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<p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
<p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
<p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
<p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
<h3><strong>Perform the Processional Results</strong></h3>
<table class="pf2e">
<thead>
<tr>
<th>Preparation Points</th>
<th>DC</th>
<th >XP Earned</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 or less</td>
<td>33</td>
<td>10 XP</td>
</tr>
<tr>
<td>9-13</td>
<td>30</td>
<td>20 XP</td>
</tr>
<tr>
<td>14-18</td>
<td>28</td>
<td>40 XP</td>
</tr>
<tr>
<td>19-23</td>
<td>26</td>
<td>60 XP</td>
</tr>
<tr>
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</tr>
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1 (x1)
name : String (different values: 1)
Magiphage (x1)
uuid : String (different values: 1)
Compendium.pf2e.ancestryfeatures.Item.Magiphage (x1)
[vo9ge] : object
img : String (different values: 1)
systems/pf2e/icons/features/ancestry/sharp-beak.webp (x1)
level : Integer (different values: 1)
0 (x1)
name : String (different values: 1)
Sharp Beak (x1)
uuid : String (different values: 1)
Compendium.pf2e.ancestryfeatures.Item.Sharp Beak (x1)
[3lJFy] : object
img : String (different values: 1)
icons/creatures/amphibians/treefrog-leaf-green.webp (x1)
level : Integer (different values: 1)
1 (x1)
name : String (different values: 1)
Natural Climber (x1)
uuid : String (different values: 1)
Compendium.pf2e.ancestryfeatures.Item.Natural Climber (x1)
[6bSm3] : object
img : String (different values: 1)
systems/pf2e/icons/default-icons/feat.svg (x1)
level : Integer (different values: 1)
0 (x1)
name : String (different values: 1)
Prehensile Tail (x1)
uuid : String (different values: 1)
Compendium.pf2e.ancestryfeatures.Item.Prehensile Tail (x1)
[0wY9n] : object
img : String (different values: 1)
icons/skills/melee/blade-tip-energy-green.webp (x1)
level : Integer (different values: 1)
0 (x1)
name : String (different values: 1)
Innate Venom (x1)
uuid : String (different values: 1)
Compendium.pf2e.ancestryfeatures.Item.Innate Venom (x1)
languages : object
custom : String (different values: 1)
(x48)
value : array<String>
Length: min=1 max=3
Value type:
String (different values: 37)
publication : object
license : String (different values: 2)
OGL (x19)
ORC (x29)
remaster : Boolean (different values: 2)
False (x19)
True (x29)
title : String (different values: 12)
Pathfinder Lost Omens The Mwangi Expanse (x4)
Pathfinder Lost Omens Ancestry Guide (x6)
Pathfinder Howl of the Wild (x6)
Pathfinder Guns & Gears (x1)
Pathfinder Lost Omens Absalom, City of Lost Omens (x1)
Pathfinder Player Core 2 (x8)
Pathfinder Player Core (x8)
Pathfinder Lost Omens Impossible Lands (x5)
Pathfinder Lost Omens The Grand Bazaar (x1)
Pathfinder Lost Omens Tian Xia Character Guide (x6)
Pathfinder #153: Life's Long Shadows (x1)
Pathfinder Book of the Dead (x1)
reach : Integer (different values: 2)
5 (x47)
0 (x1)
rules : ###FoundryRulesObject###
size : String (different values: 4)
med (x33)
lg (x2)
sm (x12)
tiny (x1)
speed : Integer (different values: 4)
25 (x39)
20 (x4)
5 (x2)
30 (x3)
traits : object
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rare (x20)
uncommon (x20)
common (x8)
value : array<String>
Length: min=2 max=3
Value type:
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vision : String (different values: 3)
normal (x13)
low-light-vision (x23)
darkvision (x12)
type : String (different values: 1)
ancestry (x48)
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ancestryfeatures
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_id : String (all different values)
img : String (different values: 48)
name : String (all different values)
system : object
actionType : object
value : String (different values: 1)
passive (x51)
actions : object
[value] : mixed
category : String (different values: 1)
ancestryfeature (x51)
description : object
value : String (all different values)
level : object
value : Integer (different values: 2)
0 (x39)
1 (x12)
prerequisites : object
value : array<>
Length: min=0 max=0
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OGL (x27)
ORC (x24)
remaster : Boolean (different values: 2)
False (x27)
True (x24)
title : String (different values: 14)
Pathfinder Book of the Dead (x4)
Pathfinder Howl of the Wild (x9)
Pathfinder Player Core 2 (x7)
Pathfinder Guns & Gears (x2)
Pathfinder #153: Life's Long Shadows (x1)
Pathfinder Lost Omens Ancestry Guide (x6)
Pathfinder Core Rulebook (x1)
Pathfinder Lost Omens The Grand Bazaar (x2)
Pathfinder Lost Omens Tian Xia Character Guide (x4)
Pathfinder Advanced Player's Guide (x2)
Pathfinder Lost Omens Impossible Lands (x6)
Pathfinder Lost Omens The Mwangi Expanse (x3)
Pathfinder Lost Omens Absalom, City of Lost Omens (x2)
Pathfinder Player Core (x2)
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traits : object
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common (x51)
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Length: min=0 max=1
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String (different values: 23)
[selected] : object
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Lizardfolk (x2)
[shoony] : String (different values: 1)
Shoony (x1)
[halfling] : String (different values: 1)
Halfling (x1)
[catfolk] : String (different values: 1)
Catfolk (x1)
tengu : String (different values: 1)
Tengu (x1)
[subfeatures] : object
languages : object
granted : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
necril (x1)
slots : Integer (different values: 1)
0 (x1)
senses : object
darkvision : object
special : object
ancestry : Boolean (different values: 1)
True (x1)
llv : Boolean (different values: 1)
False (x1)
second : Boolean (different values: 1)
False (x1)
low-light-vision : object
type : String (different values: 1)
feat (x51)
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bestiary-ability-glossary-srd
object
_id : String (all different values)
img : String (different values: 6)
systems/pf2e/icons/actions/Passive.webp (x27)
systems/pf2e/icons/actions/OneAction.webp (x12)
systems/pf2e/icons/actions/Reaction.webp (x8)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/actions/FreeAction.webp (x3)
systems/pf2e/icons/actions/ThreeActions.webp (x2)
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passive (x27)
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2 (x3)
3 (x2)
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defensive (x20)
offensive (x21)
interaction (x14)
description : object
value : String (different values: 54)
publication : object
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ORC (x47)
OGL (x8)
remaster : Boolean (different values: 2)
True (x47)
False (x8)
title : String (different values: 6)
Pathfinder Monster Core (x44)
Pathfinder Bestiary (x4)
Pathfinder NPC Core (x3)
Pathfinder Bestiary 3 (x1)
Pathfinder Core Rulebook (x1)
(x2)
rules : ###FoundryRulesObject###
traits : object
[rarity] : String (different values: 1)
common (x49)
value : array<String>
Length: min=0 max=4
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concentrate (x3)
move (x1)
polymorph (x1)
mental (x3)
occult (x1)
aura (x3)
emotion (x1)
fear (x1)
divine (x1)
scrying (x1)
olfactory (x1)
attack (x1)
magical (x1)
[deathNote] : Boolean (different values: 1)
True (x2)
type : String (different values: 1)
action (x55)
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bestiary-effects
object
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img : String (different values: 345)
name : String (all different values)
system : object
description : object
value : String (different values: 433)
[duration] : object
[expiry] : String (different values: 2)
turn-start (x329)
turn-end (x50)
sustained : Boolean (different values: 2)
False (x463)
True (x1)
unit : String (different values: 6)
minutes (x83)
rounds (x152)
unlimited (x198)
hours (x22)
days (x8)
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value : Integer (different values: 11)
10 (x7)
1 (x224)
-1 (x199)
0 (x9)
4 (x5)
7 (x1)
8 (x1)
24 (x10)
3 (x4)
2 (x2)
5 (x2)
[level] : object
value : Integer (different values: 25)
publication : object
license : String (different values: 2)
OGL (x274)
ORC (x191)
remaster : Boolean (different values: 2)
False (x268)
True (x197)
title : String (different values: 96)
rules : ###FoundryRulesObject###
[start] : object
[initiative] : mixed
value : Integer (different values: 1)
0 (x464)
[tokenIcon] : object
show : Boolean (different values: 2)
True (x446)
False (x18)
traits : object
[rarity] : String (different values: 1)
common (x249)
value : array<>
Length: min=0 max=0
Value type:
mixed
[badge] : object
[max] : Integer (different values: 3)
3 (x2)
4 (x1)
12 (x1)
type : String (different values: 2)
counter (x19)
formula (x12)
value : mixed
Integer (different values: 3)
3 (x1)
1 (x16)
2 (x2)
String (different values: 7)
1d6 (x4)
1d20 (x1)
2d6 (x2)
1d4 (x2)
(@actor.flags.pf2e.gluttonsFeast)d4 (x1)
1d3 (x1)
1d8 (x1)
[evaluate] : Boolean (different values: 1)
True (x12)
[reevaluate] : mixed
[labels] : array<String>
Length: min=2 max=4
Value type:
String (different values: 16)
-5 ft. (x1)
-10 ft. (x2)
Spongy Flesh (x1)
Caustic Blood (x1)
Sprouting Eyes (x1)
Mutated Mind (x1)
Armor Scrap (x1)
Shattered Blade (x1)
Unexploded Bomb (x1)
Faulty Wand (x1)
Cobra (x1)
Constrictor (x1)
Rattlesnake (x1)
-20 ft. (x1)
-30 ft. (x1)
-40 ft. (x1)
[loop] : Boolean (different values: 1)
False (x4)
[min] : Integer (different values: 1)
2 (x1)
[target] : mixed
[actionType] : object
value : String (different values: 1)
action (x1)
[actions] : object
value : Integer (different values: 1)
1 (x1)
[category] : mixed
type : String (different values: 2)
effect (x464)
action (x1)
@@ -1,60 +0,0 @@
bestiary-family-ability-glossary
object
_id : String (all different values)
folder : String (different values: 50)
img : String (different values: 6)
systems/pf2e/icons/actions/Passive.webp (x245)
systems/pf2e/icons/actions/OneAction.webp (x56)
systems/pf2e/icons/actions/TwoActions.webp (x46)
systems/pf2e/icons/actions/FreeAction.webp (x17)
systems/pf2e/icons/actions/Reaction.webp (x19)
systems/pf2e/icons/actions/ThreeActions.webp (x9)
name : String (all different values)
system : object
actionType : object
value : String (different values: 4)
passive (x243)
action (x112)
free (x17)
reaction (x20)
actions : object
[value] : Integer (different values: 3)
1 (x57)
2 (x46)
3 (x9)
[category] : String (different values: 3)
offensive (x258)
interaction (x37)
defensive (x90)
description : object
value : String (all different values)
publication : object
license : String (different values: 2)
OGL (x254)
ORC (x138)
remaster : Boolean (different values: 2)
False (x254)
True (x138)
title : String (different values: 28)
rules : ###FoundryRulesObject###
traits : object
[rarity] : String (different values: 1)
common (x286)
value : array<String>
Length: min=0 max=6
Value type:
String (different values: 45)
[deathNote] : Boolean (different values: 1)
True (x16)
[frequency] : object
max : Integer (different values: 2)
1 (x4)
2 (x2)
per : String (different values: 3)
day (x4)
turn (x1)
PT10M (x1)
[value] : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
action (x392)
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-65
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@@ -1,65 +0,0 @@
boons-and-curses
object
_id : String (all different values)
img : String (different values: 41)
name : String (all different values)
system : object
[actionType] : object
value : String (different values: 1)
passive (x120)
[actions] : object
[value] : mixed
[category] : String (different values: 2)
deityboon (x63)
curse (x57)
description : object
value : String (all different values)
level : object
value : Integer (different values: 1)
0 (x247)
[prerequisites] : object
value : array<>
Length: min=0 max=0
Value type:
mixed
publication : object
license : String (different values: 2)
OGL (x241)
ORC (x6)
remaster : Boolean (different values: 2)
False (x241)
True (x6)
title : String (different values: 2)
Pathfinder Lost Omens Gods & Magic (x241)
Pathfinder Adventure: Prey for Death (x6)
rules : ###FoundryRulesObject###
traits : object
[rarity] : String (different values: 1)
common (x240)
value : array<>
Length: min=0 max=0
Value type:
mixed
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turn-start (x3)
sustained : Boolean (different values: 1)
False (x127)
unit : String (different values: 3)
unlimited (x124)
rounds (x1)
minutes (x2)
value : Integer (different values: 2)
-1 (x124)
1 (x3)
[start] : object
[initiative] : mixed
value : Integer (different values: 1)
0 (x127)
[tokenIcon] : object
show : Boolean (different values: 2)
False (x120)
True (x7)
type : String (different values: 2)
feat (x120)
effect (x127)
-156
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@@ -1,156 +0,0 @@
campaign-effects
object
_id : String (all different values)
folder : String (different values: 15)
AGwZACBdvzFW7Alt (x1)
8aTEGG8Cq1wG6qI5 (x1)
x1BXD0wU3Jn73wgS (x6)
S0vnaS17OowkLvHX (x2)
eDXJ3K6EaXRdCgJa (x4)
KDzP1XoF2noQvPNI (x1)
8rkL5zSnCcrg6Q9J (x13)
mFJYkag4aA4D7cSj (x3)
dHkIfyfz2uyglAR2 (x1)
KN9hhATq6X3GwryB (x20)
gZz0ReLZQXJEUa4w (x1)
nYejRh5pL5dk5R7M (x5)
lW4SmuXik98vi0td (x2)
n1mLGzv9Fcj7I32Z (x1)
93ELfrtUYYWaaOKE (x7)
img : String (different values: 47)
name : String (all different values)
system : object
[actionType] : object
value : String (different values: 1)
passive (x7)
[actions] : object
[value] : mixed
[category] : String (different values: 1)
deityboon (x7)
description : object
value : String (all different values)
[gm] : String (different values: 1)
<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p> (x1)
[level] : object
value : Integer (different values: 7)
0 (x2)
1 (x57)
5 (x2)
10 (x3)
17 (x1)
3 (x1)
2 (x1)
[prerequisites] : object
value : array<>
Length: min=0 max=0
Value type:
mixed
publication : object
license : String (different values: 2)
OGL (x52)
ORC (x16)
remaster : Boolean (different values: 2)
False (x52)
True (x16)
title : String (different values: 26)
rules : ###FoundryRulesObject###
traits : object
[rarity] : String (different values: 1)
common (x29)
value : array<String>
Length: min=0 max=3
Value type:
String (different values: 7)
healing (x1)
magical (x5)
light (x1)
earth (x1)
air (x1)
electricity (x1)
water (x1)
[duration] : object
[expiry] : String (different values: 2)
turn-start (x27)
turn-end (x4)
[sustained] : Boolean (different values: 2)
False (x59)
True (x1)
unit : String (different values: 5)
minutes (x7)
unlimited (x30)
rounds (x11)
hours (x9)
days (x4)
value : Integer (different values: 7)
1 (x18)
-1 (x30)
8 (x7)
10 (x2)
0 (x2)
3 (x1)
30 (x1)
[perpetual] : Boolean (different values: 1)
False (x1)
[text] : String (different values: 1)
(x1)
[start] : object
[initiative] : mixed
value : Integer (different values: 1)
0 (x60)
[tokenIcon] : object
show : Boolean (different values: 2)
True (x50)
False (x10)
[active] : Boolean (different values: 1)
False (x1)
[group] : mixed
[overrides] : array<>
Length: min=0 max=0
Value type:
mixed
[references] : object
children : array<>
Length: min=0 max=0
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mixed
immunityFrom : array<>
Length: min=0 max=0
Value type:
mixed
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Length: min=0 max=0
Value type:
mixed
overrides : array<>
Length: min=0 max=0
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mixed
[removable] : Boolean (different values: 1)
False (x1)
[value] : object
immutable : Boolean (different values: 1)
False (x1)
isValued : Boolean (different values: 1)
True (x1)
value : Integer (different values: 1)
1 (x1)
[badge] : object
labels : array<String>
Length: min=5 max=5
Value type:
String (different values: 5)
Hostile (x1)
Unfriendly (x1)
Indifferent (x1)
Friendly (x1)
Helpful (x1)
loop : Boolean (different values: 1)
False (x1)
type : String (different values: 1)
counter (x1)
value : Integer (different values: 1)
3 (x1)
type : String (different values: 3)
feat (x7)
effect (x60)
condition (x1)
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@@ -1,261 +0,0 @@
classfeatures
object
_id : String (all different values)
img : String (different values: 595)
name : String (all different values)
system : object
actionType : object
value : String (different values: 2)
passive (x782)
action (x1)
actions : object
[value] : Integer (different values: 1)
1 (x1)
category : String (different values: 2)
classfeature (x769)
calling (x14)
description : object
value : String (different values: 776)
level : object
value : Integer (different values: 14)
5 (x26)
17 (x48)
1 (x378)
7 (x64)
9 (x31)
11 (x46)
15 (x48)
13 (x34)
19 (x34)
3 (x35)
0 (x19)
2 (x7)
10 (x4)
6 (x9)
prerequisites : object
value : array<object>
Length: min=0 max=1
Value type:
object
value : String (different values: 8)
You must have a spellcasting class feature that chooses spells from the arcane or primal spell list (x1)
You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day. (x1)
Exploit Vulnerability (x1)
Hunter's Edge: Flurry (x1)
Hunter's Edge: Outwit (x1)
Hunter's Edge: Precision (x1)
You must be a gunslinger. (x1)
You must have a class that casts spells with a spell repertoire. (x1)
publication : object
license : String (different values: 2)
OGL (x200)
ORC (x583)
remaster : Boolean (different values: 2)
False (x171)
True (x612)
title : String (different values: 23)
rules : ###FoundryRulesObject###
traits : object
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common (x739)
uncommon (x31)
rare (x13)
value : array<String>
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String (different values: 37)
[otherTags] : array<String>
Length: min=1 max=6
Value type:
String (different values: 52)
[selected] : object
[witch] : String (different values: 1)
Witch (x1)
[sorcerer] : String (different values: 1)
Sorcerer (x2)
[swashbuckler] : String (different values: 1)
Swashbuckler (x1)
[subfeatures] : object
[proficiencies] : object
[will] : object
rank : Integer (different values: 3)
3 (x19)
2 (x4)
4 (x6)
[alchemist] : object
[attribute] : mixed
rank : Integer (different values: 2)
2 (x1)
3 (x1)
[simple] : object
rank : Integer (different values: 3)
2 (x17)
3 (x9)
4 (x1)
[unarmed] : object
rank : Integer (different values: 3)
2 (x18)
3 (x9)
4 (x1)
[light] : object
rank : Integer (different values: 4)
2 (x7)
3 (x8)
1 (x2)
4 (x1)
[medium] : object
rank : Integer (different values: 4)
2 (x6)
3 (x7)
1 (x3)
4 (x1)
[unarmored] : object
rank : Integer (different values: 3)
2 (x10)
3 (x8)
4 (x2)
[perception] : object
rank : Integer (different values: 3)
2 (x5)
3 (x3)
4 (x1)
[fortitude] : object
rank : Integer (different values: 3)
3 (x12)
2 (x7)
4 (x2)
[heavy] : object
rank : Integer (different values: 2)
2 (x1)
4 (x1)
[reflex] : object
rank : Integer (different values: 3)
4 (x4)
3 (x9)
2 (x6)
[martial] : object
rank : Integer (different values: 4)
2 (x10)
3 (x7)
1 (x2)
4 (x1)
[champion] : object
[attribute] : mixed
rank : Integer (different values: 2)
2 (x1)
3 (x1)
[spellcasting] : object
rank : Integer (different values: 4)
2 (x5)
3 (x4)
4 (x2)
1 (x1)
[exemplar] : object
[attribute] : mixed
rank : Integer (different values: 2)
3 (x1)
2 (x1)
[barbarian] : object
[attribute] : mixed
rank : Integer (different values: 2)
3 (x1)
2 (x1)
[swashbuckler] : object
[attribute] : mixed
rank : Integer (different values: 2)
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@@ -1,36 +0,0 @@
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Pathfinder One-Shot #2: Dinner at Lionlodge (x1)
Pathfinder Adventure: Night of the Gray Death (x1)
Pathfinder Lost Omens Gods & Magic (x8)
Pathfinder Book of the Dead (x1)
Pathfinder Lost Omens Divine Mysteries (x342)
Pathfinder Lost Omens Divine Mysteries Web Supplement (x75)
Pathfinder #203: Shepherd of Decay (x1)
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Pathfinder Blog (x7)
Pathfinder Lost Omens Knights of Lastwall (x4)
Pathfinder Lost Omens Travel Guide (x7)
Pathfinder Curtain Call Player's Guide (x1)
Pathfinder Lost Omens Firebrands (x4)
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can (x243)
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Compendium.pf2e.spells-srd.Item.Warp Mind (x7)
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Compendium.pf2e.spells-srd.Item.Planar Palace (x8)
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Compendium.pf2e.spells-srd.Item.Retrocognition (x7)
Compendium.pf2e.spells-srd.Item.Momentary Recovery (x2)
Compendium.pf2e.spells-srd.Item.True Target (x8)
Compendium.pf2e.spells-srd.Item.Mask of Terror (x6)
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Compendium.pf2e.spells-srd.Item.Time Beacon (x2)
Compendium.pf2e.spells-srd.Item.Frigid Flurry (x1)
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Compendium.pf2e.spells-srd.Item.Shadow Raid (x2)
Compendium.pf2e.spells-srd.Item.Project Image (x4)
Compendium.pf2e.spells-srd.Item.Prismatic Sphere (x1)
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Compendium.pf2e.spells-srd.Item.Phantasmagoria (x4)
Compendium.pf2e.spells-srd.Item.Detonate Magic (x4)
Compendium.pf2e.spells-srd.Item.Resplendent Mansion (x2)
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Compendium.pf2e.spells-srd.Item.Unfathomable Song (x2)
Compendium.pf2e.spells-srd.Item.Metamorphosis (x3)
Compendium.pf2e.spells-srd.Item.Implosion (x2)
Compendium.pf2e.spells-srd.Item.Falling Stars (x2)
Compendium.pf2e.spells-srd.Item.Wrathful Storm (x2)
Compendium.pf2e.spells-srd.Item.Retrocognition (x1)
Compendium.pf2e.spells-srd.Item.Storm of Vengeance (x1)
Compendium.pf2e.spells-srd.Item.Disjunction (x1)
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Compendium.pf2e.spells-srd.Item.Uncontrollable Dance (x4)
Compendium.pf2e.spells-srd.Item.Ferrous Form (x2)
Compendium.pf2e.spells-srd.Item.Quandary (x2)
Compendium.pf2e.spells-srd.Item.Punishing Winds (x1)
Compendium.pf2e.spells-srd.Item.Earthquake (x3)
Compendium.pf2e.spells-srd.Item.Desiccate (x1)
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Compendium.pf2e.spells-srd.Item.Disappearance (x1)
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@@ -1,114 +0,0 @@
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-390
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@@ -1,390 +0,0 @@
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eternal-legend-dedication (x1)
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[druid] : String (different values: 1)
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[fighter] : String (different values: 1)
Fighter (x2)
[monk] : String (different values: 1)
Monk (x3)
[ranger] : String (different values: 1)
Ranger (x2)
[rogue] : String (different values: 1)
Rogue (x2)
[magical] : String (different values: 1)
Magical (x1)
[sorcerer] : String (different values: 1)
Sorcerer (x1)
[swashbuckler] : String (different values: 1)
Swashbuckler (x2)
[finisher] : String (different values: 1)
Finisher (x1)
[wizard] : String (different values: 1)
Wizard (x1)
[aasimar] : String (different values: 1)
Aasimar (x2)
tiefling : String (different values: 1)
Tiefling (x1)
[frequency] : object
max : Integer (different values: 3)
1 (x509)
2 (x2)
3 (x4)
per : String (different values: 9)
PT1H (x110)
PT10M (x64)
day (x259)
round (x34)
PT1M (x33)
P1W (x3)
P1M (x2)
turn (x9)
P1Y (x1)
[value] : Integer (different values: 1)
1 (x43)
[maxTakable] : Integer (different values: 4)
3 (x19)
5 (x3)
2 (x30)
4 (x2)
[subfeatures] : object
[proficiencies] : object
[martial] : object
rank : Integer (different values: 2)
1 (x4)
2 (x2)
[spellcasting] : object
rank : Integer (different values: 3)
2 (x31)
1 (x49)
3 (x18)
[attribute] : mixed
[alchemist] : object
[attribute] : String (different values: 1)
int (x1)
rank : Integer (different values: 2)
2 (x1)
1 (x1)
[barbarian] : object
attribute : String (different values: 1)
str (x1)
rank : Integer (different values: 1)
1 (x1)
[fortitude] : object
rank : Integer (different values: 1)
3 (x1)
[heavy] : object
rank : Integer (different values: 2)
1 (x3)
2 (x2)
[champion] : object
[attribute] : mixed
rank : Integer (different values: 1)
1 (x1)
[light] : object
rank : Integer (different values: 2)
1 (x2)
2 (x1)
[medium] : object
rank : Integer (different values: 2)
1 (x2)
2 (x1)
[exemplar] : object
[attribute] : mixed
rank : Integer (different values: 2)
1 (x1)
2 (x1)
[advanced] : object
rank : Integer (different values: 1)
1 (x1)
[simple] : object
rank : Integer (different values: 2)
2 (x2)
1 (x1)
[fighter] : object
[attribute] : mixed
rank : Integer (different values: 1)
1 (x1)
[perception] : object
rank : Integer (different values: 1)
3 (x4)
[gunslinger] : object
attribute : String (different values: 1)
dex (x1)
rank : Integer (different values: 1)
1 (x1)
[inventor] : object
attribute : String (different values: 1)
int (x1)
rank : Integer (different values: 1)
1 (x1)
[investigator] : object
attribute : String (different values: 1)
int (x1)
rank : Integer (different values: 1)
1 (x1)
[kineticist] : object
[attribute] : String (different values: 1)
con (x1)
rank : Integer (different values: 2)
2 (x1)
1 (x1)
[monk] : object
[attribute] : mixed
rank : Integer (different values: 1)
1 (x1)
[unarmed] : object
rank : Integer (different values: 1)
1 (x1)
[ranger] : object
[attribute] : mixed
rank : Integer (different values: 1)
1 (x1)
[reflex] : object
rank : Integer (different values: 1)
3 (x2)
[rogue] : object
attribute : String (different values: 1)
dex (x1)
rank : Integer (different values: 1)
1 (x1)
[swashbuckler] : object
attribute : String (different values: 1)
dex (x1)
rank : Integer (different values: 1)
1 (x1)
[will] : object
rank : Integer (different values: 1)
3 (x1)
[unarmored] : object
rank : Integer (different values: 1)
2 (x1)
[languages] : object
[granted] : array<String>
Length: min=0 max=1
Value type:
String (different values: 4)
wildsong (x1)
petran (x2)
empyrean (x1)
fey (x1)
[slots] : Integer (different values: 4)
2 (x1)
3 (x1)
1 (x1)
0 (x4)
[senses] : object
[tremorsense] : object
acuity : String (different values: 1)
imprecise (x4)
range : Integer (different values: 4)
15 (x1)
60 (x1)
5 (x1)
30 (x1)
[darkvision] : object
[special] : object
ancestry : Boolean (different values: 2)
False (x4)
True (x2)
llv : Boolean (different values: 2)
True (x4)
False (x2)
second : Boolean (different values: 2)
True (x5)
False (x1)
[greater-darkvision] : object
acuity : String (different values: 1)
imprecise (x3)
range : Integer (different values: 1)
30 (x3)
[motion-sense] : object
acuity : String (different values: 1)
imprecise (x1)
range : Integer (different values: 1)
30 (x1)
[scent] : object
acuity : String (different values: 2)
imprecise (x4)
precise (x1)
range : Integer (different values: 2)
30 (x4)
60 (x1)
[low-light-vision] : object
[acuity] : String (different values: 1)
imprecise (x5)
[range] : Integer (different values: 1)
30 (x5)
[truesight] : object
acuity : String (different values: 1)
imprecise (x2)
range : Integer (different values: 1)
60 (x2)
[lifesense] : object
acuity : String (different values: 1)
imprecise (x3)
range : Integer (different values: 2)
30 (x2)
10 (x1)
[spiritsense] : object
acuity : String (different values: 1)
imprecise (x2)
range : Integer (different values: 1)
60 (x2)
[see-invisibility] : object
acuity : String (different values: 1)
imprecise (x1)
range : Integer (different values: 1)
30 (x1)
[thoughtsense] : object
acuity : String (different values: 1)
vague (x1)
range : Integer (different values: 1)
30 (x1)
[suppressedFeatures] : array<>
Length: min=0 max=0
Value type:
mixed
[selfEffect] : object
name : String (different values: 207)
uuid : String (different values: 207)
[location] : String (different values: 2)
ancestry-1 (x1)
class-2 (x12)
[onlyLevel1] : Boolean (different values: 1)
True (x64)
[identified] : object
value : Boolean (different values: 1)
True (x2)
[rarity] : object
value : String (different values: 1)
common (x10)
[duration] : object
expiry : String (different values: 1)
turn-start (x1)
sustained : Boolean (different values: 1)
False (x1)
unit : String (different values: 1)
minutes (x1)
value : Integer (different values: 1)
1 (x1)
[start] : object
[initiative] : mixed
value : Integer (different values: 1)
103462347 (x1)
[target] : mixed
type : String (different values: 1)
feat (x5389)
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-425
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@@ -1,425 +0,0 @@
hazards
object
_id : String (all different values)
img : String (different values: 1)
systems/pf2e/icons/default-icons/hazard.svg (x54)
items : array<object>
Length: min=1 max=5
Value type:
object
_id : String (different values: 84)
img : String (different values: 5)
systems/pf2e/icons/actions/Reaction.webp (x53)
systems/pf2e/icons/actions/Passive.webp (x16)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/FreeAction.webp (x2)
systems/pf2e/icons/default-icons/action.svg (x1)
name : String (different values: 80)
sort : Integer (different values: 6)
100000 (x50)
200000 (x13)
0 (x11)
300000 (x6)
400000 (x3)
600000 (x1)
system : object
[actionType] : object
value : String (different values: 3)
reaction (x53)
passive (x17)
free (x2)
[actions] : object
[value] : mixed
[category] : mixed
description : object
value : String (different values: 75)
publication : object
license : String (different values: 2)
OGL (x82)
ORC (x2)
remaster : Boolean (different values: 2)
False (x82)
True (x2)
title : String (different values: 2)
(x82)
Pathfinder GM Core (x2)
rules : ###FoundryRulesObject###
[slug] : String (different values: 6)
flesset-poison (x1)
cladis-poison (x1)
no-map (x1)
sap-vitality (x1)
jaws (x1)
devour (x1)
traits : object
[rarity] : String (different values: 1)
common (x79)
value : array<String>
Length: min=0 max=6
Value type:
String (different values: 25)
[selected] : array<>
Length: min=0 max=0
Value type:
mixed
[attack] : object
value : String (different values: 1)
(x12)
[attackEffects] : object
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 6)
flesset-poison (x1)
no-map (x3)
cladis-poison (x1)
sap-vitality (x1)
devour (x1)
decapitation (x1)
[custom] : String (different values: 1)
(x9)
[bonus] : object
value : Integer (different values: 10)
28 (x1)
29 (x1)
21 (x1)
13 (x2)
17 (x2)
14 (x1)
19 (x1)
12 (x1)
24 (x1)
40 (x1)
[damageRolls] : object
[7fjovgwbpdn68he8fl8i] : object
damage : String (different values: 1)
6d8+20 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[m9gfpuesqgzgmj2cr5tg] : object
damage : String (different values: 1)
2d10 + 18 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[85elazcjj99muxznwj6o] : object
damage : String (different values: 1)
3d4 (x1)
damageType : String (different values: 1)
piercing (x1)
[3tqq8q1ujv3fog51d6br] : object
damage : String (different values: 1)
1 (x1)
damageType : String (different values: 1)
piercing (x1)
[guj26mkvvr90w00st8m3] : object
damage : String (different values: 1)
2d12+4 (x1)
damageType : String (different values: 1)
slashing (x1)
[b2sgkmleac7pt7auaikp] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[vyild2eqx4ge0c61qqpd] : object
damage : String (different values: 1)
4d8+9 (x1)
damageType : String (different values: 1)
void (x1)
[hbbjiswyk7luxxtmpf26] : object
damage : String (different values: 1)
2d10+5 (x1)
damageType : String (different values: 1)
slashing (x1)
[ha17f105vm6xzoc5d1w0] : object
damage : String (different values: 1)
2d12+10 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[bl4p5gmnff8b2w33u1az] : object
damage : String (different values: 1)
6d12+25 (x1)
damageType : String (different values: 1)
slashing (x1)
mwdx5rvny9h800405t75e : object
damage : String (different values: 1)
3d6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[weaponType] : object
value : String (different values: 2)
melee (x10)
ranged (x2)
[frequency] : object
max : Integer (different values: 1)
1 (x2)
per : String (different values: 1)
day (x2)
type : String (different values: 2)
action (x72)
melee (x12)
name : String (all different values)
system : object
attributes : object
ac : object
value : Integer (different values: 19)
10 (x18)
28 (x1)
18 (x4)
34 (x1)
19 (x4)
0 (x5)
33 (x2)
20 (x3)
24 (x2)
32 (x1)
25 (x1)
30 (x1)
35 (x1)
27 (x2)
15 (x1)
21 (x3)
12 (x1)
16 (x2)
43 (x1)
emitsSound : String (different values: 1)
encounter (x54)
[hardness] : Integer (different values: 16)
0 (x33)
9 (x1)
1 (x1)
15 (x2)
20 (x1)
22 (x2)
3 (x1)
12 (x3)
10 (x1)
14 (x2)
6 (x1)
11 (x1)
5 (x1)
8 (x1)
13 (x1)
30 (x1)
[hasHealth] : Boolean (different values: 2)
False (x22)
True (x31)
hp : object
details : String (different values: 9)
(x46)
The mirror can't be damaged while any mirror duplicate is alive (x1)
Spout Hardness 8, Spout HP 32 (BT 16) (x1)
Joint Hardness:16, Joint HP: 64 (BT 32) (x1)
to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); <strong>Floor Hardness</strong> 18; <strong>Floor HP</strong> 72 (BT 36) (x1)
to destroy the control panel and disable the trap (x1)
Panel Hardness: 5, Panel HP: 20 (BT 10) (x1)
per telekinetic cloud (x1)
per junction (x1)
max : Integer (different values: 23)
temp : Integer (different values: 1)
0 (x54)
[tempmax] : Integer (different values: 1)
0 (x48)
value : Integer (different values: 23)
stealth : object
details : String (different values: 16)
or <em>detect magic</em> (x1)
<p>(legendary)</p> (x2)
<p>(trained)</p> (x17)
<p>(or 0 if the trapdoor is disabled or broken) or <em>detect magic</em></p> (x1)
<p>(expert)</p> (x16)
<p>(master)</p> (x4)
<p>(master) to notice it isn't a regular mirror</p> (x1)
<p>(trained); @Check[perception|dc:22|traits:action:seek] (expert) to notice the water spouts once the pit opens</p> (x1)
(x4)
<p>(or 0 if the trapdoor is disabled or broken)</p> (x1)
<p>(master) to hear the echoes of a faraway object crashing into the ground</p> (x1)
<p>(expert) or @Check[perception|dc:31|traits:action:seek] (master) to notice the control panel</p> (x1)
<p>(trained) (or -10 and no minimum proficiency if the surface is disturbed)</p> (x1)
<p>(trained) or @Check[perception|dc:26|traits:action:seek] (expert) to notice the control panel</p> (x1)
<p>@Check[stealth|dc:23]</p> (x1)
<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p> (x1)
value : Integer (different values: 25)
[immunities] : array<object>
Length: min=1 max=3
Value type:
object
type : String (different values: 5)
critical-hits (x24)
precision (x24)
fire (x1)
mental (x2)
poison (x1)
[exceptions] : array<>
Length: min=0 max=0
Value type:
mixed
[weaknesses] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 4)
cold (x2)
vitality (x2)
fire (x2)
electricity (x1)
value : Integer (different values: 3)
10 (x3)
15 (x1)
20 (x3)
[resistances] : array<object>
Length: min=2 max=2
Value type:
object
type : String (different values: 2)
acid (x1)
fire (x1)
value : Integer (different values: 2)
20 (x1)
10 (x1)
[creatureType] : String (different values: 1)
(x53)
details : object
description : String (all different values)
disable : String (all different values)
isComplex : Boolean (different values: 2)
False (x37)
True (x17)
level : object
value : Integer (different values: 23)
publication : object
license : String (different values: 2)
ORC (x35)
OGL (x19)
remaster : Boolean (different values: 2)
True (x35)
False (x19)
title : String (different values: 7)
Pathfinder GM Core (x32)
Pathfinder Core Rulebook (x7)
Pathfinder Gamemastery Guide (x8)
Pathfinder Blog (x1)
Pathfinder Guns & Gears (x3)
Pathfinder Bestiary 2 (x1)
Pathfinder Bestiary (x2)
reset : String (different values: 29)
routine : String (different values: 17)
(x38)
<p>(1 action) The trap uses its action to force one random creature that failed its save against <em>wail of the banshee</em> last turn to emit a <em>wail of the banshee</em> with the same statistics as the initial one. The creature wails even if it is dead or unable to speak, no matter how far away from the trap it is. Unlike a casting of the spell, the drained condition from this trap's <em>wail of the banshee</em> spells increases the targets' drained condition values. A creature that critically succeeds at any of its saves can still be affected by the trap on future rounds, but can't be forced to wail by the trap.</p> (x1)
<p>(1 action; illusion, incapacitation, occult) The haunt continues to confound victims' senses and inspire them to commit violence against each other. Each creature in the haunt's area must attempt a @Check[will|dc:26] save.</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>
<p><strong>Critical Failure</strong> The creature is confused for 1 minute.</p> (x1)
<p>(1 action; auditory, incapacitation, mental, occult) The orchestra performs a raucous tune, compelling all creatures that can hear it to spend actions dancing. Each round, creature must attempt a @Check[will|dc:37] save; the results of this save modify the number of actions that the creature must spend dancing each round. If this would cause the creature to spend more actions dancing than it can use on its turn, the creature takes @Damage[10d6] damage (or double that on a critical failure) from moving faster than its body can manage.</p>
<hr>
<p><strong>Critical Success</strong> The creature decreases the number of actions it must spend dancing by 1.</p>
<p><strong>Success</strong> No effect.</p>
<p><strong>Failure</strong> The creature increases the actions it must spend dancing by 1.</p>
<p><strong>Critical Failure</strong> The creature increases the actions it must spend dancing by 2.</p> (x1)
<p>(1 action) The mirror absorbs another reflected creature into the mirror and replaces it with a mirror duplicate. Mirror duplicates attack on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change). A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.</p> (x1)
<p>(4 actions) The trap loses 1 action each turn for each disabled water spout. On each of the trap's actions, a spout pours water, increasing the depth of the water by 5 feet. Once the pit is full of water, the pit stops using actions, but creatures in the pit begin drowning.</p> (x1)
<p>(1 action) Phantom flames rage across the haunted area, dealing @Damage[4d6[fire]] damage to each living creature within the area (@Check[will|dc:23|basic] save). Undead creatures in the area are infused with flames for the following round. They gain the fire trait and immunity to fire, and all their attacks deal an additional @Damage[1d6[fire]] damage. Objects in the area are unaffected.</p> (x1)
<p>(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[slashing]] damage. Each creature in its path must attempt a @Check[reflex|dc:33].</p>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage plus @Damage[1d10[bleed]].</p>
<p><strong>Critical Failure</strong> The creature takes double damage and @Damage[1d10[bleed]]. It also becomes @UUID[Compendium.pf2e.conditionitems.Item.Wounded]{Wounded 1} (or increases its wounded value by 1, if it is already wounded).</p>
<p>Each successful check to disable this hazard reduces the haunt's movement by 30 feet, and the fourth success disables it completely.</p> (x1)
<p>(1 action) Undead fists assail all creatures in the hall, dealing @Damage[4d6[bludgeoning]] damage. Creatures in the hall must attempt a @Check[reflex|dc:21].</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target takes half damage.</p>
<p><strong>Failure</strong> The target takes full damage, and its Speeds are reduced by 10 feet (to a minimum of 5 feet) for 1 round.</p>
<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round.</p> (x1)
<p>(4 actions) The trap loses 1 action per disabled channel each turn. On each action, a different channel spews lava, dealing @Damage[4d6[fire]] damage to each creature within 10 feet of the channel (@Check[reflex|dc:27|basic] save), and increasing the depth of the lava in the room by 1 foot (4 feet per round if all the channels are active).</p><p>A creature that starts its turn in lava takes @Damage[8d6[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escapes} the hardening lava (DC 27). The creature might suffocate if covered in lava.</p><p>Lava from the previous round hardens fully at the start of the trap's turn, effectively raising the floor of the room. Once the room is full of lava, the trap stops taking actions, but creatures in the room remain stuck until the floor opens and the trap resets.</p> (x1)
<p>(9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 50 feet and its remaining two actions to make clockwork fist Strikes. Each has its own separate multiple attack penalty.</p> (x1)
<p>(1 action) The flood advances forward 60 feet, crashing into all creatures within its area. Each creature must attempt a @Check[fortitude|dc:30] save as the floodwaters pummel them and pull them downstream. The amount and type of damage dealt are based on the nature of the flood, and certain types of floods impose additional effects. The turbulent waters mean creatures within the area of the flood must attempt a @Check[athletics|dc:20|name:Swim|traits:action:swim] check to Swim in order to move, and those who do not succeed at a check to Swim each round may drown.</p>
<hr>
<p><strong>Critical Success</strong> The creature takes no damage.</p>
<p><strong>Success</strong> The creature takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage and is moved 10 feet along with the water.</p>
<p><strong>Critical Failure</strong> The creature takes double damage and is moved 20 feet along with the water.</p>
<hr>
<ul>
<li><strong>Acidic Runoff</strong> This caustic flood dissolves flesh as it moves, dealing @Damage[1d12[bludgeoning],(1d12+8)[acid]]{1d12 bludgeoning damage and 1d12+8 acid damage}. Additionally, it deals @Damage[2d6[persistent,acid]] damage to creatures who critically fail their Fortitude saves.</li>
<li><strong>Battering Waves</strong> This flood of rushing water deals @Damage[(2d12+10)[bludgeoning]] damage.</li>
<li><strong>Repulsive Refuse</strong> This flood has picked up tainted or disease-ridden objects like sewer runoff or rotting food. It deals @Damage[(2d12+8)[bludgeoning]] damage. Each creature exposed to the flood must attempt a @Check[fortitude|dc:29] save, becoming @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} on a failure or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure. Additionally, creatures who come into contact with the flood waters are exposed to filth fever (@Check[fortitude|dc:20]).</li>
<li><strong>Sharp Debris</strong> The waters have picked up various objects, some of which are particularly sharp. The flood deals @Damage[1d12[bludgeoning]] damage and @Damage[(1d12+12)[piercing]] damage.</li>
<li><strong>Sticky Goo</strong> The substance is particularly sticky. It deals @Damage[(2d12+6)[bludgeoning]] damage. Additionally, each creature in the flood must attempt a @Check[reflex|dc:29] save at the beginning of their turn each round. On a failed saving throw, they take a -10-foot circumstance penalty to all their Speeds for 1 round. On a critical failure, they are instead @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round.</li>
</ul> (x1)
<p>(1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn.</p> (x1)
<p>(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation. A creature in the quicksand can attempt a @Check[athletics|dc:20|traits:action:swim] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step. A creature that Swims out of the quicksand escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:20|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.</p> (x1)
<p>(3 actions) The trap uses its first action to make a spinning blade Strike against each adjacent creature, its second action to move straight in a random direction (roll [[/gmr 1d4 #Direction]] to determine the direction), and its third to make a spinning blade Strike against each adjacent creature. This trap doesn't take a multiple attack penalty.</p> (x1)
<p>(9 actions) Each decoration uses 3 of the trap's actions each turn, and the trap loses 3 actions each turn for every decoration that is disabled. A decoration uses its first action to move its cloud of objects up to 200 feet, its second action to make the objects Strike, and its third action to add more objects to the cloud, increasing its damage by 1d12 (to a maximum of 4d12+10). If a decoration's cloud is already at maximum damage, it does nothing with its third action.</p>
<p>If a decoration's cloud has been destroyed, the decoration instead spends its first action to create a new cloud of objects inside the room (using the starting damage value) and then its second and third actions to have the cloud move and attack.</p> (x1)
<p>(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d6 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (3rd rank, DC 24, spell attack modifier +14). This spell's target is centered on or otherwise includes the nearest creature in the area. This increases the spell's range to 100 feet if necessary. Any spell cast by this trap is arcane.</p>
<p><strong>1</strong>@UUID[Compendium.pf2e.spells-srd.Item.Sleep]</p>
<p><strong>2</strong>@UUID[Compendium.pf2e.spells-srd.Item.Paralyze]</p>
<p><strong>3</strong>@UUID[Compendium.pf2e.spells-srd.Item.Lightning Bolt] (100-foot line)</p>
<p><strong>4</strong>@UUID[Compendium.pf2e.spells-srd.Item.Blindness]</p>
<p><strong>5</strong>@UUID[Compendium.pf2e.spells-srd.Item.Caustic Blast]</p>
<p><strong>6</strong>@UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]</p> (x1)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x54)
value : Integer (different values: 16)
0 (x23)
12 (x3)
11 (x4)
25 (x2)
8 (x3)
27 (x1)
15 (x4)
24 (x2)
10 (x4)
1 (x1)
20 (x2)
26 (x1)
13 (x1)
32 (x1)
9 (x1)
17 (x1)
reflex : object
saveDetail : String (different values: 1)
(x54)
value : Integer (different values: 21)
will : object
saveDetail : String (different values: 1)
(x54)
value : Integer (different values: 3)
0 (x52)
22 (x1)
14 (x1)
statusEffects : array<>
Length: min=0 max=0
Value type:
mixed
traits : object
rarity : String (different values: 3)
rare (x2)
common (x50)
uncommon (x2)
size : object
value : String (different values: 1)
med (x54)
value : array<String>
Length: min=1 max=3
Value type:
String (different values: 11)
magical (x16)
haunt (x11)
mechanical (x21)
trap (x24)
environmental (x12)
fungus (x4)
electricity (x2)
fire (x1)
clockwork (x1)
animal (x1)
steam (x1)
[customModifiers] : object
type : String (different values: 1)
hazard (x54)
-52
View File
@@ -1,52 +0,0 @@
heritages
object
_id : String (all different values)
folder : String (different values: 49)
img : String (different values: 118)
name : String (all different values)
system : object
[ancestry] : object
name : String (different values: 48)
slug : String (different values: 48)
uuid : String (different values: 48)
description : object
value : String (all different values)
publication : object
license : String (different values: 2)
OGL (x125)
ORC (x186)
remaster : Boolean (different values: 2)
False (x123)
True (x188)
title : String (different values: 19)
Pathfinder Lost Omens The Mwangi Expanse (x20)
Pathfinder Lost Omens Ancestry Guide (x43)
Pathfinder Howl of the Wild (x29)
Pathfinder Guns & Gears (x4)
Pathfinder Lost Omens Absalom, City of Lost Omens (x5)
Pathfinder Player Core 2 (x57)
Pathfinder Player Core (x49)
Pathfinder Lost Omens Character Guide (x9)
Pathfinder Lost Omens Highhelm (x1)
Pathfinder Lost Omens Impossible Lands (x27)
Pathfinder Lost Omens Tian Xia Character Guide (x47)
Pathfinder Beginner Box (x2)
Pathfinder #176: Lost Mammoth Valley (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #153: Life's Long Shadows (x4)
Pathfinder Book of the Dead (x4)
Pathfinder Wake the Dead #4 (x1)
Pathfinder Rage of Elements (x2)
Pathfinder Dark Archive (x1)
rules : ###FoundryRulesObject###
traits : object
rarity : String (different values: 3)
common (x281)
uncommon (x27)
rare (x3)
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 35)
type : String (different values: 1)
heritage (x311)
-678
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@@ -1,678 +0,0 @@
highhelm-bestiary
object
_id : String (all different values)
img : String (different values: 1)
systems/pf2e/icons/default-icons/npc.svg (x6)
items : array<object>
Length: min=4 max=15
Value type:
object
_id : String (different values: 52)
img : String (different values: 13)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/default-icons/action.svg (x20)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/skills/melee/strike-dagger-white-orange.webp (x1)
icons/magic/fire/explosion-embers-orange.webp (x1)
systems/pf2e/icons/spells/repelling-pulse.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/actions/Passive.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/actions/FreeAction.webp (x2)
systems/pf2e/icons/spells/illusory-object.webp (x1)
icons/magic/control/control-influence-puppet.webp (x1)
name : String (different values: 47)
sort : Integer (different values: 15)
100000 (x6)
200000 (x6)
300000 (x6)
400000 (x6)
500000 (x5)
600000 (x4)
700000 (x4)
800000 (x4)
900000 (x3)
1000000 (x2)
1100000 (x2)
1200000 (x1)
1300000 (x1)
1400000 (x1)
1500000 (x1)
system : object
[attack] : object
value : String (different values: 1)
(x12)
[attackEffects] : object
[custom] : String (different values: 1)
(x9)
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 9)
push (x1)
grab (x2)
lizard-poison (x1)
improved-knockdown (x1)
paralysis (x1)
tentacle-grab (x1)
tail-impalement (x1)
blinding-spittle (x1)
improved-grab (x1)
[bonus] : object
value : Integer (different values: 7)
9 (x1)
14 (x4)
30 (x1)
28 (x1)
18 (x2)
16 (x2)
27 (x1)
[damageRolls] : object
[CL45FnqNSKpc0G1V] : object
damage : String (different values: 1)
1d10+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[KjFVe56GqfvWV3GD] : object
damage : String (different values: 1)
2d6+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[c1rqHRAiL1vW848j] : object
damage : String (different values: 1)
2d4+7 (x1)
damageType : String (different values: 1)
slashing (x1)
[cQO5nU1WwFM2EAZ5] : object
damage : String (different values: 1)
3d12+14 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[K4fFMyTkNCAeUBp3] : object
damage : String (different values: 1)
3d12+8 (x1)
damageType : String (different values: 1)
force (x1)
[cJksXtLcBu24qDV2] : object
damage : String (different values: 1)
2d8+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[mBCVGWoE3krOxo6Y] : object
damage : String (different values: 1)
2d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[h2ctnL4NJZog2BK1] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[ZNTIYS2gTOGtY6dy] : object
damage : String (different values: 1)
2d6+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[WpBrExa43RQs9zHG] : object
damage : String (different values: 1)
2d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
WQ88LAa3bAtDYwaX : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
spirit (x1)
cSEIRYdJBok3hZQS : object
damage : String (different values: 1)
3d8+15 (x1)
damageType : String (different values: 1)
piercing (x1)
description : object
value : String (different values: 39)
publication : object
license : String (different values: 1)
OGL (x52)
remaster : Boolean (different values: 1)
False (x52)
title : String (different values: 4)
(x34)
Pathfinder Bestiary (x12)
Pathfinder Core Rulebook (x5)
Pathfinder Secrets of Magic (x1)
rules : ###FoundryRulesObject###
[slug] : String (different values: 16)
push (x1)
constrict (x2)
grab (x2)
blade-barrier (x1)
flame-strike (x1)
repelling-pulse (x1)
steel-shield (x1)
telepathy (x1)
attack-of-opportunity (x1)
golem-golem-antimagic (x1)
shield-block (x1)
improved-knockdown (x1)
illusory-object (x1)
ventriloquism (x1)
tremorsense (x1)
improved-grab (x1)
[traits] : object
value : array<String>
Length: min=0 max=4
Value type:
String (different values: 25)
[rarity] : String (different values: 1)
common (x18)
[traditions] : array<String>
Length: min=1 max=4
Value type:
String (different values: 4)
divine (x4)
occult (x3)
arcane (x2)
primal (x1)
[integrated] : mixed
[weaponType] : object
value : String (different values: 2)
melee (x10)
ranged (x2)
[actionType] : object
value : String (different values: 4)
action (x15)
passive (x12)
reaction (x3)
free (x2)
[actions] : object
[value] : Integer (different values: 2)
2 (x3)
1 (x12)
[category] : String (different values: 3)
offensive (x22)
interaction (x2)
defensive (x8)
[autoHeightenLevel] : object
[value] : mixed
[prepared] : object
value : String (different values: 1)
innate (x2)
[proficiency] : object
value : Integer (different values: 1)
1 (x2)
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x1)
[slots] : object
[spelldc] : object
dc : Integer (different values: 2)
36 (x1)
18 (x1)
value : Integer (different values: 2)
28 (x1)
10 (x1)
[tradition] : object
value : String (different values: 2)
divine (x1)
primal (x1)
[area] : object
[details] : String (different values: 1)
10-foot radius, 40-foot-tall cylinder (x1)
type : String (different values: 2)
burst (x2)
emanation (x1)
value : Integer (different values: 3)
10 (x1)
30 (x1)
20 (x1)
[cost] : object
value : String (different values: 1)
(x5)
[counteraction] : Boolean (different values: 1)
False (x5)
[damage] : object
[0] : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 3)
7d8 (x1)
8d6 (x1)
7d10 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
[materials] : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 2)
force (x2)
fire (x1)
[defense] : object
save : object
basic : Boolean (different values: 2)
True (x2)
False (x1)
statistic : String (different values: 1)
reflex (x3)
[duration] : object
sustained : Boolean (different values: 1)
False (x5)
value : String (different values: 3)
1 minute (x1)
(x2)
10 minutes (x2)
[heightening] : object
damage : object
0 : String (different values: 3)
1d8 (x1)
2d6 (x1)
2d10 (x1)
interval : Integer (different values: 2)
1 (x2)
2 (x1)
type : String (different values: 1)
interval (x3)
[level] : object
value : Integer (different values: 4)
6 (x1)
5 (x2)
0 (x1)
1 (x2)
[location] : object
heightenedLevel : Integer (different values: 4)
6 (x1)
5 (x2)
2 (x1)
1 (x1)
value : String (different values: 2)
txodHvTDxbVq0lKF (x3)
RYtslJtiCWeBqb5n (x2)
[uses] : object
max : Integer (different values: 1)
2 (x1)
value : Integer (different values: 1)
2 (x1)
[range] : object
value : String (different values: 3)
120 feet (x2)
(x2)
500 feet (x1)
[requirements] : String (different values: 1)
(x5)
[target] : object
value : String (different values: 1)
(x5)
[time] : object
value : String (different values: 2)
3 (x1)
2 (x4)
[acBonus] : Integer (different values: 1)
2 (x1)
[baseItem] : String (different values: 1)
steel-shield (x1)
[bulk] : object
value : Integer (different values: 1)
1 (x1)
[containerId] : mixed
[equipped] : object
carryType : String (different values: 1)
held (x1)
handsHeld : Integer (different values: 1)
1 (x1)
[invested] : mixed
[hardness] : Integer (different values: 1)
15 (x1)
[hp] : object
[max] : mixed
[value] : mixed
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
gp : Integer (different values: 1)
2 (x1)
[quantity] : Integer (different values: 1)
1 (x1)
[runes] : object
reinforcing : Integer (different values: 1)
0 (x1)
[size] : String (different values: 1)
huge (x1)
[speedPenalty] : Integer (different values: 1)
0 (x1)
[frequency] : object
max : Integer (different values: 1)
1 (x1)
per : String (different values: 1)
PT1M (x1)
type : String (different values: 5)
melee (x12)
action (x32)
spellcastingEntry (x2)
spell (x5)
shield (x1)
[_stats] : object
compendiumSource : String (different values: 16)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
Compendium.pf2e.spells-srd.Item.peCF6VArm8urfwxZ (x1)
Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1)
Compendium.pf2e.spells-srd.Item.TLqMFgCewxuricJw (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.r34QDwKiWZoVymJa (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.LbnsT8yXchHMQT3t (x1)
Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1)
Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1)
name : String (all different values)
system : object
abilities : object
cha : object
mod : Integer (different values: 4)
0 (x3)
3 (x1)
2 (x1)
-2 (x1)
con : object
mod : Integer (different values: 2)
4 (x5)
3 (x1)
dex : object
mod : Integer (different values: 4)
1 (x1)
2 (x2)
3 (x2)
6 (x1)
int : object
mod : Integer (different values: 3)
-4 (x3)
1 (x1)
2 (x2)
str : object
mod : Integer (different values: 5)
4 (x1)
5 (x2)
8 (x1)
6 (x1)
2 (x1)
wis : object
mod : Integer (different values: 4)
2 (x2)
6 (x1)
3 (x2)
5 (x1)
attributes : object
ac : object
details : String (different values: 1)
(x6)
value : Integer (different values: 5)
17 (x1)
20 (x2)
40 (x1)
24 (x1)
35 (x1)
allSaves : object
value : String (different values: 1)
(x6)
hp : object
details : String (different values: 1)
(x6)
max : Integer (different values: 5)
35 (x1)
60 (x2)
280 (x1)
120 (x1)
250 (x1)
temp : Integer (different values: 1)
0 (x6)
value : Integer (different values: 5)
35 (x1)
60 (x2)
280 (x1)
120 (x1)
250 (x1)
speed : object
otherSpeeds : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 3)
burrow (x1)
fly (x2)
climb (x2)
value : Integer (different values: 4)
35 (x1)
25 (x1)
15 (x2)
40 (x1)
value : Integer (different values: 4)
25 (x3)
35 (x1)
0 (x1)
40 (x1)
[immunities] : array<object>
Length: min=1 max=2
Value type:
object
exceptions : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 3)
magic (x1)
precision (x1)
swarm-mind (x1)
[weaknesses] : array<object>
Length: min=1 max=1
Value type:
object
exceptions : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 2)
unholy (x1)
fire (x1)
value : Integer (different values: 1)
15 (x2)
resistances : array<>
Length: min=0 max=0
Value type:
mixed
details : object
blurb : String (different values: 1)
(x6)
languages : object
details : String (different values: 3)
(x4)
telepathy 100 feet (x1)
(can't speak any language) (x1)
value : array<String>
Length: min=0 max=5
Value type:
String (different values: 7)
common (x1)
dwarven (x1)
empyrean (x1)
petran (x1)
pyric (x1)
aklo (x1)
chthonian (x1)
level : object
value : Integer (different values: 5)
2 (x1)
4 (x2)
15 (x1)
7 (x1)
14 (x1)
privateNotes : String (different values: 1)
(x6)
publicNotes : String (all different values)
publication : object
license : String (different values: 1)
OGL (x6)
remaster : Boolean (different values: 1)
False (x6)
title : String (different values: 1)
Pathfinder Lost Omens Highhelm (x6)
initiative : object
statistic : String (different values: 1)
perception (x6)
perception : object
details : String (different values: 3)
(x4)
blindsight (precise) 120 feet (x1)
bloodsense (precise) 120 feet (x1)
mod : Integer (different values: 5)
8 (x1)
11 (x1)
29 (x1)
14 (x2)
25 (x1)
senses : array<object>
Length: min=0 max=2
Value type:
object
[acuity] : String (different values: 2)
imprecise (x3)
precise (x2)
[range] : Integer (different values: 2)
60 (x4)
30 (x1)
type : String (different values: 5)
scent (x3)
darkvision (x2)
truesight (x1)
low-light-vision (x1)
tremorsense (x1)
resources : object
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x6)
value : Integer (different values: 5)
11 (x2)
14 (x1)
29 (x1)
18 (x1)
0 (x1)
reflex : object
saveDetail : String (different values: 1)
(x6)
value : Integer (different values: 5)
6 (x1)
8 (x2)
23 (x1)
15 (x1)
0 (x1)
will : object
saveDetail : String (different values: 1)
(x6)
value : Integer (all different values)
skills : object
athletics : object
base : Integer (all different values)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
12 (x1)
label : String (different values: 1)
to Grapple (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:grapple (x1)
[survival] : object
base : Integer (different values: 3)
6 (x1)
10 (x1)
15 (x1)
special : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
17 (x1)
label : String (different values: 1)
to Track a bleeding creature (x1)
predicate : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
action:track (x1)
target:condition:bleed (x1)
[intimidation] : object
base : Integer (different values: 1)
8 (x1)
[crafting] : object
base : Integer (different values: 1)
28 (x1)
[religion] : object
base : Integer (different values: 1)
28 (x1)
[acrobatics] : object
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macros
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pathfinder-society-boons
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-587
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@@ -1,587 +0,0 @@
pfs-introductions-bestiary
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(x4)
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(x12)
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<p>A cloud of invisible magical sensors in a 10-foot radius surrounds the central column of the room.</p> (x1)
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<p>Blood flows from the fanged skull rune as if it were an open wound.</p> (x1)
<p>A cheerful, wordless tune fills the room, compelling everyone to get to work.</p> (x1)
<p>Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.</p> (x1)
<p>The face of the Azlanti supervisor on the wall animates and begins scolding those in the room for their poor attitudes at work.</p> (x1)
<p>A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.</p> (x1)
<p>The image of a ghostly warrior her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.</p> (x1)
<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p> (x1)
[disable] : String (different values: 9)
<p>@Check[acrobatics|dc:15|name:Approach the Rune|traits:magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:17|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to erase the rune, or @Check[athletics|dc:19|name:Remove Stones|traits:magical,trap] to remove enough stones from the pillar to disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune.</p> (x1)
<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger's Call</em> and the temple, or @Check[athletics|dc:21|name:Crack the Wall|traits:complex,haunt] to crack the wall in several places; three total successes are required to disable the haunt.</p> (x1)
<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger's Call</em> and the temple, or @Check[crafting|dc:21|name:Break up the Mural|traits:complex,haunt] (trained) to break up the pattern of the mural; three total successes are required to disable the haunt.</p> (x1)
<p>@Check[religion|dc:20|name:Exorcise Spirits|traits:complex,haunt] (trained) to exorcise the spirits, or @Check[intimidation|dc:21|name:Take a Break|traits:complex,haunt] to convince the spirits it is time to take a break; three total successes are required to disable the haunt.</p> (x1)
<p>@Check[engineering-lore|dc:20|name:Disable Control Panel|traits:mechanical,complex]{Engineering Lore} (trained) or @Check[thievery|dc:20|name:Disable Control Panel|traits:mechanical,complex] (trained) to deactivate the control panel, or @Check[athletics|dc:21|name:Plug the Spouts|traits:mechanical,complex] or @Check[acrobatics|dc:21|name:Plug the Spouts|traits:mechanical,complex] to plug the spouts that release the chemicals; three successes are required to disable the trap.</p> (x1)
<p>@Check[deception|dc:20|name:Fake a Smile|traits:complex,haunt] to fake a cheerful, positive attitude, or @Check[crafting|dc:21|name:Show Skill at a Task|traits:complex,haunt] (trained) to show skill at a task; three successful checks are required to disable the haunt.</p> (x1)
<p>@Check[thievery|dc:14|name:Remove Trap Door|traits:mechanical,trap] to remove the trapdoor</p> (x1)
<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger's Call</em> and the temple, or @Check[thievery|dc:21|name:Scratch Eyes out of the Mural|traits:complex,haunt] (trained) to scratch the eyes out of the mural; three total successes are required to disable the haunt.</p> (x1)
<p>@Check[survival|dc:16|name:Disturb Surface|traits:environmental] (trained) to disturb the surface</p> (x1)
[isComplex] : Boolean (different values: 2)
True (x7)
False (x2)
level : object
value : Integer (different values: 3)
1 (x4)
3 (x6)
2 (x3)
publication : object
license : String (different values: 1)
OGL (x13)
remaster : Boolean (different values: 1)
False (x13)
title : String (different values: 2)
Pathfinder Society Intro #1: The Second Confirmation (x5)
Pathfinder Society Intro #2: United in Purpose (x8)
[reset] : String (different values: 8)
<p>The trap resets each day at dawn.</p> (x1)
<p>The mosaic ceases its routine 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p> (x2)
<p>The ghostly workers cease their routine 2 rounds after all living creatures leave the room and reset after 6 hours.</p> (x1)
<p>The trap deactivates after 1 minute and resets in 1 hour.</p> (x1)
<p>The ghostly voice ceases its routine 2 rounds after all living creatures leave the room and resets after 6 hours.</p> (x1)
<p>Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.</p> (x1)
<p>The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p> (x1)
<p>The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours.</p> (x1)
[routine] : String (different values: 8)
(x2)
<p>(3 actions) A pulsing red ball of energy flies from the wall and explodes in negative energy in the room. Anyone in the room takes @Damage[(1d10+4)[void]] damage (@Check[reflex|dc:20|basic|name:Avoid the Energy|traits:complex,haunt,void] save).</p> (x1)
<p>(3 actions) The bloody mosaic blasts shards of colored glass at anyone within 10 feet of the eastern wall, and they each take @Damage[1d10[slashing]] damage plus @Damage[1[bleed]] damage (@Check[reflex|dc:20|basic|name:Avoid the Glass Shards|traits:complex,haunt,slashing] save; critical success negates the bleed damage).</p> (x1)
<p>(3 actions) Ghostly workers appear in the room and begin abrading, scrubbing, and splashing cleaning chemicals on anyone in the area. Each creature in the room takes @Damage[(1d4+2)[slashing]] and @Damage[(1d4+2)[acid]] damage (@Check[reflex|dc:20|basic|name:Avoid Workers|traits:haunt,complex] save; roll once for both).</p> (x1)
<p>(3 actions) The trap fills the room with a cloud of caustic vapor and deals @Damage[(2d6+2)[acid]] damage to all creatures in the area (@Check[fortitude|dc:20|basic|name:Cleaning Agent|traits:acid]).</p> (x1)
<p>(3 actions) The supervisor's voice fills the room and compels everyone within to start smiling. Each creature in the room takes @Damage[(1d8+4)[mental]] damage and must attempt a @Check[will|dc:20|name:Try Not to Smile too Hard|traits:complex,haunt] save.</p>
<hr />
<p><strong>Critical Success</strong> The target takes no damage.</p>
<p><strong>Success</strong> The target takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage.</p>
<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p> (x1)
<p>(3 actions) The warrior's blade sweeps through the bodies of any living creature within sight of the exit stairs, and they each take @Damage[(1d10+4)[slashing]] damage (@Check[fortitude|dc:20|basic|name:Avoid the Warrior's Blade|traits:complex,haunt,slashing] save). Undead creatures in the area gain 5 temporary hit points.</p> (x1)
<p>(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.</p>
<p>A creature in the quicksand can attempt a @Check[athletics|dc:18|name:Swim out of Quicksand|traits:action:swim,environmental] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step. A creature that Swims out of the quicksand escapes the hazard and is prone in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:18|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.</p> (x1)
[blurb] : String (different values: 1)
(x4)
[languages] : object
details : String (different values: 2)
(x3)
speak with plants (fungi only) (x1)
value : array<String>
Length: min=0 max=4
Value type:
String (different values: 6)
common (x2)
necril (x1)
azlanti (x1)
fey (x1)
wildsong (x1)
draconic (x1)
[privateNotes] : String (different values: 1)
(x4)
[publicNotes] : String (different values: 4)
<p>Ghouls are ravenous undead who haunt graveyards and eat corpses.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x1)
(x1)
<p>Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.</p> (x1)
<p>These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.</p>
<hr />
<p>Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.</p> (x1)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x13)
value : Integer (different values: 6)
10 (x1)
0 (x7)
4 (x1)
6 (x1)
5 (x2)
9 (x1)
reflex : object
saveDetail : String (different values: 1)
(x13)
value : Integer (different values: 6)
2 (x1)
0 (x7)
9 (x1)
8 (x2)
5 (x1)
1 (x1)
will : object
saveDetail : String (different values: 1)
(x13)
value : Integer (different values: 5)
0 (x9)
5 (x1)
8 (x1)
4 (x1)
3 (x1)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
traits : object
rarity : String (different values: 3)
uncommon (x4)
common (x8)
unique (x1)
size : object
value : String (different values: 3)
med (x11)
sm (x1)
tiny (x1)
value : array<String>
Length: min=1 max=5
Value type:
String (different values: 17)
magical (x1)
trap (x2)
haunt (x5)
mechanical (x2)
chaotic (x2)
evil (x2)
ghoul (x1)
undead (x1)
unholy (x1)
fungus (x1)
good (x1)
leshy (x1)
dragon (x1)
shadow (x1)
mindless (x1)
ooze (x1)
environmental (x1)
[abilities] : object
cha : object
mod : Integer (different values: 3)
2 (x2)
4 (x1)
-5 (x1)
con : object
mod : Integer (different values: 3)
1 (x2)
0 (x1)
4 (x1)
dex : object
mod : Integer (different values: 3)
4 (x2)
2 (x1)
-5 (x1)
int : object
mod : Integer (different values: 4)
1 (x1)
2 (x1)
-1 (x1)
-5 (x1)
str : object
mod : Integer (different values: 2)
1 (x3)
2 (x1)
wis : object
mod : Integer (different values: 2)
2 (x1)
0 (x3)
[initiative] : object
statistic : String (different values: 1)
perception (x4)
[perception] : object
details : String (different values: 1)
(x4)
mod : Integer (different values: 4)
7 (x1)
6 (x1)
4 (x1)
3 (x1)
senses : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 3)
darkvision (x3)
scent (x1)
motion-sense (x1)
acuity : String (different values: 2)
imprecise (x1)
precise (x1)
range : Integer (different values: 2)
30 (x1)
60 (x1)
vision : Boolean (different values: 1)
False (x1)
[resources] : object
[focus] : object
max : Integer (different values: 1)
1 (x1)
value : Integer (different values: 1)
1 (x1)
[skills] : object
[acrobatics] : object
base : Integer (different values: 2)
7 (x1)
6 (x1)
[athletics] : object
base : Integer (different values: 1)
4 (x1)
stealth : object
base : Integer (different values: 3)
7 (x1)
6 (x2)
1 (x1)
special : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
4 (x1)
label : String (different values: 1)
in swamps (x1)
[survival] : object
base : Integer (different values: 1)
5 (x1)
[diplomacy] : object
base : Integer (different values: 1)
8 (x1)
[nature] : object
base : Integer (different values: 1)
6 (x1)
[performance] : object
base : Integer (different values: 1)
8 (x1)
[society] : object
base : Integer (different values: 1)
6 (x1)
[thievery] : object
base : Integer (different values: 1)
6 (x1)
type : String (different values: 2)
hazard (x9)
npc (x4)
[prototypeToken] : object
name : String (different values: 1)
Ghoul (x1)
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-51
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rollable-tables
object
_id : String (all different values)
description : String (different values: 64)
displayRoll : Boolean (different values: 2)
True (x66)
False (x3)
formula : String (different values: 39)
img : String (different values: 1)
icons/svg/d20-grey.svg (x69)
name : String (all different values)
ownership : object
default : Integer (different values: 1)
0 (x69)
replacement : Boolean (different values: 1)
True (x69)
results : array<object>
Length: min=3 max=55
Value type:
object
_id : String (different values: 1311)
[documentCollection] : String (different values: 5)
pf2e.equipment-srd (x1016)
(x239)
pf2e.criticaldeck (x106)
pf2e.deities (x23)
pf2e.spells-srd (x9)
[documentId] : String (different values: 1075)
drawn : Boolean (different values: 1)
False (x1465)
[img] : String (different values: 597)
range : array<Integer>
Length: min=2 max=2
Value type:
Integer (different values: 233)
text : String (different values: 1456)
type : String (different values: 2)
pack (x1077)
text (x388)
weight : Integer (different values: 11)
6 (x754)
3 (x148)
1 (x350)
4 (x24)
5 (x110)
2 (x13)
25 (x12)
10 (x12)
8 (x16)
7 (x25)
11 (x1)
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spell-effects
object
_id : String (all different values)
img : String (different values: 374)
name : String (all different values)
system : object
description : object
value : String (different values: 499)
duration : object
[expiry] : String (different values: 2)
turn-start (x441)
turn-end (x32)
sustained : Boolean (different values: 2)
False (x470)
True (x37)
unit : String (different values: 6)
minutes (x320)
hours (x30)
rounds (x106)
encounter (x1)
unlimited (x33)
days (x17)
value : Integer (different values: 15)
1 (x380)
10 (x40)
-1 (x34)
0 (x13)
3 (x3)
8 (x5)
365 (x2)
7 (x3)
24 (x6)
5 (x12)
12 (x1)
30 (x3)
4 (x3)
20 (x1)
90 (x1)
level : object
value : Integer (different values: 13)
1 (x209)
4 (x75)
3 (x41)
5 (x37)
6 (x41)
7 (x21)
10 (x9)
2 (x57)
9 (x8)
8 (x6)
18 (x1)
20 (x1)
17 (x1)
publication : object
license : String (different values: 2)
ORC (x288)
OGL (x219)
remaster : Boolean (different values: 2)
True (x316)
False (x191)
title : String (different values: 42)
rules : ###FoundryRulesObject###
start : object
[initiative] : mixed
value : Integer (different values: 2)
0 (x506)
103462347 (x1)
tokenIcon : object
show : Boolean (different values: 2)
True (x506)
False (x1)
traits : object
value : array<String>
Length: min=0 max=1
Value type:
String (different values: 2)
disease (x1)
wizard (x1)
[rarity] : String (different values: 2)
common (x302)
uncommon (x1)
[badge] : object
[labels] : array<String>
Length: min=2 max=10
Value type:
String (different values: 33)
[loop] : Boolean (different values: 2)
False (x7)
True (x1)
type : String (different values: 2)
counter (x13)
formula (x6)
value : mixed
Integer (different values: 3)
1 (x9)
3 (x3)
4 (x1)
String (different values: 5)
1d4 (x1)
(ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1)
(@item.level)d4 (x2)
(@item.level)d8 (x1)
1d20 (x1)
[evaluate] : Boolean (different values: 1)
True (x6)
[reevaluate] : mixed
[max] : Integer (different values: 2)
3 (x2)
20 (x1)
[min] : Integer (different values: 1)
0 (x1)
type : String (different values: 1)
effect (x507)
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travel-guide-bestiary
object
_id : String (all different values)
img : String (different values: 1)
systems/pf2e/icons/default-icons/npc.svg (x5)
items : array<object>
Length: min=2 max=6
Value type:
object
_id : String (different values: 20)
HNM58d8JH28lGstw (x1)
x5GWeyJ3dSDa0npJ (x1)
HuxqXHbNPMVfb98R (x1)
CyJqBVfPXX4Fp283 (x1)
sqceAJWlpdKGnHvx (x1)
LIdmD7VqztundfTh (x1)
vTXaShzYmcNbRjzk (x1)
vudcfpUT9un2pDOP (x1)
qCmKPruRObzVL1Dr (x1)
TyHmjC5wvxo29J5L (x1)
NX0owCPUZbsVJ4az (x1)
GhRRqxvK6T21zheo (x1)
dB4Pr3yiNKH32fE8 (x1)
yLnwKltbJHYpn8qC (x1)
Mjlek9OZ25Tga7Cg (x1)
cpSC9RcShIFK28EU (x1)
5lPaA6GKal2YHAjj (x1)
TBp1tYUPtYoOEonO (x1)
khgGPSxgTQcgev3o (x1)
jN9qLXiQfaOBlFfC (x1)
img : String (all different values)
name : String (different values: 18)
Hoof (x1)
Spit (x1)
Buck (x1)
Gallop (x1)
Talon (x1)
Beak (x1)
Bloodcurdling Screech (x1)
Gnaw (x1)
Screeching Advance (x1)
Grab (x1)
Jaws (x3)
Pack Attack (x1)
Knockdown (x1)
Filth Fever (x1)
Snout (x1)
Aquatic Echolocation (x1)
Deep Breath (x1)
Ramming Speed (x1)
sort : Integer (different values: 6)
100000 (x5)
200000 (x5)
300000 (x4)
400000 (x3)
500000 (x2)
600000 (x1)
system : object
[attack] : object
value : String (different values: 1)
(x8)
[attackEffects] : object
[custom] : String (different values: 1)
(x5)
value : array<String>
Length: min=0 max=1
Value type:
String (different values: 3)
grab (x1)
knockdown (x1)
filth-fever (x1)
[bonus] : object
value : Integer (all different values)
[damageRolls] : object
[xdulzp3nlp4xkhn3il6a] : object
damage : String (different values: 1)
1d4+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[ZQJMiZDje491YA27] : object
damage : String (different values: 1)
1d3+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[9486b2kk8mrlln50qt9w] : object
damage : String (different values: 1)
1d10+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[ekcdli6u03agzl4ogde6] : object
damage : String (different values: 1)
1d12+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[d9dz0n8l5x20aqoksiqt] : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[gl72itkmp34dsctr41av] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[6a33emy51b8c1nnd4r62] : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
skw6c35csgfn4q2okdae : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
piercing (x1)
description : object
value : String (different values: 13)
(x8)
<p>@Check[reflex|dc:15] @Localize[PF2E.NPC.Abilities.Glossary.Buck]</p> (x1)
<p>The baccali alpaca Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.</p> (x1)
<p>The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[emanation|distance:80] must attempt a @Check[will|dc:22] save. Regardless of the result, creatures are temporarily immune for 1 minute.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round and @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p> (x1)
<p><strong>Requirements</strong> The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] with its talons.</p>
<hr />
<p><strong>Effect</strong> The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[will|dc:24] save.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
<p><strong>Failure</strong> The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it remains sickened.</p> (x1)
<p>The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x1)
<p>The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
<p>The @UUID[Compendium.pf2e.conditionitems.Item.Sickened] and @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] conditions from filth fever don't improve on their own until the disease is cured.</p>
<p><strong>Saving Throw</strong> @Check[fortitude|dc:14]</p>
<hr />
<p><strong>Stage 1</strong> carrier with no ill effect ([[/gmr 1d4 #hours]]{1d4 hours})</p>
<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (1 day)</p>
<p><strong>Stage 3</strong> Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (1 day)</p>
<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] (1 day)</p>
<p><strong>Stage 5</strong> dead</p> (x1)
<p>A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.</p> (x1)
<p>A whalesteed can hold its breath for 2 hours.</p> (x1)
<p>The whalesteed @UUID[Compendium.pf2e.actionspf2e.Item.Swim]{Swims} twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a @Check[fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p> (x1)
publication : object
license : String (different values: 1)
OGL (x20)
remaster : Boolean (different values: 1)
False (x20)
title : String (different values: 2)
(x17)
Pathfinder Bestiary (x3)
rules : ###FoundryRulesObject###
[slug] : String (different values: 3)
buck (x1)
grab (x1)
knockdown (x1)
traits : object
rarity : String (different values: 1)
common (x20)
value : array<String>
Length: min=0 max=4
Value type:
String (different values: 10)
range-10 (x1)
agile (x2)
unarmed (x5)
auditory (x2)
emotion (x2)
fear (x2)
mental (x2)
deadly-d8 (x1)
finesse (x1)
disease (x1)
[weaponType] : object
value : String (different values: 2)
melee (x7)
ranged (x1)
[actionType] : object
value : String (different values: 3)
reaction (x1)
action (x7)
passive (x4)
[actions] : object
[value] : Integer (different values: 2)
2 (x3)
1 (x4)
[category] : String (different values: 3)
defensive (x1)
offensive (x9)
interaction (x2)
type : String (different values: 2)
melee (x8)
action (x12)
[_stats] : object
compendiumSource : String (different values: 3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
name : String (all different values)
system : object
abilities : object
cha : object
mod : Integer (different values: 3)
0 (x3)
-2 (x1)
-3 (x1)
con : object
mod : Integer (different values: 4)
3 (x1)
5 (x1)
1 (x1)
2 (x2)
dex : object
mod : Integer (different values: 4)
2 (x1)
1 (x1)
4 (x1)
3 (x2)
int : object
mod : Integer (different values: 1)
-4 (x5)
str : object
mod : Integer (different values: 4)
3 (x1)
6 (x1)
2 (x2)
1 (x1)
wis : object
mod : Integer (different values: 3)
2 (x2)
3 (x2)
1 (x1)
attributes : object
ac : object
details : String (different values: 1)
(x5)
value : Integer (different values: 3)
14 (x1)
23 (x1)
15 (x3)
allSaves : object
value : String (different values: 1)
(x5)
hp : object
details : String (different values: 1)
(x5)
max : Integer (different values: 4)
16 (x2)
85 (x1)
24 (x1)
8 (x1)
temp : Integer (different values: 1)
0 (x5)
value : Integer (different values: 4)
16 (x2)
85 (x1)
24 (x1)
8 (x1)
speed : object
otherSpeeds : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 2)
climb (x1)
swim (x1)
value : Integer (different values: 2)
10 (x1)
60 (x1)
value : Integer (different values: 4)
35 (x2)
25 (x1)
30 (x1)
0 (x1)
[resistances] : array<object>
Length: min=1 max=1
Value type:
object
type : String (different values: 2)
cold (x1)
unholy (x1)
value : Integer (different values: 1)
5 (x2)
details : object
blurb : String (all different values)
languages : object
details : String (different values: 1)
(x5)
value : array<>
Length: min=0 max=0
Value type:
mixed
level : object
value : Integer (different values: 4)
0 (x2)
5 (x1)
1 (x1)
-1 (x1)
privateNotes : String (different values: 1)
(x5)
publicNotes : String (all different values)
publication : object
license : String (different values: 1)
OGL (x5)
remaster : Boolean (different values: 1)
False (x5)
title : String (different values: 1)
Pathfinder Lost Omens Travel Guide (x5)
initiative : object
statistic : String (different values: 1)
perception (x5)
perception : object
details : String (different values: 1)
(x5)
mod : Integer (different values: 4)
4 (x1)
15 (x1)
7 (x2)
5 (x1)
senses : array<object>
Length: min=2 max=2
Value type:
object
type : String (different values: 3)
low-light-vision (x5)
scent (x4)
echolocation (x1)
[acuity] : String (different values: 2)
imprecise (x4)
precise (x1)
[range] : Integer (different values: 2)
30 (x4)
120 (x1)
resources : object
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x5)
value : Integer (different values: 3)
7 (x1)
15 (x1)
6 (x3)
reflex : object
saveDetail : String (different values: 1)
(x5)
value : Integer (different values: 3)
4 (x1)
9 (x2)
7 (x2)
will : object
saveDetail : String (different values: 1)
(x5)
value : Integer (different values: 4)
4 (x1)
13 (x1)
5 (x2)
3 (x1)
skills : object
[acrobatics] : object
base : Integer (different values: 4)
4 (x1)
9 (x1)
7 (x1)
5 (x1)
athletics : object
base : Integer (all different values)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
4 (x1)
label : String (different values: 1)
to Climb or Swim (x1)
predicate : array<object>
Length: min=1 max=1
Value type:
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
action:climb (x1)
action:swim (x1)
[intimidation] : object
base : Integer (different values: 1)
12 (x1)
[stealth] : object
base : Integer (different values: 2)
7 (x1)
5 (x1)
[survival] : object
base : Integer (different values: 1)
7 (x1)
traits : object
rarity : String (different values: 1)
common (x5)
size : object
value : String (different values: 3)
med (x2)
lg (x2)
sm (x1)
value : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
animal (x5)
type : String (different values: 1)
npc (x5)
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-276
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@@ -1,276 +0,0 @@
vehicles
object
_id : String (all different values)
img : String (different values: 1)
systems/pf2e/icons/default-icons/vehicle.svg (x62)
items : array<object>
Length: min=0 max=6
Value type:
object
_id : String (different values: 101)
img : String (different values: 6)
systems/pf2e/icons/actions/ThreeActions.webp (x7)
systems/pf2e/icons/actions/Passive.webp (x67)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/default-icons/action.svg (x18)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x1)
name : String (different values: 67)
sort : Integer (different values: 1)
0 (x101)
system : object
actionType : object
value : String (different values: 3)
action (x18)
passive (x82)
reaction (x1)
actions : object
[value] : Integer (different values: 3)
3 (x8)
2 (x6)
1 (x4)
[category] : String (different values: 2)
interaction (x5)
defensive (x2)
description : object
value : String (different values: 87)
publication : object
license : String (different values: 1)
OGL (x101)
remaster : Boolean (different values: 1)
False (x101)
title : String (different values: 1)
(x101)
rules : ###FoundryRulesObject###
[slug] : String (different values: 1)
wind-up (x1)
traits : object
[rarity] : String (different values: 1)
common (x77)
value : array<String>
Length: min=0 max=5
Value type:
String (different values: 13)
concentrate (x1)
exploration (x1)
magical (x4)
manipulate (x4)
visual (x2)
attack (x1)
move (x1)
reckless (x1)
fire (x4)
aura (x2)
light (x2)
electricity (x1)
mental (x1)
[frequency] : object
max : Integer (different values: 1)
1 (x2)
per : String (different values: 2)
PT10M (x1)
PT1M (x1)
type : String (different values: 1)
action (x101)
[_stats] : object
compendiumSource : String (different values: 3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
name : String (all different values)
system : object
attributes : object
ac : object
check : Integer (different values: 1)
0 (x62)
details : String (different values: 1)
(x62)
value : Integer (different values: 26)
collisionDC : object
[value] : Integer (different values: 21)
collisionDamage : object
value : String (different values: 30)
emitsSound : mixed
String (different values: 1)
encounter (x61)
Boolean (different values: 1)
True (x1)
hardness : Integer (different values: 8)
5 (x22)
20 (x12)
15 (x12)
10 (x8)
25 (x2)
0 (x4)
9 (x1)
1 (x1)
hp : object
details : String (different values: 1)
(x62)
max : Integer (different values: 33)
temp : Integer (different values: 1)
0 (x62)
value : Integer (different values: 33)
immunities : array<object>
Length: min=1 max=6
Value type:
object
type : String (different values: 8)
critical-hits (x29)
object-immunities (x62)
precision (x29)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
[exceptions] : array<>
Length: min=0 max=0
Value type:
mixed
[weaknesses] : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 2)
electricity (x1)
fire (x4)
value : Integer (different values: 2)
10 (x3)
5 (x2)
[resistances] : array<object>
Length: min=1 max=5
Value type:
object
type : String (different values: 5)
cold (x1)
electricity (x4)
fire (x1)
piercing (x1)
slashing (x1)
value : Integer (different values: 3)
10 (x6)
12 (x1)
20 (x1)
details : object
[AC] : Integer (different values: 1)
0 (x48)
crew : String (different values: 17)
1 pilot (x37)
1 pilot, 5 other crew (x1)
1 pilot, 2 crew (x6)
1 pilot, 8 rowers (x1)
1 pilot, 200 crew (x1)
1 pilot, 150 turners, 2,200 pushers (x1)
1 pilot, 12 crew (x1)
1 pilot, 3 crew (x4)
1 pilot, 400 rowers (x1)
1 pilot, 20 rowers (x2)
1 pilot, 80 rowers (x1)
1 pilot, 200 turners, 3000 pushers (x1)
1 pilot, 10 rowers (x1)
1 pilot, 8 crew (x1)
1 pilot, 4 crew (x1)
1 pilot, 9 pushers (x1)
1 pilot, 1 crew (x1)
description : String (different values: 34)
level : object
value : Integer (different values: 21)
passengers : String (different values: 22)
pilotingCheck : String (different values: 55)
[price] : Integer (different values: 43)
publication : object
license : String (different values: 2)
ORC (x48)
OGL (x14)
remaster : Boolean (different values: 2)
True (x48)
False (x14)
title : String (different values: 10)
Pathfinder Guns & Gears (x22)
Pathfinder GM Core (x23)
Pathfinder Lost Omens Tian Xia World Guide (x5)
Pathfinder Bestiary 3 (x1)
Pathfinder #174: Shadows of the Ancients (x2)
Pathfinder #182: Graveclaw (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #177: Burning Tundra (x1)
Pathfinder #173: Doorway to the Red Star (x1)
Pathfinder #179: Cradle of Quartz (x1)
space : object
high : Integer (different values: 21)
long : Integer (different values: 18)
10 (x21)
90 (x1)
15 (x6)
75 (x2)
5 (x8)
300 (x2)
50 (x1)
100 (x1)
30 (x5)
20 (x6)
250 (x1)
130 (x1)
110 (x1)
65 (x2)
80 (x1)
40 (x1)
60 (x1)
9 (x1)
wide : Integer (different values: 15)
5 (x12)
30 (x4)
15 (x8)
10 (x16)
50 (x3)
20 (x10)
8 (x1)
100 (x1)
35 (x1)
65 (x1)
40 (x1)
6 (x1)
1 (x1)
2 (x1)
9 (x1)
speed : String (different values: 57)
saves : object
fortitude : object
[item] : Integer (different values: 1)
0 (x47)
[rank] : Integer (different values: 1)
0 (x47)
saveDetail : String (different values: 1)
(x62)
value : Integer (different values: 25)
traits : object
rarity : String (different values: 4)
uncommon (x24)
rare (x17)
common (x18)
unique (x3)
size : object
value : String (different values: 4)
lg (x30)
grg (x13)
huge (x13)
med (x6)
value : array<String>
Length: min=0 max=3
Value type:
String (different values: 4)
artifact (x1)
magical (x3)
teleportation (x1)
clockwork (x1)
[customModifiers] : object
type : String (different values: 1)
vehicle (x62)
[prototypeToken] : object
name : String (different values: 5)
Heavy Chariot (x1)
Light Chariot (x1)
Heavy Sky Chariot (x1)
Light Sky Chariot (x1)
Medium Sky Chariot (x1)
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