2)
Eloise's Last Gasp (x2)
Revinus (x2)
Revinus's Guards (x2)
'Eloise\'s Ghost' (x2)
'Eloise\'s Last Gasp' (x2)
'Revinus' (x2)
'Revinus\'s Guards' (x2)
+161 -218
View File
@@ -9,100 +9,109 @@ object {3-03}
Length: min=12 max=12
Value type: object {3-03.items.[]}
_id : string {3-03.items.[]._id} (12 different values)
B4L5rrixuMmIF0Mn (x1)
3oH578NZCVwMchXU (x1)
WCy61NgnOICYMQdN (x1)
jCsNuRVEQDzl0gcm (x1)
nGSh87HW3Cnx9gsR (x1)
HS2K7FagxIukdgY0 (x1)
R8eOc6d3csgtd2S1 (x1)
ZJ4VXfHFBFSDQBu3 (x1)
HaiCjx3LddeWTUTo (x1)
paoFQRpD7yc48lgn (x1)
Qm04XnmcECPmSr9k (x1)
Hej6zHCcEo0ySgCu (x1)
img : string {3-03.items.[].img} (8 different values)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
systems/pf2e/icons/spells/charm.webp (x1)
systems/pf2e/icons/equipment/weapons/blowgun.webp (x1)
systems/pf2e/icons/equipment/weapons/dagger.webp (x1)
systems/pf2e/icons/equipment/weapons/blowgun-dart.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x4)
systems/pf2e/icons/actions/Passive.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x1)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'systems/pf2e/icons/spells/charm.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1)
'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {3-03.items.[].name} (9 different values)
Primal Innate Spells (x1)
Charm (x1)
Blowgun (x2)
Dagger (x3)
Blowgun Darts (Poisoned) (x1)
Jaws (x1)
Inspired Feast (x1)
Size Alteration (x1)
Sneak Attack (x1)
'Dagger' (x3)
'Blowgun' (x2)
'Primal Innate Spells' (x1)
'Charm' (x1)
'Blowgun Darts (Poisoned)' (x1)
'Jaws' (x1)
'Inspired Feast' (x1)
'Size Alteration' (x1)
'Sneak Attack' (x1)
sort : integer {3-03.items.[].sort} (12 different values)
100000 (x1)
200000 (x1)
300000 (x1)
400000 (x1)
500000 (x1)
600000 (x1)
700000 (x1)
800000 (x1)
900000 (x1)
1000000 (x1)
1100000 (x1)
1200000 (x1)
system : object {3-03.items.[].system}
actionType : object {3-03.items.[].system.actionType}
value : string {3-03.items.[].system.actionType.value} (2 different values)
'passive' (x2)
'action' (x1)
[attack] : object {3-03.items.[].system.attack}
value : string {3-03.items.[].system.attack.value} (all different values)
[attackEffects] : object {3-03.items.[].system.attackEffects}
value : array<> {3-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel}
[value] : mixed
[value] : empty
[baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
'blowgun' (x1)
'dagger' (x1)
traits : object {3-03.items.[].system.traits}
rarity : string {3-03.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {3-03.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {3-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
[area] : empty
[bonus] : object {3-03.items.[].system.bonus}
value : integer {3-03.items.[].system.bonus.value} (3 different values)
16 (x3)
0 (x2)
17 (x1)
[bonusDamage] : object {3-03.items.[].system.bonusDamage}
value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
[bulk] : object {3-03.items.[].system.bulk}
value : mixed
float {3-03.items.[].system.bulk.value} (all different values)
integer {3-03.items.[].system.bulk.value} (all different values)
[category] : string {3-03.items.[].system.category} (3 different values)
'offensive' (x3)
'simple' (x2)
'ammo' (x1)
[containerId] : empty
description : object {3-03.items.[].system.description}
value : string {3-03.items.[].system.description.value} (8 different values)
(x5)
<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>
<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>
<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>
<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.Item.Friendly] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.Item.Helpful]. It can't use hostile actions against you.</p>
<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>
<hr />
<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>
<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p> (x1)
<p>This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.</p> (x1)
<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x1)
<p>These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.</p> (x1)
<p>If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Inspired Feast]</p> (x1)
<p>The eloko is affected by a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Enlarge] spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.</p> (x1)
<p>The eloko deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
[equipped] : object {3-03.items.[].system.equipped}
carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x1)
handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : empty
[group] : string {3-03.items.[].system.group} (2 different values)
'dart' (x1)
'knife' (x1)
[hardness] : integer {3-03.items.[].system.hardness} (all different values)
[hp] : object {3-03.items.[].system.hp}
max : integer {3-03.items.[].system.hp.max} (all different values)
value : integer {3-03.items.[].system.hp.value} (all different values)
[material] : object {3-03.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-03.items.[].system.prepared}
flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values)
value : string {3-03.items.[].system.prepared.value} (all different values)
[price] : object {3-03.items.[].system.price}
per : integer {3-03.items.[].system.price.per} (all different values)
value : object {3-03.items.[].system.price.value}
[sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
1 (x1)
2 (x1)
cp : integer {3-03.items.[].system.price.value.cp} (all different values)
[proficiency] : object {3-03.items.[].system.proficiency}
value : integer {3-03.items.[].system.proficiency.value} (all different values)
publication : object {3-03.items.[].system.publication}
license : string {3-03.items.[].system.publication.license} (all different values)
remaster : boolean {3-03.items.[].system.publication.remaster} (all different values)
title : string {3-03.items.[].system.publication.title} (3 different values)
(x8)
Pathfinder Core Rulebook (x3)
Pathfinder Bestiary (x1)
rules : ###FoundryRulesObject###
[slots] : object {3-03.items.[].system.slots}
[slug] : string {3-03.items.[].system.slug} (5 different values)
charm (x1)
blowgun (x1)
dagger (x1)
blowgun-darts (x1)
sneak-attack (x1)
[spelldc] : object {3-03.items.[].system.spelldc}
dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
value : integer {3-03.items.[].system.spelldc.value} (all different values)
[tradition] : object {3-03.items.[].system.tradition}
value : string {3-03.items.[].system.tradition.value} (all different values)
[area] : mixed
'' (x8)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Bestiary' (x1)
[cost] : object {3-03.items.[].system.cost}
value : string {3-03.items.[].system.cost.value} (all different values)
[counteraction] : boolean {3-03.items.[].system.counteraction} (all different values)
@@ -110,8 +119,34 @@ object {3-03}
damageType : string {3-03.items.[].system.damage.damageType} (all different values)
dice : integer {3-03.items.[].system.damage.dice} (all different values)
die : string {3-03.items.[].system.damage.die} (2 different values)
(x1)
d4 (x1)
'' (x1)
'd4' (x1)
[damageRolls] : object {3-03.items.[].system.damageRolls}
0 : object {3-03.items.[].system.damageRolls.0}
damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
1 : object {3-03.items.[].system.damageRolls.1}
category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
[2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
[id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
[v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
[quantity] : integer {3-03.items.[].system.quantity} (2 different values)
1 (x2)
20 (x1)
[reload] : object {3-03.items.[].system.reload}
value : string {3-03.items.[].system.reload.value} (2 different values)
'1' (x1)
'-' (x1)
[requirements] : string {3-03.items.[].system.requirements} (all different values)
rules : ignored (Foundry rules object) {3-03.items.[].system.rules}
[defense] : object {3-03.items.[].system.defense}
save : object {3-03.items.[].system.defense.save}
basic : boolean {3-03.items.[].system.defense.save.basic} (all different values)
@@ -121,166 +156,74 @@ object {3-03}
value : string {3-03.items.[].system.duration.value} (all different values)
[level] : object {3-03.items.[].system.level}
value : integer {3-03.items.[].system.level.value} (2 different values)
1 (x1)
0 (x3)
1 (x1)
[location] : object {3-03.items.[].system.location}
value : string {3-03.items.[].system.location.value} (all different values)
[range] : mixed
object {3-03.items.[].system.range}
value : string {3-03.items.[].system.range.value} (all different values)
integer {3-03.items.[].system.range} (all different values)
[requirements] : string {3-03.items.[].system.requirements} (all different values)
[target] : object {3-03.items.[].system.target}
value : string {3-03.items.[].system.target.value} (all different values)
[time] : object {3-03.items.[].system.time}
value : string {3-03.items.[].system.time.value} (all different values)
traits : object {3-03.items.[].system.traits}
rarity : string {3-03.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {3-03.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
arcane (x1)
occult (x1)
primal (x1)
value : array<string> {3-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
concentrate (x1)
emotion (x2)
incapacitation (x1)
manipulate (x1)
mental (x2)
agile (x5)
nonlethal (x2)
finesse (x1)
thrown-10 (x2)
versatile-s (x3)
unarmed (x1)
magical (x2)
range-increment-20 (x1)
reload-1 (x1)
primal (x1)
[baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
blowgun (x1)
dagger (x1)
[bonus] : object {3-03.items.[].system.bonus}
value : integer {3-03.items.[].system.bonus.value} (3 different values)
0 (x2)
16 (x3)
17 (x1)
[bonusDamage] : object {3-03.items.[].system.bonusDamage}
value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
[bulk] : object {3-03.items.[].system.bulk}
value : mixed
float {3-03.items.[].system.bulk.value} (all different values)
integer {3-03.items.[].system.bulk.value} (all different values)
[category] : string {3-03.items.[].system.category} (3 different values)
simple (x2)
ammo (x1)
offensive (x3)
[containerId] : mixed
[equipped] : object {3-03.items.[].system.equipped}
carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
held (x2)
worn (x1)
handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : mixed
[group] : string {3-03.items.[].system.group} (2 different values)
dart (x1)
knife (x1)
[hardness] : integer {3-03.items.[].system.hardness} (all different values)
[hp] : object {3-03.items.[].system.hp}
max : integer {3-03.items.[].system.hp.max} (all different values)
value : integer {3-03.items.[].system.hp.value} (all different values)
[material] : object {3-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-03.items.[].system.price}
value : object {3-03.items.[].system.price.value}
[sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
1 (x1)
2 (x1)
cp : integer {3-03.items.[].system.price.value.cp} (all different values)
per : integer {3-03.items.[].system.price.per} (all different values)
[quantity] : integer {3-03.items.[].system.quantity} (2 different values)
1 (x2)
20 (x1)
[reload] : object {3-03.items.[].system.reload}
value : string {3-03.items.[].system.reload.value} (2 different values)
1 (x1)
- (x1)
[runes] : object {3-03.items.[].system.runes}
potency : integer {3-03.items.[].system.runes.potency} (2 different values)
0 (x1)
1 (x1)
property : array<> {3-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
striking : integer {3-03.items.[].system.runes.striking} (all different values)
[size] : string {3-03.items.[].system.size} (all different values)
[slots] : object {3-03.items.[].system.slots}
[slug] : string {3-03.items.[].system.slug} (5 different values)
'charm' (x1)
'blowgun' (x1)
'dagger' (x1)
'blowgun-darts' (x1)
'sneak-attack' (x1)
[spelldc] : object {3-03.items.[].system.spelldc}
dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
value : integer {3-03.items.[].system.spelldc.value} (all different values)
actions : object {3-03.items.[].system.actions}
[value] : integer {3-03.items.[].system.actions.value} (all different values)
[splashDamage] : object {3-03.items.[].system.splashDamage}
value : integer {3-03.items.[].system.splashDamage.value} (all different values)
[stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
[target] : object {3-03.items.[].system.target}
value : string {3-03.items.[].system.target.value} (all different values)
[time] : object {3-03.items.[].system.time}
value : string {3-03.items.[].system.time.value} (all different values)
[tradition] : object {3-03.items.[].system.tradition}
value : string {3-03.items.[].system.tradition.value} (all different values)
[usage] : object {3-03.items.[].system.usage}
value : string {3-03.items.[].system.usage.value} (all different values)
[stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
[uses] : object {3-03.items.[].system.uses}
autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values)
max : integer {3-03.items.[].system.uses.max} (all different values)
value : integer {3-03.items.[].system.uses.value} (all different values)
[attack] : object {3-03.items.[].system.attack}
value : string {3-03.items.[].system.attack.value} (all different values)
[attackEffects] : object {3-03.items.[].system.attackEffects}
value : array<> {3-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {3-03.items.[].system.damageRolls}
[v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
[id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
[2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
0 : object {3-03.items.[].system.damageRolls.0}
damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
1 : object {3-03.items.[].system.damageRolls.1}
category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
[weaponType] : object {3-03.items.[].system.weaponType}
value : string {3-03.items.[].system.weaponType.value} (2 different values)
melee (x2)
ranged (x2)
actionType : object {3-03.items.[].system.actionType}
value : string {3-03.items.[].system.actionType.value} (2 different values)
passive (x2)
action (x1)
actions : object {3-03.items.[].system.actions}
[value] : integer {3-03.items.[].system.actions.value} (all different values)
'melee' (x2)
'ranged' (x2)
type : string {3-03.items.[].type} (6 different values)
spellcastingEntry (x1)
spell (x1)
weapon (x2)
consumable (x1)
melee (x4)
action (x3)
'melee' (x4)
'action' (x3)
'weapon' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
'consumable' (x1)
[_stats] : object {3-03.items.[]._stats}
compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values)
Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6 (x1)
Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX (x1)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1)
Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1)
'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
[flags] : object {3-03.items.[].flags}
pf2e : object {3-03.items.[].flags.pf2e}
linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values)
jCsNuRVEQDzl0gcm (x2)
WCy61NgnOICYMQdN (x1)
'jCsNuRVEQDzl0gcm' (x2)
'WCy61NgnOICYMQdN' (x1)
name : string {3-03.name} (all different values)
prototypeToken : object {3-03.prototypeToken}
name : string {3-03.prototypeToken.name} (all different values)
@@ -312,7 +255,7 @@ object {3-03}
speed : object {3-03.system.attributes.speed}
otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {3-03.system.attributes.speed.value} (all different values)
details : object {3-03.system.details}
blurb : string {3-03.system.details.blurb} (all different values)
@@ -321,9 +264,9 @@ object {3-03}
value : array<string> {3-03.system.details.languages.value}
Length: min=3 max=3
Value type: string {3-03.system.details.languages.value.[]} (3 different values)
aklo (x1)
fey (x1)
mwangi (x1)
'aklo' (x1)
'fey' (x1)
'mwangi' (x1)
level : object {3-03.system.details.level}
value : integer {3-03.system.details.level.value} (all different values)
privateNotes : string {3-03.system.details.privateNotes} (all different values)
@@ -340,11 +283,11 @@ object {3-03}
senses : array<object> {3-03.system.perception.senses}
Length: min=2 max=2
Value type: object {3-03.system.perception.senses.[]}
type : string {3-03.system.perception.senses.[].type} (2 different values)
low-light-vision (x1)
scent (x1)
acuity : string {3-03.system.perception.senses.[].acuity} (all different values)
range : integer {3-03.system.perception.senses.[].range} (all different values)
type : string {3-03.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x1)
'scent' (x1)
resources : object {3-03.system.resources}
focus : object {3-03.system.resources.focus}
max : integer {3-03.system.resources.focus.max} (all different values)
@@ -379,6 +322,6 @@ object {3-03}
value : array<string> {3-03.system.traits.value}
Length: min=2 max=2
Value type: string {3-03.system.traits.value.[]} (2 different values)
evil (x1)
fey (x1)
'evil' (x1)
'fey' (x1)
type : string {3-03.type} (all different values)
+296 -373
View File
@@ -3,133 +3,145 @@ Different values: 4
=====================================
object {3-04}
_id : string {3-04._id} (all different values)
folder : string {3-04.folder} (same value: GaSd79ZRnjbmV0GM)
img : string {3-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM')
img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-04.items}
Length: min=9 max=14
Value type: object {3-04.items.[]}
_id : string {3-04.items.[]._id} (36 different values)
[_stats] : object {3-04.items.[]._stats}
compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values)
Compendium.pf2e.equipment-srd.Item.iWcw1sFLAzByVLBP (x2)
Compendium.pf2e.equipment-srd.Item.tH5GirEy7YB3ZgCk (x2)
Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
Compendium.pf2e.equipment-srd.Item.2RuepCemJhrpKKao (x1)
Compendium.pf2e.equipment-srd.Item.e0vSAQfxhHauiAoD (x1)
Compendium.pf2e.spells-srd.Item.jFmWSIpJGGebim6y (x1)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x1)
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
Compendium.pf2e.equipment-srd.Item.tyt6rFtv32MZ4DT9 (x1)
Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x2)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1)
Compendium.pf2e.spells-srd.Item.30BBep9U4BDV0EgQ (x1)
Compendium.pf2e.spells-srd.Item.vLzFcIaSXs7YTIqJ (x1)
Compendium.pf2e.spells-srd.Item.4YnON9JHYqtLzccu (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
img : string {3-04.items.[].img} (20 different values)
icons/weapons/polearms/spear-ornate-gold.webp (x2)
systems/pf2e/icons/equipment/weapons/rapier.webp (x2)
icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
icons/consumables/potions/bottle-round-corked-orante-red.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x7)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/actions/Passive.webp (x10)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
systems/pf2e/icons/spells/touch-of-corruption.webp (x1)
icons/weapons/axes/axe-double-engraved.webp (x1)
systems/pf2e/icons/equipment/weapons/javelin.webp (x1)
icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/cheetahs-elixir.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x1)
icons/magic/symbols/ring-circle-smoke-blue.webp (x2)
icons/creatures/magical/construct-stone-earth-gray.webp (x1)
systems/pf2e/icons/spells/infernal-pact.webp (x1)
systems/pf2e/icons/spells/message.webp (x1)
systems/pf2e/icons/spells/summon-animal.webp (x1)
systems/pf2e/icons/actions/ThreeActions.webp (x1)
name : string {3-04.items.[].name} (30 different values)
sort : integer {3-04.items.[].sort} (14 different values)
100000 (x4)
200000 (x4)
300000 (x4)
400000 (x4)
500000 (x4)
600000 (x4)
700000 (x4)
800000 (x4)
900000 (x4)
1000000 (x3)
1100000 (x1)
1200000 (x1)
1300000 (x1)
1400000 (x1)
system : object {3-04.items.[].system}
[acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
3 (x2)
5 (x1)
[actionType] : object {3-04.items.[].system.actionType}
value : string {3-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x4)
'reaction' (x1)
[actions] : object {3-04.items.[].system.actions}
[value] : integer {3-04.items.[].system.actions.value} (2 different values)
2 (x3)
3 (x1)
[area] : empty
[attack] : object {3-04.items.[].system.attack}
value : string {3-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-04.items.[].system.attackEffects}
custom : string {3-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth')
[autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-04.items.[].system.baseItem} (6 different values)
main-gauche (x2)
rapier (x2)
scale-mail (x2)
greataxe (x1)
javelin (x1)
half-plate (x1)
'main-gauche' (x2)
'rapier' (x2)
'scale-mail' (x2)
'greataxe' (x1)
'javelin' (x1)
'half-plate' (x1)
[bonus] : object {3-04.items.[].system.bonus}
value : integer {3-04.items.[].system.bonus.value} (6 different values)
0 (x6)
18 (x2)
12 (x2)
13 (x1)
14 (x1)
18 (x2)
15 (x1)
12 (x2)
[bonusDamage] : object {3-04.items.[].system.bonusDamage}
value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-04.items.[].system.bulk}
value : mixed
float {3-04.items.[].system.bulk.value} (same value: 0,1)
integer {3-04.items.[].system.bulk.value} (3 different values)
1 (x2)
2 (x3)
1 (x2)
3 (x1)
[category] : string {3-04.items.[].system.category} (8 different values)
martial (x5)
medium (x2)
potion (x3)
offensive (x11)
simple (x1)
heavy (x1)
defensive (x2)
interaction (x2)
[containerId] : mixed
'offensive' (x11)
'martial' (x5)
'potion' (x3)
'medium' (x2)
'defensive' (x2)
'interaction' (x2)
'simple' (x1)
'heavy' (x1)
publication : object {3-04.items.[].system.publication}
license : string {3-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
title : string {3-04.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {3-04.items.[].system.rules}
[checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-3 (x1)
[containerId] : empty
[cost] : object {3-04.items.[].system.cost}
value : string {3-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
[damage] : object {3-04.items.[].system.damage}
[damageType] : string {3-04.items.[].system.damage.damageType} (2 different values)
piercing (x5)
slashing (x1)
'piercing' (x5)
'slashing' (x1)
[dice] : integer {3-04.items.[].system.damage.dice} (same value: 1)
[die] : string {3-04.items.[].system.damage.die} (3 different values)
d4 (x2)
d6 (x3)
d12 (x1)
'd6' (x3)
'd4' (x2)
'd12' (x1)
[formula] : string {3-04.items.[].system.damage.formula} (2 different values)
1d8 (x1)
2d8+5 (x1)
[kind] : string {3-04.items.[].system.damage.kind} (same value: healing)
[type] : string {3-04.items.[].system.damage.type} (same value: vitality)
'1d8' (x1)
'2d8+5' (x1)
[kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-04.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {3-04.items.[].system.damageRolls}
[6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10')
damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing')
6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
[ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10')
damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing')
[mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing')
o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
[pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
'1d4+4' (x1)
'1d4+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing')
[defense] : empty
description : object {3-04.items.[].system.description}
value : string {3-04.items.[].system.description.value} (28 different values)
[dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
2 (x2)
1 (x1)
[duration] : object {3-04.items.[].system.duration}
sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
False (x6)
True (x1)
value : string {3-04.items.[].system.duration.value} (all different values)
[equipped] : object {3-04.items.[].system.equipped}
carryType : string {3-04.items.[].system.equipped.carryType} (same value: worn)
carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {3-04.items.[].system.group} (6 different values)
knife (x2)
sword (x2)
composite (x2)
axe (x1)
dart (x1)
plate (x1)
'knife' (x2)
'sword' (x2)
'composite' (x2)
'axe' (x1)
'dart' (x1)
'plate' (x1)
[hardness] : integer {3-04.items.[].system.hardness} (same value: 0)
[hp] : object {3-04.items.[].system.hp}
max : integer {3-04.items.[].system.hp.max} (same value: 0)
@@ -138,165 +150,129 @@ object {3-04}
value : integer {3-04.items.[].system.level.value} (5 different values)
0 (x8)
1 (x7)
3 (x1)
4 (x2)
3 (x1)
2 (x1)
[location] : object {3-04.items.[].system.location}
[heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
5 (x1)
2 (x1)
[value] : string {3-04.items.[].system.location.value} (2 different values)
'Z60YSknQUrMbR4mB' (x5)
'rzPki0XldtoeN1gr' (x1)
[material] : object {3-04.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[overlays] : object {3-04.items.[].system.overlays}
2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
[defense] : empty
heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
[prepared] : object {3-04.items.[].system.prepared}
flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
value : string {3-04.items.[].system.prepared.value} (2 different values)
'focus' (x1)
'innate' (x1)
[price] : object {3-04.items.[].system.price}
value : object {3-04.items.[].system.price.value}
[sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
5 (x2)
1 (x1)
[gp] : integer {3-04.items.[].system.price.value.gp} (5 different values)
2 (x3)
4 (x3)
12 (x1)
18 (x1)
3 (x1)
publication : object {3-04.items.[].system.publication}
license : string {3-04.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
title : string {3-04.items.[].system.publication.title} (all different values)
[sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
5 (x2)
1 (x1)
[proficiency] : object {3-04.items.[].system.proficiency}
value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-04.items.[].system.quantity} (2 different values)
1 (x11)
10 (x1)
[range] : mixed
object {3-04.items.[].system.range}
value : string {3-04.items.[].system.range.value} (5 different values)
touch (x1)
120 feet (x3)
self (x1)
(x1)
30 feet (x1)
'120 feet' (x3)
'touch' (x1)
'self' (x1)
'' (x1)
'30 feet' (x1)
integer {3-04.items.[].system.range} (same value: 30)
[reload] : object {3-04.items.[].system.reload}
value : string {3-04.items.[].system.reload.value} (2 different values)
(x5)
- (x1)
rules : ###FoundryRulesObject###
'' (x5)
'-' (x1)
[requirements] : string {3-04.items.[].system.requirements} (same value: '')
[ritual] : object {3-04.items.[].system.ritual}
primary : object {3-04.items.[].system.ritual.primary}
check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
secondary : object {3-04.items.[].system.ritual.secondary}
casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {3-04.items.[].system.runes}
potency : integer {3-04.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x3)
property : array<> {3-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-04.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x1)
[resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-04.items.[].system.size} (same value: med)
[showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-04.items.[].system.size} (same value: 'med')
[slots] : object {3-04.items.[].system.slots}
[slug] : string {3-04.items.[].system.slug} (20 different values)
main-gauche (x2)
rapier (x2)
scale-mail (x2)
healing-potion-minor (x1)
healing-potion-lesser (x1)
touch-of-corruption (x1)
greataxe (x1)
javelin (x1)
half-plate (x1)
cheetahs-elixir-lesser (x1)
iron-command (x1)
dimension-door (x2)
invisibility (x1)
infernal-pact (x1)
message (x1)
summon-animal (x1)
greater-darkvision (x1)
telepathy (x1)
1-status-to-all-saves-vs-magic (x1)
sneak-attack (x1)
[splashDamage] : object {3-04.items.[].system.splashDamage}
value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {3-04.items.[].system.traits}
rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
common (x39)
uncommon (x2)
value : array<string> {3-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
[traditions] : array<string> {3-04.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
[usage] : object {3-04.items.[].system.usage}
value : string {3-04.items.[].system.usage.value} (2 different values)
held-in-one-hand (x8)
held-in-two-hands (x1)
[acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
3 (x2)
5 (x1)
[checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-3 (x1)
[dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
2 (x2)
1 (x1)
[speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values)
-5 (x2)
-10 (x1)
[strength] : integer {3-04.items.[].system.strength} (2 different values)
2 (x2)
3 (x1)
[uses] : object {3-04.items.[].system.uses}
autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-04.items.[].system.uses.max} (same value: 1)
value : integer {3-04.items.[].system.uses.value} (same value: 1)
[attack] : object {3-04.items.[].system.attack}
value : string {3-04.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-04.items.[].system.attackEffects}
value : array<string> {3-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: cocytan-filth)
custom : string {3-04.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {3-04.items.[].system.damageRolls}
[pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
1d4+4 (x1)
1d4+5 (x1)
damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: piercing)
[mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
1d6+4 (x1)
2d6+5 (x1)
damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: piercing)
[ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: 1d12+10)
damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: slashing)
[6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: 1d6+10)
damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: piercing)
6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3)
damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing)
o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6)
damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit)
[weaponType] : object {3-04.items.[].system.weaponType}
value : string {3-04.items.[].system.weaponType.value} (2 different values)
melee (x6)
ranged (x1)
[actionType] : object {3-04.items.[].system.actionType}
value : string {3-04.items.[].system.actionType.value} (3 different values)
action (x4)
passive (x10)
reaction (x1)
[actions] : object {3-04.items.[].system.actions}
[value] : integer {3-04.items.[].system.actions.value} (2 different values)
2 (x3)
3 (x1)
[autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-04.items.[].system.prepared}
flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
value : string {3-04.items.[].system.prepared.value} (2 different values)
focus (x1)
innate (x1)
[proficiency] : object {3-04.items.[].system.proficiency}
value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
[slots] : object {3-04.items.[].system.slots}
[spelldc] : object {3-04.items.[].system.spelldc}
dc : integer {3-04.items.[].system.spelldc.dc} (2 different values)
20 (x1)
@@ -305,109 +281,60 @@ object {3-04}
value : integer {3-04.items.[].system.spelldc.value} (2 different values)
12 (x1)
7 (x1)
[tradition] : object {3-04.items.[].system.tradition}
value : string {3-04.items.[].system.tradition.value} (same value: divine)
[area] : mixed
[cost] : object {3-04.items.[].system.cost}
value : string {3-04.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
[defense] : mixed
[duration] : object {3-04.items.[].system.duration}
sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
False (x6)
True (x1)
value : string {3-04.items.[].system.duration.value} (all different values)
[location] : object {3-04.items.[].system.location}
[value] : string {3-04.items.[].system.location.value} (2 different values)
rzPki0XldtoeN1gr (x1)
Z60YSknQUrMbR4mB (x5)
[heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
5 (x1)
2 (x1)
[overlays] : object {3-04.items.[].system.overlays}
2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living))
overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : mixed
formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing))
overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : mixed
formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
[defense] : mixed
heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
[requirements] : string {3-04.items.[].system.requirements} (same value: )
[splashDamage] : object {3-04.items.[].system.splashDamage}
value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-04.items.[].system.strength} (2 different values)
2 (x2)
3 (x1)
[target] : object {3-04.items.[].system.target}
value : string {3-04.items.[].system.target.value} (all different values)
[time] : object {3-04.items.[].system.time}
value : string {3-04.items.[].system.time.value} (all different values)
[showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
[ritual] : object {3-04.items.[].system.ritual}
primary : object {3-04.items.[].system.ritual.primary}
check : string {3-04.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a devil))
secondary : object {3-04.items.[].system.ritual.secondary}
casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: )
[tradition] : object {3-04.items.[].system.tradition}
value : string {3-04.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-04.items.[].system.traits}
rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x2)
[traditions] : array<string> {3-04.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {3-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
[usage] : object {3-04.items.[].system.usage}
value : string {3-04.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x8)
'held-in-two-hands' (x1)
[uses] : object {3-04.items.[].system.uses}
autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-04.items.[].system.uses.max} (same value: 1)
value : integer {3-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-04.items.[].system.weaponType}
value : string {3-04.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x1)
type : string {3-04.items.[].type} (7 different values)
weapon (x6)
armor (x3)
consumable (x3)
melee (x7)
action (x15)
spellcastingEntry (x2)
spell (x7)
'action' (x15)
'melee' (x7)
'spell' (x7)
'weapon' (x6)
'armor' (x3)
'consumable' (x3)
'spellcastingEntry' (x2)
[flags] : object {3-04.items.[].flags}
pf2e : object {3-04.items.[].flags.pf2e}
linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values)
FIzFf5JU0kyFNCKn (x1)
1sRID0xHYOPF4TOK (x2)
Hy7b36J6zig3gf63 (x1)
9vCMIV9r7ii9mY4K (x1)
bK0cvKQ87iIrmF82 (x1)
'1sRID0xHYOPF4TOK' (x2)
'FIzFf5JU0kyFNCKn' (x1)
'Hy7b36J6zig3gf63' (x1)
'9vCMIV9r7ii9mY4K' (x1)
'bK0cvKQ87iIrmF82' (x1)
name : string {3-04.name} (all different values)
[prototypeToken] : object {3-04.prototypeToken}
name : string {3-04.prototypeToken.name} (2 different values)
Tascio Raetullus (x2)
Zebub (x1)
'Tascio Raetullus' (x2)
'Zebub' (x1)
system : object {3-04.system}
abilities : object {3-04.system.abilities}
cha : object {3-04.system.abilities.cha}
@@ -439,106 +366,102 @@ object {3-04}
3 (x1)
attributes : object {3-04.system.attributes}
ac : object {3-04.system.attributes.ac}
details : string {3-04.system.attributes.ac.details} (same value: )
details : string {3-04.system.attributes.ac.details} (same value: '')
value : integer {3-04.system.attributes.ac.value} (all different values)
allSaves : object {3-04.system.attributes.allSaves}
value : string {3-04.system.attributes.allSaves.value} (2 different values)
(x3)
+1 status to all saves vs. magic (x1)
'' (x3)
'+1 status to all saves vs. magic' (x1)
hp : object {3-04.system.attributes.hp}
details : string {3-04.system.attributes.hp.details} (same value: )
details : string {3-04.system.attributes.hp.details} (same value: '')
max : integer {3-04.system.attributes.hp.max} (all different values)
temp : integer {3-04.system.attributes.hp.temp} (same value: 0)
value : integer {3-04.system.attributes.hp.value} (all different values)
immunities : array<object> {3-04.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-04.system.attributes.immunities.[]}
type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire')
[resistances] : array<object> {3-04.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-04.system.attributes.resistances.[]}
[exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {3-04.system.attributes.resistances.[].type} (all different values)
value : integer {3-04.system.attributes.resistances.[].value} (3 different values)
2 (x2)
3 (x2)
5 (x2)
[exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: silver)
speed : object {3-04.system.attributes.speed}
otherSpeeds : array<object> {3-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-04.system.attributes.speed.otherSpeeds.[]}
type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {3-04.system.attributes.speed.value} (3 different values)
30 (x2)
20 (x1)
15 (x1)
immunities : array<object> {3-04.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-04.system.attributes.immunities.[]}
type : string {3-04.system.attributes.immunities.[].type} (same value: fire)
weaknesses : array<object> {3-04.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-04.system.attributes.weaknesses.[]}
type : string {3-04.system.attributes.weaknesses.[].type} (same value: holy)
type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-04.system.details}
blurb : string {3-04.system.details.blurb} (2 different values)
(x3)
Tyrant (x1)
'' (x3)
'Tyrant' (x1)
languages : object {3-04.system.details.languages}
details : string {3-04.system.details.languages.details} (2 different values)
(x3)
telepathy 100 feet (x1)
'' (x3)
'telepathy 100 feet' (x1)
value : array<string> {3-04.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-04.system.details.languages.value.[]} (6 different values)
common (x3)
kelish (x2)
varisian (x2)
diabolic (x1)
draconic (x1)
empyrean (x1)
'common' (x3)
'kelish' (x2)
'varisian' (x2)
'diabolic' (x1)
'draconic' (x1)
'empyrean' (x1)
level : object {3-04.system.details.level}
value : integer {3-04.system.details.level.value} (all different values)
privateNotes : string {3-04.system.details.privateNotes} (2 different values)
(x3)
<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p> (x1)
'' (x3)
'<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p>' (x1)
publicNotes : string {3-04.system.details.publicNotes} (2 different values)
(x3)
<p>Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs' whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell's seventh layer, Cocytus.</p>
<hr />
<p>Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others.</p> (x1)
publication : object {3-04.system.details.publication}
license : string {3-04.system.details.publication.license} (same value: OGL)
license : string {3-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-04.system.details.publication.remaster} (same value: False)
title : string {3-04.system.details.publication.title} (same value: Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance)
title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance')
initiative : object {3-04.system.initiative}
statistic : string {3-04.system.initiative.statistic} (same value: perception)
statistic : string {3-04.system.initiative.statistic} (same value: 'perception')
perception : object {3-04.system.perception}
details : string {3-04.system.perception.details} (same value: )
details : string {3-04.system.perception.details} (same value: '')
mod : integer {3-04.system.perception.mod} (all different values)
senses : array<object> {3-04.system.perception.senses}
Length: min=0 max=1
Value type: object {3-04.system.perception.senses.[]}
type : string {3-04.system.perception.senses.[].type} (same value: greater-darkvision)
type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision')
resources : object {3-04.system.resources}
focus : object {3-04.system.resources.focus}
max : integer {3-04.system.resources.focus.max} (same value: 1)
value : integer {3-04.system.resources.focus.value} (same value: 1)
saves : object {3-04.system.saves}
fortitude : object {3-04.system.saves.fortitude}
saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-04.system.saves.fortitude.value} (3 different values)
8 (x2)
11 (x1)
14 (x1)
reflex : object {3-04.system.saves.reflex}
saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-04.system.saves.reflex.value} (3 different values)
10 (x2)
14 (x1)
17 (x1)
10 (x2)
will : object {3-04.system.saves.will}
saveDetail : string {3-04.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '')
value : integer {3-04.system.saves.will.value} (all different values)
skills : object {3-04.system.skills}
[acrobatics] : object {3-04.system.skills.acrobatics}
@@ -546,10 +469,12 @@ object {3-04}
12 (x1)
15 (x1)
10 (x1)
arcana : object {3-04.system.skills.arcana}
base : integer {3-04.system.skills.arcana.base} (same value: 7)
[athletics] : object {3-04.system.skills.athletics}
base : integer {3-04.system.skills.athletics.base} (2 different values)
10 (x1)
13 (x2)
10 (x1)
deception : object {3-04.system.skills.deception}
base : integer {3-04.system.skills.deception.base} (3 different values)
10 (x2)
@@ -564,6 +489,10 @@ object {3-04}
7 (x1)
10 (x1)
12 (x1)
religion : object {3-04.system.skills.religion}
base : integer {3-04.system.skills.religion.base} (2 different values)
8 (x1)
9 (x1)
[society] : object {3-04.system.skills.society}
base : integer {3-04.system.skills.society.base} (2 different values)
10 (x1)
@@ -572,34 +501,28 @@ object {3-04}
base : integer {3-04.system.skills.stealth.base} (2 different values)
10 (x2)
13 (x1)
religion : object {3-04.system.skills.religion}
base : integer {3-04.system.skills.religion.base} (2 different values)
8 (x1)
9 (x1)
[survival] : object {3-04.system.skills.survival}
base : integer {3-04.system.skills.survival.base} (same value: 8)
arcana : object {3-04.system.skills.arcana}
base : integer {3-04.system.skills.arcana.base} (same value: 7)
traits : object {3-04.system.traits}
rarity : string {3-04.system.traits.rarity} (3 different values)
unique (x2)
uncommon (x1)
common (x1)
size : object {3-04.system.traits.size}
value : string {3-04.system.traits.size.value} (2 different values)
med (x3)
sm (x1)
value : array<string> {3-04.system.traits.value}
Length: min=4 max=5
Value type: string {3-04.system.traits.value.[]} (7 different values)
evil (x4)
human (x3)
humanoid (x3)
lawful (x4)
devil (x1)
fiend (x1)
unholy (x1)
spellcasting : object {3-04.system.spellcasting}
rituals : object {3-04.system.spellcasting.rituals}
dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17)
type : string {3-04.type} (same value: npc)
traits : object {3-04.system.traits}
rarity : string {3-04.system.traits.rarity} (3 different values)
'unique' (x2)
'uncommon' (x1)
'common' (x1)
size : object {3-04.system.traits.size}
value : string {3-04.system.traits.size.value} (2 different values)
'med' (x3)
'sm' (x1)
value : array<string> {3-04.system.traits.value}
Length: min=4 max=5
Value type: string {3-04.system.traits.value.[]} (7 different values)
'evil' (x4)
'lawful' (x4)
'human' (x3)
'humanoid' (x3)
'devil' (x1)
'fiend' (x1)
'unholy' (x1)
type : string {3-04.type} (same value: 'npc')
+550 -563
View File
File diff suppressed because it is too large Load Diff
+233 -290
View File
@@ -3,100 +3,140 @@ Different values: 9
=====================================
object {3-06}
_id : string {3-06._id} (all different values)
folder : string {3-06.folder} (same value: 2pk2rY1AsxMFat90)
folder : string {3-06.folder} (same value: '2pk2rY1AsxMFat90')
img : string {3-06.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x3)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {3-06.items}
Length: min=1 max=12
Value type: object {3-06.items.[]}
_id : string {3-06.items.[]._id} (32 different values)
[_stats] : object {3-06.items.[]._stats}
compendiumSource : string {3-06.items.[]._stats.compendiumSource} (7 different values)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x3)
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x3)
Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x3)
Compendium.pf2e.equipment-srd.Item.MoBlVd36uD9xVvZC (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x3)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
'Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x3)
'Compendium.pf2e.equipment-srd.Item.MoBlVd36uD9xVvZC' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
img : string {3-06.items.[].img} (11 different values)
systems/pf2e/icons/equipment/weapons/dagger.webp (x3)
icons/weapons/swords/sword-guard-purple.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x3)
systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x3)
systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/default-icons/lore.svg (x3)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/actions/Reaction.webp (x5)
name : string {3-06.items.[].name} (28 different values)
sort : integer {3-06.items.[].sort} (13 different values)
100000 (x7)
200000 (x6)
300000 (x6)
400000 (x6)
500000 (x6)
600000 (x6)
700000 (x4)
800000 (x4)
900000 (x3)
1000000 (x3)
1100000 (x2)
0 (x4)
1200000 (x1)
system : object {3-06.items.[].system}
[acBonus] : integer {3-06.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-06.items.[].system.actionType}
value : string {3-06.items.[].system.actionType.value} (3 different values)
'passive' (x11)
'action' (x10)
'reaction' (x5)
[actions] : object {3-06.items.[].system.actions}
[value] : integer {3-06.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x5)
[attack] : object {3-06.items.[].system.attack}
value : string {3-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-06.items.[].system.attackEffects}
[custom] : string {3-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-06.items.[].system.attackEffects.value.[]} (2 different values)
'disorienting-shadows' (x2)
'grab' (x2)
publication : object {3-06.items.[].system.publication}
license : string {3-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-06.items.[].system.publication.remaster} (same value: False)
title : string {3-06.items.[].system.publication.title} (3 different values)
'' (x39)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Bestiary' (x5)
rules : ignored (Foundry rules object) {3-06.items.[].system.rules}
[baseItem] : string {3-06.items.[].system.baseItem} (3 different values)
dagger (x3)
shortsword (x3)
leather-armor (x3)
'dagger' (x3)
'shortsword' (x3)
'leather-armor' (x3)
[bonusDamage] : object {3-06.items.[].system.bonusDamage}
value : integer {3-06.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {3-06.items.[].system.category} (8 different values)
'offensive' (x15)
'simple' (x3)
'martial' (x3)
'light' (x3)
'elixir' (x3)
'defensive' (x3)
'interaction' (x3)
'other' (x2)
[checkPenalty] : integer {3-06.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
description : object {3-06.items.[].system.description}
value : string {3-06.items.[].system.description.value} (25 different values)
[bonus] : object {3-06.items.[].system.bonus}
value : integer {3-06.items.[].system.bonus.value} (7 different values)
0 (x6)
10 (x3)
16 (x2)
7 (x3)
15 (x3)
16 (x2)
13 (x2)
12 (x2)
[bonusDamage] : object {3-06.items.[].system.bonusDamage}
value : integer {3-06.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-06.items.[].system.bulk}
value : mixed
float {3-06.items.[].system.bulk.value} (same value: 0,1)
integer {3-06.items.[].system.bulk.value} (same value: 1)
[category] : string {3-06.items.[].system.category} (8 different values)
simple (x3)
martial (x3)
light (x3)
elixir (x3)
other (x2)
offensive (x15)
defensive (x3)
interaction (x3)
[containerId] : mixed
[damage] : object {3-06.items.[].system.damage}
[damageType] : string {3-06.items.[].system.damage.damageType} (same value: piercing)
[damageType] : string {3-06.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {3-06.items.[].system.damage.dice} (same value: 1)
[die] : string {3-06.items.[].system.damage.die} (2 different values)
d4 (x3)
d6 (x3)
[formula] : string {3-06.items.[].system.damage.formula} (same value: 1d6)
[kind] : string {3-06.items.[].system.damage.kind} (same value: healing)
[type] : string {3-06.items.[].system.damage.type} (same value: untyped)
description : object {3-06.items.[].system.description}
value : string {3-06.items.[].system.description.value} (25 different values)
'd4' (x3)
'd6' (x3)
[formula] : string {3-06.items.[].system.damage.formula} (same value: '1d6')
[kind] : string {3-06.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-06.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {3-06.items.[].system.damageRolls}
[2WiCloiNZz8bHU78] : object {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78}
damage : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values)
'2d8+5' (x1)
'1d8+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: 'bludgeoning')
[OomK8ETUdIN86KPB] : object {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB}
damage : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values)
'2d10+7' (x1)
'1d10+8' (x1)
damageType : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: 'bludgeoning')
[feazloo9o657sejj1ypg] : object {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg}
damage : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values)
'1d4+4' (x1)
'1d4+1' (x1)
'1d4+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: 'piercing')
[g777c6x342ppnu5xiavo] : object {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo}
damage : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values)
'1d6+4' (x1)
'1d6+1' (x1)
'1d6+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: 'piercing')
[q73xymi06hs3yjatohao] : object {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao}
damage : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values)
'1d4+4' (x1)
'1d4+1' (x1)
'1d4+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: 'piercing')
qhrnsdkxmwkkkz9ehpzt : object {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+5')
damageType : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
[zpnnrzt4bc96dsn56ikw] : object {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+5')
damageType : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
[dexCap] : integer {3-06.items.[].system.dexCap} (same value: 4)
[equipped] : object {3-06.items.[].system.equipped}
carryType : string {3-06.items.[].system.equipped.carryType} (same value: worn)
carryType : string {3-06.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-06.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {3-06.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {3-06.items.[].system.group} (3 different values)
knife (x3)
sword (x3)
leather (x3)
'knife' (x3)
'sword' (x3)
'leather' (x3)
[hardness] : integer {3-06.items.[].system.hardness} (same value: 0)
[hp] : object {3-06.items.[].system.hp}
max : integer {3-06.items.[].system.hp.max} (same value: 0)
@@ -106,160 +146,78 @@ object {3-06}
0 (x9)
1 (x5)
[material] : object {3-06.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-06.items.[].system.price}
value : object {3-06.items.[].system.price.value}
[sp] : integer {3-06.items.[].system.price.value.sp} (2 different values)
2 (x3)
9 (x3)
[gp] : integer {3-06.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x5)
publication : object {3-06.items.[].system.publication}
license : string {3-06.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-06.items.[].system.publication.remaster} (same value: False)
title : string {3-06.items.[].system.publication.title} (3 different values)
Pathfinder Core Rulebook (x14)
(x39)
Pathfinder Bestiary (x5)
[quantity] : integer {3-06.items.[].system.quantity} (5 different values)
4 (x3)
1 (x7)
3 (x1)
2 (x2)
5 (x1)
[range] : mixed
[reload] : object {3-06.items.[].system.reload}
value : string {3-06.items.[].system.reload.value} (2 different values)
- (x3)
(x3)
rules : ###FoundryRulesObject###
[runes] : object {3-06.items.[].system.runes}
potency : integer {3-06.items.[].system.runes.potency} (same value: 0)
property : array<> {3-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-06.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {3-06.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-06.items.[].system.size} (same value: med)
[slug] : string {3-06.items.[].system.slug} (all different values)
[splashDamage] : object {3-06.items.[].system.splashDamage}
value : integer {3-06.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {3-06.items.[].system.traits}
rarity : string {3-06.items.[].system.traits.rarity} (same value: common)
value : array<string> {3-06.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-06.items.[].system.traits.value.[]} (18 different values)
agile (x16)
finesse (x17)
thrown-10 (x6)
versatile-s (x15)
alchemical (x5)
consumable (x5)
elixir (x3)
healing (x3)
magical (x4)
reach-10 (x2)
unarmed (x3)
occult (x4)
shadow (x5)
illusion (x2)
arcane (x4)
fire (x2)
electricity (x1)
cold (x1)
[usage] : object {3-06.items.[].system.usage}
value : string {3-06.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {3-06.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {3-06.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-06.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {3-06.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {3-06.items.[].system.strength} (same value: 0)
[uses] : object {3-06.items.[].system.uses}
autoDestroy : boolean {3-06.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-06.items.[].system.uses.max} (same value: 1)
value : integer {3-06.items.[].system.uses.value} (same value: 1)
[attack] : object {3-06.items.[].system.attack}
value : string {3-06.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-06.items.[].system.attackEffects}
value : array<string> {3-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-06.items.[].system.attackEffects.value.[]} (2 different values)
disorienting-shadows (x2)
grab (x2)
[custom] : string {3-06.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {3-06.items.[].system.damageRolls}
[g777c6x342ppnu5xiavo] : object {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo}
damage : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values)
1d6+4 (x1)
1d6+1 (x1)
1d6+6 (x1)
damageType : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: piercing)
[q73xymi06hs3yjatohao] : object {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao}
damage : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values)
1d4+4 (x1)
1d4+1 (x1)
1d4+6 (x1)
damageType : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: piercing)
[feazloo9o657sejj1ypg] : object {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg}
damage : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values)
1d4+4 (x1)
1d4+1 (x1)
1d4+6 (x1)
damageType : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: piercing)
[OomK8ETUdIN86KPB] : object {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB}
damage : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values)
2d10+7 (x1)
1d10+8 (x1)
damageType : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: bludgeoning)
[2WiCloiNZz8bHU78] : object {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78}
damage : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values)
2d8+5 (x1)
1d8+6 (x1)
damageType : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: bludgeoning)
[zpnnrzt4bc96dsn56ikw] : object {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+5)
damageType : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing)
qhrnsdkxmwkkkz9ehpzt : object {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+5)
damageType : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning)
[weaponType] : object {3-06.items.[].system.weaponType}
value : string {3-06.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x3)
[actionType] : object {3-06.items.[].system.actionType}
value : string {3-06.items.[].system.actionType.value} (3 different values)
action (x10)
passive (x11)
reaction (x5)
[actions] : object {3-06.items.[].system.actions}
[value] : integer {3-06.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x5)
[grade] : empty
[type] : empty
[mod] : object {3-06.items.[].system.mod}
value : integer {3-06.items.[].system.mod.value} (3 different values)
7 (x1)
5 (x1)
10 (x1)
[price] : object {3-06.items.[].system.price}
value : object {3-06.items.[].system.price.value}
[gp] : integer {3-06.items.[].system.price.value.gp} (2 different values)
3 (x5)
2 (x3)
[sp] : integer {3-06.items.[].system.price.value.sp} (2 different values)
2 (x3)
9 (x3)
[proficient] : object {3-06.items.[].system.proficient}
value : integer {3-06.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-06.items.[].system.quantity} (5 different values)
1 (x7)
4 (x3)
2 (x2)
3 (x1)
5 (x1)
[range] : empty
[reload] : object {3-06.items.[].system.reload}
value : string {3-06.items.[].system.reload.value} (2 different values)
'-' (x3)
'' (x3)
[runes] : object {3-06.items.[].system.runes}
potency : integer {3-06.items.[].system.runes.potency} (same value: 0)
property : array<> {3-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-06.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-06.items.[].system.runes.striking} (same value: 0)
frequency : object {3-06.items.[].system.frequency}
max : integer {3-06.items.[].system.frequency.max} (same value: 3)
per : string {3-06.items.[].system.frequency.per} (same value: day)
per : string {3-06.items.[].system.frequency.per} (same value: 'day')
value : integer {3-06.items.[].system.frequency.value} (same value: 3)
[size] : string {3-06.items.[].system.size} (same value: 'med')
[slug] : string {3-06.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-06.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-06.items.[].system.splashDamage}
value : integer {3-06.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-06.items.[].system.strength} (same value: 0)
[traits] : object {3-06.items.[].system.traits}
rarity : string {3-06.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-06.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-06.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-06.items.[].system.usage}
value : string {3-06.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {3-06.items.[].system.uses}
autoDestroy : boolean {3-06.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-06.items.[].system.uses.max} (same value: 1)
value : integer {3-06.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-06.items.[].system.weaponType}
value : string {3-06.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {3-06.items.[].type} (6 different values)
weapon (x6)
armor (x3)
consumable (x5)
melee (x15)
action (x26)
lore (x3)
'action' (x26)
'melee' (x15)
'weapon' (x6)
'consumable' (x5)
'armor' (x3)
'lore' (x3)
[flags] : object {3-06.items.[].flags}
pf2e : object {3-06.items.[].flags.pf2e}
linkedWeapon : string {3-06.items.[].flags.pf2e.linkedWeapon} (2 different values)
U7h8D7hEJz3bwPtu (x3)
OPhdtrWnjQhWr6AV (x6)
'OPhdtrWnjQhWr6AV' (x6)
'U7h8D7hEJz3bwPtu' (x3)
name : string {3-06.name} (all different values)
system : object {3-06.system}
[abilities] : object {3-06.system.abilities}
@@ -295,41 +253,31 @@ object {3-06}
wis : object {3-06.system.abilities.wis}
mod : integer {3-06.system.abilities.wis.mod} (3 different values)
1 (x3)
2 (x1)
0 (x2)
2 (x1)
attributes : object {3-06.system.attributes}
ac : object {3-06.system.attributes.ac}
[details] : string {3-06.system.attributes.ac.details} (3 different values)
(x4)
(20 when broken); construct armor (x1)
(17 when broken); construct armor (x1)
'' (x4)
'(20 when broken); construct armor' (x1)
'(17 when broken); construct armor' (x1)
value : integer {3-06.system.attributes.ac.value} (7 different values)
19 (x2)
24 (x1)
16 (x2)
24 (x1)
22 (x1)
21 (x1)
10 (x1)
18 (x1)
[allSaves] : object {3-06.system.attributes.allSaves}
value : string {3-06.system.attributes.allSaves.value} (same value: )
value : string {3-06.system.attributes.allSaves.value} (same value: '')
hp : object {3-06.system.attributes.hp}
details : string {3-06.system.attributes.hp.details} (same value: )
details : string {3-06.system.attributes.hp.details} (same value: '')
max : integer {3-06.system.attributes.hp.max} (all different values)
temp : integer {3-06.system.attributes.hp.temp} (same value: 0)
value : integer {3-06.system.attributes.hp.value} (all different values)
[tempmax] : integer {3-06.system.attributes.hp.tempmax} (same value: 0)
[speed] : object {3-06.system.attributes.speed}
otherSpeeds : array<object> {3-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-06.system.attributes.speed.otherSpeeds.[]}
type : string {3-06.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {3-06.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
value : integer {3-06.system.attributes.speed.value} (3 different values)
25 (x3)
20 (x2)
15 (x1)
[special] : string {3-06.system.attributes.speed.special} (same value: )
[emitsSound] : string {3-06.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
object {3-06.system.attributes.hardness}
value : integer {3-06.system.attributes.hardness.value} (2 different values)
@@ -339,23 +287,33 @@ object {3-06}
5 (x1)
0 (x1)
10 (x1)
[hasHealth] : boolean {3-06.system.attributes.hasHealth} (2 different values)
True (x2)
False (x1)
[immunities] : array<object> {3-06.system.attributes.immunities}
Length: min=0 max=2
Value type: object {3-06.system.attributes.immunities.[]}
type : string {3-06.system.attributes.immunities.[].type} (4 different values)
critical-hits (x2)
precision (x2)
paralyzed (x1)
sleep (x1)
[emitsSound] : string {3-06.system.attributes.emitsSound} (same value: encounter)
[hasHealth] : boolean {3-06.system.attributes.hasHealth} (2 different values)
True (x2)
False (x1)
'critical-hits' (x2)
'precision' (x2)
'paralyzed' (x1)
'sleep' (x1)
[speed] : object {3-06.system.attributes.speed}
otherSpeeds : array<object> {3-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-06.system.attributes.speed.otherSpeeds.[]}
type : string {3-06.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-06.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
[special] : string {3-06.system.attributes.speed.special} (same value: '')
value : integer {3-06.system.attributes.speed.value} (3 different values)
25 (x3)
20 (x2)
15 (x1)
[stealth] : object {3-06.system.attributes.stealth}
details : string {3-06.system.attributes.stealth.details} (3 different values)
<p>(trained) or @Check[perception|dc:15|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p> (x1)
<p>(trained)</p> (x1)
<p>(trained) or @Check[perception|dc:18|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p> (x1)
'<p>(trained) or @Check[perception|dc:15|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p>' (x1)
'<p>(trained)</p>' (x1)
'<p>(trained) or @Check[perception|dc:18|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p>' (x1)
value : integer {3-06.system.attributes.stealth.value} (3 different values)
7 (x1)
13 (x1)
@@ -363,59 +321,56 @@ object {3-06}
weaknesses : array<object> {3-06.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-06.system.attributes.weaknesses.[]}
type : string {3-06.system.attributes.weaknesses.[].type} (same value: fire)
type : string {3-06.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {3-06.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-06.system.details}
[blurb] : string {3-06.system.details.blurb} (2 different values)
(x5)
Variant shadow drake (x1)
'' (x5)
'Variant shadow drake' (x1)
[languages] : object {3-06.system.details.languages}
details : string {3-06.system.details.languages.details} (same value: )
details : string {3-06.system.details.languages.details} (same value: '')
value : array<string> {3-06.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-06.system.details.languages.value.[]} (5 different values)
common (x3)
necril (x3)
sakvroth (x3)
shadowtongue (x3)
draconic (x1)
'common' (x3)
'necril' (x3)
'sakvroth' (x3)
'shadowtongue' (x3)
'draconic' (x1)
level : object {3-06.system.details.level}
value : integer {3-06.system.details.level.value} (5 different values)
3 (x3)
6 (x1)
1 (x2)
5 (x2)
6 (x1)
4 (x1)
[privateNotes] : string {3-06.system.details.privateNotes} (2 different values)
(x5)
<p>High tier has an hp correction. Deep Shadow Guardian HP should be 72.</p>
<p><a href="https:/paizo.com/threads/rzs43jjw?PFS2-306-Struck-by-Shadows#2">PFS 3-06 Deep Shadow Guardian errata</a></p> (x1)
[publicNotes] : string {3-06.system.details.publicNotes} (same value: )
[publicNotes] : string {3-06.system.details.publicNotes} (same value: '')
publication : object {3-06.system.details.publication}
license : string {3-06.system.details.publication.license} (same value: OGL)
license : string {3-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-06.system.details.publication.remaster} (same value: False)
title : string {3-06.system.details.publication.title} (same value: Pathfinder Society Scenario #3-06: Struck by Shadows)
title : string {3-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-06: Struck by Shadows')
[description] : string {3-06.system.details.description} (2 different values)
<p>A @Template[burst|distance:5] pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.</p> (x2)
<p>An invisible rune imprinted on a door latch releases a powerful electric discharge.</p> (x1)
'<p>A @Template[burst|distance:5] pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.</p>' (x2)
'<p>An invisible rune imprinted on a door latch releases a powerful electric discharge.</p>' (x1)
[disable] : string {3-06.system.details.disable} (3 different values)
<p>@Check[arcana|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:17|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p> (x1)
<p>@Check[thievery|dc:23|name:Scratch Out the Rune|traits:electricity,evocation,magical,trap,hazard] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 21) to counteract the rune</p> (x1)
<p>@Check[arcana|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:20|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p> (x1)
'<p>@Check[arcana|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:17|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p>' (x1)
'<p>@Check[thievery|dc:23|name:Scratch Out the Rune|traits:electricity,evocation,magical,trap,hazard] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 21) to counteract the rune</p>' (x1)
'<p>@Check[arcana|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:20|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p>' (x1)
[isComplex] : boolean {3-06.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {3-06.system.details.reset} (2 different values)
<p>The trap deactivates once it no longer detects the presence of creatures in the room.</p> (x2)
(x1)
'<p>The trap deactivates once it no longer detects the presence of creatures in the room.</p>' (x2)
'' (x1)
[routine] : string {3-06.system.details.routine} (3 different values)
<p>(2 actions) The pillar Strides, following the track in the room. If the trap's track is broken, the pillar can still Stride, but its Speed is only 10 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d6+3)[fire]] damage to any creatures whose space it moves through.</p> (x1)
(x1)
<p>(2 actions) The pillar Strides, following the track in the room. If the trap's track is broken, the pillar can still Stride, but its Speed is only 15 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d10+6)[fire]] damage to any creatures whose space it moves through.</p> (x1)
'<p>(2 actions) The pillar Strides, following the track in the room. If the trap\'s track is broken, the pillar can still Stride, but its Speed is only 10 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d6+3)[fire]] damage to any creatures whose space it moves through.</p>' (x1)
'' (x1)
'<p>(2 actions) The pillar Strides, following the track in the room. If the trap\'s track is broken, the pillar can still Stride, but its Speed is only 15 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d10+6)[fire]] damage to any creatures whose space it moves through.</p>' (x1)
[initiative] : object {3-06.system.initiative}
statistic : string {3-06.system.initiative.statistic} (same value: perception)
statistic : string {3-06.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-06.system.perception}
details : string {3-06.system.perception.details} (same value: )
details : string {3-06.system.perception.details} (same value: '')
mod : integer {3-06.system.perception.mod} (6 different values)
10 (x1)
14 (x1)
@@ -426,25 +381,25 @@ object {3-06}
senses : array<object> {3-06.system.perception.senses}
Length: min=1 max=2
Value type: object {3-06.system.perception.senses.[]}
type : string {3-06.system.perception.senses.[].type} (2 different values)
darkvision (x6)
scent (x1)
acuity : string {3-06.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {3-06.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {3-06.system.perception.senses.[].range} (same value: 30)
type : string {3-06.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x1)
[resources] : object {3-06.system.resources}
saves : object {3-06.system.saves}
fortitude : object {3-06.system.saves.fortitude}
saveDetail : string {3-06.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-06.system.saves.fortitude.value} (7 different values)
8 (x2)
10 (x2)
7 (x1)
17 (x1)
5 (x1)
8 (x2)
10 (x2)
14 (x1)
0 (x1)
reflex : object {3-06.system.saves.reflex}
saveDetail : string {3-06.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-06.system.saves.reflex.value} (6 different values)
12 (x2)
11 (x2)
@@ -453,12 +408,12 @@ object {3-06}
8 (x1)
0 (x1)
will : object {3-06.system.saves.will}
saveDetail : string {3-06.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-06.system.saves.will.saveDetail} (same value: '')
value : integer {3-06.system.saves.will.value} (5 different values)
0 (x3)
8 (x2)
11 (x2)
6 (x1)
0 (x3)
7 (x1)
[skills] : object {3-06.system.skills}
[acrobatics] : object {3-06.system.skills.acrobatics}
@@ -514,32 +469,20 @@ object {3-06}
7 (x1)
13 (x1)
traits : object {3-06.system.traits}
rarity : string {3-06.system.traits.rarity} (same value: uncommon)
rarity : string {3-06.system.traits.rarity} (same value: 'uncommon')
size : object {3-06.system.traits.size}
value : string {3-06.system.traits.size.value} (3 different values)
med (x6)
lg (x2)
sm (x1)
'med' (x6)
'lg' (x2)
'sm' (x1)
value : array<string> {3-06.system.traits.value}
Length: min=3 max=4
Value type: string {3-06.system.traits.value.[]} (12 different values)
evil (x6)
fetchling (x3)
humanoid (x3)
construct (x2)
mindless (x2)
shadow (x3)
fire (x2)
magical (x3)
trap (x3)
electricity (x1)
chaotic (x1)
dragon (x1)
[creatureType] : string {3-06.system.creatureType} (same value: )
[creatureType] : string {3-06.system.creatureType} (same value: '')
[customModifiers] : object {3-06.system.customModifiers}
[statusEffects] : array<> {3-06.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3-06.type} (2 different values)
npc (x6)
hazard (x3)
'npc' (x6)
'hazard' (x3)
+453 -453
View File
File diff suppressed because it is too large Load Diff
+202 -280
View File
@@ -3,42 +3,15 @@ Different values: 7
=====================================
object {3-08}
_id : string {3-08._id} (all different values)
folder : string {3-08.folder} (same value: cXbzNol9Eai06ViV)
img : string {3-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {3-08.folder} (same value: 'cXbzNol9Eai06ViV')
img : string {3-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-08.items}
Length: min=7 max=10
Value type: object {3-08.items.[]}
_id : string {3-08.items.[]._id} (44 different values)
[_stats] : object {3-08.items.[]._stats}
compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x4)
Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x2)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x4)
Compendium.pf2e.equipment-srd.Item.UMAXLDpI6YLSfYX1 (x1)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x1)
Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
Compendium.pf2e.equipment-srd.Item.War0uyLBx1jA0Ge7 (x1)
Compendium.pf2e.equipment-srd.Item.YFfG2fMyaIAXkmtr (x2)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1)
img : string {3-08.items.[].img} (16 different values)
systems/pf2e/icons/equipment/weapons/dagger.webp (x4)
systems/pf2e/icons/equipment/weapons/spear.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x19)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/default-icons/lore.svg (x5)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x4)
systems/pf2e/icons/equipment/held-items/bottled-air.webp (x1)
systems/pf2e/icons/equipment/alchemical-items/drugs/alcohol.webp (x1)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x1)
icons/equipment/chest/breastplate-banded-leather-brown.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x3)
systems/pf2e/icons/actions/Passive.webp (x4)
systems/pf2e/icons/equipment/weapons/battle-axe.webp (x1)
systems/pf2e/icons/equipment/weapons/spiked-gauntlet.webp (x2)
icons/weapons/axes/axe-double-engraved.webp (x1)
name : string {3-08.items.[].name} (26 different values)
sort : integer {3-08.items.[].sort} (10 different values)
100000 (x7)
@@ -52,25 +25,45 @@ object {3-08}
900000 (x3)
1000000 (x1)
system : object {3-08.items.[].system}
[acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-08.items.[].system.actionType}
value : string {3-08.items.[].system.actionType.value} (3 different values)
'action' (x10)
'passive' (x4)
'reaction' (x3)
[attack] : object {3-08.items.[].system.attack}
value : string {3-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-08.items.[].system.attackEffects}
custom : string {3-08.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
rules : ignored (Foundry rules object) {3-08.items.[].system.rules}
[actions] : object {3-08.items.[].system.actions}
[value] : integer {3-08.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
description : object {3-08.items.[].system.description}
value : string {3-08.items.[].system.description.value} (20 different values)
[baseItem] : string {3-08.items.[].system.baseItem} (8 different values)
dagger (x4)
spear (x2)
leather-armor (x4)
scimitar (x1)
padded-armor (x1)
battle-axe (x1)
spiked-gauntlet (x2)
greataxe (x1)
'dagger' (x4)
'leather-armor' (x4)
'spear' (x2)
'spiked-gauntlet' (x2)
'scimitar' (x1)
'padded-armor' (x1)
'battle-axe' (x1)
'greataxe' (x1)
[bonus] : object {3-08.items.[].system.bonus}
value : integer {3-08.items.[].system.bonus.value} (9 different values)
0 (x11)
13 (x6)
9 (x4)
11 (x2)
7 (x2)
12 (x2)
5 (x1)
8 (x1)
9 (x4)
12 (x2)
6 (x1)
[bonusDamage] : object {3-08.items.[].system.bonusDamage}
value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0)
@@ -81,84 +74,83 @@ object {3-08}
1 (x8)
2 (x1)
[category] : string {3-08.items.[].system.category} (6 different values)
simple (x8)
offensive (x10)
light (x5)
other (x1)
martial (x3)
defensive (x7)
[containerId] : mixed
'offensive' (x10)
'simple' (x8)
'defensive' (x7)
'light' (x5)
'martial' (x3)
'other' (x1)
[checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values)
-1 (x4)
0 (x1)
[containerId] : empty
[damage] : object {3-08.items.[].system.damage}
damageType : string {3-08.items.[].system.damage.damageType} (2 different values)
piercing (x8)
slashing (x3)
'piercing' (x8)
'slashing' (x3)
dice : integer {3-08.items.[].system.damage.dice} (same value: 1)
die : string {3-08.items.[].system.damage.die} (4 different values)
d4 (x6)
d6 (x3)
d8 (x1)
d12 (x1)
description : object {3-08.items.[].system.description}
value : string {3-08.items.[].system.description.value} (20 different values)
<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x4)
<p>A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.</p> (x2)
(x26)
<p><strong>Frequency</strong> once per round</p><hr /><p><strong>Effect</strong> The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bosun's Command]</p> (x2)
<p>The bosun Strikes with their naval pike.</p>
<p>If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.</p> (x2)
<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p> (x4)
<p>Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.</p>
<p>If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.</p>
<hr />
<p><strong>Activate</strong> <span class="action-glyph">A</span> Interact (Ingested)</p>
<p><strong>Saving Throw</strong> @Check[fortitude|dc:12|name:Alcohol]</p>
<p><strong>Onset</strong> 10 minutes</p>
<p><strong>Stage 1</strong> +1 item bonus to saving throws against fear (10 minutes)</p>
<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], +1 item bonus to saving throws against fear effects (10 minutes)</p>
<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}, off-guard, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} (10 minutes)</p>
<p><strong>Stage 4</strong> clumsy 2 and @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (10 minutes)</p>
<p><strong>Stage 5</strong> clumsy 2, sickened 2, and stupefied 2 (10 minutes)</p>
<p><strong>Stage 6</strong> @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] (8 hours)</p>
<p><strong>Stage 7</strong> death</p> (x1)
<p><strong>Requirements</strong> The deckhand is adjacent to a crate</p>
<hr />
<p><strong>Effect</strong> The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[burst|distance:5]. Each creature within the area takes @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:13|basic] save), and the area becomes difficult terrain until cleared.</p> (x1)
<p>The dockhand Interacts to either draw a bottle of @UUID[Compendium.pf2e.equipment-srd.Item.Alcohol] or pick up a nearby unattended bottle of alcohol and drink the whole thing.</p>
<p>For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</p> (x1)
<p>This one-handed curved blade is sharp on one side.</p> (x1)
<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p> (x3)
<p>When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Item.Frightened] condition, reduce its value by 1.</p> (x1)
<p>The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.</p> (x1)
<p>These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.</p> (x1)
<p>Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.</p> (x2)
<p>When he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.</p> (x2)
<p>Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Item.Seek] the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Track] the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.</p> (x2)
<p>This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded", having a hook at the bottom to increase the strength of their chopping power.</p> (x1)
<p><strong>Requirements</strong> The fanatic has taken damage and is neither @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] nor already in a frenzy</p>
<hr />
<p><strong>Effect</strong> The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued].</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy]</p> (x1)
'd4' (x6)
'd6' (x3)
'd8' (x1)
'd12' (x1)
[damageRolls] : object {3-08.items.[].system.damageRolls}
[0] : object {3-08.items.[].system.damageRolls.0}
damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+5' (x4)
'1d4+5' (x2)
'1d4+2' (x2)
'1d4+4' (x2)
'1d6+2' (x1)
damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x8)
'bludgeoning' (x2)
'slashing' (x1)
[5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: '1d6+1')
damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: 'bludgeoning')
[dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5')
damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing')
[hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
'1d4+5' (x1)
'1d4+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: 'piercing')
[ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
'1d8+5' (x1)
'1d12+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: 'slashing')
[zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: '1d4+1')
damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: 'bludgeoning')
[dexCap] : integer {3-08.items.[].system.dexCap} (2 different values)
4 (x4)
3 (x1)
[equipped] : object {3-08.items.[].system.equipped}
carryType : string {3-08.items.[].system.equipped.carryType} (2 different values)
held (x9)
worn (x9)
'held' (x9)
'worn' (x9)
[handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x4)
2 (x1)
[invested] : mixed
[inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[frequency] : object {3-08.items.[].system.frequency}
max : integer {3-08.items.[].system.frequency.max} (same value: 1)
per : string {3-08.items.[].system.frequency.per} (same value: 'round')
value : integer {3-08.items.[].system.frequency.value} (same value: 1)
[group] : string {3-08.items.[].system.group} (6 different values)
knife (x4)
spear (x2)
leather (x4)
sword (x1)
axe (x2)
brawling (x2)
'knife' (x4)
'leather' (x4)
'spear' (x2)
'axe' (x2)
'brawling' (x2)
'sword' (x1)
[hardness] : integer {3-08.items.[].system.hardness} (same value: 0)
[hp] : object {3-08.items.[].system.hp}
max : integer {3-08.items.[].system.hp.max} (same value: 0)
@@ -168,170 +160,100 @@ object {3-08}
0 (x17)
1 (x1)
[material] : object {3-08.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-08.items.[].system.price}
value : object {3-08.items.[].system.price.value}
[sp] : integer {3-08.items.[].system.price.value.sp} (3 different values)
2 (x5)
1 (x2)
3 (x2)
[gp] : integer {3-08.items.[].system.price.value.gp} (2 different values)
2 (x5)
1 (x2)
[cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1)
publication : object {3-08.items.[].system.publication}
license : string {3-08.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False)
title : string {3-08.items.[].system.publication.title} (4 different values)
Pathfinder Core Rulebook (x16)
(x39)
Pathfinder Gamemastery Guide (x1)
Pathfinder Bestiary (x3)
[quantity] : integer {3-08.items.[].system.quantity} (2 different values)
1 (x17)
3 (x1)
[range] : mixed
[reload] : object {3-08.items.[].system.reload}
value : string {3-08.items.[].system.reload.value} (2 different values)
- (x6)
(x5)
rules : ###FoundryRulesObject###
[runes] : object {3-08.items.[].system.runes}
potency : integer {3-08.items.[].system.runes.potency} (same value: 0)
property : array<> {3-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-08.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-08.items.[].system.size} (same value: med)
[slug] : string {3-08.items.[].system.slug} (11 different values)
dagger (x4)
spear (x2)
leather-armor (x4)
alcohol (x1)
scimitar (x1)
padded-armor (x1)
attack-of-opportunity (x3)
battle-axe (x1)
spiked-gauntlet (x2)
greataxe (x1)
1-status-to-all-saves-vs-magic (x1)
[splashDamage] : object {3-08.items.[].system.splashDamage}
value : integer {3-08.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {3-08.items.[].system.traits}
rarity : string {3-08.items.[].system.traits.rarity} (same value: common)
value : array<string> {3-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-08.items.[].system.traits.value.[]} (22 different values)
[usage] : object {3-08.items.[].system.usage}
value : string {3-08.items.[].system.usage.value} (2 different values)
held-in-one-hand (x12)
held-in-two-hands (x1)
[attack] : object {3-08.items.[].system.attack}
value : string {3-08.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-08.items.[].system.attackEffects}
value : array<> {3-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
custom : string {3-08.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {3-08.items.[].system.damageRolls}
[0] : object {3-08.items.[].system.damageRolls.0}
damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values)
1d6+5 (x4)
1d4+5 (x2)
1d6+2 (x1)
1d4+2 (x2)
1d4+4 (x2)
damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values)
bludgeoning (x2)
piercing (x8)
slashing (x1)
[dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: 1d6+5)
damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: piercing)
[zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: 1d4+1)
damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: bludgeoning)
[5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: 1d6+1)
damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: bludgeoning)
[ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
1d8+5 (x1)
1d12+8 (x1)
damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: slashing)
[hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
1d4+5 (x1)
1d4+8 (x1)
damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: piercing)
[weaponType] : object {3-08.items.[].system.weaponType}
value : string {3-08.items.[].system.weaponType.value} (2 different values)
melee (x14)
ranged (x5)
[actionType] : object {3-08.items.[].system.actionType}
value : string {3-08.items.[].system.actionType.value} (3 different values)
action (x10)
reaction (x3)
passive (x4)
[actions] : object {3-08.items.[].system.actions}
[value] : integer {3-08.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
[frequency] : object {3-08.items.[].system.frequency}
max : integer {3-08.items.[].system.frequency.max} (same value: 1)
per : string {3-08.items.[].system.frequency.per} (same value: round)
value : integer {3-08.items.[].system.frequency.value} (same value: 1)
[grade] : empty
[type] : empty
[mod] : object {3-08.items.[].system.mod}
value : integer {3-08.items.[].system.mod.value} (4 different values)
11 (x2)
3 (x1)
7 (x1)
8 (x1)
[price] : object {3-08.items.[].system.price}
value : object {3-08.items.[].system.price.value}
[cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-08.items.[].system.price.value.gp} (2 different values)
2 (x5)
1 (x2)
[sp] : integer {3-08.items.[].system.price.value.sp} (3 different values)
2 (x5)
1 (x2)
3 (x2)
[proficient] : object {3-08.items.[].system.proficient}
value : integer {3-08.items.[].system.proficient.value} (same value: 0)
[acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values)
-1 (x4)
0 (x1)
[dexCap] : integer {3-08.items.[].system.dexCap} (2 different values)
4 (x4)
publication : object {3-08.items.[].system.publication}
license : string {3-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False)
title : string {3-08.items.[].system.publication.title} (4 different values)
'' (x39)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
'Pathfinder Gamemastery Guide' (x1)
[quantity] : integer {3-08.items.[].system.quantity} (2 different values)
1 (x17)
3 (x1)
[range] : empty
[reload] : object {3-08.items.[].system.reload}
value : string {3-08.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x5)
[runes] : object {3-08.items.[].system.runes}
potency : integer {3-08.items.[].system.runes.potency} (same value: 0)
property : array<> {3-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-08.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {3-08.items.[].system.selfEffect}
name : string {3-08.items.[].system.selfEffect.name} (same value: 'Effect: Swig')
uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig')
[size] : string {3-08.items.[].system.size} (same value: 'med')
[slug] : string {3-08.items.[].system.slug} (11 different values)
[speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-08.items.[].system.splashDamage}
value : integer {3-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-08.items.[].system.strength} (same value: 0)
[traits] : object {3-08.items.[].system.traits}
rarity : string {3-08.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-08.items.[].system.traits.value.[]} (22 different values)
[usage] : object {3-08.items.[].system.usage}
value : string {3-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-two-hands' (x1)
[uses] : object {3-08.items.[].system.uses}
autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-08.items.[].system.uses.max} (same value: 1)
value : integer {3-08.items.[].system.uses.value} (same value: 1)
[selfEffect] : object {3-08.items.[].system.selfEffect}
name : string {3-08.items.[].system.selfEffect.name} (same value: Effect: Swig)
uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig)
[weaponType] : object {3-08.items.[].system.weaponType}
value : string {3-08.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x5)
type : string {3-08.items.[].type} (all different values)
[flags] : object {3-08.items.[].flags}
pf2e : object {3-08.items.[].flags.pf2e}
linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values)
ioBhBqoLt4XX6CZA (x4)
NxjUE1b3gXulaYXI (x2)
oNnM9IEd0UVv0pjI (x1)
m1wLRwK4NCvFzdlr (x2)
UzGrgUSMYIS3vKA3 (x1)
LsP34TtDyhU0rkZp (x2)
JaOADSZl9LDK4MLh (x1)
7Hepy2bK3kQbRIov (x2)
'ioBhBqoLt4XX6CZA' (x4)
'NxjUE1b3gXulaYXI' (x2)
'm1wLRwK4NCvFzdlr' (x2)
'LsP34TtDyhU0rkZp' (x2)
'7Hepy2bK3kQbRIov' (x2)
'oNnM9IEd0UVv0pjI' (x1)
'UzGrgUSMYIS3vKA3' (x1)
'JaOADSZl9LDK4MLh' (x1)
name : string {3-08.name} (all different values)
[prototypeToken] : object {3-08.prototypeToken}
name : string {3-08.prototypeToken.name} (3 different values)
Bosun (x2)
Pirate (x1)
Tadrun (x2)
'Bosun' (x2)
'Tadrun' (x2)
'Pirate' (x1)
system : object {3-08.system}
abilities : object {3-08.system.abilities}
cha : object {3-08.system.abilities.cha}
mod : integer {3-08.system.abilities.cha.mod} (3 different values)
2 (x3)
1 (x1)
0 (x3)
1 (x1)
con : object {3-08.system.abilities.con}
mod : integer {3-08.system.abilities.con.mod} (3 different values)
1 (x3)
@@ -339,9 +261,9 @@ object {3-08}
2 (x1)
dex : object {3-08.system.abilities.dex}
mod : integer {3-08.system.abilities.dex.mod} (3 different values)
3 (x4)
4 (x2)
1 (x1)
3 (x4)
int : object {3-08.system.abilities.int}
mod : integer {3-08.system.abilities.int.mod} (2 different values)
0 (x6)
@@ -349,9 +271,9 @@ object {3-08}
str : object {3-08.system.abilities.str}
mod : integer {3-08.system.abilities.str.mod} (4 different values)
2 (x3)
4 (x2)
1 (x1)
3 (x1)
4 (x2)
wis : object {3-08.system.abilities.wis}
mod : integer {3-08.system.abilities.wis.mod} (3 different values)
1 (x3)
@@ -359,7 +281,7 @@ object {3-08}
-1 (x1)
attributes : object {3-08.system.attributes}
ac : object {3-08.system.attributes.ac}
details : string {3-08.system.attributes.ac.details} (same value: )
details : string {3-08.system.attributes.ac.details} (same value: '')
value : integer {3-08.system.attributes.ac.value} (6 different values)
19 (x2)
13 (x1)
@@ -368,9 +290,9 @@ object {3-08}
21 (x1)
17 (x1)
allSaves : object {3-08.system.attributes.allSaves}
value : string {3-08.system.attributes.allSaves.value} (same value: )
value : string {3-08.system.attributes.allSaves.value} (same value: '')
hp : object {3-08.system.attributes.hp}
details : string {3-08.system.attributes.hp.details} (same value: )
details : string {3-08.system.attributes.hp.details} (same value: '')
max : integer {3-08.system.attributes.hp.max} (6 different values)
45 (x2)
9 (x1)
@@ -389,38 +311,38 @@ object {3-08}
speed : object {3-08.system.attributes.speed}
otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {3-08.system.attributes.speed.value} (same value: 25)
details : object {3-08.system.details}
blurb : string {3-08.system.details.blurb} (4 different values)
(x4)
Variant Dockhand (x1)
Variant Pirate (x1)
Variant Cultist (x1)
'' (x4)
'Variant Dockhand' (x1)
'Variant Pirate' (x1)
'Variant Cultist' (x1)
languages : object {3-08.system.details.languages}
details : string {3-08.system.details.languages.details} (same value: )
details : string {3-08.system.details.languages.details} (same value: '')
value : array<string> {3-08.system.details.languages.value}
Length: min=2 max=2
Value type: string {3-08.system.details.languages.value.[]} (2 different values)
common (x7)
goblin (x7)
'common' (x7)
'goblin' (x7)
level : object {3-08.system.details.level}
value : integer {3-08.system.details.level.value} (5 different values)
3 (x2)
-1 (x1)
1 (x2)
-1 (x1)
2 (x1)
4 (x1)
privateNotes : string {3-08.system.details.privateNotes} (same value: )
publicNotes : string {3-08.system.details.publicNotes} (same value: )
privateNotes : string {3-08.system.details.privateNotes} (same value: '')
publicNotes : string {3-08.system.details.publicNotes} (same value: '')
publication : object {3-08.system.details.publication}
license : string {3-08.system.details.publication.license} (same value: OGL)
license : string {3-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-08.system.details.publication.remaster} (same value: False)
title : string {3-08.system.details.publication.title} (same value: Pathfinder Society Scenario #3-08: Foundation's Price)
title : string {3-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-08: Foundation\'s Price')
initiative : object {3-08.system.initiative}
statistic : string {3-08.system.initiative.statistic} (same value: perception)
statistic : string {3-08.system.initiative.statistic} (same value: 'perception')
perception : object {3-08.system.perception}
details : string {3-08.system.perception.details} (same value: )
details : string {3-08.system.perception.details} (same value: '')
mod : integer {3-08.system.perception.mod} (5 different values)
8 (x3)
2 (x1)
@@ -430,18 +352,18 @@ object {3-08}
senses : array<object> {3-08.system.perception.senses}
Length: min=1 max=1
Value type: object {3-08.system.perception.senses.[]}
type : string {3-08.system.perception.senses.[].type} (same value: darkvision)
type : string {3-08.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {3-08.system.resources}
saves : object {3-08.system.saves}
fortitude : object {3-08.system.saves.fortitude}
saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-08.system.saves.fortitude.value} (4 different values)
6 (x4)
11 (x1)
13 (x1)
7 (x1)
reflex : object {3-08.system.saves.reflex}
saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-08.system.saves.reflex.value} (5 different values)
11 (x3)
4 (x1)
@@ -450,8 +372,8 @@ object {3-08}
8 (x1)
will : object {3-08.system.saves.will}
saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values)
(x6)
(or +2 vs. higher-ranking members of the cult) (x1)
'' (x6)
'(or +2 vs. higher-ranking members of the cult)' (x1)
value : integer {3-08.system.saves.will.value} (5 different values)
8 (x3)
2 (x1)
@@ -472,36 +394,36 @@ object {3-08}
2 (x1)
7 (x1)
12 (x1)
[deception] : object {3-08.system.skills.deception}
base : integer {3-08.system.skills.deception.base} (2 different values)
5 (x1)
3 (x1)
[intimidation] : object {3-08.system.skills.intimidation}
base : integer {3-08.system.skills.intimidation.base} (4 different values)
9 (x2)
2 (x1)
5 (x1)
3 (x1)
[deception] : object {3-08.system.skills.deception}
base : integer {3-08.system.skills.deception.base} (2 different values)
5 (x1)
3 (x1)
occultism : object {3-08.system.skills.occultism}
base : integer {3-08.system.skills.occultism.base} (same value: 3)
society : object {3-08.system.skills.society}
base : integer {3-08.system.skills.society.base} (same value: 4)
[stealth] : object {3-08.system.skills.stealth}
base : integer {3-08.system.skills.stealth.base} (3 different values)
7 (x1)
11 (x1)
6 (x1)
occultism : object {3-08.system.skills.occultism}
base : integer {3-08.system.skills.occultism.base} (same value: 3)
society : object {3-08.system.skills.society}
base : integer {3-08.system.skills.society.base} (same value: 4)
traits : object {3-08.system.traits}
rarity : string {3-08.system.traits.rarity} (2 different values)
uncommon (x3)
unique (x4)
'unique' (x4)
'uncommon' (x3)
size : object {3-08.system.traits.size}
value : string {3-08.system.traits.size.value} (same value: med)
value : string {3-08.system.traits.size.value} (same value: 'med')
value : array<string> {3-08.system.traits.value}
Length: min=3 max=4
Value type: string {3-08.system.traits.value.[]} (4 different values)
evil (x7)
goblin (x7)
humanoid (x7)
lawful (x3)
type : string {3-08.type} (same value: npc)
'evil' (x7)
'goblin' (x7)
'humanoid' (x7)
'lawful' (x3)
type : string {3-08.type} (same value: 'npc')
+205 -258
View File
@@ -3,10 +3,10 @@ Different values: 7
=====================================
object {3-09}
_id : string {3-09._id} (all different values)
folder : string {3-09.folder} (same value: HjORf8aL4Gqj2wFN)
folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN')
img : string {3-09.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x5)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-09.items}
Length: min=1 max=10
Value type: object {3-09.items.[]}
@@ -14,37 +14,48 @@ object {3-09}
[_stats] : object {3-09.items.[]._stats}
compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values)
img : string {3-09.items.[].img} (8 different values)
systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x7)
systems/pf2e/icons/actions/Reaction.webp (x3)
systems/pf2e/icons/actions/Passive.webp (x15)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/conditions/slowed.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x4)
'systems/pf2e/icons/actions/Passive.webp' (x15)
'systems/pf2e/icons/default-icons/melee.svg' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x3)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1)
'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1)
name : string {3-09.items.[].name} (27 different values)
sort : integer {3-09.items.[].sort} (11 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x4)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x2)
900000 (x2)
0 (x2)
1000000 (x1)
system : object {3-09.items.[].system}
[acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-09.items.[].system.actionType}
value : string {3-09.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x6)
'reaction' (x3)
[actions] : object {3-09.items.[].system.actions}
[value] : integer {3-09.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x2)
[attack] : object {3-09.items.[].system.attack}
value : string {3-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-09.items.[].system.attackEffects}
[custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
'drain-life' (x2)
'mummy-rot' (x1)
'grab' (x1)
description : object {3-09.items.[].system.description}
value : string {3-09.items.[].system.description.value} (25 different values)
[baseItem] : string {3-09.items.[].system.baseItem} (2 different values)
longsword (x1)
studded-leather-armor (x1)
'longsword' (x1)
'studded-leather-armor' (x1)
[bonus] : object {3-09.items.[].system.bonus}
value : integer {3-09.items.[].system.bonus.value} (6 different values)
0 (x1)
12 (x2)
14 (x1)
20 (x2)
0 (x1)
14 (x1)
16 (x1)
11 (x1)
[bonusDamage] : object {3-09.items.[].system.bonusDamage}
@@ -52,28 +63,56 @@ object {3-09}
[bulk] : object {3-09.items.[].system.bulk}
value : integer {3-09.items.[].system.bulk.value} (same value: 1)
[category] : string {3-09.items.[].system.category} (5 different values)
martial (x1)
light (x1)
defensive (x7)
offensive (x11)
interaction (x4)
[containerId] : mixed
'offensive' (x11)
'defensive' (x7)
'interaction' (x4)
'martial' (x1)
'light' (x1)
[checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {3-09.items.[].system.damage}
damageType : string {3-09.items.[].system.damage.damageType} (same value: slashing)
damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {3-09.items.[].system.damage.dice} (same value: 1)
die : string {3-09.items.[].system.damage.die} (same value: d8)
description : object {3-09.items.[].system.description}
value : string {3-09.items.[].system.description.value} (25 different values)
die : string {3-09.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {3-09.items.[].system.damageRolls}
[0] : object {3-09.items.[].system.damageRolls.0}
damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
'1d8+7' (x1)
'1d6+7' (x1)
damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
[h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
[vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning')
[zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13')
damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
[dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
[duration] : object {3-09.items.[].system.duration}
value : integer {3-09.items.[].system.duration.value} (same value: 0)
[equipped] : object {3-09.items.[].system.equipped}
carryType : string {3-09.items.[].system.equipped.carryType} (2 different values)
held (x1)
worn (x1)
'held' (x1)
'worn' (x1)
[handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-09.items.[].system.frequency}
max : integer {3-09.items.[].system.frequency.max} (same value: 1)
per : string {3-09.items.[].system.frequency.per} (same value: 'round')
value : integer {3-09.items.[].system.frequency.value} (same value: 1)
[group] : string {3-09.items.[].system.group} (2 different values)
sword (x1)
leather (x1)
'sword' (x1)
'leather' (x1)
[hardness] : integer {3-09.items.[].system.hardness} (same value: 0)
[hp] : object {3-09.items.[].system.hp}
max : integer {3-09.items.[].system.hp.max} (same value: 0)
@@ -81,141 +120,91 @@ object {3-09}
[level] : object {3-09.items.[].system.level}
value : integer {3-09.items.[].system.level.value} (same value: 0)
[material] : object {3-09.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[overrides] : array<> {3-09.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {3-09.items.[].system.price}
value : object {3-09.items.[].system.price.value}
gp : integer {3-09.items.[].system.price.value.gp} (2 different values)
1 (x1)
3 (x1)
publication : object {3-09.items.[].system.publication}
license : string {3-09.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
title : string {3-09.items.[].system.publication.title} (5 different values)
Pathfinder Core Rulebook (x2)
(x27)
Pathfinder Bestiary 2 (x3)
Pathfinder Bestiary 3 (x2)
Pathfinder Bestiary (x1)
[quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
[range] : mixed
[reload] : object {3-09.items.[].system.reload}
value : string {3-09.items.[].system.reload.value} (same value: )
rules : ###FoundryRulesObject###
[runes] : object {3-09.items.[].system.runes}
potency : integer {3-09.items.[].system.runes.potency} (same value: 0)
property : array<> {3-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
Value type: empty
resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-09.items.[].system.size} (same value: med)
[striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
publication : object {3-09.items.[].system.publication}
license : string {3-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
title : string {3-09.items.[].system.publication.title} (5 different values)
'' (x27)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Core Rulebook' (x2)
'Pathfinder Bestiary 3' (x2)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {3-09.items.[].system.rules}
[quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
[range] : empty
[references] : object {3-09.items.[].system.references}
children : array<> {3-09.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {3-09.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {3-09.items.[].system.reload}
value : string {3-09.items.[].system.reload.value} (same value: '')
[size] : string {3-09.items.[].system.size} (same value: 'med')
[slug] : string {3-09.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-09.items.[].system.splashDamage}
value : integer {3-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-09.items.[].system.strength} (same value: 1)
[traits] : object {3-09.items.[].system.traits}
rarity : string {3-09.items.[].system.traits.rarity} (same value: common)
rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-09.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-09.items.[].system.traits.value.[]} (21 different values)
[usage] : object {3-09.items.[].system.usage}
value : string {3-09.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {3-09.items.[].system.strength} (same value: 1)
[attack] : object {3-09.items.[].system.attack}
value : string {3-09.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-09.items.[].system.attackEffects}
[custom] : string {3-09.items.[].system.attackEffects.custom} (same value: )
value : array<string> {3-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
drain-life (x2)
mummy-rot (x1)
grab (x1)
[damageRolls] : object {3-09.items.[].system.damageRolls}
[0] : object {3-09.items.[].system.damageRolls.0}
damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
1d8+7 (x1)
1d6+7 (x1)
damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: slashing)
[h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: 2d10+13)
damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning)
[vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: 2d10+13)
damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: bludgeoning)
[zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: 2d6+13)
damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning)
[mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+7)
damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning)
uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 1d8+6)
damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning)
[weaponType] : object {3-09.items.[].system.weaponType}
value : string {3-09.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x2)
[actionType] : object {3-09.items.[].system.actionType}
value : string {3-09.items.[].system.actionType.value} (3 different values)
reaction (x3)
passive (x15)
action (x6)
[actions] : object {3-09.items.[].system.actions}
[value] : integer {3-09.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x4)
[deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
[duration] : object {3-09.items.[].system.duration}
value : integer {3-09.items.[].system.duration.value} (same value: 0)
[overrides] : array<> {3-09.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {3-09.items.[].system.references}
children : array<> {3-09.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {3-09.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {3-09.items.[].system.value}
isValued : boolean {3-09.items.[].system.value.isValued} (same value: True)
value : integer {3-09.items.[].system.value.value} (same value: 1)
[frequency] : object {3-09.items.[].system.frequency}
max : integer {3-09.items.[].system.frequency.max} (same value: 1)
per : string {3-09.items.[].system.frequency.per} (same value: round)
value : integer {3-09.items.[].system.frequency.value} (same value: 1)
[weaponType] : object {3-09.items.[].system.weaponType}
value : string {3-09.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {3-09.items.[].type} (5 different values)
weapon (x1)
armor (x1)
melee (x7)
action (x24)
condition (x2)
'action' (x24)
'melee' (x7)
'condition' (x2)
'weapon' (x1)
'armor' (x1)
[flags] : object {3-09.items.[].flags}
pf2e : object {3-09.items.[].flags.pf2e}
linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: AJgASdfsJa1ONVaU)
linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU')
name : string {3-09.name} (all different values)
[prototypeToken] : object {3-09.prototypeToken}
name : string {3-09.prototypeToken.name} (3 different values)
Cairn Wight (x1)
Crushing Spirits (x2)
Mummy Guardian (x1)
'Crushing Spirits' (x2)
'Cairn Wight' (x1)
'Mummy Guardian' (x1)
system : object {3-09.system}
[abilities] : object {3-09.system.abilities}
cha : object {3-09.system.abilities.cha}
mod : integer {3-09.system.abilities.cha.mod} (3 different values)
3 (x1)
-2 (x3)
3 (x1)
-5 (x1)
con : object {3-09.system.abilities.con}
mod : integer {3-09.system.abilities.con.mod} (3 different values)
@@ -224,13 +213,13 @@ object {3-09}
5 (x1)
dex : object {3-09.system.abilities.dex}
mod : integer {3-09.system.abilities.dex.mod} (3 different values)
2 (x1)
0 (x3)
2 (x1)
-2 (x1)
int : object {3-09.system.abilities.int}
mod : integer {3-09.system.abilities.int.mod} (2 different values)
1 (x1)
-5 (x4)
1 (x1)
str : object {3-09.system.abilities.str}
mod : integer {3-09.system.abilities.str.mod} (3 different values)
4 (x3)
@@ -238,28 +227,28 @@ object {3-09}
5 (x1)
wis : object {3-09.system.abilities.wis}
mod : integer {3-09.system.abilities.wis.mod} (3 different values)
3 (x1)
1 (x3)
3 (x1)
0 (x1)
attributes : object {3-09.system.attributes}
ac : object {3-09.system.attributes.ac}
[details] : string {3-09.system.attributes.ac.details} (2 different values)
(x4)
15 when broken; construct armor (x1)
'' (x4)
'15 when broken; construct armor' (x1)
value : integer {3-09.system.attributes.ac.value} (6 different values)
20 (x1)
0 (x2)
20 (x1)
24 (x1)
21 (x1)
23 (x1)
19 (x1)
[allSaves] : object {3-09.system.attributes.allSaves}
value : string {3-09.system.attributes.allSaves.value} (same value: )
value : string {3-09.system.attributes.allSaves.value} (same value: '')
hp : object {3-09.system.attributes.hp}
details : string {3-09.system.attributes.hp.details} (3 different values)
void healing (x3)
(x3)
troop defenses (x1)
'void healing' (x3)
'' (x3)
'troop defenses' (x1)
[max] : integer {3-09.system.attributes.hp.max} (5 different values)
67 (x1)
200 (x1)
@@ -273,33 +262,33 @@ object {3-09}
135 (x1)
110 (x1)
35 (x1)
[immunities] : array<object> {3-09.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-09.system.attributes.immunities.[]}
type : string {3-09.system.attributes.immunities.[].type} (6 different values)
death-effects (x4)
disease (x4)
paralyzed (x4)
poison (x4)
unconscious (x4)
mental (x1)
[speed] : object {3-09.system.attributes.speed}
otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {3-09.system.attributes.speed.value} (3 different values)
25 (x2)
30 (x1)
20 (x2)
[details] : string {3-09.system.attributes.speed.details} (same value: troop movement)
[emitsSound] : string {3-09.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {3-09.system.attributes.hardness} (same value: 0)
object {3-09.system.attributes.hardness}
value : integer {3-09.system.attributes.hardness.value} (same value: 6)
[hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-09.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-09.system.attributes.immunities.[]}
type : string {3-09.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x1)
[speed] : object {3-09.system.attributes.speed}
[details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement')
otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-09.system.attributes.speed.value} (3 different values)
25 (x2)
20 (x2)
30 (x1)
[stealth] : object {3-09.system.attributes.stealth}
details : string {3-09.system.attributes.stealth.details} (same value: <p>(expert)</p>)
details : string {3-09.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-09.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
@@ -307,82 +296,52 @@ object {3-09}
Length: min=1 max=4
Value type: object {3-09.system.attributes.weaknesses.[]}
type : string {3-09.system.attributes.weaknesses.[].type} (5 different values)
vitality (x2)
slashing (x2)
area-damage (x1)
splash-damage (x1)
fire (x1)
'vitality' (x2)
'slashing' (x2)
'area-damage' (x1)
'splash-damage' (x1)
'fire' (x1)
value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values)
10 (x2)
5 (x4)
10 (x2)
2 (x1)
details : object {3-09.system.details}
[blurb] : string {3-09.system.details.blurb} (4 different values)
(x2)
Variant zombie hulk (x1)
Variant shambler troop (x1)
Variant animated statue (x1)
'' (x2)
'Variant zombie hulk' (x1)
'Variant shambler troop' (x1)
'Variant animated statue' (x1)
[languages] : object {3-09.system.details.languages}
details : string {3-09.system.details.languages.details} (same value: )
details : string {3-09.system.details.languages.details} (same value: '')
value : array<string> {3-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-09.system.details.languages.value.[]} (3 different values)
common (x1)
necril (x2)
osiriani (x1)
'necril' (x2)
'common' (x1)
'osiriani' (x1)
level : object {3-09.system.details.level}
value : integer {3-09.system.details.level.value} (4 different values)
4 (x2)
6 (x3)
4 (x2)
8 (x1)
3 (x1)
[privateNotes] : string {3-09.system.details.privateNotes} (same value: )
[privateNotes] : string {3-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-09.system.details.publicNotes} (5 different values)
<p>Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time.</p>
<p>Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed.</p>
<p>As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.</p> (x1)
<p>These towering horrors are animated from the corpses of monstrosities.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>
<hr />
<p>This shuffling mass of decaying flesh moves with dull but singular focus.</p> (x1)
<p>The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.</p>
<p>Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.</p>
<hr />
<p>While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.</p> (x1)
<p>Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.</p>
<hr />
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
publication : object {3-09.system.details.publication}
license : string {3-09.system.details.publication.license} (same value: OGL)
license : string {3-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-09.system.details.publication.remaster} (same value: False)
title : string {3-09.system.details.publication.title} (same value: Pathfinder Society Scenario #3-09: The Secluded Siege)
[description] : string {3-09.system.details.description} (same value: <p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>)
title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege')
[description] : string {3-09.system.details.description} (same value: '<p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>')
[disable] : string {3-09.system.details.disable} (2 different values)
<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p> (x1)
<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p> (x1)
'<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
'<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
[isComplex] : boolean {3-09.system.details.isComplex} (same value: True)
[reset] : string {3-09.system.details.reset} (same value: <p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>)
[reset] : string {3-09.system.details.reset} (same value: '<p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>')
[routine] : string {3-09.system.details.routine} (2 different values)
<p>(1 action) The haunt imposes the sensation of becoming buried beneath millions of grains of sand on all living creatures within the area. Each living creature must attempt a @Check[will|dc:21|traits:complex,haunt,hazard,damaging-effect] save as the sensation threatens to overcome them. The creatures take @Damage[(1d10+6)[bludgeoning]] damage.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage and is unaffected.</p>
<p><strong>Success</strong> The creature takes half damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round.</p>
<p><strong>Failure</strong> The creature takes full damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round. It also begins suffocating. The creature can begin breathing normally again if it leaves the area of the haunt or the haunt is disabled.</p>
<p><strong>Critical Failure</strong> As failure, but the target takes double damage.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crushing Spirits]</p> (x1)
<p>(1 action) The haunt imposes the sensation of becoming buried beneath millions of grains of sand on all living creatures within the area. Each living creature must attempt a @Check[will|dc:24|traits:complex,haunt,hazard,damaging-effect] save as the sensation threatens to overcome them. The creatures take @Damage[(2d8+7)[bludgeoning]] damage.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage and is unaffected.</p>
<p><strong>Success</strong> The creature takes half damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round.</p>
<p><strong>Failure</strong> The creature takes full damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round. It also begins suffocating. The creature can begin breathing normally again if it leaves the area of the haunt or the haunt is disabled.</p>
<p><strong>Critical Failure</strong> As failure, but the target takes double damage.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crushing Spirits]</p> (x1)
[initiative] : object {3-09.system.initiative}
statistic : string {3-09.system.initiative.statistic} (same value: perception)
statistic : string {3-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-09.system.perception}
details : string {3-09.system.perception.details} (same value: )
details : string {3-09.system.perception.details} (same value: '')
mod : integer {3-09.system.perception.mod} (4 different values)
11 (x2)
10 (x1)
@@ -391,18 +350,18 @@ object {3-09}
senses : array<object> {3-09.system.perception.senses}
Length: min=1 max=1
Value type: object {3-09.system.perception.senses.[]}
type : string {3-09.system.perception.senses.[].type} (same value: darkvision)
type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-09.system.resources}
saves : object {3-09.system.saves}
fortitude : object {3-09.system.saves.fortitude}
saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-09.system.saves.fortitude.value} (4 different values)
12 (x2)
0 (x2)
18 (x1)
14 (x2)
18 (x1)
reflex : object {3-09.system.saves.reflex}
saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-09.system.saves.reflex.value} (5 different values)
10 (x2)
0 (x2)
@@ -410,15 +369,17 @@ object {3-09}
11 (x1)
5 (x1)
will : object {3-09.system.saves.will}
saveDetail : string {3-09.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '')
value : integer {3-09.system.saves.will.value} (6 different values)
11 (x1)
0 (x2)
11 (x1)
15 (x1)
12 (x1)
16 (x1)
4 (x1)
[skills] : object {3-09.system.skills}
acrobatics : object {3-09.system.skills.acrobatics}
base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {3-09.system.skills.athletics}
base : integer {3-09.system.skills.athletics.base} (3 different values)
12 (x1)
@@ -432,36 +393,22 @@ object {3-09}
base : integer {3-09.system.skills.stealth.base} (2 different values)
12 (x1)
11 (x1)
acrobatics : object {3-09.system.skills.acrobatics}
base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
traits : object {3-09.system.traits}
rarity : string {3-09.system.traits.rarity} (2 different values)
uncommon (x6)
common (x1)
'uncommon' (x6)
'common' (x1)
size : object {3-09.system.traits.size}
value : string {3-09.system.traits.size.value} (3 different values)
med (x5)
huge (x1)
grg (x1)
'med' (x5)
'huge' (x1)
'grg' (x1)
value : array<string> {3-09.system.traits.value}
Length: min=1 max=6
Value type: string {3-09.system.traits.value.[]} (12 different values)
evil (x5)
lawful (x1)
undead (x4)
unholy (x4)
wight (x1)
haunt (x2)
zombie (x2)
mindless (x2)
troop (x1)
mummy (x1)
construct (x1)
earth (x1)
[creatureType] : string {3-09.system.creatureType} (same value: )
[creatureType] : string {3-09.system.creatureType} (same value: '')
[statusEffects] : array<> {3-09.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3-09.type} (2 different values)
npc (x5)
hazard (x2)
'npc' (x5)
'hazard' (x2)
+293 -363
View File
@@ -3,194 +3,156 @@ Different values: 11
=====================================
object {3-10}
_id : string {3-10._id} (all different values)
folder : string {3-10.folder} (same value: ZyOuqa8iP7pgeekd)
folder : string {3-10.folder} (same value: 'ZyOuqa8iP7pgeekd')
img : string {3-10.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x7)
systems/pf2e/icons/default-icons/hazard.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-10.items}
Length: min=1 max=11
Value type: object {3-10.items.[]}
_id : string {3-10.items.[]._id} (48 different values)
img : string {3-10.items.[].img} (16 different values)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/Passive.webp (x14)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/equipment/weapons/lance.webp (x2)
systems/pf2e/icons/equipment/weapons/longsword.webp (x2)
icons/equipment/shield/heater-steel-boss-red.webp (x2)
systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x9)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
systems/pf2e/icons/spells/reapers-lantern.webp (x1)
systems/pf2e/icons/spells/bane.webp (x1)
systems/pf2e/icons/equipment/weapons/dwarven-war-axe.webp (x1)
systems/pf2e/icons/equipment/treasure/art-objects/lesser-art-object/silk-ceremonial-armor.webp (x1)
name : string {3-10.items.[].name} (31 different values)
sort : integer {3-10.items.[].sort} (12 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x6)
500000 (x6)
600000 (x5)
700000 (x5)
800000 (x5)
900000 (x2)
1000000 (x2)
1100000 (x2)
0 (x6)
system : object {3-10.items.[].system}
[acBonus] : integer {3-10.items.[].system.acBonus} (2 different values)
2 (x2)
4 (x2)
[actionType] : object {3-10.items.[].system.actionType}
value : string {3-10.items.[].system.actionType.value} (3 different values)
'passive' (x14)
'reaction' (x9)
'action' (x3)
[actions] : object {3-10.items.[].system.actions}
[value] : integer {3-10.items.[].system.actions.value} (same value: 2)
[area] : object {3-10.items.[].system.area}
type : string {3-10.items.[].system.area.type} (same value: 'emanation')
value : integer {3-10.items.[].system.area.value} (same value: 5)
[attack] : object {3-10.items.[].system.attack}
value : string {3-10.items.[].system.attack.value} (same value: )
value : string {3-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-10.items.[].system.attackEffects}
value : array<> {3-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
[autoHeightenLevel] : object {3-10.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-10.items.[].system.baseItem} (7 different values)
'lance' (x2)
'longsword' (x2)
'steel-shield' (x2)
'chain-mail' (x2)
'scimitar' (x2)
'shortbow' (x2)
'dwarven-war-axe' (x1)
[bonus] : object {3-10.items.[].system.bonus}
value : integer {3-10.items.[].system.bonus.value} (5 different values)
12 (x1)
0 (x9)
10 (x7)
6 (x6)
12 (x1)
8 (x1)
[damageRolls] : object {3-10.items.[].system.damageRolls}
[ujqunpz2hpe9ybdetfuh] : object {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
damageType : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
[sy9h6g4i5gc71zj5git3] : object {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
damage : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4)
damageType : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing)
[cidxh2cn401h6fxihgvw] : object {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
damage : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4)
damageType : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing)
[cdxitwq309kjyms51kzb] : object {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
damage : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4)
damageType : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing)
[diei19392sv23f7i0ucu] : object {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2)
damageType : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing)
[q53yexxuuer5r0apnaa1] : object {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2)
damageType : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing)
[jsg1lcmrbh9lns2sm86k] : object {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6)
damageType : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing)
[ylq2pig01xkcm020mzr9] : object {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9}
damage : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: 1d8+7)
damageType : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: slashing)
[orrhwyii7n5pbt3q6bvt] : object {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt}
damage : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: 1d4)
damageType : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: bludgeoning)
[r90en3y9thmomdn3lwjn] : object {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn}
damage : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: 1d6)
damageType : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: acid)
description : object {3-10.items.[].system.description}
value : string {3-10.items.[].system.description.value} (28 different values)
publication : object {3-10.items.[].system.publication}
license : string {3-10.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-10.items.[].system.publication.remaster} (same value: False)
title : string {3-10.items.[].system.publication.title} (6 different values)
(x27)
Pathfinder Bestiary (x9)
Pathfinder Bestiary 2 (x6)
Pathfinder Core Rulebook (x16)
Pathfinder Advanced Player's Guide (x1)
Pathfinder Gamemastery Guide (x1)
rules : ###FoundryRulesObject###
[slug] : string {3-10.items.[].system.slug} (16 different values)
fast-healing (x3)
negative-healing (x6)
lance (x2)
longsword (x2)
steel-shield (x2)
chain-mail (x2)
attack-of-opportunity (x2)
shield-block (x2)
scimitar (x2)
shortbow (x2)
arrows (x2)
reapers-lantern (x1)
bane (x1)
dwarven-war-axe (x1)
silk-ceremonial-armor (x1)
skeleton-explosive-death (x2)
[traits] : object {3-10.items.[].system.traits}
rarity : string {3-10.items.[].system.traits.rarity} (2 different values)
common (x58)
uncommon (x1)
value : array<string> {3-10.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-10.items.[].system.traits.value.[]} (25 different values)
[integrated] : mixed
[traditions] : array<string> {3-10.items.[].system.traits.traditions}
Length: min=2 max=3
Value type: string {3-10.items.[].system.traits.traditions.[]} (3 different values)
divine (x2)
occult (x2)
primal (x1)
[weaponType] : object {3-10.items.[].system.weaponType}
value : string {3-10.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x3)
[actionType] : object {3-10.items.[].system.actionType}
value : string {3-10.items.[].system.actionType.value} (3 different values)
passive (x14)
action (x3)
reaction (x9)
[actions] : object {3-10.items.[].system.actions}
[value] : integer {3-10.items.[].system.actions.value} (same value: 2)
[category] : string {3-10.items.[].system.category} (7 different values)
defensive (x16)
offensive (x3)
martial (x8)
medium (x2)
ammo (x2)
advanced (x1)
interaction (x1)
[baseItem] : string {3-10.items.[].system.baseItem} (7 different values)
lance (x2)
longsword (x2)
steel-shield (x2)
chain-mail (x2)
scimitar (x2)
shortbow (x2)
dwarven-war-axe (x1)
[bonusDamage] : object {3-10.items.[].system.bonusDamage}
value : integer {3-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-10.items.[].system.bulk}
value : mixed
integer {3-10.items.[].system.bulk.value} (3 different values)
2 (x5)
1 (x8)
2 (x5)
0 (x1)
float {3-10.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[category] : string {3-10.items.[].system.category} (7 different values)
'defensive' (x16)
'martial' (x8)
'offensive' (x3)
'medium' (x2)
'ammo' (x2)
'advanced' (x1)
'interaction' (x1)
[checkPenalty] : integer {3-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {3-10.items.[].system.cost}
value : string {3-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-10.items.[].system.counteraction} (2 different values)
False (x1)
True (x1)
[damage] : object {3-10.items.[].system.damage}
[damageType] : string {3-10.items.[].system.damage.damageType} (2 different values)
piercing (x4)
slashing (x5)
'slashing' (x5)
'piercing' (x4)
[dice] : integer {3-10.items.[].system.damage.dice} (same value: 1)
[die] : string {3-10.items.[].system.damage.die} (2 different values)
d8 (x5)
d6 (x4)
'd8' (x5)
'd6' (x4)
[damageRolls] : object {3-10.items.[].system.damageRolls}
[cdxitwq309kjyms51kzb] : object {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
damage : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: '1d8+4')
damageType : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: 'piercing')
[cidxh2cn401h6fxihgvw] : object {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
damage : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: '1d6+4')
damageType : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: 'slashing')
[diei19392sv23f7i0ucu] : object {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: '1d6+2')
damageType : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: 'slashing')
[jsg1lcmrbh9lns2sm86k] : object {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: '1d6')
damageType : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: 'piercing')
[orrhwyii7n5pbt3q6bvt] : object {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt}
damage : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: '1d4')
damageType : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: 'bludgeoning')
[q53yexxuuer5r0apnaa1] : object {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+2')
damageType : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
[r90en3y9thmomdn3lwjn] : object {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn}
damage : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: '1d6')
damageType : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: 'acid')
[sy9h6g4i5gc71zj5git3] : object {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
damage : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: '1d8+4')
damageType : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[ylq2pig01xkcm020mzr9] : object {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9}
damage : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: '1d8+7')
damageType : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: 'slashing')
[deathNote] : boolean {3-10.items.[].system.deathNote} (same value: True)
description : object {3-10.items.[].system.description}
value : string {3-10.items.[].system.description.value} (28 different values)
[equipped] : object {3-10.items.[].system.equipped}
carryType : string {3-10.items.[].system.equipped.carryType} (2 different values)
worn (x8)
held (x8)
'worn' (x8)
'held' (x8)
handsHeld : integer {3-10.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
1 (x8)
[invested] : mixed
[inSlot] : boolean {3-10.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
publication : object {3-10.items.[].system.publication}
license : string {3-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-10.items.[].system.publication.remaster} (same value: False)
title : string {3-10.items.[].system.publication.title} (6 different values)
'' (x27)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Advanced Player\'s Guide' (x1)
'Pathfinder Gamemastery Guide' (x1)
rules : ignored (Foundry rules object) {3-10.items.[].system.rules}
[defense] : object {3-10.items.[].system.defense}
save : object {3-10.items.[].system.defense.save}
basic : boolean {3-10.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-10.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x1)
'will' (x1)
[dexCap] : integer {3-10.items.[].system.dexCap} (same value: 1)
[duration] : object {3-10.items.[].system.duration}
sustained : boolean {3-10.items.[].system.duration.sustained} (same value: False)
value : string {3-10.items.[].system.duration.value} (same value: '1 minute')
[group] : string {3-10.items.[].system.group} (5 different values)
spear (x2)
sword (x4)
chain (x2)
bow (x2)
axe (x1)
'sword' (x4)
'spear' (x2)
'chain' (x2)
'bow' (x2)
'axe' (x1)
[hardness] : integer {3-10.items.[].system.hardness} (2 different values)
0 (x14)
5 (x2)
@@ -206,71 +168,51 @@ object {3-10}
0 (x16)
2 (x1)
1 (x1)
[location] : object {3-10.items.[].system.location}
value : string {3-10.items.[].system.location.value} (same value: 'NBbBo6yO26XCZQQE')
[material] : object {3-10.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {3-10.items.[].system.prepared}
flexible : boolean {3-10.items.[].system.prepared.flexible} (same value: False)
value : string {3-10.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-10.items.[].system.price}
[per] : integer {3-10.items.[].system.price.per} (same value: 10)
value : object {3-10.items.[].system.price.value}
[gp] : integer {3-10.items.[].system.price.value.gp} (5 different values)
1 (x6)
3 (x3)
2 (x2)
6 (x2)
3 (x3)
10 (x1)
[sp] : integer {3-10.items.[].system.price.value.sp} (same value: 1)
[per] : integer {3-10.items.[].system.price.per} (same value: 10)
[proficiency] : object {3-10.items.[].system.proficiency}
value : integer {3-10.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-10.items.[].system.quantity} (2 different values)
1 (x14)
20 (x2)
[range] : mixed
integer {3-10.items.[].system.range} (same value: 60)
object {3-10.items.[].system.range}
value : string {3-10.items.[].system.range.value} (same value: )
value : string {3-10.items.[].system.range.value} (same value: '')
[reload] : object {3-10.items.[].system.reload}
value : string {3-10.items.[].system.reload.value} (2 different values)
(x7)
0 (x2)
'' (x7)
'0' (x2)
[requirements] : string {3-10.items.[].system.requirements} (same value: '')
[runes] : object {3-10.items.[].system.runes}
[potency] : integer {3-10.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-10.items.[].system.runes.striking} (same value: 0)
Value type: empty
[reinforcing] : integer {3-10.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-10.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-10.items.[].system.size} (2 different values)
med (x14)
lg (x2)
[splashDamage] : object {3-10.items.[].system.splashDamage}
[value] : integer {3-10.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-10.items.[].system.usage}
value : string {3-10.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x7)
held-in-one-plus-hands (x2)
[acBonus] : integer {3-10.items.[].system.acBonus} (2 different values)
2 (x2)
4 (x2)
[speedPenalty] : integer {3-10.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x2)
[checkPenalty] : integer {3-10.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {3-10.items.[].system.dexCap} (same value: 1)
[strength] : integer {3-10.items.[].system.strength} (same value: 3)
[stackGroup] : string {3-10.items.[].system.stackGroup} (same value: arrows)
[uses] : object {3-10.items.[].system.uses}
autoDestroy : boolean {3-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-10.items.[].system.uses.max} (same value: 1)
value : integer {3-10.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {3-10.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-10.items.[].system.prepared}
flexible : boolean {3-10.items.[].system.prepared.flexible} (same value: False)
value : string {3-10.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {3-10.items.[].system.proficiency}
value : integer {3-10.items.[].system.proficiency.value} (same value: 0)
[striking] : integer {3-10.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-10.items.[].system.showSlotlessLevels}
value : boolean {3-10.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-10.items.[].system.size} (2 different values)
'med' (x14)
'lg' (x2)
[slots] : object {3-10.items.[].system.slots}
slot1 : object {3-10.items.[].system.slots.slot1}
max : integer {3-10.items.[].system.slots.slot1.max} (same value: 1)
@@ -278,87 +220,85 @@ object {3-10}
slot2 : object {3-10.items.[].system.slots.slot2}
max : integer {3-10.items.[].system.slots.slot2.max} (same value: 1)
value : integer {3-10.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {3-10.items.[].system.slug} (16 different values)
[speedPenalty] : integer {3-10.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x2)
[spelldc] : object {3-10.items.[].system.spelldc}
dc : integer {3-10.items.[].system.spelldc.dc} (same value: 17)
mod : integer {3-10.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-10.items.[].system.spelldc.value} (same value: 9)
[tradition] : object {3-10.items.[].system.tradition}
value : string {3-10.items.[].system.tradition.value} (same value: divine)
[area] : object {3-10.items.[].system.area}
type : string {3-10.items.[].system.area.type} (same value: emanation)
value : integer {3-10.items.[].system.area.value} (same value: 5)
[cost] : object {3-10.items.[].system.cost}
value : string {3-10.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-10.items.[].system.counteraction} (2 different values)
False (x1)
True (x1)
[defense] : object {3-10.items.[].system.defense}
save : object {3-10.items.[].system.defense.save}
basic : boolean {3-10.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-10.items.[].system.defense.save.statistic} (2 different values)
fortitude (x1)
will (x1)
[duration] : object {3-10.items.[].system.duration}
sustained : boolean {3-10.items.[].system.duration.sustained} (same value: False)
value : string {3-10.items.[].system.duration.value} (same value: 1 minute)
[location] : object {3-10.items.[].system.location}
value : string {3-10.items.[].system.location.value} (same value: NBbBo6yO26XCZQQE)
[requirements] : string {3-10.items.[].system.requirements} (same value: )
[splashDamage] : object {3-10.items.[].system.splashDamage}
[value] : integer {3-10.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {3-10.items.[].system.strength} (same value: 3)
[target] : object {3-10.items.[].system.target}
value : string {3-10.items.[].system.target.value} (2 different values)
(x1)
enemies in the area (x1)
'' (x1)
'enemies in the area' (x1)
[time] : object {3-10.items.[].system.time}
value : string {3-10.items.[].system.time.value} (same value: 2)
[deathNote] : boolean {3-10.items.[].system.deathNote} (same value: True)
value : string {3-10.items.[].system.time.value} (same value: '2')
[tradition] : object {3-10.items.[].system.tradition}
value : string {3-10.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-10.items.[].system.traits}
rarity : string {3-10.items.[].system.traits.rarity} (2 different values)
'common' (x58)
'uncommon' (x1)
value : array<string> {3-10.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-10.items.[].system.traits.value.[]} (25 different values)
[integrated] : empty
[traditions] : array<string> {3-10.items.[].system.traits.traditions}
Length: min=2 max=3
Value type: string {3-10.items.[].system.traits.traditions.[]} (3 different values)
'divine' (x2)
'occult' (x2)
'primal' (x1)
[usage] : object {3-10.items.[].system.usage}
value : string {3-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {3-10.items.[].system.uses}
autoDestroy : boolean {3-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-10.items.[].system.uses.max} (same value: 1)
value : integer {3-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-10.items.[].system.weaponType}
value : string {3-10.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {3-10.items.[].type} (9 different values)
melee (x15)
action (x26)
weapon (x9)
shield (x2)
armor (x2)
consumable (x2)
spellcastingEntry (x1)
spell (x2)
treasure (x1)
'action' (x26)
'melee' (x15)
'weapon' (x9)
'shield' (x2)
'armor' (x2)
'consumable' (x2)
'spell' (x2)
'spellcastingEntry' (x1)
'treasure' (x1)
[_stats] : object {3-10.items.[]._stats}
compendiumSource : string {3-10.items.[]._stats.compendiumSource} (16 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6)
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x2)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x2)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x2)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x2)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
Compendium.pf2e.spells-srd.Item.dxOF7d5kAWusLKWF (x1)
Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx (x1)
Compendium.pf2e.equipment-srd.Item.MYnh7w7EL3AcQT41 (x1)
Compendium.pf2e.equipment-srd.Item.fUENXLX3tzi33CcB (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x2)
[flags] : object {3-10.items.[].flags}
pf2e : object {3-10.items.[].flags.pf2e}
linkedWeapon : string {3-10.items.[].flags.pf2e.linkedWeapon} (9 different values)
urkJDAyWOlhfr4ST (x1)
aB660wS9natXTx40 (x1)
AO1OrBH4X5TmxjZb (x1)
RSDdScjESbBJtGbF (x1)
fpJ9r4U7RNtqcNcv (x1)
4mxVP2iXudQgPUAn (x1)
ZKzhPpjqcji9edEw (x1)
yGYlGvJtkibLcLPn (x1)
troDKzvmmCDQSTHC (x1)
'urkJDAyWOlhfr4ST' (x1)
'aB660wS9natXTx40' (x1)
'AO1OrBH4X5TmxjZb' (x1)
'RSDdScjESbBJtGbF' (x1)
'fpJ9r4U7RNtqcNcv' (x1)
'4mxVP2iXudQgPUAn' (x1)
'ZKzhPpjqcji9edEw' (x1)
'yGYlGvJtkibLcLPn' (x1)
'troDKzvmmCDQSTHC' (x1)
name : string {3-10.name} (all different values)
system : object {3-10.system}
[abilities] : object {3-10.system.abilities}
cha : object {3-10.system.abilities.cha}
mod : integer {3-10.system.abilities.cha.mod} (4 different values)
2 (x1)
1 (x2)
0 (x3)
1 (x2)
2 (x1)
-5 (x1)
con : object {3-10.system.abilities.con}
mod : integer {3-10.system.abilities.con.mod} (4 different values)
@@ -368,8 +308,8 @@ object {3-10}
2 (x1)
dex : object {3-10.system.abilities.dex}
mod : integer {3-10.system.abilities.dex.mod} (4 different values)
1 (x1)
4 (x4)
1 (x1)
2 (x1)
-3 (x1)
int : object {3-10.system.abilities.int}
@@ -378,9 +318,9 @@ object {3-10}
-1 (x3)
str : object {3-10.system.abilities.str}
mod : integer {3-10.system.abilities.str.mod} (5 different values)
5 (x1)
4 (x2)
2 (x2)
5 (x1)
3 (x1)
0 (x1)
wis : object {3-10.system.abilities.wis}
@@ -391,76 +331,76 @@ object {3-10}
attributes : object {3-10.system.attributes}
ac : object {3-10.system.attributes.ac}
[details] : string {3-10.system.attributes.ac.details} (2 different values)
(x5)
(21 with shield raised) (x2)
'' (x5)
'(21 with shield raised)' (x2)
value : integer {3-10.system.attributes.ac.value} (5 different values)
0 (x4)
17 (x2)
19 (x2)
16 (x2)
0 (x4)
10 (x1)
[allSaves] : object {3-10.system.attributes.allSaves}
value : string {3-10.system.attributes.allSaves.value} (same value: )
value : string {3-10.system.attributes.allSaves.value} (same value: '')
hp : object {3-10.system.attributes.hp}
details : string {3-10.system.attributes.hp.details} (5 different values)
fast healing 3, void healing (x1)
fast healing 2, void healing (x1)
fast healing 1, void healing (x1)
(x5)
void healing (x3)
'' (x5)
'void healing' (x3)
'fast healing 3, void healing' (x1)
'fast healing 2, void healing' (x1)
'fast healing 1, void healing' (x1)
max : integer {3-10.system.attributes.hp.max} (6 different values)
50 (x1)
0 (x4)
25 (x2)
4 (x2)
0 (x4)
50 (x1)
40 (x1)
30 (x1)
temp : integer {3-10.system.attributes.hp.temp} (same value: 0)
value : integer {3-10.system.attributes.hp.value} (6 different values)
50 (x1)
0 (x4)
25 (x2)
4 (x2)
0 (x4)
50 (x1)
40 (x1)
30 (x1)
[emitsSound] : string {3-10.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-10.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-10.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-10.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-10.system.attributes.immunities.[]}
type : string {3-10.system.attributes.immunities.[].type} (9 different values)
death-effects (x6)
disease (x6)
paralyzed (x6)
poison (x6)
unconscious (x7)
acid (x1)
critical-hits (x1)
precision (x1)
visual (x1)
'unconscious' (x7)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'acid' (x1)
'critical-hits' (x1)
'precision' (x1)
'visual' (x1)
[resistances] : array<object> {3-10.system.attributes.resistances}
Length: min=5 max=5
Value type: object {3-10.system.attributes.resistances.[]}
type : string {3-10.system.attributes.resistances.[].type} (5 different values)
cold (x6)
electricity (x6)
fire (x6)
piercing (x6)
slashing (x6)
'cold' (x6)
'electricity' (x6)
'fire' (x6)
'piercing' (x6)
'slashing' (x6)
value : integer {3-10.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-10.system.attributes.speed}
otherSpeeds : array<object> {3-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-10.system.attributes.speed.otherSpeeds.[]}
type : string {3-10.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
type : string {3-10.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {3-10.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
value : integer {3-10.system.attributes.speed.value} (3 different values)
30 (x2)
25 (x4)
30 (x2)
10 (x1)
[emitsSound] : string {3-10.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {3-10.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-10.system.attributes.hasHealth} (same value: True)
[stealth] : object {3-10.system.attributes.stealth}
details : string {3-10.system.attributes.stealth.details} (same value: <p>(trained)</p>)
details : string {3-10.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-10.system.attributes.stealth.value} (4 different values)
11 (x1)
7 (x1)
@@ -468,148 +408,138 @@ object {3-10}
10 (x1)
details : object {3-10.system.details}
[blurb] : string {3-10.system.details.blurb} (4 different values)
Variant skeletal giant (x1)
Variant skeletal champion (x2)
Variant skeleton guard (x2)
(x2)
'Variant skeletal champion' (x2)
'Variant skeleton guard' (x2)
'' (x2)
'Variant skeletal giant' (x1)
[languages] : object {3-10.system.details.languages}
details : string {3-10.system.details.languages.details} (same value: )
details : string {3-10.system.details.languages.details} (same value: '')
value : array<string> {3-10.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-10.system.details.languages.value.[]} (4 different values)
common (x2)
necril (x3)
dwarven (x1)
sakvroth (x1)
'necril' (x3)
'common' (x2)
'dwarven' (x1)
'sakvroth' (x1)
level : object {3-10.system.details.level}
value : integer {3-10.system.details.level.value} (4 different values)
3 (x4)
1 (x3)
2 (x2)
-1 (x2)
1 (x3)
[privateNotes] : string {3-10.system.details.privateNotes} (same value: )
[privateNotes] : string {3-10.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-10.system.details.publicNotes} (4 different values)
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
<p>These skeletons retain the cunning they possessed in life.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x2)
<p>The most common skeletal minions are mere guardians.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x2)
(x2)
publication : object {3-10.system.details.publication}
license : string {3-10.system.details.publication.license} (same value: OGL)
license : string {3-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-10.system.details.publication.remaster} (same value: False)
title : string {3-10.system.details.publication.title} (same value: Pathfinder Society Scenario #3-10: Delve the Pallid Depths)
title : string {3-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-10: Delve the Pallid Depths')
[description] : string {3-10.system.details.description} (2 different values)
<p>Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.</p> (x2)
<p>The unstable rocks on the floor shift when stepped on, triggering rocks in the pile above to fall down across the pathway.</p> (x2)
'<p>Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.</p>' (x2)
'<p>The unstable rocks on the floor shift when stepped on, triggering rocks in the pile above to fall down across the pathway.</p>' (x2)
[disable] : string {3-10.system.details.disable} (4 different values)
<p>@Check[survival|dc:20|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires one successful checks to disable. Attempting the check takes two actions.</p> (x1)
<p>@Check[survival|dc:17|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:17|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don't shift under a creature's weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p> (x1)
<p>@Check[survival|dc:17|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.</p> (x1)
<p>@Check[survival|dc:20|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:20|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don't shift under a creature's weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p> (x1)
'<p>@Check[survival|dc:20|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires one successful checks to disable. Attempting the check takes two actions.</p>' (x1)
'<p>@Check[survival|dc:17|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:17|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don\'t shift under a creature\'s weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p>' (x1)
'<p>@Check[survival|dc:17|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.</p>' (x1)
'<p>@Check[survival|dc:20|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:20|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don\'t shift under a creature\'s weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p>' (x1)
[isComplex] : boolean {3-10.system.details.isComplex} (2 different values)
True (x2)
False (x2)
[reset] : string {3-10.system.details.reset} (same value: )
[reset] : string {3-10.system.details.reset} (same value: '')
[routine] : string {3-10.system.details.routine} (3 different values)
<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:17] save or be exposed to sulfur poisoning.</p> (x1)
(x2)
<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:16] save or be exposed to sulfur poisoning.</p> (x1)
'' (x2)
'<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:17] save or be exposed to sulfur poisoning.</p>' (x1)
'<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:16] save or be exposed to sulfur poisoning.</p>' (x1)
[initiative] : object {3-10.system.initiative}
statistic : string {3-10.system.initiative.statistic} (same value: perception)
statistic : string {3-10.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-10.system.perception}
details : string {3-10.system.perception.details} (same value: )
details : string {3-10.system.perception.details} (same value: '')
mod : integer {3-10.system.perception.mod} (5 different values)
7 (x1)
8 (x2)
2 (x2)
7 (x1)
10 (x1)
4 (x1)
senses : array<object> {3-10.system.perception.senses}
Length: min=1 max=1
Value type: object {3-10.system.perception.senses.[]}
type : string {3-10.system.perception.senses.[].type} (2 different values)
darkvision (x6)
motion-sense (x1)
[acuity] : string {3-10.system.perception.senses.[].acuity} (same value: precise)
[acuity] : string {3-10.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {3-10.system.perception.senses.[].range} (same value: 60)
type : string {3-10.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'motion-sense' (x1)
[vision] : boolean {3-10.system.perception.vision} (same value: False)
[resources] : object {3-10.system.resources}
saves : object {3-10.system.saves}
fortitude : object {3-10.system.saves.fortitude}
saveDetail : string {3-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-10.system.saves.fortitude.value} (5 different values)
10 (x1)
0 (x4)
7 (x3)
2 (x2)
0 (x4)
10 (x1)
12 (x1)
reflex : object {3-10.system.saves.reflex}
saveDetail : string {3-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-10.system.saves.reflex.value} (5 different values)
0 (x4)
8 (x3)
10 (x2)
0 (x4)
9 (x1)
2 (x1)
will : object {3-10.system.saves.will}
saveDetail : string {3-10.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-10.system.saves.will.saveDetail} (same value: '')
value : integer {3-10.system.saves.will.value} (5 different values)
7 (x1)
0 (x4)
6 (x3)
2 (x2)
0 (x4)
7 (x1)
4 (x1)
[skills] : object {3-10.system.skills}
[athletics] : object {3-10.system.skills.athletics}
base : integer {3-10.system.skills.athletics.base} (4 different values)
12 (x1)
8 (x2)
3 (x2)
10 (x1)
[intimidation] : object {3-10.system.skills.intimidation}
base : integer {3-10.system.skills.intimidation.base} (2 different values)
9 (x2)
7 (x2)
[acrobatics] : object {3-10.system.skills.acrobatics}
base : integer {3-10.system.skills.acrobatics.base} (3 different values)
8 (x2)
6 (x2)
9 (x1)
[athletics] : object {3-10.system.skills.athletics}
base : integer {3-10.system.skills.athletics.base} (4 different values)
8 (x2)
3 (x2)
12 (x1)
10 (x1)
[intimidation] : object {3-10.system.skills.intimidation}
base : integer {3-10.system.skills.intimidation.base} (2 different values)
9 (x2)
7 (x2)
[stealth] : object {3-10.system.skills.stealth}
base : integer {3-10.system.skills.stealth.base} (same value: 2)
special : array<object> {3-10.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {3-10.system.skills.stealth.special.[]}
base : integer {3-10.system.skills.stealth.special.[].base} (same value: 5)
label : string {3-10.system.skills.stealth.special.[].label} (same value: in water or mud)
label : string {3-10.system.skills.stealth.special.[].label} (same value: 'in water or mud')
traits : object {3-10.system.traits}
rarity : string {3-10.system.traits.rarity} (same value: uncommon)
rarity : string {3-10.system.traits.rarity} (same value: 'uncommon')
size : object {3-10.system.traits.size}
value : string {3-10.system.traits.size.value} (2 different values)
lg (x2)
med (x9)
'med' (x9)
'lg' (x2)
value : array<string> {3-10.system.traits.value}
Length: min=1 max=5
Value type: string {3-10.system.traits.value.[]} (10 different values)
evil (x6)
mindless (x4)
skeleton (x6)
undead (x6)
unholy (x6)
environmental (x2)
poison (x2)
trap (x2)
lawful (x1)
ooze (x1)
[creatureType] : string {3-10.system.creatureType} (same value: )
'evil' (x6)
'skeleton' (x6)
'undead' (x6)
'unholy' (x6)
'mindless' (x4)
'environmental' (x2)
'poison' (x2)
'trap' (x2)
'lawful' (x1)
'ooze' (x1)
[creatureType] : string {3-10.system.creatureType} (same value: '')
[statusEffects] : array<> {3-10.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3-10.type} (2 different values)
npc (x7)
hazard (x4)
'npc' (x7)
'hazard' (x4)
+443 -476
View File
File diff suppressed because it is too large Load Diff
+253 -356
View File
@@ -3,304 +3,227 @@ Different values: 8
=====================================
object {3-12}
_id : string {3-12._id} (all different values)
folder : string {3-12.folder} (same value: gr8N9rX6w3CsgYsy)
folder : string {3-12.folder} (same value: 'gr8N9rX6w3CsgYsy')
img : string {3-12.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-12.items}
Length: min=2 max=13
Value type: object {3-12.items.[]}
_id : string {3-12.items.[]._id} (30 different values)
img : string {3-12.items.[].img} (9 different values)
systems/pf2e/icons/default-icons/melee.svg (x13)
systems/pf2e/icons/actions/Passive.webp (x5)
icons/weapons/staves/staff-simple.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x8)
systems/pf2e/icons/actions/OneAction.webp (x12)
systems/pf2e/icons/default-icons/lore.svg (x2)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
icons/magic/air/fog-gas-smoke-dense-white.webp (x1)
'systems/pf2e/icons/default-icons/melee.svg' (x13)
'systems/pf2e/icons/actions/OneAction.webp' (x12)
'systems/pf2e/icons/actions/Reaction.webp' (x8)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'icons/weapons/staves/staff-simple.webp' (x2)
'systems/pf2e/icons/default-icons/lore.svg' (x2)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'icons/magic/air/fog-gas-smoke-dense-white.webp' (x1)
name : string {3-12.items.[].name} (26 different values)
sort : integer {3-12.items.[].sort} (14 different values)
100000 (x6)
200000 (x6)
300000 (x6)
400000 (x5)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x2)
900000 (x2)
1000000 (x2)
1100000 (x2)
1200000 (x2)
1300000 (x2)
0 (x4)
system : object {3-12.items.[].system}
[attack] : object {3-12.items.[].system.attack}
value : string {3-12.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-12.items.[].system.attackEffects}
value : array<string> {3-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-12.items.[].system.attackEffects.value.[]} (2 different values)
grab (x2)
knockdown (x4)
[custom] : string {3-12.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {3-12.items.[].system.bonus}
value : integer {3-12.items.[].system.bonus.value} (9 different values)
11 (x1)
9 (x3)
0 (x2)
12 (x3)
13 (x1)
15 (x2)
16 (x1)
10 (x1)
7 (x1)
[damageRolls] : object {3-12.items.[].system.damageRolls}
[uq94mk3eubvw5smzifae] : object {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae}
damage : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: 1d8+4)
damageType : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: bludgeoning)
[9ce9ey88rnik56e1sd4g] : object {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g}
damage : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: 1d6+4)
damageType : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: bludgeoning)
[0] : object {3-12.items.[].system.damageRolls.0}
damage : string {3-12.items.[].system.damageRolls.0.damage} (6 different values)
1d6+6 (x2)
1d10+6 (x1)
1d4+7 (x1)
1d6+9 (x2)
1d10+9 (x1)
1d4+9 (x1)
damageType : string {3-12.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x6)
piercing (x2)
[qqcg9d6mkapm322p9bvf] : object {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf}
damage : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values)
1d10+6 (x1)
1d6+3 (x1)
damageType : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: bludgeoning)
k68gmepg31gi7fgykmn9 : object {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
damage : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: 1d6+3)
damageType : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing)
description : object {3-12.items.[].system.description}
value : string {3-12.items.[].system.description.value} (20 different values)
(x18)
<p>Like normal objects, an animated cookware has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated cookware is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.</p> (x1)
<p>This long piece of wood can aid in walking and deliver a mighty blow.</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p> (x2)
<p>Fasiel can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.</p>
<hr />
<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p> (x2)
<p>Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>
<p>While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.</p> (x1)
<p>Fasiel unleashes his constant rage in a reckless attack that makes him @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Push] to the effect. This counts as two attacks for his multiple attack penalty.</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x4)
<p>Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>
<p>While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.</p> (x1)
<p><strong>Trigger</strong> Safa commands the fountain to start spinning at the beginning of <strong>Event 1: Safa's Arrival</strong></p>
<hr />
<p><strong>Effect</strong> The fountain sprays juice in all directions, making every square adjacent to it difficult terrain. The trap rolls initiative.</p> (x2)
<p><strong>Trigger</strong> A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] one of the fountain's tiers. Each tier of the fountain has one reaction per round</p>
<hr />
<p><strong>Effect</strong> The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[fortitude|dc:18|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.</p>
<p><strong>Success</strong> The creature takes no damage.</p>
<p><strong>Failure</strong> The creature takes @Damage[(1d10+6)[bludgeoning]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[(2d10+6)[bludgeoning]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]</p> (x2)
<p>The rampaging roast Strides up to double its speed in a straight line and then makes a slam Strike. If it moved at least 10 feet, it gains a +1 circumstance bonus to its attack roll.</p> (x2)
<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p> (x1)
<p>The steam mephit ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from mist and steam.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p> (x1)
<p><strong>Frequency</strong> once per day</p>
<hr />
<p><strong>Effect</strong> The scalding mephit calls down a rain boiling water that surrounds them in a @Template[emanation|distance:10]. Creatures in the area take @Damage[(2d8+3)[fire]] damage (@Check[reflex|dc:18|basic] save), and small unattended flames (such as torches) are extinguished.</p> (x1)
<p>The scalding mephit spits a cloud of steam in a @Template[cone|distance:15] that deals @Damage[3d6[fire]] damage to each creature within the area (@Check[reflex|dc:18|basic] save).</p>
<p>The scalding mephit can't use Breath Weapon again for [[/gmr 1d4 #Recharge Breath Weapon]]{1d4 rounds}.</p> (x1)
<p><strong>Trigger</strong> A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] one of the fountain's tiers. Each tier of the fountain has one reaction per round</p>
<hr />
<p><strong>Effect</strong> The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[fortitude|dc:15|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.</p>
<hr />
<p><strong>Critical Success</strong> The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.</p>
<p><strong>Success</strong> The creature takes no damage.</p>
<p><strong>Failure</strong> The creature takes @Damage[(1d6+3)[bludgeoning]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[(2d6+3)[bludgeoning]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.</p> (x1)
publication : object {3-12.items.[].system.publication}
license : string {3-12.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-12.items.[].system.publication.remaster} (same value: False)
title : string {3-12.items.[].system.publication.title} (2 different values)
(x35)
Pathfinder Bestiary (x13)
rules : ###FoundryRulesObject###
[slug] : string {3-12.items.[].system.slug} (9 different values)
staff (x2)
1-status-to-all-saves-vs-magic (x2)
attack-of-opportunity (x2)
change-shape (x2)
grab (x2)
knockdown (x4)
ferocity (x2)
obscuring-mist (x1)
fast-healing (x1)
[traits] : object {3-12.items.[].system.traits}
rarity : string {3-12.items.[].system.traits.rarity} (same value: common)
value : array<string> {3-12.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {3-12.items.[].system.traits.value.[]} (20 different values)
shove (x1)
unarmed (x6)
agile (x4)
free-hand (x1)
magical (x5)
two-hand-d8 (x4)
range-increment-20 (x2)
concentrate (x5)
occult (x4)
polymorph (x2)
auditory (x2)
emotion (x2)
fear (x2)
linguistic (x2)
mental (x2)
manipulate (x1)
water (x2)
finesse (x1)
arcane (x2)
fire (x2)
[traditions] : array<string> {3-12.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-12.items.[].system.traits.traditions.[]} (2 different values)
arcane (x1)
primal (x1)
[weaponType] : object {3-12.items.[].system.weaponType}
value : string {3-12.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x3)
[actionType] : object {3-12.items.[].system.actionType}
value : string {3-12.items.[].system.actionType.value} (3 different values)
passive (x5)
reaction (x8)
action (x16)
'action' (x16)
'reaction' (x8)
'passive' (x5)
[actions] : object {3-12.items.[].system.actions}
[value] : integer {3-12.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x4)
[category] : string {3-12.items.[].system.category} (4 different values)
defensive (x8)
simple (x2)
offensive (x16)
interaction (x1)
[baseItem] : string {3-12.items.[].system.baseItem} (same value: staff)
[area] : object {3-12.items.[].system.area}
type : string {3-12.items.[].system.area.type} (same value: 'burst')
value : integer {3-12.items.[].system.area.value} (same value: 20)
description : object {3-12.items.[].system.description}
value : string {3-12.items.[].system.description.value} (20 different values)
[attack] : object {3-12.items.[].system.attack}
value : string {3-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-12.items.[].system.attackEffects}
[custom] : string {3-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-12.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x4)
'grab' (x2)
[autoHeightenLevel] : object {3-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-12.items.[].system.baseItem} (same value: 'staff')
[bonus] : object {3-12.items.[].system.bonus}
value : integer {3-12.items.[].system.bonus.value} (9 different values)
9 (x3)
12 (x3)
0 (x2)
15 (x2)
11 (x1)
13 (x1)
16 (x1)
10 (x1)
7 (x1)
[bonusDamage] : object {3-12.items.[].system.bonusDamage}
value : integer {3-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-12.items.[].system.bulk}
value : integer {3-12.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[category] : string {3-12.items.[].system.category} (4 different values)
'offensive' (x16)
'defensive' (x8)
'simple' (x2)
'interaction' (x1)
[containerId] : empty
[cost] : object {3-12.items.[].system.cost}
value : string {3-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-12.items.[].system.counteraction} (same value: False)
[damage] : object {3-12.items.[].system.damage}
[damageType] : string {3-12.items.[].system.damage.damageType} (same value: bludgeoning)
[damageType] : string {3-12.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {3-12.items.[].system.damage.dice} (same value: 1)
[die] : string {3-12.items.[].system.damage.die} (same value: d4)
[die] : string {3-12.items.[].system.damage.die} (same value: 'd4')
[damageRolls] : object {3-12.items.[].system.damageRolls}
[0] : object {3-12.items.[].system.damageRolls.0}
damage : string {3-12.items.[].system.damageRolls.0.damage} (6 different values)
'1d6+6' (x2)
'1d6+9' (x2)
'1d10+6' (x1)
'1d4+7' (x1)
'1d10+9' (x1)
'1d4+9' (x1)
damageType : string {3-12.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x6)
'piercing' (x2)
[9ce9ey88rnik56e1sd4g] : object {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g}
damage : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: '1d6+4')
damageType : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: 'bludgeoning')
k68gmepg31gi7fgykmn9 : object {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
damage : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: '1d6+3')
damageType : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: 'slashing')
[qqcg9d6mkapm322p9bvf] : object {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf}
damage : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values)
'1d10+6' (x1)
'1d6+3' (x1)
damageType : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: 'bludgeoning')
[uq94mk3eubvw5smzifae] : object {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae}
damage : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: '1d8+4')
damageType : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-12.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {3-12.items.[].system.duration}
sustained : boolean {3-12.items.[].system.duration.sustained} (same value: False)
value : string {3-12.items.[].system.duration.value} (same value: '1 minute')
[equipped] : object {3-12.items.[].system.equipped}
carryType : string {3-12.items.[].system.equipped.carryType} (same value: worn)
carryType : string {3-12.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {3-12.items.[].system.group} (same value: club)
[hardness] : integer {3-12.items.[].system.hardness} (same value: 0)
[hp] : object {3-12.items.[].system.hp}
max : integer {3-12.items.[].system.hp.max} (same value: 0)
value : integer {3-12.items.[].system.hp.value} (same value: 0)
[invested] : empty
[frequency] : object {3-12.items.[].system.frequency}
max : integer {3-12.items.[].system.frequency.max} (same value: 1)
per : string {3-12.items.[].system.frequency.per} (same value: 'day')
value : integer {3-12.items.[].system.frequency.value} (same value: 1)
[level] : object {3-12.items.[].system.level}
value : integer {3-12.items.[].system.level.value} (2 different values)
0 (x2)
2 (x1)
[location] : object {3-12.items.[].system.location}
value : string {3-12.items.[].system.location.value} (same value: 'Lc0XTAOFODosmzys')
[material] : object {3-12.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-12.items.[].system.price}
value : object {3-12.items.[].system.price.value}
[quantity] : integer {3-12.items.[].system.quantity} (same value: 1)
[range] : object {3-12.items.[].system.range}
value : string {3-12.items.[].system.range.value} (same value: 120 feet)
[reload] : object {3-12.items.[].system.reload}
value : string {3-12.items.[].system.reload.value} (same value: )
[runes] : object {3-12.items.[].system.runes}
potency : integer {3-12.items.[].system.runes.potency} (same value: 0)
property : array<> {3-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {3-12.items.[].system.runes.striking} (same value: 0)
[size] : string {3-12.items.[].system.size} (same value: med)
[splashDamage] : object {3-12.items.[].system.splashDamage}
value : integer {3-12.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-12.items.[].system.usage}
value : string {3-12.items.[].system.usage.value} (same value: held-in-one-hand)
[grade] : empty
[type] : empty
publication : object {3-12.items.[].system.publication}
license : string {3-12.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-12.items.[].system.publication.remaster} (same value: False)
title : string {3-12.items.[].system.publication.title} (2 different values)
'' (x35)
'Pathfinder Bestiary' (x13)
rules : ignored (Foundry rules object) {3-12.items.[].system.rules}
[group] : string {3-12.items.[].system.group} (same value: 'club')
[hardness] : integer {3-12.items.[].system.hardness} (same value: 0)
[hp] : object {3-12.items.[].system.hp}
max : integer {3-12.items.[].system.hp.max} (same value: 0)
value : integer {3-12.items.[].system.hp.value} (same value: 0)
[mod] : object {3-12.items.[].system.mod}
value : integer {3-12.items.[].system.mod.value} (2 different values)
8 (x1)
11 (x1)
[proficient] : object {3-12.items.[].system.proficient}
value : integer {3-12.items.[].system.proficient.value} (same value: 0)
[deathNote] : boolean {3-12.items.[].system.deathNote} (same value: True)
[autoHeightenLevel] : object {3-12.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-12.items.[].system.prepared}
flexible : boolean {3-12.items.[].system.prepared.flexible} (same value: False)
value : string {3-12.items.[].system.prepared.value} (same value: innate)
value : string {3-12.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-12.items.[].system.price}
value : object {3-12.items.[].system.price.value}
[proficiency] : object {3-12.items.[].system.proficiency}
value : integer {3-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-12.items.[].system.proficient}
value : integer {3-12.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-12.items.[].system.quantity} (same value: 1)
[range] : object {3-12.items.[].system.range}
value : string {3-12.items.[].system.range.value} (same value: '120 feet')
[reload] : object {3-12.items.[].system.reload}
value : string {3-12.items.[].system.reload.value} (same value: '')
[requirements] : string {3-12.items.[].system.requirements} (same value: '')
[runes] : object {3-12.items.[].system.runes}
potency : integer {3-12.items.[].system.runes.potency} (same value: 0)
property : array<> {3-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-12.items.[].system.runes.striking} (same value: 0)
[size] : string {3-12.items.[].system.size} (same value: 'med')
[slots] : object {3-12.items.[].system.slots}
[slug] : string {3-12.items.[].system.slug} (9 different values)
'knockdown' (x4)
'staff' (x2)
'1-status-to-all-saves-vs-magic' (x2)
'attack-of-opportunity' (x2)
'change-shape' (x2)
'grab' (x2)
'ferocity' (x2)
'obscuring-mist' (x1)
'fast-healing' (x1)
[spelldc] : object {3-12.items.[].system.spelldc}
dc : integer {3-12.items.[].system.spelldc.dc} (same value: 18)
mod : integer {3-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-12.items.[].system.spelldc.value} (same value: 10)
[tradition] : object {3-12.items.[].system.tradition}
value : string {3-12.items.[].system.tradition.value} (same value: arcane)
[area] : object {3-12.items.[].system.area}
type : string {3-12.items.[].system.area.type} (same value: burst)
value : integer {3-12.items.[].system.area.value} (same value: 20)
[cost] : object {3-12.items.[].system.cost}
value : string {3-12.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-12.items.[].system.counteraction} (same value: False)
[defense] : mixed
[duration] : object {3-12.items.[].system.duration}
sustained : boolean {3-12.items.[].system.duration.sustained} (same value: False)
value : string {3-12.items.[].system.duration.value} (same value: 1 minute)
[location] : object {3-12.items.[].system.location}
value : string {3-12.items.[].system.location.value} (same value: Lc0XTAOFODosmzys)
[requirements] : string {3-12.items.[].system.requirements} (same value: )
[splashDamage] : object {3-12.items.[].system.splashDamage}
value : integer {3-12.items.[].system.splashDamage.value} (same value: 0)
[target] : object {3-12.items.[].system.target}
value : string {3-12.items.[].system.target.value} (same value: )
value : string {3-12.items.[].system.target.value} (same value: '')
[time] : object {3-12.items.[].system.time}
value : string {3-12.items.[].system.time.value} (same value: 3)
[frequency] : object {3-12.items.[].system.frequency}
max : integer {3-12.items.[].system.frequency.max} (same value: 1)
per : string {3-12.items.[].system.frequency.per} (same value: day)
value : integer {3-12.items.[].system.frequency.value} (same value: 1)
value : string {3-12.items.[].system.time.value} (same value: '3')
[tradition] : object {3-12.items.[].system.tradition}
value : string {3-12.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {3-12.items.[].system.traits}
rarity : string {3-12.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {3-12.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-12.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'primal' (x1)
value : array<string> {3-12.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {3-12.items.[].system.traits.value.[]} (20 different values)
[usage] : object {3-12.items.[].system.usage}
value : string {3-12.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-12.items.[].system.weaponType}
value : string {3-12.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x3)
type : string {3-12.items.[].type} (6 different values)
melee (x13)
action (x29)
weapon (x2)
lore (x2)
spellcastingEntry (x1)
spell (x1)
'action' (x29)
'melee' (x13)
'weapon' (x2)
'lore' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
[_stats] : object {3-12.items.[]._stats}
compendiumSource : string {3-12.items.[]._stats.compendiumSource} (9 different values)
Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x4)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x2)
Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x4)
'Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN' (x2)
'Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ' (x1)
[flags] : object {3-12.items.[].flags}
pf2e : object {3-12.items.[].flags.pf2e}
linkedWeapon : string {3-12.items.[].flags.pf2e.linkedWeapon} (same value: UwTxvfQ8X6SHX1sR)
linkedWeapon : string {3-12.items.[].flags.pf2e.linkedWeapon} (same value: 'UwTxvfQ8X6SHX1sR')
name : string {3-12.name} (all different values)
system : object {3-12.system}
[abilities] : object {3-12.system.abilities}
@@ -316,10 +239,10 @@ object {3-12}
3 (x1)
dex : object {3-12.system.abilities.dex}
mod : integer {3-12.system.abilities.dex.mod} (4 different values)
-3 (x1)
2 (x2)
3 (x1)
0 (x2)
-3 (x1)
3 (x1)
int : object {3-12.system.abilities.int}
mod : integer {3-12.system.abilities.int.mod} (4 different values)
-5 (x3)
@@ -340,19 +263,19 @@ object {3-12}
attributes : object {3-12.system.attributes}
ac : object {3-12.system.attributes.ac}
[details] : string {3-12.system.attributes.ac.details} (2 different values)
(13 when broken), construct armor (x1)
(x5)
'' (x5)
'(13 when broken), construct armor' (x1)
value : integer {3-12.system.attributes.ac.value} (6 different values)
17 (x1)
18 (x2)
16 (x2)
17 (x1)
21 (x1)
19 (x1)
16 (x2)
13 (x1)
[allSaves] : object {3-12.system.attributes.allSaves}
value : string {3-12.system.attributes.allSaves.value} (2 different values)
(x4)
-1 to Saves vs. Emotion Effects (x2)
'' (x4)
'-1 to Saves vs. Emotion Effects' (x2)
[hardness] : mixed
object {3-12.system.attributes.hardness}
value : integer {3-12.system.attributes.hardness.value} (same value: 5)
@@ -361,8 +284,8 @@ object {3-12}
7 (x1)
hp : object {3-12.system.attributes.hp}
details : string {3-12.system.attributes.hp.details} (2 different values)
(x7)
(fast healing 2 (in boiling water or steam)) (x1)
'' (x7)
'(fast healing 2 (in boiling water or steam))' (x1)
max : integer {3-12.system.attributes.hp.max} (7 different values)
30 (x2)
55 (x1)
@@ -380,108 +303,93 @@ object {3-12}
60 (x1)
28 (x1)
24 (x1)
[emitsSound] : string {3-12.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {3-12.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-12.system.attributes.immunities}
Length: min=0 max=5
Value type: object {3-12.system.attributes.immunities.[]}
type : string {3-12.system.attributes.immunities.[].type} (6 different values)
precision (x2)
bleed (x1)
fire (x1)
paralyzed (x1)
poison (x1)
sleep (x1)
'precision' (x2)
'bleed' (x1)
'fire' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[resistances] : array<object> {3-12.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-12.system.attributes.resistances.[]}
type : string {3-12.system.attributes.resistances.[].type} (same value: 'bludgeoning')
value : integer {3-12.system.attributes.resistances.[].value} (2 different values)
5 (x1)
3 (x1)
[speed] : object {3-12.system.attributes.speed}
otherSpeeds : array<object> {3-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-12.system.attributes.speed.otherSpeeds.[]}
type : string {3-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x1)
swim (x1)
'fly' (x1)
'swim' (x1)
value : integer {3-12.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-12.system.attributes.speed.value} (2 different values)
20 (x4)
25 (x2)
[stealth] : object {3-12.system.attributes.stealth}
details : string {3-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-12.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
[weaknesses] : array<object> {3-12.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-12.system.attributes.weaknesses.[]}
type : string {3-12.system.attributes.weaknesses.[].type} (4 different values)
cold-iron (x2)
fire (x2)
slashing (x2)
cold (x1)
'cold-iron' (x2)
'fire' (x2)
'slashing' (x2)
'cold' (x1)
value : integer {3-12.system.attributes.weaknesses.[].value} (3 different values)
3 (x3)
4 (x1)
5 (x3)
[emitsSound] : string {3-12.system.attributes.emitsSound} (same value: encounter)
[hasHealth] : boolean {3-12.system.attributes.hasHealth} (same value: True)
[stealth] : object {3-12.system.attributes.stealth}
details : string {3-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {3-12.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
[resistances] : array<object> {3-12.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-12.system.attributes.resistances.[]}
type : string {3-12.system.attributes.resistances.[].type} (same value: bludgeoning)
value : integer {3-12.system.attributes.resistances.[].value} (2 different values)
5 (x1)
3 (x1)
4 (x1)
details : object {3-12.system.details}
[blurb] : string {3-12.system.details.blurb} (4 different values)
Variant animated armor (x1)
Variant street skelm (x2)
(x2)
Variant steam mephit (x1)
'Variant street skelm' (x2)
'' (x2)
'Variant animated armor' (x1)
'Variant steam mephit' (x1)
[languages] : object {3-12.system.details.languages}
details : string {3-12.system.details.languages.details} (same value: )
details : string {3-12.system.details.languages.details} (same value: '')
value : array<string> {3-12.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-12.system.details.languages.value.[]} (6 different values)
aklo (x2)
common (x2)
kelish (x2)
taldane (x2)
pyric (x1)
thalassic (x1)
'aklo' (x2)
'common' (x2)
'kelish' (x2)
'taldane' (x2)
'pyric' (x1)
'thalassic' (x1)
level : object {3-12.system.details.level}
value : integer {3-12.system.details.level.value} (4 different values)
2 (x2)
3 (x3)
5 (x1)
2 (x2)
1 (x2)
[privateNotes] : string {3-12.system.details.privateNotes} (same value: )
5 (x1)
[privateNotes] : string {3-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-12.system.details.publicNotes} (4 different values)
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
<p>Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.</p>
<p>An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.</p>
<p>Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.</p>
<h3>Mockeries of Masculinity</h3>
<p>Skelm women don't appear to exist. The few researchers who have tracked skelm mating behavior have found skelms' offspring are undifferentiated members of the mother's ancestry. The fact that skelms are cruelly manipulative shapeshifters, but all male, has led to the theory that skelms are the mystical male counterpart to hags.</p>
<hr />
<p>Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.</p>
<p>Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.</p> (x2)
(x2)
<p>These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.</p> (x1)
publication : object {3-12.system.details.publication}
license : string {3-12.system.details.publication.license} (same value: OGL)
license : string {3-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-12.system.details.publication.remaster} (same value: False)
title : string {3-12.system.details.publication.title} (same value: Pathfinder Society Scenario #3-12: Fury's Toll)
[description] : string {3-12.system.details.description} (same value: <p>The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.</p>)
title : string {3-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-12: Fury\'s Toll')
[description] : string {3-12.system.details.description} (same value: '<p>The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.</p>')
[disable] : string {3-12.system.details.disable} (2 different values)
<p>@Check[athletics|dc:20|name:Grapple a Tier|traits:hazard,complex,magical,trap,action:grapple] to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a tier and halt its momentum, followed by @Check[crafting|dc:18|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] or @Check[thievery|dc:18|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] (while the tier is grabbed) to disable the pump mechanism through the gap that the previous checks left open. Grappling a tier requires 1 action. Each Crafting or Thievery check to disable a tier is a 2-action activity.</p>
<p>The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DC's to Grapple or disable another tier decrease by 2. If the creature critically succeeds at a check to disable a tier, it's immediately disabled, regardless of the number of checks that would otherwise be required due to Challenge Point adjustments.</p> (x1)
<p>@Check[athletics|dc:16|name:Grapple a Tier|traits:hazard,complex,magical,trap,action:grapple] to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a tier and halt its momentum, followed by @Check[crafting|dc:14|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] or @Check[thievery|dc:14|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] (while the tier is grabbed) to disable the pump mechanism through the gap that the previous checks left open. Grappling a tier requires 1 action. Each Crafting or Thievery check to disable a tier is a 2-action activity.</p>
<p>The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DC's to Grapple or disable another tier decrease by 2. If the creature critically succeeds at a check to disable a tier, it's immediately disabled, regardless of the number of checks that would otherwise be required due to Challenge Point adjustments.</p> (x1)
[isComplex] : boolean {3-12.system.details.isComplex} (same value: True)
[reset] : string {3-12.system.details.reset} (same value: )
[routine] : string {3-12.system.details.routine} (same value: <p>(1 action) The fountain accelerates its spinning, spraying juice 10 feet in all directions on its first turn, 15 feet in all directions on its second turn, and 20 feet in all directions on its third turn. Every square where it sprays juice becomes difficult terrain. At the start of its fourth turn, the fountain breaks, disabling the hazard and flinging juice 25 feet in all directions.</p>)
[reset] : string {3-12.system.details.reset} (same value: '')
[routine] : string {3-12.system.details.routine} (same value: '<p>(1 action) The fountain accelerates its spinning, spraying juice 10 feet in all directions on its first turn, 15 feet in all directions on its second turn, and 20 feet in all directions on its third turn. Every square where it sprays juice becomes difficult terrain. At the start of its fourth turn, the fountain breaks, disabling the hazard and flinging juice 25 feet in all directions.</p>')
[initiative] : object {3-12.system.initiative}
statistic : string {3-12.system.initiative.statistic} (same value: perception)
statistic : string {3-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-12.system.perception}
details : string {3-12.system.perception.details} (2 different values)
(x5)
steam vision (x1)
'' (x5)
'steam vision' (x1)
mod : integer {3-12.system.perception.mod} (6 different values)
6 (x1)
8 (x1)
@@ -492,44 +400,46 @@ object {3-12}
senses : array<object> {3-12.system.perception.senses}
Length: min=1 max=1
Value type: object {3-12.system.perception.senses.[]}
type : string {3-12.system.perception.senses.[].type} (2 different values)
darkvision (x4)
scent (x2)
[acuity] : string {3-12.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {3-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-12.system.perception.senses.[].range} (same value: 30)
type : string {3-12.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'scent' (x2)
[resources] : object {3-12.system.resources}
focus : object {3-12.system.resources.focus}
max : integer {3-12.system.resources.focus.max} (same value: 1)
value : integer {3-12.system.resources.focus.value} (same value: 1)
saves : object {3-12.system.saves}
fortitude : object {3-12.system.saves.fortitude}
saveDetail : string {3-12.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-12.system.saves.fortitude.value} (4 different values)
10 (x5)
13 (x1)
12 (x1)
7 (x1)
reflex : object {3-12.system.saves.reflex}
saveDetail : string {3-12.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-12.system.saves.reflex.value} (7 different values)
5 (x2)
3 (x1)
9 (x1)
12 (x1)
6 (x1)
7 (x1)
5 (x2)
8 (x1)
will : object {3-12.system.saves.will}
saveDetail : string {3-12.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-12.system.saves.will.saveDetail} (same value: '')
value : integer {3-12.system.saves.will.value} (7 different values)
0 (x2)
4 (x1)
8 (x1)
11 (x1)
0 (x2)
7 (x1)
5 (x1)
6 (x1)
[skills] : object {3-12.system.skills}
acrobatics : object {3-12.system.skills.acrobatics}
base : integer {3-12.system.skills.acrobatics.base} (same value: 8)
[athletics] : object {3-12.system.skills.athletics}
base : integer {3-12.system.skills.athletics.base} (4 different values)
9 (x2)
@@ -553,37 +463,24 @@ object {3-12}
base : integer {3-12.system.skills.stealth.base} (2 different values)
9 (x1)
12 (x1)
acrobatics : object {3-12.system.skills.acrobatics}
base : integer {3-12.system.skills.acrobatics.base} (same value: 8)
traits : object {3-12.system.traits}
rarity : string {3-12.system.traits.rarity} (3 different values)
uncommon (x1)
unique (x4)
rare (x3)
'unique' (x4)
'rare' (x3)
'uncommon' (x1)
size : object {3-12.system.traits.size}
value : string {3-12.system.traits.size.value} (2 different values)
med (x7)
sm (x1)
'med' (x7)
'sm' (x1)
value : array<string> {3-12.system.traits.value}
Length: min=2 max=4
Value type: string {3-12.system.traits.value.[]} (11 different values)
construct (x3)
mindless (x3)
evil (x2)
humanoid (x2)
lawful (x2)
skelm (x2)
magical (x2)
trap (x2)
elemental (x1)
fire (x1)
water (x1)
[creatureType] : string {3-12.system.creatureType} (same value: )
[creatureType] : string {3-12.system.creatureType} (same value: '')
[statusEffects] : array<> {3-12.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3-12.type} (2 different values)
npc (x6)
hazard (x2)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {3-12.prototypeToken}
name : string {3-12.prototypeToken.name} (same value: Fasiel Ibn Sazadin)
name : string {3-12.prototypeToken.name} (same value: 'Fasiel Ibn Sazadin')
+482 -596
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@@ -3,209 +3,151 @@ Different values: 7
=====================================
object {3-17}
_id : string {3-17._id} (all different values)
folder : string {3-17.folder} (same value: v1i9Dxsl9EtuGmsl)
folder : string {3-17.folder} (same value: 'v1i9Dxsl9EtuGmsl')
img : string {3-17.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x4)
systems/pf2e/icons/default-icons/npc.svg (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {3-17.items}
Length: min=1 max=6
Value type: object {3-17.items.[]}
_id : string {3-17.items.[]._id} (13 different values)
cn5qQknUXG6zS1KY (x2)
jW0BtgVKN8XQhLKs (x2)
aFTYkeNI6jd2TfGi (x2)
hvrW7fEOtezPrmRv (x2)
NHSqYE5ZeWiln3Vx (x2)
nbWXPfh7WyVCERN9 (x2)
Huqh2NJEkx1xBpoO (x2)
x47iDfIE9albveGl (x1)
ACHlnYzXVxizzqPw (x1)
0Qt9ULbGzJV8ZG3W (x1)
0QWVJ7Of8cQNKp0N (x1)
Kjifw1jgDvfmrEGU (x1)
9awhcUUChblK5dxi (x2)
img : string {3-17.items.[].img} (all different values)
name : string {3-17.items.[].name} (13 different values)
Awaken (x2)
Divine Innate Spells (x2)
Plane Shift (Self and Rider Only) (x2)
Jaws (x2)
Hoof (x2)
Smoke (x2)
Flaming Gallop (x2)
Shadow Hand (x1)
Light Vulnerability (x1)
Shadow Spawn (x1)
Slink in Shadows (x1)
Steal Shadow (x1)
Seize (x2)
sort : integer {3-17.items.[].sort} (all different values)
system : object {3-17.items.[].system}
[actionType] : object {3-17.items.[].system.actionType}
value : string {3-17.items.[].system.actionType.value} (3 different values)
reaction (x4)
passive (x5)
action (x3)
'passive' (x5)
'reaction' (x4)
'action' (x3)
[actions] : object {3-17.items.[].system.actions}
[value] : integer {3-17.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
[category] : string {3-17.items.[].system.category} (2 different values)
defensive (x3)
offensive (x5)
description : object {3-17.items.[].system.description}
value : string {3-17.items.[].system.description.value} (13 different values)
<p><strong>Trigger</strong> Sarnia's psychic intrusion begins</p>
<hr />
<p><strong>Effect</strong> The hazard rolls initiative.</p> (x2)
(x7)
<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p> (x2)
<p>15 feet. The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (@Check[fortitude|dc:25] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.</p> (x1)
<p>The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing @Damage[4d6[fire]] damage (@Check[reflex|dc:26|basic] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.</p> (x1)
<p>An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Item.Light] spell) is treated as magical when used to attack the shadow.</p> (x1)
<p>When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shadow Spawn] under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.</p> (x1)
<p>The shadow can @UUID[Compendium.pf2e.actionspf2e.Item.Hide] or end its @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] in a creature's or object's shadow.</p> (x1)
<p><strong>Requirements</strong> The shadow hit a living creature with a shadow hand Strike on its previous action.</p>
<hr />
<p><strong>Effect</strong> The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.</p> (x1)
<p>15 feet. The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (@Check[fortitude|dc:20] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.</p> (x1)
<p>The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing @Damage[2d6[fire]] damage (@Check[reflex|dc:21|basic] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.</p> (x1)
<p>Trigger A living creature spends 1 round in the area</p>
<p>Effect A whispered shout carries through the air: "I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+18 #Grapple]]{Athletics check (with a +18 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (Escape DC 28). The haunt then rolls initiative.</p> (x1)
<p>Trigger A living creature spends 1 round in the area</p>
<p>Effect A whispered shout carries through the air: "I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+21 #Grapple]]{Athletics check (with a +21 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (Escape DC 31). The haunt then rolls initiative.</p> (x1)
publication : object {3-17.items.[].system.publication}
license : string {3-17.items.[].system.publication.license} (same value: OGL)
license : string {3-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-17.items.[].system.publication.remaster} (same value: False)
title : string {3-17.items.[].system.publication.title} (2 different values)
(x19)
Pathfinder Core Rulebook (x2)
rules : ###FoundryRulesObject###
[slug] : string {3-17.items.[].system.slug} (same value: plane-shift)
[traits] : object {3-17.items.[].system.traits}
rarity : string {3-17.items.[].system.traits.rarity} (2 different values)
common (x17)
uncommon (x2)
value : array<string> {3-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-17.items.[].system.traits.value.[]} (13 different values)
concentrate (x2)
manipulate (x2)
teleportation (x2)
magical (x5)
unarmed (x2)
unholy (x4)
agile (x2)
evil (x2)
fire (x4)
aura (x2)
finesse (x1)
divine (x1)
attack (x2)
[traditions] : array<string> {3-17.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {3-17.items.[].system.traits.traditions.[]} (4 different values)
arcane (x2)
divine (x2)
occult (x2)
primal (x2)
'' (x19)
'Pathfinder Core Rulebook' (x2)
rules : ignored (Foundry rules object) {3-17.items.[].system.rules}
[area] : empty
[attack] : object {3-17.items.[].system.attack}
value : string {3-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-17.items.[].system.attackEffects}
custom : string {3-17.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-17.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-17.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-17.items.[].system.prepared}
flexible : boolean {3-17.items.[].system.prepared.flexible} (same value: False)
value : string {3-17.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {3-17.items.[].system.proficiency}
value : integer {3-17.items.[].system.proficiency.value} (same value: 0)
[showSlotlessLevels] : object {3-17.items.[].system.showSlotlessLevels}
value : boolean {3-17.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {3-17.items.[].system.slots}
[spelldc] : object {3-17.items.[].system.spelldc}
dc : integer {3-17.items.[].system.spelldc.dc} (same value: 24)
mod : integer {3-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-17.items.[].system.spelldc.value} (same value: 16)
[tradition] : object {3-17.items.[].system.tradition}
value : string {3-17.items.[].system.tradition.value} (same value: divine)
[area] : mixed
[value] : empty
[bonus] : object {3-17.items.[].system.bonus}
value : integer {3-17.items.[].system.bonus.value} (3 different values)
19 (x2)
13 (x2)
15 (x1)
[category] : string {3-17.items.[].system.category} (2 different values)
'offensive' (x5)
'defensive' (x3)
description : object {3-17.items.[].system.description}
value : string {3-17.items.[].system.description.value} (13 different values)
[cost] : object {3-17.items.[].system.cost}
value : string {3-17.items.[].system.cost.value} (same value: )
value : string {3-17.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-17.items.[].system.counteraction} (same value: False)
[damage] : object {3-17.items.[].system.damage}
[defense] : mixed
[damageRolls] : object {3-17.items.[].system.damageRolls}
[0] : object {3-17.items.[].system.damageRolls.0}
damage : string {3-17.items.[].system.damageRolls.0.damage} (same value: '2d6+3')
damageType : string {3-17.items.[].system.damageRolls.0.damageType} (same value: 'void')
[37n5ctsnmpa4visxcesk] : object {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
damage : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
'2d10+10' (x1)
'2d8+4' (x1)
damageType : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
[3ukubwqjozdrn1hku9zh] : object {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
damage : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
damageType : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
[fj0pge7sp6mqmbl9ivn8] : object {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
damage : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
'1d8+10' (x1)
'1d6+4' (x1)
damageType : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
[s5drabfyhg8fwmzvid9y] : object {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
damage : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
damageType : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
[ze5vpj7fkh010vy3cpwj] : object {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
damage : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
'1d8' (x1)
'1d6' (x1)
damageType : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
[defense] : empty
[duration] : object {3-17.items.[].system.duration}
sustained : boolean {3-17.items.[].system.duration.sustained} (same value: False)
value : string {3-17.items.[].system.duration.value} (same value: )
value : string {3-17.items.[].system.duration.value} (same value: '')
[level] : object {3-17.items.[].system.level}
value : integer {3-17.items.[].system.level.value} (same value: 7)
[location] : object {3-17.items.[].system.location}
heightenedLevel : integer {3-17.items.[].system.location.heightenedLevel} (same value: 7)
value : string {3-17.items.[].system.location.value} (same value: jW0BtgVKN8XQhLKs)
value : string {3-17.items.[].system.location.value} (same value: 'jW0BtgVKN8XQhLKs')
[prepared] : object {3-17.items.[].system.prepared}
flexible : boolean {3-17.items.[].system.prepared.flexible} (same value: False)
value : string {3-17.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {3-17.items.[].system.proficiency}
value : integer {3-17.items.[].system.proficiency.value} (same value: 0)
[range] : object {3-17.items.[].system.range}
value : string {3-17.items.[].system.range.value} (same value: touch)
[requirements] : string {3-17.items.[].system.requirements} (same value: )
value : string {3-17.items.[].system.range.value} (same value: 'touch')
[requirements] : string {3-17.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {3-17.items.[].system.showSlotlessLevels}
value : boolean {3-17.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {3-17.items.[].system.slots}
[slug] : string {3-17.items.[].system.slug} (same value: 'plane-shift')
[spelldc] : object {3-17.items.[].system.spelldc}
dc : integer {3-17.items.[].system.spelldc.dc} (same value: 24)
mod : integer {3-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-17.items.[].system.spelldc.value} (same value: 16)
[target] : object {3-17.items.[].system.target}
value : string {3-17.items.[].system.target.value} (same value: self and rider)
value : string {3-17.items.[].system.target.value} (same value: 'self and rider')
[time] : object {3-17.items.[].system.time}
value : string {3-17.items.[].system.time.value} (same value: 10 minutes)
[attack] : object {3-17.items.[].system.attack}
value : string {3-17.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-17.items.[].system.attackEffects}
custom : string {3-17.items.[].system.attackEffects.custom} (same value: )
value : array<> {3-17.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[bonus] : object {3-17.items.[].system.bonus}
value : integer {3-17.items.[].system.bonus.value} (3 different values)
19 (x2)
15 (x1)
13 (x2)
[damageRolls] : object {3-17.items.[].system.damageRolls}
[37n5ctsnmpa4visxcesk] : object {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
damage : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
2d10+10 (x1)
2d8+4 (x1)
damageType : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing)
[s5drabfyhg8fwmzvid9y] : object {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
damage : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: 1d6)
damageType : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: spirit)
[fj0pge7sp6mqmbl9ivn8] : object {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
damage : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
1d8+10 (x1)
1d6+4 (x1)
damageType : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning)
[3ukubwqjozdrn1hku9zh] : object {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
damage : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: 1d6)
damageType : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: spirit)
[ze5vpj7fkh010vy3cpwj] : object {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
damage : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
1d8 (x1)
1d6 (x1)
damageType : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire)
[0] : object {3-17.items.[].system.damageRolls.0}
damage : string {3-17.items.[].system.damageRolls.0.damage} (same value: 2d6+3)
damageType : string {3-17.items.[].system.damageRolls.0.damageType} (same value: void)
value : string {3-17.items.[].system.time.value} (same value: '10 minutes')
[tradition] : object {3-17.items.[].system.tradition}
value : string {3-17.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-17.items.[].system.traits}
rarity : string {3-17.items.[].system.traits.rarity} (2 different values)
'common' (x17)
'uncommon' (x2)
[traditions] : array<string> {3-17.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {3-17.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {3-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-17.items.[].system.traits.value.[]} (13 different values)
[weaponType] : object {3-17.items.[].system.weaponType}
value : string {3-17.items.[].system.weaponType.value} (same value: melee)
value : string {3-17.items.[].system.weaponType.value} (same value: 'melee')
type : string {3-17.items.[].type} (4 different values)
action (x12)
spellcastingEntry (x2)
spell (x2)
melee (x5)
'action' (x12)
'melee' (x5)
'spellcastingEntry' (x2)
'spell' (x2)
[_stats] : object {3-17.items.[]._stats}
compendiumSource : string {3-17.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.5bTt2CvYHPvaR7QQ)
compendiumSource : string {3-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.5bTt2CvYHPvaR7QQ')
name : string {3-17.name} (all different values)
system : object {3-17.system}
attributes : object {3-17.system.attributes}
ac : object {3-17.system.attributes.ac}
[details] : string {3-17.system.attributes.ac.details} (same value: '')
value : integer {3-17.system.attributes.ac.value} (4 different values)
0 (x4)
27 (x1)
20 (x1)
21 (x1)
[details] : string {3-17.system.attributes.ac.details} (same value: )
[emitsSound] : string {3-17.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {3-17.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-17.system.attributes.hardness} (same value: 0)
hp : object {3-17.system.attributes.hp}
details : string {3-17.system.attributes.hp.details} (same value: )
details : string {3-17.system.attributes.hp.details} (same value: '')
max : integer {3-17.system.attributes.hp.max} (4 different values)
0 (x4)
150 (x1)
@@ -217,61 +159,61 @@ object {3-17}
150 (x1)
40 (x1)
64 (x1)
[stealth] : object {3-17.system.attributes.stealth}
details : string {3-17.system.attributes.stealth.details} (same value: <p>(expert)</p>)
value : integer {3-17.system.attributes.stealth.value} (3 different values)
18 (x2)
15 (x1)
21 (x1)
[allSaves] : object {3-17.system.attributes.allSaves}
value : string {3-17.system.attributes.allSaves.value} (same value: )
value : string {3-17.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {3-17.system.attributes.immunities}
Length: min=6 max=6
Value type: object {3-17.system.attributes.immunities.[]}
type : string {3-17.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'unconscious' (x1)
[resistances] : array<object> {3-17.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-17.system.attributes.resistances.[]}
type : string {3-17.system.attributes.resistances.[].type} (2 different values)
fire (x2)
all-damage (x1)
'fire' (x2)
'all-damage' (x1)
value : integer {3-17.system.attributes.resistances.[].value} (same value: 5)
[doubleVs] : array<string> {3-17.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-17.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
Value type: string {3-17.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-17.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-17.system.attributes.resistances.[].exceptions.[]} (3 different values)
force (x1)
ghost-touch (x1)
vitality (x1)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
[speed] : object {3-17.system.attributes.speed}
otherSpeeds : array<object> {3-17.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {3-17.system.attributes.speed.otherSpeeds.[]}
type : string {3-17.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {3-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-17.system.attributes.speed.otherSpeeds.[].value} (2 different values)
90 (x2)
30 (x1)
value : integer {3-17.system.attributes.speed.value} (2 different values)
40 (x2)
0 (x1)
[immunities] : array<object> {3-17.system.attributes.immunities}
Length: min=6 max=6
Value type: object {3-17.system.attributes.immunities.[]}
type : string {3-17.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
precision (x1)
unconscious (x1)
[creatureType] : string {3-17.system.creatureType} (same value: )
[stealth] : object {3-17.system.attributes.stealth}
details : string {3-17.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-17.system.attributes.stealth.value} (3 different values)
18 (x2)
15 (x1)
21 (x1)
[creatureType] : string {3-17.system.creatureType} (same value: '')
details : object {3-17.system.details}
[description] : string {3-17.system.details.description} (2 different values)
<p>Tumor-like growths erupt from the isle as it responds to psychic attack, spewing black lightning and fire in every direction.</p> (x2)
<p>Faceless statues struggle against each other to stay above the black dust.</p> (x2)
'<p>Tumor-like growths erupt from the isle as it responds to psychic attack, spewing black lightning and fire in every direction.</p>' (x2)
'<p>Faceless statues struggle against each other to stay above the black dust.</p>' (x2)
[disable] : string {3-17.system.details.disable} (4 different values)
<p>@Check[occultism|dc:28|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:32|name:Invoke Desna's Blessing] (trained) or @Check[religion|dc:30|name:Invoke Desna's Blessing] (trained) to invoke Desna's blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p> (x1)
<p>@Check[occultism|dc:26|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:30|name:Invoke Desna's Blessing] (trained) or @Check[religion|dc:28|name:Invoke Desna's Blessing] (trained) to invoke Desna's blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p> (x1)
<p>@Check[diplomacy|dc:24|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:27|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:30|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p> (x1)
<p>@Check[diplomacy|dc:27|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:30|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:33|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p> (x1)
'<p>@Check[occultism|dc:28|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:32|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:30|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p>' (x1)
'<p>@Check[occultism|dc:26|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:30|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:28|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p>' (x1)
'<p>@Check[diplomacy|dc:24|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:27|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:30|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p>' (x1)
'<p>@Check[diplomacy|dc:27|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:30|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:33|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p>' (x1)
[isComplex] : boolean {3-17.system.details.isComplex} (same value: True)
level : object {3-17.system.details.level}
value : integer {3-17.system.details.level.value} (5 different values)
@@ -281,50 +223,50 @@ object {3-17}
7 (x1)
9 (x1)
publication : object {3-17.system.details.publication}
license : string {3-17.system.details.publication.license} (same value: OGL)
license : string {3-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-17.system.details.publication.remaster} (same value: False)
title : string {3-17.system.details.publication.title} (same value: Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle)
[reset] : string {3-17.system.details.reset} (2 different values)
(x2)
<p>The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p> (x2)
[routine] : string {3-17.system.details.routine} (4 different values)
<p>(1 action) On the hazard's initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[5d8[force]] damage (@Check[reflex|dc:26|basic] or @Check[will|dc:26|basic], target's choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p> (x1)
<p>(1 action) On the hazard's initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[4d8[force]] damage (@Check[reflex|dc:24|basic] or @Check[will|dc:24|basic], target's choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p> (x1)
<p>(1 action) On the haunt's initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+9)[mental]]{2d10+9 mental damage} (@Check[will|dc:25|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p> (x1)
<p>(1 action) On the haunt's initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+13)[mental]]{2d10+13 mental damage} (@Check[will|dc:28|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p> (x1)
title : string {3-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle')
[blurb] : string {3-17.system.details.blurb} (2 different values)
Variant nightmare (x2)
(x1)
'Variant nightmare' (x2)
'' (x1)
[languages] : object {3-17.system.details.languages}
details : string {3-17.system.details.languages.details} (same value: )
details : string {3-17.system.details.languages.details} (same value: '')
value : array<string> {3-17.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-17.system.details.languages.value.[]} (4 different values)
chthonian (x2)
daemonic (x2)
diabolic (x2)
necril (x1)
[privateNotes] : string {3-17.system.details.privateNotes} (same value: )
'chthonian' (x2)
'daemonic' (x2)
'diabolic' (x2)
'necril' (x1)
[privateNotes] : string {3-17.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-17.system.details.publicNotes} (2 different values)
<p>Nightmares are flaming equine harbingers of death.</p> (x2)
<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.</p> (x1)
'<p>Nightmares are flaming equine harbingers of death.</p>' (x2)
'<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.</p>' (x1)
[reset] : string {3-17.system.details.reset} (2 different values)
'' (x2)
'<p>The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x2)
[routine] : string {3-17.system.details.routine} (4 different values)
'<p>(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[5d8[force]] damage (@Check[reflex|dc:26|basic] or @Check[will|dc:26|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p>' (x1)
'<p>(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[4d8[force]] damage (@Check[reflex|dc:24|basic] or @Check[will|dc:24|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p>' (x1)
'<p>(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+9)[mental]]{2d10+9 mental damage} (@Check[will|dc:25|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p>' (x1)
'<p>(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+13)[mental]]{2d10+13 mental damage} (@Check[will|dc:28|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p>' (x1)
saves : object {3-17.system.saves}
fortitude : object {3-17.system.saves.fortitude}
saveDetail : string {3-17.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {3-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-17.system.saves.fortitude.value} (4 different values)
0 (x4)
17 (x1)
8 (x1)
12 (x1)
reflex : object {3-17.system.saves.reflex}
saveDetail : string {3-17.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {3-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-17.system.saves.reflex.value} (4 different values)
0 (x4)
17 (x1)
14 (x1)
12 (x1)
will : object {3-17.system.saves.will}
saveDetail : string {3-17.system.saves.will.saveDetail} (same value: )
saveDetail : string {3-17.system.saves.will.saveDetail} (same value: '')
value : integer {3-17.system.saves.will.value} (4 different values)
0 (x4)
14 (x1)
@@ -332,28 +274,28 @@ object {3-17}
9 (x1)
[statusEffects] : array<> {3-17.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {3-17.system.traits}
rarity : string {3-17.system.traits.rarity} (3 different values)
unique (x4)
uncommon (x2)
common (x1)
'unique' (x4)
'uncommon' (x2)
'common' (x1)
size : object {3-17.system.traits.size}
value : string {3-17.system.traits.size.value} (2 different values)
med (x5)
lg (x2)
'med' (x5)
'lg' (x2)
value : array<string> {3-17.system.traits.value}
Length: min=1 max=5
Value type: string {3-17.system.traits.value.[]} (9 different values)
environmental (x2)
beast (x2)
evil (x3)
fiend (x2)
unholy (x3)
chaotic (x1)
incorporeal (x1)
undead (x1)
haunt (x2)
'evil' (x3)
'unholy' (x3)
'environmental' (x2)
'beast' (x2)
'fiend' (x2)
'haunt' (x2)
'chaotic' (x1)
'incorporeal' (x1)
'undead' (x1)
[abilities] : object {3-17.system.abilities}
cha : object {3-17.system.abilities.cha}
mod : integer {3-17.system.abilities.cha.mod} (2 different values)
@@ -384,9 +326,9 @@ object {3-17}
2 (x1)
3 (x1)
[initiative] : object {3-17.system.initiative}
statistic : string {3-17.system.initiative.statistic} (same value: perception)
statistic : string {3-17.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-17.system.perception}
details : string {3-17.system.perception.details} (same value: )
details : string {3-17.system.perception.details} (same value: '')
mod : integer {3-17.system.perception.mod} (3 different values)
16 (x1)
10 (x1)
@@ -394,7 +336,7 @@ object {3-17}
senses : array<object> {3-17.system.perception.senses}
Length: min=1 max=1
Value type: object {3-17.system.perception.senses.[]}
type : string {3-17.system.perception.senses.[].type} (same value: darkvision)
type : string {3-17.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-17.system.resources}
[focus] : object {3-17.system.resources.focus}
max : integer {3-17.system.resources.focus.max} (same value: 1)
@@ -402,8 +344,8 @@ object {3-17}
[skills] : object {3-17.system.skills}
acrobatics : object {3-17.system.skills.acrobatics}
base : integer {3-17.system.skills.acrobatics.base} (2 different values)
15 (x1)
10 (x2)
15 (x1)
[athletics] : object {3-17.system.skills.athletics}
base : integer {3-17.system.skills.athletics.base} (2 different values)
18 (x1)
@@ -412,14 +354,14 @@ object {3-17}
base : integer {3-17.system.skills.intimidation.base} (2 different values)
17 (x1)
10 (x1)
[stealth] : object {3-17.system.skills.stealth}
base : integer {3-17.system.skills.stealth.base} (same value: 14)
[survival] : object {3-17.system.skills.survival}
base : integer {3-17.system.skills.survival.base} (2 different values)
16 (x1)
9 (x1)
[stealth] : object {3-17.system.skills.stealth}
base : integer {3-17.system.skills.stealth.base} (same value: 14)
type : string {3-17.type} (2 different values)
hazard (x4)
npc (x3)
'hazard' (x4)
'npc' (x3)
[prototypeToken] : object {3-17.prototypeToken}
name : string {3-17.prototypeToken.name} (same value: Shadow)
name : string {3-17.prototypeToken.name} (same value: 'Shadow')
+352 -420
View File
@@ -3,149 +3,209 @@ Different values: 6
=====================================
object {3-18}
_id : string {3-18._id} (all different values)
folder : string {3-18.folder} (same value: tfMT22o04aU8hZ4z)
folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z')
img : string {3-18.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x2)
systems/pf2e/icons/default-icons/npc.svg (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-18.items}
Length: min=3 max=21
Value type: object {3-18.items.[]}
_id : string {3-18.items.[]._id} (44 different values)
img : string {3-18.items.[].img} (20 different values)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/FreeAction.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x8)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4)
systems/pf2e/icons/spells/grease.webp (x2)
systems/pf2e/icons/spells/mage-hand.webp (x3)
icons/magic/symbols/runes-triangle-blue.webp (x2)
systems/pf2e/icons/equipment/consumables/ammunition/stone-bullet.webp (x1)
icons/containers/bags/sack-simple-leather-brown.webp (x1)
systems/pf2e/icons/actions/Passive.webp (x16)
systems/pf2e/icons/actions/OneAction.webp (x8)
icons/skills/melee/shield-damaged-broken-gold.webp (x1)
systems/pf2e/icons/spells/shocking-grasp.webp (x1)
icons/equipment/feet/boots-leather-laced-brown.webp (x2)
icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x2)
systems/pf2e/icons/spells/dancing-lights.webp (x2)
systems/pf2e/icons/spells/detect-alignment.webp (x2)
systems/pf2e/icons/spells/ghost-sound.webp (x2)
systems/pf2e/icons/spells/hypnotic-pattern.webp (x1)
icons/magic/time/hourglass-tilted-gray.webp (x1)
name : string {3-18.items.[].name} (38 different values)
sort : integer {3-18.items.[].sort} (22 different values)
system : object {3-18.items.[].system}
[actionType] : object {3-18.items.[].system.actionType}
value : string {3-18.items.[].system.actionType.value} (4 different values)
reaction (x5)
free (x2)
passive (x16)
action (x8)
'passive' (x16)
'action' (x8)
'reaction' (x5)
'free' (x2)
[actions] : object {3-18.items.[].system.actions}
[value] : integer {3-18.items.[].system.actions.value} (same value: 1)
[category] : string {3-18.items.[].system.category} (3 different values)
defensive (x10)
offensive (x11)
interaction (x6)
description : object {3-18.items.[].system.description}
value : string {3-18.items.[].system.description.value} (36 different values)
publication : object {3-18.items.[].system.publication}
license : string {3-18.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
title : string {3-18.items.[].system.publication.title} (3 different values)
(x40)
Pathfinder Core Rulebook (x16)
Pathfinder Bestiary (x10)
rules : ###FoundryRulesObject###
[slug] : string {3-18.items.[].system.slug} (20 different values)
grease (x2)
mage-hand (x3)
prestidigitation (x2)
sack (x1)
shatter (x1)
shocking-grasp (x1)
sneak-attack (x1)
grab (x3)
freedom-of-movement (x2)
telekinetic-maneuver (x2)
dancing-lights (x2)
detect-alignment (x2)
ghost-sound (x2)
constant-spells (x2)
1-status-to-all-saves-vs-magic (x2)
fast-healing (x2)
protean-protean-anatomy (x2)
constrict (x2)
hypnotic-pattern (x1)
slow (x1)
[traits] : object {3-18.items.[].system.traits}
rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
common (x60)
uncommon (x2)
value : array<string> {3-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
[traditions] : array<string> {3-18.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
arcane (x18)
primal (x11)
occult (x16)
divine (x6)
[area] : object {3-18.items.[].system.area}
type : string {3-18.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x1)
value : integer {3-18.items.[].system.area.value} (2 different values)
30 (x2)
10 (x1)
[attack] : object {3-18.items.[].system.attack}
value : string {3-18.items.[].system.attack.value} (same value: )
value : string {3-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-18.items.[].system.attackEffects}
[custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: grab)
[custom] : string {3-18.items.[].system.attackEffects.custom} (same value: )
Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
[value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : empty
[bonus] : object {3-18.items.[].system.bonus}
value : integer {3-18.items.[].system.bonus.value} (5 different values)
12 (x2)
9 (x1)
7 (x2)
11 (x2)
9 (x1)
10 (x1)
[bulk] : object {3-18.items.[].system.bulk}
capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
value : mixed
integer {3-18.items.[].system.bulk.value} (same value: 0)
float {3-18.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-18.items.[].system.category} (3 different values)
'offensive' (x11)
'defensive' (x10)
'interaction' (x6)
[collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
[containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj')
[cost] : object {3-18.items.[].system.cost}
value : string {3-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
[damage] : object {3-18.items.[].system.damage}
[0] : object {3-18.items.[].system.damage.0}
applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
'2d10' (x1)
'2d12' (x1)
kinds : array<string> {3-18.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-18.items.[].system.damage.0.type} (2 different values)
'sonic' (x1)
'electricity' (x1)
description : object {3-18.items.[].system.description}
value : string {3-18.items.[].system.description.value} (36 different values)
[damageRolls] : object {3-18.items.[].system.damageRolls}
[0] : object {3-18.items.[].system.damageRolls.0}
damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x1)
'bludgeoning' (x1)
[2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h}
damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
1d10+6 (x1)
1d6+3 (x1)
damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: fire)
[0] : object {3-18.items.[].system.damageRolls.0}
damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: 1d4+1)
damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x1)
bludgeoning (x1)
[gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1)
damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing)
[2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1)
damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing)
y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
1d12+3 (x1)
1d12+6 (x1)
damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: bludgeoning)
'1d10+6' (x1)
'1d6+3' (x1)
damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire')
5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
1d4 (x1)
1d6 (x1)
damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: spirit)
[weaponType] : object {3-18.items.[].system.weaponType}
value : string {3-18.items.[].system.weaponType.value} (2 different values)
melee (x7)
ranged (x1)
[autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
[value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
'1d4' (x1)
'1d6' (x1)
damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit')
[gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
'1d12+3' (x1)
'1d12+6' (x1)
damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning')
[defense] : object {3-18.items.[].system.defense}
save : object {3-18.items.[].system.defense.save}
basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x2)
'will' (x1)
'fortitude' (x1)
[duration] : object {3-18.items.[].system.duration}
sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
False (x11)
True (x10)
value : string {3-18.items.[].system.duration.value} (3 different values)
'' (x15)
'1 minute' (x4)
'10 minutes' (x2)
[equipped] : object {3-18.items.[].system.equipped}
carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
[heightening] : object {3-18.items.[].system.heightening}
[damage] : object {3-18.items.[].system.heightening.damage}
0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
'1d10' (x1)
'1d12' (x1)
[interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
levels : object {3-18.items.[].system.heightening.levels}
[3] : object {3-18.items.[].system.heightening.levels.3}
[range] : object {3-18.items.[].system.heightening.levels.3.range}
value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {3-18.items.[].system.heightening.levels.3.target}
value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {3-18.items.[].system.heightening.levels.5}
range : object {3-18.items.[].system.heightening.levels.5.range}
value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[6] : object {3-18.items.[].system.heightening.levels.6}
target : object {3-18.items.[].system.heightening.levels.6.target}
value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {3-18.items.[].system.heightening.levels.7}
target : object {3-18.items.[].system.heightening.levels.7.target}
value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {3-18.items.[].system.heightening.type} (2 different values)
'fixed' (x5)
'interval' (x2)
[hp] : object {3-18.items.[].system.hp}
max : integer {3-18.items.[].system.hp.max} (same value: 0)
value : integer {3-18.items.[].system.hp.value} (same value: 0)
[level] : object {3-18.items.[].system.level}
value : integer {3-18.items.[].system.level.value} (5 different values)
1 (x14)
2 (x3)
0 (x2)
4 (x2)
3 (x2)
[location] : object {3-18.items.[].system.location}
[heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
4 (x2)
2 (x2)
1 (x2)
3 (x2)
value : string {3-18.items.[].system.location.value} (3 different values)
'vOyLFx2UiIb7zGUd' (x14)
'VKqHnTDh4E88cAGN' (x4)
'yJQPOJWQ9CgjBAex' (x3)
[material] : object {3-18.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-18.items.[].system.prepared}
flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False)
value : string {3-18.items.[].system.prepared.value} (same value: innate)
value : string {3-18.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-18.items.[].system.price}
value : object {3-18.items.[].system.price.value}
cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {3-18.items.[].system.proficiency}
value : integer {3-18.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {3-18.items.[].system.publication}
license : string {3-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
title : string {3-18.items.[].system.publication.title} (3 different values)
'' (x40)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x10)
[range] : object {3-18.items.[].system.range}
value : string {3-18.items.[].system.range.value} (all different values)
rules : ignored (Foundry rules object) {3-18.items.[].system.rules}
[quantity] : integer {3-18.items.[].system.quantity} (2 different values)
5 (x1)
1 (x1)
[requirements] : string {3-18.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-18.items.[].system.size} (2 different values)
'med' (x1)
'tiny' (x1)
[slots] : object {3-18.items.[].system.slots}
[slot0] : object {3-18.items.[].system.slots.slot0}
max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2)
@@ -153,16 +213,17 @@ object {3-18}
Length: min=2 max=2
Value type: object {3-18.items.[].system.slots.slot0.prepared.[]}
id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values)
dUdsv5xGLHsC2Dz6 (x1)
UORzCDimP4wnvtuF (x1)
'dUdsv5xGLHsC2Dz6' (x1)
'UORzCDimP4wnvtuF' (x1)
value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2)
[slot1] : object {3-18.items.[].system.slots.slot1}
max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1)
prepared : array<object> {3-18.items.[].system.slots.slot1.prepared}
Length: min=1 max=1
Value type: object {3-18.items.[].system.slots.slot1.prepared.[]}
id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: ZBd6yOYG3KPhCS7q)
id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q')
value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-18.items.[].system.slug} (20 different values)
[spelldc] : object {3-18.items.[].system.spelldc}
dc : integer {3-18.items.[].system.spelldc.dc} (4 different values)
16 (x1)
@@ -175,183 +236,95 @@ object {3-18}
8 (x2)
12 (x1)
14 (x1)
[tradition] : object {3-18.items.[].system.tradition}
value : string {3-18.items.[].system.tradition.value} (2 different values)
divine (x3)
primal (x1)
[area] : object {3-18.items.[].system.area}
type : string {3-18.items.[].system.area.type} (2 different values)
emanation (x2)
burst (x1)
value : integer {3-18.items.[].system.area.value} (2 different values)
30 (x2)
10 (x1)
[cost] : object {3-18.items.[].system.cost}
value : string {3-18.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
[damage] : object {3-18.items.[].system.damage}
[0] : object {3-18.items.[].system.damage.0}
[category] : mixed
formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
2d10 (x1)
2d12 (x1)
kinds : array<string> {3-18.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {3-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-18.items.[].system.damage.0.type} (2 different values)
sonic (x1)
electricity (x1)
applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
[defense] : object {3-18.items.[].system.defense}
save : object {3-18.items.[].system.defense.save}
basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
reflex (x2)
will (x1)
fortitude (x1)
[duration] : object {3-18.items.[].system.duration}
sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
False (x11)
True (x10)
value : string {3-18.items.[].system.duration.value} (3 different values)
1 minute (x4)
(x15)
10 minutes (x2)
[level] : object {3-18.items.[].system.level}
value : integer {3-18.items.[].system.level.value} (5 different values)
1 (x14)
0 (x2)
2 (x3)
4 (x2)
3 (x2)
[location] : object {3-18.items.[].system.location}
value : string {3-18.items.[].system.location.value} (3 different values)
yJQPOJWQ9CgjBAex (x3)
VKqHnTDh4E88cAGN (x4)
vOyLFx2UiIb7zGUd (x14)
[heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
4 (x2)
2 (x2)
1 (x2)
3 (x2)
[range] : object {3-18.items.[].system.range}
value : string {3-18.items.[].system.range.value} (all different values)
[requirements] : string {3-18.items.[].system.requirements} (same value: )
[stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
[target] : object {3-18.items.[].system.target}
value : string {3-18.items.[].system.target.value} (7 different values)
1 object of Bulk 1 or less (x2)
1 unattended object of light Bulk or less (x3)
1 object (cook, lift, or tidy only) (x2)
1 unattended object (x1)
1 creature (x4)
1 creature touched (x2)
(x7)
'' (x7)
'1 creature' (x4)
'1 unattended object of light Bulk or less' (x3)
'1 object of Bulk 1 or less' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature touched' (x2)
'1 unattended object' (x1)
[time] : object {3-18.items.[].system.time}
value : string {3-18.items.[].system.time.value} (same value: 2)
[baseItem] : mixed
[bulk] : object {3-18.items.[].system.bulk}
value : mixed
integer {3-18.items.[].system.bulk.value} (same value: 0)
float {3-18.items.[].system.bulk.value} (same value: 0,1)
capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
[containerId] : string {3-18.items.[].system.containerId} (same value: 03xYDU65ZFGg51Cj)
[equipped] : object {3-18.items.[].system.equipped}
carryType : string {3-18.items.[].system.equipped.carryType} (same value: worn)
handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
[hp] : object {3-18.items.[].system.hp}
max : integer {3-18.items.[].system.hp.max} (same value: 0)
value : integer {3-18.items.[].system.hp.value} (same value: 0)
[material] : object {3-18.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-18.items.[].system.price}
value : object {3-18.items.[].system.price.value}
cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
[quantity] : integer {3-18.items.[].system.quantity} (2 different values)
5 (x1)
1 (x1)
[size] : string {3-18.items.[].system.size} (2 different values)
med (x1)
tiny (x1)
value : string {3-18.items.[].system.time.value} (same value: '2')
[tradition] : object {3-18.items.[].system.tradition}
value : string {3-18.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'primal' (x1)
[traits] : object {3-18.items.[].system.traits}
rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
'common' (x60)
'uncommon' (x2)
[traditions] : array<string> {3-18.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x18)
'occult' (x16)
'primal' (x11)
'divine' (x6)
value : array<string> {3-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
[usage] : object {3-18.items.[].system.usage}
value : string {3-18.items.[].system.usage.value} (same value: held-in-one-hand)
[collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
[stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
[heightening] : object {3-18.items.[].system.heightening}
[damage] : object {3-18.items.[].system.heightening.damage}
0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
1d10 (x1)
1d12 (x1)
[interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
type : string {3-18.items.[].system.heightening.type} (2 different values)
interval (x2)
fixed (x5)
levels : object {3-18.items.[].system.heightening.levels}
[3] : object {3-18.items.[].system.heightening.levels.3}
[range] : object {3-18.items.[].system.heightening.levels.3.range}
value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
[target] : object {3-18.items.[].system.heightening.levels.3.target}
value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
[5] : object {3-18.items.[].system.heightening.levels.5}
range : object {3-18.items.[].system.heightening.levels.5.range}
value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x2)
60 feet (x2)
[7] : object {3-18.items.[].system.heightening.levels.7}
target : object {3-18.items.[].system.heightening.levels.7.target}
value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
[6] : object {3-18.items.[].system.heightening.levels.6}
target : object {3-18.items.[].system.heightening.levels.6.target}
value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
[showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-18.items.[].system.weaponType}
value : string {3-18.items.[].system.weaponType.value} (2 different values)
'melee' (x7)
'ranged' (x1)
type : string {3-18.items.[].type} (all different values)
[_stats] : object {3-18.items.[]._stats}
compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values)
Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x2)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x3)
Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x2)
Compendium.pf2e.equipment-srd.Item.DujblC14ytJEZMaz (x1)
Compendium.pf2e.spells-srd.Item.1xbFBQDRs0hT5xZ9 (x1)
Compendium.pf2e.spells-srd.Item.r3NeUnsgt9mS03Sn (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x3)
Compendium.pf2e.spells-srd.Item.aqRYNoSvxsVfqglH (x2)
Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x2)
Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v (x2)
Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2)
Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.IOk0MRs3f9FrarKL (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
Compendium.pf2e.spells-srd.Item.K2WpC3FFoHrqX9Q5 (x1)
Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x1)
name : string {3-18.name} (all different values)
system : object {3-18.system}
abilities : object {3-18.system.abilities}
cha : object {3-18.system.abilities.cha}
mod : integer {3-18.system.abilities.cha.mod} (3 different values)
3 (x2)
-2 (x1)
1 (x1)
con : object {3-18.system.abilities.con}
mod : integer {3-18.system.abilities.con.mod} (2 different values)
3 (x2)
2 (x2)
dex : object {3-18.system.abilities.dex}
mod : integer {3-18.system.abilities.dex.mod} (2 different values)
4 (x3)
3 (x1)
int : object {3-18.system.abilities.int}
mod : integer {3-18.system.abilities.int.mod} (3 different values)
3 (x2)
1 (x1)
-1 (x1)
str : object {3-18.system.abilities.str}
mod : integer {3-18.system.abilities.str.mod} (3 different values)
1 (x2)
3 (x1)
4 (x1)
wis : object {3-18.system.abilities.wis}
mod : integer {3-18.system.abilities.wis.mod} (3 different values)
1 (x2)
2 (x1)
-1 (x1)
attributes : object {3-18.system.attributes}
ac : object {3-18.system.attributes.ac}
details : string {3-18.system.attributes.ac.details} (same value: '')
value : integer {3-18.system.attributes.ac.value} (4 different values)
0 (x2)
15 (x1)
18 (x2)
15 (x1)
20 (x1)
details : string {3-18.system.attributes.ac.details} (same value: )
[emitsSound] : string {3-18.system.attributes.emitsSound} (same value: encounter)
allSaves : object {3-18.system.attributes.allSaves}
value : string {3-18.system.attributes.allSaves.value} (2 different values)
'' (x2)
'+1 Status to All Saves vs. Magic' (x2)
[emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-18.system.attributes.hardness} (same value: 0)
hp : object {3-18.system.attributes.hp}
details : string {3-18.system.attributes.hp.details} (3 different values)
(x4)
fast healing 1 (x1)
fast healing 2 (x1)
'' (x4)
'fast healing 1' (x1)
'fast healing 2' (x1)
max : integer {3-18.system.attributes.hp.max} (5 different values)
0 (x2)
16 (x1)
@@ -365,22 +338,25 @@ object {3-18}
34 (x1)
48 (x1)
88 (x1)
[stealth] : object {3-18.system.attributes.stealth}
details : string {3-18.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {3-18.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
allSaves : object {3-18.system.attributes.allSaves}
value : string {3-18.system.attributes.allSaves.value} (2 different values)
(x2)
+1 Status to All Saves vs. Magic (x2)
resistances : array<object> {3-18.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-18.system.attributes.resistances.[]}
type : string {3-18.system.attributes.resistances.[].type} (2 different values)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
3 (x1)
6 (x1)
5 (x1)
8 (x1)
speed : object {3-18.system.attributes.speed}
details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {3-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-18.system.attributes.speed.otherSpeeds.[]}
type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
climb (x2)
fly (x2)
'climb' (x2)
'fly' (x2)
value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x3)
10 (x1)
@@ -388,30 +364,34 @@ object {3-18}
10 (x2)
30 (x1)
25 (x1)
details : string {3-18.system.attributes.speed.details} (same value: freedom of movement)
[stealth] : object {3-18.system.attributes.stealth}
details : string {3-18.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-18.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
weaknesses : array<object> {3-18.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {3-18.system.attributes.weaknesses.[]}
type : string {3-18.system.attributes.weaknesses.[].type} (same value: cold-iron)
type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2)
resistances : array<object> {3-18.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-18.system.attributes.resistances.[]}
type : string {3-18.system.attributes.resistances.[].type} (2 different values)
precision (x2)
protean-anatomy (x2)
value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
3 (x1)
6 (x1)
5 (x1)
8 (x1)
[creatureType] : string {3-18.system.creatureType} (same value: )
[creatureType] : string {3-18.system.creatureType} (same value: '')
details : object {3-18.system.details}
[description] : string {3-18.system.details.description} (same value: <p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>)
blurb : string {3-18.system.details.blurb} (same value: '')
[description] : string {3-18.system.details.description} (same value: '<p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>')
[disable] : string {3-18.system.details.disable} (2 different values)
<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p> (x1)
<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p> (x1)
'<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
'<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
[isComplex] : boolean {3-18.system.details.isComplex} (same value: True)
languages : object {3-18.system.details.languages}
details : string {3-18.system.details.languages.details} (same value: '')
value : array<string> {3-18.system.details.languages.value}
Length: min=1 max=4
Value type: string {3-18.system.details.languages.value.[]} (5 different values)
'sakvroth' (x2)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {3-18.system.details.level}
value : integer {3-18.system.details.level.value} (5 different values)
3 (x2)
@@ -419,115 +399,20 @@ object {3-18}
-1 (x1)
2 (x1)
5 (x1)
publication : object {3-18.system.details.publication}
license : string {3-18.system.details.publication.license} (same value: OGL)
remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
title : string {3-18.system.details.publication.title} (same value: Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful Disaster)
[reset] : string {3-18.system.details.reset} (same value: <p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>)
[routine] : string {3-18.system.details.routine} (same value: <p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>)
blurb : string {3-18.system.details.blurb} (same value: )
languages : object {3-18.system.details.languages}
details : string {3-18.system.details.languages.details} (same value: )
value : array<string> {3-18.system.details.languages.value}
Length: min=1 max=4
Value type: string {3-18.system.details.languages.value.[]} (5 different values)
sakvroth (x2)
chthonian (x2)
common (x2)
empyrean (x2)
protean (x2)
privateNotes : string {3-18.system.details.privateNotes} (same value: )
privateNotes : string {3-18.system.details.privateNotes} (same value: '')
publicNotes : string {3-18.system.details.publicNotes} (3 different values)
<p>Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.</p>
<hr />
<p>Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.</p>
<p>Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.</p> (x1)
<p>The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.</p>
<p>In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.</p>
<p>Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.</p> (x1)
(x2)
saves : object {3-18.system.saves}
fortitude : object {3-18.system.saves.fortitude}
saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: )
value : integer {3-18.system.saves.fortitude.value} (4 different values)
0 (x2)
5 (x1)
9 (x2)
11 (x1)
reflex : object {3-18.system.saves.reflex}
saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: )
value : integer {3-18.system.saves.reflex.value} (5 different values)
0 (x2)
7 (x1)
10 (x1)
11 (x1)
13 (x1)
will : object {3-18.system.saves.will}
saveDetail : string {3-18.system.saves.will.saveDetail} (same value: )
value : integer {3-18.system.saves.will.value} (5 different values)
0 (x2)
4 (x1)
5 (x1)
8 (x1)
10 (x1)
[statusEffects] : array<> {3-18.system.statusEffects}
Length: min=0 max=0
Value type: mixed
traits : object {3-18.system.traits}
rarity : string {3-18.system.traits.rarity} (2 different values)
unique (x4)
common (x2)
size : object {3-18.system.traits.size}
value : string {3-18.system.traits.size.value} (3 different values)
med (x4)
tiny (x1)
sm (x1)
value : array<string> {3-18.system.traits.value}
Length: min=3 max=4
Value type: string {3-18.system.traits.value.[]} (8 different values)
chaotic (x6)
magical (x2)
trap (x2)
evil (x2)
fey (x2)
gremlin (x2)
monitor (x2)
protean (x2)
abilities : object {3-18.system.abilities}
cha : object {3-18.system.abilities.cha}
mod : integer {3-18.system.abilities.cha.mod} (3 different values)
-2 (x1)
1 (x1)
3 (x2)
con : object {3-18.system.abilities.con}
mod : integer {3-18.system.abilities.con.mod} (2 different values)
3 (x2)
2 (x2)
dex : object {3-18.system.abilities.dex}
mod : integer {3-18.system.abilities.dex.mod} (2 different values)
3 (x1)
4 (x3)
int : object {3-18.system.abilities.int}
mod : integer {3-18.system.abilities.int.mod} (3 different values)
1 (x1)
-1 (x1)
3 (x2)
str : object {3-18.system.abilities.str}
mod : integer {3-18.system.abilities.str.mod} (3 different values)
1 (x2)
3 (x1)
4 (x1)
wis : object {3-18.system.abilities.wis}
mod : integer {3-18.system.abilities.wis.mod} (3 different values)
2 (x1)
-1 (x1)
1 (x2)
publication : object {3-18.system.details.publication}
license : string {3-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster')
[reset] : string {3-18.system.details.reset} (same value: '<p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>')
[routine] : string {3-18.system.details.routine} (same value: '<p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>')
initiative : object {3-18.system.initiative}
statistic : string {3-18.system.initiative.statistic} (same value: perception)
statistic : string {3-18.system.initiative.statistic} (same value: 'perception')
perception : object {3-18.system.perception}
details : string {3-18.system.perception.details} (2 different values)
(x2)
entropy sense (imprecise) 30 feet (x2)
'' (x2)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {3-18.system.perception.mod} (4 different values)
6 (x1)
5 (x1)
@@ -537,8 +422,8 @@ object {3-18}
Length: min=1 max=1
Value type: object {3-18.system.perception.senses.[]}
type : string {3-18.system.perception.senses.[].type} (2 different values)
low-light-vision (x1)
darkvision (x3)
'darkvision' (x3)
'low-light-vision' (x1)
resources : object {3-18.system.resources}
[focus] : object {3-18.system.resources.focus}
max : integer {3-18.system.resources.focus.max} (2 different values)
@@ -547,6 +432,30 @@ object {3-18}
value : integer {3-18.system.resources.focus.value} (2 different values)
0 (x1)
1 (x1)
saves : object {3-18.system.saves}
fortitude : object {3-18.system.saves.fortitude}
saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-18.system.saves.fortitude.value} (4 different values)
0 (x2)
9 (x2)
5 (x1)
11 (x1)
reflex : object {3-18.system.saves.reflex}
saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-18.system.saves.reflex.value} (5 different values)
0 (x2)
7 (x1)
10 (x1)
11 (x1)
13 (x1)
will : object {3-18.system.saves.will}
saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '')
value : integer {3-18.system.saves.will.value} (5 different values)
0 (x2)
4 (x1)
5 (x1)
8 (x1)
10 (x1)
skills : object {3-18.system.skills}
[crafting] : object {3-18.system.skills.crafting}
base : integer {3-18.system.skills.crafting.base} (same value: 5)
@@ -554,12 +463,12 @@ object {3-18}
Length: min=1 max=1
Value type: object {3-18.system.skills.crafting.special.[]}
base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7)
label : string {3-18.system.skills.crafting.special.[].label} (same value: traps)
label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {3-18.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values)
trap (x1)
action:craft:trap (x1)
'trap' (x1)
'action:craft:trap' (x1)
[deception] : object {3-18.system.skills.deception}
base : integer {3-18.system.skills.deception.base} (3 different values)
2 (x1)
@@ -573,15 +482,8 @@ object {3-18}
8 (x1)
11 (x1)
13 (x1)
[thievery] : object {3-18.system.skills.thievery}
base : integer {3-18.system.skills.thievery.base} (3 different values)
5 (x1)
9 (x1)
13 (x1)
[acrobatics] : object {3-18.system.skills.acrobatics}
base : integer {3-18.system.skills.acrobatics.base} (same value: 8)
[intimidation] : object {3-18.system.skills.intimidation}
base : integer {3-18.system.skills.intimidation.base} (same value: 7)
athletics : object {3-18.system.skills.athletics}
base : integer {3-18.system.skills.athletics.base} (2 different values)
10 (x1)
@@ -590,14 +492,44 @@ object {3-18}
base : integer {3-18.system.skills.diplomacy.base} (2 different values)
8 (x1)
11 (x1)
[intimidation] : object {3-18.system.skills.intimidation}
base : integer {3-18.system.skills.intimidation.base} (same value: 7)
religion : object {3-18.system.skills.religion}
base : integer {3-18.system.skills.religion.base} (2 different values)
6 (x1)
9 (x1)
[thievery] : object {3-18.system.skills.thievery}
base : integer {3-18.system.skills.thievery.base} (3 different values)
5 (x1)
9 (x1)
13 (x1)
[statusEffects] : array<> {3-18.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-18.system.traits}
rarity : string {3-18.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x2)
size : object {3-18.system.traits.size}
value : string {3-18.system.traits.size.value} (3 different values)
'med' (x4)
'tiny' (x1)
'sm' (x1)
value : array<string> {3-18.system.traits.value}
Length: min=3 max=4
Value type: string {3-18.system.traits.value.[]} (8 different values)
'chaotic' (x6)
'magical' (x2)
'trap' (x2)
'evil' (x2)
'fey' (x2)
'gremlin' (x2)
'monitor' (x2)
'protean' (x2)
type : string {3-18.type} (2 different values)
hazard (x2)
npc (x4)
'npc' (x4)
'hazard' (x2)
[prototypeToken] : object {3-18.prototypeToken}
name : string {3-18.prototypeToken.name} (2 different values)
Grimple (x1)
Nuglub (x1)
'Grimple' (x1)
'Nuglub' (x1)
+452 -483
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File diff suppressed because it is too large Load Diff
+545 -672
View File
File diff suppressed because it is too large Load Diff
+857 -1079
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File diff suppressed because it is too large Load Diff
+413 -427
View File
@@ -3,326 +3,315 @@ Different values: 149
=====================================
object {3rd Rank}
_id : string {3rd Rank._id} (all different values)
folder : string {3rd Rank.folder} (same value: 4fJHnYFqH0VjZXPv)
folder : string {3rd Rank.folder} (same value: '4fJHnYFqH0VjZXPv')
img : string {3rd Rank.img} (146 different values)
name : string {3rd Rank.name} (all different values)
system : object {3rd Rank.system}
[area] : object {3rd Rank.system.area}
[details] : string {3rd Rank.system.area.details} (4 different values)
'30-foot burst centered on you' (x1)
'10-foot emanation centered on the touched creature' (x1)
'30-foot-radius burst' (x1)
'a horizontal earthen or sandy surface within a 20-foot burst' (x1)
type : string {3rd Rank.system.area.type} (5 different values)
emanation (x9)
burst (x18)
cone (x3)
square (x2)
line (x1)
'burst' (x18)
'emanation' (x9)
'cone' (x3)
'square' (x2)
'line' (x1)
value : integer {3rd Rank.system.area.value} (7 different values)
30 (x6)
15 (x3)
20 (x11)
10 (x9)
30 (x6)
15 (x3)
5 (x2)
60 (x1)
120 (x1)
5 (x2)
[details] : string {3rd Rank.system.area.details} (4 different values)
30-foot burst centered on you (x1)
10-foot emanation centered on the touched creature (x1)
30-foot-radius burst (x1)
a horizontal earthen or sandy surface within a 20-foot burst (x1)
cost : object {3rd Rank.system.cost}
value : string {3rd Rank.system.cost.value} (2 different values)
(x148)
oils worth 3 gp (x1)
'' (x148)
'oils worth 3 gp' (x1)
counteraction : boolean {3rd Rank.system.counteraction} (2 different values)
False (x141)
True (x8)
damage : object {3rd Rank.system.damage}
[0] : object {3rd Rank.system.damage.0}
applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
[category] : empty
formula : string {3rd Rank.system.damage.0.formula} (10 different values)
4d6 (x1)
3d4 (x2)
5d6 (x2)
6d6 (x5)
1d6 (x1)
4d12 (x1)
3d6 (x1)
1d8 (x1)
2d6 (x1)
3d8 (x1)
'6d6' (x5)
'3d4' (x2)
'5d6' (x2)
'4d6' (x1)
'1d6' (x1)
'4d12' (x1)
'3d6' (x1)
'1d8' (x1)
'2d6' (x1)
'3d8' (x1)
kinds : array<string> {3rd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values)
damage (x15)
healing (x1)
'damage' (x15)
'healing' (x1)
[materials] : array<> {3rd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3rd Rank.system.damage.0.type} (9 different values)
mental (x4)
bludgeoning (x3)
cold (x1)
fire (x3)
electricity (x1)
untyped (x1)
slashing (x1)
void (x1)
piercing (x1)
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applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: 6d4)
kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: bludgeoning)
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1.type} (3 different values)
fire (x1)
bludgeoning (x1)
piercing (x1)
[bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: bludgeoning)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: 6d6)
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: piercing)
[eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: mental)
[pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
[H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: untyped)
[pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning)
'mental' (x4)
'bludgeoning' (x3)
'fire' (x3)
'cold' (x1)
'electricity' (x1)
'untyped' (x1)
'slashing' (x1)
'void' (x1)
'piercing' (x1)
[0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU}
applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: 4d6)
[category] : empty
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: fire)
[q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
Value type: empty
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: 'fire')
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1.formula} (same value: '3d6')
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: poison)
[UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
Value type: empty
type : string {3rd Rank.system.damage.1.type} (3 different values)
'fire' (x1)
'bludgeoning' (x1)
'piercing' (x1)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: '6d6')
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: slashing)
[9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: 2d8)
kinds : array<string> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: mental)
[ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: slashing)
[z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: 5d6)
kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: damage)
materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: silver)
type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: cold)
[xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: 2d4)
kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: healing)
materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: untyped)
[DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
Value type: empty
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: 'piercing')
[1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn}
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[category] : mixed
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: 4d8)
[category] : empty
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: '4d8')
kinds : array<string> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: bludgeoning)
[rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: splash)
formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: 1d4)
kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: sonic)
[j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: fire)
[h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
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kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
Value type: empty
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: 'bludgeoning')
[31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc}
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[category] : mixed
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[category] : empty
formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: '1d8')
kinds : array<string> {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds}
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materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials}
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Value type: mixed
type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: vitality)
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[9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
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[category] : empty
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Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: 'damage')
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Value type: empty
type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: 'mental')
[9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn}
applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: 1d8)
[category] : empty
formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: '1d8')
kinds : array<string> {3rd Rank.system.damage.9oaina411wu1igyn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: spirit)
[defense] : object {3rd Rank.system.defense}
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
will (x28)
reflex (x18)
fortitude (x17)
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: ac)
Value type: empty
type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: 'spirit')
[DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison')
[H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: 'untyped')
[UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: 'slashing')
[Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7}
applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: '6d4')
kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: 'bludgeoning')
[bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: '3d10')
kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: 'bludgeoning')
[eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: '2d10')
kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: 'mental')
[h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: '2d6')
kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
[j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: '2d10')
kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: 'fire')
[pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
[pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10')
kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning')
[ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: '3d6')
kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: 'slashing')
[q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: 'poison')
[rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: 'splash')
formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: '1d4')
kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: 'sonic')
[xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: '2d4')
kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: 'healing')
materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: 'untyped')
[z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: '5d6')
kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: 'damage')
materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: 'silver')
type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: 'cold')
description : object {3rd Rank.system.description}
value : string {3rd Rank.system.description.value} (all different values)
duration : object {3rd Rank.system.duration}
@@ -331,212 +320,209 @@ object {3rd Rank}
True (x23)
value : string {3rd Rank.system.duration.value} (21 different values)
[heightening] : object {3rd Rank.system.heightening}
[area] : integer {3rd Rank.system.heightening.area} (2 different values)
0 (x6)
5 (x1)
[damage] : object {3rd Rank.system.heightening.damage}
[0] : string {3rd Rank.system.heightening.damage.0} (5 different values)
2d6 (x8)
1d4 (x2)
1d6 (x3)
1d12 (x1)
1d8 (x2)
[Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: 1d4)
[1] : string {3rd Rank.system.heightening.damage.1} (same value: 1d6)
[bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: 1d10)
[1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: 2d6)
[eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: 1d10)
[pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
[H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: 1d6)
[pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10)
[0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: 2d6)
[UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: 2d6)
[9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: 1d8)
[ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: 2d6)
[z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: 2d6)
[xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: 1d4)
[DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
[1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: 4d8)
[rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: 1d4)
[j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: 1d10)
31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: 1d8)
9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: 1d8)
'2d6' (x8)
'1d6' (x3)
'1d4' (x2)
'1d8' (x2)
'1d12' (x1)
[1] : string {3rd Rank.system.heightening.damage.1} (same value: '1d6')
[1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: '2d6')
[1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: '4d8')
31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: '1d8')
[0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: '2d6')
[9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: '1d8')
[DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6')
[H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: '1d6')
[UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: '2d6')
9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: '1d8')
[Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: '1d4')
[bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: '1d10')
[eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: '1d10')
[j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: '1d10')
[pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
[pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10')
[ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: '2d6')
[rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: '1d4')
[xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: '1d4')
[z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: '2d6')
[interval] : integer {3rd Rank.system.heightening.interval} (3 different values)
1 (x26)
2 (x9)
3 (x2)
[type] : string {3rd Rank.system.heightening.type} (2 different values)
interval (x37)
fixed (x12)
[area] : integer {3rd Rank.system.heightening.area} (2 different values)
0 (x6)
5 (x1)
[levels] : object {3rd Rank.system.heightening.levels}
[6] : object {3rd Rank.system.heightening.levels.6}
target : object {3rd Rank.system.heightening.levels.6.target}
value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
10 living creatures (x1)
10 creatures (x1)
[7] : object {3rd Rank.system.heightening.levels.7}
[target] : object {3rd Rank.system.heightening.levels.7.target}
value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
5 creatures (x1)
6 creatures (x1)
10 creatures (x1)
area : object {3rd Rank.system.heightening.levels.7.area}
type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: burst)
value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
[4] : object {3rd Rank.system.heightening.levels.4}
[target] : object {3rd Rank.system.heightening.levels.4.target}
value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values)
10 creatures you know by name and have met in person (x1)
10 creatures (x1)
'10 creatures you know by name and have met in person' (x1)
'10 creatures' (x1)
damage : object {3rd Rank.system.heightening.levels.4.damage}
h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6)
[category] : empty
formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: '3d6')
materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
Value type: empty
type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
[5] : object {3rd Rank.system.heightening.levels.5}
[target] : object {3rd Rank.system.heightening.levels.5.target}
value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values)
1 specific object or type of object, or a specific creature or ancestry (x1)
6 creatures or objects (x1)
'1 specific object or type of object, or a specific creature or ancestry' (x1)
'6 creatures or objects' (x1)
range : object {3rd Rank.system.heightening.levels.5.range}
value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: 60 feet)
value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {3rd Rank.system.heightening.levels.6}
target : object {3rd Rank.system.heightening.levels.6.target}
value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
'10 living creatures' (x1)
'10 creatures' (x1)
[7] : object {3rd Rank.system.heightening.levels.7}
[target] : object {3rd Rank.system.heightening.levels.7.target}
value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x1)
'6 creatures' (x1)
'10 creatures' (x1)
area : object {3rd Rank.system.heightening.levels.7.area}
type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: 'burst')
value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
[8] : object {3rd Rank.system.heightening.levels.8}
target : object {3rd Rank.system.heightening.levels.8.target}
value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: 5 creatures)
value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: '5 creatures')
[9] : object {3rd Rank.system.heightening.levels.9}
area : object {3rd Rank.system.heightening.levels.9.area}
type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: burst)
type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: 'burst')
value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40)
[type] : string {3rd Rank.system.heightening.type} (2 different values)
'interval' (x37)
'fixed' (x12)
level : object {3rd Rank.system.level}
value : integer {3rd Rank.system.level.value} (same value: 3)
[overlays] : object {3rd Rank.system.overlays}
[Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
_id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: 'QDQIFtc8RxaD9iS7')
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: 'Positive Attunement (Healing)')
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: 'kHaktf2Oiv8TRiCV')
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: 'Positive Attunement (Damage)')
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : empty
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: 'damage')
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: 'vitality')
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: 'will')
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: 'm962exgm87kqsyrm')
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: '3')
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: 'px0sdwr4arjpycne')
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: '2')
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: 'yamv3l9tw0na3g2h')
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: 'Elemental Annihilation Wave (2 Rounds)')
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: '60')
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: '2 rounds')
publication : object {3rd Rank.system.publication}
license : string {3rd Rank.system.publication.license} (2 different values)
OGL (x82)
ORC (x67)
'OGL' (x82)
'ORC' (x67)
remaster : boolean {3rd Rank.system.publication.remaster} (2 different values)
False (x65)
True (x84)
False (x65)
title : string {3rd Rank.system.publication.title} (33 different values)
range : object {3rd Rank.system.range}
value : string {3rd Rank.system.range.value} (14 different values)
60 feet (x18)
120 feet (x20)
(x38)
30 feet (x30)
touch (x29)
5 feet (x1)
500 feet (x4)
30 (x1)
your Speed (x1)
planetary (x1)
1 mile (x1)
varies (x2)
50 feet (x2)
1-mile burst (x1)
requirements : string {3rd Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
requirements : string {3rd Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3rd Rank.system.rules}
target : object {3rd Rank.system.target}
value : string {3rd Rank.system.target.value} (39 different values)
time : object {3rd Rank.system.time}
value : string {3rd Rank.system.time.value} (8 different values)
2 (x90)
1 minute (x13)
3 (x25)
reaction (x6)
10 minutes (x7)
2 to 2 rounds (x1)
1 (x5)
1 to 3 (x2)
'2' (x90)
'3' (x25)
'1 minute' (x13)
'10 minutes' (x7)
'reaction' (x6)
'1' (x5)
'1 to 3' (x2)
'2 to 2 rounds' (x1)
traits : object {3rd Rank.system.traits}
rarity : string {3rd Rank.system.traits.rarity} (3 different values)
common (x99)
rare (x12)
uncommon (x38)
'common' (x99)
'uncommon' (x38)
'rare' (x12)
traditions : array<string> {3rd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values)
arcane (x105)
divine (x52)
occult (x89)
primal (x79)
'arcane' (x105)
'occult' (x89)
'primal' (x79)
'divine' (x52)
value : array<string> {3rd Rank.system.traits.value}
Length: min=1 max=7
Value type: string {3rd Rank.system.traits.value.[]} (49 different values)
[selected] : mixed
object {3rd Rank.system.traits.selected}
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: Conjuration)
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: 'Conjuration')
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
array<> {3rd Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[overlays] : object {3rd Rank.system.overlays}
[Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
_id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm)
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3)
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne)
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2)
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h)
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds))
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60)
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds)
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7)
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing))
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV)
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage))
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : mixed
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage)
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality)
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will)
[ritual] : mixed
type : string {3rd Rank.type} (same value: spell)
Value type: empty
[defense] : object {3rd Rank.system.defense}
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: 'ac')
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
'will' (x28)
'reflex' (x18)
'fortitude' (x17)
[ritual] : empty
type : string {3rd Rank.type} (same value: 'spell')
+285 -319
View File
@@ -3,276 +3,173 @@ Different values: 8
=====================================
object {4-01}
_id : string {4-01._id} (all different values)
folder : string {4-01.folder} (same value: WsLEggGKYHLy7F8h)
img : string {4-01.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {4-01.folder} (same value: 'WsLEggGKYHLy7F8h')
img : string {4-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-01.items}
Length: min=2 max=11
Value type: object {4-01.items.[]}
_id : string {4-01.items.[]._id} (39 different values)
[_stats] : object {4-01.items.[]._stats}
compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values)
Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2)
Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2)
Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x2)
Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x2)
Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x3)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
'Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv' (x2)
'Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl' (x2)
'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x2)
'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x2)
'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
img : string {4-01.items.[].img} (13 different values)
systems/pf2e/icons/equipment/weapons/spear.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x3)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/Reaction.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x10)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
systems/pf2e/icons/spells/detect-alignment.webp (x2)
systems/pf2e/icons/spells/detect-magic.webp (x2)
systems/pf2e/icons/spells/magic-missile.webp (x2)
systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x2)
systems/pf2e/icons/spells/sleep.webp (x2)
name : string {4-01.items.[].name} (25 different values)
sort : integer {4-01.items.[].sort} (11 different values)
100000 (x8)
200000 (x8)
300000 (x7)
400000 (x6)
500000 (x6)
600000 (x5)
700000 (x4)
800000 (x2)
900000 (x2)
1000000 (x2)
1100000 (x2)
system : object {4-01.items.[].system}
[acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-01.items.[].system.actionType}
value : string {4-01.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x8)
'reaction' (x1)
[actions] : object {4-01.items.[].system.actions}
[value] : integer {4-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[area] : object {4-01.items.[].system.area}
type : string {4-01.items.[].system.area.type} (2 different values)
'emanation' (x4)
'burst' (x2)
value : integer {4-01.items.[].system.area.value} (2 different values)
30 (x4)
5 (x2)
[attack] : object {4-01.items.[].system.attack}
value : string {4-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-01.items.[].system.attackEffects}
[custom] : string {4-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-01.items.[].system.attackEffects.value}
Length: min=0 max=3
Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values)
'nightmarish-wounds' (x2)
'filth-fever' (x1)
'gnaw-bones' (x1)
'knockdown' (x1)
[autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {4-01.items.[].system.publication}
license : string {4-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False)
title : string {4-01.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
rules : ignored (Foundry rules object) {4-01.items.[].system.rules}
[baseItem] : string {4-01.items.[].system.baseItem} (2 different values)
spear (x3)
leather-armor (x3)
'spear' (x3)
'leather-armor' (x3)
[bonus] : object {4-01.items.[].system.bonus}
value : integer {4-01.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {4-01.items.[].system.bonusDamage}
value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-01.items.[].system.bulk}
value : integer {4-01.items.[].system.bulk.value} (same value: 1)
[category] : string {4-01.items.[].system.category} (5 different values)
simple (x3)
light (x3)
defensive (x3)
offensive (x14)
interaction (x2)
[containerId] : mixed
[cost] : object {4-01.items.[].system.cost}
value : string {4-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False)
[damage] : object {4-01.items.[].system.damage}
[damageType] : string {4-01.items.[].system.damage.damageType} (same value: piercing)
[dice] : integer {4-01.items.[].system.damage.dice} (same value: 1)
[die] : string {4-01.items.[].system.damage.die} (same value: d6)
[0] : object {4-01.items.[].system.damage.0}
[category] : mixed
formula : string {4-01.items.[].system.damage.0.formula} (same value: 1d4+1)
[category] : empty
formula : string {4-01.items.[].system.damage.0.formula} (same value: '1d4+1')
kinds : array<string> {4-01.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: damage)
Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-01.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-01.items.[].system.damage.0.type} (same value: force)
Value type: empty
type : string {4-01.items.[].system.damage.0.type} (same value: 'force')
[damageType] : string {4-01.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-01.items.[].system.damage.dice} (same value: 1)
[die] : string {4-01.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-01.items.[].system.defense}
save : object {4-01.items.[].system.defense.save}
basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False)
statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x2)
'will' (x2)
description : object {4-01.items.[].system.description}
value : string {4-01.items.[].system.description.value} (23 different values)
[category] : string {4-01.items.[].system.category} (5 different values)
'offensive' (x14)
'simple' (x3)
'light' (x3)
'defensive' (x3)
'interaction' (x2)
[checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {4-01.items.[].system.damageRolls}
[0] : object {4-01.items.[].system.damageRolls.0}
damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values)
'1d8' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'slashing' (x1)
6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
'1d6+4' (x1)
'1d10+5' (x1)
damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: 'slashing')
[84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq}
damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: 'piercing')
[e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7}
damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: 'piercing')
[joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values)
'1d4' (x1)
'1d4+8' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: 'bludgeoning')
[mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: 'piercing')
[uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: '1d10+5')
damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: 'piercing')
[x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: 'piercing')
[dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4)
[duration] : object {4-01.items.[].system.duration}
sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False)
value : string {4-01.items.[].system.duration.value} (2 different values)
'' (x8)
'1 minute' (x2)
[equipped] : object {4-01.items.[].system.equipped}
carryType : string {4-01.items.[].system.equipped.carryType} (same value: worn)
carryType : string {4-01.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-01.items.[].system.group} (2 different values)
spear (x3)
leather (x3)
'spear' (x3)
'leather' (x3)
[hardness] : integer {4-01.items.[].system.hardness} (same value: 0)
[hp] : object {4-01.items.[].system.hp}
max : integer {4-01.items.[].system.hp.max} (same value: 0)
value : integer {4-01.items.[].system.hp.value} (same value: 0)
[level] : object {4-01.items.[].system.level}
value : integer {4-01.items.[].system.level.value} (2 different values)
0 (x6)
1 (x10)
[material] : object {4-01.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-01.items.[].system.price}
value : object {4-01.items.[].system.price.value}
[sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1)
[gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2)
publication : object {4-01.items.[].system.publication}
license : string {4-01.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False)
title : string {4-01.items.[].system.publication.title} (3 different values)
Pathfinder Core Rulebook (x16)
(x33)
Pathfinder Bestiary (x3)
[quantity] : integer {4-01.items.[].system.quantity} (3 different values)
1 (x4)
3 (x1)
2 (x1)
[range] : object {4-01.items.[].system.range}
value : string {4-01.items.[].system.range.value} (3 different values)
(x4)
120 feet (x2)
30 feet (x4)
[reload] : object {4-01.items.[].system.reload}
value : string {4-01.items.[].system.reload.value} (same value: -)
rules : ###FoundryRulesObject###
[runes] : object {4-01.items.[].system.runes}
potency : integer {4-01.items.[].system.runes.potency} (same value: 0)
property : array<> {4-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-01.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-01.items.[].system.size} (same value: med)
[slug] : string {4-01.items.[].system.slug} (10 different values)
spear (x3)
leather-armor (x3)
knockdown (x1)
detect-alignment (x2)
detect-magic (x2)
magic-missile (x2)
ray-of-enfeeblement (x2)
sleep (x2)
constant-spells (x2)
1-status-to-all-saves-vs-magic (x2)
[splashDamage] : object {4-01.items.[].system.splashDamage}
value : integer {4-01.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {4-01.items.[].system.traits}
rarity : string {4-01.items.[].system.traits.rarity} (2 different values)
common (x48)
uncommon (x2)
value : array<string> {4-01.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-01.items.[].system.traits.value.[]} (23 different values)
[traditions] : array<string> {4-01.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values)
divine (x6)
occult (x10)
arcane (x8)
primal (x2)
[usage] : object {4-01.items.[].system.usage}
value : string {4-01.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {4-01.items.[].system.strength} (same value: 0)
[attack] : object {4-01.items.[].system.attack}
value : string {4-01.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-01.items.[].system.attackEffects}
[custom] : string {4-01.items.[].system.attackEffects.custom} (same value: )
value : array<string> {4-01.items.[].system.attackEffects.value}
Length: min=0 max=3
Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values)
filth-fever (x1)
gnaw-bones (x1)
knockdown (x1)
nightmarish-wounds (x2)
[damageRolls] : object {4-01.items.[].system.damageRolls}
[joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values)
1d4 (x1)
1d4+8 (x1)
1d4+3 (x1)
damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning)
[mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: 1d6)
damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: piercing)
[e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7}
damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: 1d6)
damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: piercing)
[x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
1d6 + 8 (x1)
1d6 + 3 (x1)
damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: piercing)
[84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq}
damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
1d6 + 8 (x1)
1d6 + 3 (x1)
damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: piercing)
[uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: 1d10+5)
damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: piercing)
[0] : object {4-01.items.[].system.damageRolls.0}
damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values)
1d8 (x1)
1d6+3 (x1)
1d4+3 (x1)
damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x2)
slashing (x1)
6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
1d6+4 (x1)
1d10+5 (x1)
damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: slashing)
[weaponType] : object {4-01.items.[].system.weaponType}
value : string {4-01.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x3)
[actionType] : object {4-01.items.[].system.actionType}
value : string {4-01.items.[].system.actionType.value} (3 different values)
reaction (x1)
action (x8)
passive (x10)
[actions] : object {4-01.items.[].system.actions}
[value] : integer {4-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {4-01.items.[].system.prepared}
value : string {4-01.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {4-01.items.[].system.proficiency}
value : integer {4-01.items.[].system.proficiency.value} (same value: 1)
[slots] : object {4-01.items.[].system.slots}
[spelldc] : object {4-01.items.[].system.spelldc}
dc : integer {4-01.items.[].system.spelldc.dc} (2 different values)
17 (x1)
20 (x1)
mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-01.items.[].system.spelldc.value} (2 different values)
9 (x1)
14 (x1)
[tradition] : object {4-01.items.[].system.tradition}
value : string {4-01.items.[].system.tradition.value} (same value: occult)
[area] : object {4-01.items.[].system.area}
type : string {4-01.items.[].system.area.type} (2 different values)
emanation (x4)
burst (x2)
value : integer {4-01.items.[].system.area.value} (2 different values)
30 (x4)
5 (x2)
[cost] : object {4-01.items.[].system.cost}
value : string {4-01.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False)
[defense] : object {4-01.items.[].system.defense}
save : object {4-01.items.[].system.defense.save}
basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False)
statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values)
fortitude (x2)
will (x2)
[duration] : object {4-01.items.[].system.duration}
sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False)
value : string {4-01.items.[].system.duration.value} (2 different values)
(x8)
1 minute (x2)
0 (x6)
[location] : object {4-01.items.[].system.location}
[heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values)
1 (x7)
2 (x1)
value : string {4-01.items.[].system.location.value} (2 different values)
O8VbKgKCy0WPdmPS (x5)
1OTAsDuxFPIUJdUM (x5)
[uses] : object {4-01.items.[].system.location.uses}
max : integer {4-01.items.[].system.location.uses.max} (3 different values)
2 (x2)
@@ -282,36 +179,117 @@ object {4-01}
2 (x2)
3 (x1)
1 (x1)
value : string {4-01.items.[].system.location.value} (2 different values)
'O8VbKgKCy0WPdmPS' (x5)
'1OTAsDuxFPIUJdUM' (x5)
[material] : object {4-01.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-01.items.[].system.overlays}
[requirements] : string {4-01.items.[].system.requirements} (same value: )
[prepared] : object {4-01.items.[].system.prepared}
value : string {4-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-01.items.[].system.price}
value : object {4-01.items.[].system.price.value}
[gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2)
[sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {4-01.items.[].system.proficiency}
value : integer {4-01.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-01.items.[].system.quantity} (3 different values)
1 (x4)
3 (x1)
2 (x1)
[range] : object {4-01.items.[].system.range}
value : string {4-01.items.[].system.range.value} (3 different values)
'' (x4)
'30 feet' (x4)
'120 feet' (x2)
[reload] : object {4-01.items.[].system.reload}
value : string {4-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {4-01.items.[].system.requirements} (same value: '')
[runes] : object {4-01.items.[].system.runes}
potency : integer {4-01.items.[].system.runes.potency} (same value: 0)
property : array<> {4-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-01.items.[].system.runes.striking} (same value: 0)
[size] : string {4-01.items.[].system.size} (same value: 'med')
[slots] : object {4-01.items.[].system.slots}
[slug] : string {4-01.items.[].system.slug} (10 different values)
'spear' (x3)
'leather-armor' (x3)
'detect-alignment' (x2)
'detect-magic' (x2)
'magic-missile' (x2)
'ray-of-enfeeblement' (x2)
'sleep' (x2)
'constant-spells' (x2)
'1-status-to-all-saves-vs-magic' (x2)
'knockdown' (x1)
[speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-01.items.[].system.spelldc}
dc : integer {4-01.items.[].system.spelldc.dc} (2 different values)
17 (x1)
20 (x1)
mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-01.items.[].system.spelldc.value} (2 different values)
9 (x1)
14 (x1)
[splashDamage] : object {4-01.items.[].system.splashDamage}
value : integer {4-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-01.items.[].system.strength} (same value: 0)
[target] : object {4-01.items.[].system.target}
value : string {4-01.items.[].system.target.value} (2 different values)
(x6)
1 creature (x4)
'' (x6)
'1 creature' (x4)
[time] : object {4-01.items.[].system.time}
value : string {4-01.items.[].system.time.value} (2 different values)
2 (x8)
1 to 3 (x2)
'2' (x8)
'1 to 3' (x2)
[tradition] : object {4-01.items.[].system.tradition}
value : string {4-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-01.items.[].system.traits}
rarity : string {4-01.items.[].system.traits.rarity} (2 different values)
'common' (x48)
'uncommon' (x2)
[traditions] : array<string> {4-01.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x10)
'arcane' (x8)
'divine' (x6)
'primal' (x2)
value : array<string> {4-01.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-01.items.[].system.traits.value.[]} (23 different values)
[usage] : object {4-01.items.[].system.usage}
value : string {4-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {4-01.items.[].system.weaponType}
value : string {4-01.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {4-01.items.[].type} (6 different values)
weapon (x3)
armor (x3)
melee (x15)
action (x19)
spellcastingEntry (x2)
spell (x10)
'action' (x19)
'melee' (x15)
'spell' (x10)
'weapon' (x3)
'armor' (x3)
'spellcastingEntry' (x2)
[flags] : object {4-01.items.[].flags}
pf2e : object {4-01.items.[].flags.pf2e}
linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
xCEnNJ4R6fNb6doQ (x2)
Mwr0CSbsbtB2am2v (x4)
'Mwr0CSbsbtB2am2v' (x4)
'xCEnNJ4R6fNb6doQ' (x2)
name : string {4-01.name} (all different values)
prototypeToken : object {4-01.prototypeToken}
name : string {4-01.prototypeToken.name} (same value: 'Shard of Aslynn')
system : object {4-01.system}
abilities : object {4-01.system.abilities}
cha : object {4-01.system.abilities.cha}
mod : integer {4-01.system.abilities.cha.mod} (3 different values)
0 (x5)
-2 (x1)
2 (x2)
-2 (x1)
con : object {4-01.system.abilities.con}
mod : integer {4-01.system.abilities.con.mod} (2 different values)
3 (x7)
@@ -335,31 +313,31 @@ object {4-01}
wis : object {4-01.system.abilities.wis}
mod : integer {4-01.system.abilities.wis.mod} (3 different values)
1 (x5)
2 (x1)
4 (x2)
2 (x1)
attributes : object {4-01.system.attributes}
ac : object {4-01.system.attributes.ac}
details : string {4-01.system.attributes.ac.details} (same value: )
details : string {4-01.system.attributes.ac.details} (same value: '')
value : integer {4-01.system.attributes.ac.value} (6 different values)
14 (x1)
18 (x2)
15 (x2)
14 (x1)
19 (x1)
16 (x1)
21 (x1)
allSaves : object {4-01.system.attributes.allSaves}
value : string {4-01.system.attributes.allSaves.value} (2 different values)
(x6)
+1 status to all saves vs. magic (x2)
'' (x6)
'+1 status to all saves vs. magic' (x2)
hp : object {4-01.system.attributes.hp}
details : string {4-01.system.attributes.hp.details} (same value: )
details : string {4-01.system.attributes.hp.details} (same value: '')
max : integer {4-01.system.attributes.hp.max} (all different values)
temp : integer {4-01.system.attributes.hp.temp} (same value: 0)
value : integer {4-01.system.attributes.hp.value} (all different values)
speed : object {4-01.system.attributes.speed}
otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {4-01.system.attributes.speed.value} (3 different values)
25 (x6)
35 (x1)
@@ -367,28 +345,28 @@ object {4-01}
weaknesses : array<object> {4-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-01.system.attributes.weaknesses.[]}
type : string {4-01.system.attributes.weaknesses.[].type} (same value: cold-iron)
type : string {4-01.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
5 (x1)
details : object {4-01.system.details}
blurb : string {4-01.system.details.blurb} (5 different values)
Variant bugbear (x1)
Variant bugbear thug (x2)
(x3)
Variant skunk (x1)
Variant giant skunk (x1)
'' (x3)
'Variant bugbear thug' (x2)
'Variant bugbear' (x1)
'Variant skunk' (x1)
'Variant giant skunk' (x1)
languages : object {4-01.system.details.languages}
details : string {4-01.system.details.languages.details} (same value: )
details : string {4-01.system.details.languages.details} (same value: '')
value : array<string> {4-01.system.details.languages.value}
Length: min=0 max=5
Value type: string {4-01.system.details.languages.value.[]} (6 different values)
aklo (x5)
chthonian (x5)
common (x5)
diabolic (x5)
goblin (x3)
empyrean (x2)
'aklo' (x5)
'chthonian' (x5)
'common' (x5)
'diabolic' (x5)
'goblin' (x3)
'empyrean' (x2)
level : object {4-01.system.details.level}
value : integer {4-01.system.details.level.value} (5 different values)
-1 (x2)
@@ -396,30 +374,20 @@ object {4-01}
1 (x2)
2 (x1)
4 (x1)
privateNotes : string {4-01.system.details.privateNotes} (same value: )
privateNotes : string {4-01.system.details.privateNotes} (same value: '')
publicNotes : string {4-01.system.details.publicNotes} (4 different values)
<p>The more common bugbear thug specializes in the art of lurking in the shadows.</p>
<hr />
<p>These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.</p> (x3)
(x3)
<p>With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.</p>
<hr />
<p>These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.</p> (x1)
<p>With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.</p>
<hr />
<p>Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial.</p> (x1)
publication : object {4-01.system.details.publication}
license : string {4-01.system.details.publication.license} (same value: OGL)
license : string {4-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-01.system.details.publication.remaster} (same value: False)
title : string {4-01.system.details.publication.title} (same value: Pathfinder Society Intro: Year of Boundless Wonder)
title : string {4-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Boundless Wonder')
initiative : object {4-01.system.initiative}
statistic : string {4-01.system.initiative.statistic} (same value: perception)
statistic : string {4-01.system.initiative.statistic} (same value: 'perception')
perception : object {4-01.system.perception}
details : string {4-01.system.perception.details} (same value: )
details : string {4-01.system.perception.details} (same value: '')
mod : integer {4-01.system.perception.mod} (7 different values)
6 (x2)
4 (x1)
8 (x1)
6 (x2)
9 (x1)
5 (x1)
10 (x1)
@@ -427,40 +395,40 @@ object {4-01}
senses : array<object> {4-01.system.perception.senses}
Length: min=1 max=2
Value type: object {4-01.system.perception.senses.[]}
type : string {4-01.system.perception.senses.[].type} (3 different values)
darkvision (x5)
scent (x5)
low-light-vision (x3)
[acuity] : string {4-01.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {4-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-01.system.perception.senses.[].range} (2 different values)
30 (x3)
40 (x2)
type : string {4-01.system.perception.senses.[].type} (3 different values)
'darkvision' (x5)
'scent' (x5)
'low-light-vision' (x3)
resources : object {4-01.system.resources}
saves : object {4-01.system.saves}
fortitude : object {4-01.system.saves.fortitude}
saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-01.system.saves.fortitude.value} (6 different values)
6 (x1)
10 (x2)
8 (x2)
6 (x1)
4 (x1)
9 (x1)
11 (x1)
reflex : object {4-01.system.saves.reflex}
saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-01.system.saves.reflex.value} (6 different values)
5 (x1)
9 (x2)
7 (x2)
5 (x1)
8 (x1)
6 (x1)
10 (x1)
will : object {4-01.system.saves.will}
saveDetail : string {4-01.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-01.system.saves.will.saveDetail} (same value: '')
value : integer {4-01.system.saves.will.value} (7 different values)
4 (x2)
2 (x1)
6 (x1)
4 (x2)
7 (x1)
3 (x1)
10 (x1)
@@ -468,34 +436,21 @@ object {4-01}
skills : object {4-01.system.skills}
[acrobatics] : object {4-01.system.skills.acrobatics}
base : integer {4-01.system.skills.acrobatics.base} (4 different values)
3 (x1)
7 (x2)
5 (x2)
8 (x1)
[athletics] : object {4-01.system.skills.athletics}
base : integer {4-01.system.skills.athletics.base} (5 different values)
3 (x1)
9 (x1)
6 (x2)
12 (x1)
2 (x1)
[intimidation] : object {4-01.system.skills.intimidation}
base : integer {4-01.system.skills.intimidation.base} (5 different values)
1 (x1)
5 (x1)
3 (x1)
6 (x1)
8 (x1)
[stealth] : object {4-01.system.skills.stealth}
base : integer {4-01.system.skills.stealth.base} (4 different values)
5 (x3)
9 (x1)
8 (x1)
7 (x1)
arcana : object {4-01.system.skills.arcana}
base : integer {4-01.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
[athletics] : object {4-01.system.skills.athletics}
base : integer {4-01.system.skills.athletics.base} (5 different values)
6 (x2)
3 (x1)
9 (x1)
12 (x1)
2 (x1)
deception : object {4-01.system.skills.deception}
base : integer {4-01.system.skills.deception.base} (2 different values)
8 (x1)
@@ -504,6 +459,13 @@ object {4-01}
base : integer {4-01.system.skills.diplomacy.base} (2 different values)
8 (x1)
10 (x1)
[intimidation] : object {4-01.system.skills.intimidation}
base : integer {4-01.system.skills.intimidation.base} (5 different values)
1 (x1)
5 (x1)
3 (x1)
6 (x1)
8 (x1)
occultism : object {4-01.system.skills.occultism}
base : integer {4-01.system.skills.occultism.base} (2 different values)
11 (x1)
@@ -512,18 +474,22 @@ object {4-01}
base : integer {4-01.system.skills.religion.base} (2 different values)
8 (x1)
10 (x1)
[stealth] : object {4-01.system.skills.stealth}
base : integer {4-01.system.skills.stealth.base} (4 different values)
5 (x3)
9 (x1)
8 (x1)
7 (x1)
traits : object {4-01.system.traits}
rarity : string {4-01.system.traits.rarity} (2 different values)
uncommon (x6)
unique (x2)
'uncommon' (x6)
'unique' (x2)
size : object {4-01.system.traits.size}
value : string {4-01.system.traits.size.value} (3 different values)
med (x5)
lg (x2)
tiny (x1)
'med' (x5)
'lg' (x2)
'tiny' (x1)
value : array<string> {4-01.system.traits.value}
Length: min=1 max=6
Value type: string {4-01.system.traits.value.[]} (all different values)
type : string {4-01.type} (same value: npc)
prototypeToken : object {4-01.prototypeToken}
name : string {4-01.prototypeToken.name} (same value: Shard of Aslynn)
type : string {4-01.type} (same value: 'npc')
+519 -547
View File
File diff suppressed because it is too large Load Diff
+370 -370
View File
@@ -3,8 +3,8 @@ Different values: 4
=====================================
object {4-03}
_id : string {4-03._id} (all different values)
folder : string {4-03.folder} (same value: uovIumN7adjPOBV0)
img : string {4-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0')
img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-03.items}
Length: min=18 max=39
Value type: object {4-03.items.[]}
@@ -13,21 +13,303 @@ object {4-03}
name : string {4-03.items.[].name} (41 different values)
sort : integer {4-03.items.[].sort} (39 different values)
system : object {4-03.items.[].system}
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x6)
'action' (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
'emanation' (x8)
'burst' (x2)
'cone' (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
[value] : mixed
[value] : empty
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
'hatchet' (x4)
'shortbow' (x4)
'wooden-shield' (x4)
'battle-axe' (x2)
'leather-armor' (x2)
'javelin' (x2)
'longsword' (x2)
'hide-armor' (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
12 (x4)
18 (x2)
16 (x2)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
'martial' (x12)
'defensive' (x9)
'offensive' (x5)
'ammo' (x4)
'light' (x2)
'interaction' (x2)
'simple' (x2)
'medium' (x2)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : empty
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
'2d8' (x3)
'2d10' (x2)
'0' (x2)
'1d8' (x2)
'1d10+4' (x2)
'6d6' (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-03.items.[].system.damage.0.type} (5 different values)
'sonic' (x4)
'force' (x3)
'mental' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
'slashing' (x8)
'piercing' (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
'd6' (x10)
'd8' (x4)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
'' (x14)
'1 minute' (x10)
'1 round' (x6)
'10 minutes' (x2)
'varies' (x2)
'until the end of your turn' (x2)
rules : ignored (Foundry rules object) {4-03.items.[].system.rules}
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
description : object {4-03.items.[].system.description}
value : string {4-03.items.[].system.description.value} (39 different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
spontaneous (x2)
focus (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[containerId] : empty
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
'1d8 + 7' (x1)
'1d8 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing')
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing')
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing')
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
'1d8 + 6' (x1)
'1d8 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing')
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing')
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
'1d6 + 2' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing')
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing')
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
'1d6 + 4' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing')
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x24)
'held' (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : empty
[group] : string {4-03.items.[].system.group} (5 different values)
'axe' (x6)
'bow' (x4)
'leather' (x4)
'dart' (x2)
'sword' (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'10 objects' (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet')
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'any number of objects' (x2)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
type : string {4-03.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x9)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x5)
'1d10' (x2)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
2 (x7)
1 (x5)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
0 (x28)
1 (x20)
2 (x11)
3 (x4)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
value : string {4-03.items.[].system.location.value} (2 different values)
'un5QEIBwp9WdjxPy' (x30)
'Z8RG8I9XaUontnAA' (x6)
publication : object {4-03.items.[].system.publication}
license : string {4-03.items.[].system.publication.license} (same value: OGL)
license : string {4-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
title : string {4-03.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
[material] : object {4-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-03.items.[].system.price}
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
1 (x6)
4 (x4)
8 (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
'' (x14)
'30 feet' (x12)
'120 feet' (x5)
'500 feet' (x2)
'60 feet' (x2)
'touch' (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
'-' (x6)
'' (x4)
'0' (x4)
[requirements] : string {4-03.items.[].system.requirements} (same value: '')
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: 'med')
[slots] : object {4-03.items.[].system.slots}
[slot1] : object {4-03.items.[].system.slots.slot1}
max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
@@ -46,6 +328,9 @@ object {4-03}
max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-03.items.[].system.slug} (31 different values)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {4-03.items.[].system.spelldc}
dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
22 (x2)
@@ -54,359 +339,74 @@ object {4-03}
value : integer {4-03.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: occult)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
emanation (x8)
burst (x2)
cone (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : mixed
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
2d10 (x2)
2d8 (x3)
0 (x2)
1d8 (x2)
1d10+4 (x2)
6d6 (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x10)
healing (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-03.items.[].system.damage.0.type} (5 different values)
sonic (x4)
force (x3)
mental (x2)
untyped (x2)
void (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
slashing (x8)
piercing (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
d8 (x4)
d6 (x10)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
fortitude (x8)
will (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
1 minute (x10)
(x14)
1 round (x6)
10 minutes (x2)
varies (x2)
until the end of your turn (x2)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
10 creatures (x2)
any number of objects (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: 1200 feet)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: 1 mile)
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x2)
10 objects (x2)
type : string {4-03.items.[].system.heightening.type} (2 different values)
fixed (x9)
interval (x12)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
1d10 (x2)
1d8 (x5)
1d6 (x2)
1d10+4 (x2)
2d6 (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x7)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
3 (x4)
2 (x11)
1 (x20)
0 (x28)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
value : string {4-03.items.[].system.location.value} (2 different values)
un5QEIBwp9WdjxPy (x30)
Z8RG8I9XaUontnAA (x6)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
30 feet (x12)
120 feet (x5)
(x14)
500 feet (x2)
60 feet (x2)
touch (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[requirements] : string {4-03.items.[].system.requirements} (same value: )
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[target] : object {4-03.items.[].system.target}
value : string {4-03.items.[].system.target.value} (6 different values)
1 creature (x8)
1 spell effect or unattended magic item (x2)
(x21)
1 object (x2)
1 willing living creature (x2)
1 living creature (x1)
'' (x21)
'1 creature' (x8)
'1 spell effect or unattended magic item' (x2)
'1 object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x1)
[time] : object {4-03.items.[].system.time}
value : string {4-03.items.[].system.time.value} (all different values)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-03.items.[].system.traits}
rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
common (x90)
uncommon (x6)
'common' (x90)
'uncommon' (x6)
[traditions] : array<string> {4-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {4-03.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
[integrated] : mixed
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
battle-axe (x2)
hatchet (x4)
shortbow (x4)
wooden-shield (x4)
leather-armor (x2)
javelin (x2)
longsword (x2)
hide-armor (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
18 (x2)
16 (x2)
12 (x4)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
martial (x12)
light (x2)
ammo (x4)
interaction (x2)
defensive (x9)
offensive (x5)
simple (x2)
medium (x2)
[containerId] : mixed
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
worn (x24)
held (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : mixed
[group] : string {4-03.items.[].system.group} (5 different values)
axe (x6)
bow (x4)
leather (x4)
dart (x2)
sword (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[material] : object {4-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-03.items.[].system.price}
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
4 (x4)
8 (x2)
1 (x6)
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
(x4)
- (x6)
0 (x4)
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: med)
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[integrated] : empty
[usage] : object {4-03.items.[].system.usage}
value : string {4-03.items.[].system.usage.value} (3 different values)
held-in-one-hand (x14)
held-in-one-plus-hands (x4)
held-in-two-hands (x2)
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: arrows)
'held-in-one-hand' (x14)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {4-03.items.[].system.uses}
autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-03.items.[].system.uses.max} (same value: 1)
value : integer {4-03.items.[].system.uses.value} (same value: 1)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
1d8 + 7 (x1)
1d8 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing)
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
1d6 + 7 (x1)
1d6 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing)
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
1d6 + 7 (x1)
1d6 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing)
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
1d6 + 4 (x1)
1d6 + 6 (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing)
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
1d6 + 6 (x1)
1d6 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing)
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
1d8 + 6 (x1)
1d8 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing)
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
1d6 + 6 (x1)
1d6 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing)
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
1d6 + 2 (x1)
1d6 + 6 (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing)
[weaponType] : object {4-03.items.[].system.weaponType}
value : string {4-03.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x8)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
passive (x8)
reaction (x6)
action (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
'melee' (x8)
'ranged' (x8)
type : string {4-03.items.[].type} (10 different values)
spellcastingEntry (x4)
spell (x36)
weapon (x14)
shield (x4)
armor (x4)
equipment (x2)
consumable (x4)
melee (x16)
action (x16)
lore (x10)
'spell' (x36)
'melee' (x16)
'action' (x16)
'weapon' (x14)
'lore' (x10)
'spellcastingEntry' (x4)
'shield' (x4)
'armor' (x4)
'consumable' (x4)
'equipment' (x2)
[_stats] : object {4-03.items.[]._stats}
compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {4-03.items.[].flags}
pf2e : object {4-03.items.[].flags.pf2e}
linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
2Cr5q8BzKoIm2JOm (x2)
ZJMFKI4sM1MnSKBj (x4)
y5KhTAlkkIQhPGrq (x2)
2pmhauk2aty2AaLV (x2)
rxp3fYKut78kSkHG (x2)
MBHJXyIC2lFwI9mn (x2)
MXyva7qdcOauQwsI (x2)
'ZJMFKI4sM1MnSKBj' (x4)
'2Cr5q8BzKoIm2JOm' (x2)
'y5KhTAlkkIQhPGrq' (x2)
'2pmhauk2aty2AaLV' (x2)
'rxp3fYKut78kSkHG' (x2)
'MBHJXyIC2lFwI9mn' (x2)
'MXyva7qdcOauQwsI' (x2)
name : string {4-03.name} (all different values)
[prototypeToken] : object {4-03.prototypeToken}
name : string {4-03.prototypeToken.name} (same value: Revna the Brave)
name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave')
system : object {4-03.system}
abilities : object {4-03.system.abilities}
cha : object {4-03.system.abilities.cha}
@@ -415,9 +415,9 @@ object {4-03}
1 (x2)
con : object {4-03.system.abilities.con}
mod : integer {4-03.system.abilities.con.mod} (3 different values)
3 (x2)
0 (x1)
1 (x1)
3 (x2)
dex : object {4-03.system.abilities.dex}
mod : integer {4-03.system.abilities.dex.mod} (2 different values)
1 (x3)
@@ -439,70 +439,70 @@ object {4-03}
details : string {4-03.system.attributes.ac.details} (all different values)
value : integer {4-03.system.attributes.ac.value} (all different values)
allSaves : object {4-03.system.attributes.allSaves}
value : string {4-03.system.attributes.allSaves.value} (same value: )
value : string {4-03.system.attributes.allSaves.value} (same value: '')
hp : object {4-03.system.attributes.hp}
details : string {4-03.system.attributes.hp.details} (same value: )
details : string {4-03.system.attributes.hp.details} (same value: '')
max : integer {4-03.system.attributes.hp.max} (all different values)
temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
value : integer {4-03.system.attributes.hp.value} (all different values)
speed : object {4-03.system.attributes.speed}
otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {4-03.system.attributes.speed.value} (same value: 25)
details : object {4-03.system.details}
blurb : string {4-03.system.details.blurb} (same value: )
blurb : string {4-03.system.details.blurb} (same value: '')
languages : object {4-03.system.details.languages}
details : string {4-03.system.details.languages.details} (same value: )
details : string {4-03.system.details.languages.details} (same value: '')
value : array<string> {4-03.system.details.languages.value}
Length: min=2 max=5
Value type: string {4-03.system.details.languages.value.[]} (5 different values)
common (x4)
draconic (x2)
hallit (x2)
skald (x4)
tien (x2)
'common' (x4)
'skald' (x4)
'draconic' (x2)
'hallit' (x2)
'tien' (x2)
level : object {4-03.system.details.level}
value : integer {4-03.system.details.level.value} (3 different values)
5 (x2)
7 (x1)
3 (x1)
privateNotes : string {4-03.system.details.privateNotes} (same value: )
publicNotes : string {4-03.system.details.publicNotes} (same value: )
privateNotes : string {4-03.system.details.privateNotes} (same value: '')
publicNotes : string {4-03.system.details.publicNotes} (same value: '')
publication : object {4-03.system.details.publication}
license : string {4-03.system.details.publication.license} (same value: OGL)
license : string {4-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
title : string {4-03.system.details.publication.title} (same value: Pathfinder Society Scenario #4-03: Linnorm's Legacy)
title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy')
initiative : object {4-03.system.initiative}
statistic : string {4-03.system.initiative.statistic} (same value: perception)
statistic : string {4-03.system.initiative.statistic} (same value: 'perception')
perception : object {4-03.system.perception}
details : string {4-03.system.perception.details} (same value: )
details : string {4-03.system.perception.details} (same value: '')
mod : integer {4-03.system.perception.mod} (3 different values)
11 (x2)
15 (x1)
8 (x1)
senses : array<> {4-03.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {4-03.system.resources}
[focus] : object {4-03.system.resources.focus}
max : integer {4-03.system.resources.focus.max} (same value: 1)
value : integer {4-03.system.resources.focus.value} (same value: 1)
saves : object {4-03.system.saves}
fortitude : object {4-03.system.saves.fortitude}
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-03.system.saves.fortitude.value} (3 different values)
9 (x2)
10 (x1)
14 (x1)
reflex : object {4-03.system.saves.reflex}
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-03.system.saves.reflex.value} (3 different values)
12 (x2)
6 (x1)
9 (x1)
will : object {4-03.system.saves.will}
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '')
value : integer {4-03.system.saves.will.value} (3 different values)
13 (x2)
8 (x1)
@@ -522,6 +522,10 @@ object {4-03}
base : integer {4-03.system.skills.diplomacy.base} (2 different values)
13 (x1)
17 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
[medicine] : object {4-03.system.skills.medicine}
base : integer {4-03.system.skills.medicine.base} (2 different values)
11 (x1)
@@ -540,34 +544,30 @@ object {4-03}
base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
15 (x1)
20 (x1)
label : string {4-03.system.skills.performance.special.[].label} (same value: when Singing)
label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing')
predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing)
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
society : object {4-03.system.skills.society}
base : integer {4-03.system.skills.society.base} (all different values)
[stealth] : object {4-03.system.skills.stealth}
base : integer {4-03.system.skills.stealth.base} (2 different values)
10 (x1)
12 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
survival : object {4-03.system.skills.survival}
base : integer {4-03.system.skills.survival.base} (2 different values)
8 (x1)
11 (x1)
traits : object {4-03.system.traits}
rarity : string {4-03.system.traits.rarity} (2 different values)
unique (x2)
uncommon (x2)
'unique' (x2)
'uncommon' (x2)
size : object {4-03.system.traits.size}
value : string {4-03.system.traits.size.value} (same value: med)
value : string {4-03.system.traits.size.value} (same value: 'med')
value : array<string> {4-03.system.traits.value}
Length: min=2 max=3
Value type: string {4-03.system.traits.value.[]} (3 different values)
good (x2)
human (x4)
humanoid (x4)
type : string {4-03.type} (same value: npc)
'human' (x4)
'humanoid' (x4)
'good' (x2)
type : string {4-03.type} (same value: 'npc')
+393 -417
View File
File diff suppressed because it is too large Load Diff
+417 -431
View File
File diff suppressed because it is too large Load Diff
+340 -359
View File
@@ -3,43 +3,247 @@ Different values: 9
=====================================
object {4-06}
_id : string {4-06._id} (all different values)
folder : string {4-06.folder} (same value: htyklmuU1i5to9hi)
img : string {4-06.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi')
img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-06.items}
Length: min=6 max=9
Value type: object {4-06.items.[]}
_id : string {4-06.items.[]._id} (47 different values)
img : string {4-06.items.[].img} (11 different values)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
icons/magic/fire/projectile-fireball-orange-yellow.webp (x1)
icons/magic/earth/orb-lava-ball-yellow.webp (x1)
icons/magic/fire/flame-burning-earth-orange.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x22)
systems/pf2e/icons/actions/Passive.webp (x10)
systems/pf2e/icons/actions/TwoActions.webp (x9)
systems/pf2e/icons/equipment/weapons/spear.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x10)
systems/pf2e/icons/equipment/weapons/halberd.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x4)
name : string {4-06.items.[].name} (35 different values)
sort : integer {4-06.items.[].sort} (all different values)
system : object {4-06.items.[].system}
[actionType] : object {4-06.items.[].system.actionType}
value : string {4-06.items.[].system.actionType.value} (3 different values)
'action' (x19)
'passive' (x10)
'reaction' (x4)
[actions] : object {4-06.items.[].system.actions}
[value] : integer {4-06.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x9)
[attack] : object {4-06.items.[].system.attack}
value : string {4-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-06.items.[].system.attackEffects}
[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x4)
'corrosive-touch' (x1)
rules : ignored (Foundry rules object) {4-06.items.[].system.rules}
[autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
[bonus] : object {4-06.items.[].system.bonus}
value : integer {4-06.items.[].system.bonus.value} (all different values)
[bulk] : object {4-06.items.[].system.bulk}
value : integer {4-06.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[damageRolls] : object {4-06.items.[].system.damageRolls}
[0] : object {4-06.items.[].system.damageRolls.0}
damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
'2d10+6' (x1)
'2d6+6' (x1)
'1d10+9' (x1)
'1d8+9' (x1)
'2d10+9' (x1)
'2d6+9' (x1)
damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
'force' (x2)
'piercing' (x2)
'bludgeoning' (x2)
[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing')
[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
'2d6+6' (x1)
'2d8+8' (x1)
damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing')
[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
'2d10+4' (x1)
'2d12+6' (x1)
damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void')
[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
'1d6' (x1)
'1d10' (x1)
damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void')
[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing')
[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing')
[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning')
ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4')
damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid')
[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7')
damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning')
[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing')
[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing')
[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6')
damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void')
[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing')
[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
description : object {4-06.items.[].system.description}
value : string {4-06.items.[].system.description.value} (33 different values)
[prepared] : object {4-06.items.[].system.prepared}
value : string {4-06.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {4-06.items.[].system.proficiency}
value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
'spear' (x2)
'halberd' (x2)
[bonusDamage] : object {4-06.items.[].system.bonusDamage}
value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {4-06.items.[].system.category} (5 different values)
'offensive' (x20)
'defensive' (x9)
'interaction' (x4)
'simple' (x2)
'martial' (x2)
[containerId] : empty
[equipped] : object {4-06.items.[].system.equipped}
carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
2 (x2)
[invested] : empty
[group] : string {4-06.items.[].system.group} (2 different values)
'spear' (x2)
'polearm' (x2)
[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
[hp] : object {4-06.items.[].system.hp}
max : integer {4-06.items.[].system.hp.max} (same value: 0)
value : integer {4-06.items.[].system.hp.value} (same value: 0)
[material] : object {4-06.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {4-06.items.[].system.price}
value : object {4-06.items.[].system.price.value}
[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
publication : object {4-06.items.[].system.publication}
license : string {4-06.items.[].system.publication.license} (same value: OGL)
license : string {4-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
title : string {4-06.items.[].system.publication.title} (3 different values)
(x47)
Pathfinder Core Rulebook (x7)
Pathfinder Bestiary (x9)
rules : ###FoundryRulesObject###
'' (x47)
'Pathfinder Bestiary' (x9)
'Pathfinder Core Rulebook' (x7)
[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
[reload] : object {4-06.items.[].system.reload}
value : string {4-06.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[runes] : object {4-06.items.[].system.runes}
potency : integer {4-06.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x1)
property : array<> {4-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-06.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-06.items.[].system.size} (same value: 'med')
traits : object {4-06.items.[].system.traits}
rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-06.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x3)
'primal' (x3)
value : array<string> {4-06.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
[area] : object {4-06.items.[].system.area}
type : string {4-06.items.[].system.area.type} (same value: 'burst')
value : integer {4-06.items.[].system.area.value} (same value: 20)
[cost] : object {4-06.items.[].system.cost}
value : string {4-06.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
[damage] : object {4-06.items.[].system.damage}
[0] : object {4-06.items.[].system.damage.0}
applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
'6d6' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-06.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-06.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-06.items.[].system.damage.0.type} (same value: 'fire')
damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
die : string {4-06.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd10' (x2)
[defense] : object {4-06.items.[].system.defense}
save : object {4-06.items.[].system.defense.save}
basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
True (x1)
False (x1)
statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex')
[duration] : object {4-06.items.[].system.duration}
sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
False (x2)
True (x1)
value : string {4-06.items.[].system.duration.value} (2 different values)
'' (x2)
'1 minute' (x1)
[heightening] : object {4-06.items.[].system.heightening}
damage : object {4-06.items.[].system.heightening.damage}
0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x1)
'1d6' (x1)
'1d4' (x1)
interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
type : string {4-06.items.[].system.heightening.type} (same value: 'interval')
[level] : object {4-06.items.[].system.level}
value : integer {4-06.items.[].system.level.value} (4 different values)
0 (x4)
3 (x1)
2 (x1)
1 (x1)
[location] : object {4-06.items.[].system.location}
[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
3 (x1)
2 (x1)
value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ')
[prepared] : object {4-06.items.[].system.prepared}
value : string {4-06.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {4-06.items.[].system.proficiency}
value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
[range] : object {4-06.items.[].system.range}
value : string {4-06.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'500 feet' (x1)
[requirements] : string {4-06.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-06.items.[].system.slots}
@@ -47,263 +251,48 @@ object {4-06}
[spelldc] : object {4-06.items.[].system.spelldc}
dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
[tradition] : object {4-06.items.[].system.tradition}
value : string {4-06.items.[].system.tradition.value} (same value: arcane)
[area] : object {4-06.items.[].system.area}
type : string {4-06.items.[].system.area.type} (same value: burst)
value : integer {4-06.items.[].system.area.value} (same value: 20)
[cost] : object {4-06.items.[].system.cost}
value : string {4-06.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
[damage] : object {4-06.items.[].system.damage}
[0] : object {4-06.items.[].system.damage.0}
applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
6d6 (x1)
3d6 (x1)
2d4 (x1)
kinds : array<string> {4-06.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {4-06.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-06.items.[].system.damage.0.type} (same value: fire)
damageType : string {4-06.items.[].system.damage.damageType} (same value: piercing)
dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
die : string {4-06.items.[].system.damage.die} (2 different values)
d6 (x2)
d10 (x2)
[defense] : object {4-06.items.[].system.defense}
save : object {4-06.items.[].system.defense.save}
basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
True (x1)
False (x1)
statistic : string {4-06.items.[].system.defense.save.statistic} (same value: reflex)
[duration] : object {4-06.items.[].system.duration}
sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
False (x2)
True (x1)
value : string {4-06.items.[].system.duration.value} (2 different values)
(x2)
1 minute (x1)
[heightening] : object {4-06.items.[].system.heightening}
damage : object {4-06.items.[].system.heightening.damage}
0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
2d6 (x1)
1d6 (x1)
1d4 (x1)
interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
type : string {4-06.items.[].system.heightening.type} (same value: interval)
[level] : object {4-06.items.[].system.level}
value : integer {4-06.items.[].system.level.value} (4 different values)
3 (x1)
2 (x1)
1 (x1)
0 (x4)
[location] : object {4-06.items.[].system.location}
[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
3 (x1)
2 (x1)
value : string {4-06.items.[].system.location.value} (same value: DqllMZa6Ja60FhmJ)
[range] : object {4-06.items.[].system.range}
value : string {4-06.items.[].system.range.value} (2 different values)
500 feet (x1)
30 feet (x2)
[requirements] : string {4-06.items.[].system.requirements} (same value: )
[target] : object {4-06.items.[].system.target}
value : string {4-06.items.[].system.target.value} (2 different values)
(x2)
1 creature (x1)
[time] : object {4-06.items.[].system.time}
value : string {4-06.items.[].system.time.value} (same value: 2)
traits : object {4-06.items.[].system.traits}
rarity : string {4-06.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {4-06.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
arcane (x3)
primal (x3)
value : array<string> {4-06.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
[attack] : object {4-06.items.[].system.attack}
value : string {4-06.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-06.items.[].system.attackEffects}
[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: )
value : array<string> {4-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
grab (x4)
corrosive-touch (x1)
[bonus] : object {4-06.items.[].system.bonus}
value : integer {4-06.items.[].system.bonus.value} (all different values)
[damageRolls] : object {4-06.items.[].system.damageRolls}
[0] : object {4-06.items.[].system.damageRolls.0}
damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
2d10+6 (x1)
2d6+6 (x1)
1d10+9 (x1)
1d8+9 (x1)
2d10+9 (x1)
2d6+9 (x1)
damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
force (x2)
piercing (x2)
bludgeoning (x2)
[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
2d6+6 (x1)
2d8+8 (x1)
damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing)
[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: 1d6+6)
damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: piercing)
[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: 1d6+6)
damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: piercing)
[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: 2d6+6)
damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: piercing)
[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: 2d6+6)
damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: piercing)
[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
2d10+4 (x1)
2d12+6 (x1)
damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: void)
[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
2d12 (x1)
3d8 (x1)
damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: bludgeoning)
[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
2d12 (x1)
3d8 (x1)
damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: piercing)
[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
2d12 (x1)
3d8 (x1)
damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: slashing)
[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
1d6 (x1)
1d10 (x1)
damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: void)
[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: 1d6)
damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: void)
[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7)
damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning)
[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6)
damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid)
lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7)
damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning)
ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4)
damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid)
[weaponType] : object {4-06.items.[].system.weaponType}
value : string {4-06.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x9)
[actionType] : object {4-06.items.[].system.actionType}
value : string {4-06.items.[].system.actionType.value} (3 different values)
passive (x10)
action (x19)
reaction (x4)
[actions] : object {4-06.items.[].system.actions}
[value] : integer {4-06.items.[].system.actions.value} (2 different values)
2 (x9)
1 (x10)
[category] : string {4-06.items.[].system.category} (5 different values)
defensive (x9)
offensive (x20)
simple (x2)
martial (x2)
interaction (x4)
[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
spear (x2)
halberd (x2)
[bonusDamage] : object {4-06.items.[].system.bonusDamage}
value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-06.items.[].system.bulk}
value : integer {4-06.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[containerId] : mixed
[equipped] : object {4-06.items.[].system.equipped}
carryType : string {4-06.items.[].system.equipped.carryType} (same value: held)
handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
2 (x2)
[invested] : mixed
[group] : string {4-06.items.[].system.group} (2 different values)
spear (x2)
polearm (x2)
[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
[hp] : object {4-06.items.[].system.hp}
max : integer {4-06.items.[].system.hp.max} (same value: 0)
value : integer {4-06.items.[].system.hp.value} (same value: 0)
[material] : object {4-06.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-06.items.[].system.price}
value : object {4-06.items.[].system.price.value}
[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
[reload] : object {4-06.items.[].system.reload}
value : string {4-06.items.[].system.reload.value} (2 different values)
- (x2)
(x2)
[runes] : object {4-06.items.[].system.runes}
potency : integer {4-06.items.[].system.runes.potency} (2 different values)
0 (x1)
1 (x3)
property : array<> {4-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {4-06.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-06.items.[].system.size} (same value: med)
[splashDamage] : object {4-06.items.[].system.splashDamage}
value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-06.items.[].system.target}
value : string {4-06.items.[].system.target.value} (2 different values)
'' (x2)
'1 creature' (x1)
[time] : object {4-06.items.[].system.time}
value : string {4-06.items.[].system.time.value} (same value: '2')
[tradition] : object {4-06.items.[].system.tradition}
value : string {4-06.items.[].system.tradition.value} (same value: 'arcane')
[usage] : object {4-06.items.[].system.usage}
value : string {4-06.items.[].system.usage.value} (2 different values)
held-in-one-hand (x2)
held-in-two-hands (x2)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
[weaponType] : object {4-06.items.[].system.weaponType}
value : string {4-06.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x9)
type : string {4-06.items.[].type} (5 different values)
spellcastingEntry (x1)
spell (x3)
melee (x22)
action (x33)
weapon (x4)
'action' (x33)
'melee' (x22)
'weapon' (x4)
'spell' (x3)
'spellcastingEntry' (x1)
[_stats] : object {4-06.items.[]._stats}
compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1)
Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG (x1)
Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy (x1)
Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x2)
Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x4)
Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2)
'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1)
'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1)
'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1)
'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1)
[flags] : object {4-06.items.[].flags}
pf2e : object {4-06.items.[].flags.pf2e}
linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
pI4pPGaY3GARR6UC (x2)
gC2mAgLfUgZBDRgZ (x2)
0zFvRc93Gl6eANug (x2)
'pI4pPGaY3GARR6UC' (x2)
'gC2mAgLfUgZBDRgZ' (x2)
'0zFvRc93Gl6eANug' (x2)
name : string {4-06.name} (all different values)
system : object {4-06.system}
abilities : object {4-06.system.abilities}
@@ -317,25 +306,25 @@ object {4-06}
con : object {4-06.system.abilities.con}
mod : integer {4-06.system.abilities.con.mod} (6 different values)
6 (x2)
1 (x1)
2 (x1)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
7 (x1)
dex : object {4-06.system.abilities.dex}
mod : integer {4-06.system.abilities.dex.mod} (6 different values)
4 (x2)
2 (x2)
-5 (x2)
5 (x1)
6 (x1)
2 (x2)
3 (x1)
-5 (x2)
int : object {4-06.system.abilities.int}
mod : integer {4-06.system.abilities.int.mod} (4 different values)
-5 (x5)
-2 (x2)
-1 (x1)
0 (x1)
-2 (x2)
str : object {4-06.system.abilities.str}
mod : integer {4-06.system.abilities.str.mod} (4 different values)
4 (x3)
@@ -351,7 +340,7 @@ object {4-06}
5 (x1)
attributes : object {4-06.system.attributes}
ac : object {4-06.system.attributes.ac}
details : string {4-06.system.attributes.ac.details} (same value: )
details : string {4-06.system.attributes.ac.details} (same value: '')
value : integer {4-06.system.attributes.ac.value} (7 different values)
22 (x2)
25 (x2)
@@ -361,57 +350,57 @@ object {4-06}
14 (x1)
12 (x1)
allSaves : object {4-06.system.attributes.allSaves}
value : string {4-06.system.attributes.allSaves.value} (same value: )
value : string {4-06.system.attributes.allSaves.value} (same value: '')
hp : object {4-06.system.attributes.hp}
details : string {4-06.system.attributes.hp.details} (same value: )
details : string {4-06.system.attributes.hp.details} (same value: '')
max : integer {4-06.system.attributes.hp.max} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
150 (x2)
165 (x1)
temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
value : integer {4-06.system.attributes.hp.value} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
150 (x2)
165 (x1)
[immunities] : array<object> {4-06.system.attributes.immunities}
Length: min=0 max=13
Value type: object {4-06.system.attributes.immunities.[]}
type : string {4-06.system.attributes.immunities.[].type} (21 different values)
speed : object {4-06.system.attributes.speed}
[details] : string {4-06.system.attributes.speed.details} (same value: 'suction')
otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x3)
climb (x2)
'fly' (x3)
'climb' (x2)
value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
40 (x1)
60 (x2)
40 (x1)
20 (x1)
10 (x1)
value : integer {4-06.system.attributes.speed.value} (4 different values)
0 (x1)
20 (x5)
25 (x2)
0 (x1)
15 (x1)
[details] : string {4-06.system.attributes.speed.details} (same value: suction)
[resistances] : array<object> {4-06.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-06.system.attributes.resistances.[]}
exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
adamantine (x4)
orichalcum (x4)
type : string {4-06.system.attributes.resistances.[].type} (same value: physical)
'adamantine' (x4)
'orichalcum' (x4)
type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
5 (x3)
7 (x1)
@@ -419,53 +408,45 @@ object {4-06}
Length: min=2 max=2
Value type: object {4-06.system.attributes.weaknesses.[]}
type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
electricity (x4)
orichalcum (x4)
'electricity' (x4)
'orichalcum' (x4)
value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
5 (x6)
7 (x2)
details : object {4-06.system.details}
blurb : string {4-06.system.details.blurb} (6 different values)
Variant roiling incant (x1)
Variant harpy (x2)
(x2)
Variant clockwork soldier (x2)
Variant black pudding (x1)
Variant ochre jelly (x1)
'Variant harpy' (x2)
'' (x2)
'Variant clockwork soldier' (x2)
'Variant roiling incant' (x1)
'Variant black pudding' (x1)
'Variant ochre jelly' (x1)
languages : object {4-06.system.details.languages}
details : string {4-06.system.details.languages.details} (same value: )
details : string {4-06.system.details.languages.details} (same value: '')
value : array<string> {4-06.system.details.languages.value}
Length: min=0 max=1
Value type: string {4-06.system.details.languages.value.[]} (same value: common)
Value type: string {4-06.system.details.languages.value.[]} (same value: 'common')
level : object {4-06.system.details.level}
value : integer {4-06.system.details.level.value} (5 different values)
7 (x4)
9 (x1)
5 (x2)
9 (x1)
8 (x1)
10 (x1)
privateNotes : string {4-06.system.details.privateNotes} (same value: )
privateNotes : string {4-06.system.details.privateNotes} (same value: '')
publicNotes : string {4-06.system.details.publicNotes} (5 different values)
<p>Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of reckless researchers, megalomaniacal villains, or untested novices. When magical accidents result in large-scale property damage and the loss of life, these forces sometimes take on lives of their own, forming a dangerous amalgamation of ongoing magical energy known as a roiling incant.</p>
<p>A roiling incant's appearance depends on the type of magic it sprang forth from, though it always carries with it an echo of the destruction it has caused. A fiery evocation roiling incant might look like a storm of burning ashes echoing with the sounds of crackling timber, while a necromancy roiling incant could be mistaken for ghostly tendrils puppeteering shambling corpses. No matter what it looks like, a roiling incant roams mindlessly, attacking everything it encounters, heedless of further carnage it causes.</p> (x1)
<p>Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.</p>
<p>Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.</p> (x2)
(x2)
<p>Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.</p>
<p>The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.</p> (x2)
<p>Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.</p> (x2)
publication : object {4-06.system.details.publication}
license : string {4-06.system.details.publication.license} (same value: OGL)
license : string {4-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
title : string {4-06.system.details.publication.title} (same value: Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory)
title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory')
initiative : object {4-06.system.initiative}
statistic : string {4-06.system.initiative.statistic} (same value: perception)
statistic : string {4-06.system.initiative.statistic} (same value: 'perception')
perception : object {4-06.system.perception}
details : string {4-06.system.perception.details} (same value: )
details : string {4-06.system.perception.details} (same value: '')
mod : integer {4-06.system.perception.mod} (8 different values)
18 (x2)
12 (x1)
15 (x1)
18 (x2)
11 (x1)
14 (x1)
21 (x1)
@@ -474,11 +455,11 @@ object {4-06}
senses : array<object> {4-06.system.perception.senses}
Length: min=0 max=1
Value type: object {4-06.system.perception.senses.[]}
type : string {4-06.system.perception.senses.[].type} (2 different values)
darkvision (x6)
motion-sense (x2)
acuity : string {4-06.system.perception.senses.[].acuity} (same value: precise)
acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {4-06.system.perception.senses.[].range} (same value: 60)
type : string {4-06.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'motion-sense' (x2)
vision : boolean {4-06.system.perception.vision} (same value: False)
resources : object {4-06.system.resources}
[focus] : object {4-06.system.resources.focus}
@@ -486,18 +467,18 @@ object {4-06}
value : integer {4-06.system.resources.focus.value} (same value: 0)
saves : object {4-06.system.saves}
fortitude : object {4-06.system.saves.fortitude}
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-06.system.saves.fortitude.value} (5 different values)
16 (x1)
12 (x1)
15 (x3)
18 (x3)
16 (x1)
12 (x1)
21 (x1)
reflex : object {4-06.system.saves.reflex}
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-06.system.saves.reflex.value} (all different values)
will : object {4-06.system.saves.will}
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '')
value : integer {4-06.system.saves.will.value} (8 different values)
12 (x2)
15 (x1)
@@ -512,6 +493,28 @@ object {4-06}
base : integer {4-06.system.skills.acrobatics.base} (2 different values)
16 (x2)
21 (x1)
athletics : object {4-06.system.skills.athletics}
base : integer {4-06.system.skills.athletics.base} (4 different values)
13 (x2)
18 (x2)
17 (x1)
22 (x1)
[special] : array<object> {4-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[]}
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
24 (x1)
label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed')
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
'action:disarm' (x2)
'action:grapple' (x2)
'avoid-disarm' (x2)
[deception] : object {4-06.system.skills.deception}
base : integer {4-06.system.skills.deception.base} (2 different values)
17 (x1)
@@ -530,54 +533,32 @@ object {4-06}
base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
19 (x1)
23 (x1)
label : string {4-06.system.skills.performance.special.[].label} (same value: singing)
label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing')
predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing)
athletics : object {4-06.system.skills.athletics}
base : integer {4-06.system.skills.athletics.base} (4 different values)
13 (x2)
18 (x2)
17 (x1)
22 (x1)
[special] : array<object> {4-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[]}
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
24 (x1)
label : string {4-06.system.skills.athletics.special.[].label} (same value: to Disarm, Grappe, or avoid being Disarmed)
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
action:disarm (x2)
action:grapple (x2)
avoid-disarm (x2)
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
[stealth] : object {4-06.system.skills.stealth}
base : integer {4-06.system.skills.stealth.base} (2 different values)
11 (x1)
15 (x1)
traits : object {4-06.system.traits}
rarity : string {4-06.system.traits.rarity} (2 different values)
rare (x5)
uncommon (x4)
'rare' (x5)
'uncommon' (x4)
size : object {4-06.system.traits.size}
value : string {4-06.system.traits.size.value} (3 different values)
lg (x2)
med (x6)
huge (x1)
'med' (x6)
'lg' (x2)
'huge' (x1)
value : array<string> {4-06.system.traits.value}
Length: min=2 max=4
Value type: string {4-06.system.traits.value.[]} (8 different values)
arcane (x1)
mindless (x5)
chaotic (x4)
evil (x4)
humanoid (x2)
clockwork (x4)
construct (x4)
ooze (x2)
type : string {4-06.type} (same value: npc)
'mindless' (x5)
'chaotic' (x4)
'evil' (x4)
'clockwork' (x4)
'construct' (x4)
'humanoid' (x2)
'ooze' (x2)
'arcane' (x1)
type : string {4-06.type} (same value: 'npc')
+489 -526
View File
File diff suppressed because it is too large Load Diff
+215 -293
View File
@@ -3,148 +3,148 @@ Different values: 7
=====================================
object {4-08}
_id : string {4-08._id} (all different values)
folder : string {4-08.folder} (same value: db96goXLj4pwul2p)
folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p')
img : string {4-08.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x5)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-08.items}
Length: min=2 max=8
Value type: object {4-08.items.[]}
_id : string {4-08.items.[]._id} (33 different values)
[_stats] : object {4-08.items.[]._stats}
compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values)
Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x2)
Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh (x2)
Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw (x1)
Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm (x1)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x3)
Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO (x1)
Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1)
'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1)
'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
img : string {4-08.items.[].img} (14 different values)
icons/weapons/hammers/shorthammer-embossed-white.webp (x2)
icons/equipment/chest/breastplate-banded-leather-brown.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x3)
systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp (x1)
systems/pf2e/icons/default-icons/lore.svg (x1)
systems/pf2e/icons/equipment/weapons/greatclub.webp (x1)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x2)
systems/pf2e/icons/equipment/weapons/dagger.webp (x3)
systems/pf2e/icons/equipment/weapons/sickle.webp (x1)
systems/pf2e/icons/equipment/armor/chainshirt.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x2)
name : string {4-08.items.[].name} (20 different values)
Light Hammer (x6)
Padded Armor (x1)
Dread Striker (x1)
Leather Apron (x1)
Artisan's Tools (x1)
Smith's Fury (x1)
Toymaking Lore (x1)
Greatclub (x2)
Leather Armor (x2)
Brute Force (x1)
Bully's Rage (x1)
Dagger (x5)
Sickle (x2)
Calamatous Dagger (x2)
Chain Shirt (x1)
Twin Feint (x1)
Kick Sand (x1)
Sneak Attack (x1)
Load the Cannons (x2)
Cannon Blast (x2)
sort : integer {4-08.items.[].sort} (9 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x5)
0 (x4)
600000 (x3)
700000 (x2)
800000 (x1)
0 (x4)
system : object {4-08.items.[].system}
[acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[actionType] : object {4-08.items.[].system.actionType}
value : string {4-08.items.[].system.actionType.value} (3 different values)
'action' (x4)
'passive' (x3)
'reaction' (x2)
[actions] : object {4-08.items.[].system.actions}
[value] : integer {4-08.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[attack] : object {4-08.items.[].system.attack}
value : string {4-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-08.items.[].system.attackEffects}
[custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-08.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
description : object {4-08.items.[].system.description}
value : string {4-08.items.[].system.description.value} (19 different values)
[baseItem] : string {4-08.items.[].system.baseItem} (all different values)
[bonus] : object {4-08.items.[].system.bonus}
value : integer {4-08.items.[].system.bonus.value} (6 different values)
0 (x7)
10 (x3)
8 (x2)
12 (x1)
11 (x3)
13 (x3)
8 (x2)
12 (x1)
[bonusDamage] : object {4-08.items.[].system.bonusDamage}
value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-08.items.[].system.bulk}
value : mixed
float {4-08.items.[].system.bulk.value} (same value: 0,1)
integer {4-08.items.[].system.bulk.value} (2 different values)
2 (x2)
1 (x3)
2 (x2)
[category] : string {4-08.items.[].system.category} (4 different values)
martial (x3)
light (x5)
offensive (x7)
simple (x4)
[containerId] : mixed
'offensive' (x7)
'light' (x5)
'simple' (x4)
'martial' (x3)
[checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x2)
[containerId] : empty
[damage] : object {4-08.items.[].system.damage}
damageType : string {4-08.items.[].system.damage.damageType} (3 different values)
bludgeoning (x3)
piercing (x3)
slashing (x1)
'bludgeoning' (x3)
'piercing' (x3)
'slashing' (x1)
dice : integer {4-08.items.[].system.damage.dice} (same value: 1)
die : string {4-08.items.[].system.damage.die} (3 different values)
d6 (x2)
d10 (x1)
d4 (x4)
description : object {4-08.items.[].system.description}
value : string {4-08.items.[].system.description.value} (19 different values)
<p>This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.</p> (x2)
<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p> (x2)
(x11)
<p>@UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the bandit.</p> (x1)
<p>You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.</p> (x1)
<p>The smith deals an additional 1d6 damage when they hit with a weapon they created.</p> (x1)
<p>While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.</p> (x1)
<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p> (x2)
<p>The bugbear bully strides up to half its speed and then attempts to either @UUID[Compendium.pf2e.action-macros.Macro.Shove: Athletics] or @UUID[Compendium.pf2e.action-macros.Macro.Trip: Athletics] a creature. If they critically fail, they treat the result as a failure.</p> (x1)
<p><strong>Requirements</strong> The bugbear bully has dealt damage to a creature or knocked a creature @UUID[Compendium.pf2e.conditionitems.Item.Prone] since the start of its previous turn</p>
<hr />
<p><strong>Effect</strong> The bully gains a +2 status bonus to Intimidation checks and damage until the end of its turn.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bully's Rage]</p> (x1)
<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x3)
<p>Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.</p> (x1)
<p>Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.</p> (x1)
<p>The bugbear slasher makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the second attack. Apply the bugbear slasher's multiple attack penalty to the Strikes normally.</p> (x1)
<p>The creature kicks sand into an adjacent creature's face. That creature makes a @Check[reflex|dc:19|basic]. On a failure, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] and treated as @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to this creature's next attack; a success negates the off-guard effects.</p>
<p><em>Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.</em></p> (x1)
<p>The bugbear trickster deals 1d8 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
<p><strong>Trigger</strong> The ship flies within 30 feet of Star</p>
<p><strong>Effect</strong> The cannon rolls initiative.</p> (x2)
<p>to creatures in a @Template[burst|distance:5] (@Check[reflex|dc:21|basic])</p> (x1)
<p>to creatures in a @Template[burst|distance:5] (@Check[reflex|dc:18|basic])</p> (x1)
'd4' (x4)
'd6' (x2)
'd10' (x1)
[damageRolls] : object {4-08.items.[].system.damageRolls}
[0] : object {4-08.items.[].system.damageRolls.0}
damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing')
[7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing')
[AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning')
eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
'2d8+5' (x1)
'2d8' (x1)
damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning')
[en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7')
damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning')
[zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
[zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning')
[dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x2)
[equipped] : object {4-08.items.[].system.equipped}
carryType : string {4-08.items.[].system.equipped.carryType} (2 different values)
worn (x11)
held (x2)
'worn' (x11)
'held' (x2)
[handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values)
0 (x4)
1 (x4)
[invested] : mixed
[inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x2)
[invested] : empty
[group] : string {4-08.items.[].system.group} (5 different values)
hammer (x2)
club (x1)
leather (x2)
knife (x4)
chain (x1)
'knife' (x4)
'hammer' (x2)
'leather' (x2)
'club' (x1)
'chain' (x1)
[hardness] : integer {4-08.items.[].system.hardness} (same value: 0)
[hp] : object {4-08.items.[].system.hp}
max : integer {4-08.items.[].system.hp.max} (same value: 0)
@@ -152,168 +152,97 @@ object {4-08}
[level] : object {4-08.items.[].system.level}
value : integer {4-08.items.[].system.level.value} (same value: 0)
[material] : object {4-08.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[mod] : object {4-08.items.[].system.mod}
value : integer {4-08.items.[].system.mod.value} (same value: 15)
[price] : object {4-08.items.[].system.price}
value : object {4-08.items.[].system.price.value}
[sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
3 (x2)
2 (x6)
[gp] : integer {4-08.items.[].system.price.value.gp} (4 different values)
2 (x2)
4 (x1)
1 (x1)
2 (x2)
5 (x1)
[sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
2 (x6)
3 (x2)
[proficient] : object {4-08.items.[].system.proficient}
value : integer {4-08.items.[].system.proficient.value} (same value: 0)
publication : object {4-08.items.[].system.publication}
license : string {4-08.items.[].system.publication.license} (same value: OGL)
license : string {4-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False)
title : string {4-08.items.[].system.publication.title} (3 different values)
Pathfinder Core Rulebook (x13)
(x21)
Pathfinder Bestiary (x1)
'' (x21)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x1)
[quantity] : integer {4-08.items.[].system.quantity} (2 different values)
1 (x12)
2 (x1)
[range] : mixed
[range] : empty
[reload] : object {4-08.items.[].system.reload}
value : string {4-08.items.[].system.reload.value} (2 different values)
- (x5)
(x2)
rules : ###FoundryRulesObject###
'-' (x5)
'' (x2)
rules : ignored (Foundry rules object) {4-08.items.[].system.rules}
[runes] : object {4-08.items.[].system.runes}
potency : integer {4-08.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x2)
property : array<> {4-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-08.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x2)
[resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-08.items.[].system.size} (same value: med)
[size] : string {4-08.items.[].system.size} (same value: 'med')
[slug] : string {4-08.items.[].system.slug} (9 different values)
light-hammer (x2)
padded-armor (x2)
artisans-tools (x1)
greatclub (x1)
leather-armor (x2)
dagger (x3)
sickle (x1)
chain-shirt (x1)
sneak-attack (x1)
'dagger' (x3)
'light-hammer' (x2)
'padded-armor' (x2)
'leather-armor' (x2)
'artisans-tools' (x1)
'greatclub' (x1)
'sickle' (x1)
'chain-shirt' (x1)
'sneak-attack' (x1)
[speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {4-08.items.[].system.splashDamage}
value : integer {4-08.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {4-08.items.[].system.traits}
rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
common (x33)
rare (x1)
value : array<string> {4-08.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
agile (x15)
thrown-20 (x5)
comfort (x2)
backswing (x2)
shove (x2)
finesse (x6)
thrown-10 (x4)
versatile-s (x7)
trip (x2)
flexible (x1)
noisy (x1)
magical (x2)
range-30 (x2)
[usage] : object {4-08.items.[].system.usage}
value : string {4-08.items.[].system.usage.value} (2 different values)
held-in-one-hand (x7)
held-in-two-hands (x1)
[acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
0 (x2)
-1 (x3)
[dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x2)
[speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {4-08.items.[].system.strength} (2 different values)
0 (x4)
1 (x1)
[attack] : object {4-08.items.[].system.attack}
value : string {4-08.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-08.items.[].system.attackEffects}
value : array<string> {4-08.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: smiths-fury)
[custom] : string {4-08.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {4-08.items.[].system.damageRolls}
[zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: 1d6+3)
damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: bludgeoning)
[AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: 1d6+3)
damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: bludgeoning)
[0] : object {4-08.items.[].system.damageRolls.0}
damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: 1d6+3)
damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
[t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: 1d10+7)
damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: bludgeoning)
[en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: 2d4+6)
damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing)
[mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: 1d4+6)
damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing)
[zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: 2d4+6)
damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing)
[7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: 2d4+6)
damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: piercing)
[1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: 2d4+6)
damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: piercing)
eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
2d8+5 (x1)
2d8 (x1)
damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: bludgeoning)
[traits] : object {4-08.items.[].system.traits}
rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
'common' (x33)
'rare' (x1)
value : array<string> {4-08.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
[usage] : object {4-08.items.[].system.usage}
value : string {4-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x1)
[weaponType] : object {4-08.items.[].system.weaponType}
value : string {4-08.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x4)
[actionType] : object {4-08.items.[].system.actionType}
value : string {4-08.items.[].system.actionType.value} (3 different values)
passive (x3)
action (x4)
reaction (x2)
[actions] : object {4-08.items.[].system.actions}
[value] : integer {4-08.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[mod] : object {4-08.items.[].system.mod}
value : integer {4-08.items.[].system.mod.value} (same value: 15)
[proficient] : object {4-08.items.[].system.proficient}
value : integer {4-08.items.[].system.proficient.value} (same value: 0)
'melee' (x8)
'ranged' (x4)
type : string {4-08.items.[].type} (6 different values)
weapon (x7)
armor (x5)
melee (x12)
action (x9)
equipment (x1)
lore (x1)
'melee' (x12)
'action' (x9)
'weapon' (x7)
'armor' (x5)
'equipment' (x1)
'lore' (x1)
[flags] : object {4-08.items.[].flags}
pf2e : object {4-08.items.[].flags.pf2e}
linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
U234q8nDHhidOO7Y (x2)
Rm6J4HPXVTN3FAQC (x2)
zVTsJkF4gOjYmJ0e (x1)
HaOEclKin872Tv64 (x2)
78nonbWTYp9sHqMv (x1)
Dz3Jm9lOnaPmjf76 (x2)
'U234q8nDHhidOO7Y' (x2)
'Rm6J4HPXVTN3FAQC' (x2)
'HaOEclKin872Tv64' (x2)
'Dz3Jm9lOnaPmjf76' (x2)
'zVTsJkF4gOjYmJ0e' (x1)
'78nonbWTYp9sHqMv' (x1)
name : string {4-08.name} (all different values)
system : object {4-08.system}
[abilities] : object {4-08.system.abilities}
@@ -350,18 +279,22 @@ object {4-08}
2 (x1)
attributes : object {4-08.system.attributes}
ac : object {4-08.system.attributes.ac}
[details] : string {4-08.system.attributes.ac.details} (same value: )
[details] : string {4-08.system.attributes.ac.details} (same value: '')
value : integer {4-08.system.attributes.ac.value} (6 different values)
20 (x2)
19 (x1)
17 (x1)
18 (x1)
20 (x2)
21 (x1)
23 (x1)
[allSaves] : object {4-08.system.attributes.allSaves}
value : string {4-08.system.attributes.allSaves.value} (same value: )
value : string {4-08.system.attributes.allSaves.value} (same value: '')
emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {4-08.system.attributes.hardness} (2 different values)
10 (x1)
5 (x1)
hp : object {4-08.system.attributes.hp}
details : string {4-08.system.attributes.hp.details} (same value: )
details : string {4-08.system.attributes.hp.details} (same value: '')
max : integer {4-08.system.attributes.hp.max} (5 different values)
30 (x2)
50 (x2)
@@ -378,65 +311,55 @@ object {4-08}
[speed] : object {4-08.system.attributes.speed}
otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {4-08.system.attributes.speed.value} (3 different values)
25 (x3)
30 (x1)
35 (x1)
emitsSound : string {4-08.system.attributes.emitsSound} (same value: encounter)
hardness : integer {4-08.system.attributes.hardness} (2 different values)
10 (x1)
5 (x1)
stealth : object {4-08.system.attributes.stealth}
details : string {4-08.system.attributes.stealth.details} (2 different values)
<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p> (x1)
<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p> (x1)
'<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p>' (x1)
'<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p>' (x1)
value : integer {4-08.system.attributes.stealth.value} (2 different values)
8 (x1)
5 (x1)
creatureType : string {4-08.system.creatureType} (same value: '')
details : object {4-08.system.details}
[blurb] : string {4-08.system.details.blurb} (4 different values)
Variant Bandit (x1)
Variant Smith (x1)
(x2)
Variant Bugbear Tormentor (x1)
'' (x2)
'Variant Bandit' (x1)
'Variant Smith' (x1)
'Variant Bugbear Tormentor' (x1)
description : string {4-08.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
disable : string {4-08.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate</p>' (x1)
'<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate</p>' (x1)
isComplex : boolean {4-08.system.details.isComplex} (same value: True)
[languages] : object {4-08.system.details.languages}
details : string {4-08.system.details.languages.details} (same value: )
details : string {4-08.system.details.languages.details} (same value: '')
value : array<string> {4-08.system.details.languages.value}
Length: min=1 max=3
Value type: string {4-08.system.details.languages.value.[]} (3 different values)
common (x5)
aklo (x2)
goblin (x3)
'common' (x5)
'goblin' (x3)
'aklo' (x2)
level : object {4-08.system.details.level}
value : integer {4-08.system.details.level.value} (3 different values)
3 (x4)
4 (x1)
5 (x2)
[privateNotes] : string {4-08.system.details.privateNotes} (same value: )
4 (x1)
[privateNotes] : string {4-08.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-08.system.details.publicNotes} (3 different values)
<p>By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.</p>
<hr />
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p> (x1)
<p>Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.</p>
<hr />
<p>Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments.</p> (x1)
<p>These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.</p> (x3)
publication : object {4-08.system.details.publication}
license : string {4-08.system.details.publication.license} (same value: OGL)
license : string {4-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-08.system.details.publication.remaster} (same value: False)
title : string {4-08.system.details.publication.title} (same value: Pathfinder Society Scenario #4-08: Battle for Star's Fate)
description : string {4-08.system.details.description} (same value: <p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn's flying ship.</p>)
disable : string {4-08.system.details.disable} (2 different values)
<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon's body to deactivate</p> (x1)
<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon's body to deactivate</p> (x1)
isComplex : boolean {4-08.system.details.isComplex} (same value: True)
reset : string {4-08.system.details.reset} (same value: )
routine : string {4-08.system.details.routine} (same value: <p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>)
title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate')
reset : string {4-08.system.details.reset} (same value: '')
routine : string {4-08.system.details.routine} (same value: '<p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>')
[initiative] : object {4-08.system.initiative}
statistic : string {4-08.system.initiative.statistic} (same value: perception)
statistic : string {4-08.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-08.system.perception}
details : string {4-08.system.perception.details} (same value: )
details : string {4-08.system.perception.details} (same value: '')
mod : integer {4-08.system.perception.mod} (4 different values)
5 (x2)
7 (x1)
@@ -445,37 +368,42 @@ object {4-08}
senses : array<object> {4-08.system.perception.senses}
Length: min=0 max=2
Value type: object {4-08.system.perception.senses.[]}
type : string {4-08.system.perception.senses.[].type} (2 different values)
darkvision (x3)
scent (x3)
[acuity] : string {4-08.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-08.system.perception.senses.[].range} (same value: 30)
type : string {4-08.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x3)
[resources] : object {4-08.system.resources}
saves : object {4-08.system.saves}
fortitude : object {4-08.system.saves.fortitude}
saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-08.system.saves.fortitude.value} (4 different values)
7 (x1)
9 (x3)
14 (x2)
7 (x1)
17 (x1)
reflex : object {4-08.system.saves.reflex}
saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-08.system.saves.reflex.value} (5 different values)
9 (x2)
8 (x1)
10 (x2)
8 (x1)
15 (x1)
7 (x1)
will : object {4-08.system.saves.will}
saveDetail : string {4-08.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '')
value : integer {4-08.system.saves.will.value} (5 different values)
6 (x2)
0 (x2)
5 (x1)
8 (x1)
12 (x1)
0 (x2)
[skills] : object {4-08.system.skills}
acrobatics : object {4-08.system.skills.acrobatics}
base : integer {4-08.system.skills.acrobatics.base} (3 different values)
10 (x1)
8 (x1)
13 (x1)
[athletics] : object {4-08.system.skills.athletics}
base : integer {4-08.system.skills.athletics.base} (3 different values)
8 (x2)
@@ -483,6 +411,8 @@ object {4-08}
9 (x1)
[crafting] : object {4-08.system.skills.crafting}
base : integer {4-08.system.skills.crafting.base} (same value: 15)
deception : object {4-08.system.skills.deception}
base : integer {4-08.system.skills.deception.base} (same value: 12)
[diplomacy] : object {4-08.system.skills.diplomacy}
base : integer {4-08.system.skills.diplomacy.base} (same value: 5)
[intimidation] : object {4-08.system.skills.intimidation}
@@ -492,38 +422,30 @@ object {4-08}
7 (x1)
[society] : object {4-08.system.skills.society}
base : integer {4-08.system.skills.society.base} (same value: 8)
acrobatics : object {4-08.system.skills.acrobatics}
base : integer {4-08.system.skills.acrobatics.base} (3 different values)
10 (x1)
8 (x1)
13 (x1)
stealth : object {4-08.system.skills.stealth}
base : integer {4-08.system.skills.stealth.base} (2 different values)
8 (x2)
13 (x1)
[thievery] : object {4-08.system.skills.thievery}
base : integer {4-08.system.skills.thievery.base} (same value: 8)
deception : object {4-08.system.skills.deception}
base : integer {4-08.system.skills.deception.base} (same value: 12)
statusEffects : array<> {4-08.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-08.system.traits}
rarity : string {4-08.system.traits.rarity} (2 different values)
common (x6)
unique (x1)
'common' (x6)
'unique' (x1)
size : object {4-08.system.traits.size}
value : string {4-08.system.traits.size.value} (same value: med)
value : string {4-08.system.traits.size.value} (same value: 'med')
value : array<string> {4-08.system.traits.value}
Length: min=1 max=4
Value type: string {4-08.system.traits.value.[]} (6 different values)
evil (x4)
human (x2)
humanoid (x5)
goblin (x3)
lawful (x1)
magical (x2)
creatureType : string {4-08.system.creatureType} (same value: )
statusEffects : array<> {4-08.system.statusEffects}
Length: min=0 max=0
Value type: mixed
'humanoid' (x5)
'evil' (x4)
'goblin' (x3)
'human' (x2)
'magical' (x2)
'lawful' (x1)
type : string {4-08.type} (2 different values)
npc (x5)
hazard (x2)
'npc' (x5)
'hazard' (x2)
+362 -371
View File
@@ -3,10 +3,10 @@ Different values: 9
=====================================
object {4-09}
_id : string {4-09._id} (all different values)
folder : string {4-09.folder} (same value: 9B7GcDdL7pFvfzaE)
folder : string {4-09.folder} (same value: '9B7GcDdL7pFvfzaE')
img : string {4-09.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x3)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {4-09.items}
Length: min=1 max=39
Value type: object {4-09.items.[]}
@@ -15,29 +15,246 @@ object {4-09}
name : string {4-09.items.[].name} (44 different values)
sort : integer {4-09.items.[].sort} (40 different values)
system : object {4-09.items.[].system}
[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-09.items.[].system.actionType}
value : string {4-09.items.[].system.actionType.value} (4 different values)
'passive' (x35)
'action' (x20)
'reaction' (x7)
'free' (x1)
[actions] : object {4-09.items.[].system.actions}
[value] : integer {4-09.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x4)
[area] : object {4-09.items.[].system.area}
type : string {4-09.items.[].system.area.type} (4 different values)
'burst' (x1)
'line' (x1)
'cone' (x1)
'emanation' (x1)
value : integer {4-09.items.[].system.area.value} (4 different values)
20 (x1)
120 (x1)
15 (x1)
30 (x1)
[attack] : object {4-09.items.[].system.attack}
value : string {4-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-09.items.[].system.attackEffects}
custom : string {4-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
'rapier' (x3)
'leather-armor' (x3)
[bonus] : object {4-09.items.[].system.bonus}
value : integer {4-09.items.[].system.bonus.value} (6 different values)
17 (x4)
0 (x3)
19 (x2)
18 (x1)
14 (x1)
12 (x1)
[bonusDamage] : object {4-09.items.[].system.bonusDamage}
value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-09.items.[].system.bulk}
value : integer {4-09.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x3)
[cost] : object {4-09.items.[].system.cost}
value : string {4-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
False (x23)
True (x1)
[damage] : object {4-09.items.[].system.damage}
[0] : object {4-09.items.[].system.damage.0}
[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
'2d6' (x1)
'8d6' (x1)
'4d6' (x1)
'6d6' (x1)
'4d12' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-09.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'mental' (x1)
'electricity' (x1)
'cold' (x1)
[damageType] : string {4-09.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
[die] : string {4-09.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-09.items.[].system.defense}
save : object {4-09.items.[].system.defense.save}
basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x2)
statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x3)
'fortitude' (x1)
description : object {4-09.items.[].system.description}
value : string {4-09.items.[].system.description.value} (49 different values)
[damageRolls] : object {4-09.items.[].system.damageRolls}
[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
'1d6+11' (x2)
'2d6+11' (x1)
damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: 'piercing')
[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
'1d8+8' (x2)
'1d8+10' (x1)
damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing')
[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9')
damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing')
[duration] : object {4-09.items.[].system.duration}
sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x2)
value : string {4-09.items.[].system.duration.value} (8 different values)
'1 minute' (x8)
'' (x7)
'until the next time you make your daily preparations' (x4)
'1 hour' (x1)
'10 minutes' (x1)
'1 or more rounds (see below)' (x1)
'see below' (x1)
'unlimited' (x1)
[frequency] : object {4-09.items.[].system.frequency}
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
per : string {4-09.items.[].system.frequency.per} (same value: 'day')
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
publication : object {4-09.items.[].system.publication}
license : string {4-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
title : string {4-09.items.[].system.publication.title} (5 different values)
'Pathfinder Bestiary' (x38)
'' (x34)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Lost Omens The Grand Bazaar' (x2)
[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
rules : ignored (Foundry rules object) {4-09.items.[].system.rules}
[category] : string {4-09.items.[].system.category} (5 different values)
'defensive' (x28)
'offensive' (x28)
'interaction' (x4)
'martial' (x3)
'light' (x3)
[containerId] : empty
[equipped] : object {4-09.items.[].system.equipped}
carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x4)
[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x2)
[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[group] : string {4-09.items.[].system.group} (2 different values)
'sword' (x3)
'leather' (x3)
[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
[heightening] : object {4-09.items.[].system.heightening}
[damage] : object {4-09.items.[].system.heightening.damage}
0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
'1d6' (x3)
'2d6' (x2)
'1d12' (x1)
'1d4' (x1)
[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
type : string {4-09.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x3)
[levels] : object {4-09.items.[].system.heightening.levels}
[5] : object {4-09.items.[].system.heightening.levels.5}
range : object {4-09.items.[].system.heightening.levels.5.range}
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
3 : object {4-09.items.[].system.heightening.levels.3}
[target] : object {4-09.items.[].system.heightening.levels.3.target}
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
range : object {4-09.items.[].system.heightening.levels.3.range}
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[7] : object {4-09.items.[].system.heightening.levels.7}
target : object {4-09.items.[].system.heightening.levels.7.target}
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[hp] : object {4-09.items.[].system.hp}
max : integer {4-09.items.[].system.hp.max} (same value: 0)
value : integer {4-09.items.[].system.hp.value} (same value: 0)
[level] : object {4-09.items.[].system.level}
value : integer {4-09.items.[].system.level.value} (6 different values)
0 (x9)
1 (x8)
2 (x5)
6 (x4)
4 (x4)
3 (x3)
[location] : object {4-09.items.[].system.location}
[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
value : string {4-09.items.[].system.location.value} (3 different values)
'6pmMLkbrsF7wRVrQ' (x20)
'JqajO4nisN5Ddc6s' (x3)
'94oa0RrcsKbas3ys' (x1)
[material] : object {4-09.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {4-09.items.[].system.prepared}
flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
value : string {4-09.items.[].system.prepared.value} (2 different values)
innate (x4)
prepared (x1)
'innate' (x4)
'prepared' (x1)
[price] : object {4-09.items.[].system.price}
value : object {4-09.items.[].system.price.value}
[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
[proficiency] : object {4-09.items.[].system.proficiency}
value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
publication : object {4-09.items.[].system.publication}
license : string {4-09.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
title : string {4-09.items.[].system.publication.title} (5 different values)
(x34)
Pathfinder Core Rulebook (x30)
Pathfinder Lost Omens The Grand Bazaar (x2)
Pathfinder Bestiary (x38)
Pathfinder Bestiary 2 (x6)
rules : ###FoundryRulesObject###
[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
[range] : object {4-09.items.[].system.range}
value : string {4-09.items.[].system.range.value} (5 different values)
'30 feet' (x9)
'' (x6)
'120 feet' (x5)
'touch' (x3)
'500 feet' (x1)
[reload] : object {4-09.items.[].system.reload}
value : string {4-09.items.[].system.reload.value} (same value: '')
[requirements] : string {4-09.items.[].system.requirements} (same value: '')
[runes] : object {4-09.items.[].system.runes}
potency : integer {4-09.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x3)
property : array<> {4-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x1)
[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-09.items.[].system.size} (same value: 'med')
[slots] : object {4-09.items.[].system.slots}
[slot0] : object {4-09.items.[].system.slots.slot0}
max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
@@ -45,51 +262,52 @@ object {4-09}
Length: min=5 max=5
Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
8QxvgR5NK6o14S5W (x1)
0UdS2KiFLg6ooJLs (x1)
chQANrqr9MtFwf2u (x1)
opymrnBMDNeYbbl6 (x1)
bIfO6osA7KlVfcAv (x1)
'8QxvgR5NK6o14S5W' (x1)
'0UdS2KiFLg6ooJLs' (x1)
'chQANrqr9MtFwf2u' (x1)
'opymrnBMDNeYbbl6' (x1)
'bIfO6osA7KlVfcAv' (x1)
[slot1] : object {4-09.items.[].system.slots.slot1}
max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
9V9y5iiLcEMZiCDv (x2)
iXb7tKWBWggVVxpq (x1)
eURkMOxj3BSD3uuI (x1)
'9V9y5iiLcEMZiCDv' (x2)
'iXb7tKWBWggVVxpq' (x1)
'eURkMOxj3BSD3uuI' (x1)
[slot2] : object {4-09.items.[].system.slots.slot2}
max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
0WGyIzAUBcfsjrha (x1)
8rFC34s8ZRoVQ8YU (x1)
TTPjjpxNBo4ugcOd (x1)
N00G5LjBUW0xPZBm (x1)
'0WGyIzAUBcfsjrha' (x1)
'8rFC34s8ZRoVQ8YU' (x1)
'TTPjjpxNBo4ugcOd' (x1)
'N00G5LjBUW0xPZBm' (x1)
[slot3] : object {4-09.items.[].system.slots.slot3}
max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
Sllc7Pas3Ywggjer (x1)
gGFCgMCLoZOwx86y (x1)
rPzsbj2jxr48jkdj (x1)
HgEgS0ziw4DiZjvT (x1)
'Sllc7Pas3Ywggjer' (x1)
'gGFCgMCLoZOwx86y' (x1)
'rPzsbj2jxr48jkdj' (x1)
'HgEgS0ziw4DiZjvT' (x1)
[slot4] : object {4-09.items.[].system.slots.slot4}
max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
6fFXQQPxiQjATJB9 (x1)
R297rr9ktVPCYM4R (x1)
DhmskFlout031TFa (x1)
fZjQUjzB1vW7lNWW (x1)
'6fFXQQPxiQjATJB9' (x1)
'R297rr9ktVPCYM4R' (x1)
'DhmskFlout031TFa' (x1)
'fZjQUjzB1vW7lNWW' (x1)
[slug] : string {4-09.items.[].system.slug} (36 different values)
[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-09.items.[].system.spelldc}
dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
24 (x1)
@@ -104,288 +322,70 @@ object {4-09}
18 (x1)
14 (x1)
12 (x1)
[tradition] : object {4-09.items.[].system.tradition}
value : string {4-09.items.[].system.tradition.value} (2 different values)
divine (x4)
arcane (x1)
[area] : object {4-09.items.[].system.area}
type : string {4-09.items.[].system.area.type} (4 different values)
burst (x1)
line (x1)
cone (x1)
emanation (x1)
value : integer {4-09.items.[].system.area.value} (4 different values)
20 (x1)
120 (x1)
15 (x1)
30 (x1)
[cost] : object {4-09.items.[].system.cost}
value : string {4-09.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
False (x23)
True (x1)
[damage] : object {4-09.items.[].system.damage}
[damageType] : string {4-09.items.[].system.damage.damageType} (same value: piercing)
[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
[die] : string {4-09.items.[].system.damage.die} (same value: d6)
[0] : object {4-09.items.[].system.damage.0}
[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
2d6 (x1)
8d6 (x1)
4d6 (x1)
6d6 (x1)
4d12 (x1)
3d6 (x1)
2d4 (x1)
kinds : array<string> {4-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {4-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-09.items.[].system.damage.0.type} (4 different values)
fire (x4)
mental (x1)
electricity (x1)
cold (x1)
[defense] : object {4-09.items.[].system.defense}
save : object {4-09.items.[].system.defense.save}
basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x2)
statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
will (x7)
reflex (x3)
fortitude (x1)
[duration] : object {4-09.items.[].system.duration}
sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x2)
value : string {4-09.items.[].system.duration.value} (8 different values)
until the next time you make your daily preparations (x4)
1 minute (x8)
(x7)
1 hour (x1)
10 minutes (x1)
1 or more rounds (see below) (x1)
see below (x1)
unlimited (x1)
[level] : object {4-09.items.[].system.level}
value : integer {4-09.items.[].system.level.value} (6 different values)
6 (x4)
0 (x9)
4 (x4)
3 (x3)
2 (x5)
1 (x8)
[location] : object {4-09.items.[].system.location}
[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
value : string {4-09.items.[].system.location.value} (3 different values)
JqajO4nisN5Ddc6s (x3)
94oa0RrcsKbas3ys (x1)
6pmMLkbrsF7wRVrQ (x20)
[range] : object {4-09.items.[].system.range}
value : string {4-09.items.[].system.range.value} (5 different values)
30 feet (x9)
(x6)
120 feet (x5)
500 feet (x1)
touch (x3)
[requirements] : string {4-09.items.[].system.requirements} (same value: )
[splashDamage] : object {4-09.items.[].system.splashDamage}
value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
[target] : object {4-09.items.[].system.target}
value : string {4-09.items.[].system.target.value} (7 different values)
1 creature (x9)
(x9)
1 living creature (x2)
up to 10 creatures (x1)
1 spell effect or unattended magic item (x1)
1 unattended object of light Bulk or less (x1)
1 creature or object (x1)
'1 creature' (x9)
'' (x9)
'1 living creature' (x2)
'up to 10 creatures' (x1)
'1 spell effect or unattended magic item' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 creature or object' (x1)
[time] : object {4-09.items.[].system.time}
value : string {4-09.items.[].system.time.value} (3 different values)
2 (x22)
3 (x1)
1 (x1)
'2' (x22)
'3' (x1)
'1' (x1)
[tradition] : object {4-09.items.[].system.tradition}
value : string {4-09.items.[].system.tradition.value} (2 different values)
'divine' (x4)
'arcane' (x1)
[traits] : object {4-09.items.[].system.traits}
[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
uncommon (x4)
common (x94)
'common' (x94)
'uncommon' (x4)
[traditions] : array<string> {4-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
arcane (x24)
occult (x17)
primal (x11)
divine (x5)
'arcane' (x24)
'occult' (x17)
'primal' (x11)
'divine' (x5)
value : array<string> {4-09.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
rapier (x3)
leather-armor (x3)
[bonus] : object {4-09.items.[].system.bonus}
value : integer {4-09.items.[].system.bonus.value} (6 different values)
0 (x3)
19 (x2)
18 (x1)
14 (x1)
17 (x4)
12 (x1)
[bonusDamage] : object {4-09.items.[].system.bonusDamage}
value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-09.items.[].system.bulk}
value : integer {4-09.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x3)
[category] : string {4-09.items.[].system.category} (5 different values)
martial (x3)
light (x3)
interaction (x4)
defensive (x28)
offensive (x28)
[containerId] : mixed
[equipped] : object {4-09.items.[].system.equipped}
carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
held (x4)
worn (x5)
[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x2)
[invested] : mixed
[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[group] : string {4-09.items.[].system.group} (2 different values)
sword (x3)
leather (x3)
[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
[hp] : object {4-09.items.[].system.hp}
max : integer {4-09.items.[].system.hp.max} (same value: 0)
value : integer {4-09.items.[].system.hp.value} (same value: 0)
[material] : object {4-09.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-09.items.[].system.price}
value : object {4-09.items.[].system.price.value}
[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
[reload] : object {4-09.items.[].system.reload}
value : string {4-09.items.[].system.reload.value} (same value: )
[runes] : object {4-09.items.[].system.runes}
potency : integer {4-09.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x3)
property : array<> {4-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
1 (x1)
0 (x2)
[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-09.items.[].system.size} (same value: med)
[splashDamage] : object {4-09.items.[].system.splashDamage}
value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {4-09.items.[].system.usage}
value : string {4-09.items.[].system.usage.value} (2 different values)
held-in-one-hand (x4)
wornmask (x2)
[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
[attack] : object {4-09.items.[].system.attack}
value : string {4-09.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-09.items.[].system.attackEffects}
custom : string {4-09.items.[].system.attackEffects.custom} (same value: )
value : array<string> {4-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: grab)
[damageRolls] : object {4-09.items.[].system.damageRolls}
[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
2d6+11 (x1)
1d6+11 (x2)
damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing)
[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
1d8+10 (x1)
1d8+8 (x2)
damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
1d8+6 (x1)
1d8+4 (x1)
damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
'held-in-one-hand' (x4)
'wornmask' (x2)
[weaponType] : object {4-09.items.[].system.weaponType}
value : string {4-09.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {4-09.items.[].system.actionType}
value : string {4-09.items.[].system.actionType.value} (4 different values)
passive (x35)
reaction (x7)
action (x20)
free (x1)
[actions] : object {4-09.items.[].system.actions}
[value] : integer {4-09.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x4)
[heightening] : object {4-09.items.[].system.heightening}
[damage] : object {4-09.items.[].system.heightening.damage}
0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
1d6 (x3)
2d6 (x2)
1d12 (x1)
1d4 (x1)
[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
type : string {4-09.items.[].system.heightening.type} (2 different values)
interval (x7)
fixed (x3)
[levels] : object {4-09.items.[].system.heightening.levels}
[7] : object {4-09.items.[].system.heightening.levels.7}
target : object {4-09.items.[].system.heightening.levels.7.target}
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
6 creatures (x1)
1 unattended object with a Bulk of 2 or less (x1)
3 : object {4-09.items.[].system.heightening.levels.3}
[target] : object {4-09.items.[].system.heightening.levels.3.target}
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
range : object {4-09.items.[].system.heightening.levels.3.range}
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
[5] : object {4-09.items.[].system.heightening.levels.5}
range : object {4-09.items.[].system.heightening.levels.5.range}
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[frequency] : object {4-09.items.[].system.frequency}
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
per : string {4-09.items.[].system.frequency.per} (same value: day)
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
value : string {4-09.items.[].system.weaponType.value} (same value: 'melee')
type : string {4-09.items.[].type} (7 different values)
spellcastingEntry (x5)
spell (x24)
weapon (x3)
armor (x3)
equipment (x3)
melee (x9)
action (x63)
'action' (x63)
'spell' (x24)
'melee' (x9)
'spellcastingEntry' (x5)
'weapon' (x3)
'armor' (x3)
'equipment' (x3)
[_stats] : object {4-09.items.[]._stats}
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
[flags] : object {4-09.items.[].flags}
pf2e : object {4-09.items.[].flags.pf2e}
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: 7pJhkrdCMRHYdTFf)
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: '7pJhkrdCMRHYdTFf')
name : string {4-09.name} (all different values)
[prototypeToken] : object {4-09.prototypeToken}
name : string {4-09.prototypeToken.name} (same value: Bolger Trusk)
name : string {4-09.prototypeToken.name} (same value: 'Bolger Trusk')
system : object {4-09.system}
[abilities] : object {4-09.system.abilities}
cha : object {4-09.system.abilities.cha}
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
4 (x3)
5 (x1)
2 (x2)
5 (x1)
con : object {4-09.system.abilities.con}
mod : integer {4-09.system.abilities.con.mod} (2 different values)
2 (x3)
@@ -393,13 +393,13 @@ object {4-09}
dex : object {4-09.system.abilities.dex}
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
3 (x3)
4 (x1)
5 (x2)
4 (x1)
int : object {4-09.system.abilities.int}
mod : integer {4-09.system.abilities.int.mod} (3 different values)
2 (x3)
6 (x1)
-1 (x2)
6 (x1)
str : object {4-09.system.abilities.str}
mod : integer {4-09.system.abilities.str.mod} (2 different values)
5 (x3)
@@ -410,177 +410,168 @@ object {4-09}
3 (x2)
attributes : object {4-09.system.attributes}
ac : object {4-09.system.attributes.ac}
[details] : string {4-09.system.attributes.ac.details} (same value: )
[details] : string {4-09.system.attributes.ac.details} (same value: '')
value : integer {4-09.system.attributes.ac.value} (6 different values)
0 (x3)
22 (x2)
26 (x1)
27 (x1)
22 (x2)
24 (x1)
0 (x3)
25 (x1)
[allSaves] : object {4-09.system.attributes.allSaves}
value : string {4-09.system.attributes.allSaves.value} (same value: )
value : string {4-09.system.attributes.allSaves.value} (same value: '')
hp : object {4-09.system.attributes.hp}
details : string {4-09.system.attributes.hp.details} (4 different values)
coffin restoration, fast healing 7, void healing (x3)
coffin restoration, fast healing 10, void healing (x1)
coffin restoration, fast healing 5, void healing (x2)
(x3)
'coffin restoration, fast healing 7, void healing' (x3)
'' (x3)
'coffin restoration, fast healing 5, void healing' (x2)
'coffin restoration, fast healing 10, void healing' (x1)
max : integer {4-09.system.attributes.hp.max} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
0 (x3)
25 (x1)
50 (x1)
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
value : integer {4-09.system.attributes.hp.value} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
0 (x3)
25 (x1)
50 (x1)
[adjustment] : empty
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {4-09.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-09.system.attributes.immunities.[]}
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
death-effects (x6)
disease (x6)
paralyzed (x6)
poison (x6)
sleep (x6)
[speed] : object {4-09.system.attributes.speed}
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-09.system.attributes.speed.value} (same value: 25)
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-09.system.attributes.weaknesses.[]}
type : string {4-09.system.attributes.weaknesses.[].type} (same value: vampire-weaknesses)
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
[adjustment] : mixed
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'sleep' (x6)
[resistances] : array<object> {4-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-09.system.attributes.resistances.[]}
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: silver)
type : string {4-09.system.attributes.resistances.[].type} (same value: physical)
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {4-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
[speed] : object {4-09.system.attributes.speed}
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-09.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-09.system.attributes.stealth}
details : string {4-09.system.attributes.stealth.details} (2 different values)
<p>(expert)</p> (x2)
<p>(master)</p> (x1)
'<p>(expert)</p>' (x2)
'<p>(master)</p>' (x1)
value : integer {4-09.system.attributes.stealth.value} (3 different values)
14 (x1)
17 (x1)
20 (x1)
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-09.system.attributes.weaknesses.[]}
type : string {4-09.system.attributes.weaknesses.[].type} (same value: 'vampire-weaknesses')
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
details : object {4-09.system.details}
[blurb] : string {4-09.system.details.blurb} (same value: )
[blurb] : string {4-09.system.details.blurb} (same value: '')
[languages] : object {4-09.system.details.languages}
details : string {4-09.system.details.languages.details} (2 different values)
(x5)
plus one regional language (x1)
'' (x5)
'plus one regional language' (x1)
value : array<string> {4-09.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
common (x6)
necril (x4)
varisian (x3)
hallit (x2)
'common' (x6)
'necril' (x4)
'varisian' (x3)
'hallit' (x2)
level : object {4-09.system.details.level}
value : integer {4-09.system.details.level.value} (6 different values)
7 (x2)
9 (x2)
5 (x2)
4 (x1)
6 (x1)
5 (x2)
3 (x1)
[privateNotes] : string {4-09.system.details.privateNotes} (same value: )
[privateNotes] : string {4-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
<p>Vampire counts rule their demesnes through a mix of fear and cruelty.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x3)
<p>Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x1)
<p>Vampires use their spawn for infiltration and reconnaissance.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
publication : object {4-09.system.details.publication}
license : string {4-09.system.details.publication.license} (same value: OGL)
license : string {4-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
title : string {4-09.system.details.publication.title} (same value: Pathfinder Society Scenario #4-09: Killer in the Golden Mask)
[description] : string {4-09.system.details.description} (same value: <p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>)
title : string {4-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-09: Killer in the Golden Mask')
[description] : string {4-09.system.details.description} (same value: '<p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>')
[disable] : string {4-09.system.details.disable} (3 different values)
<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p> (x1)
'<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
[reset] : string {4-09.system.details.reset} (same value: )
[routine] : string {4-09.system.details.routine} (same value: )
[reset] : string {4-09.system.details.reset} (same value: '')
[routine] : string {4-09.system.details.routine} (same value: '')
[initiative] : object {4-09.system.initiative}
statistic : string {4-09.system.initiative.statistic} (same value: perception)
statistic : string {4-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-09.system.perception}
details : string {4-09.system.perception.details} (same value: )
details : string {4-09.system.perception.details} (same value: '')
mod : integer {4-09.system.perception.mod} (5 different values)
17 (x2)
19 (x1)
20 (x1)
12 (x1)
17 (x2)
10 (x1)
senses : array<object> {4-09.system.perception.senses}
Length: min=1 max=1
Value type: object {4-09.system.perception.senses.[]}
type : string {4-09.system.perception.senses.[].type} (same value: darkvision)
type : string {4-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {4-09.system.resources}
[focus] : object {4-09.system.resources.focus}
max : integer {4-09.system.resources.focus.max} (same value: 1)
value : integer {4-09.system.resources.focus.value} (same value: 1)
saves : object {4-09.system.saves}
fortitude : object {4-09.system.saves.fortitude}
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-09.system.saves.fortitude.value} (6 different values)
0 (x3)
9 (x2)
13 (x1)
15 (x1)
9 (x2)
11 (x1)
0 (x3)
7 (x1)
reflex : object {4-09.system.saves.reflex}
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-09.system.saves.reflex.value} (7 different values)
0 (x3)
16 (x1)
18 (x1)
13 (x1)
14 (x1)
0 (x3)
11 (x1)
12 (x1)
will : object {4-09.system.saves.will}
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: '')
value : integer {4-09.system.saves.will.value} (7 different values)
0 (x3)
19 (x1)
20 (x1)
11 (x1)
17 (x1)
0 (x3)
9 (x1)
15 (x1)
[skills] : object {4-09.system.skills}
acrobatics : object {4-09.system.skills.acrobatics}
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
11 (x2)
15 (x1)
17 (x1)
11 (x2)
13 (x1)
9 (x1)
athletics : object {4-09.system.skills.athletics}
@@ -631,18 +622,18 @@ object {4-09}
base : integer {4-09.system.skills.arcana.base} (same value: 21)
traits : object {4-09.system.traits}
rarity : string {4-09.system.traits.rarity} (3 different values)
unique (x2)
uncommon (x2)
common (x5)
'common' (x5)
'unique' (x2)
'uncommon' (x2)
size : object {4-09.system.traits.size}
value : string {4-09.system.traits.size.value} (same value: med)
value : string {4-09.system.traits.size.value} (same value: 'med')
value : array<string> {4-09.system.traits.value}
Length: min=3 max=5
Value type: string {4-09.system.traits.value.[]} (all different values)
[creatureType] : string {4-09.system.creatureType} (same value: )
[creatureType] : string {4-09.system.creatureType} (same value: '')
[statusEffects] : array<> {4-09.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-09.type} (2 different values)
npc (x6)
hazard (x3)
'npc' (x6)
'hazard' (x3)
+338 -401
View File
@@ -3,10 +3,10 @@ Different values: 7
=====================================
object {4-10}
_id : string {4-10._id} (all different values)
folder : string {4-10.folder} (same value: 2A4iRayb1PjohJ9m)
folder : string {4-10.folder} (same value: '2A4iRayb1PjohJ9m')
img : string {4-10.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x4)
systems/pf2e/icons/default-icons/npc.svg (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-10.items}
Length: min=1 max=15
Value type: object {4-10.items.[]}
@@ -14,272 +14,237 @@ object {4-10}
img : string {4-10.items.[].img} (21 different values)
name : string {4-10.items.[].name} (25 different values)
sort : integer {4-10.items.[].sort} (16 different values)
0 (x4)
100000 (x3)
200000 (x3)
300000 (x3)
400000 (x3)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x3)
900000 (x3)
1000000 (x2)
1100000 (x1)
1200000 (x1)
1300000 (x1)
1400000 (x1)
1500000 (x1)
system : object {4-10.items.[].system}
[actionType] : object {4-10.items.[].system.actionType}
value : string {4-10.items.[].system.actionType.value} (2 different values)
action (x4)
reaction (x6)
'reaction' (x6)
'action' (x4)
[actions] : object {4-10.items.[].system.actions}
[value] : integer {4-10.items.[].system.actions.value} (same value: 1)
[category] : string {4-10.items.[].system.category} (6 different values)
potion (x1)
simple (x2)
martial (x2)
defensive (x4)
offensive (x2)
unarmed (x1)
description : object {4-10.items.[].system.description}
value : string {4-10.items.[].system.description.value} (26 different values)
publication : object {4-10.items.[].system.publication}
license : string {4-10.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False)
title : string {4-10.items.[].system.publication.title} (3 different values)
(x18)
Pathfinder Core Rulebook (x18)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
[slug] : string {4-10.items.[].system.slug} (17 different values)
acid-splash (x1)
burning-hands (x1)
daze (x1)
detect-magic (x1)
force-bolt (x1)
grease (x1)
magic-missile (x1)
produce-flame (x1)
read-aura (x1)
shield (x1)
thieves-tools (x1)
spellbook-blank (x1)
invisibility-potion (x1)
hand-crossbow (x2)
kukri (x2)
attack-of-opportunity (x2)
handwraps-of-mighty-blows (x1)
[traits] : object {4-10.items.[].system.traits}
value : array<string> {4-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-10.items.[].system.traits.value.[]} (24 different values)
[rarity] : string {4-10.items.[].system.traits.rarity} (2 different values)
common (x16)
uncommon (x4)
[traditions] : array<string> {4-10.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values)
arcane (x9)
primal (x6)
divine (x4)
occult (x5)
[autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {4-10.items.[].system.prepared}
[flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False)
value : string {4-10.items.[].system.prepared.value} (2 different values)
prepared (x1)
focus (x1)
[proficiency] : object {4-10.items.[].system.proficiency}
value : integer {4-10.items.[].system.proficiency.value} (same value: 1)
[slots] : object {4-10.items.[].system.slots}
[slot0] : object {4-10.items.[].system.slots.slot0}
max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {4-10.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {4-10.items.[].system.slots.slot0.prepared.[]}
id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values)
0u0bqEYSy8v4ptsu (x1)
2krTpZHWZJZenD5X (x1)
3e4288pH2hldugdI (x1)
EcKpzZAJCGtbueRP (x1)
0bA2NZlpzpWouxDC (x1)
6ASkFFOa6hmrmfmU (x1)
[slot1] : object {4-10.items.[].system.slots.slot1}
max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {4-10.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-10.items.[].system.slots.slot1.prepared.[]}
id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
FJxhzMZNijjpcLER (x1)
Zndi6RaNfrseCqtw (x1)
a8rqzQK79vZufqQ9 (x1)
[spelldc] : object {4-10.items.[].system.spelldc}
dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17)
value : integer {4-10.items.[].system.spelldc.value} (same value: 9)
[tradition] : object {4-10.items.[].system.tradition}
value : string {4-10.items.[].system.tradition.value} (same value: arcane)
[area] : object {4-10.items.[].system.area}
type : string {4-10.items.[].system.area.type} (2 different values)
cone (x1)
emanation (x1)
'cone' (x1)
'emanation' (x1)
value : integer {4-10.items.[].system.area.value} (2 different values)
15 (x1)
30 (x1)
[attack] : object {4-10.items.[].system.attack}
value : string {4-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-10.items.[].system.attackEffects}
value : array<> {4-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-10.items.[].system.baseItem} (2 different values)
'hand-crossbow' (x2)
'kukri' (x2)
[bonus] : object {4-10.items.[].system.bonus}
value : integer {4-10.items.[].system.bonus.value} (6 different values)
0 (x4)
8 (x2)
14 (x2)
9 (x1)
1 (x1)
15 (x1)
[bonusDamage] : object {4-10.items.[].system.bonusDamage}
value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-10.items.[].system.bulk}
value : mixed
float {4-10.items.[].system.bulk.value} (same value: 0,1)
integer {4-10.items.[].system.bulk.value} (same value: 0)
[category] : string {4-10.items.[].system.category} (6 different values)
'defensive' (x4)
'simple' (x2)
'martial' (x2)
'offensive' (x2)
'potion' (x1)
'unarmed' (x1)
[containerId] : empty
[cost] : object {4-10.items.[].system.cost}
value : string {4-10.items.[].system.cost.value} (same value: )
value : string {4-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False)
[damage] : object {4-10.items.[].system.damage}
[0] : object {4-10.items.[].system.damage.0}
[applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x1)
[category] : mixed
[category] : empty
formula : string {4-10.items.[].system.damage.0.formula} (5 different values)
1d6 (x1)
2d6 (x1)
0 (x1)
1d4+1 (x2)
2d4 (x1)
'1d4+1' (x2)
'1d6' (x1)
'2d6' (x1)
'0' (x1)
'2d4' (x1)
kinds : array<string> {4-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: damage)
Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-10.items.[].system.damage.0.type} (4 different values)
acid (x1)
fire (x2)
mental (x1)
force (x2)
[gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
'fire' (x2)
'force' (x2)
'acid' (x1)
'mental' (x1)
damageType : string {4-10.items.[].system.damage.damageType} (3 different values)
piercing (x2)
slashing (x2)
bludgeoning (x1)
'piercing' (x2)
'slashing' (x2)
'bludgeoning' (x1)
dice : integer {4-10.items.[].system.damage.dice} (same value: 1)
die : string {4-10.items.[].system.damage.die} (2 different values)
d6 (x4)
d4 (x1)
'd6' (x4)
'd4' (x1)
[gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {4-10.items.[].system.damageRolls}
[GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY}
damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: 'piercing')
[kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
'1d6' (x1)
'1d6+4' (x1)
damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: 'piercing')
[mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: 'bludgeoning')
[defense] : object {4-10.items.[].system.defense}
save : object {4-10.items.[].system.defense.save}
basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values)
reflex (x2)
will (x1)
'reflex' (x2)
'will' (x1)
[duration] : object {4-10.items.[].system.duration}
sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False)
value : string {4-10.items.[].system.duration.value} (4 different values)
(x7)
1 round (x1)
1 minute (x1)
until the start of your next turn (x1)
'' (x7)
'1 round' (x1)
'1 minute' (x1)
'until the start of your next turn' (x1)
[equipped] : object {4-10.items.[].system.equipped}
carryType : string {4-10.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0)
inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {4-10.items.[].system.frequency}
max : integer {4-10.items.[].system.frequency.max} (same value: 1)
per : string {4-10.items.[].system.frequency.per} (same value: 'day')
value : integer {4-10.items.[].system.frequency.value} (same value: 1)
[group] : string {4-10.items.[].system.group} (3 different values)
'crossbow' (x2)
'knife' (x2)
'brawling' (x1)
[hardness] : integer {4-10.items.[].system.hardness} (same value: 0)
[heightening] : object {4-10.items.[].system.heightening}
[levels] : object {4-10.items.[].system.heightening.levels}
3 : object {4-10.items.[].system.heightening.levels.3}
[damage] : object {4-10.items.[].system.heightening.levels.3.damage}
0 : object {4-10.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {4-10.items.[].system.heightening.levels.3.target}
value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {4-10.items.[].system.heightening.levels.5}
damage : object {4-10.items.[].system.heightening.levels.5.damage}
0 : object {4-10.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
6 : object {4-10.items.[].system.heightening.levels.6}
target : object {4-10.items.[].system.heightening.levels.6.target}
value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {4-10.items.[].system.heightening.levels.7}
damage : object {4-10.items.[].system.heightening.levels.7.damage}
0 : object {4-10.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[9] : object {4-10.items.[].system.heightening.levels.9}
damage : object {4-10.items.[].system.heightening.levels.9.damage}
0 : object {4-10.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
6 : object {4-10.items.[].system.heightening.levels.6}
target : object {4-10.items.[].system.heightening.levels.6.target}
value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {4-10.items.[].system.heightening.type} (2 different values)
fixed (x2)
interval (x4)
'interval' (x4)
'fixed' (x2)
[damage] : object {4-10.items.[].system.heightening.damage}
0 : string {4-10.items.[].system.heightening.damage.0} (4 different values)
2d6 (x1)
1d6 (x1)
1d4+1 (x1)
1d4 (x1)
'2d6' (x1)
'1d6' (x1)
'1d4+1' (x1)
'1d4' (x1)
[interval] : integer {4-10.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x2)
[hp] : object {4-10.items.[].system.hp}
max : integer {4-10.items.[].system.hp.max} (same value: 0)
value : integer {4-10.items.[].system.hp.value} (same value: 0)
[level] : object {4-10.items.[].system.level}
value : integer {4-10.items.[].system.level.value} (4 different values)
1 (x10)
@@ -288,50 +253,21 @@ object {4-10}
2 (x1)
[location] : object {4-10.items.[].system.location}
value : string {4-10.items.[].system.location.value} (2 different values)
rr6pJWQYuYOUS8EC (x9)
i76qRDmxxcrWmtBQ (x1)
[range] : mixed
object {4-10.items.[].system.range}
value : string {4-10.items.[].system.range.value} (4 different values)
30 feet (x5)
(x3)
60 feet (x1)
120 feet (x1)
integer {4-10.items.[].system.range} (same value: 60)
[requirements] : string {4-10.items.[].system.requirements} (same value: )
[target] : object {4-10.items.[].system.target}
value : string {4-10.items.[].system.target.value} (4 different values)
1 creature (x5)
(x3)
1 object of Bulk 1 or less (x1)
1 object (x1)
[time] : object {4-10.items.[].system.time}
value : string {4-10.items.[].system.time.value} (4 different values)
2 (x6)
1 (x2)
1 to 3 (x1)
1 minute (x1)
[overlays] : object {4-10.items.[].system.overlays}
[baseItem] : string {4-10.items.[].system.baseItem} (2 different values)
hand-crossbow (x2)
kukri (x2)
[bulk] : object {4-10.items.[].system.bulk}
value : mixed
float {4-10.items.[].system.bulk.value} (same value: 0,1)
integer {4-10.items.[].system.bulk.value} (same value: 0)
[containerId] : mixed
[equipped] : object {4-10.items.[].system.equipped}
carryType : string {4-10.items.[].system.equipped.carryType} (same value: worn)
[invested] : mixed
handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0)
inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False)
[hardness] : integer {4-10.items.[].system.hardness} (same value: 0)
[hp] : object {4-10.items.[].system.hp}
max : integer {4-10.items.[].system.hp.max} (same value: 0)
value : integer {4-10.items.[].system.hp.value} (same value: 0)
'rr6pJWQYuYOUS8EC' (x9)
'i76qRDmxxcrWmtBQ' (x1)
description : object {4-10.items.[].system.description}
value : string {4-10.items.[].system.description.value} (26 different values)
[material] : object {4-10.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[mod] : object {4-10.items.[].system.mod}
value : integer {4-10.items.[].system.mod.value} (same value: 6)
[overlays] : object {4-10.items.[].system.overlays}
[prepared] : object {4-10.items.[].system.prepared}
[flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False)
value : string {4-10.items.[].system.prepared.value} (2 different values)
'prepared' (x1)
'focus' (x1)
[price] : object {4-10.items.[].system.price}
value : object {4-10.items.[].system.price.value}
[gp] : integer {4-10.items.[].system.price.value.gp} (4 different values)
@@ -340,131 +276,145 @@ object {4-10}
20 (x1)
35 (x1)
[sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6)
[proficiency] : object {4-10.items.[].system.proficiency}
value : integer {4-10.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-10.items.[].system.proficient}
value : integer {4-10.items.[].system.proficient.value} (same value: 0)
publication : object {4-10.items.[].system.publication}
license : string {4-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False)
title : string {4-10.items.[].system.publication.title} (3 different values)
'' (x18)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x2)
[quantity] : integer {4-10.items.[].system.quantity} (same value: 1)
[size] : string {4-10.items.[].system.size} (same value: med)
[usage] : object {4-10.items.[].system.usage}
value : string {4-10.items.[].system.usage.value} (3 different values)
held-in-two-hands (x1)
held-in-one-hand (x6)
worngloves (x1)
[uses] : object {4-10.items.[].system.uses}
autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-10.items.[].system.uses.max} (same value: 1)
value : integer {4-10.items.[].system.uses.value} (same value: 1)
[bonus] : object {4-10.items.[].system.bonus}
value : integer {4-10.items.[].system.bonus.value} (6 different values)
0 (x4)
8 (x2)
9 (x1)
1 (x1)
15 (x1)
14 (x2)
[bonusDamage] : object {4-10.items.[].system.bonusDamage}
value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0)
[group] : string {4-10.items.[].system.group} (3 different values)
crossbow (x2)
knife (x2)
brawling (x1)
[range] : mixed
object {4-10.items.[].system.range}
value : string {4-10.items.[].system.range.value} (4 different values)
'30 feet' (x5)
'' (x3)
'60 feet' (x1)
'120 feet' (x1)
integer {4-10.items.[].system.range} (same value: 60)
[reload] : object {4-10.items.[].system.reload}
value : string {4-10.items.[].system.reload.value} (2 different values)
1 (x2)
(x3)
'' (x3)
'1' (x2)
rules : ignored (Foundry rules object) {4-10.items.[].system.rules}
[requirements] : string {4-10.items.[].system.requirements} (same value: '')
[runes] : object {4-10.items.[].system.runes}
potency : integer {4-10.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x1)
property : array<> {4-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
striking : integer {4-10.items.[].system.runes.striking} (same value: 0)
[size] : string {4-10.items.[].system.size} (same value: 'med')
[slots] : object {4-10.items.[].system.slots}
[slot0] : object {4-10.items.[].system.slots.slot0}
max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {4-10.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {4-10.items.[].system.slots.slot0.prepared.[]}
id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'0u0bqEYSy8v4ptsu' (x1)
'2krTpZHWZJZenD5X' (x1)
'3e4288pH2hldugdI' (x1)
'EcKpzZAJCGtbueRP' (x1)
'0bA2NZlpzpWouxDC' (x1)
'6ASkFFOa6hmrmfmU' (x1)
[slot1] : object {4-10.items.[].system.slots.slot1}
max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {4-10.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-10.items.[].system.slots.slot1.prepared.[]}
id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'FJxhzMZNijjpcLER' (x1)
'Zndi6RaNfrseCqtw' (x1)
'a8rqzQK79vZufqQ9' (x1)
[slug] : string {4-10.items.[].system.slug} (17 different values)
[spelldc] : object {4-10.items.[].system.spelldc}
dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17)
value : integer {4-10.items.[].system.spelldc.value} (same value: 9)
[splashDamage] : object {4-10.items.[].system.splashDamage}
[value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0)
[attack] : object {4-10.items.[].system.attack}
value : string {4-10.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-10.items.[].system.attackEffects}
value : array<> {4-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {4-10.items.[].system.damageRolls}
[GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY}
damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
1d6+3 (x1)
1d6+7 (x1)
damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: piercing)
[mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
1d6+3 (x1)
1d6+7 (x1)
damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: bludgeoning)
[kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
1d6 (x1)
1d6+4 (x1)
damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: piercing)
[target] : object {4-10.items.[].system.target}
value : string {4-10.items.[].system.target.value} (4 different values)
'1 creature' (x5)
'' (x3)
'1 object of Bulk 1 or less' (x1)
'1 object' (x1)
[time] : object {4-10.items.[].system.time}
value : string {4-10.items.[].system.time.value} (4 different values)
'2' (x6)
'1' (x2)
'1 to 3' (x1)
'1 minute' (x1)
[tradition] : object {4-10.items.[].system.tradition}
value : string {4-10.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {4-10.items.[].system.traits}
[rarity] : string {4-10.items.[].system.traits.rarity} (2 different values)
'common' (x16)
'uncommon' (x4)
[traditions] : array<string> {4-10.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x9)
'primal' (x6)
'occult' (x5)
'divine' (x4)
value : array<string> {4-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-10.items.[].system.traits.value.[]} (24 different values)
[usage] : object {4-10.items.[].system.usage}
value : string {4-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x1)
'worngloves' (x1)
[uses] : object {4-10.items.[].system.uses}
autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-10.items.[].system.uses.max} (same value: 1)
value : integer {4-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-10.items.[].system.weaponType}
value : string {4-10.items.[].system.weaponType.value} (2 different values)
melee (x4)
ranged (x2)
[frequency] : object {4-10.items.[].system.frequency}
max : integer {4-10.items.[].system.frequency.max} (same value: 1)
per : string {4-10.items.[].system.frequency.per} (same value: day)
value : integer {4-10.items.[].system.frequency.value} (same value: 1)
[mod] : object {4-10.items.[].system.mod}
value : integer {4-10.items.[].system.mod.value} (same value: 6)
[proficient] : object {4-10.items.[].system.proficient}
value : integer {4-10.items.[].system.proficient.value} (same value: 0)
'melee' (x4)
'ranged' (x2)
type : string {4-10.items.[].type} (8 different values)
action (x10)
spellcastingEntry (x2)
spell (x10)
equipment (x2)
consumable (x1)
weapon (x5)
melee (x6)
lore (x2)
'action' (x10)
'spell' (x10)
'melee' (x6)
'weapon' (x5)
'spellcastingEntry' (x2)
'equipment' (x2)
'lore' (x2)
'consumable' (x1)
[_stats] : object {4-10.items.[]._stats}
compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x1)
Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t (x1)
Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x1)
Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x1)
Compendium.pf2e.spells-srd.Item.Hu38hoAUSYeFpkVa (x1)
Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x1)
Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x1)
Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1)
Compendium.pf2e.spells-srd.Item.OhD2Z6rIGGD5ocZA (x1)
Compendium.pf2e.spells-srd.Item.TVKNbcgTee19PXZR (x1)
Compendium.pf2e.equipment-srd.Item.zvLyCVD8g2PdHJAc (x1)
Compendium.pf2e.equipment-srd.Item.FOWF5f0tCaApv9RE (x1)
Compendium.pf2e.equipment-srd.Item.bikFUFRLwfdvX2x2 (x1)
Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2)
Compendium.pf2e.equipment-srd.Item.TDrO7Xdyn7juFy3c (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2)
Compendium.pf2e.equipment-srd.Item.FNDq4NFSN0g2HKWO (x1)
[flags] : object {4-10.items.[].flags}
pf2e : object {4-10.items.[].flags.pf2e}
linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
tB7jnohG33hpSRhz (x2)
EtVJHzDUtqmjeARF (x2)
'tB7jnohG33hpSRhz' (x2)
'EtVJHzDUtqmjeARF' (x2)
name : string {4-10.name} (all different values)
[prototypeToken] : object {4-10.prototypeToken}
name : string {4-10.prototypeToken.name} (3 different values)
Fascinating Lecture (x2)
Liaskra (x2)
Unbridled Necromantic Energy (x2)
'Fascinating Lecture' (x2)
'Liaskra' (x2)
'Unbridled Necromantic Energy' (x2)
system : object {4-10.system}
attributes : object {4-10.system.attributes}
ac : object {4-10.system.attributes.ac}
[details] : string {4-10.system.attributes.ac.details} (same value: '')
value : integer {4-10.system.attributes.ac.value} (4 different values)
0 (x4)
15 (x1)
16 (x1)
21 (x1)
[details] : string {4-10.system.attributes.ac.details} (same value: )
[emitsSound] : string {4-10.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {4-10.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-10.system.attributes.hardness} (same value: 0)
hp : object {4-10.system.attributes.hp}
details : string {4-10.system.attributes.hp.details} (same value: )
details : string {4-10.system.attributes.hp.details} (same value: '')
max : integer {4-10.system.attributes.hp.max} (4 different values)
0 (x4)
14 (x1)
@@ -476,31 +426,31 @@ object {4-10}
14 (x1)
20 (x1)
60 (x1)
[allSaves] : object {4-10.system.attributes.allSaves}
value : string {4-10.system.attributes.allSaves.value} (same value: '')
[speed] : object {4-10.system.attributes.speed}
otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-10.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-10.system.attributes.stealth}
details : string {4-10.system.attributes.stealth.details} (2 different values)
<p>(expert)</p> (x2)
<p>(trained)</p> (x2)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {4-10.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[allSaves] : object {4-10.system.attributes.allSaves}
value : string {4-10.system.attributes.allSaves.value} (same value: )
[speed] : object {4-10.system.attributes.speed}
otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {4-10.system.attributes.speed.value} (same value: 25)
[creatureType] : string {4-10.system.creatureType} (same value: )
[creatureType] : string {4-10.system.creatureType} (same value: '')
details : object {4-10.system.details}
[description] : string {4-10.system.details.description} (2 different values)
<p>The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.</p> (x2)
<p>Magical energy contained within the room surges in flashes of dark lightning.</p> (x2)
'<p>The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.</p>' (x2)
'<p>Magical energy contained within the room surges in flashes of dark lightning.</p>' (x2)
[disable] : string {4-10.system.details.disable} (4 different values)
<p>@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.</p> (x1)
<p>@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.</p> (x1)
<p>@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.</p> (x1)
<p>@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.</p> (x1)
'<p>@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.</p>' (x1)
'<p>@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.</p>' (x1)
[isComplex] : boolean {4-10.system.details.isComplex} (2 different values)
True (x2)
False (x2)
@@ -508,106 +458,93 @@ object {4-10}
value : integer {4-10.system.details.level.value} (4 different values)
3 (x2)
1 (x2)
4 (x1)
2 (x2)
4 (x1)
publication : object {4-10.system.details.publication}
license : string {4-10.system.details.publication.license} (same value: OGL)
license : string {4-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-10.system.details.publication.remaster} (same value: False)
title : string {4-10.system.details.publication.title} (same value: Pathfinder Society Scenario #4-10: Arclord's Abode)
[reset] : string {4-10.system.details.reset} (2 different values)
(x2)
<p>10 minutes</p> (x2)
[routine] : string {4-10.system.details.routine} (3 different values)
<p>(1 action) (arcane, compulsion, enchantment, mental, nonlethal) The image lectures on incredibly advanced topics without pause, overwhelming the minds of those listening while compelling them to continue to pay attention. Each creature in the room must succeed at a @Check[will|dc:20|traits:arcane,compulsion,enchantment,mental,nonlethal] save and take @Damage[1d6[mental]]{1d6 nonlethal mental damage}, as well as the following effects.</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} and takes half damage as it shakes off most of the mental load.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} and takes full damage as it can't help but try and process all the information.</p>
<p><strong>Critical Failure</strong> The creature is stunned for 1 round, @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] for 1 minute, and takes double damage as all its mental faculties are focused on the lecture. Damage from this hazard does not end the fascinated condition. A creature who is reduced to 0 Hit Points by the fascinating lecture enters a catatonic stupor until they regain Hit Points. If a creature spends 1 hour in the stupor, they automatically regain 1 Hit Point and awaken.</p> (x1)
<p>(1 action) (arcane, compulsion, enchantment, mental, nonlethal) The image lectures on incredibly advanced topics without pause, overwhelming the minds of those listening while compelling them to continue to pay attention. Each creature in the room must succeed at a @Check[will|dc:22|traits:arcane,compulsion,enchantment,mental,nonlethal] save and take @Damage[2d6[mental]]{2d6 nonlethal mental damage}, as well as the following effects.</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} and takes half damage as it shakes off most of the mental load.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} and takes full damage as it can't help but try and process all the information.</p>
<p><strong>Critical Failure</strong> The creature is stunned for 1 round, @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] for 1 minute, and takes double damage as all its mental faculties are focused on the lecture. Damage from this hazard does not end the fascinated condition. A creature who is reduced to 0 Hit Points by the fascinating lecture enters a catatonic stupor until they regain Hit Points. If a creature spends 1 hour in the stupor, they automatically regain 1 Hit Point and awaken.</p> (x1)
(x2)
[blurb] : string {4-10.system.details.blurb} (same value: )
title : string {4-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-10: Arclord\'s Abode')
[blurb] : string {4-10.system.details.blurb} (same value: '')
[languages] : object {4-10.system.details.languages}
details : string {4-10.system.details.languages.details} (same value: )
details : string {4-10.system.details.languages.details} (same value: '')
value : array<string> {4-10.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-10.system.details.languages.value.[]} (3 different values)
aklo (x3)
common (x3)
mwangi (x2)
[privateNotes] : string {4-10.system.details.privateNotes} (same value: )
[publicNotes] : string {4-10.system.details.publicNotes} (same value: )
'aklo' (x3)
'common' (x3)
'mwangi' (x2)
[privateNotes] : string {4-10.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-10.system.details.publicNotes} (same value: '')
[reset] : string {4-10.system.details.reset} (2 different values)
'' (x2)
'<p>10 minutes</p>' (x2)
[routine] : string {4-10.system.details.routine} (3 different values)
saves : object {4-10.system.saves}
fortitude : object {4-10.system.saves.fortitude}
saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-10.system.saves.fortitude.value} (4 different values)
0 (x4)
8 (x1)
4 (x1)
9 (x1)
reflex : object {4-10.system.saves.reflex}
saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-10.system.saves.reflex.value} (3 different values)
0 (x4)
9 (x2)
14 (x1)
will : object {4-10.system.saves.will}
saveDetail : string {4-10.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-10.system.saves.will.saveDetail} (same value: '')
value : integer {4-10.system.saves.will.value} (3 different values)
0 (x4)
10 (x2)
6 (x1)
[statusEffects] : array<> {4-10.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {4-10.system.traits}
rarity : string {4-10.system.traits.rarity} (3 different values)
common (x4)
rare (x1)
unique (x2)
'common' (x4)
'unique' (x2)
'rare' (x1)
size : object {4-10.system.traits.size}
value : string {4-10.system.traits.size.value} (same value: med)
value : string {4-10.system.traits.size.value} (same value: 'med')
value : array<string> {4-10.system.traits.value}
Length: min=2 max=4
Value type: string {4-10.system.traits.value.[]} (8 different values)
aberration (x4)
magical (x4)
trap (x2)
evil (x3)
changeling (x2)
humanoid (x2)
shisk (x2)
environmental (x1)
'aberration' (x4)
'magical' (x4)
'evil' (x3)
'trap' (x2)
'changeling' (x2)
'humanoid' (x2)
'shisk' (x2)
'environmental' (x1)
[abilities] : object {4-10.system.abilities}
cha : object {4-10.system.abilities.cha}
mod : integer {4-10.system.abilities.cha.mod} (2 different values)
1 (x1)
0 (x2)
1 (x1)
con : object {4-10.system.abilities.con}
mod : integer {4-10.system.abilities.con.mod} (same value: 1)
dex : object {4-10.system.abilities.dex}
mod : integer {4-10.system.abilities.dex.mod} (2 different values)
2 (x1)
4 (x2)
2 (x1)
int : object {4-10.system.abilities.int}
mod : integer {4-10.system.abilities.int.mod} (2 different values)
4 (x1)
1 (x2)
4 (x1)
str : object {4-10.system.abilities.str}
mod : integer {4-10.system.abilities.str.mod} (2 different values)
0 (x1)
3 (x2)
0 (x1)
wis : object {4-10.system.abilities.wis}
mod : integer {4-10.system.abilities.wis.mod} (same value: 1)
[initiative] : object {4-10.system.initiative}
statistic : string {4-10.system.initiative.statistic} (same value: perception)
statistic : string {4-10.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-10.system.perception}
details : string {4-10.system.perception.details} (same value: )
details : string {4-10.system.perception.details} (same value: '')
mod : integer {4-10.system.perception.mod} (3 different values)
4 (x1)
8 (x1)
@@ -616,33 +553,33 @@ object {4-10}
Length: min=1 max=1
Value type: object {4-10.system.perception.senses.[]}
type : string {4-10.system.perception.senses.[].type} (2 different values)
low-light-vision (x1)
darkvision (x2)
'darkvision' (x2)
'low-light-vision' (x1)
[resources] : object {4-10.system.resources}
[focus] : object {4-10.system.resources.focus}
max : integer {4-10.system.resources.focus.max} (same value: 1)
value : integer {4-10.system.resources.focus.value} (same value: 1)
[skills] : object {4-10.system.skills}
[arcana] : object {4-10.system.skills.arcana}
base : integer {4-10.system.skills.arcana.base} (same value: 7)
occultism : object {4-10.system.skills.occultism}
base : integer {4-10.system.skills.occultism.base} (2 different values)
5 (x1)
4 (x2)
stealth : object {4-10.system.skills.stealth}
base : integer {4-10.system.skills.stealth.base} (2 different values)
5 (x1)
7 (x2)
thievery : object {4-10.system.skills.thievery}
base : integer {4-10.system.skills.thievery.base} (same value: 7)
acrobatics : object {4-10.system.skills.acrobatics}
base : integer {4-10.system.skills.acrobatics.base} (same value: 7)
[arcana] : object {4-10.system.skills.arcana}
base : integer {4-10.system.skills.arcana.base} (same value: 7)
athletics : object {4-10.system.skills.athletics}
base : integer {4-10.system.skills.athletics.base} (same value: 6)
deception : object {4-10.system.skills.deception}
base : integer {4-10.system.skills.deception.base} (same value: 3)
occultism : object {4-10.system.skills.occultism}
base : integer {4-10.system.skills.occultism.base} (2 different values)
4 (x2)
5 (x1)
society : object {4-10.system.skills.society}
base : integer {4-10.system.skills.society.base} (same value: 4)
stealth : object {4-10.system.skills.stealth}
base : integer {4-10.system.skills.stealth.base} (2 different values)
7 (x2)
5 (x1)
thievery : object {4-10.system.skills.thievery}
base : integer {4-10.system.skills.thievery.base} (same value: 7)
type : string {4-10.type} (2 different values)
hazard (x4)
npc (x3)
'hazard' (x4)
'npc' (x3)
+710 -868
View File
File diff suppressed because it is too large Load Diff
+460 -479
View File
File diff suppressed because it is too large Load Diff
+494 -541
View File
File diff suppressed because it is too large Load Diff
+341 -420
View File
@@ -3,153 +3,232 @@ Different values: 13
=====================================
object {4-14}
_id : string {4-14._id} (all different values)
folder : string {4-14.folder} (same value: gjQLynKcxn8E1QFq)
folder : string {4-14.folder} (same value: 'gjQLynKcxn8E1QFq')
img : string {4-14.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x10)
systems/pf2e/icons/default-icons/npc.svg (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x10)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-14.items}
Length: min=1 max=15
Value type: object {4-14.items.[]}
_id : string {4-14.items.[]._id} (41 different values)
img : string {4-14.items.[].img} (15 different values)
systems/pf2e/icons/default-icons/action.svg (x18)
systems/pf2e/icons/default-icons/melee.svg (x10)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/creatures/magical/construct-stone-earth-gray.webp (x2)
systems/pf2e/icons/spells/detect-magic.webp (x2)
icons/magic/fire/flame-burning-earth-orange.webp (x2)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
icons/equipment/chest/breastplate-collared-steel.webp (x2)
systems/pf2e/icons/actions/Passive.webp (x5)
systems/pf2e/icons/actions/Reaction.webp (x3)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x7)
systems/pf2e/icons/spells/gaseous-form.webp (x1)
icons/weapons/staves/staff-simple.webp (x1)
systems/pf2e/icons/default-icons/lore.svg (x1)
name : string {4-14.items.[].name} (34 different values)
sort : integer {4-14.items.[].sort} (16 different values)
0 (x18)
100000 (x3)
200000 (x3)
300000 (x3)
400000 (x3)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x3)
900000 (x3)
1000000 (x3)
1100000 (x3)
1200000 (x3)
1300000 (x3)
1400000 (x2)
1500000 (x1)
system : object {4-14.items.[].system}
[acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4)
[actionType] : object {4-14.items.[].system.actionType}
value : string {4-14.items.[].system.actionType.value} (4 different values)
reaction (x13)
passive (x11)
action (x9)
free (x2)
'reaction' (x13)
'passive' (x11)
'action' (x9)
'free' (x2)
[actions] : object {4-14.items.[].system.actions}
[value] : integer {4-14.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x7)
[category] : string {4-14.items.[].system.category} (6 different values)
martial (x2)
medium (x2)
interaction (x2)
defensive (x6)
offensive (x11)
simple (x1)
description : object {4-14.items.[].system.description}
value : string {4-14.items.[].system.description.value} (29 different values)
publication : object {4-14.items.[].system.publication}
license : string {4-14.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False)
title : string {4-14.items.[].system.publication.title} (3 different values)
(x41)
Pathfinder Core Rulebook (x11)
Pathfinder Bestiary (x8)
rules : ###FoundryRulesObject###
[slug] : string {4-14.items.[].system.slug} (all different values)
[traits] : object {4-14.items.[].system.traits}
value : array<string> {4-14.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-14.items.[].system.traits.value.[]} (31 different values)
[rarity] : string {4-14.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {4-14.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values)
arcane (x7)
occult (x5)
divine (x2)
primal (x5)
2 (x2)
[area] : object {4-14.items.[].system.area}
type : string {4-14.items.[].system.area.type} (same value: 'emanation')
value : integer {4-14.items.[].system.area.value} (same value: 30)
[attack] : object {4-14.items.[].system.attack}
value : string {4-14.items.[].system.attack.value} (same value: )
value : string {4-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-14.items.[].system.attackEffects}
custom : string {4-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-14.items.[].system.attackEffects.value.[]} (2 different values)
grab (x1)
knockdown (x1)
custom : string {4-14.items.[].system.attackEffects.custom} (same value: )
'grab' (x1)
'knockdown' (x1)
[autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-14.items.[].system.baseItem} (3 different values)
'scimitar' (x2)
'breastplate' (x2)
'staff' (x1)
[bonus] : object {4-14.items.[].system.bonus}
value : integer {4-14.items.[].system.bonus.value} (7 different values)
0 (x3)
18 (x3)
16 (x2)
19 (x2)
0 (x3)
15 (x1)
14 (x1)
18 (x3)
17 (x1)
[bonusDamage] : object {4-14.items.[].system.bonusDamage}
value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-14.items.[].system.bulk}
value : integer {4-14.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[category] : string {4-14.items.[].system.category} (6 different values)
'offensive' (x11)
'defensive' (x6)
'martial' (x2)
'medium' (x2)
'interaction' (x2)
'simple' (x1)
[checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {4-14.items.[].system.cost}
value : string {4-14.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False)
[damage] : object {4-14.items.[].system.damage}
[0] : object {4-14.items.[].system.damage.0}
applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-14.items.[].system.damage.0.formula} (same value: '2d4')
kinds : array<string> {4-14.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-14.items.[].system.damage.0.type} (same value: 'fire')
[damageType] : string {4-14.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'bludgeoning' (x1)
[dice] : integer {4-14.items.[].system.damage.dice} (same value: 1)
[die] : string {4-14.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd4' (x1)
description : object {4-14.items.[].system.description}
value : string {4-14.items.[].system.description.value} (29 different values)
[damageRolls] : object {4-14.items.[].system.damageRolls}
[rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I}
damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values)
2d8+7 (x1)
2d10+9 (x1)
damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: slashing)
[y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values)
1d6+10 (x1)
2d6+6 (x1)
damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing)
[sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values)
1d6 (x1)
2d6 (x1)
damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire)
[odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values)
1d4+10 (x1)
1d4+8 (x1)
damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning)
[4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values)
1d6 (x1)
2d6 (x1)
damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire)
0 : object {4-14.items.[].system.damageRolls.0}
damage : string {4-14.items.[].system.damageRolls.0.damage} (3 different values)
2d6+10 (x2)
1d10+13 (x1)
2d4+10 (x1)
'2d6+10' (x2)
'1d10+13' (x1)
'2d4+10' (x1)
damageType : string {4-14.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x3)
piercing (x1)
[weaponType] : object {4-14.items.[].system.weaponType}
value : string {4-14.items.[].system.weaponType.value} (2 different values)
melee (x9)
ranged (x1)
[autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel}
[value] : mixed
'bludgeoning' (x3)
'piercing' (x1)
[4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: 'fire')
[odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values)
'1d4+10' (x1)
'1d4+8' (x1)
damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: 'bludgeoning')
[rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I}
damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values)
'2d8+7' (x1)
'2d10+9' (x1)
damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: 'slashing')
[sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: 'fire')
[y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values)
'1d6+10' (x1)
'2d6+6' (x1)
damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: 'slashing')
[defense] : empty
[dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1)
[duration] : object {4-14.items.[].system.duration}
sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False)
value : string {4-14.items.[].system.duration.value} (3 different values)
'' (x4)
'10 minutes' (x2)
'5 minutes' (x1)
[equipped] : object {4-14.items.[].system.equipped}
carryType : string {4-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
[handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {4-14.items.[].system.frequency}
max : integer {4-14.items.[].system.frequency.max} (same value: 1)
per : string {4-14.items.[].system.frequency.per} (same value: 'day')
value : integer {4-14.items.[].system.frequency.value} (same value: 1)
[group] : string {4-14.items.[].system.group} (3 different values)
'sword' (x2)
'plate' (x2)
'club' (x1)
[hardness] : integer {4-14.items.[].system.hardness} (same value: 0)
[heightening] : object {4-14.items.[].system.heightening}
damage : object {4-14.items.[].system.heightening.damage}
0 : string {4-14.items.[].system.heightening.damage.0} (same value: '1d4')
interval : integer {4-14.items.[].system.heightening.interval} (same value: 1)
type : string {4-14.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-14.items.[].system.hp}
max : integer {4-14.items.[].system.hp.max} (same value: 0)
value : integer {4-14.items.[].system.hp.value} (same value: 0)
[level] : object {4-14.items.[].system.level}
value : integer {4-14.items.[].system.level.value} (4 different values)
0 (x5)
1 (x4)
2 (x2)
4 (x1)
[location] : object {4-14.items.[].system.location}
[heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values)
4 (x2)
2 (x1)
[uses] : object {4-14.items.[].system.location.uses}
max : integer {4-14.items.[].system.location.uses.max} (2 different values)
1 (x1)
2 (x1)
value : integer {4-14.items.[].system.location.uses.value} (2 different values)
1 (x1)
2 (x1)
value : string {4-14.items.[].system.location.value} (same value: '6HOLWC4q1wPrnZql')
[material] : object {4-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-14.items.[].system.mod}
value : integer {4-14.items.[].system.mod.value} (same value: 14)
[prepared] : object {4-14.items.[].system.prepared}
flexible : boolean {4-14.items.[].system.prepared.flexible} (same value: False)
value : string {4-14.items.[].system.prepared.value} (same value: innate)
value : string {4-14.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-14.items.[].system.price}
value : object {4-14.items.[].system.price.value}
[gp] : integer {4-14.items.[].system.price.value.gp} (2 different values)
1 (x2)
8 (x2)
[proficiency] : object {4-14.items.[].system.proficiency}
value : integer {4-14.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {4-14.items.[].system.proficient}
value : integer {4-14.items.[].system.proficient.value} (same value: 0)
publication : object {4-14.items.[].system.publication}
license : string {4-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False)
title : string {4-14.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Core Rulebook' (x11)
'Pathfinder Bestiary' (x8)
[quantity] : integer {4-14.items.[].system.quantity} (same value: 1)
[range] : object {4-14.items.[].system.range}
value : string {4-14.items.[].system.range.value} (3 different values)
'touch' (x3)
'' (x2)
'30 feet' (x2)
[reload] : object {4-14.items.[].system.reload}
value : string {4-14.items.[].system.reload.value} (same value: '')
[requirements] : string {4-14.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-14.items.[].system.rules}
[runes] : object {4-14.items.[].system.runes}
potency : integer {4-14.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x2)
property : array<string> {4-14.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {4-14.items.[].system.runes.property.[]} (same value: 'flaming')
[resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-14.items.[].system.runes.striking} (same value: 1)
[showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels}
value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-14.items.[].system.size} (2 different values)
'lg' (x4)
'med' (x1)
[slots] : object {4-14.items.[].system.slots}
[slug] : string {4-14.items.[].system.slug} (all different values)
[speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {4-14.items.[].system.spelldc}
dc : integer {4-14.items.[].system.spelldc.dc} (2 different values)
22 (x1)
@@ -158,250 +237,115 @@ object {4-14}
value : integer {4-14.items.[].system.spelldc.value} (2 different values)
14 (x1)
17 (x1)
[tradition] : object {4-14.items.[].system.tradition}
value : string {4-14.items.[].system.tradition.value} (same value: arcane)
[area] : object {4-14.items.[].system.area}
type : string {4-14.items.[].system.area.type} (same value: emanation)
value : integer {4-14.items.[].system.area.value} (same value: 30)
[cost] : object {4-14.items.[].system.cost}
value : string {4-14.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False)
[damage] : object {4-14.items.[].system.damage}
[0] : object {4-14.items.[].system.damage.0}
applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-14.items.[].system.damage.0.formula} (same value: 2d4)
kinds : array<string> {4-14.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {4-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-14.items.[].system.damage.0.type} (same value: fire)
[damageType] : string {4-14.items.[].system.damage.damageType} (2 different values)
slashing (x2)
bludgeoning (x1)
[dice] : integer {4-14.items.[].system.damage.dice} (same value: 1)
[die] : string {4-14.items.[].system.damage.die} (2 different values)
d6 (x2)
d4 (x1)
[defense] : mixed
[duration] : object {4-14.items.[].system.duration}
sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False)
value : string {4-14.items.[].system.duration.value} (3 different values)
10 minutes (x2)
(x4)
5 minutes (x1)
[level] : object {4-14.items.[].system.level}
value : integer {4-14.items.[].system.level.value} (4 different values)
2 (x2)
1 (x4)
0 (x5)
4 (x1)
[location] : object {4-14.items.[].system.location}
[heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values)
2 (x1)
4 (x2)
[uses] : object {4-14.items.[].system.location.uses}
max : integer {4-14.items.[].system.location.uses.max} (2 different values)
1 (x1)
2 (x1)
value : integer {4-14.items.[].system.location.uses.value} (2 different values)
1 (x1)
2 (x1)
value : string {4-14.items.[].system.location.value} (same value: 6HOLWC4q1wPrnZql)
[range] : object {4-14.items.[].system.range}
value : string {4-14.items.[].system.range.value} (3 different values)
touch (x3)
(x2)
30 feet (x2)
[requirements] : string {4-14.items.[].system.requirements} (same value: )
[target] : object {4-14.items.[].system.target}
value : string {4-14.items.[].system.target.value} (3 different values)
1 creature (x4)
(x2)
1 willing creature (x1)
[time] : object {4-14.items.[].system.time}
value : string {4-14.items.[].system.time.value} (same value: 2)
[heightening] : object {4-14.items.[].system.heightening}
damage : object {4-14.items.[].system.heightening.damage}
0 : string {4-14.items.[].system.heightening.damage.0} (same value: 1d4)
interval : integer {4-14.items.[].system.heightening.interval} (same value: 1)
type : string {4-14.items.[].system.heightening.type} (same value: interval)
[baseItem] : string {4-14.items.[].system.baseItem} (3 different values)
scimitar (x2)
breastplate (x2)
staff (x1)
[bonusDamage] : object {4-14.items.[].system.bonusDamage}
value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-14.items.[].system.bulk}
value : integer {4-14.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[containerId] : mixed
[equipped] : object {4-14.items.[].system.equipped}
carryType : string {4-14.items.[].system.equipped.carryType} (2 different values)
held (x2)
worn (x3)
[handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : mixed
[inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True)
[group] : string {4-14.items.[].system.group} (3 different values)
sword (x2)
plate (x2)
club (x1)
[hardness] : integer {4-14.items.[].system.hardness} (same value: 0)
[hp] : object {4-14.items.[].system.hp}
max : integer {4-14.items.[].system.hp.max} (same value: 0)
value : integer {4-14.items.[].system.hp.value} (same value: 0)
[material] : object {4-14.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-14.items.[].system.price}
value : object {4-14.items.[].system.price.value}
[gp] : integer {4-14.items.[].system.price.value.gp} (2 different values)
1 (x2)
8 (x2)
[quantity] : integer {4-14.items.[].system.quantity} (same value: 1)
[reload] : object {4-14.items.[].system.reload}
value : string {4-14.items.[].system.reload.value} (same value: )
[runes] : object {4-14.items.[].system.runes}
potency : integer {4-14.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x2)
property : array<string> {4-14.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {4-14.items.[].system.runes.property.[]} (same value: flaming)
[striking] : integer {4-14.items.[].system.runes.striking} (same value: 1)
[resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-14.items.[].system.size} (2 different values)
lg (x4)
med (x1)
[splashDamage] : object {4-14.items.[].system.splashDamage}
value : integer {4-14.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {4-14.items.[].system.usage}
value : string {4-14.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4)
[checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1)
[speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5)
[strength] : integer {4-14.items.[].system.strength} (same value: 3)
[frequency] : object {4-14.items.[].system.frequency}
max : integer {4-14.items.[].system.frequency.max} (same value: 1)
per : string {4-14.items.[].system.frequency.per} (same value: day)
value : integer {4-14.items.[].system.frequency.value} (same value: 1)
[showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels}
value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False)
[mod] : object {4-14.items.[].system.mod}
value : integer {4-14.items.[].system.mod.value} (same value: 14)
[proficient] : object {4-14.items.[].system.proficient}
value : integer {4-14.items.[].system.proficient.value} (same value: 0)
[target] : object {4-14.items.[].system.target}
value : string {4-14.items.[].system.target.value} (3 different values)
'1 creature' (x4)
'' (x2)
'1 willing creature' (x1)
[time] : object {4-14.items.[].system.time}
value : string {4-14.items.[].system.time.value} (same value: '2')
[tradition] : object {4-14.items.[].system.tradition}
value : string {4-14.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {4-14.items.[].system.traits}
[rarity] : string {4-14.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-14.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x7)
'occult' (x5)
'primal' (x5)
'divine' (x2)
value : array<string> {4-14.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-14.items.[].system.traits.value.[]} (31 different values)
[usage] : object {4-14.items.[].system.usage}
value : string {4-14.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {4-14.items.[].system.weaponType}
value : string {4-14.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x1)
type : string {4-14.items.[].type} (7 different values)
action (x35)
melee (x10)
spellcastingEntry (x2)
spell (x7)
weapon (x3)
armor (x2)
lore (x1)
'action' (x35)
'melee' (x10)
'spell' (x7)
'weapon' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
'lore' (x1)
[_stats] : object {4-14.items.[]._stats}
compendiumSource : string {4-14.items.[]._stats.compendiumSource} (14 different values)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x2)
Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2)
Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x2)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.r0ifJfoz8aqf0mwk (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
Compendium.pf2e.spells-srd.Item.V8wXOsoejQhe6CyG (x1)
Actor.HphSzvozjCUVPDOn.Item.m6GMwRCelFJqyEpT (x1)
Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
[flags] : object {4-14.items.[].flags}
pf2e : object {4-14.items.[].flags.pf2e}
linkedWeapon : string {4-14.items.[].flags.pf2e.linkedWeapon} (2 different values)
QVGrvv3SiimPHWMd (x2)
UwTxvfQ8X6SHX1sR (x1)
'QVGrvv3SiimPHWMd' (x2)
'UwTxvfQ8X6SHX1sR' (x1)
name : string {4-14.name} (all different values)
system : object {4-14.system}
attributes : object {4-14.system.attributes}
ac : object {4-14.system.attributes.ac}
[details] : string {4-14.system.attributes.ac.details} (same value: '')
value : integer {4-14.system.attributes.ac.value} (9 different values)
24 (x2)
27 (x1)
22 (x3)
24 (x2)
0 (x2)
27 (x1)
25 (x1)
26 (x1)
23 (x1)
0 (x2)
20 (x1)
16 (x1)
[details] : string {4-14.system.attributes.ac.details} (same value: )
[emitsSound] : string {4-14.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {4-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-14.system.attributes.hardness} (6 different values)
12 (x2)
14 (x3)
10 (x1)
12 (x2)
0 (x2)
10 (x1)
16 (x1)
5 (x1)
hp : object {4-14.system.attributes.hp}
details : string {4-14.system.attributes.hp.details} (same value: )
details : string {4-14.system.attributes.hp.details} (same value: '')
max : integer {4-14.system.attributes.hp.max} (11 different values)
52 (x1)
60 (x1)
86 (x1)
126 (x1)
143 (x1)
58 (x1)
50 (x2)
0 (x2)
54 (x1)
62 (x1)
23 (x1)
temp : integer {4-14.system.attributes.hp.temp} (same value: 0)
value : integer {4-14.system.attributes.hp.value} (11 different values)
52 (x1)
60 (x1)
86 (x1)
126 (x1)
143 (x1)
58 (x1)
50 (x2)
0 (x2)
54 (x1)
62 (x1)
23 (x1)
[allSaves] : object {4-14.system.attributes.allSaves}
value : string {4-14.system.attributes.allSaves.value} (2 different values)
'' (x2)
'-1 to Saves vs. Emotion Effects' (x1)
[immunities] : array<object> {4-14.system.attributes.immunities}
Length: min=1 max=4
Value type: object {4-14.system.attributes.immunities.[]}
[exceptions] : array<> {4-14.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-14.system.attributes.immunities.[].type} (7 different values)
bludgeoning (x2)
electricity (x4)
precision (x2)
fire (x4)
cold (x2)
piercing (x2)
slashing (x2)
'electricity' (x4)
'fire' (x4)
'bludgeoning' (x2)
'precision' (x2)
'cold' (x2)
'piercing' (x2)
'slashing' (x2)
[speed] : object {4-14.system.attributes.speed}
otherSpeeds : array<object> {4-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-14.system.attributes.speed.otherSpeeds.[]}
type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {4-14.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-14.system.attributes.stealth}
details : string {4-14.system.attributes.stealth.details} (3 different values)
<p>(expert)</p> (x5)
<p>(trained)</p> (x3)
(x2)
'<p>(expert)</p>' (x5)
'<p>(trained)</p>' (x3)
'' (x2)
value : integer {4-14.system.attributes.stealth.value} (7 different values)
14 (x2)
18 (x1)
17 (x2)
9 (x1)
13 (x2)
18 (x1)
9 (x1)
10 (x1)
11 (x1)
[weaknesses] : array<object> {4-14.system.attributes.weaknesses}
@@ -409,46 +353,35 @@ object {4-14}
Value type: object {4-14.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-14.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-14.system.attributes.weaknesses.[].type} (3 different values)
fire (x2)
cold (x2)
cold-iron (x1)
'fire' (x2)
'cold' (x2)
'cold-iron' (x1)
value : integer {4-14.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
10 (x2)
6 (x1)
[allSaves] : object {4-14.system.attributes.allSaves}
value : string {4-14.system.attributes.allSaves.value} (2 different values)
(x2)
-1 to Saves vs. Emotion Effects (x1)
[speed] : object {4-14.system.attributes.speed}
otherSpeeds : array<object> {4-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-14.system.attributes.speed.otherSpeeds.[]}
type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {4-14.system.attributes.speed.value} (same value: 25)
[creatureType] : string {4-14.system.creatureType} (same value: )
[creatureType] : string {4-14.system.creatureType} (same value: '')
details : object {4-14.system.details}
[description] : string {4-14.system.details.description} (6 different values)
<p>A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.</p> (x1)
<p>A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar</p> (x1)
<p>Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.</p> (x2)
<p>Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.</p> (x2)
<p>The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.</p> (x2)
<p>Brightly polished copper chains rumble with distant thunder and statically charge the air.</p> (x2)
'<p>Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.</p>' (x2)
'<p>Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.</p>' (x2)
'<p>The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie\'s enthusiasm.</p>' (x2)
'<p>Brightly polished copper chains rumble with distant thunder and statically charge the air.</p>' (x2)
'<p>A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.</p>' (x1)
'<p>A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar</p>' (x1)
[disable] : string {4-14.system.details.disable} (10 different values)
<p>@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar's location)</p> (x1)
<p>@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar's location)</p> (x1)
<p>@Check[thievery|dc:26] (trained) to scrape the flames away from the marid's image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan's seal to free the marid</p> (x1)
<p>@Check[thievery|dc:24] (trained) to scrape the flames away from the marid's image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan's seal to free the marid</p> (x1)
<p>@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding</p> (x1)
<p>@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan's control (requires two successes).</p> (x1)
<p>@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan's control (requires two successes). Each success removes one of the traps actions.</p> (x1)
<p>@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm's energy</p> (x1)
<p>@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm's energy</p> (x1)
<p>@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding</p> (x1)
'<p>@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar\'s location)</p>' (x1)
'<p>@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar\'s location)</p>' (x1)
'<p>@Check[thievery|dc:26] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
'<p>@Check[thievery|dc:24] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
'<p>@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding</p>' (x1)
'<p>@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan\'s control (requires two successes).</p>' (x1)
'<p>@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan\'s control (requires two successes). Each success removes one of the traps actions.</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm\'s energy</p>' (x1)
'<p>@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm\'s energy</p>' (x1)
'<p>@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding</p>' (x1)
[isComplex] : boolean {4-14.system.details.isComplex} (2 different values)
True (x6)
False (x4)
@@ -459,78 +392,66 @@ object {4-14}
1 (x2)
3 (x1)
publication : object {4-14.system.details.publication}
license : string {4-14.system.details.publication.license} (same value: OGL)
license : string {4-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-14.system.details.publication.remaster} (same value: False)
title : string {4-14.system.details.publication.title} (same value: Pathfinder Society Scenario #4-14: Shattering Golden Chains)
[reset] : string {4-14.system.details.reset} (5 different values)
<p>The trap deactivates and resets if no hostile creatures remain outside.</p> (x2)
<p>The trap deactivates and resets if 2 minutes pass without a creature inside the room.</p> (x2)
(x2)
<p>The trap deactivates and resets once all hostile creatures leave <strong>A3</strong> or surrender.</p> (x2)
<p>The trap resets after 1 hour.</p> (x2)
[routine] : string {4-14.system.details.routine} (7 different values)
<p>(3 actions) On each of the trap's actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.</p> (x1)
<p>(3 actions) On each of the trap's actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.</p> (x1)
<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter's scaling as listed in the sidebar. On each of the trap's actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.</p> (x1)
<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter's scaling as listed in the sidebar. On each of the trap's actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.</p> (x1)
(x4)
<p>(2 actions) On each of the trap's actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.</p> (x1)
<p>(2 actions) On each of the trap's actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).</p> (x1)
title : string {4-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-14: Shattering Golden Chains')
[blurb] : string {4-14.system.details.blurb} (3 different values)
Variant efreeti (x1)
Variant Efreeti (x1)
Variant street skelm (x1)
'Variant efreeti' (x1)
'Variant Efreeti' (x1)
'Variant street skelm' (x1)
[languages] : object {4-14.system.details.languages}
details : string {4-14.system.details.languages.details} (same value: )
details : string {4-14.system.details.languages.details} (same value: '')
value : array<string> {4-14.system.details.languages.value}
Length: min=2 max=4
Value type: string {4-14.system.details.languages.value.[]} (5 different values)
common (x3)
pyric (x2)
aklo (x1)
kelish (x1)
taldane (x1)
[privateNotes] : string {4-14.system.details.privateNotes} (same value: )
'common' (x3)
'pyric' (x2)
'aklo' (x1)
'kelish' (x1)
'taldane' (x1)
[privateNotes] : string {4-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-14.system.details.publicNotes} (2 different values)
<p>The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims.</p>
<p>Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.</p>
<hr />
<p>A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.</p> (x2)
<p>Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.</p>
<p>An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.</p>
<p>Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.</p>
<h3>Mockeries of Masculinity</h3>
<p>Skelm women don't appear to exist. The few researchers who have tracked skelm mating behavior have found skelms' offspring are undifferentiated members of the mother's ancestry. The fact that skelms are cruelly manipulative shapeshifters, but all male, has led to the theory that skelms are the mystical male counterpart to hags.</p>
<hr />
<p>Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.</p>
<p>Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.</p> (x1)
[reset] : string {4-14.system.details.reset} (5 different values)
'<p>The trap deactivates and resets if no hostile creatures remain outside.</p>' (x2)
'<p>The trap deactivates and resets if 2 minutes pass without a creature inside the room.</p>' (x2)
'' (x2)
'<p>The trap deactivates and resets once all hostile creatures leave <strong>A3</strong> or surrender.</p>' (x2)
'<p>The trap resets after 1 hour.</p>' (x2)
[routine] : string {4-14.system.details.routine} (7 different values)
'' (x4)
'<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.</p>' (x1)
'<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.</p>' (x1)
'<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
'<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
'<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.</p>' (x1)
'<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).</p>' (x1)
saves : object {4-14.system.saves}
fortitude : object {4-14.system.saves.fortitude}
saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-14.system.saves.fortitude.value} (9 different values)
9 (x1)
12 (x1)
15 (x3)
16 (x2)
0 (x2)
9 (x1)
12 (x1)
19 (x1)
14 (x1)
0 (x2)
18 (x1)
8 (x1)
reflex : object {4-14.system.saves.reflex}
saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-14.system.saves.reflex.value} (9 different values)
16 (x2)
19 (x1)
14 (x2)
13 (x2)
0 (x2)
19 (x1)
15 (x1)
10 (x1)
11 (x1)
0 (x2)
5 (x1)
will : object {4-14.system.saves.will}
saveDetail : string {4-14.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-14.system.saves.will.saveDetail} (same value: '')
value : integer {4-14.system.saves.will.value} (4 different values)
0 (x10)
17 (x1)
@@ -538,28 +459,28 @@ object {4-14}
14 (x1)
[statusEffects] : array<> {4-14.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {4-14.system.traits}
rarity : string {4-14.system.traits.rarity} (3 different values)
unique (x5)
rare (x2)
common (x6)
'common' (x6)
'unique' (x5)
'rare' (x2)
size : object {4-14.system.traits.size}
value : string {4-14.system.traits.size.value} (2 different values)
med (x11)
lg (x2)
'med' (x11)
'lg' (x2)
value : array<string> {4-14.system.traits.value}
Length: min=2 max=5
Value type: string {4-14.system.traits.value.[]} (9 different values)
magical (x10)
trap (x10)
elemental (x2)
evil (x3)
fire (x2)
genie (x2)
lawful (x3)
humanoid (x1)
skelm (x1)
'magical' (x10)
'trap' (x10)
'evil' (x3)
'lawful' (x3)
'elemental' (x2)
'fire' (x2)
'genie' (x2)
'humanoid' (x1)
'skelm' (x1)
[abilities] : object {4-14.system.abilities}
cha : object {4-14.system.abilities.cha}
mod : integer {4-14.system.abilities.cha.mod} (2 different values)
@@ -567,8 +488,8 @@ object {4-14}
5 (x1)
con : object {4-14.system.abilities.con}
mod : integer {4-14.system.abilities.con.mod} (2 different values)
3 (x1)
4 (x2)
3 (x1)
dex : object {4-14.system.abilities.dex}
mod : integer {4-14.system.abilities.dex.mod} (2 different values)
2 (x2)
@@ -586,9 +507,9 @@ object {4-14}
1 (x2)
2 (x1)
[initiative] : object {4-14.system.initiative}
statistic : string {4-14.system.initiative.statistic} (same value: perception)
statistic : string {4-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-14.system.perception}
details : string {4-14.system.perception.details} (same value: )
details : string {4-14.system.perception.details} (same value: '')
mod : integer {4-14.system.perception.mod} (3 different values)
15 (x1)
18 (x1)
@@ -596,11 +517,11 @@ object {4-14}
senses : array<object> {4-14.system.perception.senses}
Length: min=1 max=1
Value type: object {4-14.system.perception.senses.[]}
type : string {4-14.system.perception.senses.[].type} (2 different values)
darkvision (x2)
scent (x1)
acuity : string {4-14.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {4-14.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {4-14.system.perception.senses.[].range} (same value: 30)
type : string {4-14.system.perception.senses.[].type} (2 different values)
'darkvision' (x2)
'scent' (x1)
[resources] : object {4-14.system.resources}
[focus] : object {4-14.system.resources.focus}
max : integer {4-14.system.resources.focus.max} (same value: 1)
@@ -630,10 +551,10 @@ object {4-14}
stealth : object {4-14.system.skills.stealth}
base : integer {4-14.system.skills.stealth.base} (same value: 15)
type : string {4-14.type} (2 different values)
hazard (x10)
npc (x3)
'hazard' (x10)
'npc' (x3)
[prototypeToken] : object {4-14.prototypeToken}
name : string {4-14.prototypeToken.name} (3 different values)
Farah Al-Saleel (x2)
Fasiel Ibn Sazadin (x1)
Shaitan Tactics (x2)
'Farah Al-Saleel' (x2)
'Shaitan Tactics' (x2)
'Fasiel Ibn Sazadin' (x1)

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